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GS2 Item drop semi-randomizer
GS2 Item drop randomizer.zip
Filesize: 2.85kB  Views: (249)  Downloads (30)  Last Download: December 13, 2018, 12:12:53 AM 
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Description: WARNING. This patch requires a basic knowledge of hex editing to use properly.

Basically this patch treats item ID values of 440+ (decimal) as ID values for new specialized lists of items to randomly select from instead. You can assign up to 20 drops to each list, and there's easily room for 20+ lists so that you don't have a Punch Ant dropping Excalibur or Dullahan dropping an Herb. Vanilla functionality below item ID 440 is retained.

More importantly there is a check for hard mode which makes the same routine pull from a completely separate set of lists to add hard mode only drops to the game!

The current version of the patch has completely blank lists which you'll have to fill in with a hex editor. Lists start at 0x132100 for normal mode, and at 0x132500 for hard mode.

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Why make this patch? I find random encounters tedious. I know this enemy drops an herb, so why fight it? But if there's a small chance that any random enemy could drop some upgrade, encounters become fun again! Also I'm planning on gradually overhauling hard mode into a more comprehensive mode. Step 1: Item drops exclusive to hard mode.

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Please bring any questions, suggestions, or bug reports either to this page or hit me up on the GSHC discord's #hack_talk section (@blanky-blank).
Posted by: blanky-blank October 02, 2018, 08:07:05 PM

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Cbox
Yesterday at 06:43:36 AM
Salanewt: Okay, minor announcement I guess. We just looked over some pre-release footage of GS1, and noticed that one of the unused and unlisted animations we discovered in GS2 (and GS1) plays in that footage. "Brine" is actually an early Fizz.
December 15, 2018, 01:06:23 AM
Fox: :D https://www.youtube.com/watch?v=MFmr_TZLpS0
December 15, 2018, 12:58:01 AM
Fox: A banana for you, a banana for me, a banana to your face. Your face is mine! A face for you, a face for me. A face for the banana too. Who wants to feed the banana?
December 09, 2018, 07:43:31 PM
Fox: A banana for you, a banana for me, let's all open a banana and enjoy!
December 08, 2018, 09:48:52 PM
Drake baku: ba... ba.... bana.... bana.... banana.... nanananananananana..... and now back to doing normal, kinda
December 07, 2018, 05:43:02 PM
Luna_blade: Hey I forgot the christmas theme
November 29, 2018, 09:01:09 AM
zman9000: ded
November 19, 2018, 11:05:28 AM
Drake baku: Good day to ya all
October 30, 2018, 09:45:58 PM
Atrius: There used to be where I got the battle sprites for Kraden, but that site doesn't exist any more.
October 26, 2018, 01:31:40 PM
Infitek: Do you know if there any custom Alex battle sprites available on the internet ?
October 26, 2018, 01:31:01 PM
Infitek: Hey everyone
October 13, 2018, 03:23:06 AM
Salanewt: Updated it to provide more info that I forgot to mention.
October 13, 2018, 03:16:48 AM
Salanewt: I'm still trying to iron out IQ 2 but I'm pretty sure it's entirely random targeting.
October 13, 2018, 03:16:29 AM
Salanewt: Oh yeah, I posted some more info about enemy IQ.
October 12, 2018, 09:51:27 PM
FoxThe HTML5 project is too small to count
October 12, 2018, 06:19:48 AM
Luna_blade: there is jjppof's html5 project...
October 12, 2018, 06:19:17 AM
Luna_blade: Though Momo rings a bell it seems I came here after you left
October 11, 2018, 12:49:41 AM
Fox: (If that makes sense.)
October 11, 2018, 12:48:33 AM
Fox: Yeah, I guess so.  More just saying that's a good place to get answers to GS related questions at the moment.
October 11, 2018, 12:42:28 AM
Crystal Sonata: I did before, but I guess I could try it again

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