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Golden Sun RELOADED v1.68 (TLA)
GSTLA Reloaded v1.68.ips
Filesize: 200.15kB  Views: (2787)  Downloads (949)  Last Download: Today at 12:59:54 AM 
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Description: For details regarding this patch see this thread: http://forum.goldensunhacking.net/index.php?topic=2779.0.

Sequel to "The Balance Age" mod. Requires a new game.

Latest Release
v1.68
Startup freeze fixed
Some early game enemies & Djinn weakened (lv 10-15)
Agility reduced for the fastest enemies
Increased coins obtained from enemies in western sea/land & Taopo
Asteria in shrine of the sea god
Robber's Blade back to Aqua Rock
Healing item prices & drop rates tweaked
A few midgame weapons slightly tweaked (lv 20-35)
Mikasalla and Izumo's shops fixed
Removed Burning Axe from the shops

Older Versions
Spoiler for Changelog:
  • v1.67
    Characters gain 10 more PP from level 19 to level 39
    Stat growth after level 39 reduced for Attack, Defense, Agility and Luck; increased for PP
    PP multiplier reduced for all casters, other minor tweaks
    Fury learns the new psynergy Rolling Fire, a Mars Ghost Army
    Light Surge has a chance to drop Resistance
    Acheron's Grief multiplier increased to x2.4
    Strength of staves' unleashes from Dracomace to Atropos' Rod increased
    Base power psynergies learnt after lv 35 increased for multi target ones and decreased of single target ones
    Ghost Army's multiplier increased to x1.9
    Planetary reduces defense instead of ignoring defense
    Acrobat's spells fixed
    HP regenerating effects on equipment are stronger
    Other pieces of equipment tweaked: Iris' Robe, Terror Shield, Fear Helm, Mythril Helm, Devil's Crown, Berserk Circlet, Psychic Circlet, Alastor Hood, Greaves, Silver Greaves.
    Defense slightly reduced on Dragon Boots, Ninja sandals, Golden Boots
    Effect "may ignore 50% of defense" now requires a luck check and has a base 90% trigger rate
  • v1.65b
    Corsair's Edge renamed to Sidereal Edge
    Various pieces of equipment tweaked
    Maces and Firebrand's unleashes are stronger
    Treasure changes: moved around Sidereal Edge, Phaeton's Blade & Pirate Sabre
    Mud and Chill switched places
  • v1.63
    Ailment success chance bug fixed
    Mud fixed
    2 stages debuff chance slightly increased
    Tweaked non-djinn damaging moves that debuff
    Darksword doesn't grant the Ailment bonus anymore.
    Other minor tweaks
  • v1.62 hf3
    Alecto's Mace typo in description fixed
    Wight EXP fixed
    Psychic Rod fixed
    Thorn Crown, Clarity Circlet fixed (Golden Rule)
    Gondowan to Kibombo: Djinn nerfed
    Minor Djinn stat changes
    Healing fixed
    Leda's Bracelet fixed
    Base power of healing spells increased
    Healing elemental multiplier decreased
    Healing ePower bug fixed
    Spark Plasma, Pyroclasm +10 Power
    Freeze Prism -5 Power
    Fiery Abyss, Dire Inferno fixed
    Tweaks to classes (see doc)
  • v1.61ab
    Fixes to enemies
  • v1.61
    Endgame (Dullahan's) level lowered to 50
    Endgame unleashes power reduced
    Last psynergy is learnt at 42
    PP cost/learning level adjusted for many psynergies
    Enemies' PP increased
    Dragon Cloud/Death Leap can ignore 50% Defense
    Base damage formula changed (MaxPP/8 is added to BP)
    Power of all base damage psynergies lowered
    Healing psynergies slightly nerfed
    Sun Champion loses Ray gains Whirlwind
    King Scorpion, Briggs slightly stronger
    Bramble card fixed
  • v1.6
    Felix and Piers' initial equipment improved
    Piers starts at 18
    Initial coins increased to 500
    Shops changed from Daila to Eastern Sea
    Some items have improved according with shop changes
    Other items tweaked: Both greaves, Astral Ring, Prophet Hat, Millennium Helm
    Class changes (see doc)
    Enemy groups until Air's Rock rearranged
    Minor tweaks to some early enemies' stats
    Fixed Stun/Haunt effect spike damage bug
    Fixed some random animation bugs
    ALL EPA psy & Attack based unleashes use multipliers
    Some lategame EPAs have a chance to debuff the target
    Planetary, Death plunge have a chance to ignore 50% of defense
    Tyrfing, Quick Strike, Meltdown, Annhilation, Shuriken, Frost card are stronger
    Bramble/Thunder card are slightly weaker but debuff the targets
    Meltdown animation changed to Radiant Fire
    Healing abilities of the Tamer series have improved
    Manticore restores PP, is learned at 50
    Increased chance for Djinn to debuff (atk, def, res)
    5+ Djinn summon base power increased
    Chance to inflict debuffs slightly increased
    Chance to recovery from debuffs slightly lowered
  • v1.55
    Felix and Sheba start at 5, Jenna at 4
    Skeleton, Minigoblin slightly tweaked
    Blessed Ankh and Psynergy Rod unleashes' swapped
    Psynergy Rod boosts Jupiter power
    Cloud Wand boosts Mercury Power
    Mercury Power bonus from Frost Wand reduced
    Asteria's Staff and Cultist's Rod replace Glower Staff and Goblin's Rod respectively.
    Captain's Axe's unleash changed to Mercury (Sargasso)
    Deepsea Axe replaces Mighty Axe
  • v1.5
    "Ailment" attribute implemented.
    Minor fixes to some weapons, mostly maces & light blades.
    Maces don't improve Resistance anymore; some of them increase Ailments chance.
    Darksword, cursed staves, Matoi and Meditation Rod increase Ailments chance.
    Minor fixes to many pieces of defensive gear.
    Major changes for Demon Mail, Black Garb, Spirit Gloves, Jester's Armlet, Prophet's Hat, Ninja Headband, Devil's Crown, Alastor's Hood, Astral Circlet, Stardust Ring, Angel's Ring.
    Many unleashes have been strengthened, especially those belonging to weapons found late in the game.
  • v1.3
    Defense Buff/Debuff are stronger
    Overworld encounters in Prox area fixed
  • v1.2hf
    Casual Shirt description fixed
    Fixed a visual bug in the battle menu djinn panel
  • v1.2
    Item info panel shows critical bonus value
    Mystery Blade and Assassin Blade's stats swapped
    Minor tweaks to the enemies' elemental table
    Crazy voice nerfed
  • v1.1
    Implemented Item Stat-boost Randomness Removal Patch
    Implemented Menu Panels Revamped Patch
  • v1.0 hf
    Initial non-beta release
    Level up doesn't depend on RNG anymore
    Minor text fixes
  • v0.1 hf3
    Initial release
    Class Bug Fixed
    Alecto's Mace bug fixed
    Enemy groups fixed


Always use this patch on a clean ROM!!

Enjoy!
Keywords: Reloaded Balance Age Golden Sun Mod Lost 
Posted by: Caledor February 02, 2018, 10:41:21 PM

Rating: ***** by 2 members.

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Cbox
Yesterday at 11:29:46 PM
Atrius: @Fox, I tried, but for some reason Mario Golf won't boot, and Mario Tennis crashes when you patch out the text compression, and I'm not sure why...  The normal text loading functions in them are basically the same as the ones in the Golden Sun games.
April 16, 2018, 07:44:36 AM
Drake baku: So it took about halve a hour of letting my lap stay off for it to suddenly work again
April 16, 2018, 07:31:28 AM
Drake baku: All of a sudden fox his editor gets errors. When trying to start it, thing worked fine yesterday...
April 14, 2018, 01:04:37 PM
Fox: @Mario Golf/text editing = Nope... And it may be awhile yet. I think I looked into it before... (at least for GS1)... but usually is the case when I come across a particular problem, that it can delay a solution for an extremely long time.
April 12, 2018, 04:27:14 PM
KyleRunner: Gee... never used discord...
April 12, 2018, 06:03:23 AM
Drake baku: I take it back, found it
April 12, 2018, 06:02:01 AM
Drake baku: But there is no discord link to be found
April 12, 2018, 06:01:44 AM
Drake baku: Everyone is on discord
April 11, 2018, 09:44:06 PM
KyleRunner: Fox, what about that tool for editing text in Mario Golf? Didi you finish it? If not, can you make a version of gstoolkit compatible with it?
April 11, 2018, 07:41:25 AM
Drake baku: Mauw
March 30, 2018, 07:26:11 PM
Salanewt: Hi!
March 29, 2018, 07:37:45 PM
ThanatosTheDark: YYEEEOOOOOO
March 12, 2018, 02:21:06 AM
Fox: say*
March 12, 2018, 02:20:53 AM
Fox: I saw we need an event this April Fools/Easter... because two holidays are in one, why would we not want to miss having something special? (Unfortunately, there's no one here to make an event be successful.)
March 12, 2018, 02:18:17 AM
Fox: And since that's the case...  I have thought of another fun experiment idea. - What if we had an auction on who should run this site, and waited for 10 people to bid and also for a bare minimum of 24 hours. Who would bid the highest, and how much would that bid be? - The idea is more for lulz (Maybe for April Fools?), and a theory to get an idea of how much the site might be worth as well.
March 11, 2018, 03:02:31 AM
Fox: Creepy, isn't it?
March 10, 2018, 02:19:04 AM
Fox: It's frog legs now.. It's something that's dead, but somehow still manages to wiggle.
March 09, 2018, 04:12:17 AM
JamietheFlameUser: I think this place is still dead.
March 02, 2018, 09:43:18 AM
Pkmn-Master: Lol I haven't been here in like 6 years. How is everyone?
February 26, 2018, 06:15:34 AM
Salanewt: Heads up: I finally finished the Wisp animation hack, and it has been posted in the downloads section.

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