About the Intro...
Intro of Golden Sun 1 is much better than Intro of Dark Dawn, in Golden Sun they put you almost directly in to the action, your town is in danger, rocks are falling, you have to escape, at one point you find a man aparently wounded and you fight monsters, then you have to find someone that can helps a kid trapped in the river, then a giant rock falls aparently killing everyone in the house of the river, then you fight two mysterios persons that defeat you.
Golden Sun Dark Dawn dont balance correctly the text lenght between the play time during the intro, you have to read what happened in the other games (which is not necessary at all because in the game it explains it correctly in other forms) then you read even more text... Then even when a tense situation starts you have to keep reading, during that time i was: oh come on! Your son has fallen in a dangerous place, there is nothing to talk about, MOVE ON! But no, you have to keep reading...
I have nothing against text, but this is not the type of Intro you want to use to catch players in the game.
Intro of Golden Sun 1 is much better than Intro of Dark Dawn, in Golden Sun they put you almost directly in to the action, your town is in danger, rocks are falling, you have to escape, at one point you find a man aparently wounded and you fight monsters, then you have to find someone that can helps a kid trapped in the river, then a giant rock falls aparently killing everyone in the house of the river, then you fight two mysterios persons that defeat you.
Golden Sun Dark Dawn dont balance correctly the text lenght between the play time during the intro, you have to read what happened in the other games (which is not necessary at all because in the game it explains it correctly in other forms) then you read even more text... Then even when a tense situation starts you have to keep reading, during that time i was: oh come on! Your son has fallen in a dangerous place, there is nothing to talk about, MOVE ON! But no, you have to keep reading...
I have nothing against text, but this is not the type of Intro you want to use to catch players in the game.