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Re: Early Enemy Data Analysis Conclusions by Rolina (Golden Sun) Yesterday at 11:56:26 AM
Re: Early Enemy Data Analysis Conclusions by Luna_blade (Golden Sun) Yesterday at 07:14:24 AM
Early Enemy Data Analysis Conclusions by Rolina (Golden Sun) July 20, 2017, 11:48:10 PM
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Today at 07:18:23 PM
FoxI felt a sudden Piers reference. :P - @avatar:  And yeah, it's easy to forget about things like that.
Today at 07:15:48 PM
leaf: I didn't even realize my avy was still hosted on photobucket. fixed now.
Today at 07:15:20 PM
leaf: and... looks like photobucket is kill
July 18, 2017, 02:20:00 PM
Fox: @Gameradar = I like that approach.... 30 second video ad for one ad-free day... as an option.... Interesting? - Of course, keeping to using an adblocker is also an option... but the point is how they made it almost sound encouraging. :P
July 16, 2017, 12:06:02 AM
Fox: Recent research is making me worried that it might not be vulnerable enough to do anything with it. Not absolutely sure, though.
July 14, 2017, 06:12:12 AM
Fox: Well thanks. While it does appear to be a vulnerable glitch, we still need to find a way to succefully abuse it. It's a bit complex, so I'd be amazed if someone actually finds a good method! :)
July 14, 2017, 02:01:57 AM
Ark: Game crash: successful. Shoutouts to Fox for being amazing
July 14, 2017, 12:20:07 AM
Plexa: I'll play around with this stuff on stream in 20 mins or so. No idea if I'll find anything or if I even understand properly what you're doing - but we'll see!
July 11, 2017, 09:50:07 AM
Fox: Initial process of elimination. (When taking into consider if whether you can retreat in a map or not, and if the are contains at least two map code files....) ... I'm left with these to look at: Lemuria Ship, Gondowan Cliffs, Gabomba Statue, Jupiter Lighhouse, Mars Lighthouse, Anemos Inner Sanctum ; Not much room for luck if my hunch is even correct at all... 
July 11, 2017, 08:11:16 AM
Fox: Oh yes... Map code files can be shared across maps, but I don't think the same map code files is used for all maps of an area... So.... I will need to do so testing to verify my hunch about whether NPC Script glitching could even be a thing... or if it is just me imagining things....
July 11, 2017, 07:41:34 AM
Fox: of the commands*
July 11, 2017, 07:41:11 AM
Fox: That is to say... if I recall correctly... that NPC Scripting (idle scripts, I think.)  ... is basically custom code (aka: Not asm/arm/thumb)... and I do believe _at least_ one that commands.... might deal with flags (assuming if I remember)... I need to confirm my hunch, though... but finding tricks to even do script code properly will probably be next to impossible.
July 11, 2017, 07:16:12 AM
Fox: case*
July 11, 2017, 07:16:06 AM
Fox: Wait... If that's the cause... and if the NPC's script pointer ponits to map code data... then.... what could that mean... umm... *confused on whether I'm even onto anything or not. Maybe not.*
July 11, 2017, 07:08:02 AM
Fox: (I mean when loading the Retreat Map after glitching.)
July 11, 2017, 07:05:43 AM
Fox: I guess it is like this? = GS1 will load the objects from the Retreat Map / GS2 will load the objects from the map you were in ....?
July 11, 2017, 05:48:44 AM
Fox: Growth Vines and Frost Pillars, oh my! == Was just thinking of a scenario where you wouldn't have a water adept for Frost, but would need a Frost Pillar to get where you would want.... but eh... maybe I can't think....
July 11, 2017, 05:31:52 AM
Fox: I think Area-based flags are used more.... but Psynergy-related objects can often be in room-based flags.
July 11, 2017, 01:50:52 AM
Fox: A random thought is what if there were ever x/y position values for an object there, that when interacted with, sets a number based on its location... Eh... I have quite the imagination.
July 11, 2017, 01:38:10 AM
Fox: If there is anything, I don't expect much, unfortunately.

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