Golden Sun Hacking Community
December 15, 2017, 09:38:24 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
  Home Forum DC Wiki Help Search Calendar   Downloads   Login Register  

Golden Sun Djinn (Minecraft 1.7 Mod)
Filesize: 143.93kB  Views: (97)  Downloads (10)  Last Download: December 12, 2017, 10:33:45 AM 
Previous Download | Next Download
The Golden Sun Djinn Mod
(Minecraft Mod, 1.7)

This is a Minecraft 1.7-compatible mod. It (should) work in all versions of Minecraft 1.7, including 1.7.2 and 1.7.10.

(by clicking this link, you promise you'll make a backup of your world before loading up the mod)

To install, simply download the mod from the link above and place the resulting .RAR file in your Minecraft mods folder. No need to extract, either, it's plug and play.
Forge is required to run this mod.

Creator's comments...
Version 1.0.0: "Here it is, the long-awaited Djinn mod. I finally found the long-lost resources from the Golden Sun Decor Mod 1.7.2 (which I recently discovered is also compatible with Minecraft 1.7.10, which is good to know considering how unstable 1.7.2 can be). I decided to release them separately from GSDM-1.7.2, because making that mod on its own was difficult enough, and I don't currently have the required amount of ibuprofen to modify an existing mod; that, and it's just cleaner as a separate modification, it simplifies problem-solving. Nothing terribly groundbreaking goes down in this mod, it simply introduces the Djinn as NPCs into the game. Flint spawns in Plain biomes, Fever spawns in DesertHills biomes, Gust spawns in ExtremeHills biomes, and Fizz spawns in IcePlains biomes. They're all passive, friendly little guys, they like to play, walk around, and they specialize in looking at things. They drop Summon tablet items when killed, which you can collect and then use to re-spawn them, which spawns two of the target Djinn instead of one for some strange reason. Bang for the buck, I suppose. Most of the issues I had when testing these guys before have been fixed; Mercury's model is now grounded, Gust actually uses his legs when he walks now, which is helpful in any situation where forward movement is the goal. That's just about it, all in all. Catch 'em all."

The mod adds the Venus Djinn, Flint, the Mars Djinn, Fever, the Jupiter Djinn, Gust, and the Mercury Djinn, Fizz to your Minecraft world. If you can't be bothered to play Minecraft unless at least one representative of each classical element is present in NPC form in your game, then this is the mod you've been searching for.


Spoiler for Hidden:

The mod goes great with Custom NPC mods, such as Noppes' Custom NPCs, which allows custom user-created quests, in-game dialog, essentially everything anyone will ever need.


 Venus Djinni Set Mars Djinni Set Jupiter Djinni Set Mercury Djinni Set

Flint spawns in Plain and Forest biomes. Fever spawns in DesertHills biomes. Gust spawns in ExtremeHills biomes. Fizz spawns in IcePlains biomes. All four Djinn also have the possibility of spawning underground, so you may find a surprise on your next mining expedition. There is a low spawn rate, however. A minimum of one Djinn of each element has the possibility to spawn in a biome at any given time, and a maximum of 7 Djinn of each element can spawn in a biome at any given time.

When killed, each Djinn will drop a Summon tablet item, which you may collect and use to summon that Djinn later on.


If you encounter any problems, post a crash report here so I can take a look at it.
It should be 99.8% stable. I'd be surprised if it caused any issues for anyone other than Item ID conflicts with other mods, which is easily fixed.


If you saw the blocks and items from Majora's Mask and Majora's Mask 3D on display in some of the above screenshots and want to have them too, here's a download link. These are part of a series of small mods I made containing blocks and items from Majora's Mask and Majora's Mask 3D, including world textures, Rupees, signs and posters, and a few other cool things. Simply download and place the .RAR files in your mods folder. Like the Golden Sun Djinn 1.7 mod, these are also 1.7-compatible:


Nothing in particular...

Posted by: Majora September 24, 2017, 04:56:50 AM

Rating: This download has not been rated yet.
Linking Codes
Direct Link
0 Members and 1 Guest are viewing this files.


Add Comment
Your comment will not appear until it has been approved.
Return to Downloads

Powered by: Download System by
December 13, 2017, 09:19:38 PM
Fox: Okay, so that Summon Night games adds the fram number to the seed, before generating another seed via mul/add....  (GS1-GS3 never adds the fram number.) ... So um, that makes sense! ;  Summon Night:  ((seed + frame) * 0x343FD + 0x269E3C) >> 0x10 ; Which is also on the list here:
December 12, 2017, 11:10:45 PM
Fox: Yes, and there could be contests. Maybe ones where 1st/2nd/3rd place get a cash reward, but eh. Dunno.... Kind of thinking about making a topic about how people got their job, and what was their experience. (e.g. Did they use references of people already working in the job, and various other things.)
December 09, 2017, 04:24:14 AM
Majora: Import old forum posts for reference, perhaps take posts containing important info like documentation away from the old stickied forum post model and make them into their own pages on a site with an in-built search bar. Might help with SEO, too. If nothing else, perhaps whipping them into PDFs and hosting them via Scribd? The possibilities are boundless when it comes to restructuring a site
December 09, 2017, 04:20:02 AM
Majora: Just a nice idea to have even if it doesn't come to fruition. Updating, modernizing, always a good idea. Could probably do something pretty nifty using a good Wordpress theme
December 09, 2017, 04:15:45 AM
Majora: Would be kind of neat to do something like that for GSHC. Could change it up a bit to show all tweets/instagram posts/facebook posts/golden sun subreddit posts all in one sidebar. It would be cool in that it gives the site it's on (and the topic in general) appear more lively and active, which is a plus
December 09, 2017, 04:14:19 AM
Majora: That does sound interesting. One cool thing I've seen some sites use is a sort of unique take on a sidebar option that acts like a social media integration (like, "See GSHC's latest Tweets"). It displays activity from a variety of related sites, such as Reddit, Twitter, Instagram, etc.
December 09, 2017, 12:58:53 AM
Fox: And the way it'd work via code is not that all users would instantly get nicknames the minute you register... but rather, the moment you view a name if it doesn't have a nickname, it gets one. (My Thoughts.)
December 09, 2017, 12:53:55 AM
Fox: (I was thinking that it would be "Name (Nickname)" ... The nickname is what you first known the user as, and you can change that yourself... and the Name is what the user wants to be called... Something like that.
December 09, 2017, 12:47:56 AM
Fox: So like... for starters, one idea I had was to make it so anyone can name anyone... much like how it works on Skype, and you (the namer) would be the only one to see it, and such...
December 09, 2017, 12:45:02 AM
Fox: Would need to be carefully thought out and tested, though.
December 09, 2017, 12:43:02 AM
Fox: I'm thinking I could make it so that name changes can happen whenever... (Without any limit)... Since I believe there's a way to do it with minimum confusion. (I think.) Hmm....
December 09, 2017, 12:31:36 AM
Fox: (I mean an offline version... at least initially.)
December 09, 2017, 12:25:01 AM
Fox: Now that I have thought about it a bit more, would I be right to assume that GSHC would be one of the most interesting websites to administrate, or no? It's sad to see not much going on with it. == I almost want to make a concept website at some point. :D Anyway, how is everyone doing today?
December 06, 2017, 12:12:59 AM
Fox: Like... Start using Github or something... Do like how many of those other projects such as Citra (WIP 3DS Emulator) does. Etc.
December 06, 2017, 12:08:12 AM
Fox: No idea. I just wish OpenGoldenSun would release it as unfinished, but oh well.
December 05, 2017, 06:52:09 AM
MaxiPower: Bummed out that the open golden sun project is dead it seems with no actitivy in close to a year at this point. Is there any hope left in any other projects?
November 27, 2017, 10:25:28 AM
Fox: (When I say research, mainly refering to the data in the game, though checking websites can count to a degree.)
November 27, 2017, 09:52:27 AM
Fox: Maybe. But Dark Dawn is meh, hahah... I still research it, though, because data can be interesting.
November 27, 2017, 05:28:36 AM
Portakin: I'm here! This game is underrated!
November 25, 2017, 08:03:23 PM
Fox: .... and the email listed in that post makes me think we should just make a new rules topic with most of the same information. (So the old ones can be sort o archived.)

Temple of Kraden Golden Sunrise
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.061 seconds with 18 queries.