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Golden Sun RELOADED v1.65b (TLA)
GSTLA Reloaded v1.63.ips
Filesize: 197.28kB  Views: (2111)  Downloads (736)  Last Download: January 16, 2018, 01:58:21 AM 
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Description: For details regarding this patch see this thread: http://forum.goldensunhacking.net/index.php?topic=2779.0.

Sequel to "The Balance Age" mod. Requires a new game.

Latest Release
v1.65b
Changelog and download link HERE
I'm keeping the v1.63 here in case someone messes up

Older Versions
Spoiler for Changelog:
  • v1.63
    Ailment success chance bug fixed
    Mud fixed
    2 stages debuff chance slightly increased
    Tweaked non-djinn damaging moves that debuff
    Darksword doesn't grant the Ailment bonus anymore.
    Other minor tweaks
  • v1.62 hf3
    Alecto's Mace typo in description fixed
    Wight EXP fixed
    Psychic Rod fixed
    Thorn Crown, Clarity Circlet fixed (Golden Rule)
    Gondowan to Kibombo: Djinn nerfed
    Minor Djinn stat changes
    Healing fixed
    Leda's Bracelet fixed
    Base power of healing spells increased
    Healing elemental multiplier decreased
    Healing ePower bug fixed
    Spark Plasma, Pyroclasm +10 Power
    Freeze Prism -5 Power
    Fiery Abyss, Dire Inferno fixed
    Tweaks to classes (see doc)
  • v1.61ab
    Fixes to enemies
  • v1.61
    Endgame (Dullahan's) level lowered to 50
    Endgame unleashes power reduced
    Last psynergy is learnt at 42
    PP cost/learning level adjusted for many psynergies
    Enemies' PP increased
    Dragon Cloud/Death Leap can ignore 50% Defense
    Base damage formula changed (MaxPP/8 is added to BP)
    Power of all base damage psynergies lowered
    Healing psynergies slightly nerfed
    Sun Champion loses Ray gains Whirlwind
    King Scorpion, Briggs slightly stronger
    Bramble card fixed
  • v1.6
    Felix and Piers' initial equipment improved
    Piers starts at 18
    Initial coins increased to 500
    Shops changed from Daila to Eastern Sea
    Some items have improved according with shop changes
    Other items tweaked: Both greaves, Astral Ring, Prophet Hat, Millennium Helm
    Class changes (see doc)
    Enemy groups until Air's Rock rearranged
    Minor tweaks to some early enemies' stats
    Fixed Stun/Haunt effect spike damage bug
    Fixed some random animation bugs
    ALL EPA psy & Attack based unleashes use multipliers
    Some lategame EPAs have a chance to debuff the target
    Planetary, Death plunge have a chance to ignore 50% of defense
    Tyrfing, Quick Strike, Meltdown, Annhilation, Shuriken, Frost card are stronger
    Bramble/Thunder card are slightly weaker but debuff the targets
    Meltdown animation changed to Radiant Fire
    Healing abilities of the Tamer series have improved
    Manticore restores PP, is learned at 50
    Increased chance for Djinn to debuff (atk, def, res)
    5+ Djinn summon base power increased
    Chance to inflict debuffs slightly increased
    Chance to recovery from debuffs slightly lowered
  • v1.55
    Felix and Sheba start at 5, Jenna at 4
    Skeleton, Minigoblin slightly tweaked
    Blessed Ankh and Psynergy Rod unleashes' swapped
    Psynergy Rod boosts Jupiter power
    Cloud Wand boosts Mercury Power
    Mercury Power bonus from Frost Wand reduced
    Asteria's Staff and Cultist's Rod replace Glower Staff and Goblin's Rod respectively.
    Captain's Axe's unleash changed to Mercury (Sargasso)
    Deepsea Axe replaces Mighty Axe
  • v1.5
    "Ailment" attribute implemented.
    Minor fixes to some weapons, mostly maces & light blades.
    Maces don't improve Resistance anymore; some of them increase Ailments chance.
    Darksword, cursed staves, Matoi and Meditation Rod increase Ailments chance.
    Minor fixes to many pieces of defensive gear.
    Major changes for Demon Mail, Black Garb, Spirit Gloves, Jester's Armlet, Prophet's Hat, Ninja Headband, Devil's Crown, Alastor's Hood, Astral Circlet, Stardust Ring, Angel's Ring.
    Many unleashes have been strengthened, especially those belonging to weapons found late in the game.
  • v1.3
    Defense Buff/Debuff are stronger
    Overworld encounters in Prox area fixed
  • v1.2hf
    Casual Shirt description fixed
    Fixed a visual bug in the battle menu djinn panel
  • v1.2
    Item info panel shows critical bonus value
    Mystery Blade and Assassin Blade's stats swapped
    Minor tweaks to the enemies' elemental table
    Crazy voice nerfed
  • v1.1
    Implemented Item Stat-boost Randomness Removal Patch
    Implemented Menu Panels Revamped Patch
  • v1.0 hf
    Initial non-beta release
    Level up doesn't depend on RNG anymore
    Minor text fixes
  • v0.1 hf3
    Initial release
    Class Bug Fixed
    Alecto's Mace bug fixed
    Enemy groups fixed


Always use this patch on a clean ROM!!

Enjoy!
Keywords: Reloaded Balance Age Golden Sun Mod Lost 
Posted by: Caledor October 14, 2017, 07:14:15 PM

Rating: ***** by 1 members.

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Cbox
January 17, 2018, 04:07:51 PM
KyleRunner: :D
January 16, 2018, 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.

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