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April 28, 2017, 11:59:51 AM *
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So you've arrived at this Simple Machines Forum (SMF)! Perhaps you've been looking at the board index or a screen telling you that you need to register before you can read it and you're wondering what to do next?

Well, some forums permit guests to read and post, some permit guests to read only and some are restricted to registered members. We'd recommend registering at any forum that you see yourself using regularly because many of the most useful features will only become available to you when you do so. Since SMF, however, is such a flexible system that few forums are likely to be identical, we will start by describing four key areas that we'd normally expect to be there for you:

  1. The Main Menu
  2. The Board Index
  3. The Message Index
  4. The Topic

The Main Menu

Supposing you've arrived here as a guest (or have registered but are currently logged out), the main menu (which appears on every page) should normally comprise five or six buttons (or text links):

  • Home, which takes you back to the board index.
  • Help, which brings you to this guide.
  • Search, which allows you to search the forums for whatever you're looking for.
  • Calendar, which links to the forum calendar (if enabled).
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  • Register, which allows you to register (or sometimes apply for registration) when you wish to do so.

Once you've registered and logged in, however, the main menu should look a little different:

  • Home (as before).
  • Help (as before).
  • Search (as before).
  • Profile, which allows you to make changes to your profile settings.
  • Calendar (as before).
  • Logout, which allows you to logout again if desired.

Forum administrators should also note the presence of an additional Admin button.

The Board Index

While the board index (forum home page) is packed with all kinds of information and links, the core of the interface (at least in the SMF default theme) normally looks something like this:

+  Forum Name
-  Category Name
New Posts Board Name
Board Description
Number of topics and posts in this board Date, time, subject and author of last post
New Posts No New Posts
  Mark ALL messages as read  

  • The forum name links back to the top of the board index.
  • If the category is collapsible (shown by the little arrow symbol), clicking the category name collapses or expands the category as appropriate.
  • The board name links to the message index for that board.
  • The board description describes the board's content, and may also include links to child boards and/or specify the board's moderator(s).
  • The New Posts and No New Posts icons in the leftmost column show registered members whether there have been any new posts to the board since they last read it.
  • The Mark as Read button enables registered members to mark all posts in the entire forum as 'read'.

The Message Index

Like the board index, the message index interface is quite straightforward when reduced to its essential components:

+  Forum Name
|- +  Category Name
| |- +  Board Name
Pages: [1]
  Mark Read  |  Notify of Replies  |  Start new topic  |  Post New Poll  
Subject Started by Replies Views Last post  
Topic Subject New Topic Starter 0 0 Date, time and author of last post
Pages: [1]
  Mark Read  |  Notify of Replies  |  Start new topic  |  Post New Poll  
  Topic you have posted in
  Normal Topic
  Hot Topic (More than 15 replies)
  Very Hot Topic (More than 25 replies)
  Locked Topic
  Sticky Topic
  Poll
:  


  • Some forums show the navigation tree at the top in a space-saving horizontal mode.
  • The page numbers link to further pages of the board, and may be accompanied by Go Up and Go Down buttons linking to the top and bottom of the current page.
  • The Mark as Read button enables registered members to mark all posts in this board as 'read'.
  • The Notify button enables registered members to subscribe to email notification of replies to topics in this board.
  • The New Topic and New Poll buttons are for starting new topics and polls, as described in the posting help.
  • The Subject, Started by, Replies, Views and Last post links enable you to sort the columns by these parameters (with Last post also toggling between descending and ascending order as indicated by the little arrow).
  • The topic icons in the leftmost column are explained by the key below.
  • The post icons in the next column are sometimes used to draw attention to the mood or purpose of the topic.
  • The topic subject links to the start of the topic, with extra links for subsequent pages and new buttons to take registered members straight to their first unread post of the topic.
  • Where the topic has been started or last replied to by a registered member, their names link to their respective profiles.
  • The Jump to menu provides a convenient quick method of navigating the forum.

The Topic

Sometimes referred to as threads, topics are where you find the actual messages:

+  Forum Name
|- +  Category Name
| |- +  Board Name
| | |- +  Topic Subject
Pages: [1]
  Reply  |  Notify of Replies  |  Mark unread  |  Send this topic  |  Print  
Author Topic: Topic Subject  (Read x times)
Author
Member Group
Post Group
*
Post Count



View Profile Email Personal Message (Offline)
Topic Subject
« Date and Time of Post »
Reply with quoteQuote

Here is the text of the message, which is ultimately what we're all here for! Smiley
Report to moderator     Logged
Pages: [1]
  Reply  |  Notify of Replies  |  Mark unread  |  Send this topic  |  Print  
:  



  • Some forums show the navigation tree at the top in a space-saving horizontal mode.
  • Some forums may also be configured with previous and next topic links.
  • The page numbers link to further pages of the topic, and may be accompanied by Go Up and Go Down buttons linking to the top and bottom of the current page.
  • The Reply button enables you to reply to the topic.
  • The Notify button enables registered members to subscribe to email notification of replies to the topic.
  • The Mark Unread button enables registered members to mark the topic as 'unread', which means that it will still be listed as new and can be effectively 'saved for later'. Note that this button changes to Add Poll in the bottom button set for users with permission to add polls to existing topics.
  • The Send Topic button enables registered members to send a link to the topic by email.
  • The Print button creates a simplified, printer-friendly rendering of the page.
  • The author name links to the author's profile
  • The author details in the lefthand column may be accompanied by further personal information.
  • The topic subject links back to the start of the topic.
  • The Quote button enables you to quote the post.
  • Further Modify and Delete options are normally provided to enable registered members to edit their own posts.
  • Report to moderator enables you to report abusive or wrongly-placed posts to the forum staff.
  • Logged indicates that the IP of the author has been logged. The actual IP is only available to board administrators
  • The Jump to menu provides a convenient quick method of navigating the forum.
IntroductionRegisteringLogging InProfilePostingPersonal MessageSearching
Cbox
Today at 03:06:05 AM
Rolina: Once I'm done with data collection, I'll post a summary of my findings, and will begin by proposing a set of modification categories and their associated values.  Problem is, it'll use my system, so I'll need those more familiar with the two casting systems (MPP and INT) to translate the intent of the modifers properly.
Today at 03:03:18 AM
Rolina: ---extra turn, it's good now because of my proper hard mode" nonsense method of fixing the lower difficulty curve of the games.  I think the first thing to look at is the Size and Type of enemies.  A small plantoid should have substancially different than a medium goblinoid, imo.  Especially when you start factoring in other modifiers, such as body shape, the role in combat, monster tier level, and even manual tweaking.  Sometimes, a turtle just needs that extra 10% defense to really make sense.
Today at 02:59:39 AM
Rolina: Yeah.  I was getting data so I can use the trendlines as a basis for an enemy creator using my system.  As it turns out, it may turn into a tool for the GSHC before then just to get some consistant statistical variatino added in.  Between that and your AI project, we could probably do a lot to help with widening the scope of enemies in the game.  Could lead to a proper increase in difficulty that has nothing to do with something simple like "so guys I upped theier stats and gave them all an---
Today at 01:53:24 AM
Lord Squirtle: The "lack of enemy variation" part specifically.
Today at 01:49:27 AM
Lord Squirtle: Lol, that's starting to sound like one of the reasons why I'm planning an AI overhaul.
Today at 12:32:55 AM
Rolina: I thing it goes a long way to explaiing why battles are on the easier side - just a pure lack of enemy variation.  When the big bad dragon shares the same statistical layout as a freaking grub with a stick... well, I figure something should be done about that.  Luckily, we're here to correct such lazy design.
Today at 12:30:41 AM
Rolina: And PP is even worse.  It looks like it's completely divorced from level for most monsters, with them gaining PP based on what and how many spells they have on their movset, usually around 20 for most non-damaging spells.
Today at 12:29:30 AM
Rolina: Been doing some data collectino with enemy stats.  Less than a fifth of the way through so far, and.... well, from the trends I've been noticing, the results look kinda... depressing.  Most monsters seem to follow the same statistical trends, regardless of what type of creature it is.  Could be a bird, a beast, or a freaking turtle - the ratio of Health, Attack, Defense, and Agility appears to be following the same ratios.
Yesterday at 11:36:37 PM
Fox: Sounds like you got what I got way back?  Guess that means the error's still there.
Yesterday at 09:43:50 PM
Caledor: Menu Box patchs for TLA is up. sadly i got an error after uploading so i tried again without checking and now there are 2 patches. If someone could delete the second one i'd appreciate it.
Yesterday at 12:17:52 AM
Fox: (e.g. The process of reomving, replacing, adding, and/or moving around current ability effects to other index numbers.... ETC.)
Yesterday at 12:15:33 AM
Fox: Or an Ability Effect editor, even.... But I imagine most of those would involve have patches applied to help with compatibility, and what not.?
Yesterday at 12:10:36 AM
Fox: Hm. Oh! Did Atrius's Editor contain code from the April Fools version? Might be cool to have that, I'm guessing? - And yes, tools... even specific feature tools... Like an Intellect Editor, maybe.... If it was practical. (Not saying doable, but practical.)
April 26, 2017, 11:58:08 PM
Lord Squirtle: And yeah, "far less user-friendly" as an argument relies on the current lack of tools that could make using that easier.
April 26, 2017, 11:57:26 PM
Lord Squirtle: Since the GS editor is actually slower than using a hex editor is when it comes to classes, especially if you are mostly copying or tweaking existing classes to make full lines for them.
April 26, 2017, 11:56:18 PM
Lord Squirtle: Well I mean, it's the kind of effect that could easily be applied to a number of abilities if one wants. Having to open up a hex editor to use it for each of those abilities would take some time, and wouldn't really be as worthwhile as it can be for classes.
April 26, 2017, 11:50:27 PM
Fox: Far less user-friendly? Hm? I would say it depends on the tools/and such... For example, still haven't gotten my Exporter project done....
April 26, 2017, 10:07:39 PM
Lord Squirtle: But what I was thinking of doing with the unused effects was figuring out which ones are still available and combining them; averaging out the differences between each one so they make up for the ones that are missing.
April 26, 2017, 10:05:36 PM
Lord Squirtle: I may consider moving the effects to the end of the effect list, since I moved the pointer table and added some empty space on the end. My main concern with that is that it would be far less user friendly.
April 26, 2017, 08:06:20 PM
Fox: Heh... Starting to make me want to add the Ability Editor to my own Editor now... So I can do that, and have chance values listed for each and every one. (So it is more specific than Atrius's editor.)

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