Golden Sun Hacking Community

Golden Sun Resources => The Classic GS Editor => Topic started by: Luna_blade on 19, October, 2013, 01:47:21 PM

Title: Question about GS(TLA) hacking
Post by: Luna_blade on 19, October, 2013, 01:47:21 PM
This is my first post here and forgive me for being lazy and not looking up on these questions.

I'm planning to make or let other people make a golden sun hack which takes place before golden sun.
So i'm checking if it would be possible to hack, because I want it to feature some things which might unable to add.
I saw that TLA editor 0.5 beta was released, but does include a map editor?
Is it possible to edit the overworld? Thus making Angara accesible or expanding the borders of the map?
And the sprite of the continent map that opens when you press R?
16 is the number of heroes I want to be in the game (at the same time), is that possible?
I don't want that every character has 9 djinni's but 8. However 16*8= 128 and that that is 8*9= 72 so would it be possible to have 128 djinni's in the game?

For anyone interested in the story I could post what I have in this topic.
Title: Re: Question about GS(TLA) hacking
Post by: Daddy Poi's Oily Gorillas on 19, October, 2013, 03:37:16 PM
QuoteI saw that TLA editor 0.5 beta was released, but does include a map editor?
It doesn't include tilemap editing.
QuoteIs it possible to edit the overworld?
Yes and no. There's currently no way to edit using any of the avialable tools/editors as far as I know. And I believe it is compressed, so using a hex editor by itself isn't recommended either. (Unless you decompress/compress the data.)

QuoteThus making Angara accesible or expanding the borders of the map?
I am not sure of the limits on the World Map at the moment, but I wouldn't be surprised if you could somehow expand it...?

Quote16 is the number of heroes I want to be in the game (at the same time), is that possible?
Unfortunately, in order to do that, you would need to edit a lot of stuff. There's just simply not room in RAM for all the character data unless you some how move things around. (Character RAM data includes name, stats, psynergy, items, djinn, status effects...) There may be plenty of other things you may need to modify as well.

QuoteI don't want that every character has 9 djinni's but 8. However 16*8= 128 and that that is 8*9= 72 so would it be possible to have 128 djinni's in the game?
20 djinn slots an element, * 4 elements = 80. I'm pretty sure this too, will take some modifying as well. The good news is that 32 djinn of each element fits perfectly in character RAM...

QuoteFor anyone interested in the story I could post what I have in this topic.
Okay.
Title: Re: Question about GS(TLA) hacking
Post by: Luna_blade on 20, October, 2013, 02:57:56 AM
Thanks for the quick reply Teawater.

Hmmm, I if it would get too hard to hack the game, I could always make it with GM...

I have posted the general concept here:
http://forum.goldensunhacking.net/index.php?topic=2255.0 (http://forum.goldensunhacking.net/index.php?topic=2255.0)