Golden Sun Hacking Community

Golden Sun Games => Golden Sun: The Lost Age => Topic started by: Ehic on 11, October, 2009, 11:21:00 AM

Title: Hard Mode a let down
Post by: Ehic on 11, October, 2009, 11:21:00 AM
So I just started hard mode recently, and I'm disappointed. I know that it raises the attack and HP of enemies but the only difference I notice is longer boss battles?

After I clear this I will definately try Zach's patch.

Your opinions on Hard mode?
Title: Re: Hard Mode a let down
Post by: Zach on 11, October, 2009, 05:53:00 PM
Not hard enough, but it's fun when you do challenges like "Solos", "Nekkid", etc.
Title: Re: Hard Mode a let down
Post by: Aile~♥ on 11, October, 2009, 06:26:00 PM
"Solos"?
Title: Re: Hard Mode a let down
Post by: Zach on 11, October, 2009, 06:36:00 PM
I'm sorry, what i meant to say was you could do a Solo with any character multiple times (which is why I said Solos). Sorry if I confused any of you guys XD
Title: Re: Hard Mode a let down
Post by: Aile~♥ on 11, October, 2009, 06:41:00 PM
What do you mean by a Solo? Having only 1 character attack, and the rest use the Defend command?
Title: Re: Hard Mode a let down
Post by: Zach on 11, October, 2009, 06:42:00 PM
A solo is when you complete the game by using only 1 character (you have to kill off the other party members for it to be legit)
Title: Re: Hard Mode a let down
Post by: Ehic on 11, October, 2009, 06:49:00 PM
Whats a nekkid game? Original or no equipment?
Title: Re: Hard Mode a let down
Post by: Aile~♥ on 11, October, 2009, 06:52:00 PM
nekkid is no equipment.
Title: Re: Hard Mode a let down
Post by: Charon on 18, October, 2009, 05:33:00 PM
I can imagine that Zach's hard mode is very difficult XD

You can play it without certain normal procedures, such as not using money, playing without equipment/djinn, or hacking it to receive little or no EXP.
Title: Re: Hard Mode a let down
Post by: Rolina on 18, October, 2009, 05:59:00 PM
There's also the Inepts challenge.  I've posted it several times.  Only mandatory djinn are allowed to be obtained, and they MUST be on standby at all times.  NO psynergy, summons, or artifact equipment is allowed unless its mandatory for a battle (such as trident vs Poseidon), after which the artifact equipment MUST be removed.  Only puzzle solving psynergy may be used, and only when mandatory (no optional stuff allowed).

You are restricted to using generic, common equipment due to gameplay reasons (no unleashes allowed), your only healing can be from items, your only means of elemental damage from the attack items like Bramble Seed and the like.  NO, you cannot even use artifact armor, nor can you heal with psynergy outside of battle.

You're NOT an adept.  That's the point of the challenge.  You're only permitted to use field psynergy when you cannot progress without it, meaning if it's an optional dungeon and you need psynergy to get past a certain part, you can't get past it.

Attack, Defend, and Item are the only commands you can use, and attacking isn't broken due to the no-artifact equipment rule.  Artifact items, such as Potions, are okay, so long as they're single-use only type items.  Finally, your goal is to beat the game with as low of a level as possible.  Though it's not a low level challenge, anyone can just level up until it's no longer a challenge anymore, so that defeats the point of this being a challenge.
Title: Re: Hard Mode a let down
Post by: Zach on 18, October, 2009, 08:59:00 PM
oh yeah, don't know how I forgot about that challenge XD
Title: Re: Hard Mode a let down
Post by: Sajin on 23, October, 2009, 05:52:00 AM
Yes, Hard mode wasn't as hard as the name emplies.
I tried finishing hard mode without using any psynergy.It was indeed a challenge,but the problem is that the game loses it's charm without psynergy.
Also, Inept challenge?Looks interesting. I haven't played TLA for some time, maybe I'll try that challenge.
Title: Re: Hard Mode a let down
Post by: Rolina on 23, October, 2009, 08:35:00 AM
A no-psynergy run is easy as hell.  Remember how the attack command is broken?  That means that you're not going to be using a command you weren't going to use in the first place - this is ESPECIALLY true late game.
Title: Re: Hard Mode a let down
Post by: Sajin on 23, October, 2009, 09:23:00 AM
Ops, I meant a no psynergy AND no artifacts challenge. The attack comand isn't that broken whithout (bad spelled?) unleashes.
Title: Re: Hard Mode a let down
Post by: squizzy44 on 27, October, 2009, 12:17:00 AM
zach's patch was too hard, i died on the first enemy :(
Title: Re: Hard Mode a let down
Post by: Salanewt on 27, October, 2009, 01:46:00 PM
Well, I would have survived if Purple Felix did not "spill over" into the third scripted battle after Venus Lighthouse.

Have a nice day.
Title: Re: Hard Mode a let down
Post by: Zach on 28, October, 2009, 08:04:00 PM
Quote from: squizzy44zach's patch was too hard, i died on the first enemy :(
i explained how to get past the first 4 enemies in the description. Use the 4 oil drops I gave you <.<
Title: Re: Hard Mode a let down
Post by: zman9000 on 13, February, 2012, 12:10:56 PM
Has anyone worked on making the first GS harder? like you can clear it at like level 17 even if you don't skip any battles and get everything.... thats kinda... really really low.
while 35+ for the lost age. I'm starting to think i need more of a challenge.

if we could get the required level up to like 30 or more... it could be come a challenge.
but before i start another project... has anyone done this yet?   
Title: Re: Hard Mode a let down
Post by: Durza on 13, February, 2012, 03:21:20 PM
If you want a challenge, try an inept run where all the optional bosses (including Dullahan) must be done. Though Dullahan's actually one of the easiest when you're used to fighting without djinn. Valukar tended to kick some @#$% though.
Title: Re: Hard Mode a let down
Post by: zman9000 on 13, February, 2012, 03:46:27 PM
this is true and really hard in the lost age, but for the first game... i mean you don't really need anything other then swords and psynergy to beat it. Deadbeard is a pushover...
at least for the first game, I know I've mastered it because I know where everything is, every djinn, every sword, and all the little hidden items in all the houses...
I think I like the first game the most, but it might be time to move on... Deadbeard, no djinn... I've basically already did that... ugg
Title: Re: Hard Mode a let down
Post by: Rolina on 13, February, 2012, 05:42:01 PM
Quote from: Durza on 13, February, 2012, 03:21:20 PM
If you want a challenge, try an inept run where all the optional bosses (including Dullahan) must be done. Though Dullahan's actually one of the easiest when you're used to fighting without djinn. Valukar tended to kick some @#$% though.
...Um, you can't even reach Dully when doing an inepts run, you know.  One of the rules of the inepts run is that you go out of your way to have as few djinn as actually possible.  A TLA inepts run requires you to have a TBS inepts run for transfer data - meaning you'll have less than 20% of the djinn needed to unlock the area for Dully.
Title: Re: Hard Mode a let down
Post by: Durza on 13, February, 2012, 05:47:27 PM
... I might not have obeyed the rules to the letter, but I figured I'd already done an inept run the proper way, so why not try it against the super boss?
Title: Re: Hard Mode a let down
Post by: Griever on 18, February, 2012, 01:24:15 AM
If you guys still looking for hard mode version of GS1 then try the fallen star ... its a hard mode for GS1 with some changes .. nice to play.
Title: Re: Hard Mode a let down
Post by: NightXsenator on 29, August, 2012, 12:41:41 AM
 :fury: Hard mode was absolutely dissapointing. 125% of attack is not a serious gain... The only problems were with monsters in Osenia and Poseidon, but at the end only Dullahan was a real challenge - as always.
Title: Re: Hard Mode a let down
Post by: zman9000 on 06, November, 2012, 02:40:57 AM
Yet even Dullahan is easier at lower levels... like that level 5 party beating him in that one youtube video

Really the whole game needed better balance for hard mode to even have a good effect on how hard it was.