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Golden Sun RELOADED v1.63 (TLA)
GSTLA Reloaded v1.63.ips
Filesize: 197.28kB  Views: (1777)  Downloads (623)  Last Download: Yesterday at 05:07:20 PM 
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Description: For details regarding this patch see this thread: http://forum.goldensunhacking.net/index.php?topic=2779.0.

Sequel to "The Balance Age" mod. Requires a new game.

Latest Release
v1.63
Ailment success chance bug fixed
Mud fixed
2 stages debuff chance slightly increased
Tweaked non-djinn damaging moves that debuff
Darksword doesn't grant the Ailment bonus anymore.
Other minor tweaks

Older Versions
Spoiler for Changelog:
  • v1.62 hf3
    Alecto's Mace typo in description fixed
    Wight EXP fixed
    Psychic Rod fixed
    Thorn Crown, Clarity Circlet fixed (Golden Rule)
    Gondowan to Kibombo: Djinn nerfed
    Minor Djinn stat changes
    Healing fixed
    Leda's Bracelet fixed
    Base power of healing spells increased
    Healing elemental multiplier decreased
    Healing ePower bug fixed
    Spark Plasma, Pyroclasm +10 Power
    Freeze Prism -5 Power
    Fiery Abyss, Dire Inferno fixed
    Tweaks to classes (see doc)
  • v1.61ab
    Fixes to enemies
  • v1.61
    Endgame (Dullahan's) level lowered to 50
    Endgame unleashes power reduced
    Last psynergy is learnt at 42
    PP cost/learning level adjusted for many psynergies
    Enemies' PP increased
    Dragon Cloud/Death Leap can ignore 50% Defense
    Base damage formula changed (MaxPP/8 is added to BP)
    Power of all base damage psynergies lowered
    Healing psynergies slightly nerfed
    Sun Champion loses Ray gains Whirlwind
    King Scorpion, Briggs slightly stronger
    Bramble card fixed
  • v1.6
    Felix and Piers' initial equipment improved
    Piers starts at 18
    Initial coins increased to 500
    Shops changed from Daila to Eastern Sea
    Some items have improved according with shop changes
    Other items tweaked: Both greaves, Astral Ring, Prophet Hat, Millennium Helm
    Class changes (see doc)
    Enemy groups until Air's Rock rearranged
    Minor tweaks to some early enemies' stats
    Fixed Stun/Haunt effect spike damage bug
    Fixed some random animation bugs
    ALL EPA psy & Attack based unleashes use multipliers
    Some lategame EPAs have a chance to debuff the target
    Planetary, Death plunge have a chance to ignore 50% of defense
    Tyrfing, Quick Strike, Meltdown, Annhilation, Shuriken, Frost card are stronger
    Bramble/Thunder card are slightly weaker but debuff the targets
    Meltdown animation changed to Radiant Fire
    Healing abilities of the Tamer series have improved
    Manticore restores PP, is learned at 50
    Increased chance for Djinn to debuff (atk, def, res)
    5+ Djinn summon base power increased
    Chance to inflict debuffs slightly increased
    Chance to recovery from debuffs slightly lowered
  • v1.55
    Felix and Sheba start at 5, Jenna at 4
    Skeleton, Minigoblin slightly tweaked
    Blessed Ankh and Psynergy Rod unleashes' swapped
    Psynergy Rod boosts Jupiter power
    Cloud Wand boosts Mercury Power
    Mercury Power bonus from Frost Wand reduced
    Asteria's Staff and Cultist's Rod replace Glower Staff and Goblin's Rod respectively.
    Captain's Axe's unleash changed to Mercury (Sargasso)
    Deepsea Axe replaces Mighty Axe
  • v1.5
    "Ailment" attribute implemented.
    Minor fixes to some weapons, mostly maces & light blades.
    Maces don't improve Resistance anymore; some of them increase Ailments chance.
    Darksword, cursed staves, Matoi and Meditation Rod increase Ailments chance.
    Minor fixes to many pieces of defensive gear.
    Major changes for Demon Mail, Black Garb, Spirit Gloves, Jester's Armlet, Prophet's Hat, Ninja Headband, Devil's Crown, Alastor's Hood, Astral Circlet, Stardust Ring, Angel's Ring.
    Many unleashes have been strengthened, especially those belonging to weapons found late in the game.
  • v1.3
    Defense Buff/Debuff are stronger
    Overworld encounters in Prox area fixed
  • v1.2hf
    Casual Shirt description fixed
    Fixed a visual bug in the battle menu djinn panel
  • v1.2
    Item info panel shows critical bonus value
    Mystery Blade and Assassin Blade's stats swapped
    Minor tweaks to the enemies' elemental table
    Crazy voice nerfed
  • v1.1
    Implemented Item Stat-boost Randomness Removal Patch
    Implemented Menu Panels Revamped Patch
  • v1.0 hf
    Initial non-beta release
    Level up doesn't depend on RNG anymore
    Minor text fixes
  • v0.1 hf3
    Initial release
    Class Bug Fixed
    Alecto's Mace bug fixed
    Enemy groups fixed


Always use this patch on a clean ROM!!

Enjoy!
Keywords: Reloaded Balance Age Golden Sun Mod Lost 
Posted by: Caledor October 14, 2017, 07:14:15 PM

Rating: ***** by 1 members.

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Cbox
November 16, 2017, 09:44:44 AM
Fox: Very quiet month.
November 11, 2017, 04:16:27 AM
tino_animate: Hello everyone. Ive just recently replayed Golden sun and TLA. I got really inspired and I'm interested in creating a prequel of Golden Sun. Unfurtunatly i know bery little on how to do it bit im willing to learn how. I need a few people to help me. I'm sure we can create a very well story based on what we know of the games. Anyone interested?
October 16, 2017, 09:57:26 AM
AZVRE: Im pretty okay, what about you?
October 16, 2017, 01:17:14 AM
Fox: I think the nine is doing a cirno on me, though... Anyway, how is everyone doing today?
October 16, 2017, 01:12:20 AM
Fox: onesixtwo*
October 16, 2017, 01:12:00 AM
Fox: Okay... Meanwhile... ah... 162 being a number that has made itself known to me.... I look at the relationships of the numbers.... 162  1+6+2 = 9 ; onesizetwo = alphabetical order = 9 characters ; Distance apart analysis: os = 4 = 1[6][2] , st = 1 = [1]6[2] , ot = 5 = [1][6]2 ; ost = original sound track?
October 15, 2017, 06:31:17 PM
AZVRE: ah okay :D i thought i caused some trouble
October 14, 2017, 07:49:16 AM
Fox: Oh i know... You were messing with yours, and the description says mine. It's kind of a funny bug. :P
October 13, 2017, 08:18:31 PM
AZVRE: I did not edit your profile tho. Just to erase that confusion ^^"
October 12, 2017, 04:49:56 AM
Fox: e.g. this art = http://forum.goldensunhacking.net/Themes/Jupiter/images/catbg.gif (etc.)
October 12, 2017, 04:48:58 AM
Fox: I have a question: Where did the art for the headers come from? (Like the backgrounds to each of these things... "Affiliates", etc... Asking just incase it inspires me to do something... but if Charon made it, then that's cool too.
October 11, 2017, 04:23:02 AM
FoxWas thinking about having something for the editor anniversary, but I believe I had to change my mind....
October 10, 2017, 12:58:36 PM
Fox: That's alright. ;       @AZVRE's profile: "Current Activity:  Editing the profile of Fox." ...Eh... That looks weird.
October 07, 2017, 11:45:16 PM
Atrius: Sorry about that, the auto bot detection is still working, but it also requires an admin to visit the site regularly.
October 04, 2017, 04:17:40 AM
Fox: Yeah, it does bring a small amount of activity. Not good quality activity, but it's still activity, nonetheless.  Now if we can get them to randomly post pictures and vdeios!
October 04, 2017, 02:10:48 AM
Majora: If nothing else, I like how they're copying the content of real posts at random. Interesting to see how they adapt to seem more authentic
October 03, 2017, 08:29:38 PM
Fox: medico6601 = Most likely another bot. :(
September 26, 2017, 03:32:24 PM
Fox: by ten* Excuse me.
September 26, 2017, 03:32:12 PM
Fox: Oh yes... Also multiply all levels by two. (So actually, an adept will have levels of 54, 3, 2, and 1, rather than 5, 0, 0, 0.... if going by those.)
September 26, 2017, 03:29:07 PM
Fox: ...I mean the theory also saves space on the Status Screen.

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