Golden Sun Hacking Community

General Hacking => Project List => Topic started by: Rolina on 04, August, 2011, 09:06:06 AM

Title: SuikoSun (working title)
Post by: Rolina on 04, August, 2011, 09:06:06 AM
So me and charon were talking earlier about making a Suikoden game using the GS engine.  Obviously it's gonna be quite quite an undertaking, and will probably push the editor to its limits, but I'm sure we could (probably) pull it off.  Apart from the obvious issues (108+ character portraits... can that many even fit?), we've gotten a few ideas of how to pull it off.  I'll post some of the ideas I've had, and I'm sure Charon will post her own.  (You know, it'd be nice to have that green bullet for things like this...)

My ideas...

AbilityCBASTargetEffect
Fire Boost2%4%8%16%SelfFire Element Damage Boost
Fire Force1%2%4%8%All AlliesFire Element Damage Boost
Fire Resist2%4%8%16%SelfFire Element Damage Reduction
Fire Ward1%2%4%8%All AlliesFire Element Damage Reduction
Fire Focus2%4%8%16%One EnemyChance to inflict "Inflamed" per turn
Fire Field1%2%4%8%All EnemiesChance to inflict "Inflamed" per turn
Fire Volley2%4%8%16%7 EnemiesChance for effect (fire damage)
Water Boost2%4%8%16%SelfWater Element Damage Boost
Water Force1%2%4%8%All AlliesWater Element Damage Boost
Water Resist2%4%8%16%SelfWater Element Damage Reduction
Water Ward1%2%4%8%All AlliesWater Element Damage Reduction
Water Focus2%4%8%16%One EnemyChance to inflict "Frost" per turn
Water Field1%2%4%8%All EnemiesChance to inflict "Frost" per turn
Water Volley2%4%8%16%3 EnemiesChance for effect (water damage)
Water Support2%4%6%8%All alliesHP Regen per turn
Wind Boost2%4%8%16%SelfWind Element Damage Boost
Wind Force1%2%4%8%All AlliesWind Element Damage Boost
Wind Resist2%4%8%16%SelfWind Element Damage Reduction
Wind Ward1%2%4%8%All AlliesWind Element Damage Reduction
Wind Focus2%4%8%16%One EnemyChance to inflict "Gust" per turn
Wind Field1%2%4%8%All EnemiesChance to inflict "Gust" per turn
Wind Volley2%4%8%16%3 EnemiesChance for effect (Wind damage)
Wind Support8%16%32%64%One AllyChance for Ailment Recovery per turn
Earth Boost2%4%8%16%SelfEarth Element Damage Boost
Earth Force1%2%4%8%All AlliesEarth Element Damage Boost
Earth Resist2%4%8%16%SelfEarth Element Damage Reduction
Earth Ward1%2%4%8%All AlliesEarth Element Damage Reduction
Earth Focus2%4%8%16%One EnemyChance to inflict "Dust" per turn
Earth Field1%2%4%8%All EnemiesChance to inflict "Dust" per turn
Earth Volley2%4%8%16%3 EnemiesChance for effect (earth damage)
Earth Support2%4%8%16%All alliesChance to apply barrier (25%) per turn
Lightning Boost2%4%8%16%SelfLightning Element Damage Boost
Lightning Force1%2%4%8%All AlliesLightning Element Damage Boost
Lightning Resist2%4%8%16%SelfLightning Element Damage Reduction
Lightning Ward1%2%4%8%All AlliesLightning Element Damage Reduction
Lightning Focus2%4%8%16%One EnemyChance to inflict "Shock" per turn
Lightning Field1%2%4%8%All EnemiesChance to inflict "Shock" per turn
Lightning Volley2%4%8%16%One EnemyChance for effect (lightning damage)
Dark Boost2%4%8%16%SelfDark Element Damage Boost
Dark Force1%2%4%8%All AlliesDark Element Damage Boost
Dark Resist2%4%8%16%SelfDark Element Damage Reduction
Dark Ward1%2%4%8%All AlliesDark Element Damage Reduction
Dark Volley2%4%8%16%One EnemyChance for effect (darkness damage w/chance for death)
Light Boost2%4%8%16%SelfLight Element Damage Boost
Light Force1%2%4%8%All AlliesLight Element Damage Boost
Light Resist2%4%8%16%SelfLight Element Damage Reduction
Light Ward1%2%4%8%All AlliesLight Element Damage Reduction
Light Volley2%4%8%16%3 EnemiesChance for effect (light damage)
Light Support3%6%9%12%SelfHP Regen Per Turn
Sun Support3%6%12%24%All Allies/EnemiesChance for Dawn/Dusk Rune effects (50% for each)
Star Support3%6%12%24%All EnemiesChance for Star Rune effects
Strength Boost2%4%8%16%SelfPhysical Damage Boost
Strength Field1%2%4%8%All AlliesPhysical Damage Boost
Defense Boost2%4%8%16%SelfPhysical Damage Reduction
Defense Field1%2%4%8%All AlliesPhysical Damage Reduction
Magic Boost2%4%8%16%SelfSpell Damage Boost
Magic Field1%2%4%8%All AlliesSpell Damage Boost
Resist Boost2%4%8%16%SelfSpell Damage Reduction
Resist Field1%2%4%8%All AlliesSpell Damage Reduction
Turtle Boost481216SelfIn-battle Luck Boost
Turtle Field2468All AlliesIn-battle Luck Boost
Holy Dash2%4%8%16%SelfAgility Boost
Holy Field1%2%4%8%All AlliesAgility Boost
Killer Support2%4%6%8%SelfCritical Hit Rate Boost
Killer Field1%2%3%4%All AlliesCritical Hit Rate Boost
Surge Support2%4%6%8%SelfUnleash Rate Boost
Surge Field1%2%3%4%All AlliesUnleash Rate Boost
Repel Support2%4%6%8%SelfEvasion Rate Boost
Repel Field1%2%3%4%All AlliesEvasion Rate Boost
Training3%6%12%24%Effect OnlyXP Gain Boost
Find Potch3%6%12%24%Effect OnlyPotch Gain Boost
Item Hunt-----1-2Effect OnlyItem Rarity rank drop (Rank S is akin to Djinn Killing)
Treatment5%10%15%20%All AlliesHP Healing after battle
Trade In20%40%60%80%Field UseSell items outside of shop
Blink------SField UseTeleport to any town previously visited
Appraisal------SField UseAppraise ? Items anywhere
Rune Shop------SField UseEquip and change runes anywhere.
Forge10121416Field UseSharpen weapons on the spot. Rank based on hammer.
More to be added as they're thought up.  Not every possible ability will exist.  Most abilites start at rank C.  Abilities can be improved by paying a trainer potch to train the ally.  Only exception is the weaponsmith - his rank depends on the hammer you've given him.  Iron Hammer for C (Recruit), Stardust Hammer for B, Mythril Hammer for A, Orihalcon Hammer for S. Each ally has a Max Limit - not every ally can achieve S.  Sun Support has a chance for either the Dawn or Dusk rune being used in a turn.  Dawn has very minor healing and has the effect of the Salt Djinni (healing all ailments)  Dusk rune does very minor damage had has a chance for pretty much every ailment (at low rates, but ignoring a certain percentage of luck, perhaps 50%).  The Star rune is similar -  a chance to either inflict Sleep and Silence (mid rates) or to deal damage.  If the effect is activated, it's a 50% chance of either effect.

.



And that's what I've got so far.