[language.ini] version=0.5 language=English [editor] title=Golden Sun: The Lost Age Editor translator_credit= nofile=No file open loading=Loading FILE_ROM=GBA/NDS ROM FILE_IMAGE=Image File require=A ROM of Golden Sun, or Golden Sun: The Lost Age is required incompatible=This does not appear to be a compatible ROM error_open=Error opening file gs1_decorrupt=This ROM of Golden Sun appears to have been corrupted. The editor will now attempt to repair it. dll_recover=Your version of GSdatahandler.dll has been detected as incompatible with this version of the editor#The editor will now attempt to automatically update the file, and continue loading. savechanges=Save changes first? savereplace=[0] already exists.#Do you want to replace it? yes=Yes no=No cancel=Cancel ok=Ok finished=Finished cut=Cut copy=Copy paste=Paste delete=Delete select_all=Select All titlebar_file=File titlebar_help=Help titlebar_file_open=Open titlebar_file_save=Save titlebar_file_saveas=Save As... titlebar_file_exit=Exit titlebar_help_about=About titlebar_help_license=License menubar_item=Items/Shops menubar_ability=Abilities menubar_party=Party Members menubar_class=Classes menubar_djinni=Djinni/Summons menubar_enemy=Enemies menubar_map=Maps menubar_sprite=Sprites menubar_text=Text menubar_patch=Code Patches menubar_data=Data Browser select_item=Select an item select_artifact=Select an artifact select_ability=Select an ability select_abilanim=Select an animation select_enemy=Select an enemy select_sprite=Select a sprite select_portrait=Select a portrait select_icon=Select an icon select_event=Select an event items=Items artifacts=Artifacts shops=Shops ability=Ability djinni=Djinni summons=Summons enemy=Enemy sprite=Sprite animation=Animation type=Type search_box=Search Box x=X y=Y z=Z dir=Dir item_price=Price item_unleash_rate=Unleash Rate item_equip=Equippable by item_use=Use item_unleash=Unleash artifact_remove=Remove artifact_inlist=[0] is already in this list, you can't add it twice! artifact_movelist=[0] is already in artifact list [1], items can only appear in one artifact list.#Move it to list [2]? artifact_removelist=This will remove [0] from artifact list [1], are you sure? shop_type=Shop Type shop_items=Items shop_weapons=Weapons shop_armor=Armor shop_general=General shop_artifacts=Artifacts ability_target0=??? ability_target1=Enemy ability_target2=Ally ability_target3=??? ability_target4=User ability_target=Target ability_range=Range ability_pp=PP cost ability_power=Power ability_util=Utility ability_battle=Can be used in battle ability_effects=Effects can be used outside of battle ability_animcrash=*Crashes Game* party_general=General party_leveling=Leveling party_gendata=General Data party_startlvl=Starting Level party_startinv=Starting Inventory party_innateabilities=Innate Abilities party_growth=[0] Growth party_expgrowth=Experience to level class_type=Type class_auto=Auto class_auto2=Party 2 class_lvlneed=Level##Needed djinni_mimic=Name & Description mimic ability \#[0] summon_djinnrequired=Djinn requirements enemy_indiv=Individuals enemy_groups=Groups enemy_pattern0=Attack pattern [0] enemy_pattern1=Unknown pattern enemy_pattern2=Use first ability enemy_pattern3=Always defend enemy_never=Never enemy_min=Minimum enemy_max=Maximum map_map=Map map_codehex=Code Hex map_codedisassemble=Code Disassemble map_codepointers=Code Pointers map_tilesets=Tilesets map_npcs=NPCs [0] map_events=Events [0] map_loadingdata=Loading Data map_codescan=Scanning Code map_tilesetconvert=Converting Tilesets map_construct=Constructing Map map_pointinitialize=Initializing map_pointentrance=Some Entrances? map_pointexit=Exit Initialization map_pointnpc=NPC Initialization map_pointevent=Event Initialization map_palette=Palette sprite_loading=Loading Sprites sprite_palette=Palette swap sprite_direction=Direction sprite_width=Width sprite_height=Height sprite_xoffset=X offset sprite_yoffset=Y offset sprite_scale=Default Scale sprite_collision=Collision Diameter sprite_sprites=Sprites sprite_animations=Animations sprite_directions=Directions sprite_settings=Settings sprite_tools=Tools sprite_format=Compression Format sprite_options=Options sprite_clear=Clear sprite sprite_save=Save sprite as image sprite_load=Load sprite from image sprite_mirrorh=Mirror Horizontally sprite_mirrorv=Mirror Vertically sprite_saving=Saving Sprites sprite_format0=Minimal Compression sprite_format1=Complex Rare Compression sprite_format2=Advanced Enemy Battle Sprite Compression sprite_format3=Simple Common Compression sprite_editerror=A graphics error occured in the sprite editor, it will now close. If this problem persists it may be an indication that your graphics card is not supported. sprite_sizeerror=The image you are trying to import does not match the current sprite's dimensions of [0]x[1] sprite_importerror=An error occurred while importing the image sprite_saveerror=An error occurred while saving, some sprites may not have been saved string_error=Error replacing string string_compresserror=Cannot compress string with current compression tables.#The tables need to be rewritten, but that isn't currently supported. event_idle=Idle event_idlebehave=Idle Behavior event_idlepreprogram=Preprogrammed behavior \#[0] event_script=Script event_event=Event \#[0] event_funcall=Editable Function Calls event_argerror=One or more of the arguments to that function call required to edit it could not be detected.#It is possible that the arguments in question are variable, and therefore have no exact value. hex_tools=Tools hex_import=Import hex_export=Export hex_resize=Resize hex_importpos=0x[0]-0x[1]#Data size: 0x[2]#Enter position to insert data at in hex hex_newsize=Current size: 0x[0]#Max Size: 0x[1]#Enter new size in hex hex_badfile=Could not find file hex_badopen=Error opening file hex_badimport=Cannot import file due to size restrictions hex_badpos=Invalid position entered hex_badsize=Invalid size entered hex_badresize=An unexpected error occurred while attempting the resize hex_partimport=Due to size restrictions only the first 0x[0] bytes can be inserted, proceed anyway? hex_shrink=New size is smaller than current size, there will be some data loss, proceed anyway? list_additem=- Add Item - list_addability=- Add Ability - list_limit=- Limit Reached - [tooltips] item=Item ability=Ability enemy=Enemy sprite=Sprite icon=Icon type=Type level=Level attack=Attack defense=Defense agility=Agility luck=Luck affinity=Elemental affinity of standard attack item_name=Item Name item_desc=Item Description item_price=Price item_uses=Uses item_f0=Causes curse affliction while equipped item_f1=Cannot be removed once equipped item_f2=Is a rare item item_f3=Cannot be sold item_f4=Can stack 30 in one slot item_f5=??? item_f6=??? (Probably Unused) item_f7=??? (Probably Unused) item_equip=[0] can equip item_effect=Effect while equipped item_effect_mod=Effect modifier item_use=Effect when used item_unleash=Unleash effect item_unleash_rate=Unleash Rate ability_name=Ability Name ability_desc=Ability Description ability_affinity=Elemental attribute of ability ability_anim=Battle animation index ability_anim_arg=Battle animation argument ability_target=Who can be targeted ability_range=Number of targets affected ability_pp=PP cost to use ability ability_power=Ability power ability_use=Utility use ability_effect=Ability effect ability_f0=??? ability_f1=??? ability_f2=The abilities effects can be used outside of battle ability_f3=The ability can be used in battle party_level=Character's starting level party_elemlevel=Character's elemental level x10 party_graphmax=Maximum value range of graph class_name=Class Name class_type=Class type index class_auto=Automatically set type value class_auto2=Set for members of second party class_lvlreq=[0] level required class_bonus=[0] bonus class_abilreq=Level required to gain ability djinni_name=Djinni Name djinni_desc=Djinni Description djinni_abil=Actual ability the djinni uses in battle djinni_hp=HP boost while djinni is set djinni_pp=PP boost while djinni is set djinni_attack=Attack boost while djinni is set djinni_defense=Defense boost while djinni is set djinni_agility=Agility boost while djinni is set djinni_luck=Luck boost while djinni is set summon_abil=Ability associated with the summon summon_req=Number of [0] djinn required for the summon enemy_name=Enemy Name enemy_turns=Number of turns per round of battle enemy_hp=Health Points enemy_pp=Psynergy Points enemy_hpregen=HP regenerated each round enemy_ppregen=PP regenerated each round enemy_itemnum=Item amount enemy_pattern=Decides how often Enemies use which moves enemy_coins=Coin reward enemy_item=Item reward enemy_icc=Item drop rarity enemy_exp=Experience reward enemy_unknown0=??? Modifies effect of checkboxes beside abilities? enemy_min=Minimum number of enemy enemy_max=Maximum number of enemy map_npcdata=NPC Data map_eventdata=Event Data event_idlebehave=Idle Behavior sprite_tool0=Pencil Tool sprite_tool1=Line Tool sprite_tool2=Fill Tool sprite_tool3=Rectangle Tool sprite_tool4=Ellipse Tool sprite_tool5=Eyedropper Tool sprite_zoomin=Zoom in sprite_zoomout=Zoom out [elements] 0=Venus 1=Mercury 2=Mars 3=Jupiter [stats] level=Level hp=HP pp=PP hp_regen=HP regen pp_regen=PP regen attack=Attack defense=Defense agility=Agility luck=Luck turns=Turns coins=Coins exp=EXP power=Power resist=Resist [abilities_type] 00=? 01=Healing 02=Effect Only 03=Added Damage 04=Multiplier 05=Base Damage 06=Base Damage (Diminishing) 07=Effect Only (Always First) 08=Summon 09=Utility 10=Psynergy Drain 11=Psynergy Recovery [abilities_effect] 000=Nothing 001=? 002=? 003=Cure Poison 004=Cure Stun, Sleep, Delusion, and Curse 005=Revive 006=Boost Attack by 25% 007=Boost Attack by 12.5% 008=Drop Attack by 25% 009=Drop Attack by 12.5% 010=Boost Defense by 25% 011=Boost Defense by 12.5% 012=Drop Defense by 25% 013=Drop Defense by 12.5% 014=Boost Resistance by 40 015=Boost Resistance by 20 016=Drop Resistance by 40 017=Drop Resistance by 20 018=May inflict Poison 019=May inflict Venom 020=Inflict Delusion 021=Inflict Confusion 022=(Charm) 023=May inflict Stun 024=May inflict Sleep 025=May inflict Seal 026=May inflict Haunt 027=May inflict Death 028=May inflict Death Curse 029=Regenerate 60% of HP for 5 turns 030=(Reflect) 031=User may take HP from target 032=User may take PP from target 033=Eleminate status boosts 034=May reduce HP to 1 035=May ignore 50% of Defense 036=? 037=? 038=? 039=? 040=? 041=? 042=May cause double the damage 043=? 044=May cause triple the damage 045=(Threaten/Element Swap/Pressure) 046=Decrease damage by 50% for 1 turn 047=Decrease damage by 90% for 1 turn 048=(Sidestep) 049=Flee 050=(Speed Surge/Ally Search) 051=(Battle Cry) 052=(Crazy Voice) 053=Paralyzes foe for 1 turn 054=? 055=User Dies 056=Revive to 50% HP 057=Revive to 80% HP 058=Halve Agility 059=Double Agility 060=User recovers 50% of damage to HP 061=Recover 60% of HP 062=Recover 30% of HP 063=Recover 7% of PP 064=Remove all status ailments 065=May cause double the damage 066=Get two turns next round 067=Inflicts Seal 068=May cause triple the damage 069=User may recover 10% of damage to PP 070=Recover 50% of HP 071=Recover 70% of HP 072=Decrease damage by 60% for 1 turn 073=Revive to 60% HP 074=counter-attack for 1 turn 075=May inflict Delusion on all enemies 076=Recover 40% of HP 077=Recover 10% of PP 078=Recover 30% of PP 079=Vanish into thin air 080=Inflicts Death Curse 081=Instantly end round 082=May force target out of battle 083=Lose 12% of HP and may lose next turn 084=Lose 10% of PP 085=May inflict Stun 086=(Mystic Call/Clarion Cry) 087=(Regen Dance) 088=Decrease damage by 95% for 1 turn 089=May multiply damage by 1, 2, or 3 090=Ignore Defense 091=Trident [abilities_utility] 000=Nothing 001=Move 002=Mind Read 003=Ply 004=Force 005=Douse 006=Frost 007=Lift 008=Reveal 009=Halt 010=Cloak 011=Carry 012=Growth 013=Catch 014=Whirlwind 015=Retreat 016=Avoid 017=Lash 018=Pound 019=Tremor 020=Scoop 021=Burst 022=Parch 023=Sand 024=Hover 025=Cyclone 026=Blaze 027=Grind 028=Magic Circle 029=Arrow 030=Teleport