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Deluxe Lift
Deluxe Lift.ips
Filesize: 601B  Views: (1721)  Downloads (125)  Last Download: Yesterday at 03:20:59 AM 
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Description: Warning: Install (or re-install) this after the Faster Utilities patch if you use either/both, as that patch can mess with this one but not the other way around.

Howdy. So um, this patch basically changes how the Lift utility looks so it doesn't look the same as Carry. It all overwrites the old utility in a way that takes up just slightly less space, and has three main parts:

Non-interaction: When simply using the utility in general, a small golden orb will float vertically before exploding into a burst of particles.

Interaction: Simply lifts the object in question with less fanfare than before, but now the new "Idle" part comes into play the moment the boulder is lifted off of the ground. Oh, and the object may rise slightly higher an faster than before, but it's not really an important difference for standard gameplay.

Idle: Instead of rapidly flashing palette swaps, an object that has Lift used on it will now release small golden particles at a constant rate; this is based on some of the code that the Ply utility uses, and even shares a small function with it that creates the falling particle pattern.




Edit: Oh yeah, thanks Teawater/Fox for your help with the non-interaction particle timing stuff. Forgot to say that at the original time of posting; oops.
Posted by: Salanewt April 19, 2015, 01:38:55 AM

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Cbox
December 09, 2018, 07:43:31 PM
Fox: A banana for you, a banana for me, let's all open a banana and enjoy!
December 08, 2018, 09:48:52 PM
Drake baku: ba... ba.... bana.... bana.... banana.... nanananananananana..... and now back to doing normal, kinda
December 07, 2018, 05:43:02 PM
Luna_blade: Hey I forgot the christmas theme
November 29, 2018, 09:01:09 AM
zman9000: ded
November 19, 2018, 11:05:28 AM
Drake baku: Good day to ya all
October 30, 2018, 09:45:58 PM
Atrius: There used to be where I got the battle sprites for Kraden, but that site doesn't exist any more.
October 26, 2018, 01:31:40 PM
Infitek: Do you know if there any custom Alex battle sprites available on the internet ?
October 26, 2018, 01:31:01 PM
Infitek: Hey everyone
October 13, 2018, 03:23:06 AM
Salanewt: Updated it to provide more info that I forgot to mention.
October 13, 2018, 03:16:48 AM
Salanewt: I'm still trying to iron out IQ 2 but I'm pretty sure it's entirely random targeting.
October 13, 2018, 03:16:29 AM
Salanewt: Oh yeah, I posted some more info about enemy IQ.
October 12, 2018, 09:51:27 PM
FoxThe HTML5 project is too small to count
October 12, 2018, 06:19:48 AM
Luna_blade: there is jjppof's html5 project...
October 12, 2018, 06:19:17 AM
Luna_blade: Though Momo rings a bell it seems I came here after you left
October 11, 2018, 12:49:41 AM
Fox: (If that makes sense.)
October 11, 2018, 12:48:33 AM
Fox: Yeah, I guess so.  More just saying that's a good place to get answers to GS related questions at the moment.
October 11, 2018, 12:42:28 AM
Crystal Sonata: I did before, but I guess I could try it again
October 11, 2018, 12:41:32 AM
Fox: Not much at the moment. This forum seems pretty quiet. Perhaps you'd be interested in joining the Discord for GSHC that seems to have more activity?
October 10, 2018, 11:16:53 PM
Crystal Sonata: Any projects going on? I need a distraction from the daily grind and I'm interested in hacking GS again.
October 10, 2018, 10:02:53 PM
Fox: Thanks, and good to see you too!

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