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Golden Sun RELOADED v1.78c (TLA)
GSTLA Reloaded v1.78c.ips
Filesize: 203.55kB  Views: (9701)  Downloads (3758)  Last Download: Today at 05:53:31 PM 
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Description: For details regarding this mod: http://forum.goldensunhacking.net/index.php?topic=2779.0.

Latest Release
v1.78abc
Acrobat improvements
Dullahan Reworked
Gale Bug Fixed

Older Versions
Spoiler for Changelog:

  • v1.78
    Tweaked 2 enemy groups to prevent graphical glitches
    Cosmos' Shield loses max PP bonus, gains PP regen bonus
    Inquisitor, Heretic, Necromancer's stats tweaked
    Berserk circlet loses crit bonus, gains ailment bonus
    Mythril Bracelet's bonus down to 25
    Demon circlet's bonuses slightly tweaked
    Added Cure poison back to classes with Remedy (except Holy Knight)
    Grand Gaia, Spark Plasma, Freeze Prism, Pyroclasm, Dire Inferno +5 Power
  • v1.77
    Muramasa in-battle sprite fixed
    Slightly tweaked a few axes' attack
    Swapped power bonuses of 20/15 bracelets & gloves
    Changed Lategame Elemental Robes & Triton Ward  
    Iridal Ring PP/turn down to 5
    Mint speed boost down from 5 to 4
    Restored Dream Wave's original animation
    Guru (Mia): Avoid -> Break
    Psy Drain power up to 80
    Piers starts at LV18
    Piers' starting equipment includes the Leather Boots
    Endgame stat growth (60-99) slightly lowered
    Manticore power down to 70
    Flora reduces Resistance
    Eclipse, Haures, -10 BP
    Iron, Harden and Guard Aura's animation now are yellow in color.
    Damage + Death base chance down from 15% to 10%
    Base recovery chance for all debuffs lowered
    Gnome has weaker psynergies
    Few enemies replace 1 special attack with regular attack
    Kindle, Mud (enemies) are slightly weaker
    Every non-overworld Djinn can't escape anymore
    Avimander is overall stronger
    Minor Poseidon tweaks
    Moapa & Knight movesets tweaked
    Slightly reduced enemies in some zones
    Atteka Inlet Treasure: Vial -> Golem Core
  • v1.76
    PP cost of all base damage and healing spell recalculated with a new formula.
    Slightly lowered the strength of the 4 best staff unleashes
    Berserk circlet unleash rate down to 10%
    Base damage psynergy bug fixed
  • v1.75
    Changes in the psynergy sets for a few classes.
  • v1.74a
    Guardian Ring fixed
    Equipment/spell doc release: fixing mismatch with doc
    Minor tweaks to a few class multipliers: see class doc
  • v1.73b
    Added name of agatio's new move
    Sour bug fixed (Numb Ant)
    Sentinel is a lot faster
    Item classes' grant higher stat totals (multipliers increased)
    New psynergies: Blessing, Waterspout and Sabre Rain
    Lowered success rate for debuffing EPAs and 2-stage debuffs
    Base power increased for psynergies learned between levels 20-35
    Learning level, PP cost and power adjusted for a few psynergies
    Liquifier drops Atk, Planetary drops Defense
    Positions of Minotaur and Ghost soldier switched
    Item classes' EPAs rebalanced
    Added elemental progression for item classes (with v1.73a)
    Mid tier psynergies of Samurai and Ninja + Annhilation are weaker
    Minor changes to the psynergy sets of a few classes
    Bravery and Courage's icons tweaked
    Tweaked the numbers of most items that buff Agility, Crits or Ailments
    Name and animation of Caladbolg's unleash changed
    Early to mid game unleashes boosted
    Full rebalance of accessories (Shirts, Boots, Rings)
    Attacks that may double or triple damage rebalanced
  • v1.72
    Jenna's Inquisitor line loses Volcano, gains Raging Heat
    Jenna's Guru line loses Beam, gains Juggle
    Raging Heat line and Fiery Juggle are slightly stronger (BP 185 and 155)
    Mud, Vine, Fury, Gasp's base power slighty decreased
    Slightly tweaked a few learning levels (mostly MT healing and high-end spells)
    Minor stat fixes to many early to mid game weapons
    Price tweaks to most weapons
    Vial, potion, mist potion are weaker and cost less
    Cookie is weaker (6 -> 4)
    Contigo, Shaman Village, Lalivero sell Vial
    Fixed overworld enemies around Dekhan Plateau
    Enemies in Dekhan Plateu, South Indra, Madra Catacombs give more Exp and Coins
    Jupiter Djinn in Yampi is slightly slower
    Briggs and Pirate have more Attack
    Boss Hydra is slightly weaker (less AoE, more venom)
    -10% Exp/Coins by enemies from Izumo to Magma Rock
    Crystal rod drop rate from chimera mage down to 1/128
    Agatio and Karst are much stronger
    Flame dragons are slightly weaker
    Fixed a few descrptions and inconsistencies between TBS and TLA
  • v1.71a
    Many class tweaks: see doc
    Items: Tweaked Xylion Armor, Luna Shield, Flame Shield, Cosmos Shield, Iris Robe, Titan Gloves, Greaves, Silver Greaves
    Other minor fixes to equipment
    Aura series, Dragon Fume, Searing Beam, Spark Plasma, Tempest, Scourge, Thunderhead, Dullahan are stronger
    Cure Well's PP cost: +1
    Bugfix: Mud can't be encountered again after defeat
  • v1.70
    Fixed Spirit Golves' description
    Fixed Fury's Rolling Fire learning level (40)
    Psy crystal restores 200 PP
    PP cost of Wish Well, Pure Wish, Cool Aura, Potent Heal slightly increased
    Psychic Circlet restores 15 PP/turn
    Caladbolg's Atk +1
    Water of Life revives to 25% HP
  • v1.68
    Startup freeze fixed
    Some early game enemies & Djinn weakened (lv 10-15)
    Agility reduced for the fastest enemies
    Increased coins obtained from enemies in western sea/land & Taopo
    Asteria in shrine of the sea god
    Robber's Blade back to Aqua Rock
    Healing item prices & drop rates tweaked
    A few midgame weapons slightly tweaked (lv 20-35)
    Mikasalla and Izumo's shops fixed
    Removed Burning Axe from the shops
  • v1.67
    Characters gain 10 more PP from level 19 to level 39
    Stat growth after level 39 reduced for Attack, Defense, Agility and Luck; increased for PP
    PP multiplier reduced for all casters, other minor tweaks
    Fury learns the new psynergy Rolling Fire, a Mars Ghost Army
    Light Surge has a chance to drop Resistance
    Acheron's Grief multiplier increased to x2.4
    Strength of staves' unleashes from Dracomace to Atropos' Rod increased
    Base power psynergies learnt after lv 35 increased for multi target ones and decreased of single target ones
    Ghost Army's multiplier increased to x1.9
    Planetary reduces defense instead of ignoring defense
    Acrobat's spells fixed
    HP regenerating effects on equipment are stronger
    Other pieces of equipment tweaked: Iris' Robe, Terror Shield, Fear Helm, Mythril Helm, Devil's Crown, Berserk Circlet, Psychic Circlet, Alastor Hood, Greaves, Silver Greaves.
    Defense slightly reduced on Dragon Boots, Ninja sandals, Golden Boots
    Effect "may ignore 50% of defense" now requires a luck check and has a base 90% trigger rate
  • v1.65b
    Corsair's Edge renamed to Sidereal Edge
    Various pieces of equipment tweaked
    Maces and Firebrand's unleashes are stronger
    Treasure changes: moved around Sidereal Edge, Phaeton's Blade & Pirate Sabre
    Mud and Chill switched places
  • v1.63
    Ailment success chance bug fixed
    Mud fixed
    2 stages debuff chance slightly increased
    Tweaked non-djinn damaging moves that debuff
    Darksword doesn't grant the Ailment bonus anymore.
    Other minor tweaks
  • v1.62 hf3
    Alecto's Mace typo in description fixed
    Wight EXP fixed
    Psychic Rod fixed
    Thorn Crown, Clarity Circlet fixed (Golden Rule)
    Gondowan to Kibombo: Djinn nerfed
    Minor Djinn stat changes
    Healing fixed
    Leda's Bracelet fixed
    Base power of healing spells increased
    Healing elemental multiplier decreased
    Healing ePower bug fixed
    Spark Plasma, Pyroclasm +10 Power
    Freeze Prism -5 Power
    Fiery Abyss, Dire Inferno fixed
    Tweaks to classes (see doc)
  • v1.61ab
    Fixes to enemies
  • v1.61
    Endgame (Dullahan's) level lowered to 50
    Endgame unleashes power reduced
    Last psynergy is learnt at 42
    PP cost/learning level adjusted for many psynergies
    Enemies' PP increased
    Dragon Cloud/Death Leap can ignore 50% Defense
    Base damage formula changed (MaxPP/8 is added to BP)
    Power of all base damage psynergies lowered
    Healing psynergies slightly nerfed
    Sun Champion loses Ray gains Whirlwind
    King Scorpion, Briggs slightly stronger
    Bramble card fixed
  • v1.6
    Felix and Piers' initial equipment improved
    Piers starts at 18
    Initial coins increased to 500
    Shops changed from Daila to Eastern Sea
    Some items have improved according with shop changes
    Other items tweaked: Both greaves, Astral Ring, Prophet Hat, Millennium Helm
    Class changes (see doc)
    Enemy groups until Air's Rock rearranged
    Minor tweaks to some early enemies' stats
    Fixed Stun/Haunt effect spike damage bug
    Fixed some random animation bugs
    ALL EPA psy & Attack based unleashes use multipliers
    Some lategame EPAs have a chance to debuff the target
    Planetary, Death plunge have a chance to ignore 50% of defense
    Tyrfing, Quick Strike, Meltdown, Annhilation, Shuriken, Frost card are stronger
    Bramble/Thunder card are slightly weaker but debuff the targets
    Meltdown animation changed to Radiant Fire
    Healing abilities of the Tamer series have improved
    Manticore restores PP, is learned at 50
    Increased chance for Djinn to debuff (atk, def, res)
    5+ Djinn summon base power increased
    Chance to inflict debuffs slightly increased
    Chance to recovery from debuffs slightly lowered
  • v1.55
    Felix and Sheba start at 5, Jenna at 4
    Skeleton, Minigoblin slightly tweaked
    Blessed Ankh and Psynergy Rod unleashes' swapped
    Psynergy Rod boosts Jupiter power
    Cloud Wand boosts Mercury Power
    Mercury Power bonus from Frost Wand reduced
    Asteria's Staff and Cultist's Rod replace Glower Staff and Goblin's Rod respectively.
    Captain's Axe's unleash changed to Mercury (Sargasso)
    Deepsea Axe replaces Mighty Axe
  • v1.5
    "Ailment" attribute implemented.
    Minor fixes to some weapons, mostly maces & light blades.
    Maces don't improve Resistance anymore; some of them increase Ailments chance.
    Darksword, cursed staves, Matoi and Meditation Rod increase Ailments chance.
    Minor fixes to many pieces of defensive gear.
    Major changes for Demon Mail, Black Garb, Spirit Gloves, Jester's Armlet, Prophet's Hat, Ninja Headband, Devil's Crown, Alastor's Hood, Astral Circlet, Stardust Ring, Angel's Ring.
    Many unleashes have been strengthened, especially those belonging to weapons found late in the game.
  • v1.3
    Defense Buff/Debuff are stronger
    Overworld encounters in Prox area fixed
  • v1.2hf
    Casual Shirt description fixed
    Fixed a visual bug in the battle menu djinn panel
  • v1.2
    Item info panel shows critical bonus value
    Mystery Blade and Assassin Blade's stats swapped
    Minor tweaks to the enemies' elemental table
    Crazy voice nerfed
  • v1.1
    Implemented Item Stat-boost Randomness Removal Patch
    Implemented Menu Panels Revamped Patch
  • v1.0 hf
    Initial non-beta release
    Level up doesn't depend on RNG anymore
    Minor text fixes
  • v0.1 hf3
    Initial release
    Class Bug Fixed
    Alecto's Mace bug fixed
    Enemy groups fixed


Always use this patch on a clean ROM!!

Enjoy!
Keywords: Reloaded Balance Age Golden Sun Mod Lost 
Posted by: Caledor 12, November, 2020, 11:08:05 PM

Rating: ***** by 3 members.

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Chatbox
15, November, 2020, 03:45:26 PM
Salanewt: We're more alive than the board implies; most discussion takes place over on the Discord server.
15, November, 2020, 03:45:06 PM
Salanewt: Haha, heya!
15, November, 2020, 02:07:50 PM
Frog: Nice to see this place is still alive...ish anyway xD
30, October, 2020, 11:10:23 PM
Salanewt: ... Actually, it's almost time for me to post an update on the forum. It's been coming along really nicely overall, and it was only a couple months or so ago that I added some new status effects to the game.
30, October, 2020, 11:08:41 PM
Salanewt: I need to get it done to start making progress on the parts of the AI Overhaul I want to start working on.
30, October, 2020, 11:08:14 PM
Salanewt: It's going well! I wanted to get more of my djinn reform done this week but I've been busy with other things sadly.
30, October, 2020, 09:58:14 PM
KyleRunner: Hi guys! How are you doing?
13, October, 2020, 11:19:21 AM
MaxiPower: first chapter of my golden sun inspired webtoon is now live. be cool if yas could check it out. https://www.webtoons.com/en/challenge/legacy-of-the-lost-dragoon/the-northern-reaches/viewer?title_no=508487&episode_no=6
31, August, 2020, 08:40:32 AM
Daddy Poi's Oily Gorillas: Being able to convert IPS files to text files to also supporting commenting, and convert back to IPS after changes.... sounds like a fun strategy? 
27, August, 2020, 10:37:30 PM
Salanewt: Hey, thanks! 
25, August, 2020, 12:59:22 AM
Foreclosure: Yo! Looking forward for this AI OVerhaul patch when it's finished :) :) 
19, August, 2020, 07:00:17 PM
Salanewt: That's awesome! I'm pretty good; been working on an AI Overhaul project and have made some nice progress in the past couple weeks; the goal for tonight is to add Deadbeard to GS2 and then I can move onto something new.
19, August, 2020, 01:14:56 PM
Awec: Ye not bad, just checked back in for updates on GS Reloaded really. Although now I'm looking back through some of my old forum posts, which is fun :D how are you?
19, August, 2020, 01:43:07 AM
Salanewt: It sure is! How have you been?
16, August, 2020, 09:40:57 AM
Awec: Yo nice to see this forum is still going
14, August, 2020, 09:06:44 PM
Salanewt: Hey! How goes it?
01, August, 2020, 01:31:53 PM
KyleRunner: Hello, people!
08, July, 2020, 08:57:11 PM
Salanewt: That awkward feeling when almost a quarter of a year goes by without anyone posting a message in this chatbox.
27, April, 2020, 07:54:10 PM
Daddy Poi's Oily Gorillas: I'm having a thought. So I know Atrius's editor is slow at saving sprites.... So I've been thinking.   I am considering another console program.  This time, for importing and exporting sprites/animations. Image files (for sprites), binary files (for animation data), and maybe binary or text files for Settings. Would certainly be cool if it works out. - Console programs are fun, when you can (at least temporarily) cheat out making a full interface editor for them. =P
25, April, 2020, 10:42:07 PM
Daddy Poi's Oily Gorillas: Tried to list those in order of importance, but anyway....
25, April, 2020, 10:37:59 PM
Daddy Poi's Oily Gorillas: GSHC, GS Speedrunning, /r/Golden Sun, GS United Nations, ToK.  Sixth one is border-line I'm not sure.
25, April, 2020, 08:00:21 PM
Daddy Poi's Oily Gorillas: (low as in <100)
25, April, 2020, 08:00:04 PM
Daddy Poi's Oily Gorillas: So while there are quite a few GS Communities out there. There are only up to maybe ~6 Discords worth even the consideration of joining, I think. Most of the rest of them have a fairly low member count. (Of which I can tell?)
14, April, 2020, 10:49:35 AM
Daddy Poi's Oily Gorillas: The Essential Age could be what it stands for?
13, April, 2020, 05:23:32 PM
Misery: Tea editor... that's a cute name for it
01, April, 2020, 02:42:48 AM
JupiterDjinn: Also my browser is sending two o f my messages srry.
01, April, 2020, 02:42:06 AM
JupiterDjinn: Just got the reply. Ok my question is: how can I get the tea editor on Android, because I already have an emulator. But no computer.
31, March, 2020, 07:18:29 PM
Salanewt: Sure thing!
31, March, 2020, 03:38:27 PM
JupiterDjinn: Can I have a question answered?
28, March, 2020, 12:50:13 AM
Salanewt: I want to shrink it down in size later, but yup!

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