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Golden Sun 2 Lost Age Revise Mod
Golden Sun 2 Lost Age Revise Mod.ips
Filesize: 74.15kB  Views: (170)  Downloads (14)  Last Download: June 16, 2019, 01:31:10 PM 
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Description: New Update 4  Joy

change added damage to base damage some arte
garet and jenna class return to old class series in some arte
undead menardi and undead saturos change attack pattern.
doom dragon can cast break this update.

New Update 3  Joy

felix remove haunt change to revive
felix annilation* arte damage

New Update 2  Joy

fix some class arte
ivan and sheba change ray and bolt series and bolt and ray series
haunt delude sleep add damage
increase some stats in class and item class as well
fix garet arte

New Update

Djinn increase stat  Venus Djinni Mars Djinni Jupiter Djinni Mercury Djinni
Ivan change arte remove ward and resist add dull and blunt
HP boss increase  Exclamation
Felix and Sheba are different class now to/from Isaac and Ivan  Jupiter Venus
Class in party
0-3(Isaac Garet Ivan Mia)  Isaac Garet Ivan Mia
4-7 (Felix Jenna Sheba Piers)  Felix Jenna Sheba Piers
same name class but different arte in Dual-Element,  Tri-Element and Tetra-Element  Venus Mercury Mars Jupiter

but - too many bugs hard to fix in this mod i think most of items and arte but ill fix it soon i post the file when im done  Fury Irate


fix minor bugs
add garet  Garet (rising dragon may inflict death 1 target) for 5 djinn upgrade to star mine (inflict stun all targets)
felix and isaac skills.  Felix Isaac (helm splitter is same now in gs1 inflict death)
isaac and felix revive can learn squire series at least lvl 19 but 30 pp cost
piers   Piers remove frost series replace douse series but frost is utility only.
piers jenna  Piers Jenna and garet need 4 elemental djinn to gain some skill
optional boss reduce hp (to OP)
catastrophe drop PP replace eliminate status boost.
reduce unleash rate 55% to 35%
fix text
Haste ability availability in optional boss and final boss
agatio can now summon meteor blow even his psynergy is sealed
meteor blow can halve agilty to enemies
fix bind rime and luff add damage
karst and agatio buff hp regen and change item drop
ring per character remove negative effects
all 8/17 pp cost of single target change to 13/25 (ex ragnarok planet driver thunder mine diamond berg and etc)  Venus Mercury Mars Jupiter
final boss turns
stage 1 - 5/4 Exclamation
stage 2 - 4 Exclamation
stage 3 - 3 Exclamation
too many bugs hard to fix in this mod i think most of items but ill fix it soon i post the file when im done

original rom 0940 - Golden Sun 2 - The Lost Age (U)(Megaroms)
Posted by: ryancaesar12345 Yesterday at 05:27:38 PM

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Yesterday at 01:49:41 PM
Salanewt: Two weird posts about hacking in a week.
Yesterday at 04:34:53 AM
Salanewt: Lol.
June 16, 2019, 06:54:57 AM
Fox: This place is depressingly too quiet.
June 03, 2019, 07:55:18 PM
Fox: I wonder if Atrius would be interested in how my map editor would be shaping up... even if it is a bit.... messy.  - As for Textcomp being compatible with more games.... maybe some day = I would like to do that...., but it isn't on my priority list right now, unfortunately. :(   
May 29, 2019, 10:55:32 PM
KyleRunner: Fox, could you, please, make your Textcomp compatible with more games (Mario Golf and Tennis)? 
May 27, 2019, 10:10:08 PM
Caledor: I released a patch that does just that. It's in the download section
May 26, 2019, 04:47:43 AM
ryancaesar12345: and how to change a elemtal color like steam normal violet change to blue?
May 25, 2019, 02:53:49 PM
ryancaesar12345: i saw in reloaded too many icon replace or changes and shade and flash decrease block damage 60 and 90 to 50 and 60 i think summon % hp damage decrease class separation change the treasure items the effects are change 
May 25, 2019, 02:22:15 PM
Fox: Another thing about the Separation Patch and why we need PC based class type charts = With Atrius's patch = If you set all eLevels to 0, ... then when you get djinn of just one type, and each PC becomes something... well... Jenna/Piers would have the same base classes as Felix/Sheba... ... but this is concept-wise to show that something may be given up.....
May 25, 2019, 02:12:36 PM
Fox: "overwritting it" I mean the data in the buffer... not the originally file you loaded. - That only ever gets overwriting via the Save/Save As buttons.)
May 25, 2019, 02:07:44 PM
Fox: That being said, any newer version made, won't necessarily be compatible to an older version of gsmagic. It all depends on what I do.
May 25, 2019, 02:04:52 PM
Fox: The way I have it now - there's a bit of a space limitation for world map editing... that if the data covers more than what it originally does, it will let you know... (Although, it may only tell you after already overwriting it.) - So I'll need to eventually do fixes for that. But as this is an experiment editor, I'm still willing to release partial completions at times... for sake of concept,
May 25, 2019, 01:59:36 PM
Fox: (The absolute latest version of my editor is WIP/has not been released.... and I was hoping to feature World Map tilemap editing.)
May 25, 2019, 01:55:00 PM
Fox: (Careful with some editors though.... as you'll need to understand GBA is little endian... so some hex editors might show the data as Big Endian.... basically little endian is reverse bytes. (so AA BB CC DD as 8-bit/bytes.... becomes DDCCBBAA as a 32-bit)
May 25, 2019, 01:51:30 PM
Fox: tla editor... bt rather... to google for a hex editor... such as HxD, Windhex, Hex Editor Neo, etc... and use that.... Or you could just do it in VBA's memory viewer for temporary edits. (You can still save the ROM section by saving a dump, and changing from .dmp to .gba, though... but that takes a bit to explain.)
May 25, 2019, 01:49:40 PM
Fox: I thought maybe I would need to clarify.  - gsmagic is my experiment editor.  It can be found on this forum. (e.g. has it, but is not the latest version of my editor.) ; Those patches - applying them is for making them easier to edit via a hex editor.... Since originally it is done in assembly... a bit of a mess for editing.... , so those patches turn that data into table(s).... ; When I say "hex editor" = No, I don't mean to use the 
May 25, 2019, 01:27:51 PM
ryancaesar12345: i dont understand a thing simple success rate and simple summon  .ips files how to understand? by patch in original rom and view in gs tla editor?
May 25, 2019, 01:26:12 PM
ryancaesar12345: gsmagic? what is that and is that a editor where i can download that?
May 25, 2019, 01:03:43 PM
Fox: gsmagic only really supports GS2 (U) as well... While there is minor support for GS1 (Mainly to view maps), can't really say it counts yet.
May 25, 2019, 01:00:10 PM
Fox;sa=view;down=59 = And the Simple Summons thing... (Hex editor experience expected..) ... For all three of the hex editor experience stuff... I mean just basic knowledge should be enough to get by.

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