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Golden Sun Games => Golden Sun: Dark Dawn => Topic started by: FelixWolf on 27, July, 2011, 10:24:35 PM

Title: The luna/eclipse tower and the sol/sonne/sun
Post by: FelixWolf on 27, July, 2011, 10:24:35 PM
sorry about the various names of the son it's just that in another version of dark dawn it said sol as sonne.
Well i was just thinking aobut it alot lately and i found out that Luna tower uses the sun's power to generate a dark aura/field where the dark beings lurk, so how did i thought this?
First of all a mere eclipse isn't enough to do this because it only blocks the sun and because in GS2 the werewolf village is at night(when the sun isn't up and all is dark) and you don't see the dark beeings(not counting the rise of the golden sun) and when night comes(when you sleep in inns) you don't hear people screeming "EEK!!! A MONSTER!!!" or "EEK!!! DARK BEEINGS!!!"
Second to power up the alchemy dinamo you need the magma thing, wich magma/fire emanates similar power of the sun(not counting the alchemy it emanetes).
Third if i am not mistaken in the game it is mention that the ancient Genie made the lunar tower to extract the power of the Golden Sun.

If you think otherwise please post the why and try it to be the most detailed as possible, and have a nice life( i can't say nice day because it's yoshigod's catchfrase).
Title: Re: The luna/eclipse tower and the sol/sonne/sun
Post by: Rolina on 27, July, 2011, 11:50:34 PM
That's not how it works.  The Eclipse Tower works by absorbing all the light from within an area, it doesn't block anything.  The effect appears similar to an Eclipse, thus the name.  However, it is explain in-game that it sucks in all the light until it's full - which is why the Apollo Lens works in the first place.
Title: Re: The luna/eclipse tower and the sol/sonne/sun
Post by: Awec on 28, July, 2011, 06:56:20 AM
The monsters appear because rather than a normal night, the darkness is over an extended period of time. Admittedly, that doesn't explain why they appeared instantly, but hell no one ever said the plot made sense.
Title: Re: The luna/eclipse tower and the sol/sonne/sun
Post by: Rolina on 28, July, 2011, 06:06:13 PM
They didn't appear instantly though, if I recall correctly you still had the time to get Eoleo before the monsters showed up.
Title: Re: The luna/eclipse tower and the sol/sonne/sun
Post by: Salanewt on 28, July, 2011, 07:17:51 PM
As soon as the darkness started spreading, that is when they started to appear. I didn't quite understand how these monsters could have appeared in Belinsk if there were no random encounters on the outside to begin with. I think the eclipse might have mutated them?
Title: Re: The luna/eclipse tower and the sol/sonne/sun
Post by: Rolina on 29, July, 2011, 12:33:01 AM
Perhaps the darkness empowered the outside monsters, and they overwhelmed the guards that would have naturally been protecting the area.  As such, they easily got in and caused havoc as if the city had been overrun by monsters anyways.

Now, as for why monsters don't show up in other towns overcome by darkness... yeah, that makes no sense.
Title: Re: The luna/eclipse tower and the sol/sonne/sun
Post by: Awec on 29, July, 2011, 06:36:08 AM
Eh... I get the feeling they thought out the first 2 games too thoroughly and ended not leaving enough ways to make future plots. The whole Dark and Light psynergies feel so unexpected and give the impression they were only thought up for Dark Dawn. It's a shame in a way; even ignoring the continuity errors, it would have been nice to see some reference to Light/Dark psynergy that didn't go explained in TBS/TLA.
Title: Re: The luna/eclipse tower and the sol/sonne/sun
Post by: FelixWolf on 05, August, 2011, 02:15:06 PM
Actually, i believe the monsters were transformed from normal monster and animals to this as it is the case the Volecheck, he was a normal beastmen(with exception of royalty) and was transformed into a Chaos Hound somehow thanks to Chalis, Blados and dark psynergy.
BTW i am punished so sorry for inactivity
Title: Re: The luna/eclipse tower and the sol/sonne/sun
Post by: Rolina on 05, August, 2011, 03:27:02 PM
No, that's not the effect of the eclipse.  That's something the duo did to him.  If the eclipse did that to him, then why are there tons of unaffected beastmen at the end?  Hell, many of them actually became LIGHT adepts thanks to the eclipse!  It was like something straight out of some poorly written fanfic!
Title: Re: The luna/eclipse tower and the sol/sonne/sun
Post by: Awec on 06, August, 2011, 07:12:00 AM
Quote from: Role on 05, August, 2011, 03:27:02 PM
It was like something straight out of some poorly written fanfic!
I think this is our best explanation for the events of Dark Dawn, unless GS4 blows our minds.
Title: Re: The luna/eclipse tower and the sol/sonne/sun
Post by: Mion Sonozaki on 06, August, 2011, 10:08:56 AM
I wouldn't say it was a bad fanfic, but poorly executed.

The central plot amongst all Golden Sun games revolves around the seal of a great power. In this case, alchemy restored the world to its state of power when the Jenei and Exathi ruled, unlocking their failed experiments of Umbra and Sol psynergy, specifically, the Alchemy machines.

I can imagine Luna Lighthouse is doing exactly as it was intended in absorbing the Sol element because the Jenei despised most non-Adepts who were not Exathi, while the Exathi lived next to the Dynamo machines (Where there were lights fending off monsters anyways, and potentially air vehicles! :O

When the Jenei sealed alchemy, they created the philosopher's stone (Wise one) to protect its seal from those like themselves due to the dangers of using the power of the Umbra and Sol elements. Although the Jenei knew not of Gaia Falls, the wise one searched for a Guardian (Isaac) to ensure that the powers of Alchemy could not be used for wrong and war like the Jenei once did, knowing that the heroes would be near immortal.

In my opinion the Jenei are greatly important to the details of TLA and fill in many plot holes.
Title: Re: The luna/eclipse tower and the sol/sonne/sun
Post by: Aile~♥ on 07, August, 2011, 09:30:24 AM
But surely a mere lack of light wouldn't be enough to cause evil monsters to form out of the darkness? There was something worse than that in the Eclipse. It was spreading darkness, too, if you look at the animation, rather than just blocking light.

Just my two cents on the subject.

But yes, the Eclipse Tower was designed to absorb light. The Apollo Lens fills the tower immediately, causing it to shut down.
Title: Re: The luna/eclipse tower and the sol/sonne/sun
Post by: Rolina on 07, August, 2011, 02:15:00 PM
It didn't block light at all.  It absorbed it.  That's why it was expanding like it was - because it had to reach out further and further to get more light.  However, by the time it got as large as it was, it had slowed the expansion quite a bit.  The reasoning is simple math here - the further the radius of the absorption, the greater the area.  It grows at a more exponential rate as opposed to a linear one, so the bigger it gets, the slower it has to grow.  This can easily be used to explain why the sphere of darkness hadn't grown much at all when the heroes went to that one location on the border of light and darkness.  When they left, it was just as big as when they arrived - no more growth had occurred.  One could say that it HAD grown, but at a rate slow enough to not be detectable on such as small screen.
Title: Re: The luna/eclipse tower and the sol/sonne/sun
Post by: Aile~♥ on 07, August, 2011, 03:18:54 PM
But it obviously wasn't just absorbing light? Unless it requires a complete absence of all light for the monsters to go haywire.
Title: Re: The luna/eclipse tower and the sol/sonne/sun
Post by: Rolina on 07, August, 2011, 03:44:02 PM
Remember the tutorial you're forced to do?  Isaac and Garet mention this.  I think Kraden does at one point as well.  Apparently, monsters really are stronger in the dark.
Title: Re: The luna/eclipse tower and the sol/sonne/sun
Post by: Aile~♥ on 07, August, 2011, 05:16:01 PM
Yeah, but the way I see it, Dark Is Not Evil. It's not that the monsters like the dark, it's that they dislike the light.
Title: Re: The luna/eclipse tower and the sol/sonne/sun
Post by: Salanewt on 07, August, 2011, 05:50:38 PM
What if they are mostly nocturnal? That would explain why the stronger ones mostly prefer the dark...

As for the Eclipse, it could be that it has a magical enhancing property to it? Because these nocturnal creatures dislike the light, they may... Um... Well, I am going to try to avoid looking too much into this in case any of my guesses are wrong; I mean, just look at the introduction of light and dark adepts.
Title: Re: The luna/eclipse tower and the sol/sonne/sun
Post by: Aile~♥ on 07, August, 2011, 05:53:12 PM
The way I see it, any element could be used for evil. What I thought was that the Eclipse Tower is actually releasing Dark energy, rather than just absorbing light.

Perhaps it converts Light energy into Dark energy, and firing the Apollo Lens at it causes it to overload? Who knows.
Title: Re: The luna/eclipse tower and the sol/sonne/sun
Post by: Rolina on 07, August, 2011, 06:35:38 PM
Quote from: JamietheFlameUser on 07, August, 2011, 05:16:01 PM
Yeah, but the way I see it, Dark Is Not Evil. It's not that the monsters like the dark, it's that they dislike the light.
Same here.  It's one of the reasons DD pisses me off - because TBS and TLA were exactly that - in each case, the main bad guys weren't evil at all - they were trying to save the world.  But DD?  "Darkness makes monsters stronger".  Respect for camelot dropped sharply with that line.  Unless GS4 gives the Dark Duo a noble cause, DD will remain as the GS game I don't particularly like for reasons exactly like this - taking established things from the first games and shooting them in the foot.
Title: Re: The luna/eclipse tower and the sol/sonne/sun
Post by: Aile~♥ on 07, August, 2011, 07:03:15 PM
I don't even have a problem with legitimately evil bad guys. What I have a problem with is designating one particular FORCE OF NATURE as being "evil".
Title: Re: The luna/eclipse tower and the sol/sonne/sun
Post by: Rolina on 07, August, 2011, 07:07:58 PM
I know, but I hate bad guys having no motives.  In GS, they always had motives.

Tell me, what are the motives of the Dark Duo?  So far, there are none, much like S&M in the first game - which is why I'm saying if the fourth game doesn't expand on them, I'm gonna be really disappointed.
Title: Re: The luna/eclipse tower and the sol/sonne/sun
Post by: Aile~♥ on 07, August, 2011, 07:17:44 PM
Probably had something to do with setting the stage for a military takeover by the Tuaparang. Unless there's something I'm missing?
Title: Re: The luna/eclipse tower and the sol/sonne/sun
Post by: Rolina on 07, August, 2011, 07:33:39 PM
Nope, there's nothing even hinting at their motives until the end, when Alex suggests a coup d'état.
Title: Re: The luna/eclipse tower and the sol/sonne/sun
Post by: Mion Sonozaki on 07, August, 2011, 07:58:13 PM
I thought the monsters of the eclipse don't go to darkened areas because they are dark, but because they lack sol energy? The Luna Tower absorbs SOL/light, not day.
Title: Re: The luna/eclipse tower and the sol/sonne/sun
Post by: Rolina on 07, August, 2011, 10:58:11 PM
That could be part of it, but it'd been mentioned several times that they get stronger at the dark.  It's why Isaac and Garet join you in the beginning - it got dark.  Because of that, the forest was more dangerous than usual.  Of course, that may not have been the only reason - the psynergy vortex was there, after all.  It could have an impact as well for all we know, but they'd have to do a damn good job explaining it to us, since one would think it'd effect the monsters as well.
Title: Re: The luna/eclipse tower and the sol/sonne/sun
Post by: Aile~♥ on 08, August, 2011, 04:07:56 PM
I thought the monsters in the forest got stronger at night as a feature of that particular forest.
Title: Re: The luna/eclipse tower and the sol/sonne/sun
Post by: Salanewt on 08, August, 2011, 06:04:39 PM
I am starting to think that Blados and Chalis might have been working towards freeing the Tuaparang people? My best guess.

As for their motives, remember when they asked if the Apollo Lens was to be pointed at Belinsk or Mt. Aleph? This might be a hint.
Title: Re: The luna/eclipse tower and the sol/sonne/sun
Post by: zman9000 on 08, August, 2011, 06:24:32 PM
Please expand on this hint then?
could be a few things:

1. make the golden sin stable
2. make the golden sun unstable
3. stop the vortexes
4. start the vortexes
5. create a golden sun in the tower

o wait... I'm thinking about this wrong (maby)
6. since it is light and kinda of fire power. (add the missing fire element to alex that he is missing to make him all powerful?)
7. fire it at the golden sun and add the missing fire power that is causing the vortexes?

ugg so many things they could use... they better not make the next game crappy!
Title: Re: The luna/eclipse tower and the sol/sonne/sun
Post by: Rolina on 08, August, 2011, 08:08:14 PM
Quote from: JamietheFlameUser on 08, August, 2011, 04:07:56 PM
I thought the monsters in the forest got stronger at night as a feature of that particular forest.
No, it's not just that forest.  If you pay attention to what they're saying, they're talking about monsters period, not just the ones in the forest.  They're not the only ones who mention this as well, IIRC Kraden says something about it later.

Quote from: zman9000
1. make the golden sin stable
2. make the golden sun unstable
REALLY?  Could you at least try?
Title: Re: The luna/eclipse tower and the sol/sonne/sun
Post by: Mastermind on 10, August, 2011, 08:20:37 AM
If you use spirit sense on Chalice when controlling Sveta at the end of the game, she thinks: "If we could get our hands on that ('that' being the umbra gear), we won't have to be afraid of the light anymore." ...or something to that effect.

Perhaps this fear of light could be a motive, at least for starting the eclipse. It still doesn't explain why they would end it, as they suggest they would have done "when the time [was] right."
Title: Re: The luna/eclipse tower and the sol/sonne/sun
Post by: Aile~♥ on 10, August, 2011, 10:39:02 PM
"When the time was right" would be after they'd found whatever they needed to find to protect them from the light. Since they can't stand too much light, they'd use the Eclipse as cover to allow them to conduct a search.
Title: Re: The luna/eclipse tower and the sol/sonne/sun
Post by: Durza on 18, August, 2011, 05:44:03 AM
I figured it was more that they'd stop the ecipse after using the Lens to hit something besides the Luna tower. But that doesn't explain why they wanted the Umbra gear, which they couldn't even wear.
Title: Re: The luna/eclipse tower and the sol/sonne/sun
Post by: jmillart on 19, August, 2011, 01:47:26 PM
Quote from: JamietheFlameUser on 07, August, 2011, 09:30:24 AM
But surely a mere lack of light wouldn't be enough to cause evil monsters to form out of the darkness? There was something worse than that in the Eclipse. It was spreading darkness, too, if you look at the animation, rather than just blocking light.

Just my two cents on the subject.

But yes, the Eclipse Tower was designed to absorb light. The Apollo Lens fills the tower immediately, causing it to shut down.

Actually you may be both right and wrong about that. The tower can only absorb and emanate light. The eclipse caused Dark Light as it were or it began emanating copies amounts of Dark Psynergy. I think the Apollo Lens not only created enough light to cancel out the darkness but to make the tower a force for good again as the people of Morgel seemed to have been effected by it by gaining Light Psynergy
Title: Re: The luna/eclipse tower and the sol/sonne/sun
Post by: Durza on 19, August, 2011, 05:43:48 PM
Is the tower still giving out light though, or was that just a side effect of the Apollo Lens?