Golden Sun Hacking Community

The Community => Creative Works => Topic started by: MaxiPower on 25, February, 2011, 03:45:43 AM

Title: Maxi Gallery of Custom Images (new stuff)
Post by: MaxiPower on 25, February, 2011, 03:45:43 AM
Bam

Update on my world map with some 10 HQ images if anyone's interested in seeing how its coming along. Ive done more on it this week than I have in the last year on working on it lol, Im on fire tbh... Its 8.47am I need sleep lol :}

(http://i209.photobucket.com/albums/bb90/maxipower90/Two.png)

(http://i209.photobucket.com/albums/bb90/maxipower90/Three-1.png)
Alpine will be the starting point in the hero Oscar's quest.

(http://i209.photobucket.com/albums/bb90/maxipower90/ten.png)
Island has to be cleaned up

(http://i209.photobucket.com/albums/bb90/maxipower90/Six.png)

(http://i209.photobucket.com/albums/bb90/maxipower90/seven.png)
Note Salanewt's Custom Location Icon
island has to be given more detail

(http://i209.photobucket.com/albums/bb90/maxipower90/OnePluto.png)
That sprite recolour is an eyesore and will be replaced

(http://i209.photobucket.com/albums/bb90/maxipower90/Nine.png)

(http://i209.photobucket.com/albums/bb90/maxipower90/Five.png)

(http://i209.photobucket.com/albums/bb90/maxipower90/twentythree.png)

(http://i209.photobucket.com/albums/bb90/maxipower90/Eight.png)

and finally a quick screenshot of how its looking from zoomed out perspective

(http://i209.photobucket.com/albums/bb90/maxipower90/zoomedout.png)

Note: Some Islands have to be moved / Finished / deleted etc

Today ive...
- Decided on the locations of all lighthouses
- Decided on the locations of all Rocks
- Finished the outside of the world (gaia falls thing) / well it still has to be cleaned up which will take a few hours.
- Restructed some locations to suit story

(http://i209.photobucket.com/albums/bb90/maxipower90/Tease2.png)

(http://i209.photobucket.com/albums/bb90/maxipower90/Tease.png)
Note Role's Custom Psyngery Icons x2
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: Kain on 26, February, 2011, 02:56:26 AM
I've never fully played the games but...this looks suspiciously familiar.
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: Tetsuya the Azure Blade on 26, February, 2011, 03:22:18 AM
Wei, Wu and Shu? Weren't they some damn old Chinese kingdoms or something?

I think Dynasty Warriors was based off of that time thingy.
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: Rolina on 26, February, 2011, 03:33:55 AM
I think he's referring to how it's way too close to the original games.  Even for a fanwank parallel world, that is.
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: MaxiPower on 27, February, 2011, 01:24:11 AM
Yea lol Shu, Wei and Wu were indeed the three kingdoms during that time... and Jin is the period that came after thus the temple in my story is were the characters passing through Jin Temple will hear of a tale of a summon that is in myth to lie there near there... if the character follows the right path, the character will descend from the north exit and from there is a cave in which a summon lies.

and to you's saying the map looks familiar... meh... thats the direction my fan story took, so consistency for me is the most important factor. with a right balance of new stuff and what people are used to IE the locations I used deep down is what fans want. Imagine a Golden Sun fan game with no lighthouses? (can you imagine it cause I cant (i didnt take the obvious and say oh here light the lighthouses... :/ then taking my story into consideration I purposely set out to give reason why their would be similarities on both lands) Went into why the lighthouses were built, why they were sealed, who sealed them, why the 2 lands hate each other, down to detail of why some proixans are present in Lucere (SM) taking nibets of what was expressed in the retail game and trying to implement it into story IE The Moon, Anemos, Ankolian (sp) Yea i took ideas from other games, but i can safely say it was merely ideas and throwbacks to some games even... sadly, if I was a paid story designer with people to work with then maybe I could come up with something more original but im not, im one guy who wants to complete a story that I started (in my head) maybe lol 6-7 years ago (yea that long),... a story that if one looks at deeply will find it simply isnt soooo fanwank as it seems (to some extent it is yea but then again, any person creating fan story over a game is a nerd right? even considering it makes one a loser.... maybe, maybe not quite frankly ima gut that doesn't give a toss (yea first 10 or so chapetrs were trash but meh i was learning techniques). Im trying to add past and present events to merge a story of GS and a history (made up into one plot which is actually very deep.... but then again its a carbon copy thus its cant have any appealing attributes :/

cliche meh, all about balance, we all hate that film that is.... "knew what would happen boring" but theres 2 type of cliche theres cliche and novelty cliche were you do things because it sparks a memory with the viewer thus they go "thinking that could of happened", they didnt know for sure but it was in there head all along and so they feel like yea i knew it was possible whilst watching and when it did happen it made them feel good as if they were designed it, its what they more than likey would have done. Not many people are like that but  me all over.

I suppose I could lose points for not being original but meh were would that leave me? I suppose I could still be deciding over what characters to use when I have no idea on the object of the story is (really gooood story design - sarcasm detection) and whether the main character was even male or female. Im not a game designer nor am I trying to be one lol just trying to get something that isnt "another"  incomplete fan project thats not gonna happen as folks seem to dream toooo much, talk tooo much and accomplish.... sooooo little out there and I dont care how many "tropes" i have to go through. ive seen enough movies and played enough games to know what is over the boarder for too much and knowing what is the maximum for raping a game's ides basically for spiring interest in a little known idea. Like I said before< i like and need consistency for this anywahy to get it done, the moment i stop using that as the ultimate base of this paticluer project is the moment the project fails as it in this instance goes away from the style im going for. haha Dont get me wrong I actually done a course in story design when I done my first Year in a game development course (i dropped out second year as programming got way over my head) and have baisc grade in it lol so if i wanted to be original I would be.

Im gonna be honest If My GSC was totally original then it would have like 100 views and no one one give a crap about it, how I know that fact is not a mystery, a dude on youtube blatantly copied my style of video, even the name Golden Sun Chronicles's he used lol and music for intro and layout and timing... allll the same (he even was messaging me for advice which I offered), fair play to him, he didnt try to create sprites tho but indeed went original in the story and well it didnt get over a 100 views... right now its on 26 views for a 6+ month old video.

Ive never done anything thats really every had a wow factor but that was a first time to have someone try and imitate something I done, not a big achievement but a small "cool"... 1 fan 100 fans, all the same, in for a penny, in for a pound is and old expression were im from

http://www.youtube.com/watch?v=QN74rsZwRHI (proof)

meh fanwank or not fanwank, i said it before and ill say it again so before I hear any more smirk remarks on what something may or may not be, this current planning on creating this community fan hack is not gonna work., until you get someone who is prepared to be the backbone of it, and until people wake up smell the bacon and see a its not gonna work with ideas coming from everywere as it comes from everywere it gets gets funneled down into trash not because there bad ideas but because there different styles and that simply that doesnt mix. That idea died when the the project was stated to be community and not have any whatsoever lead design behind it lol, seriously potential is there, Its time someone executes

just saying, Role you in particular expect toooo much from tooo little resources.

Finally regardless what people think I do plan to make a fan rom hack down the line and this is a very rough yet sharper on the planning i see before me here., I know that some alterations on it have to be made to meet what is capable in the editor but I have it planned that the "fan game" will expand 2 GBA roms
Altering between through the two worlds IE Felix, and Company to Oscar, Sakum and so on (I believe that could be pulled of)
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: Salanewt on 27, February, 2011, 08:41:36 AM
I have to say, I really like those maps Maxi. The world map looks somewhat incomplete to me, but I like how it looks so far. The palette swaps on some of the sprites look nice too. I see some familiar sprites in there as well, and I like how they have been used as well. Overall, I think that you have done well.

Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: Rolina on 27, February, 2011, 03:04:57 PM
I understand the lighthouses, but the Rocks?  Couldn't you have created something else for their parallels?
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: MaxiPower on 28, February, 2011, 10:04:15 AM
Quote from: Role on 27, February, 2011, 03:04:57 PM
I understand the lighthouses, but the Rocks?  Couldn't you have created something else for their parallels?

fair enough I suppose, to late now tho :/ :happy:

anyhow some more images

(http://i209.photobucket.com/albums/bb90/maxipower90/fifteen.png)

City of Birds (not act bird people but birds are everywere (named so because lies north of Pluto Lighthouse and south of Kona, All seemingly pluto aligned adepts in these places

(http://i209.photobucket.com/albums/bb90/maxipower90/eighteen.png)

(http://i209.photobucket.com/albums/bb90/maxipower90/nineteen.png)

(http://i209.photobucket.com/albums/bb90/maxipower90/twentyone.png)

(http://i209.photobucket.com/albums/bb90/maxipower90/twenty.png)

(http://i209.photobucket.com/albums/bb90/maxipower90/seventeen.png)

(http://i209.photobucket.com/albums/bb90/maxipower90/sixteen.png)

(http://i209.photobucket.com/albums/bb90/maxipower90/twentytwo.png)

(http://i209.photobucket.com/albums/bb90/maxipower90/Twelve.png)

(http://i209.photobucket.com/albums/bb90/maxipower90/Thirteen.png)
Note: Sala's Sprite

Mt, Tremor has been an active Volcano for years and the reason behind it is because of Terra rock close by which is causing the quakes thus its name. The Village of Maylay consists of many Saturn and Uranus adepts due to the heat and particles of the rock.
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: Rolina on 28, February, 2011, 02:51:41 PM
I see that Falaj is a blatant Karagol Sea knockoff...
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: Salanewt on 28, February, 2011, 03:41:13 PM
I like them, and I like how you used the volcano too. As for Falaj, are you planning on having two or more ports?
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: MaxiPower on 28, February, 2011, 04:49:07 PM
Quote from: Salanewt on 28, February, 2011, 03:41:13 PM
I like them, and I like how you used the volcano too. As for Falaj, are you planning on having two or more ports?

Yea man im making well use of them sprites you were making :D ;D :D, there will be three ports, the other is northwestern side of it, storywise the third port is under construction thus cannont be gotten to until the character obviously gets there by foot then will conviently offer, if nothing else but offer faster travel back to first and second ports rather than having to traverse the Plateus on the eastern part of the continent and several caves etc.

Yea its a knockoff in a way i guess lol
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: Rolina on 28, February, 2011, 08:25:51 PM
So you do see that it's a knockoff?  That's good.  You see, the problem here isn't that you're trying to make a parallel, it's just that it's a bit... too close.  You need a more wide variety of things, y'know?
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: MaxiPower on 01, March, 2011, 12:54:57 AM
Gotcha..

btw im open to ideas if theres anything in particluer that you have in mind
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: Rolina on 01, March, 2011, 01:03:48 AM
Well for starters, you could try to make your own sprites for these places.  And I mean sensible ones, too:  That looks NOTHING like a volcano.

But more importantly, DON'T JUST BLATANTLY RIP OFF THE ORIGINAL GAME.  The blatant knockoffs of the Karagol Sea and the Rocks have to go.  Some of your ideas are kind of interesting, though, such as the nod to the three kingdoms.  But again, try something different with the sprites.
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: MaxiPower on 01, March, 2011, 01:05:38 AM
Quote from: Role on 01, March, 2011, 01:03:48 AM
Well for starters, you could try to make your own sprites for these places.  And I mean sensible ones, too:  That looks NOTHING like a volcano.

But more importantly, DON'T JUST BLATANTLY RIP OFF THE ORIGINAL GAME.  The blatant knockoffs of the Karagol Sea and the Rocks have to go.  Some of your ideas are kind of interesting, though, such as the nod to the three kingdoms.  But again, try something different with the sprites.

Honestly, I cant make sprites, no matter how hard I try, they always look absolute balls

oh and yea anything thats made it into video thus far must stay,

oh yea for the lol

(http://i209.photobucket.com/albums/bb90/maxipower90/gbasp021.png)
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: Rolina on 01, March, 2011, 01:24:20 AM
Quote from: MaxiPower on 01, March, 2011, 01:05:38 AM
Quote from: Role on 01, March, 2011, 01:03:48 AM
Well for starters, you could try to make your own sprites for these places.  And I mean sensible ones, too:  That looks NOTHING like a volcano.

But more importantly, DON'T JUST BLATANTLY RIP OFF THE ORIGINAL GAME.  The blatant knockoffs of the Karagol Sea and the Rocks have to go.  Some of your ideas are kind of interesting, though, such as the nod to the three kingdoms.  But again, try something different with the sprites.

Honestly, I cant make sprites, no matter how hard I try, they always look absolute balls

oh and yea anything thats made it into video thus far must stay,
How do I put this...

Right now, it looks like a silly fanfic.  What you want is a good fanfic.  As such, what you don't want is people looking at the early stages, seeing obvious knockoffs, and just writing the whole thing off as crap.  If you're not good at spriting, keep at it.  You'll get better with time.  As you make changes, update the videos to match.  You'll want to do this, because my first impressions on this are not good at all - as you improve, you're going to want to fix that.  As you reshape this thing to be better and better, reflect it in the videos so that other people don't have the same negative first impressions.

In fanfiction, which is what our doujin games are, just glorified fanfiction, it's the first chapter or two that's the make or break moment.  If it screams knockoff, they'll bash you and never return.  If it's starts off looking like it's gonna be interesting, then the opposite it true - they'll sing your praises and be hooked.  First impressions are 70% of what you're trying to do.  The last 30% is making sure it stays good.  Nobody wants to read twelve chapters of garbage just so they can start reading the gem, you know?
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: MaxiPower on 01, March, 2011, 01:44:51 AM
Quote from: Role on 01, March, 2011, 01:24:20 AM
Quote from: MaxiPower on 01, March, 2011, 01:05:38 AM
Quote from: Role on 01, March, 2011, 01:03:48 AM
Well for starters, you could try to make your own sprites for these places.  And I mean sensible ones, too:  That looks NOTHING like a volcano.

But more importantly, DON'T JUST BLATANTLY RIP OFF THE ORIGINAL GAME.  The blatant knockoffs of the Karagol Sea and the Rocks have to go.  Some of your ideas are kind of interesting, though, such as the nod to the three kingdoms.  But again, try something different with the sprites.

Honestly, I cant make sprites, no matter how hard I try, they always look absolute balls

oh and yea anything thats made it into video thus far must stay,
How do I put this...

Right now, it looks like a silly fanfic.  What you want is a good fanfic.  As such, what you don't want is people looking at the early stages, seeing obvious knockoffs, and just writing the whole thing off as crap.  If you're not good at spriting, keep at it.  You'll get better with time.  As you make changes, update the videos to match.  You'll want to do this, because my first impressions on this are not good at all - as you improve, you're going to want to fix that.  As you reshape this thing to be better and better, reflect it in the videos so that other people don't have the same negative first impressions.

In fanfiction, which is what our doujin games are, just glorified fanfiction, it's the first chapter or two that's the make or break moment.  If it screams knockoff, they'll bash you and never return.  If it's starts off looking like it's gonna be interesting, then the opposite it true - they'll sing your praises and be hooked.  First impressions are 70% of what you're trying to do.  The last 30% is making sure it stays good.  Nobody wants to read twelve chapters of garbage just so they can start reading the gem, you know?

I appreciate what your trying to tell me, but I need to get this fan fiction out of the way first as it is. I understand that the first 12 chapters or so were prob indeed garbage lol but there's nothing I can do now about that, i had one out every two days at that stage which turned to months between them as i took my time with them and sprites etc caught up to me, then i started paying people for Sprites and Avaters lol :O, 25 dollars for matching Sakum sprites and avater... pure wops, thankfully Sala provided me with few sprites :D, i do feel the last few episodes as it is now have been it at its peak. started even adding emotes in, and everything is more polished

I would love to start again and have the quality there from the start,  but meh there are people who do like it so far and ill keep it going for them alone if need be, getting PMed from dif folks demanding MOAR is quite a good feeling

meh if and when I do get this done, I will look into starting something totally original and will be better then to start fresh. I may even go back and recreate the first chapters to bring it up to a more similar level also
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: Kain on 01, March, 2011, 01:59:54 AM
You paid money for Sprite work and Avatars?!  What is this I don't even...
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: MaxiPower on 01, March, 2011, 02:07:42 AM
Quote from: Overlord Kain on 01, March, 2011, 01:59:54 AM
You paid money for Sprite work and Avatars?!  What is this I don't even...

lol how desperate I am for them
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: Rolina on 01, March, 2011, 02:12:30 AM
Paying money I can see.  Paying that much?!

Not just that, but... PLEASE tell me they didn't also make the portraits, because those portraits still look nothing like GS portraits.
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: MaxiPower on 01, March, 2011, 02:36:47 AM
Quote from: Role on 01, March, 2011, 02:12:30 AM
Paying money I can see.  Paying that much?!

Not just that, but... PLEASE tell me they didn't also make the portraits, because those portraits still look nothing like GS portraits.

that Sakum one wasnt the one he made.... IT WAS WORSE

only reason i paid was fair enough he got it wrong but he still done it, didnt ask him to do any more lol

(http://i209.photobucket.com/albums/bb90/maxipower90/Sakum-3-1.png) < WOW AT THE SUCKAGE

heres another older Sakum portrait (edit... that eventually became Artem)

(http://i209.photobucket.com/albums/bb90/maxipower90/ArtemPortrait.png)

(http://i209.photobucket.com/albums/bb90/maxipower90/SakumV1.png)

PS I cant remember if it he was from UK or US, coulda been 25 Pounds which =( is more than 25 dollars lol
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: Rolina on 01, March, 2011, 02:56:10 PM
Well, even with that, it is the closest one to keeping in the proper style of GS portraits.  But I've gotta agree, it is pretty bad.  Did you not inform him of the palette and size limitations for the portrait?
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: Tetsuya the Azure Blade on 01, March, 2011, 03:04:40 PM
Wow, that face pic sucks. I don't know what to say, it's just.... awful. Was the dude who drew it drunk off his @#$ when he made it?
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: MaxiPower on 01, March, 2011, 03:11:48 PM
he never played Golden Sun, i just gave him a few older sprites as reference and he provided that lol
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: Rolina on 04, March, 2011, 11:59:37 AM
No no no, not just the other sprites, but you have to tell him the color restrictions (both what colors are allowed and what are not, as well as the max number of colors you can use from that selection - 15) and what the size limit is - 32x32, iirc.

Because you had neither, it looks like crap.  You told him to do it and left out the most vital info, so it can't be all blamed on him.
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: MaxiPower on 07, March, 2011, 07:07:33 PM
(http://i209.photobucket.com/albums/bb90/maxipower90/MountainCliddCalifSouth-Copy-1.png)

(Note Rock isn't from GS, but it looks cool anyhow)

(http://i209.photobucket.com/albums/bb90/maxipower90/athol.png)

A pretty basic City of Athol, nothing impressive, Just populated
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: Rolina on 08, March, 2011, 07:44:30 AM
For that many people there, it needs more houses to hold them.

Also, yeah, sure, it looks cool, but it still looks out of place.  As in, it doesn't look like it should even be in the game when you compare it to everything around it.
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: MaxiPower on 08, March, 2011, 07:46:42 AM
Quote from: Role on 08, March, 2011, 07:44:30 AM
For that many people there, it needs more houses to hold them.

Also, yeah, sure, it looks cool, but it still looks out of place.  As in, it doesn't look like it should even be in the game when you compare it to everything around it.

the people are there for the Alchemy Games, Majority of them they don't live in the city. :D
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: Rolina on 08, March, 2011, 09:11:07 AM
Alchemy Games?  As in the colosseum in this game?  Then you need at least double or triple the places - only a place large enough to justify a colosseum should have one.
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: MaxiPower on 08, March, 2011, 06:13:59 PM
Quote from: Role on 08, March, 2011, 09:11:07 AM
Alchemy Games?  As in the colosseum in this game?  Then you need at least double or triple the places - only a place large enough to justify a colosseum should have one.

Noted, ill look at expanding it at some point, maybe add something on the clif above and just make stairs up

(http://i209.photobucket.com/albums/bb90/maxipower90/Calif-Copy.png)

old

(http://i209.photobucket.com/albums/bb90/maxipower90/Califinscene2.png)
(i don't know how I didnt notice that before, lags blowing different ways? ill fix that)

sparkling new

(http://i209.photobucket.com/albums/bb90/maxipower90/gbasp031.png)
GBASP Mockup for fun
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: Rolina on 09, March, 2011, 02:38:24 AM
I'm going to say this again - your towns are really small.
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: MaxiPower on 26, March, 2011, 09:58:33 PM
(http://i209.photobucket.com/albums/bb90/maxipower90/Ketema-PopulatedWithMove.png)
[spoiler](http://i209.photobucket.com/albums/bb90/maxipower90/Yatema.png)[/spoiler]

Katema  - Village of Birds  

City Layout is complete just needs final tidying up for example the dirt and the inclusion of more props and actual civilians... have to say this my best yet in terms of having a puzzle etc. and most importantly its not the size of a stamp lol

oh and how could I forget, it will be littered with birds lol, Charons home, defo have to have a nod to her in the city somewere XD

(http://i209.photobucket.com/albums/bb90/maxipower90/YatemaGBA1.png)

For the lol

How it started

[spoiler](http://i209.photobucket.com/albums/bb90/maxipower90/YatemaB.png)[/spoiler]

another thing i just finished there now

this is a throwback to one of the old Camelot games Shining Force in which this location was a headquarters for the knights of Guardiana. One of my fav games, all Goledn Sun fans should play it.

In the Chronicles, this location will be in Camelot City and will act as a hideout for a certain group of Rebels XD

Original Headquaters
(http://i209.photobucket.com/albums/bb90/maxipower90/Headquarters1.gif)
GS themed Hideout
(http://i209.photobucket.com/albums/bb90/maxipower90/Headquarters-1.png)
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: MaxiPower on 29, March, 2011, 03:47:39 PM
(http://i209.photobucket.com/albums/bb90/maxipower90/KetemawithMove-1.png)

Decided in expanding it for story reasons. have to repopulate
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: leaf on 29, March, 2011, 06:34:46 PM
Looking at that, I feel like there's too much grass, or at least... too much of the same type of grass?
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: MaxiPower on 01, April, 2011, 12:27:35 PM
Quote from: leafgreen386 on 29, March, 2011, 06:34:46 PM
Looking at that, I feel like there's too much grass, or at least... too much of the same type of grass?

noted...  :idea:
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: GSeriesFan on 07, May, 2011, 10:43:13 PM
Hi, i m new in this forum, i m trying to edit Vale village to add some holes in the walls so that each hole can teleport you to other villages like Vault, Bilibin, Kalay,etc

I already know how to make the connection of the villages, i learned thanks to Atrius Guide ^^

What i don't know is how you extract the *sprites*(sorry i dont know if this is the real name) of the vilages and after editing them, putting them on the rom...

I would reallly appreciate if you enlighten me about this :)

P.S: i m sorry if this is wrong section, it's just this thread is perfect for you to understand what i m trying to tell you :)
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: Rolina on 08, May, 2011, 05:10:15 AM
I don't think we have the ability to edit that yet... though, you may eventually be able to hack the teleport lapis into the game or something.
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: GSeriesFan on 08, May, 2011, 06:53:56 AM
The reason why i want this is because of Vbagx emulator of gba games for mobile phone, the golden sun games have the world map sprites all screwed up, not to mention that the animated sprites in battle dont appear to both enemy and allies, only appears the name of the enemies... but what i m trying to do is to link each village to each other, that way i dont need to use the world map, and i know some djinns are caugh only at world map im gonna do some editing about that later.

BTW The Teleport Lapis ideia is a good ideia, but is it possible to add it to GS1? I tried to add it using GS TLA but i coulnt find it, i only found catch beads, orb of force,etc
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: Rolina on 08, May, 2011, 07:39:36 AM
It's something we're working on - trying to find ways to put GS2 stuff into GS1 and vise versa.  On top of that, the ability to add new field skills is being looked into.
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: GSeriesFan on 08, May, 2011, 11:37:49 AM
Yea too bad... well i ll just link each village through the houses,caves,etc.

Thx for the help!
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: Rolina on 08, May, 2011, 12:03:43 PM
But they're already linked.  The world map connects them all!
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: GSeriesFan on 08, May, 2011, 01:18:19 PM
I didnt explain myself very well... I want to edit the game to play in my mobile but the emulator of gba for mobile phone MESSES UP the WORLD MAP making the game unplayable, thats why i m connecting them with houses, caves,etc.

Understand now?
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: Rolina on 09, May, 2011, 12:10:11 AM
Easy answer is easy, but you won't like it.

Mobile Phone Gaming is a joke.

Besides, by the time we get the ability to do what you're wanting, you'll have a newer version of the emulator out that probably has a way to fix it.  Editor releases come out years at a time.  It was a little over a year and a half between 0.2 and 0.3, and it's been half a year since then.  Looking to the editor for a fix is not the right decision here.  Looking to the emulator guys, or waiting for the 3DS' Virtual Console to come out is what you should be doing.
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: GSeriesFan on 09, May, 2011, 09:44:39 PM
Quote from: Role on 09, May, 2011, 12:10:11 AM
Easy answer is easy, but you won't like it.

Mobile Phone Gaming is a joke.

Besides, by the time we get the ability to do what you're wanting, you'll have a newer version of the emulator out that probably has a way to fix it.  Editor releases come out years at a time.  It was a little over a year and a half between 0.2 and 0.3, and it's been half a year since then.  Looking to the editor for a fix is not the right decision here.  Looking to the emulator guys, or waiting for the 3DS' Virtual Console to come out is what you should be doing.

Well that would be the right thing to do if i were other guy... the fact is that i cant really wait for other emulator version to come out, I love this game! Besides, i dont even know if there is going to be other version of Vbagx so i try to do the best i can to make the game in the minimum, playable!

I wanna edit the rom to make it playable now, i m a rush type guy i hate waiting sorry...
It would be nice to edit the sound *bitrate*(I think this is how it's called) to make it sound better on mobile, it would be nice too if there was a way to make the sprites of the characters and enemies appear while in battle mode...all this by editing the game itself...

I wanna do all this but i have so little knowledge about what addresses and values do, all i know is to connect villages,caves,etc...
I wanna know more about this, help...
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: Salanewt on 09, May, 2011, 10:14:40 PM
That sounds very interesting and all, but you do know that you two are having this discussion in the wrong topic, right? Just thought that I would point that out...

Also, Maxi: Are you going to make some more maps for us soon? I would really like to see what else you can come up with, as you have made some very good looking maps so far.
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: GSeriesFan on 10, May, 2011, 12:31:06 AM
Quote from: Salanewt on 09, May, 2011, 10:14:40 PM
That sounds very interesting and all, but you do know that you two are having this discussion in the wrong topic, right? Just thought that I would point that out...

Also, Maxi: Are you going to make some more maps for us soon? I would really like to see what else you can come up with, as you have made some very good looking maps so far.

My apologies if it s in wrong topic, i ll make a new topic later about this.
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: MaxiPower on 10, May, 2011, 01:28:45 PM
Quote from: Salanewt on 09, May, 2011, 10:14:40 PM
That sounds very interesting and all, but you do know that you two are having this discussion in the wrong topic, right? Just thought that I would point that out...

Also, Maxi: Are you going to make some more maps for us soon? I would really like to see what else you can come up with, as you have made some very good looking maps so far.

Alot of school work at the moment along with this broken hand, haven't been able to do anything :P ill get on the ball  come the summer, btw.... any chance for some sprites :P :P :P  :heart:
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: Salanewt on 10, May, 2011, 03:07:42 PM
I think I might be able to get some for you soon. I have some more school-related stuff to take care of, but I could probably finish at least one or two of those djinn soon.
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: Daddy Poi's Oily Gorillas on 10, May, 2011, 04:51:30 PM
@GSeriesFan - I wonder if it is a RAM issue on the phone's part?... I'm not sure, though (especially since I don't use one..), but I thought about it earlier and decided to wait for replies... anyway, good luck.

Quote from: If it helps at all?General Internal Memory

  00000000-00003FFF   BIOS - System ROM         (16 KBytes)
  00004000-01FFFFFF   Not used
  02000000-0203FFFF   WRAM - On-board Work RAM  (256 KBytes) 2 Wait
  02040000-02FFFFFF   Not used
  03000000-03007FFF   WRAM - In-chip Work RAM   (32 KBytes)
  03008000-03FFFFFF   Not used
  04000000-040003FE   I/O Registers
  04000400-04FFFFFF   Not used

Internal Display Memory

  05000000-050003FF   BG/OBJ Palette RAM        (1 Kbyte)
  05000400-05FFFFFF   Not used
  06000000-06017FFF   VRAM - Video RAM          (96 KBytes)
  06018000-06FFFFFF   Not used
  07000000-070003FF   OAM - OBJ Attributes      (1 Kbyte)
  07000400-07FFFFFF   Not used

External Memory (Game Pak)

  08000000-09FFFFFF   Game Pak ROM/FlashROM (max 32MB) - Wait State 0
  0A000000-0BFFFFFF   Game Pak ROM/FlashROM (max 32MB) - Wait State 1
  0C000000-0DFFFFFF   Game Pak ROM/FlashROM (max 32MB) - Wait State 2
  0E000000-0E00FFFF   Game Pak SRAM    (max 64 KBytes) - 8bit Bus width
  0E010000-0FFFFFFF   Not used

Unused Memory Area

  10000000-FFFFFFFF   Not used (upper 4bits of address bus unused)


---

As for the maps, they look nice.. I do agree they need to be bigger as well.. I guess it is best to come up with an estimate size to use as a base?
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: Atrius on 12, May, 2011, 12:57:14 AM
I wouldn't go much bigger, Madra is only 800x544.  Remember, the GBA has a pretty tiny screen resolution (240x160) those towns are gonna look a lot bigger in game when you can't see the whole thing at once.  Having ~6-7 buildings is about right for a town in GS.  The trick to making them feel large in-game is to keep the buildings in relatively close proximity so that once the player walks into the main area of the town there's barely anywhere they can go without at least 2-3 buildings being visible on screen.

The number one problem I always saw with map design when I was still big into the fan game creation scene was that people tried to make really large maps without putting much content into them.  It doesn't make a town feel big if there's nothing to do there, it just makes it feel empty and boring.  Here's a trick, create a rectangle half the size of your view port (120x80 in this case) if you can fit it somewhere on your map without it touching anything of visual interest then you should probably pull things in closer together there.
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: Rolina on 14, May, 2011, 03:44:38 PM
I agree for the most part, however there usually is one town much bigger than the rest.  To keep with that, I figure you can probably safely have a town about two to three times that size - but limit it to only a single big city.  Kind of like how they did Sveta's hometown in dark dawn.
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: MaxiPower on 24, June, 2011, 12:18:55 AM
this was really just to show that I can do big maps, the left part of the map could be through a transition even thus breaking it up and i tried to make it look full and interesting :P
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: besttp on 17, December, 2011, 03:31:13 AM
How did you make those custom maps? It's really cool! :heart:
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: Rolina on 18, December, 2011, 03:55:11 PM
MS Paint can do a lot more things than people give it credit for, besty.  This is one of them.

Though he probably used Paint Shop Pro or Paint.NET.
Title: Re: Maxi Gallery of Custom Images (new stuff)
Post by: MaxiPower on 18, December, 2011, 07:57:33 PM
Quote from: besttp on 17, December, 2011, 03:31:13 AM
How did you make those custom maps? It's really cool! :heart:

MS Paint for the maps etc, photoshop to place the sprites onto the map

I use paint.net for editing sprites but mainly use standard paint.

ps. i gotta get back into finishing this!