Golden Sun Hacking Community
27, November, 2020, 07:24:29 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Come give us a "hello" on our Discord server!
 
  Home Forum DC Wiki Help Search Calendar   Downloads   Login Register  
 
  Search  


Golden Sun TLA: The Balance Age v1.34r
GSTLA The Balance Age v1.34r.ips
Filesize: 177.26kB  Views: (8002)  Downloads (1363)  Last Download: 16, November, 2020, 02:21:10 AM 
Previous Download | Next Download
Description:

This mod is outdated and discontinued. Please check out Golden Sun Reloaded, which is a continuation of this work.




For details regarding this patch see this thread: http://forum.goldensunhacking.net/index.php?topic=2612.0.

KNOWN ISSUES: In a password-enhanced game, despite the amount of Mountain Water possessed by any pg in Isaac's team at the end of GS1, you'll always end up getting only one from that pg when they join, which means you can transfer up to 4 of those if you spread the item across all Adepts.

One thing to look for when patching this mod on saves that originated from the vanilla game: I made some changes to innate psynergies so if you try to continue a vanilla save with a modded rom, Piers won't have Frost. Likewise, if you continue a modded save with the vanilla ROM, he won't have Douse.

Latest Release
v1.34r
Item info panel shows critical hits bonus value
v1.34hf
Incantatrix loses Raging Heat and Weaken, gains Fume and Impact
Dragon Cloud and Epicenter are Added Damage EPAs (+60/+130). Epicenter may ignore 50% of defense.
PP cost of Death Leap lowered (10). Death Plunge deals more damage (+150).
Annhilation's multiplier increased to x1,6. PP cost increased to 20
Seagull drop fixed
v1.34
Acheron's Grief multiplier raised to 2,3
Ceres' Legend added damage increased to 37
Minor tweaks (Def and price) to defensive equipment
Virtuous Armlet casts Ply Well
Mad Growth and Drench BP to 50, Flare Storm to 70
Blue Bolt to 85, Slash BP to 30, Wind Slash to 60, Whirlwind to 25
Cycle Beam BP to 90, AOE to 3
Searing Beam and Froth Spiral AOE to 5
Vine and Mud deal base damage (80 and 100 BP). AOE changed to 5
Haures BP to 320
7+ djinn summons unlocked 1 turn earlier
Raised HP% damage for 5+ djinn summons
Resistance buffs and debuffs lowered to 15-30, caps at +-60
Steel Armor and Knight's Helm are sold at Shaman Village
Warrior Helm is sold at Contigo
Every class has a "Magic resistance" stat that affects base damage taken. Check the doc for values
Minor class tweaks (learning levels)
Class tweaked (stats): Sorcerer, Angel, Justice, Prophet, Acrobat, Necromancer, Druid, Oracle, Guru, Inquisitor, Arcanist, Guru, Miko, Worldwaker, Fury, Pure Mage, Fateweaver, Valkyrie, Heretic, Guardian, Incantatrix, General.
Ward and Resist available 1 tier earlier
Various minor enemy tweaks
A few djinn's descriptions fixed
18+ level djinn have higher HP. 30+ level djinn have 3 turns

Older Versions
Spoiler for Changelog:
  • v1.33
    New weapon: Alecto's Mace
    Acheron's Grief element changed to Jupiter
    Break is learned earlier (lv 26-28)
    Shade reduces damage by 50%
    Flash reduces damage by 66%
    Gasp and Fury are Base Damage djinn
    Bane, Mold, Torch, Ember, Core, Fugue, Sleet, Fog, Ether and Aroma are stronger
    3+ djinn summons aren't available right at the start of a battle
    Catastrophe, Charon and Iris require less djinn to be summoned
    A few summons' base power tweaked
    New animations for the Wave series (thanks, Lord Squirtle!)
    Dreamtide has the same animation of Tidal Wave
    New enemy: Nue (found at Yampi Desert Cave)
    Yampi Desert Cave encounters tweaked
    The Emu, Wyvern Chick, Harpy, Momonga, Roc, Griphon, Ghost Army and Sky Dragon enemy lines are now weak to Venus instead of Jupiter
    The Aka Manah, Mole, King Scorpion, Mimic and Angle Worm enemy lines are now weak to Mercury instead of Mars
    Other minor tweaks and fixes to enemies
    Flame Breath's BP to 200
    Thunder Breath's (id 433) BP to 150
    Text fixes: Hamma -> Hama; Black Crystal -> Black Orb
  • v1.32
    Fur Coat is an artifact.
    Sol Blade can be equipped by Garet and Piers.
    MANY minor fixes to weapons.
    Maces have been completely revamped; Rising Mace is back.
    Death Call's element changed to Mars. Animation changed to Wyrd Curse's.
    Wyrd Curse's element changed to Jupiter. Animation changed to Demon Night's.
    Soul Shatter, Heavy Divide, Void Beam, Lethe Albion, Radiant Fire, Waterspout, Flare Burst are stronger.
    Serac, Shine, Gale, Geode and Crystal are stronger.
    Gnome, Mole, Death Head tweaked.
    Turtle Dragon drops Blessed Mace once again.
    Encounter rates in Treasure Isle fixed.
    Hydra replaces Turtle Dragon in Treasure Isle.
    A few Base Damage enemy abilities strengthened.
    Cannibal Fang's multiplier increased to 1,3.
    Poison tail fixed.
  • v1.31
    Animation of Impact, Daemon Spear and similar others now are element-based.
    Dullahan slightly tweaked.
    Luff and Rime's base chance to seal reduced to 130%.
    Minor text fixes.
  • v1.30ab
    Demon Night, Thorny Grave, Rockfall series, Lava Shower series, Epicenter, Skull Splitter tweaked.
    Samurai, Duelist, Warden, Counselor, Miko tweaked.
    Animation of Mountain Water, Spirit Ring, Fairy Ring, Unicorn Ring fixed.
    Animation of Nut, Vial, Potion, Hermes' Water, Psy Cristal tweaked.
    Raise has a unique custom made icon.
    New Psynergy: Wave series, replaces Cool.
    Froth Sphere base power increased to 70.
    Caladbolg's Unleash name and animation changed.
    Admiral, General, Destroyer, Hero, Holy Knight tweaked.
    Other class fixes.
  • v1.30 (+hf +hf2)
    A LOT of changes involving classes. Read HERE for details.
    Piers joins at level 17 but levels up faster (he's still the slowest).
    New psynergy: Remedy (a single target Tonic).
    Restore cost increased to 6, Potent cure to 14 and Drain to 20.
    Nature boon cost increased to 18, BP decreased to 500.
    Ply series cost increased to 5-10-24, Pure Ply BP decreased to 700.
    Demon Night's BP, PP cost, and learning level increased.
    Manticore PP cost dropped to 32.
    Cost for many of the Tamer class series' psynergies tweaked. "May deal double damage" effect moved from Gryphon to Minotaur.
    Most of the Juggler class series' psynergies tweaked.
    Fear puppet tweaked: learned earlier, deals damage (BP 60), chance to stun decreased.
    The Punishment series and Veil/Screen have now unique custom-made icons.
    Water/Flame Breath skill of Otafuku/Hiotoko mask are stronger.
    Baffle Card restored. Weird Ninph has the same icon of Pixie and Fairy.
    +5% HP, Atk, Def and Agi to each enemy and other tweaks.
    New enemy: Brutal Wolf, replaces Creeper in the Air's Rock interior.
    Star Magician, Dullahan and Doom Dragon tweaked.
    A few enemy abilities tweaked.
    Cheongsam, Bone Armlet, Fujin Shield, Faery Vest tweaked.
    Haunt triggering rate increased to 40%.
    Delusion makes you miss 70% of the time.
    Characters wrapped in Delusion can't unleash.
    Base chance to inflict Poison, Venom, Delusion, Stun, Sleep, Seal, and Haunt reduced.
    Seal from Luff and Rime has a base 150% chance of success and is now affected by Luck.
    Azul's base chance to stun increased to 150%.
    Minor text changes and fixes.
    Yampi Desert bug fixed.
    The mod is not compatible with gstlatoolkit anymore.
  • v1.27
    Mountain water has now a unique custom-made icon.
    Caladbolg's icon slightly tweaked.
  • v1.26
    Ker's Weight, Dark Robe, the Boon series, Tyrfing and Meltdown have unique custom-made icons.
    Shinobi's Mist and Pierrot's Baffle Card replaced with Delude.
  • v1.25ab
    American rom bug fixed (hopefully for good).
    Star magician has 3 turns, balls have less HP.
    Reverse star, life shear: +5 power.
    Stealth armor, dark robe, demon circlet, berserk circlet, mythril armlet tweaked.
    Star magician, ball enemy line tweaked.
    Multi-turn djinn's escape rate halved.
    Minor enemy stat fixes.
    Paragon's learning levels for cure poison and thorn fixed.
    Iris Robe, Stealth Armor and Fear Helm tweaked.
    Mountain Water and Caladbolg can be re-bought if sold.
    New cursed items: Ker's Weight (staff) and Dark Robe.
    New enemies: Aeshma and Bane Wight.
    Encounters in Anemos Inner Sanctum and Islet Cave tweaked.
    Thanatos Mace's unleash tweaked: animation changed to Bad Omen's and name changed to Death Call. Stats unchanged.
  • v1.24abcde
    General and Holy Knight class lines fixed.
    Compatibility with clean US ROMs added.
    Thanks to Lord Squirtle's Advanced Reviving, now reviving outside of battle restores 50% HP just like when used in battle.
    Compatibility with Atrius' gstlatoolkit added.
    Devil Scorpion fixed.
    Mia's base class third tier name reverted to Cleric.
    Aqua Hydra tweaked.
  • v1.23
    Fever and Corona's names restored to US original.
    Minor description fixes.
    Final Nemesis' animation replaced with Thunder Breath's.
  • v1.22ab
    Veil and Screen description fixed.
    Star Magician and Balls tweaked.
    Herbed Shirt description fixed.
  • v1.22
    Stun base chance lowered to 50%
    Valukar renamed Balrog (Japanese game)
    Balrog and Sentinel tweaked.
  • v1.21
    PP regen from the Princess Robe lowered to 4.
    PP regen from the Adept Ring lowered to 2.
    Glittering Tiara's Defense lowered to 26.
    Added a +5 Luck bonus to the Blessed Mace.
  • v1.20a
    Spirit Ring and Unicorn Ring cannot be used outside of battle anymore.
    Added small passive effects to useable rings.
    Ulysses now has an 80% base chance to "Ground" its target(s).
  • v1.20
    Exemplar (Swordsman class) renamed Paragon.
    A lot of minor tweaks and fixes to equipment (prices and bonuses).
    Golden Boots replenish HP instead of increasing Agility.
    Dragon Boots resist Jupiter as well.
    Muni Robe doesn't replenish HP anymore.
    Spellcaster enemies fixed.
    Base success rate of some status ailments lowered.
  • v1.19
    A lot of Rings tweaked.
    Corns can be bought in shops (first at Mikasalla).
    Price of Corn, Nut and Vial lowered.
    Mist Potion is now sold in Prox as an artifact, and its price has been lowered to 3000.
  • v1.18
    Major revive bug fixed, but now Revive, Raise and Water of Life heal to full HP when used OUTSIDE of battle (when used in-battle is still 50%). Thanks to Chronotakular for reporting the bug.
  • v1.17
    King Scorpion and Brigg and his Pirates tweaked.
    Djinn stat bonuses fixed.
    Ixion Mail, Valkyrie Mail, Xylion Mail and Muni Robe fixed.
  • v1.16
    Classes tweaked: Admiral, General, Hero, Holy Knight.
    Djinn requirement for class series General and Holy Knight switched.
    Blast (Nova) renamed Starburst.
    Added damage of the second stages of the standard 6 EPAs (Odyssey, etc) & Diamond Dust slightly increased.
    Mist potion power lowered to 240.
  • v1.15
    Classes tweaked: Admiral, Radiant Miko, Arcanist, Oracle, Warlock, Guardian, Destroyer, Hero, General.
    Spark Plasma and Pyroclasm: Base Power increased to 190.
    Tempest and Ice Missile: Base Power increased to 170.
    The Punishment series now matches the Ray series in icons and animations.
    Power bonuses of Fear Helm and Terror Shield switched.
  • v1.14
    Power of Psy Drain lowered to its original value, but only for some Mimics.
    Sheba's Wind User learns Punishment at 7.
    Strength of the first 3 Djinn and the first Mimic battled adjusted.
  • v1.13
    Classes tweaked: Holy Knight, Sea Lord, Psi Champion, Sun Champion, Druid, Oracle.
    Nature's Boon -> Nature Boon (space reasons).
    Boon freeze fixed (thanks, Sleeping Bear Z!).
    Flare Wall and Earth Quake Base power decreased.
    Felix and Sheba start at level 4, Jenna starts at level 3 (levels up to 4 after defeating Punchy Ant in the cave).
    Stat increase to Ruffian removed.
    Minor class fixes.
  • v1.12a
    Fixed Seal base success chance (112->65).
  • v1.12
    Fixed Poison and Venom base success rate (112->70).
  • v1.11
    Atrius' Blacksmith Price Fix implemented.
    Raised elemental caps to 255, sorry I forgot this until now.
    PP cost of a few base damage spells fixed.
    Storm Gear and Ninja Garb aren't switched around anymore.
    HP multipliers for mages' classes slightly raised in the first 2 tiers. Basically, instead of increasing by 10% and 20% when going to the second and third tier respectively, the jump now is 15% and 15%.
  • v1.1
    Seeing how errors like those corrected in v1.03 and v1.01 kept popping up despite me thinking that they were already in since v1.0, I decided to triple check every piece of equipment once more and this is the result.
  • v1.03
    Battle Rapier, Master Rapier, Elven Rapier, Mistery Blade, Ninja Blade: ATK lowered
  • v1.02
    Damaging items prices increased
    Corn price increased
    Crystal powder casts Glacier
    Retribution learnt at level 29 (+1)
    Strength of the staves' unleashes lowered
  • v1.01
    Leather Bracelet DEF increased to 9
    Leather Gloves and Open Helm price lowered
  • v1.0
    Initial release.

Always use this patch on a clean ROM!!

Enjoy!
Keywords: Balance Age Rebalance Mod Multiplier 
Posted by: Caledor 15, May, 2017, 01:01:30 PM

Rating: ***** by 1 members.

Linking Codes
Direct Link
0 Members and 1 Guest are viewing this files.

Comments
Caledor
Excellent Member
****

Coins: 20
Offline Offline

Gender: Male
Posts: 917



View Profile
19, March, 2015, 07:43:10 PM
I'll reply on the thread, let's continue the discussion there.

Sleeping Bear Z
New User


Coins: 0
Offline Offline

Posts: 2



View Profile
19, March, 2015, 07:19:58 PM
I Think that there should be a Mercury version of Quick Strike since you have one for all of the other elements and it would balance Piers to Isaac and Felix. You could replace either "Plume Edge" or "Diamond Berg" since they are very similar to each other  
(92 + Attack at 17 PP) Diamond Berg
(80 + Attack at 15 PP) Plume Edge

Also I think that the "Hero class" should be given a Mars based attack (such as Beam or Fume etc) since Piers's other  Tri classes feature 3 element attacks whereas Hero only features two.

As always thanks for reading and I am look forward to hearing from you soon.

Caledor
Excellent Member
****

Coins: 20
Offline Offline

Gender: Male
Posts: 917



View Profile
16, March, 2015, 11:02:21 AM
You can always find the updated info about every class in the doc you mentioned (and if you find discrepancies, please tell me). I'm trying to keep the changelog as short as possible.
About vulnerabilities: Each class and enemy in the game has up to 4 vulnerabilities to ailments. A class or enemy has a 25% HIGHER chance to be affected by the negative status effect(s) it's vulnerable to. For example, the Chaos Lord is more likely to have its attack stat lowered, while the Paladin must be very wary of the "Death" effects of Condemn and Charon. "Zero", usually found on healers, means that the class has no vulnerabilities at all.
Last modified by: Caledor 16, March, 2015, 11:50:16 AM

Sleeping Bear Z
New User


Coins: 0
Offline Offline

Posts: 2



View Profile
16, March, 2015, 10:46:45 AM
With regards to the class changes made with 1.13, would you mind being a bit more specific with how the classes have changed? Also on the classes document, what does it mean by the "Vulnerabilities" section?

Caledor
Excellent Member
****

Coins: 20
Offline Offline

Gender: Male
Posts: 917



View Profile
15, March, 2015, 01:52:49 PM
Thank you for your report (and your kind words, much appreciated :D) Sleeping Bear Z. The bug has been fixed for the next release, which will be uploaded shortly. Just the time to finalize a couple of other tweaks.

Oh and, no need to be shy with comments, just tell me anything you feel like telling regarding the mod, as you can see I'm always trying to improve it, and hearing the people's opinions is the fastest way to do it.
Last modified by: Caledor 15, March, 2015, 08:58:05 PM

Sleeping Bear Z
New User


Coins: 0
Offline Offline

Posts: 2



View Profile
15, March, 2015, 12:40:40 PM
Hey there Caledor! Just wanted to say that you have done a fantastic job with theses mods and I am having a lot of fun with both of them. Just though I should let you know that whenever Sheba casts Boon in her default class (Wind User) in a battle the game will crash (however it is fine when using it in the menu). Not too sure if the glitch will occur for other classes using Boon in battle or whether it is just for the Wind User Class. Thanks again and look forward from hearing from you.

Caledor
Excellent Member
****

Coins: 20
Offline Offline

Gender: Male
Posts: 917



View Profile
11, March, 2015, 07:03:17 PM
http://en.wikipedia.org/wiki/Matoi

In the japanese version that weapon is named 火消しのまとい (Hikeshi no Matoi, lit. Fireman's Matoi).

Knight of Purgatory
The Infernal King
Venus Clan
Regular Member
*

Coins: 20
Offline Offline

Gender: Male
Posts: 230


Join the Dark Side... FOR COOKIES


View Profile
11, March, 2015, 06:58:59 PM
Whats a Matoi?
MOAR DARKNESS, MOAR COOKIES

Add Comment
Comment: 
Your comment will not appear until it has been approved.
Return to Downloads

Powered by: Download System by CreateAForum.com
Chatbox
15, November, 2020, 03:45:26 PM
Salanewt: We're more alive than the board implies; most discussion takes place over on the Discord server.
15, November, 2020, 03:45:06 PM
Salanewt: Haha, heya!
15, November, 2020, 02:07:50 PM
Frog: Nice to see this place is still alive...ish anyway xD
30, October, 2020, 11:10:23 PM
Salanewt: ... Actually, it's almost time for me to post an update on the forum. It's been coming along really nicely overall, and it was only a couple months or so ago that I added some new status effects to the game.
30, October, 2020, 11:08:41 PM
Salanewt: I need to get it done to start making progress on the parts of the AI Overhaul I want to start working on.
30, October, 2020, 11:08:14 PM
Salanewt: It's going well! I wanted to get more of my djinn reform done this week but I've been busy with other things sadly.
30, October, 2020, 09:58:14 PM
KyleRunner: Hi guys! How are you doing?
13, October, 2020, 11:19:21 AM
MaxiPower: first chapter of my golden sun inspired webtoon is now live. be cool if yas could check it out. https://www.webtoons.com/en/challenge/legacy-of-the-lost-dragoon/the-northern-reaches/viewer?title_no=508487&episode_no=6
31, August, 2020, 08:40:32 AM
Daddy Poi's Oily Gorillas: Being able to convert IPS files to text files to also supporting commenting, and convert back to IPS after changes.... sounds like a fun strategy? 
27, August, 2020, 10:37:30 PM
Salanewt: Hey, thanks! 
25, August, 2020, 12:59:22 AM
Foreclosure: Yo! Looking forward for this AI OVerhaul patch when it's finished :) :) 
19, August, 2020, 07:00:17 PM
Salanewt: That's awesome! I'm pretty good; been working on an AI Overhaul project and have made some nice progress in the past couple weeks; the goal for tonight is to add Deadbeard to GS2 and then I can move onto something new.
19, August, 2020, 01:14:56 PM
Awec: Ye not bad, just checked back in for updates on GS Reloaded really. Although now I'm looking back through some of my old forum posts, which is fun :D how are you?
19, August, 2020, 01:43:07 AM
Salanewt: It sure is! How have you been?
16, August, 2020, 09:40:57 AM
Awec: Yo nice to see this forum is still going
14, August, 2020, 09:06:44 PM
Salanewt: Hey! How goes it?
01, August, 2020, 01:31:53 PM
KyleRunner: Hello, people!
08, July, 2020, 08:57:11 PM
Salanewt: That awkward feeling when almost a quarter of a year goes by without anyone posting a message in this chatbox.
27, April, 2020, 07:54:10 PM
Daddy Poi's Oily Gorillas: I'm having a thought. So I know Atrius's editor is slow at saving sprites.... So I've been thinking.   I am considering another console program.  This time, for importing and exporting sprites/animations. Image files (for sprites), binary files (for animation data), and maybe binary or text files for Settings. Would certainly be cool if it works out. - Console programs are fun, when you can (at least temporarily) cheat out making a full interface editor for them. =P
25, April, 2020, 10:42:07 PM
Daddy Poi's Oily Gorillas: Tried to list those in order of importance, but anyway....
25, April, 2020, 10:37:59 PM
Daddy Poi's Oily Gorillas: GSHC, GS Speedrunning, /r/Golden Sun, GS United Nations, ToK.  Sixth one is border-line I'm not sure.
25, April, 2020, 08:00:21 PM
Daddy Poi's Oily Gorillas: (low as in <100)
25, April, 2020, 08:00:04 PM
Daddy Poi's Oily Gorillas: So while there are quite a few GS Communities out there. There are only up to maybe ~6 Discords worth even the consideration of joining, I think. Most of the rest of them have a fairly low member count. (Of which I can tell?)
14, April, 2020, 10:49:35 AM
Daddy Poi's Oily Gorillas: The Essential Age could be what it stands for?
13, April, 2020, 05:23:32 PM
Misery: Tea editor... that's a cute name for it
01, April, 2020, 02:42:48 AM
JupiterDjinn: Also my browser is sending two o f my messages srry.
01, April, 2020, 02:42:06 AM
JupiterDjinn: Just got the reply. Ok my question is: how can I get the tea editor on Android, because I already have an emulator. But no computer.
31, March, 2020, 07:18:29 PM
Salanewt: Sure thing!
31, March, 2020, 03:38:27 PM
JupiterDjinn: Can I have a question answered?
28, March, 2020, 12:50:13 AM
Salanewt: I want to shrink it down in size later, but yup!

Affiliates
Temple of Kraden Golden Sunrise
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.114 seconds with 34 queries.