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Re: Dark Dawn Tidbits by Rolina (Golden Sun Hacking) Today at 12:15:50 PM
Re: Dark Dawn Tidbits by Lord Squirtle (Golden Sun Hacking) Today at 01:42:34 AM
Re: Trouble with verification email by Fox (Feedback) Yesterday at 10:44:06 PM
Re: Trouble with verification email by Kain (Feedback) Yesterday at 08:41:23 PM
Re: [RELEASE] Golden Sun Reloaded β by Caledor (Golden Sun Hacking) Yesterday at 06:48:14 PM
Re: Dark Dawn Tidbits by Rolina (Golden Sun Hacking) Yesterday at 05:24:31 AM
Re: [0.7.5 Release] Golden Sun TLA: Convenience and Inspiration by WhiteMageMonk (Golden Sun Hacking) January 18, 2017, 04:58:23 AM
Re: [RELEASE] Golden Sun Reloaded β by VardenSalad (Golden Sun Hacking) January 18, 2017, 02:29:58 AM
Re: Collision Stuff by Plexa (Golden Sun: The Lost Age) January 17, 2017, 07:28:07 PM
Re: Collision Stuff by Fox (Golden Sun: The Lost Age) January 17, 2017, 09:25:14 AM
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Today at 10:20:56 PM
Fox: Yes. It wouldn't be GSHC without the original master.
Today at 12:16:39 PM
Rolina: It'd also be nice to see Atrius over on the discord server.
January 17, 2017, 07:27:12 AM
Lord Squirtle: Yay!
January 17, 2017, 03:57:46 AM
Fox: A bit of a recap, maybe... but for starters, the first two simple features: 1. Name change. 2. Clan change. ; As well as some cleanup. (See that DC WIKI link? It still doesn't work.)
January 17, 2017, 02:49:00 AM
Fox: Good to hear.  I do as well. That extends to my interests on wanting to work of features for it, but no one's given any way (such as guidelines/etc..) to do that, so I feel forced to stand aside. (Could be direct or indirect... indirect such as having an admin apply/approve.)
January 17, 2017, 01:08:10 AM
Atrius: I still care a lot about these forums even if I'm not around as much any more.
January 16, 2017, 08:05:14 PM
Seto Kaiba: I love how atrius appears out of nowhere for awesomeness. Thank you atrius.
January 15, 2017, 04:05:08 AM
Fox: they'd*
January 15, 2017, 04:04:50 AM
Fox: Second... even if Nintendo did have a goal of decreasing prices for everything at least once... that's not to say that'd always do it. Businesses do change... Leaders do change,  etc.
January 15, 2017, 03:44:21 AM
Fox: No idea... Playstation is not Nintendo... so they may have different ways to handle different things.(Thinking generally.) ... Whether pricing is held similarly or not is not something I'd know....
January 14, 2017, 06:15:29 PM
Rolina: PS4 controller prices are still $60, so that argument doesn't really hold any weight to me.
January 14, 2017, 04:19:43 PM
Lord Squirtle: Give it a year or so and the prices will all probably go down by about 20-40% like they have with the last two systems.
January 13, 2017, 12:45:46 PM
Rolina: I don't know of controllers ever coming down in price until the console is no longer the current one. :c
January 13, 2017, 08:14:41 AM
Fox: And to further promote the idea of calling this "Type" ... Look at Pokemon.... they do "Types" that are elemental-like as well...
January 13, 2017, 07:53:54 AM
Fox: @Type = That doubles as interesting when you think of how Class Type was also... mostly elemental-related... except it also included item classes.
January 13, 2017, 07:50:10 AM
Fox: @Elemental Index = Maybe what I'm thinking is simply just Type / Enemy Type (Leave the word "Elemental" out... even though all of it might be elemental-related..... @$70 = Is that just the opening price? Will it some day come down?
January 13, 2017, 05:37:17 AM
Rolina: Really hoping the treehouse stuff brings things back up.  I'm just... I'm worried about Nintendo after that conference.
January 13, 2017, 05:35:53 AM
Rolina: Switch Presentation and details were... kinda worrying.  I mean, sure there's a few games I love, but... the other stuff... 70 bucks for a pro controller?  Really?
January 10, 2017, 09:35:25 PM
Fox: (Well, I mean... besides Elemental Index.)
January 10, 2017, 09:23:54 PM
Fox: Hoping that when I get motivated to doing data editors for GS2... That I call those 2 Attack Pattern slots by Increment and Random Increment... and maybe rename the other Attack Pattern thingies by better names. (Like Random/Random Linear, etc.) I will need to think of good names for them, and I would also like to add the ability to change Enemy's Elemental Value (Not sure what to call that yet... But there's got to be some fuzzy-feeling name for it.)

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