Golden Sun Hacking Community

Golden Sun Games => General Golden Sun => Topic started by: Thunder-squall on 24, January, 2014, 11:47:58 PM

Title: puzzles in future games
Post by: Thunder-squall on 24, January, 2014, 11:47:58 PM
In Dark Dawn, you can  push blocks around, but only in pre-set grooves.  You can cause wind panels to twirl in the air, but you can't move them.  You can cause vines to grow, but you can't burn them away, or plant new vines.  These are all things which help keep puzzles under control, but are also things for which the players need to suspend their disbelief.  Are these 'unrealistic' stuff just things we've come to accept as players (i.e. that you don't slip off of ice columns when you hop over them), or do players want these puzzles to be 'more realistic?  If so, how? And I'm sure that 'realistic' isn't the right word.  Maybe 'free?'  'Less constrained?'  Has stuff like MineCraft and Terreria made players want different kinds of puzzles?

Or the puzzles only in the game to break the monotony of random battles, and don't have to be as impressive as stand-alone puzzle games today?
Title: Re: puzzles in future games
Post by: Daddy Poi's Oily Gorillas on 25, January, 2014, 06:17:47 PM
I think I like the art. (Not art as in just graphics, but art as in design techniques and other interesting stuff, etc.)
Title: Re: puzzles in future games
Post by: Raetah on 25, January, 2014, 06:31:57 PM
I would like to have harder puzzles, but to keep the game accesible to everyone and also i think that it would be good, dungeons need alternative routes, so if for example if you are stuck in one puzzle you can try to find an alternative way, though this may causes to miss better treasures or djinn in the hard and longer option, also players like me would actually explore any route possible, so this would make Golden Sun a more exploration-friendly game.
Title: Re: puzzles in future games
Post by: Thunder-squall on 25, January, 2014, 07:38:12 PM
Quote from: Raetah on 25, January, 2014, 06:31:57 PM
I would like to have harder puzzles, but to keep the game accesible to everyone and also i think that it would be good, dungeons need alternative routes, so if for example if you are stuck in one puzzle you can try to find an alternative way, though this may causes to miss better treasures or djinn in the hard and longer option, also players like me would actually explore any route possible, so this would make Golden Sun a more exploration-friendly game.

I've had the idea of letting the players switch between two different parties in the same game.  Therefore they may need to go through the same dungeon, but using different parties, and different psienergies.