Golden Sun Hacking Community

Golden Sun Resources => Misc. GS Hacking => Topic started by: Clara Vita on 29, April, 2010, 01:42:05 AM

Title: Golden Sun: Viros Umbra - Another Difficulty Mod by Anemos Alchemist...
Post by: Clara Vita on 29, April, 2010, 01:42:05 AM
purge
Title: Re: Golden Sun: Viros Umbra - Another Difficulty Mod by Anemos Alchemist...
Post by: Atrius on 29, April, 2010, 01:54:05 AM
Why is the description so good here, but not on the download page, and why is there no link to the download page here?
Title: Re: Golden Sun: Viros Umbra - Another Difficulty Mod by Anemos Alchemist...
Post by: Clara Vita on 29, April, 2010, 02:08:33 PM
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Title: Re: Golden Sun: Viros Umbra - Another Difficulty Mod by Anemos Alchemist...
Post by: Rolina on 29, April, 2010, 04:26:55 PM
I can't wait until we can do more than difficulty mods.  I'm getting kinda burned out on them...
Title: Re: Golden Sun: Viros Umbra - Another Difficulty Mod by Anemos Alchemist...
Post by: Clara Vita on 29, April, 2010, 07:47:13 PM
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Title: Re: Golden Sun: Viros Umbra - Another Difficulty Mod by Anemos Alchemist...
Post by: Aile~♥ on 30, April, 2010, 11:38:55 PM
Screw difficulty mods, STRATEGY mods are where it's at!
Title: Re: Golden Sun: Viros Umbra - Another Difficulty Mod by Anemos Alchemist...
Post by: Rolina on 01, May, 2010, 09:10:43 PM
Strategy?  What strategy?  Those mods are just basically difficulty mods where the difficulty is that each boss requires a specific strategy to take down (or, at least, are supposed to).  They're just another version of difficulty hacks, at least in this version of the editor.
Title: Re: Golden Sun: Viros Umbra - Another Difficulty Mod by Anemos Alchemist...
Post by: Clara Vita on 01, May, 2010, 09:14:29 PM
purge
Title: Re: Golden Sun: Viros Umbra - Another Difficulty Mod by Anemos Alchemist...
Post by: Rolina on 01, May, 2010, 09:16:54 PM
If you want a true strategy mod, go make a GS hack of FFTA or Tactics Ogre.  Which, granted, would be AWESOME, but alas, would need a totally different editor.
Title: Re: Golden Sun: Viros Umbra - Another Difficulty Mod by Anemos Alchemist...
Post by: Aile~♥ on 01, May, 2010, 09:22:02 PM
You could, with the current tools available, pretty much redo the combat engine. It would still be turn-based, granted, but you could basically throw everything to the wall and rebuild the game. Don't like hundreds of HP? That's easy to fix. Want MORE hundreds of HP? You can do that too. Want to completely restructure Psynergy and PP costs? OK.

There's actually quite a lot you can do with that.
Title: Re: Golden Sun: Viros Umbra - Another Difficulty Mod by Anemos Alchemist...
Post by: Rolina on 01, May, 2010, 09:24:17 PM
That's what we call a Difficulty Hack, Jamie.
Title: Re: Golden Sun: Viros Umbra - Another Difficulty Mod by Anemos Alchemist...
Post by: Clara Vita on 01, May, 2010, 09:29:41 PM
purge
Title: Re: Golden Sun: Viros Umbra - Another Difficulty Mod by Anemos Alchemist...
Post by: Aile~♥ on 01, May, 2010, 09:31:00 PM
^ what Anemos said.
Title: Re: Golden Sun: Viros Umbra - Another Difficulty Mod by Anemos Alchemist...
Post by: Rolina on 03, May, 2010, 08:12:01 AM
Yeah, you've gotta use more than just "do more damage than they do to you" as a strategy.  But so long as it's only stats, classes/psys, and enemy groups that are edited, then it's more or less a difficulty hack.  Strategy Focused would be a sub-genre.

If you start adding things, THEN it changes.  But sadly, until Atrius fixes that critical bug he found in the editor, we can't do much of anything else sensibly. T-T
Title: Re: Golden Sun: Viros Umbra - Another Difficulty Mod by Anemos Alchemist...
Post by: Rolina on 06, August, 2010, 10:20:08 AM
Welcome to the forums.  Can you see why I hate these 'difficulty' mods yet?
Title: Re: Golden Sun: Viros Umbra - Another Difficulty Mod by Anemos Alchemist...
Post by: Hoopa on 06, August, 2010, 10:52:14 AM
Grinding is a good thing! I love grinding, it adds hours and hours to gameplay. It makes the game a lot easier too! You can just fly through any rpg after leveling up to like 20 before you even leave the first dungeon!
Title: Re: Golden Sun: Viros Umbra - Another Difficulty Mod by Anemos Alchemist...
Post by: Rolina on 06, August, 2010, 10:55:43 AM
You shouldn't have to grind for anything in the main story.  For optional content, HELL YES, grinding should be needed.  I say look to Disgaea for examples.  The main story is relatively easy.  The hardest enemy in the game?  I'm 100+ hours in, have several characters at level 9999, I've leveled up my weapons pretty nicely, and they've got loads of training into their skills.

Baal still kicks my @#$%.