Golden Sun Hacking Community

Golden Sun Resources => Misc. GS Hacking => Topic started by: Aile~♥ on 05, July, 2011, 04:09:28 PM

Title: The Custom Boss Thread
Post by: Aile~♥ on 05, July, 2011, 04:09:28 PM
Post vids or download links (patches + savestates) of your custom bosses here!

Efreet

http://s864.photobucket.com/albums/ab202/FlameUser64/?action=view&current=VSEfreettake1.mp4

Anti-Adept Moapa:

http://s864.photobucket.com/albums/ab202/FlameUser64/?action=view&current=TrialRoadVsMoapa.mp4

http://s864.photobucket.com/albums/ab202/FlameUser64/?action=view&current=TrialRoadVsMoapaTake3.mp4

Aqua Hydra (Aqua Rock bonus boss)

http://s864.photobucket.com/albums/ab202/FlameUser64/?action=view&current=VsAquaHydraTestVid.mp4

I'll try to get vids of Sylph, Gnome, Undine, and Ghost Mind up later.

P.S. We need to get some photobucket video tags here, Charon!
Title: Re: The Custom Boss Thread
Post by: Salanewt on 05, July, 2011, 05:51:12 PM
I do have difficult versions of some of the original bosses, but it would be too hard to beat them because of what I have done to the characters since then. Then again, I could use the Disco Sun patch on a clean game to get those bosses back.

As for bosses themselves, are pictures and stat tables/summaries acceptable? I wouldn't mind posting some of the information that I do have, in case I never added these bosses to Disco Sun until after v0.2.
Title: Re: The Custom Boss Thread
Post by: Aile~♥ on 05, July, 2011, 05:54:34 PM
Pictures and stat tables? Sure, go ahead.

But seeing them in action is much more fun!
Title: Re: The Custom Boss Thread
Post by: Salanewt on 05, July, 2011, 06:27:34 PM
Cool, thanks, and I agree. Anyway, my revamped Aqua Hydra's stats (the Disco Sun v0.2 Aqua Hydra):

(http://i856.photobucket.com/albums/ab125/Salanewt/DiscoSun02AquaHydra.png)

It used to have two turns, but it was pretty much impossible to beat without a major amount of grinding. I will see if I can get a savestate up later, as it turns out that this boss did make it onto the 0.2 patch before I stopped working on that hack. I think I will start working on it again though...

Edit: Please note, this hack was being worked on before text editing could be done with the editor. As such, the name would probably have been different.
Title: Re: The Custom Boss Thread
Post by: leaf on 05, July, 2011, 09:35:05 PM
If anyone wants to challenge themselves, try some of these out. I'll guarantee you that all of them are possible, even though Djarl and the Cursed Statue may seem impossible at first. Those two are meant to be puzzle bosses. The Doom Dragon is only changed in the first and second forms, and was meant to simulate another idea I had for a two-part boss fight, but it really needs a cutscene between them where all djinn get put into recovery. For now, you can fight it as an improved Doom Dragon fight.

76:1 King Scorpion (Tager)
302:3 Star Magician (Djarl)
16:1 Chestbeaters (Cursed Statue)
297:1 Doom Dragon

The numbers correspond to the room number when using the debug warp menu. Access by pressing B+start with the code 03001238:01 active. Note that for the King Scorpion/Tager, you won't get a chance to prep your party if you go straight to that location. Also, it seems that the Star Magician's balls are hardcoded into his fight, so I had to take a creative solution to deal with that. Just treat that fight as if they aren't there.

I've included the ips and a battery file. These bosses are meant to be fought with a lv40 party, but there are no restrictions on equipment - as long as it's possible in the normal game. I've included several equipment choices as is, but you may want to add in some other stuff using the TLA savegame editor (http://forum.goldensunhacking.net/index.php?topic=823.0). Just no ninja sandals, divine camisole, etc. Only one sol blade. You know the deal. You can have limitless equipment from drops and forging.

Oh yeah, and for the people who try this, when you figure out how to beat Djarl and the Cursed Statue, could you please keep quiet about it until everyone's gotten a chance to try that wants to? Some of you will get it almost immediately, while others might take a bit longer. I'd like to let everyone have that experience of figuring it out on their own. ;)

edit: Made a slight fix to the cursed statue.
Title: Re: The Custom Boss Thread
Post by: Aile~♥ on 06, July, 2011, 01:50:57 PM
Just lost to Tager. Completely invincible. That is all.

Am liking the Doom Dragon fight, though. 'cept you're forced into spamming guard Djinn if you want to even have a chance.
Title: Re: The Custom Boss Thread
Post by: leaf on 06, July, 2011, 02:56:10 PM
Invincible? Nah. But he does do REAL SOVIET DAMAGE! (http://www.youtube.com/watch?v=Yp8KOM2zw98) If you're having trouble, try a new strategy. He's actually easier than Djarl, imo. All of these bosses are definitely beatable, though.

I'm pretty sure doom dragon is beatable without resorting to barrier spam, although there may be points where you're definitively placed on the defensive and need to focus on recouping.
Title: Re: The Custom Boss Thread
Post by: Aile~♥ on 06, July, 2011, 03:27:36 PM
REAL SOVIET DAMAGE! ...um, wut.

BTW, in the fight against Doom Dragon, Eddy is your friend.
Title: Re: The Custom Boss Thread
Post by: Hoopa on 06, July, 2011, 04:18:48 PM
All of the bosses aren't too bad once you figure out how to fight them. Except Djarl. Toxic flow... is a major pain.
Title: Re: The Custom Boss Thread
Post by: Aile~♥ on 06, July, 2011, 05:10:17 PM
I'm presently working on a puzzle boss to replace Briggs (needed the Sea Fighter and Clarion Cry to make Efreet). It's called the Spooky Specter.

I'm also working on rebalancing Efreet to work with one of my other hacks (in which you don't get any class changes). Problem is, he's just too powerful right now! He two-hit KO'd the entire party except Jenna!

Only, I can't work on them right NOW cause I'm stuck using a Mac.
Title: Re: The Custom Boss Thread
Post by: Rolina on 07, July, 2011, 09:15:16 AM
@Cursed Statue:

Okay, first - forcing the use of djinn isn't making something hard - it's called bad game design.  Puzzle boss or not, it shouldn't EVER be doing 3K+ damage.  Forcing someone to constantly spam djinn may fit with your play style, sure - I bet you think it's easy.  But for most of us?  Not so much.  Furthermore, it's long been understood that Djinn Storm is naught but artificial difficulty.  Unless the whole point of the fight is a battle at greatly depleted power, you should never be going higher than Djinn Blast.

The point of a puzzle boss is that it's cripplingly hard if you fight normal, stupidly easy if you know the trick.  By forcing even the best of barrier djinn to drop damage down to the 300s, you proved that your cursed statue idea kinda fails.  A puzzle boss should still be beatable on normal mode even if you're not using the One Strategy to Rule Them All - it's not until Hard or Insane difficulties that you should be absolutely forced to use one strategy or die.  Instead, you decided to make it impossible or a joke - that's not good game design, leaf.  That's far from it, to be honest.  This kind of thing may amuse you, you may think it's funny, but the problem is that you're not representative of the average player.  To force a strategy in this way is not something I condone.  Instead, weaken it so that the party can still survive a hit... on normal mode.

As I said, it's not until at least hard mode that you should force strategies.  Double Pure Wish SHOULD have been able to save someone there.  Dealing 1.5x max possible HP cap, on the other hand, is what we call a dick move.  It's something you don't do.



@Tager:

Again, stop forcing the use of djinn.  You're catering only to your own personal play style.  That is not a way to make a game, leaf.  That's a way to piss people off.  You're forcing people to adopt your own personal djinn-heavy play style.  While Djinn should be a factor, they shouldn't be THE factor, leaf.  You may think it's a fun hard boss.  I THINK IT'S BORING.  I'm guessing the next two are going to be just as predictable as this one.  I mean, hell.  I used the same damn pattern over a 3 turn cycle until the guy dropped dead.  Surely you can do better than this, Leaf.  Hell, I actually got it down to a mere 2 turn cycle...  Repeating ad nauseum...

If you force djinn, your force their abuse.  And then everything is piss easy and boring.


@Djarl:

STOP IT STOP IT STOP IT!  Same djinn heavy strategy!  SAME GOD DAMNED STRATEGY!  I had to change ONE part of my strategy to account for his gimmick, other than that, you continue to force djinn to ridiculous levels.  It's not fun leaf.  It's boring when I have to do the same thing over and over again.  I'm not even going to bother with the doom dragon - I'm just going to bed.  I doubt I'll be missing out on much, after all.
Title: Re: The Custom Boss Thread
Post by: Aile~♥ on 07, July, 2011, 11:20:32 AM
Forcing the use of Djinn works to an extent. For example, were you to port my Ghost Mind boss into regular GS, you'd never get past it without Petra and Ground. Even in my hack, it takes Mud to make possible to consistently hit the boss. But there's a difference between forcing the use of Djinn and forcing the abuse of Djinn.

If you want a PROPER puzzle boss, it's not about forcing repetitive use of Djinn as much as it is about forcing the use of the right Djinn or status effect at the right time.
Title: Re: The Custom Boss Thread
Post by: leaf on 07, July, 2011, 04:03:54 PM
@Role: Sorry if you didn't enjoy them, but did you ever stop to consider that maybe I'm not designing these bosses for "normal" mode? The cursed statue has 999 atk. You aren't playing normal mode; you're playing a pre-rendered hard mode. If you figured out the trick, djinn storm should never be an issue. Djinn storm is actually there to stop a very specific strategy from working.

Oh yeah... and ask hoopa how he beat these bosses. He didn't need to use barrier djinn at all. The cursed statue and djarl fights are the only ones that explicitly require djinn to win, but none of them require barrier djinn. Barrier djinn are probably the easiest way to win, but if that's too boring for you, try fighting without them.

edit: Just noticed I never replied to this.

Quote from: JamietheFlameUser on 06, July, 2011, 03:27:36 PM
REAL SOVIET DAMAGE! ...um, wut.
Just in case you didn't notice, that wasn't an underline when I said that; it was a link to a youtube vid explaining the reference =p