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0940 - Golden Sun 2 - The Lost Age (U)(Megaroms) R - MOD
0940 - Golden Sun 2 - The Lost Age (U)(Megaroms) [reloaded] - MOD.ips
Filesize: 208.53kB  Views: (117)  Downloads (14)  Last Download: June 16, 2019, 01:30:37 PM 
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Description: New Update

All hard boss increase HP regen per turn
Venus Ball change arte: remove condemn haunt and curse  Venus
Remove Felix revive arte
Add Jenna Raise(revive) arte

features:  Sad

fix minor bugs
felix replace skill remove condemn curse and haunt replace heal series remove ragnarok and odyssey replace helm splitter and annihilation
garet remove guard and protect replace star mine (12% hold all targets)
catastrophe drop PP replace eliminate status boost.
remove re battle and menardi along sentinel (to OP)
sentinel and valukar 4 turns
dullahan can buff and heal himself change charon to haures summon in some 3 turns.
edit text
Haste ability availability in optional boss and final boss
buff karst and agatio hp regen and change item drop
agatio can now summon meteor blow even his psynergy is sealed
meteor blow can halve agilty to enemies
shine blind all enemies replace instant death
fury range 5 to 1
all 8/17 pp cost of single target change to 13/25 (ex ragnarok planet driver thunder mine diamond berg and etc)
change star mine stun to drop resistance to 40 (to OP) in boss fire lizzard
final boss turns
stage 1 - 5/4 Exclamation
stage 2 - 4 Exclamation
stage 3 - 3 Exclamation
and the rest.....
if any encounter unbalance or bugs just let me know.
just remember im not a creator of this patch in just revising only hehe.

Dullahan attack pattern

Djinn Storm, Haunt, Formina Sage;
True Collide, Buff, Formina Sage;
Break, Buff, True Collide;
Element Swap, Haunt, Heal;
Formina sage, Haste, Haures;
Buff, True Collide, Formina Sage;
Attack, Element Swap, Attack;
Condemn, Charon, Curse

original rom 0940 - Golden Sun 2 - The Lost Age (U)(Megaroms)
Posted by: ryancaesar12345 June 04, 2019, 04:05:25 PM

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Cbox
Yesterday at 01:49:41 PM
Salanewt: Two weird posts about hacking in a week.
Yesterday at 04:34:53 AM
Salanewt: Lol.
June 16, 2019, 06:54:57 AM
Fox: This place is depressingly too quiet.
June 03, 2019, 07:55:18 PM
Fox: I wonder if Atrius would be interested in how my map editor would be shaping up... even if it is a bit.... messy.  - As for Textcomp being compatible with more games.... maybe some day = I would like to do that...., but it isn't on my priority list right now, unfortunately. :(   
May 29, 2019, 10:55:32 PM
KyleRunner: Fox, could you, please, make your Textcomp compatible with more games (Mario Golf and Tennis)? 
May 27, 2019, 10:10:08 PM
Caledor: I released a patch that does just that. It's in the download section
May 26, 2019, 04:47:43 AM
ryancaesar12345: and how to change a elemtal color like steam normal violet change to blue?
May 25, 2019, 02:53:49 PM
ryancaesar12345: i saw in reloaded too many icon replace or changes and shade and flash decrease block damage 60 and 90 to 50 and 60 i think summon % hp damage decrease class separation change the treasure items the effects are change 
May 25, 2019, 02:22:15 PM
Fox: Another thing about the Separation Patch and why we need PC based class type charts = With Atrius's patch = If you set all eLevels to 0, ... then when you get djinn of just one type, and each PC becomes something... well... Jenna/Piers would have the same base classes as Felix/Sheba... ... but this is concept-wise to show that something may be given up.....
May 25, 2019, 02:12:36 PM
Fox: "overwritting it" I mean the data in the buffer... not the originally file you loaded. - That only ever gets overwriting via the Save/Save As buttons.)
May 25, 2019, 02:07:44 PM
Fox: That being said, any newer version made, won't necessarily be compatible to an older version of gsmagic. It all depends on what I do.
May 25, 2019, 02:04:52 PM
Fox: The way I have it now - there's a bit of a space limitation for world map editing... that if the data covers more than what it originally does, it will let you know... (Although, it may only tell you after already overwriting it.) - So I'll need to eventually do fixes for that. But as this is an experiment editor, I'm still willing to release partial completions at times... for sake of concept,
May 25, 2019, 01:59:36 PM
Fox: (The absolute latest version of my editor is WIP/has not been released.... and I was hoping to feature World Map tilemap editing.)
May 25, 2019, 01:55:00 PM
Fox: (Careful with some editors though.... as you'll need to understand GBA is little endian... so some hex editors might show the data as Big Endian.... basically little endian is reverse bytes. (so AA BB CC DD as 8-bit/bytes.... becomes DDCCBBAA as a 32-bit)
May 25, 2019, 01:51:30 PM
Fox: tla editor... bt rather... to google for a hex editor... such as HxD, Windhex, Hex Editor Neo, etc... and use that.... Or you could just do it in VBA's memory viewer for temporary edits. (You can still save the ROM section by saving a dump, and changing from .dmp to .gba, though... but that takes a bit to explain.)
May 25, 2019, 01:49:40 PM
Fox: I thought maybe I would need to clarify.  - gsmagic is my experiment editor.  It can be found on this forum. (e.g. http://forum.goldensunhacking.net/index.php?topic=2805.0 has it, but is not the latest version of my editor.) ; Those patches - applying them is for making them easier to edit via a hex editor.... Since originally it is done in assembly... a bit of a mess for editing.... , so those patches turn that data into table(s).... ; When I say "hex editor" = No, I don't mean to use the 
May 25, 2019, 01:27:51 PM
ryancaesar12345: i dont understand a thing simple success rate and simple summon  .ips files how to understand? by patch in original rom and view in gs tla editor?
May 25, 2019, 01:26:12 PM
ryancaesar12345: gsmagic? what is that and is that a editor where i can download that?
May 25, 2019, 01:03:43 PM
Fox: gsmagic only really supports GS2 (U) as well... While there is minor support for GS1 (Mainly to view maps), can't really say it counts yet.
May 25, 2019, 01:00:10 PM
Foxhttp://forum.goldensunhacking.net/index.php?action=downloads;sa=view;down=59 = And the Simple Summons thing... (Hex editor experience expected..) ... For all three of the hex editor experience stuff... I mean just basic knowledge should be enough to get by.

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