Thread for documenting and discussing the creation of new spell effects, and modification of old spell effects.
My own personal wish list:
- Modifiers to Elemental Power
- Stun to decrease attack by 50% temporarily instead of immobilizing the foe
Relevant: http://forum.goldensunhacking.net/index.php?topic=2067.msg41674#msg41674
My own personal wish list:
- Modifiers to Elemental Power
- Stun to decrease attack by 50% temporarily instead of immobilizing the foe
Relevant: http://forum.goldensunhacking.net/index.php?topic=2067.msg41674#msg41674
Quote
Base success rates (assigned in the function at 080B0514):
080B0660 - 70% (12/13 - Def debuffs)
080B0664 - 75% (16/17 - eRes debuffs)
080B0668 - 30% (22 - Charm)
080B066C - 45% (24 - Sleep)
080B0670 - 55% (18/19 - Poison/Venom, 25 - Seal)
080B0674 - 25% (26 - Haunt)
080B0678 - 20% (27 - Instant Death)
080B067C - 65% (20 - Delusion, HP Drain)
080B0680 - 35% (21 - Confuse, 34 - HP to 1)
080B0684 - Flat 60% (56 - Revive to 50%)
080B0688 - Flat 90% (57 - Revive to 80%)
080B068C - Flat 70% (73 - Revive to 60%)
080B0690 - 60% (8/9 - Attack debuffs, 28 - Curse, 32 - PP Drain, 80 - Curse)
080B0694 - 50% (35 - May ignore 50% of Def)
080B0698 - 40% (23 - Stun, 85 - Stun)
080B069C - Flat 100% (Def buffs, eRes buffs, Regen, Reflect, Break... seems to be the default for anything that either shouldn't fail or has its success rate calculated differently)