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Golden Sun RELOADED v1.62 hf (TLA)
GSTLA Reloaded v1.62 hf.ips
Filesize: 197.16kB  Views: (999)  Downloads (336)  Last Download: Yesterday at 01:46:54 PM 
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Description: For details regarding this patch see this thread: http://forum.goldensunhacking.net/index.php?topic=2779.0.

Sequel to "The Balance Age" mod. Requires a new game.

Latest Release
v1.62 hf
Healing fixed
v1.62
Leda's Bracelet fixed
Base power of healing spells increased
Healing elemental multiplier decreased
Healing ePower bug fixed
Spark Plasma, Pyroclasm +10 Power
Freeze Prism -5 Power
Fiery Abyss, Dire Inferno fixed
Tweaks to classes (see doc)

Older Versions
Spoiler for Changelog:
  • v1.61ab
    Fixes to enemies
  • v1.61
    Endgame (Dullahan's) level lowered to 50
    Endgame unleashes power reduced
    Last psynergy is learnt at 42
    PP cost/learning level adjusted for many psynergies
    Enemies' PP increased
    Dragon Cloud/Death Leap can ignore 50% Defense
    Base damage formula changed (MaxPP/8 is added to BP)
    Power of all base damage psynergies lowered
    Healing psynergies slightly nerfed
    Sun Champion loses Ray gains Whirlwind
    King Scorpion, Briggs slightly stronger
    Bramble card fixed
  • v1.6
    Felix and Piers' initial equipment improved
    Piers starts at 18
    Initial coins increased to 500
    Shops changed from Daila to Eastern Sea
    Some items have improved according with shop changes
    Other items tweaked: Both greaves, Astral Ring, Prophet Hat, Millennium Helm
    Class changes (see doc)
    Enemy groups until Air's Rock rearranged
    Minor tweaks to some early enemies' stats
    Fixed Stun/Haunt effect spike damage bug
    Fixed some random animation bugs
    ALL EPA psy & Attack based unleashes use multipliers
    Some lategame EPAs have a chance to debuff the target
    Planetary, Death plunge have a chance to ignore 50% of defense
    Tyrfing, Quick Strike, Meltdown, Annhilation, Shuriken, Frost card are stronger
    Bramble/Thunder card are slightly weaker but debuff the targets
    Meltdown animation changed to Radiant Fire
    Healing abilities of the Tamer series have improved
    Manticore restores PP, is learned at 50
    Increased chance for Djinn to debuff (atk, def, res)
    5+ Djinn summon base power increased
    Chance to inflict debuffs slightly increased
    Chance to recovery from debuffs slightly lowered
  • v1.55
    Felix and Sheba start at 5, Jenna at 4
    Skeleton, Minigoblin slightly tweaked
    Blessed Ankh and Psynergy Rod unleashes' swapped
    Psynergy Rod boosts Jupiter power
    Cloud Wand boosts Mercury Power
    Mercury Power bonus from Frost Wand reduced
    Asteria's Staff and Cultist's Rod replace Glower Staff and Goblin's Rod respectively.
    Captain's Axe's unleash changed to Mercury (Sargasso)
    Deepsea Axe replaces Mighty Axe
  • v1.5
    "Ailment" attribute implemented.
    Minor fixes to some weapons, mostly maces & light blades.
    Maces don't improve Resistance anymore; some of them increase Ailments chance.
    Darksword, cursed staves, Matoi and Meditation Rod increase Ailments chance.
    Minor fixes to many pieces of defensive gear.
    Major changes for Demon Mail, Black Garb, Spirit Gloves, Jester's Armlet, Prophet's Hat, Ninja Headband, Devil's Crown, Alastor's Hood, Astral Circlet, Stardust Ring, Angel's Ring.
    Many unleashes have been strengthened, especially those belonging to weapons found late in the game.
  • v1.3
    Defense Buff/Debuff are stronger
    Overworld encounters in Prox area fixed
  • v1.2hf
    Casual Shirt description fixed
    Fixed a visual bug in the battle menu djinn panel
  • v1.2
    Item info panel shows critical bonus value
    Mystery Blade and Assassin Blade's stats swapped
    Minor tweaks to the enemies' elemental table
    Crazy voice nerfed
  • v1.1
    Implemented Item Stat-boost Randomness Removal Patch
    Implemented Menu Panels Revamped Patch
  • v1.0 hf
    Initial non-beta release
    Level up doesn't depend on RNG anymore
    Minor text fixes
  • v0.1 hf3
    Initial release
    Class Bug Fixed
    Alecto's Mace bug fixed
    Enemy groups fixed


Always use this patch on a clean ROM!!

Enjoy!
Keywords: Reloaded Balance Age Golden Sun Mod Lost 
Posted by: Caledor June 21, 2017, 09:31:06 PM

Rating: ***** by 1 members.

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Yesterday at 08:57:37 PM
Fox: @conundrum = Think about 8/16/32 bit aligned address, and what that means... Etc.
Yesterday at 08:55:23 PM
Fox: @Space manager thought for gsmagic = What a conundrum... Whelp... I'll just do whatever.... Probably would waste more time thinking about preventing bugs than coding anyway. :P
June 21, 2017, 09:30:34 AM
Fox: Because he quit a long time ago and has other priorities?
June 21, 2017, 08:35:54 AM
javi3: Atrius, por que no sigues con el editor de golden sun?
June 20, 2017, 10:52:48 AM
Fox: It feels like the safest bet is to do Atrius's repointering system, and have something that organizes the tables done a bit separate... er... Well, it's something to think about.
June 20, 2017, 08:53:41 AM
Fox: HOWEVER... I can see other problems that might cause..... (Even with just the pointer in the MFT)  Meh. It's like you actually need a program to apply patches to do it appropriately.
June 20, 2017, 08:46:38 AM
Fox: ... So... What am I thinking? You ask? That the patches the point data after MFT, should have had pointers in the MFT themselves.... In that case, I can see a possibility of everything working smoothly even if space is needed to the very end of the ROM.
June 20, 2017, 08:37:22 AM
Fox: It's basically that everthink from the point of  editing, to the closest free space to the last entry's address would get repointed forward/backwards depending on space needed... and if space is mapped after patches are added, then that could mean the patches are also repointed. (:o)
June 20, 2017, 08:29:03 AM
Fox: Well, I mean if I map the space out the same way Atrius did it.
June 20, 2017, 08:26:41 AM
Fox: I have a hunch... when I add Map Palette editing the way I'm thinking about... it will cause all patches that repoint to after the MFT to break.... Especially if Atrius's editor wasn't used beforehand. Etc.
June 20, 2017, 07:27:17 AM
Fox: Hmmm... Let's see... regardless of method, I think I still do want to take some of Atrius's Space Manager code... Hmm.....
June 20, 2017, 07:07:27 AM
Fox: say*
June 20, 2017, 07:07:19 AM
Fox: I'd go so far as to see.. even if you are trying to be accurate, there could still be inaccuracies... However, that one was just an example where it was clearly intentional.
June 20, 2017, 07:04:03 AM
Fox: Like*
June 20, 2017, 07:03:55 AM
Fox: Let that one time where they tried to clip a guy out... To put it as short and vague as possible.
June 20, 2017, 06:58:52 AM
Fox: But in case you do watch it... I do know the story on TV that they tell... is not always accurate to what actually happened... (From what one can find out from the feed.) ... but usually the fansites will let you know about that.
June 20, 2017, 06:37:54 AM
Fox: Depends, as each person may have a different opinion... (I'm thinking you might find it like other "reality" shows..)  ... I'm not really into Survivor at current.... I also question if it was something about Julie Chen that made it a little more interesting.... .being the an iconic host that she is.. Weird.
June 19, 2017, 11:57:31 PM
Dendrophiliafish_the_skull_licker_xxXXDx101XyeahbabyyeahxxXX: Honest opinion but is it any good or is it just like all other "reality" television?
June 19, 2017, 11:57:00 PM
Dendrophiliafish_the_skull_licker_xxXXDx101XyeahbabyyeahxxXX: I have a friend who is obsessed with that show and Survivor and he wants me to watch with him.
June 19, 2017, 07:47:18 PM
Fox: So.. as soon as I saw the cast of BB19, I wanted to try to pick my favs on first impression... And I'm curious about these: Elena Davies (Female pick, maybe.) and Kevin Schlehuber (Male pick, maybe. - He's the oldest.) ... whether they even get close to the end or not... I have no idea. Would have to watch them play the game.

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