Golden Sun Hacking Community

Golden Sun Games => Golden Sun: The Lost Age => Topic started by: Atrius on 11, October, 2008, 02:22:00 PM

Title: Hidden Data
Post by: Atrius on 11, October, 2008, 02:22:00 PM
It would probably be nice to have a list of things that were hidden among the rest of the data in The Lost Age that you can only see by hacking the game.

I'll update this list as needed.

Items
May add icons later

398: Divine Camisole - Shirt: Raises Defense and Luck
Price: 2700, Defense: 10
Is a rare item
Can be equipped by: Mia, Jenna, Sheba.
Luck +5

399: Herbed Shirt - Shirt: Reduces Defense
Price: 1900, Defense: 7
Is a rare item
Can be equipped by: Anyone
Use: Herb, Breaks when used.

401: Casual Shirt - Shirt: Restores HP & Raises DEF
Price: 50, Defense: 3
Is a rare item
Can be equipped by: Isaac, Garet, Ivan, Felix, Piers
HP recovery +5

405: Knight's Greave - Boots: Raise Defense & HP
Price: 2700, Defense: 8
Is a rare item
Can be equipped by: Anyone
Max HP +5

406: Silver Greave - Boots: Raise Defense & Luck
Price: 3800, Defense: 11
Is a rare item
Can be equipped by: Anyone
Luck +4

407: Ninja Sandals - Boots: Raise Defense & Evade
Price: 2000, Defense: 5
Is a rare item
Can be equipped by: Anyone
Critical Hits +15


411: Aroma Ring - Ring: Restores 100 HP to all allies
Price: 2300
Is a rare item
Can be equipped by: Anyone
Use: Healing Aura, breaks when used

412: Rainbow Ring - Ring: Deludes multiple enemies
Price: 900
Is a rare item
Can be equipped by: Anyone
Use: Delude, breaks when used

413: Soul Ring - Ring: Use to raise a downed ally
Price: 1800
Is a rare item
Can be equipped by: Anyone
Use: Revive, breaks when used


450: Signal Whistle - ??? (Technically this item does appear in the game since Briggs uses it, but the player can't get it)
Use: Clarion Cry, Single-Use



Sprites/Characters
217 (http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Sprite217.gif) An unidentified female elf.  This character has a full NPC sprite set.

220 (http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Sprite220.gif) Because this character so closely resembles early official art of Link from The Legend of Zelda series (http://img.photobucket.com/albums/v698/AtriusV/Random%20Screens/1_thumb_link.gif), it is believed to be a hidden cameo of him. This character has a full NPC sprite set.

222 (http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Sprite222.gif) An unidentified small/child elf. This character has a full NPC sprite set.

533 (http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/UnusedMonster_1.gif) An unused enemy, has a full sprite set.

541 (http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/UnusedMonster_2.gif) An unused enemy, has a full sprite set.


Also several characters from the original Golden Sun are among the game's sprite collection despite not actually appearing in the game, these include:
058 - Iodem
065 - Garet's Mother
066 - Dora
067 - Sean
068 - Ouranos
069 - Garet's Brother
070 - Garet's Sister
197 - Garet's Grandfather/The Mayor of Vale
242 - Captain of the ship to Tolbi
344 - Unnamed warrior on the ship to Tolbi
345 - The ship to Tolbi's world map sprites

621 - Altin Statue's battle sprites
625 - Tornado Lizard's battle sprites
628 - Toadonpa's battle sprites
631-632 - Kraken's battle sprites
633 - Saturos' battle sprites
634 - Menardi's battle sprites
635 - Young Isaac's battle sprites
636 - Tret's battle sprites
637 - Young Garet's battle sprites
638-639 - Fusion Dragon's battle sprites



Psynergy/Abilities

129 - Reflect
A Psynergy usable in battle.  No apparent use has been found.

155 - Ma???? (Magnet)
A Psynergy usable outside of battle, a ring appears around the player which dissipates after a few seconds.  Can be used in Psynergy Test 2 Debug Room to mess with a pile of rope.
The ability may cause transitions between locations, and menus to become glitchy.
(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/PsyMagnet.png)

157 - A?? (Arrow)
A Psynergy usable outside of battle, a bow appears in front of the player, and shoots an arrow which sticks in NPCs, and other objects.  Can be used in Psynergy Test Debug Room to light a torch, and annoy Kraden.
The ability appears glitchy sometimes since it ignores the height-map, and thus may appear at the wrong elevation.
(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/PsyArrow.gif)

298 - Aurora Field
A Psynergy usable in battle.  Fully heals & revives your party.


I'm probably missing a lot of stuff, so feel free to let me know if you find anything else.  Also let me know if any of that stuff actual does appear somewhere in The Lost Age.

This post has been edited by Atrius on Oct 27 2008, 09:57 AM
Title: Hidden Data
Post by: MaxiPower on 18, October, 2008, 02:30:00 PM
Quote from: jdmj90 on 19, October, 2008, 01:09:00 AMThere is also more djinn than can be found in the game. I wonder what moves they give the adepts?
seriously ?...  cool

i know theres other psyngery as can be seen in this video
Title: Hidden Data
Post by: Atrius on 18, October, 2008, 03:58:00 PM
You mean this video (http://www.youtube.com/watch?v=ZqJwdYzeF6A) right?
Title: Hidden Data
Post by: Matrim on 19, October, 2008, 01:09:00 AM
There is also more djinn than can be found in the game. I wonder what moves they give the adepts?
Title: Hidden Data
Post by: MaxiPower on 22, October, 2008, 06:07:00 PM
Quote from: Atrius on 18, October, 2008, 03:58:00 PMYou mean this video (http://www.youtube.com/watch?v=ZqJwdYzeF6A) right?
oops lol yup thats the video
Title: Hidden Data
Post by: Atrius on 24, October, 2008, 11:17:00 AM
Heh, I took them into the Psynergy Test debug rooms.  The Magic Circle one messes with a pile rope in the second test room, and Arrow can be used in the first one to light a torch & annoy Kraden.

I'm working on a video to upload to YouTube right now.

Edit: Thar she blows! (http://www.youtube.com/watch?v=al5ulHmbwwQ)

This post has been edited by Atrius on Oct 24 2008, 12:24 PM
Title: Hidden Data
Post by: weckar on 24, October, 2008, 02:24:00 PM
If we ever get to map hacks, these two psynergies may turn out to be very interesting, especially 'arrow' (definately the first text edit I'll make is rename that to either arrow or something along those lines). Was it tested if blaze affects that torch at all?
Title: Hidden Data
Post by: Atrius on 24, October, 2008, 03:10:00 PM
There's no fire close enough to torch use blaze on it, and it doesn't work on the torch itself either.  Since you mentioned it though, I thought I ought to try it on the fire beside Kraden.

(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/BlazeKraden_0.png) (http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/BlazeKraden_1.png)

If you use it below the fire after that, he yells "yARG!" and runs back to the right side of it    
Title: Hidden Data
Post by: weckar on 24, October, 2008, 04:17:00 PM
After an intense manual search, I can't even find that text in the text viewer... odd, makes you think they put debug data somewhere else?
Title: Hidden Data
Post by: Atrius on 24, October, 2008, 05:23:00 PM
They're indexes 5485-5487.
Title: Hidden Data
Post by: weckar on 24, October, 2008, 05:55:00 PM
oh, right.
See? we need that search function  
Title: Hidden Data
Post by: Rolina on 25, October, 2008, 12:32:00 PM
Well, I guess it's just a matter of waiting until the eventual update of the editor.  From the looks of it, he's finished the search function...
Title: Hidden Data
Post by: Atrius on 26, October, 2008, 11:14:00 AM
Yeah, the search function works great.  It's a kinda slow on the text viewer, but what do you expect with it having to decompress and check over 12000 strings individually?

I still have to make a version of it for the Enemy Group Editor's list, since it works a bit differently than the other lists.
Title: Hidden Data
Post by: Rolina on 26, October, 2008, 11:59:00 PM
Ah.  Good luck!  We look forward to it!

By the way, I've heard Magic Circle being called Magnet before.  You SURE it's magic circle?  

Quote from: ]Ma???? (Ma[gu-ne-t-to) / Magnet

And apparently, reflect was supposed to reflect psynergy.  Anyone test it to see if it worked?
Title: Hidden Data
Post by: Atrius on 27, October, 2008, 10:56:00 AM
I've heard both, so I wasn't sure.  Someone said in the Japanese version the name translated to Magic Circle instead of just being something like Ma????.

I just checked myself, and turns out it's a single Japanese symbol followed by four question marks, so probably about the same as the English version.  So yeah... With Magnet being the more popular name, and the icon looking like a Magnet anyway I should probably change that.
Title: Hidden Data
Post by: weckar on 27, October, 2008, 11:18:00 AM
There are a few sprites that I think aren't used in the game.

374
411
440
442
443
446
449
453
607
608

Title: Hidden Data
Post by: Rolina on 27, October, 2008, 11:35:00 PM
By the way, is Battle Psynergy sprites stored in a separate location, or did I just miss them?  I saw overworld sprites, character battle sprites, enemy battle sprites, summon sprites, and status effect sprites, but...

And is it just me, or are there... 5 elemental lighthouse sprites?

440 is Kolima
442 is Xian, I think
443 is Fushin Temple
446 is the barrier from GS1
449 is Hammet's Caravan
453 is the port to cross the Karagol sea
607 is ...a VERMIN.  How'd you not know that?
608 is a Mad Mushroom.

All of those are from GS1.


Dunno about 374 or 411, though.
Title: Hidden Data
Post by: Atrius on 27, October, 2008, 11:45:00 PM
I have several things listed that don't appear in TLA that were in GS1.

374 - Appears as part of the puzzle in The Great Gabomba's head.
411 - Interesting... A giant placeholder for the red spinning thing in text boxes, or the target selection cursor in battle perhaps?


Most battle graphics are stored in a separate location, yes.
Title: Hidden Data
Post by: Rolina on 28, October, 2008, 12:39:00 AM
Ah, I see.  That's good to know, I guess.

I'm still curious as to why there's 5 lighthouses...  I'll list the numbers, and please correct me if I'm wrong...

445 - Mercury
452 - Jupiter
477 - Alt Jupiter?
478 - Venus?
479 - Mars?
Title: Hidden Data
Post by: Atrius on 28, October, 2008, 12:51:00 AM
Actually it's:

445: Mercury
452: Venus
477: Jupiter
478: Mars

So 479 is the odd one out.
Title: Hidden Data
Post by: Rolina on 28, October, 2008, 01:03:00 PM
Ah, so 452 uses pallet swap 5?
And 478 uses pallet swap 2?

I wonder what the 5th one was for?  
Title: Hidden Data
Post by: Atrius on 28, October, 2008, 01:06:00 PM
Neither of them use palette swaps, Venus Lighthouse is actually purple in-game for some reason.
Title: Hidden Data
Post by: MaxiPower on 11, November, 2008, 03:01:00 PM
Quote from: Atrius on 28, October, 2008, 01:06:00 PMNeither of them use palette swaps, Venus Lighthouse is actually purple in-game for some reason.
when the penisule breaks away i beleive the lighthouse changes flashes and the colour changes
Title: Hidden Data
Post by: Rolina on 11, November, 2008, 10:15:00 PM
That's what pallet swaps are for, though, when you have some kind of affect, such as psynergy or something.

Maybe one of them is the model lighthouse in the Venus Lighthouse?  Or is that an Exact replica?
Title: Hidden Data
Post by: Matrim on 11, November, 2008, 10:16:00 PM
Its also strange that all the lighthouses have 3 animations but they do nothing.

They also so fo the statues from Sol Sanctum and the prolougue 252-256

283 is the barriers that form that they never explain in Kolima
303 is the murcury beacon
318 is in the venus lighthouse in a place you don't visit that had a chest you could find by reveal
330 is the door in the lighthouse ruins
336 is from one of the puzzles in venus lighthouse
346 is an odd sunken boat

433 is not new but its floating ijema peninsukla
438-455 are sprite from GS1 mostly towns, the barricade, adn the two lighthouses
488 is all the emotion bubbles
638-639 i think is the fusion dragon
642-663 are the summons
664-666 are odd things
Suprisingly enough the elemental star sprites aren't here
Title: Hidden Data
Post by: Rolina on 12, November, 2008, 09:24:00 AM
664 is the Trident...
665 is the Full Moon at Garoh...  I think...
Dunno WHAT 666 is...

Odd, in the Emotion bubbles, it doesn't have that Multi-Question Mark 'Puzzled' emotion bubble thingy...


Aren't the other Beacons supposed to be visible?  Did they just use a palette swap?

Elemental Star Sprites?  Wouldn't those be part of the Item Sprites?  NONE of the item sprites are there, for that matter.  Must be stored in a different location, like the Battle effect sprites
Title: Hidden Data
Post by: Atrius on 12, November, 2008, 10:04:00 AM
346 is used at the beginning of the game for Saturos & Menardi's ship.


665 is the meteor for Megiddo
666 is... Dunno, maybe something for another attack effect?


For the 'puzzled' emotion, don't they just use the regular question mark one multiple times at odd angles?


Yes, they just use palette swaps for the other beacons.


Item icons have their own separate location.

I did manage to find where the battle effect graphics are.  They're mixed into a huge array with a bunch of different random data at the end of the ROM file (Which also includes the 8x8 font, tilesets, palettes, and all other data for the world map/towns/e.t.c., enemy battle sprites which use an extra layer of compression, and likely many other things I have yet to identify)  The bad news is that it looks like the visual effects for abilities are GBA assembly code, and as such, very hard to edit.  On top of it, it seems like all the information I need to properly read the graphics that make up the effects is programmed into the code. >_<
Title: Hidden Data
Post by: Rolina on 12, November, 2008, 10:23:00 AM
Ouch.  We wish you luck.  Anything we can do to help out?
Title: Hidden Data
Post by: Atrius on 05, February, 2009, 08:56:00 AM
(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/GSTLA_Portraits.png)

*Points at Alex's portraits, both of them*

And why the heck is one usurping Pier's rightful slot?  That one is in the same place in the original Golden Suns portrait list too, while Pier's portrait is absent.
Title: Hidden Data
Post by: MaxiPower on 05, February, 2009, 01:35:00 PM
Quote from: Atrius on 05, February, 2009, 08:56:00 AM(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/GSTLA_Portraits.png)

*Points at Alex's portraits, both of them*

And why the heck is one usurping Pier's rightful slot?  That one is in the same place in the original Golden Suns portrait list too, while Pier's portrait is absent.
The one in Piers slot looks younger, maybe they left a part of the story out (like a minor flash back)

or maybe he was planned to be the other character before Piers.

either way Piers ftw.

If anything down the line it could be useful to have a younger looking one... dun dun dun
Title: Hidden Data
Post by: Holy on 05, February, 2009, 04:46:00 PM
I think the one on Piers slot is Alex, same hairstyle, same face direction,
its not strange? Maybe they thought on the start to have Alex as the 4
Title: Hidden Data
Post by: Nicktallica on 05, February, 2009, 07:34:00 PM
I sort of agree with this because, in the Elemental Star room, Alex traveled with Felix, Saturos, Menardi, Jenna, and Kraden. And then in the start of Golden Sun: TLA, You are still with Alex. I think maybe they still thought of Alex being in the party until after Daila. That's what I think at least.
Title: Hidden Data
Post by: Charon on 06, February, 2009, 06:58:00 PM
It would be a little odd starting off with all 4 adept types though... In GS1 you started with 2, got the 3rd pretty quickly and then waited a while to get the 4th. It wouldn't make sense to have all 4 in the second game accessible so early.

And Alex makes a wonderful villan. =D
Title: Hidden Data
Post by: Salanewt on 14, June, 2009, 12:03:00 PM
If you look at the two portraits of Alex, it looks like the upper one might have been the beta face, I think. There is less shading, and the hair is more highlighted.
Maybe they kept the list from the first Golden Sun, but added some characters, including Peirs.

Atrius, I noticed that there is a scroll bar. Due to curiousity, I was wondering if you could please show us some more faces?

I am only asking because in the image that you showed us, Saturos and Menardi's portraits are shown.

EDIT: I know what 411 is...

Quote411 - Interesting... A giant placeholder for the red spinning thing in text boxes, or the target selection cursor in battle perhaps?

In the Great Gabomba's head, when you have to pound the squares back into the holes, the green cursors point to the hole, to give it the illusion os a stake going into the ground. The dark square is not shown though because the energy track squares go there.

Have a nice day.
:MercurySet:

This post has been edited by Salanewt on Jun 18 2009, 01:12 PM
Title: Hidden Data
Post by: Mercury Adept on 20, June, 2009, 11:36:00 PM
@ First post of the topic:
O_O Unused enemies? I want to see them in battle!

This post has been edited by Mercury Adept on Jun 20 2009, 10:37 PM
Title: Hidden Data
Post by: Salanewt on 21, June, 2009, 11:02:00 PM
Oh yeah, I would also like to know that, anyway... Has anyone else discovered any unknown animations? I think 411 has been solved, but are there any others? I might find out tomorrow, but the editor is on my mom's computer.

Oh yeah, I will be able to help more often soon, since my mom might be getting me a new computer either this week or the next. Anyway...

Have a nice day.
:MercurySet:  
Title: Re: Hidden Data
Post by: SSBMX on 29, December, 2010, 03:43:23 PM
Some of this stuff is in dark dawn  :!:
Title: Re: Hidden Data
Post by: Charon on 31, December, 2010, 01:43:24 PM
Yeah, I noticed that a lot of monsters that previously had unused third forms were in Dark Dawn, like Weird Nymph and White Wolf. Although White Wolf is actually white this time... not purple XD
Title: Re: Hidden Data
Post by: jmillart on 09, September, 2011, 10:52:54 AM
Very nice! I wonder if I could mess with the magnet (MA) psynergy to make it have an effect?
Title: Re: Hidden Data
Post by: Rolina on 09, September, 2011, 03:12:40 PM
Quote from: Charon the Ferryman on 31, December, 2010, 01:43:24 PM
Yeah, I noticed that a lot of monsters that previously had unused third forms were in Dark Dawn, like Weird Nymph and White Wolf. Although White Wolf is actually white this time... not purple XD
I'm of the belief that the original White Wolf was supposed to be Wight Wolf - it'd be an undead wolf, basically.  That would explain the purple color.

Since it wasn't used, they just went ahead with White and called it a day.
Title: Re: Hidden Data
Post by: Charon on 09, September, 2011, 05:53:42 PM
Besides, white wolves are pretty ghastly anyhow, so it still (kinda) goes with that undead theme.

Or they're Shiro. Or Amaterasu.
Title: Re: Hidden Data
Post by: ThanatosTheDark on 09, September, 2011, 11:29:57 PM
How about editing the kirin sprite so that you summon ameratsu?
Title: Re: Hidden Data
Post by: Knight of Purgatory on 10, September, 2011, 05:38:09 AM
@kingzane: nice idea! i had the idea in my brain for quite some time but it'll probably be a while for this to happen via editor
Title: Re: Hidden Data
Post by: ThanatosTheDark on 10, September, 2011, 07:43:11 AM
I'm guessing that the unknown girl portrait could have been zelda if there was a link sprite...think about it, can't have link without zelda.

Are there any hidden buildings or town sprites because I would like to create my own towns and stuff.
Title: Re: Hidden Data
Post by: d@n on 09, August, 2013, 10:16:27 PM
In the Link Lobby, there is an Old man that asks you for a number, you select from like 1-99 or something. When you choose a number, the party is set with predestined circumstances (e.g. the amount of djinnis, party members, items, etc). Seems to be a debug feature. If you choose too high of a number, its says something like "not xlated, call ken(i think this is an index errror in diablo 2, I forget)." You need to use Atrius' editor to move him somewhere where you can speak to him.
Title: Re: Hidden Data
Post by: Daddy Poi's Oily Gorillas on 10, August, 2013, 05:52:23 AM
First off, the number goes from 0-93.


You don't need to use Atrius's editor if you use the Debug Mode.

For reference, those wanting to enable the debug mode should use these:
03001F54:01 (For GS1)
03001238:01 (For GS2)

Hold B and press Start to open up the Warp Menu.

190:0 should bring you to the Link Lobby in GS1.
312:0 should bring you to the Link Lobby in GS2.

0 is usually used to remove the boundaries, I think.

With the debug mode, you walk through walls by holding the "L" button to reach the old man.


And now I shall dive into the code to figure out how this works.
Note to self:
02008E10 (GS1)
02008E4C (GS2)


Ah. That must be related to the Party Setup database in Battle Mechanics I found a long time ago. Thank you for posting that! The party setups only set up your party, levels, djinn (by element), items, and psynergy.
Title: Re: Hidden Data
Post by: d@n on 10, August, 2013, 09:13:38 PM
Quote from: Teawater on 10, August, 2013, 05:52:23 AM
First off, the number goes from 0-93.


You don't need to use Atrius's editor if you use the Debug Mode.

For reference, those wanting to enable the debug mode should use these:
03001F54:01 (For GS1)
03001238:01 (For GS2)

Hold B and press Start to open up the Warp Menu.

190:0 should bring you to the Link Lobby in GS1.
312:0 should bring you to the Link Lobby in GS2.

0 is usually used to remove the boundaries, I think.

With the debug mode, you walk through walls by holding the "L" button to reach the old man.


And now I shall dive into the code to figure out how this works.
Note to self:
02008E10 (GS1)
02008E4C (GS2)


Ah. That must be related to the Party Setup database in Battle Mechanics I found a long time ago. Thank you for posting that! The party setups only set up your party, levels, djinn (by element), items, and psynergy.

Yeah I should've mentioned that you could use the walk thru walls code,  haha. And no prob at all.