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Golden Sun 2 Lost Age Revise Mod
Golden Sun 2 Lost Age Revise Mod.ips
Filesize: 77.87kB  Views: (334)  Downloads (48)  Last Download: August 06, 2019, 09:50:35 PM 
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Description: New Update 7  Joy

Jenna remove dragon cloud and epicenter replace in resurrection arte fire element revive    Mars
Isaac remove vengance replace skull splitter  Venus  
Boss lizzard add healing gust arte
Gaia Ball remove punji trap add healing gaia
Lich revive change icon to revive icon and change PP cost to 30

New Update 6  Joy

Sheba remove buff and debuff arte add healing wind series single target healing Jupiter
Felix remove cure series replace healing  earth series AOE target healing  Venus (enemy disappeared???)
cleanse change purify name and icon  Mercury
Isaac new arte vengance  Venus
Ivan new arte light surge  Jupiter

Gale and Rockfall series remove replace whirlwind and gaia series

New Update 5  Joy

Piers remove prism series add raise dead arte water element revive  Mercury
Felix remove revive arte replace haunt  Venus

New Update 4  Joy

change added damage to base damage some arte  Happy
garet and jenna class return to old class series in some arte  Mars
undead menardi and undead saturos change attack pattern.  Um...
doom dragon can cast break this update.  Exclamation

New Update 3  Joy

felix remove haunt change to revive
felix annilation* arte damage

New Update 2  Joy

fix some class arte
ivan and sheba change ray and bolt series and bolt and ray series
haunt delude sleep add damage
increase some stats in class and item class as well
fix garet arte

New Update

Djinn increase stat  Venus Djinni Mars Djinni Jupiter Djinni Mercury Djinni
Ivan change arte remove ward and resist add dull and blunt
HP boss increase  Exclamation
Felix and Sheba are different class now to/from Isaac and Ivan  Jupiter Venus
Class in party
0-3(Isaac Garet Ivan Mia)  Isaac Garet Ivan Mia
4-7 (Felix Jenna Sheba Piers)  Felix Jenna Sheba Piers
same name class but different arte in Dual-Element,  Tri-Element and Tetra-Element  Venus Mercury Mars Jupiter

but - too many bugs hard to fix in this mod i think most of items and arte but ill fix it soon i post the file when im done  Fury Irate


fix minor bugs
add garet  Garet (rising dragon may inflict death 1 target) for 5 djinn upgrade to star mine (inflict stun all targets)
felix and isaac skills.  Felix Isaac (helm splitter is same now in gs1 inflict death)
isaac and felix revive can learn squire series at least lvl 19 but 30 pp cost
piers   Piers remove frost series replace douse series but frost is utility only.
piers jenna  Piers Jenna and garet need 4 elemental djinn to gain some skill
optional boss reduce hp (to OP)
catastrophe drop PP replace eliminate status boost.
reduce unleash rate 55% to 35%
fix text
Haste ability availability in optional boss and final boss
agatio can now summon meteor blow even his psynergy is sealed
meteor blow can halve agilty to enemies
fix bind rime and luff add damage
karst and agatio buff hp regen and change item drop
ring per character remove negative effects
all 8/17 pp cost of single target change to 13/25 (ex ragnarok planet driver thunder mine diamond berg and etc)  Venus Mercury Mars Jupiter
final boss turns
stage 1 - 5/4 Exclamation
stage 2 - 4 Exclamation
stage 3 - 3 Exclamation
too many bugs hard to fix in this mod i think most of items but ill fix it soon i post the file when im done

original rom 0940 - Golden Sun 2 - The Lost Age (U)(Megaroms)
Posted by: ryancaesar12345 June 23, 2019, 04:19:26 PM

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August 15, 2019, 04:08:47 PM
Fox: Golden Sun Slacking Community = I like that, Misery! Perfect April Fools joke?
August 13, 2019, 02:37:11 AM
Salanewt: Oh hey Atrius, long time no see!
August 12, 2019, 11:37:45 PM
Fox: (Someone else discovered that, not me.)
August 12, 2019, 11:33:42 PM
Fox: So um. It looks like abilties in the class editor are being put back in as a byte for GS1?
August 12, 2019, 08:02:58 PM
Fox: Also, it seems most of us have moved to the Discord. In case if you were wondering where the forums activity went. Maybe come by and check it out. But it is just a suggestion, you don't have to.
August 12, 2019, 07:57:02 PM
Fox: I figured that was a possibility. If you are guesting, it is hard to know how frequently you check back. It's great to hear from you, though. :)   What have you been up to?  Is Forgotten Dreams still being worked on, or has that been cancelled? (I'd guess you don't have much time for it. It's been years since we've last heard about it.)
August 12, 2019, 12:48:12 AM
KingAmiti: Still great work Atrius :)
August 11, 2019, 06:45:03 PM
Atrius: This place was a HUGE part of my life, and even though I don't have the time that it really deserves to take care of it, I will love it forever, and never forget about it..
August 11, 2019, 05:16:34 PM
Atrius: If anyone wants to make a replacement site then go for it.  Although I plan to keep this place up for the foreseeable future, it isn't really maintained anymore.
August 11, 2019, 05:09:10 PM
Atrius: Sometimes he comes by and looks around without logging in.
August 08, 2019, 11:52:33 AM
Fox: Does Atrius still come here? He hasn't logged in since last year. Maybe it is time to create a replacement site so we can have our full encyclopedia... Then again, I'm too lazy. Especially to get all that done by myself. :/
July 06, 2019, 03:44:41 AM
Salanewt: Oh, yeah there isn't an animation overhaul for GS1 sadly.
July 03, 2019, 04:54:58 PM
ryancaesar12345: GS2 Animation Overhaul w/ Baseline  ips patch in golden sun 1?
July 03, 2019, 12:03:06 AM
Salanewt: There actually is a Jupiter revive... if you're using the Animation Overhaul patch. I think Caledor made a standalone patch for GS1 too, but you'd have to ask him.
July 02, 2019, 07:34:13 AM
Fox: So like... (just a thought)...  If we designed a script to compare times for speedrunning something... goalChance represents stability (I think?) ; If it is 100%, answer results in infinite, which means you can't have 100% stability. (Meaning you'd basically be skipping all item drops/etc.) 
July 02, 2019, 07:06:08 AM
Fox: (I still want to make sure the equation is correct, though... as it did include some guessing.)
July 02, 2019, 07:04:47 AM
Fox: Was thinking .... tosses = ln(1-goalChance) / ln(1-chance) = "chance" being a single-toss percentage probability (0.00 - 1.00) , goal chance being if you did more tosses...   So that's an interesting logarithm.  Just came up with it after some research/thinking... and could maybe be useful for general use.
June 25, 2019, 02:51:42 PM
ryancaesar12345: jupiter revive animation any?
June 24, 2019, 08:05:17 AM
Fox: Such a patch would mean you need to be careful with item drops, coins, exp, etc. Because those things would then no longer be an infinite supply.  Whether or not one uses it depends on what they want to do with it.
June 24, 2019, 07:55:01 AM
Fox: (High enough being based on the area you are in.)

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