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Golden Sun Games => General Golden Sun => Topic started by: ThanatosTheDark on 19, August, 2011, 09:44:58 AM

Title: Golden Sun Online?
Post by: ThanatosTheDark on 19, August, 2011, 09:44:58 AM
Hey everyone... how cool wopuld it be if there was a website just like pokemon crater but for golden sun...
You may think that the idea is crappy...you would see how cool it would be if you were me.
Title: Re: Golden Sun Online?
Post by: Awec on 20, August, 2011, 08:08:58 AM
But Pokemon Crater kinda sucked (still a shame Nintendo closed it down though). If there was to be a Golden Sun Online, I'd much rather it be in full MMORPG style.
Title: Re: Golden Sun Online?
Post by: leaf on 20, August, 2011, 11:10:42 AM
QuoteYou may think that the idea is crappy...you would see how cool it would be if you were me.
I could've said this earlier when you necroposted, or on a few other occasions, too, but I think I'll finally say this now:
Didn't I tell you not to do anything stupid?

Honestly, comments like that just make me think you're a troll.
Title: Re: Golden Sun Online?
Post by: dwkjohn on 20, August, 2011, 04:57:37 PM
really?!?! Really?!?!?!?!! sigh. I definitely agree with Leaf here. besides. what's the point of an online one when you have to have internet to play it. if u just use vba and play it... whoa its like magic, you can play offline!
Title: Re: Golden Sun Online?
Post by: zman9000 on 20, August, 2011, 05:23:40 PM
Yeah... theres no point...

I mean I've always been behind anyone willing to make a full mmorpg of golden sun... but just playing it online? Thats crazy talk!!!
Title: Re: Golden Sun Online?
Post by: Durza on 20, August, 2011, 07:09:47 PM
It might have been reasonable to include a wi fi battle feature in Dark Dawn though. Or a few wi fi rooms where you could send your own customizable Adept.
Title: Re: Golden Sun Online?
Post by: Charon on 20, August, 2011, 07:20:54 PM
Isn't there a VBA version that lets you play online? I can't remember but I think I've heard of it before...
Title: Re: Golden Sun Online?
Post by: dwkjohn on 20, August, 2011, 08:05:05 PM
the only online golden sun thing i have heard of is a custom made menardi battle but thats it.
Title: Re: Golden Sun Online?
Post by: leaf on 20, August, 2011, 11:13:57 PM
Quote from: Charon the Ferryman on 20, August, 2011, 07:20:54 PM
Isn't there a VBA version that lets you play online? I can't remember but I think I've heard of it before...
There is. VBA link.
Title: Re: Golden Sun Online?
Post by: Amylolz on 21, August, 2011, 04:37:07 AM
Quotethe only online golden sun thing i have heard of is a custom made menardi battle but thats it.

I've heard of that. And I think I tried it out once, but it was kind of limited.
Title: Re: Golden Sun Online?
Post by: Atrius on 21, August, 2011, 01:40:53 PM
I'm surprised no one has mentioned the tech demos I did in flash here yet.

Town demo (http://www.mitxela.com/atrius/FlashRPG_lq.swf)
Overworld demo (http://www.goldensunhacking.net/?page=flashtest)

(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/th_GSflashMulti-1.jpg) (http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/GSflashMulti-1.jpg)


Of course this project isn't going anywhere, but still, it's a very nice proof of concept.
Title: Re: Golden Sun Online?
Post by: dwkjohn on 22, August, 2011, 07:17:07 AM
oh yeah! forgot about those. and u got alot of stuff running there Atrius. that much stuff would make my computer freak out and crash. haha

and yes. the menarsu battle is very limited. and pointless. uu do the same thing over and over and u almost never die. its kinda dumb, but it something.
Title: Re: Golden Sun Online?
Post by: ThanatosTheDark on 24, August, 2011, 07:45:37 AM
Well... it was worth a try... if I necropost... don't chew me out for it because like I have been saying, this is my first forum
Title: Re: Golden Sun Online?
Post by: Rolina on 27, August, 2011, 04:30:12 PM
I dunno about this, though - an MMO without a better character creator, where you're just clones of canon characters... kinda makes me go "meh".  I'm a huge fan of digimon for example, but you'll never see me play the MMO for that very reason.  Of course, custom characters made from sprites have aaaaaall sorts of problems, too...  If you want to do something like this, you'll probably want to find a way around that so as to not shy people away.  Having the O8 is one thing, but character selection is gonna probably need to be much bigger, and have some original, yet game-quality sprites in it so as to get people like me more interested.  Allowing for palette swapping would be a good idea to help with diversity as well.

A big problem comes up with class selection, though.  Given how golden sun works, that's gonna be one hell of a mess, not to mention a coding nightmare.  We can't allow people to just fill in whatever they want, but we'd need to allow for some level of customization as well.  I suggest letting them choose from a selection of class multiplier layouts, spell layouts, and class name.  Non-base classes would be determined by an algorithm or something based on their choices, since the average person isn't me and leaf, and thus isn't an elite tweaker - they'd rather have a simple system than one you have to fully customize.

Or, of course, I could be thinking too much into this.
Title: Re: Golden Sun Online?
Post by: Amylolz on 27, August, 2011, 06:01:20 PM
No, i think you're on to something, most people could care less about every little detale, and would just rather play then spend a half hour or so messing with the settings.

But I could see there being a choice of if you want to customise or have the game pick for you. But if that that would be fair, I'm not sure.
Title: Re: Golden Sun Online?
Post by: Rolina on 27, August, 2011, 06:45:12 PM
So it'd be this then:

Account Name (account - cannot have multiples with the same name here)
Character Name (displayed name for the character - CAN have multiples with the same name.  Multiple characters possible (up to 4, IMO), but only one at a time)
Gender (Male/Female)
Element (Venus, Mars, Jupiter, or Mercury)
Build (choose between a selection of equipment types. Can't pick and choose, though, for balance reasons what you can pick will be chosen by the dev team)
Class Name (Choose between ~50 or so different class line names, possibly also limited by Build type)
Class Multipliers (Choose between various selections available for your Build type)
Class Spells (choose between various selections available for your Build Type)


So it'd be something like:

SN: RoleOfGSHC
Name:  Fleta
Gender:  Female
Element:  Jupiter
Build:  Spellfighter (Blades, Bows, Staffs, Clothes, Robes)
Class Name:  Street Rat line  (Street Rat → Pickpocket → Rogue → Thief → Master Thief)

Class Multipliers:  
.              HP   PP  ATK  DEF  AGL  LUK
Street Rat     80  115   90   90  125  115
Pickpocket     95  125  100  100  140  115
Thief         110  135  115  110  150  115
Artful Thief  125  145  125  125  160  115
Master Thief  145  155  135  135  170  115


Spell Lineup:  Wind Support 3
(http://i14.photobucket.com/albums/a314/acidadept/Sprites/Golden%20Sun/Originals/JupW001_Whirlwind.png)(http://i14.photobucket.com/albums/a314/acidadept/Sprites/Golden%20Sun/Originals/JupW002_Tornado.png)(http://i14.photobucket.com/albums/a314/acidadept/Sprites/Golden%20Sun/Originals/JupW003_Tempest.png) Whirlwind Line - Tier 1 and up
(http://i14.photobucket.com/albums/a314/acidadept/Sprites/Golden%20Sun/Dart.png)(http://i14.photobucket.com/albums/a314/acidadept/Sprites/Golden%20Sun/AeroDart.png)(http://i14.photobucket.com/albums/a314/acidadept/Sprites/Golden%20Sun/StormDart.png) Dart Line - Tier 1 and up
(http://i14.photobucket.com/albums/a314/acidadept/Sprites/Golden%20Sun/Gust.png)(http://i14.photobucket.com/albums/a314/acidadept/Sprites/Golden%20Sun/Gale.png)(http://i14.photobucket.com/albums/a314/acidadept/Sprites/Golden%20Sun/GrandGale.png) Gust Line - Tier 3 and up
(http://i14.photobucket.com/albums/a314/acidadept/Sprites/blank.png)(http://i14.photobucket.com/albums/a314/acidadept/Sprites/Golden%20Sun/Hasten-1.png)(http://i14.photobucket.com/albums/a314/acidadept/Sprites/Golden%20Sun/Quicken-1.png) Agile Wind line - Tier 2 and up
(http://i14.photobucket.com/albums/a314/acidadept/Sprites/blank.png)(http://i14.photobucket.com/albums/a314/acidadept/Sprites/Golden%20Sun/LuckyCharm-1.png)(http://i14.photobucket.com/albums/a314/acidadept/Sprites/Golden%20Sun/LuckyFortune-1.png) Lucky Charm line - Tier 2 and up
(http://i14.photobucket.com/albums/a314/acidadept/Sprites/blank.png)(http://i14.photobucket.com/albums/a314/acidadept/Sprites/blank.png)(http://i14.photobucket.com/albums/a314/acidadept/Sprites/blank.png) Trick line - Tier 2 and up

This would be an example of a final choice.  Given the choices, I imagine that their auto-generated alt-classes probably have many support skills, and are mage-type in name, stats, and spell selection.

After setting that up, the game will start them off at level 1 with basic gear.  They can form a party with others, but there's probably going to be a restriction on that, too.  We don't want people with too high of a level or djinn difference to be able to pair up with one another.

Edit:  Oops, that's what I get for copy-pasting.  Let me hunt down a setup without Mind and Will.
Edit2:  Fixed, unless I made a typo somewhere.
Title: Re: Golden Sun Online?
Post by: ThanatosTheDark on 27, August, 2011, 08:40:09 PM
That's just about what I was thinking role... exept that you would take a test to see what element you would have.
Title: Re: Golden Sun Online?
Post by: Rolina on 27, August, 2011, 11:08:52 PM
No.  Tests are too easy to manipulate, just let them choose.  For instance, when playing the Pokemon Mystery Dungeon games, everyone I know just looks up how to get which mon you want to be, they never answer honestly unless it's out of curiosity for who they'd get.
Title: Re: Golden Sun Online?
Post by: Awec on 28, August, 2011, 06:32:24 AM
Plus, if you don't get what you want it involves a lot of hard-resetting. Or in this case, account-spamming.
Title: Re: Golden Sun Online?
Post by: Durza on 29, August, 2011, 12:56:25 PM
It would be interesting, but there'd have to be exp. penalties for winning by instant death against other players. Otherwise they could get a lot of speed and luck boosting items, them spam condemn around.
Title: Re: Golden Sun Online?
Post by: Rolina on 30, August, 2011, 11:03:53 AM
PVP would probably be arena-only.  Don't want a bunch of being being dicks and PKing people for random reasons.  Right Role?

Right me.  I'd totally do that.
Title: Re: Golden Sun Online?
Post by: ThanatosTheDark on 30, August, 2011, 12:31:16 PM
I don't think that pvp should be arena only.... you should be able to battle someone if that person is on your friend roster.
Title: Re: Golden Sun Online?
Post by: Rolina on 30, August, 2011, 12:56:02 PM
Would you like to be my friend?  Yes?  Okay.  Now die.

You forget - it's not a friendslist on the internet anymore - it's a strangerlist.  Hey, random person I just met, be my friend!

Hmm, I can only PK people on my friendslist... and this @#$%&*!# I've never met before wants to be my 'friend'... I'll just show him how 'friendly' I can be!
Title: Re: Golden Sun Online?
Post by: Salanewt on 30, August, 2011, 01:40:51 PM
Maybe if both parties have to agree to a battle before they can have it, and the arena chooses randomly. Otherwise, it wouldn't quite be as fun for some people.
Title: Re: Golden Sun Online?
Post by: Rolina on 30, August, 2011, 01:55:55 PM
That's basically what the arena is.  I figure we have several types - Collosso style, Trial Road style, and Pure Combat (a la link battles, but with 4 person teams).  No fun if it's only one type, right?
Title: Re: Golden Sun Online?
Post by: Durza on 30, August, 2011, 05:02:59 PM
Might be difficult to find someone willing to be the pure wish spammer though.
Title: Re: Golden Sun Online?
Post by: ThanatosTheDark on 30, August, 2011, 07:40:03 PM
There would be a psynergy cool-down time.

Example: Ragnorok-  :VenusStar: psynergy, 5pp, 2 turn cool-down

Of course I made that up, but that's how your move stats would kind of look like.
Title: Re: Golden Sun Online?
Post by: Rolina on 30, August, 2011, 08:07:14 PM
No, cooldown doesn't work for turn based.  That's a horrible idea, especially for a psynergy as weak as ragnarok.

@Pure Wish spam:  You say that like it's a bad thing.  The fact that more people tend to lean towards the damage end of things would be a good thing in this case.  Those whom do have a healer build also have to deal with the rebalanced mechanics as well, so no more crazy-broken restore all you spent on Pure Wish that turn setups.

One thing that I suggest are level limits on gear.  I know, it sounds kinda arbitrary, but it does keep a few things from happening - no problems would show up with oldbies handing newbies crazy gear right at first, and it'd keep gear from being too much of a factor in PVP, where they'll still want to have optimized gear, but they'll still be competing on roughly even ground.
Title: Re: Golden Sun Online?
Post by: ThanatosTheDark on 30, August, 2011, 08:33:03 PM
And how about being able to fight only in your level range?

How would everyone feel if I could try to get this idea to be reality?
Title: Re: Golden Sun Online?
Post by: Rolina on 30, August, 2011, 11:11:37 PM
King, no matter what you try to do, if PVP is active everywhere, then you're going to have problems with people abusing it.
Title: Re: Golden Sun Online?
Post by: Durza on 31, August, 2011, 01:05:54 PM
Another problem could be the Sol Blade, since other elements lack a weapon of that power, with the possible exception of Excalibur for Jupiter. The Herculean Axe might work if it had a multiplier.
Title: Re: Golden Sun Online?
Post by: Rolina on 31, August, 2011, 01:13:35 PM
Or here's an idea - we actually balance the game and have original content.

Herculean Axe does - Olympus Rage is a 200% multiplier with a chance for instant death.  Mars elemental.
Title: Re: Golden Sun Online?
Post by: Awec on 01, September, 2011, 05:41:04 AM
Forgive me for sounding stupid, but... are we now planning to create this?

I like the idea of a GS game with balanced and original content. They packed in as much information as possible, and then forced you to use only a handful of artifacts at endgame.
Title: Re: Golden Sun Online?
Post by: Rolina on 01, September, 2011, 05:46:50 AM
We're not.  Someone said "hey, wouldn't it be cool if..."

Then I went "Sure, and here's what I'd expect out of it - this is how it'd probably have to be if it were to work at all"

As for making it... hell no.  I have enough to deal with as is.
Title: Re: Golden Sun Online?
Post by: Durza on 01, September, 2011, 06:25:47 AM
Quote from: Role on 31, August, 2011, 01:13:35 PM
Herculean Axe does - Olympus Rage is a 200% multiplier with a chance for instant death.  Mars elemental.

It never seemed all that strong. Then again, removing all multipliers would probably be more balanced.
Title: Re: Golden Sun Online?
Post by: zman9000 on 03, September, 2011, 04:48:19 PM
The more I think about it the more i want it, sadly if some were to make a Golden sun online, they would mostlikely use GSDD as the base and make a 3D ish game. And that being said, you would mostlikely be over powerd...
Title: Re: Golden Sun Online?
Post by: Hoopa on 03, September, 2011, 09:35:32 PM
Hm... Golden Sun Online... That would be pretty cool. Turn-based right? Interesting to see how that'd turn out. Though just using default pc sprites wouldn't do. There'd have to be some customization at least.



Title: Re: Golden Sun Online?
Post by: Tetsuya the Azure Blade on 04, September, 2011, 06:07:19 AM
Golden Sun Online? I'd like to see someone actually make it.
Title: Re: Golden Sun Online?
Post by: ThanatosTheDark on 04, September, 2011, 07:55:27 AM
If I knew how, I would have been made it.
Title: Re: Golden Sun Online?
Post by: Rolina on 05, September, 2011, 06:39:59 PM
Quote from: Hoopa on 03, September, 2011, 09:35:32 PM
Hm... Golden Sun Online... That would be pretty cool. Turn-based right? Interesting to see how that'd turn out. Though just using default pc sprites wouldn't do. There'd have to be some customization at least.
Aye, pretty much what I mentioned earlier.

I don't think we should do it 3D, though, should we ever decide we want to.  IMO, sprites might be an easier method of doing it.  We definitely cannot use the editor to do this, either.  I also would recommend against adding a separate stat for base damage.  While I hate to say it, keeping it familiar is probably more important.  We'll probably be better off just tweaking it so that it uses a type of formula we'd want to use with the editor, and adding a new damage type to make mages more viable, especially at higher levels, such as the suggested Spell Type damage from earlier.

Most importantly would be to not go overboard with abilities and equipment, though.  Nothing too powerful.  There will be no real best gear in the game, due to balance reasons.  And no, I do not personally subscribe to the theory of "If everyone is brokenly strong, it's balanced then too".  That just becomes a matter of "who can hit the A button first" battles in many games that have that.  It's also led to silly things such as "Double Team should be Banned" and "Okay, we don't want to oneshot each other, so let's try not to use the Gate Magic/Gater program advance, okay?  Guaranteed 1-shotting without chance for missing, dodging blocking, etc is just boring."  We'll want to encourage not only a variety of things, but probably an importance on making a balanced team too.
Title: Re: Golden Sun Online?
Post by: Hoopa on 05, September, 2011, 08:01:59 PM
Sprites would indeed be the way to go. Maybe having a base sprite and then changing heights, a few hair styles etc? Or submitting a custom sprite if you're inclined to?

As for spells and the like, there'd be the in game stuff, along with some new abilities right? Though personally, I think there are enough abilities as is. Don't really know much about formulas and the underlying battle mechanics though, so I can't say anything about that.
Title: Re: Golden Sun Online?
Post by: Rolina on 05, September, 2011, 08:52:03 PM
Not necessarily - since this would be done in a GS style, the character height should arguably only vary by a few pixels.  Furthermore, I'd suggest having them choose it as such:

Character Size:  (Small/Ivan, Average/Isaac, Tall/Kari)
Body Type:  Choice between bodies for that character size
Head Type:  Choice between head types for that body

Then, after that, a color selector.  It'd probably use a similar formula to GS or something, though with something in it to keep it from making skin color all weird.  The biggest problem, of course, is how we'd get a system like that to run smoothly.  I'm sure we could figure something out, but there's bound to be graphical hiccups at some point that we'd have to address by using such a system.

Furthermore, I do not believe that beastmen should be active from the start - rather, they'd be something we'd have to work on after we get a stable and balanced version of the game running smoothly, and then add them via an expansion pack style update - after all, beastmen have a beast form we'll have to deal with and balance.



As far as abilities are concerned, one of the things many people have wanted is new psynergy.  A lot of what we have now are simply put very similar.  Further more, there's about 5 base style spells for every element - 3 for one variant (Stone, Ice, Fire, Lightning), and two of another (Plant, Water, Burst, Wind).  To add a much wider variety, as well as a balanced variety, this would allow us to create much much more for people to use and enjoy - this is essentially a case of adding variety.  However, to keep people from just going in and making overpowered setups, they'll have to choose from a set of pre-made setups.

As far as the formulas, we all know the problem that'd show up - right now, at low levels mages would be strong, and at high levels fighters would be unrivaled.  The goal here would be to make them viable at any level.  And I'm talking witbout even having broken unleashes, either.  It's simply the nature of the system - psynergy is static, while attacking is dynamic.  While psynergy does have the key advantage of being able to strike multiple foes, there's still the issue that we're gonna have to do something with this to find some means of long term balance.  The key here is just that - long term.  Even in DD, it's all about the EPAs.  Mages just don't have a way to keep up in terms of damage, and are literally forced to play support or be on the sidelines.

There's a couple solutions to this - one is to add new stats and completely overhaul how it works.  We want to avoid this unless a future GS game does this.  The other is to tweak the formula so that psynergy is the same power when you get it, but slowly sneaks up in power as you level up.  An ideal way would be to allow Max PP to have a minor influence on it.

Furthermore, we have another issue - even with this new dynamic nature, they still can't compete.  Simply put, while added damage is one thing, the multipliers will just blow anything a mage can do out of the water.  This is where "spell damage" would come in - it's the mage's answer to the multiplier.  The tricky part of this is rather obvious - it's a brand new thing, and thus exceptionally easy to screw up.  Furthermore, the exact method of implementing this is up for debate.


Another issue to take into context is djinn.  A fighter can take advantage of all djinn, while mages get less mileage out of any djinn that causes damage.  Of course, this is an easy fix - spell damage style djinn and base damage style djinn would have a greater effect in the hands of a mage rather than in the hands of a fighter due to the influence of Max PP on the damage.  The trick here would to actually balance the djinn themselves within the game - nothing absurdly powerful like Chain, for instance, but nothing pathetically useless like Quartz.

Summons should be nerfed, but we already have an idea of how to do that - just drop 1% damage per djinn, and make it so that Iris is useful without being overpowered.

Basically, in terms of game balance, much of it is the same things we're looking at for the hacks, with one big difference - there is no 'uber gear'.  Even in our hacks we plan of having a variety of absolute top tier gear to choose from, but in this case we'll need to avoid those post-game game breakers and instead just have the top tier gear be a simple step up from the previous gear.  There is no signature gear for a player, as they're but one of a myriad of other players out there.


Custom sprites... I don't think should be implemented.  It's just unfair to players without artistic skill or money to pay those whom have it.
Title: Re: Golden Sun Online?
Post by: Durza on 08, September, 2011, 09:07:24 AM
Djinn arrangement is also a problem. Venus and Mars mages would lack a lot of usable classes, as they mostly are used for EPAs and attack boosting, while Jupiter and Mercury fighters have no classes with more than 140% attack unless they're beastmen. An option would be to give different sets of classes to different builds, or to make the Master class available to Jupiter for 5 Venus and 4 Mars, and Paladin available to Mercury for 5 Mars and 4 Venus. Pure Mage would be a clear Venus option, and Warlock available to Mars adepts.
Title: Re: Golden Sun Online?
Post by: Rolina on 08, September, 2011, 01:33:50 PM
Quote from: Durza on 08, September, 2011, 09:07:24 AM
Djinn arrangement is also a problem. Venus and Mars mages would lack a lot of usable classes, as they mostly are used for EPAs and attack boosting, while Jupiter and Mercury fighters have no classes with more than 140% attack unless they're beastmen. An option would be to give different sets of classes to different builds, or to make the Master class available to Jupiter for 5 Venus and 4 Mars, and Paladin available to Mercury for 5 Mars and 4 Venus. Pure Mage would be a clear Venus option, and Warlock available to Mars adepts.

What part of "We are making entirely new classes" did you not understand?


@Spirit:  Personally, I'm against allowing for canons, period.  They can be NPCs, but they cannot be playable, not even their sprites.  I don't want thirty different Isaacs running around the place screaming "MEGIDDOOOOOOOO!"  We've already had the discussion, so go back and read it then.
Title: Re: Golden Sun Online?
Post by: Durza on 09, September, 2011, 01:36:31 PM
I didn't understand the way it wasn't actually said. Sorry about that.

Anyway, how would Djinn be acquired? Would the player get nine of their element, then trade with other players if they want to change classes, or would they get 36 to give them complete changeability whenever they want?
Title: Re: Golden Sun Online?
Post by: Rolina on 09, September, 2011, 03:09:49 PM
I'm guessing that they're quest rewards.  I can't think of anything else, really.  They'd have to be tough quests, though, and have level caps to keep people from cheezing it by overleveling just to breeze through to get the djinn.  I do not want them to start with one, either - their first quest is gonna be a right of passage to get their first djinn - one that matches their class (fighters have offensive, healers have healing, support types have a support ability, etc).  Anyone who has not completed the quest cannot save their character - it doubles as weeding out people who just create a bunch of characters and don't play them.  It's not gonna be crazy lengthy, but it'll be enough to probably get them to level at least once, and get their first djinni.

Most likely, said quest is mandatory and is pushed on them right off the bat - I imagine what it happens to be differs depending on their build, element, and spell selection.

Wasn't actually said?  Look, when I said all the way back in my first few posts in the thread that the alt-classes would be determined based on what their chosen build, stat layout, and spell selection was, it was kind of implied that they'd have a set of alt-classes generated that make sense for that kind of build.  In other words, it was said.  You just failed to understand.

A very important thing here, that I have been pushing time and time again is game balance.  The original classes?  They are not balanced.  At all.  Physical fighters are simply superior in almost every way - logically, we cannot keep the same classes if we're gonna do that.  Also, if we kept the original classes, nobody would be a jupiter or mercury fighter, for obvious reasons.  They'd need to have fighter alt-classes.  I had thought I made it obvious, apparently I underestimated your ability to misunderstand.
Title: Re: Golden Sun Online?
Post by: ThanatosTheDark on 09, September, 2011, 03:17:50 PM
They would get djinn by their element.

At the very first play, the player would choose the element, name, and a djinn avatar. Then they would pick its ability from a list of presets.

Here is an example:

Username: kingzane :Felix:
Element: fire :MarsStar:
Class tier: archer
Djinn: burning crowl :MarsDjinni:
Djinn ability: Reflux

Of couse there would have to be cooldowns so that no one can unleash it every turn.

Here's an example of that:

Cpusername casts pyroclasm.
Kingzane unleashes Burning Crowl.
Cpusername takes 125 damage.
Kingzane sets Burning Crowl.
Cpusername calls Dullahan.
Kingzane unleashes Burning Crowl.
Cpusername takes 192 damage.
Kingzane sets Burning Crowl.
Cpusername uses a strong poison dart.
Kingzane unleashes Burning Crowl.
Cpusername takes 47 damage.
Poison does 29 damage to Cpusername.
Kingzane felled enemy Cpusername.

See how unfair/spammy/cheap that was? Djinni are to make a warrior stronger, not be attack slaves of pure psynergy.

Unless role has an idea.
Title: Re: Golden Sun Online?
Post by: Rolina on 09, September, 2011, 03:59:33 PM
Of course it'd be of their element.  It's just they'd have a different quest based off of their element and unit type - they'd get the corresponding djinn at the end of that quest.  Or rather, the quest itself would be more or less the same, but there'd be very notable differences based on those factors.

As for your idea - you do remember that people power up with djinn, right?  While that is an option for them, at low levels, the multiplier djinn warriors get won't be as strong as a added damage djinn or spell, and lord knows there's no way in hell they'd survive the assault you gave.

Basically, you gave your own counter-example!  A Pyroclasm, Call Dullahan, and attack item will do way more than two unleashes of a single djinn.  You call it unfair, spammy, and cheap. I call it a strategy that will get you killed.  Consider looking at the damage on the other side - 200+ damage from Pyroclasm.  3x normal damage from Call Dullahan.  And the damage from the poison?  That gets applied to YOU, not them.  They used it on you, after all!

They do have cooldowns.  It's how it works.  You either set the djinn, or you summon.  We don't have to change that.  Also remember that reflux goes after you take damage.
Title: Re: Golden Sun Online?
Post by: ThanatosTheDark on 09, September, 2011, 11:19:22 PM
For the record, I haven't played gs in a couple fortnights.
Title: Re: Golden Sun Online?
Post by: Rolina on 10, September, 2011, 02:26:28 AM
I've not played it since I put down Dark Dawn back... what, January-ish?  Something like that.  Difference here is that I know the basics behind the game by heart.  Try learning it a bit more, it should help you on your hacks if you know general basics.

Here's where to start:

Physical damage isn't ATK - DEF, it's (ATK - DEF)/2.
Added damage adds after the /2 part.  Multipliers multiply the final damage (before elemental check is done), not the attack stat.
Phys elemental modifier is 1+  ((Pow-Res)/400).  Spells are 1+ ((Pow-Res)/200).
The top tier of the highest power spells hovers around 180-200.
Most foes are weak to Jupiter or Mars.  Venus is the rarest weakness.
At low levels, added damage is superior.  At higher levels, multipliers reign supreme.
Stat buffs are by 12.5% and 25%, with the exception of AGL which is 2x, and Res which is 20/40.
Djinn have three phases:  Set, Standby, and Recovery.
Using a djinn turns it from Set to Standby.  Summoning turns it from Standby to Recovery.

I can keep going, but most of these you should know by heart.

That 200 damage thing from pyroclasm?  That's because it's a top tier spell.  And Call Dully is the most powerful spell in the game, as it's got the power of megiddo, but with a superior element (Jupiter).  That's 3x damage.


The most amusing error here, though, is that in your example you had a poison dart used against you.  Apparently, it failed so badly, the enemy poisoned THEMSELF...
Title: Re: Golden Sun Online?
Post by: ThanatosTheDark on 10, September, 2011, 07:37:19 AM
The only reason everything was reflected is because if we made this real, then the reflux counter ability would be just like mirror force from yugioh
Title: Re: Golden Sun Online?
Post by: Rolina on 12, September, 2011, 03:30:11 AM
That's not how Reflux works.  It's a counter-attack, not a reflected attack.  You take damage, then return fire.  It's not even pokemon-style, either.  No double returns, just a standard +0 added damage EPA of the Mars element.
Title: Re: Golden Sun Online?
Post by: ThanatosTheDark on 12, September, 2011, 03:32:18 PM
Technically, this was my idea and I could alter it if I wanted.
Title: Re: Golden Sun Online?
Post by: Rolina on 12, September, 2011, 06:08:23 PM
...Ummm, no?  We're discussing what would make an ideal GS online game.  And game balance is very important.  You cannot just give the finger to game balance just because you feel like it.
Title: Re: Golden Sun Online?
Post by: ThanatosTheDark on 12, September, 2011, 09:22:57 PM
I'm just saying, its a fan game idea and not every thing has to be exact... plus I thought we weren't going to create this anyway.
Title: Re: Golden Sun Online?
Post by: Rolina on 13, September, 2011, 04:22:49 AM
Quote from: Kingzane on 12, September, 2011, 09:22:57 PM
I'm just saying, its a fan game idea and not every thing has to be exact... plus I thought we weren't going to create this anyway.
No, you're saying that things don't have to be balanced because "you say so".  There's problems with that - if we don't balance things, nobody will play the class that gets gimped.  Tell me, why the hell would you play a mage who's not a healer in GS?  Is there any benefit to doing an ubermage right now?  Any?  No, of course not - the balance is way off, you're much better off going either physical or pure-healer/support.  Offensive mages don't get much use, and are pretty much worthless at higher levels, especially if they're pure-mage types who don't get access to blades.

As for your idea about reflux - you're taking a relatively balanced ability and suggesting we turn it into a game breaker.  Why?  Because it was your idea, so it should happen.

If we ever do make this into a game, that's going to make players rage and rage hard.  It'll be the go-to thing that everyone has, because if they don't have it then they SUCK as a character.  It makes the game rather bland and boring when everyone has the same setup, you know.
Title: Re: Golden Sun Online?
Post by: Durza on 13, September, 2011, 05:37:24 AM
Well there would be the occasional Impact-Guard-Ward mage, but Break makes them all but useless.

What if the ninth Djinn of each element was given for an achievement? Like Balm for healing 10000 HP?
Title: Re: Golden Sun Online?
Post by: Rolina on 13, September, 2011, 05:48:26 AM
Then pure fighters and pure-attack mages are now worthless.

And you have a crapton of people just spamming spells or something.

We don't want that.
Title: Re: Golden Sun Online?
Post by: Durza on 13, September, 2011, 06:23:21 AM
Not if you had one djinni for each, like Serac: earned by Mercury adepts for dealing 10000 physical damage. Balm: earned by Mercury adepts for healing 10000. Zero: earned by Mercury adepts for dealing 10000 magical damage. However, it would be a bit pointless to have two automatically unobtainable Djinn for each element.
Title: Re: Golden Sun Online?
Post by: Rolina on 13, September, 2011, 06:26:18 AM
Gonna be blunt - that's abusable as hell.  All you have to do is spam a move until it's done - it's crazy broken for healing for that very reason.

Besides, nobody likes being forced to grind anyways.
Title: Re: Golden Sun Online?
Post by: Durza on 13, September, 2011, 06:30:16 AM
Yeah, it wouldn't work. On the subject of being forced to grind, a dungeon with a lot of Orihalcon would be nice.
Title: Re: Golden Sun Online?
Post by: Rolina on 13, September, 2011, 06:34:48 AM
...Uh, how about not?  A high-tier monster drop works well enough for that.  If it's an online game, you'll be doing lots of dungeon crawling with friends anyways.
Title: Re: Golden Sun Online?
Post by: dwkjohn on 22, September, 2011, 08:14:18 AM
Removed due to a*sholes where I live.
Title: Re: Golden Sun Online?
Post by: Durza on 22, September, 2011, 11:18:04 AM
Not entirely sure, but I think you may have let someone else use your profile here, john.
Title: Re: Golden Sun Online?
Post by: Aile~♥ on 22, September, 2011, 11:31:37 AM
Quote from: Durza on 22, September, 2011, 11:18:04 AM
Not entirely sure, but I think you may have let someone else use your profile here, john.

^ Quoted for truth.

What happened to your spelling? Your grammar? Your good ideas? They all seem to have gone down the drain.

You trolling?
Title: Re: Golden Sun Online?
Post by: Knight of Purgatory on 22, September, 2011, 12:41:56 PM
Maybe his bro or someone decided to fiddle around with his account
Title: Re: Golden Sun Online?
Post by: ThanatosTheDark on 22, September, 2011, 03:33:26 PM
I never ment to make reflux like that. I thought reflux should go first and reflect more than just damage, that's what psynergy is for. I think reflux should kinda mimic the enemy's action and use it first. We could balance that by making reflux the only reflective djinn in the mars element, or make it so that every djinn can be used one in a battle. No djinn recovery. Once you use the djinn, it takes either another battle or a set time after the battle. Either way, you have to finish the fight to use it again.
Title: Re: Golden Sun Online?
Post by: Rolina on 22, September, 2011, 05:06:32 PM
Supposedly some brat found his Nook and posted with it.  He should punch them.  Hard.  And several times.
Title: Re: Golden Sun Online?
Post by: Durza on 22, September, 2011, 05:13:38 PM
Quote from: Kingzane on 22, September, 2011, 03:33:26 PM
I never ment to make reflux like that. I thought reflux should go first and reflect more than just damage, that's what psynergy is for. I think reflux should kinda mimic the enemy's action and use it first. We could balance that by making reflux the only reflective djinn in the mars element, or make it so that every djinn can be used one in a battle. No djinn recovery. Once you use the djinn, it takes either another battle or a set time after the battle. Either way, you have to finish the fight to use it again.

Every djinni is the only one that does what it does (besides Flint and Echo), some just do things that are better versions of others. And having an un-settable djinni would not only be virtually impossible to do, it'd also screw around with summons. Reflux doesn't reflect damage, it's a mars based attack, and there's no psynergy that does that unless you're counting Posiedon. There's very little it could reflect besides damage anyway.
Title: Re: Golden Sun Online?
Post by: Rolina on 22, September, 2011, 05:20:47 PM
Um, wrong.  Chasm = venus version of Flash, Salt and Tonic have the same effect as well.
Title: Re: Golden Sun Online?
Post by: Durza on 22, September, 2011, 05:27:36 PM
Flash and Chasm are from different games though. Salt and Tonic. Yeah. I was wrong. Reflux wouldn't be made more balanced by being the only mars djinni to counter attack though.
Title: Re: Golden Sun Online?
Post by: Rolina on 23, September, 2011, 11:15:17 PM
...?  What are you talking about?  Reflux is plenty balanced.  IMO, it may even be underpowered - you sacrifice a turn to give a person the ability to counter for that turn - and they may not even be hit.  It's all about chance, really. They could be hit by every foe and counter them all, or they could never be targeted and the turn is wasted.
Title: Re: Golden Sun Online?
Post by: Durza on 24, September, 2011, 08:53:39 AM
I meant what Zane was suggesting. Making Reflux attack before you're hit would be ridiculous, especially if it's a complete reflection of damage. Reflux being the only Mars djinni with this ability wouldn't make it more balanced, as most djinn are the only one of their element to do what they do. And having it un-settable would be weird.
Title: Re: Golden Sun Online?
Post by: Rolina on 24, September, 2011, 10:01:39 PM
...This is why we don't change it.  Zane is suggesting random crap because he's a troll.
Title: Re: Golden Sun Online?
Post by: zman9000 on 25, September, 2011, 08:04:38 PM
Role, I figured that out from day one.

99.99% of his posts don't even add anything to the topic they are in.
Title: Re: Golden Sun Online?
Post by: dwkjohn on 29, September, 2011, 02:16:44 PM
I just now read this topic and I didn't post that so I guess my friend did. apologies.  :(