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April 28, 2017, 12:03:11 PM *
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The profile screen in the default theme normally consists of a single main pane, with an additional menu to the left to lead you through the editing options for your own profile. Please note that, because an SMF forum may be customized extensively by its administrator(s), the features and user permissions described here are typical rather than definitive.

To edit your own profile, start by selecting Profile from the main menu or clicking your own username. You can also view (but not edit) other members' profiles by clicking on their names.

  1. Information Normally Available to all Members
    1. Profile Info
  2. Settings Normally Available to Profile Owners
    1. Modify Profile
    2. Actions
  3. Settings Normally Restricted to Admins
    1. Profile Info
    2. Modify Profile
    3. Actions

Information Normally Available to all Members

Profile Info

  Username: Member's login name Picture/Text
Name: Member's screen name
Posts: Member's number of posts
Position: Member's member group or post group
Date Registered: Date and time of registration
Last Active: Date and time last active

ICQ:
AIM:
MSN:
YIM:
Email: member@their.address
Website:
Current Status: Online Online

Gender:
Age: N/A
Location:
Local Time: Current date and time in member's time zone
Language:

Signature:


Additional Information:
Send this member a personal message.

Show the last posts of this person.
Show general statistics for this member.



  • This Summary screen is not only there to tell you about others, but also the first screen that you see when editing your own profile.
  • Members may choose to hide their email address and/or online status.
  • The fields left empty here are not filled in by default, so you should edit your profile if you wish to display this information.
  • You can send the profile owner a Personal Message by clicking the Current Status On/Offline Icon or following the link from Additional Information below.
  • Show the last posts of this person links to a complete paginated listing of the member's posts.
  • Show general statistics for this member links to a screen of statistics about the member's time online and posting activity.

Settings Normally Available to Profile Owners

While the Summary screen is the same as the one shown above and the Show Posts and Show Stats links are effectively duplicates, profile owners are also provided with the tools to customize their own profiles:

Modify Profile

  • Account Related Settings enables you to make changes to your display name (your login or username can only be changed by an administrator), preferred language (if the forum administrators have installed alternative language packs), email and password settings.
  • Forum Profile Information enables you to enter optional personal details such as gender, birthdate, location, website and instant messenger contact information. It's also where you go to enter your own personal text and signature and select an avatar (personal picture) from a list (if provided by the forum administrators) or link to one of your own on the web.
  • Look and Layout Preferences enables you to select your preferred theme (forum skin), time zone and format and other personal choices for layout settings. Note that the currently selected option in the menu pane is highlighted in bold type:
Profile Info
Summary
Show Stats
Show Posts

Modify Profile
Account Related Settings
Forum Profile Information
Look and Layout Preferences
Notifications and Email
Personal Message Options

Actions
Delete this account

   Edit Profile

This section allows you to customize the look and layout of the forum.

Current Theme: Forum or Board Default (change)

Time Format:
Help The format here will be used to show dates throughout this forum.

Time Offset:
Number of hours to +/- to make displayed time equal to your local time.

(Current forum time should be displayed here.)


Show board descriptions inside boards.
Show child boards on every page inside boards, not just the first.
Don't show other user's avatars.
Don't show other user's signatures.
Return to topics after posting by default.
Show most recent posts at the top.
Show most recent personal messages at top.
First day of the week on the calendar:
Use quick reply on topic display:
Show quick-moderation on message index as 




  • Notifications and Email enables you to select personal preferences for notifications (emails about new topics/replies) and lists any notifications that you have set up.
  • Personal Message Options enables you to set up an ignore list (blacklist) for Personal Messages, to request notification of new PMs by email and to save copies of your outgoing PMs by default.

Actions

  • Delete this account does exactly what it says! Yes, there's a confirmation screen, but it really does delete your own account, so be careful...

Settings Normally Restricted to Admins

As well as being able to view/edit any of the details above from other members' profiles, some further options are normally visible to (and executable by) admins only:

Profile Info
Summary
Show Stats
Show Posts
Track User
Track IP
Show Permissions

Modify Profile
Account Related Settings
Forum Profile Information
Look and Layout Preferences
Notifications and Email
Personal Message Options

Actions
Ban this user
Delete this account


Profile Info

  • Track User provides a list of IP numbers used by the member, other members who might be in the same IP range and error messages generated/experienced by the member.
  • Track IP provides tools for tracking members, messages and errors from any specified IP range.
  • Show Permissions lists the board permissions that have been granted to the member and who gave them.

Modify Profile

  • Account Related Settings is basically the same screen as shown to profile owners, but with the additional option to assign members to member groups.
  • Forum Profile Information is basically the same screen as shown to profile owners, but with the additional option to specify custom titles for members.

Actions

  • Ban this user provides tools for banning users, configuring the level of the ban and maintaining a ban list noting the details of any bans in force.
  • Delete this account is similar to the screen of the same name available to all members, but the confirmation question is different when it's not your own account that's about to be deleted.

Cbox
Today at 03:06:05 AM
Rolina: Once I'm done with data collection, I'll post a summary of my findings, and will begin by proposing a set of modification categories and their associated values.  Problem is, it'll use my system, so I'll need those more familiar with the two casting systems (MPP and INT) to translate the intent of the modifers properly.
Today at 03:03:18 AM
Rolina: ---extra turn, it's good now because of my proper hard mode" nonsense method of fixing the lower difficulty curve of the games.  I think the first thing to look at is the Size and Type of enemies.  A small plantoid should have substancially different than a medium goblinoid, imo.  Especially when you start factoring in other modifiers, such as body shape, the role in combat, monster tier level, and even manual tweaking.  Sometimes, a turtle just needs that extra 10% defense to really make sense.
Today at 02:59:39 AM
Rolina: Yeah.  I was getting data so I can use the trendlines as a basis for an enemy creator using my system.  As it turns out, it may turn into a tool for the GSHC before then just to get some consistant statistical variatino added in.  Between that and your AI project, we could probably do a lot to help with widening the scope of enemies in the game.  Could lead to a proper increase in difficulty that has nothing to do with something simple like "so guys I upped theier stats and gave them all an---
Today at 01:53:24 AM
Lord Squirtle: The "lack of enemy variation" part specifically.
Today at 01:49:27 AM
Lord Squirtle: Lol, that's starting to sound like one of the reasons why I'm planning an AI overhaul.
Today at 12:32:55 AM
Rolina: I thing it goes a long way to explaiing why battles are on the easier side - just a pure lack of enemy variation.  When the big bad dragon shares the same statistical layout as a freaking grub with a stick... well, I figure something should be done about that.  Luckily, we're here to correct such lazy design.
Today at 12:30:41 AM
Rolina: And PP is even worse.  It looks like it's completely divorced from level for most monsters, with them gaining PP based on what and how many spells they have on their movset, usually around 20 for most non-damaging spells.
Today at 12:29:30 AM
Rolina: Been doing some data collectino with enemy stats.  Less than a fifth of the way through so far, and.... well, from the trends I've been noticing, the results look kinda... depressing.  Most monsters seem to follow the same statistical trends, regardless of what type of creature it is.  Could be a bird, a beast, or a freaking turtle - the ratio of Health, Attack, Defense, and Agility appears to be following the same ratios.
Yesterday at 11:36:37 PM
Fox: Sounds like you got what I got way back?  Guess that means the error's still there.
Yesterday at 09:43:50 PM
Caledor: Menu Box patchs for TLA is up. sadly i got an error after uploading so i tried again without checking and now there are 2 patches. If someone could delete the second one i'd appreciate it.
Yesterday at 12:17:52 AM
Fox: (e.g. The process of reomving, replacing, adding, and/or moving around current ability effects to other index numbers.... ETC.)
Yesterday at 12:15:33 AM
Fox: Or an Ability Effect editor, even.... But I imagine most of those would involve have patches applied to help with compatibility, and what not.?
Yesterday at 12:10:36 AM
Fox: Hm. Oh! Did Atrius's Editor contain code from the April Fools version? Might be cool to have that, I'm guessing? - And yes, tools... even specific feature tools... Like an Intellect Editor, maybe.... If it was practical. (Not saying doable, but practical.)
April 26, 2017, 11:58:08 PM
Lord Squirtle: And yeah, "far less user-friendly" as an argument relies on the current lack of tools that could make using that easier.
April 26, 2017, 11:57:26 PM
Lord Squirtle: Since the GS editor is actually slower than using a hex editor is when it comes to classes, especially if you are mostly copying or tweaking existing classes to make full lines for them.
April 26, 2017, 11:56:18 PM
Lord Squirtle: Well I mean, it's the kind of effect that could easily be applied to a number of abilities if one wants. Having to open up a hex editor to use it for each of those abilities would take some time, and wouldn't really be as worthwhile as it can be for classes.
April 26, 2017, 11:50:27 PM
Fox: Far less user-friendly? Hm? I would say it depends on the tools/and such... For example, still haven't gotten my Exporter project done....
April 26, 2017, 10:07:39 PM
Lord Squirtle: But what I was thinking of doing with the unused effects was figuring out which ones are still available and combining them; averaging out the differences between each one so they make up for the ones that are missing.
April 26, 2017, 10:05:36 PM
Lord Squirtle: I may consider moving the effects to the end of the effect list, since I moved the pointer table and added some empty space on the end. My main concern with that is that it would be far less user friendly.
April 26, 2017, 08:06:20 PM
Fox: Heh... Starting to make me want to add the Ability Editor to my own Editor now... So I can do that, and have chance values listed for each and every one. (So it is more specific than Atrius's editor.)

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