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Download Stats
 
Total Files 81
Total Views 220742
Total Comments 92
Total Downloads Filesize 11.05MB
Most Viewed Downloads Top Rated Downloads
Golden Sun Save Game Editor (Version 2.0a) 11662
Golden Sun: The Lost Age [Risen Star][Ver. 1.0009] 11555
Golden Sun: The Lost Age Editor 11055
Golden Sun: Voice Acting Experiment 9803
Golden Sun: Fall Star 8614
The Jump Patch 8265
Vulgar Edition! - v0.1.2 8261
GBA Jukebox 7039
Extra Instruments Patch V.1.0 5432
The Lost Age Rebalance 2013 5230
Golden Sun: The Lost Age Editor 63
Golden Sun: Voice Acting Experiment 20
Blacksmith Price Fix 19
Golden Sun Save Game Editor (Version 2.0a) 15
JamietheFlameUser's odd hack 15
JamietheFlameUser's new hax 13
Golden Sun The Lost Age Translation Toolkit 10
Vulgar Edition! - v0.1.2 10
Knight's Emblem 10
Golden Sun 2 special class hack 10
Most Commented Last 10 Downloads Uploaded
GS2 - Animation Overhaul 9
Golden Sun TLA: The Balance Age v1.34 hotfix 8
Golden Sun: The Lost Age [Risen Star][Ver. 1.0009] 7
JamietheFlameUser's new hax 6
Vulgar Edition! - v0.1.2 5
Simple Summons 4
GBA Jukebox 4
Golden Sun TBS: The Balance Age v1.34 hotfix 4
Simple Success Rates 3
Bronze icons for bronze equipment 3
Item Stat-boost Randomness Removal
Golden Sun TLA: Convenience and Inspiration 0.7.5
Golden Sun TLA Reloaded v1.0 hf
Golden Sun TBS Reloaded v1.0 hf
Intellect Stat Rebalance
[OO] Eclipse Summon: Moon Background
[OR] Wave Animation
GS1 - 4 Elemental Revives
Zman's GS Remake in minecraft world save
Golden Sun The Lost Age Hard Mode
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Cbox
Today at 12:17:52 AM
Fox: (e.g. The process of reomving, replacing, adding, and/or moving around current ability effects to other index numbers.... ETC.)
Today at 12:15:33 AM
Fox: Or an Ability Effect editor, even.... But I imagine most of those would involve have patches applied to help with compatibility, and what not.?
Today at 12:10:36 AM
Fox: Hm. Oh! Did Atrius's Editor contain code from the April Fools version? Might be cool to have that, I'm guessing? - And yes, tools... even specific feature tools... Like an Intellect Editor, maybe.... If it was practical. (Not saying doable, but practical.)
Yesterday at 11:58:08 PM
Lord Squirtle: And yeah, "far less user-friendly" as an argument relies on the current lack of tools that could make using that easier.
Yesterday at 11:57:26 PM
Lord Squirtle: Since the GS editor is actually slower than using a hex editor is when it comes to classes, especially if you are mostly copying or tweaking existing classes to make full lines for them.
Yesterday at 11:56:18 PM
Lord Squirtle: Well I mean, it's the kind of effect that could easily be applied to a number of abilities if one wants. Having to open up a hex editor to use it for each of those abilities would take some time, and wouldn't really be as worthwhile as it can be for classes.
Yesterday at 11:50:27 PM
Fox: Far less user-friendly? Hm? I would say it depends on the tools/and such... For example, still haven't gotten my Exporter project done....
Yesterday at 10:07:39 PM
Lord Squirtle: But what I was thinking of doing with the unused effects was figuring out which ones are still available and combining them; averaging out the differences between each one so they make up for the ones that are missing.
Yesterday at 10:05:36 PM
Lord Squirtle: I may consider moving the effects to the end of the effect list, since I moved the pointer table and added some empty space on the end. My main concern with that is that it would be far less user friendly.
Yesterday at 08:06:20 PM
Fox: Heh... Starting to make me want to add the Ability Editor to my own Editor now... So I can do that, and have chance values listed for each and every one. (So it is more specific than Atrius's editor.)
Yesterday at 08:03:06 PM
Fox: Well, 0-255.
Yesterday at 08:02:53 PM
Fox: The max probably being 255.
Yesterday at 08:00:09 PM
Fox: (@Editor modification: In which case, I would recommend adding support up to the maximum number for future purposes.... if at all reasonably possible.)
Yesterday at 07:53:50 PM
Fox: @Disabling them: It kinda would be a trade-off for those who want to use those effects that went unused.... ...  I have a suggestion, though... and it might be rather interesting. But have you thought about using one of the unused flags to like... switch out Effect lists? (So you can have your own if you don't want to modify the editor.) I imagine it is rather unnecessary, though. Since it is easy enough to extend the list with a quick editor modification.
Yesterday at 04:46:01 PM
Lord Squirtle: And elements too from the looks of things.
Yesterday at 04:44:05 PM
Lord Squirtle: Makes me wonder how much work it would take to add more djinn slots.
Yesterday at 04:30:45 PM
Lord Squirtle: Well, total - 1.
Yesterday at 04:30:13 PM
Lord Squirtle: Huh, neat. I think I found the part of the djinn battle menu code that decides how many djinn of each element exist.
Yesterday at 02:53:07 PM
Lord Squirtle: I should probably look into disabling the multiplier chance for those now that I think about it.
Yesterday at 02:52:17 PM
Lord Squirtle: I still am, but mainly because it doesn't look like there are any abilities that use those effects.

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