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Simple Summons
Simple Summons.ips
Filesize: 93B  Views: (2432)  Downloads (253)  Last Download: 29, May, 2020, 10:10:17 AM 
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Description: Hey there! To make a very long story short, this patch replaces the usual method of assigning %-based damage modifiers to abilities with a table, which is located at x08FB0000. You can now make any of the 734 (if counting the "Nothing" ability) deal HP%-based damage. The original values are still intact, but they are now in the table.

Until the editor gives you the option of changing these with it, you'll need a hex editor. After that, you just use the following calculation to find the address:

1. Ability ID → hex notation (programming calculator helps)
2. Previous step + x08FB0000
3. It's a single byte! Edit and save (still hex notation unless your editor lets you view in decimal).

Hope you all enjoy this patch!


Note:
I removed a nice chunk of the old code, since it's pointless to keep it. This also includes the x06 and x0A checks, but their exclusion seems to have no noticeable effects in battle.


Edit: Oops, Caledor pointed out that I accidentally pushed all of the values up by one byte; it's fixed now, thanks to them for pointing it out. You can either download the fix and repatch or you can just load up a hex editor and manually delete one of the earlier "x00" bytes and insert it after the bank. Well, if you're still using the standard summons that is.
Posted by: Salanewt 03, February, 2015, 03:13:41 AM

Rating: ***** by 1 members.

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Salanewt
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Oh yeah, baby!


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03, February, 2015, 03:03:35 AM
Huh. Well, I'm looking at my copy and everything seems fine. The Venus summon (ability #380) modifier is located 381 bytes from the standard address. I even tested by giving Quake a modifier and it worked fine. Are you taking ability #0 (Nothing) into account? The patch should technically begin with that as the first ability at #08FB0000, but I can fix it if the upload isn't right or something.

Edit: Oh, whoops. I see what you mean now. Yeah, it looks like I bumped all of the values up by one byte; sorry about that! All you really need to do to fix it is push the data down a bit, but I'll probably re-upload shortly anyway. Must have been another late night; thanks for catching that!
Last modified by: Salanewt 03, February, 2015, 03:08:40 AM
Oh yeah baby, £ me harder.

Fusion is just a cheap tactic to make weak Adepts stronger.

Yoshi's Lighthouse is a hacking website in progress. Why not check it out if you like Yoshi or the Mario & Luigi games?
Caledor
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I need saves to test encounters in GS Reloaded!


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03, February, 2015, 02:22:18 AM
Sorry, i didn't explain myself well. There's a mistake in the patch as well as in the post cause it's true that the function check the x08FB0000 + ID byte but the table itself is one byte off too cause it starts at x08FB0001.

Salanewt
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31, January, 2015, 01:30:59 AM
Oh, um, the "+1" bit may have been me just poorly explaining it. The idea was that I was trying to explain that "0" in the editor is basically the first value, but I think I even messed up on that part; it really is just ability ID.

Edit: Yep, late-night posting for that one if I recall correctly. Post has been fixed; thanks for pointing it out!

Also, I think the second part is supposed to be read in 32-bit, and is the address of the new table itself. That should probably stay the same unless you're planning on moving it elsewhere.
Last modified by: Salanewt 31, January, 2015, 01:31:44 AM
Oh yeah baby, £ me harder.

Fusion is just a cheap tactic to make weak Adepts stronger.

Yoshi's Lighthouse is a hacking website in progress. Why not check it out if you like Yoshi or the Mario & Luigi games?
Caledor
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I need saves to test encounters in GS Reloaded!


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30, January, 2015, 05:34:30 PM
Squirtle i tried this and it seems you're 1 byte off when loading from the table (not "ability id +1" but "ability id"). Also what is the xfb08 at 08120FC2?


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27, April, 2020, 07:54:10 PM
Daddy Poi: I'm having a thought. So I know Atrius's editor is slow at saving sprites.... So I've been thinking.   I am considering another console program.  This time, for importing and exporting sprites/animations. Image files (for sprites), binary files (for animation data), and maybe binary or text files for Settings. Would certainly be cool if it works out. - Console programs are fun, when you can (at least temporarily) cheat out making a full interface editor for them. =P
25, April, 2020, 10:42:07 PM
Daddy Poi: Tried to list those in order of importance, but anyway....
25, April, 2020, 10:37:59 PM
Daddy Poi: GSHC, GS Speedrunning, /r/Golden Sun, GS United Nations, ToK.  Sixth one is border-line I'm not sure.
25, April, 2020, 08:00:21 PM
Daddy Poi: (low as in <100)
25, April, 2020, 08:00:04 PM
Daddy Poi: So while there are quite a few GS Communities out there. There are only up to maybe ~6 Discords worth even the consideration of joining, I think. Most of the rest of them have a fairly low member count. (Of which I can tell?)
14, April, 2020, 10:49:35 AM
Daddy Poi: The Essential Age could be what it stands for?
13, April, 2020, 05:23:32 PM
Misery: Tea editor... that's a cute name for it
01, April, 2020, 02:42:50 AM
JupiterDjinn: Also my browser is sending two o f my messages srry.
01, April, 2020, 02:42:48 AM
JupiterDjinn: Also my browser is sending two o f my messages srry.
01, April, 2020, 02:42:09 AM
JupiterDjinn: Just got the reply. Ok my question is: how can I get the tea editor on Android, because I already have an emulator. But no computer.
01, April, 2020, 02:42:06 AM
JupiterDjinn: Just got the reply. Ok my question is: how can I get the tea editor on Android, because I already have an emulator. But no computer.
31, March, 2020, 07:18:29 PM
Salanewt: Sure thing!
31, March, 2020, 03:38:30 PM
JupiterDjinn: Can I have a question answered?
31, March, 2020, 03:38:27 PM
JupiterDjinn: Can I have a question answered?
28, March, 2020, 12:50:15 AM
Salanewt: I want to shrink it down in size later, but yup!
28, March, 2020, 12:50:13 AM
Salanewt: I want to shrink it down in size later, but yup!
26, March, 2020, 03:24:45 PM
Daddy Poi: The news box is back? :D
19, March, 2020, 05:59:16 PM
Salanewt: Nice work hiding the searchbots Atrius!
19, March, 2020, 04:23:34 PM
Salanewt: I was wondering when I said that stuff! May need to work it out with Kain.
19, March, 2020, 07:03:05 AM
Daddy Poi: (The simplest being to not accept char IDs pass 255, I think.)
19, March, 2020, 05:33:15 AM
Daddy Poi: Heheh.... I'm just testing. You pretty much gave it away. Hahah. It seems to look fairly convincing, but I'm sure there's an easy solution to preventing it.
19, March, 2020, 05:28:50 AM
Atrius: Whelp, there it goes... Just what I didn't want.  Have fun with that I guess...   
19, March, 2020, 05:20:25 AM
Daddy Poi: So like. Replace the "e" with another "e"? Alright. Gotcha.
19, March, 2020, 05:04:41 AM
Daddy Poi: Good work.
19, March, 2020, 04:44:10 AM
Atrius: Nah, any member could change their name to what I did, there's a trick to it.  I just fixed it so that now the Cbox will use your new name if you change it though, so... That part of the problem is fixed.
19, March, 2020, 04:41:53 AM
Daddy Poi: For which? It may be that normal users can't change their names to used names, but admins can?
19, March, 2020, 04:39:57 AM
Atrius: Sorry if the Cbox keeps breaking, I'm trying to make that be less of a thing.
19, March, 2020, 04:02:04 AM
Daddy Poi: Looks like ID Fraud. You're under arrest. :D  Oh wait.
19, March, 2020, 03:57:56 AM
Atrius: Yup, that's a thing.
19, March, 2020, 03:57:08 AM
Atrius: Just testing something, for science.

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