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Simple Summons
Simple Summons.ips
Filesize: 93B  Views: (2047)  Downloads (203)  Last Download: August 06, 2019, 10:21:20 PM 
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Description: Hey there! To make a very long story short, this patch replaces the usual method of assigning %-based damage modifiers to abilities with a table, which is located at x08FB0000. You can now make any of the 734 (if counting the "Nothing" ability) deal HP%-based damage. The original values are still intact, but they are now in the table.

Until the editor gives you the option of changing these with it, you'll need a hex editor. After that, you just use the following calculation to find the address:

1. Ability ID → hex notation (programming calculator helps)
2. Previous step + x08FB0000
3. It's a single byte! Edit and save (still hex notation unless your editor lets you view in decimal).

Hope you all enjoy this patch!


Note:
I removed a nice chunk of the old code, since it's pointless to keep it. This also includes the x06 and x0A checks, but their exclusion seems to have no noticeable effects in battle.


Edit: Oops, Caledor pointed out that I accidentally pushed all of the values up by one byte; it's fixed now, thanks to them for pointing it out. You can either download the fix and repatch or you can just load up a hex editor and manually delete one of the earlier "x00" bytes and insert it after the bank. Well, if you're still using the standard summons that is.
Posted by: Salanewt February 03, 2015, 03:13:41 AM

Rating: ***** by 1 members.

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Salanewt
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Oh yeah, baby!


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February 03, 2015, 03:03:35 AM
Huh. Well, I'm looking at my copy and everything seems fine. The Venus summon (ability #380) modifier is located 381 bytes from the standard address. I even tested by giving Quake a modifier and it worked fine. Are you taking ability #0 (Nothing) into account? The patch should technically begin with that as the first ability at #08FB0000, but I can fix it if the upload isn't right or something.

Edit: Oh, whoops. I see what you mean now. Yeah, it looks like I bumped all of the values up by one byte; sorry about that! All you really need to do to fix it is push the data down a bit, but I'll probably re-upload shortly anyway. Must have been another late night; thanks for catching that!
Last modified by: Salanewt February 03, 2015, 03:08:40 AM
Oh yeah baby, £ me harder.

Fusion is just a cheap tactic to make weak Adepts stronger.

Yoshi's Lighthouse is a hacking website in progress. Why not check it out if you like Yoshi or the Mario & Luigi games?
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I need saves to test encounters in GS Reloaded!


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February 03, 2015, 02:22:18 AM
Sorry, i didn't explain myself well. There's a mistake in the patch as well as in the post cause it's true that the function check the x08FB0000 + ID byte but the table itself is one byte off too cause it starts at x08FB0001.

Salanewt
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January 31, 2015, 01:30:59 AM
Oh, um, the "+1" bit may have been me just poorly explaining it. The idea was that I was trying to explain that "0" in the editor is basically the first value, but I think I even messed up on that part; it really is just ability ID.

Edit: Yep, late-night posting for that one if I recall correctly. Post has been fixed; thanks for pointing it out!

Also, I think the second part is supposed to be read in 32-bit, and is the address of the new table itself. That should probably stay the same unless you're planning on moving it elsewhere.
Last modified by: Salanewt January 31, 2015, 01:31:44 AM
Oh yeah baby, £ me harder.

Fusion is just a cheap tactic to make weak Adepts stronger.

Yoshi's Lighthouse is a hacking website in progress. Why not check it out if you like Yoshi or the Mario & Luigi games?
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I need saves to test encounters in GS Reloaded!


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January 30, 2015, 05:34:30 PM
Squirtle i tried this and it seems you're 1 byte off when loading from the table (not "ability id +1" but "ability id"). Also what is the xfb08 at 08120FC2?


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August 15, 2019, 04:08:47 PM
Fox: Golden Sun Slacking Community = I like that, Misery! Perfect April Fools joke?
August 13, 2019, 02:37:11 AM
Salanewt: Oh hey Atrius, long time no see!
August 12, 2019, 11:37:45 PM
Fox: (Someone else discovered that, not me.)
August 12, 2019, 11:33:42 PM
Fox: So um. It looks like abilties in the class editor are being put back in as a byte for GS1?
August 12, 2019, 08:02:58 PM
Fox: Also, it seems most of us have moved to the Discord. In case if you were wondering where the forums activity went. Maybe come by and check it out. But it is just a suggestion, you don't have to.
August 12, 2019, 07:57:02 PM
Fox: I figured that was a possibility. If you are guesting, it is hard to know how frequently you check back. It's great to hear from you, though. :)   What have you been up to?  Is Forgotten Dreams still being worked on, or has that been cancelled? (I'd guess you don't have much time for it. It's been years since we've last heard about it.)
August 12, 2019, 12:48:12 AM
KingAmiti: Still great work Atrius :)
August 11, 2019, 06:45:03 PM
Atrius: This place was a HUGE part of my life, and even though I don't have the time that it really deserves to take care of it, I will love it forever, and never forget about it..
August 11, 2019, 05:16:34 PM
Atrius: If anyone wants to make a replacement site then go for it.  Although I plan to keep this place up for the foreseeable future, it isn't really maintained anymore.
August 11, 2019, 05:09:10 PM
Atrius: Sometimes he comes by and looks around without logging in.
August 08, 2019, 11:52:33 AM
Fox: Does Atrius still come here? He hasn't logged in since last year. Maybe it is time to create a replacement site so we can have our full encyclopedia... Then again, I'm too lazy. Especially to get all that done by myself. :/
July 06, 2019, 03:44:41 AM
Salanewt: Oh, yeah there isn't an animation overhaul for GS1 sadly.
July 03, 2019, 04:54:58 PM
ryancaesar12345: GS2 Animation Overhaul w/ Baseline  ips patch in golden sun 1?
July 03, 2019, 12:03:06 AM
Salanewt: There actually is a Jupiter revive... if you're using the Animation Overhaul patch. I think Caledor made a standalone patch for GS1 too, but you'd have to ask him.
July 02, 2019, 07:34:13 AM
Fox: So like... (just a thought)...  If we designed a script to compare times for speedrunning something... goalChance represents stability (I think?) ; If it is 100%, answer results in infinite, which means you can't have 100% stability. (Meaning you'd basically be skipping all item drops/etc.) 
July 02, 2019, 07:06:08 AM
Fox: (I still want to make sure the equation is correct, though... as it did include some guessing.)
July 02, 2019, 07:04:47 AM
Fox: Was thinking .... tosses = ln(1-goalChance) / ln(1-chance) = "chance" being a single-toss percentage probability (0.00 - 1.00) , goal chance being if you did more tosses...   So that's an interesting logarithm.  Just came up with it after some research/thinking... and could maybe be useful for general use.
June 25, 2019, 02:51:42 PM
ryancaesar12345: jupiter revive animation any?
June 24, 2019, 08:05:17 AM
Fox: Such a patch would mean you need to be careful with item drops, coins, exp, etc. Because those things would then no longer be an infinite supply.  Whether or not one uses it depends on what they want to do with it.
June 24, 2019, 07:55:01 AM
Fox: (High enough being based on the area you are in.)

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