Golden Sun Hacking Community

The Community => Open Discussion => Tech, Gaming and Entertainment => Topic started by: zman9000 on 29, August, 2011, 03:54:20 AM

Title: Golden Sun Minecraft Mod Discussion
Post by: zman9000 on 29, August, 2011, 03:54:20 AM
I dicided to make this its own topic, since it looked like there is some interest in the project.

If anyone is truly interested in making/working on a Golden Sun Mod, or has any experience with Java and or have looked at/worked with the minecraft code, please post here.


So the basic idea of the mod from what has been talked about after I brought up the idea is the following:
1.Golden sun textures / blocks from the game.
2.Enemys from Golden sun, and maby bosses.
3.Possibly weapons from the game.
4.If possible Basic powers from Golden Sun.

Whether or not we get enough people to do this or have interest in this, we'll just have to wait and see.

I'm willing to do work in coding for this. but that is dependent on when I have my College Java class.
I had taken Java in high school and did good in it, but its been a while, and i don't rember a whole lot.

So what does every one think?
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: ThanatosTheDark on 29, March, 2012, 08:31:27 PM
I'm down for it but I know s**t about creating mods. I still need to learn how to use redstone but I volunteer to test.
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Salanewt on 30, March, 2012, 03:43:29 PM
Aren't they coming out with a modding API soon? If you can find people to do this, then it might be best to wait for 1.3 so there is official software for modding.
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Robert Joe on 02, January, 2013, 06:41:49 AM
I do hope that this does not count as "Necroing" a thread, but I am currently working on a Golden Sun mod for my server, and I will also release it publicly (Since it appears as if no one other than myself will ever use that thing). I currently have the following planned:

The four Elemental Clans, and a set of weapons and armor for each. (I should have this part done in a day or so...)

A flyable Lemurian Ship, which is what I am currently working on. Here is the appallingly crap model of it that I just finished:

(http://img838.imageshack.us/img838/6374/lemurianship.png)

I have not played Dark Dawn yet (Although I do posses a copy, I am holding off on playing it, as I am going to be doing a blind Let's Play of it... Long story..), but I saw a screenshot of the Dim Dragon, and it reminded me of Leonardo Da Vinci's tank, (Which I have already added to the game... (http://imageshack.us/a/img221/6978/davincitank.png)) so I think that I will add that as a drivable vehicle as well (Even though it appears to be unmanned). Along with any other craft that may be in Dark Dawn, but I obviously have to play it first.

Djinni that spawn randomly like mobs, and when defeated drop an item of themselves. This item will probably be used for crafting the Golden Sun items.

Enemies from Golden Sun, they will probably be more common than Djinni, but drop less valuable items.

I would like to try for Psynergy, but in all honesty, I do not believe that my Java coding skills are good enough for that...


I am currently attempting to rip the sound of the flying Lemurian Ship from the game without the music, but I am encountering some issues with that. Does anyone know how to do this? I have tried disabling certain sound channels, but that also mutes the sound itself...

Also, if anyone has any ideas, please let me know! Even though I suck with Java, I will do my best!
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: zman9000 on 02, January, 2013, 09:44:06 PM
dude finally someone takes up the idea...
no this is not necro-posting and anyone who says other wise should shut the F*** up...

Also does this mod include texture pack? cause if so I'll do what ever i can to help you.
My personal goal is to create a 1:1 scale version of Wierd with 'all locations' (except the lighthouses), 1:1 scale included. (note: the lighthouses are wider at the base then the max height in minecraft.)

If this hack has re-textures for blocks that look like the floor and wall tiles in golden sun then you can't keep me out of this project.
Joe feel free to post any new stuff here on the project and please ask if you have any questions.

O and on the note of GS 3? Don't worry about getting stuff from there, the game doesn't make a lot of sense because of a few things (but that's just my opinion)
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Atrius on 03, January, 2013, 01:02:04 AM
My stance is that I don't count it as necroposting if it adds to the topic, and makes it useful again.


It shouldn't be too difficult to get the flying ship sounds, I'll try my hand at it when I can.
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Robert Joe on 03, January, 2013, 01:58:11 AM
The mod probably will not include any re-texures, as I can just make new blocks entirely. If you want to see any particular Golden Sun textures in-game, just tell me which ones. They will most likely be 16X16 in resolution, so I probably cannot add anything too detailed.

Anyway, I am going to finish the ship later, as that will technically not be a full standalone mod, but rather a content pack for Flan's Mod. So, I am now currently working on Orihalcon Ore:

(http://img203.imageshack.us/img203/3692/gsmod1.png)

Orihalcon will be the most widely used ingredient of the mod. It, combined with Salamander Tails (Mars), Golem Cores (Venus), Sylph Feathers (Jupiter), or Tear Stones (Mercury) will create items and armor of the respective element. I am not entirely sure of what these should be, but I am thinking of this:

[spoiler]

Venus:

Armor: Undecided
Weapon: Sol Blade

Jupiter:

Armor: I HAVE NO IDEA
Weapon: Shaman's Rod?

Mars:

Armor: Again, no clue.
Weapon: Uhh.. Demon Axe?

Mercury:

Armor: Guess. That is right: no idea.
Weapon: Blessed Ankh?

[/spoiler]

The Golem Cores, Salamander Tails, Sylph Feathers, and Tear Stones will most likely be dropped by Golden Sun mobs. I will work on this part after I am done with the items themselves. But, I am still completely open to suggestions regarding which monsters should be added and what they should drop, obviously.

Another thing that I may try for is compatibility with other mods such as Redpower, Buildcraft, and Industrialcraft (All of which might as well be part of the vanilla game, in my opinion). I was thinking a "Psynergy Generator" that uses a Black Orb to generate power using nearby Adepts , just like the system on the Lemurian Ship. In Minecraft, this would either mean consuming Psynergy Stones for power, or very slowly generating power whenever a player is near it. I do not think that I know enough Java to get to this any time soon, though.

As for creating Weyard in Minecraft, you are more than welcome to use my server once I update it to 1.4.6 and it is no longer on its temporary map. It will be running this mod, along with about seventy others... ...Okay, sorry... I will stop advertising... *foreveralone.png*
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Aile~♥ on 03, January, 2013, 10:16:32 AM
Elemental weapons? That's a relatively easy pick:

Venus Weapon: Either Sol Blade or Gaia Blade. Sol Blade looks cooler, though.
Venus Armour: Asura's Armour (or Valkyrie Mail, but I think Asura's Armour is slightly less offensive to male characters. Even though the options are either an armoured dress or deliberately stripperific piece of women's armour. I mean, the Valkyrie Mail has nothing covering the arms and nothing covering most of the legs with the exception of two carefully-placed bands of metal on the thighs. Yeah, they went there.)

Mars Weapon: Atropos's Rod sounds like a cool choice here. Or Levatine.
Mars Armour: Iris Robe.

Jupiter Weapon: Either Excalibur or the Stellar Axe.
Jupiter Armour: Xylion Armour or Feathered Robe. Take your pick.

Mercury Weapon: Masamune or the Mythril Blade.
Mercury Armour: Either Triton's Ward or the Oracle's Robe. (The Oracle's Robe has what looks like either a pair of ethereal wings or a giant blue bow at the back, just looking at the icon. Either of which would make it instantly awesome.)
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Robert Joe on 04, January, 2013, 05:32:29 AM
I finished my first draft of the armor/weapon sets.

Here is the Venus set:

(http://imageshack.us/a/img339/2516/gsmod2.png)

I am quite happy with this one.

The Venus set probably will not have any special ability, but it will be stronger than the other sets.

Mars set:

(http://imageshack.us/a/img843/5930/gsmod3.png)

While it works fine with Jenna there, I do not think that would work with Garet, for instance. I think you can figure out why. I am going to re-do the texture of this one.

The Mars set will probably grant immunity to lava and fire. Well... When I get to it...

Jupiter set:

(http://imageshack.us/a/img541/6857/gsmod5.png)

This is rather low on detail, but I think that it is sufficient.

The Jupiter set of armor will most likely give the wearer increased movement speed and/or jump height.

Mercury set:

(http://imageshack.us/a/img32/4817/gsmod4.png)

This has the exact same problem as the Mars set. Also, it is somewhat un-detailed. I am going to re-do this one as well.

The Mercury set will grant the wearer the ability to breath underwater, as well as a small healing effect.

I am going to refine the textures of the armor, and then start working on block textures. Any suggestions for both?
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Rolina on 04, January, 2013, 07:24:03 AM
I suggest swapping out the Sol Blade for the Gaia blade in venus, and having the Sol Blade be the Orihalcon sword instead.
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Aile~♥ on 04, January, 2013, 03:40:22 PM
@Rolina: Um... They ALL require Orihalcon. Orihalcon + their elemental material.

@Robert Joe: You could probably get away with just editing the colour scheme on the Iris Robe and then it would work fine for pretty much anyone.
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Robert Joe on 05, January, 2013, 06:13:38 PM
Another update, not too many pictures this time around, as I have mainly been working on the code itself, I am going to re-do the textures later.

Anyway, the coding might take a little bit longer than normal, as I plan on designing it from the ground up to be fully-compatible with other mods (Mainly big-name technical mods like Industrialcraft, Buildcraft, Redpower, Universal Electricity, ect.). By default, it will also be configured to work with most modpacks as well. Even though it is only my second mod, I do not want it to be a mod that adds nothing other than "collectables" (Items that cannot interact with items from foreign mods).

I am currently working on IC2 compatibility:

(http://img268.imageshack.us/img268/7237/gsmod6.png)

Orihalcon can be placed in an Industrialcraft 2 Macerator to have the usual double yield of resources. Psynergy Stones (Not implemented yet, to be used for crafting non-weapon/armor items, such as Power Bread) will be compatible as well.

This will be quite useful, as I plan on making Orihalcon as rare as diamond. What do you guys think?

Also, Orihalcon is fully defined in the Forge Ore Dictionary, but something tells me that another mod using Orihalcon Ingots seems highly unlikely to ever exist.

While my original idea was to have all elemental sets, I like what Rolina suggested about having a plain Orihalcon set. Although, the Gaia Blade works better for it. As it is going to be less powerful than the elemental sets, and the Sol Blade is a better weapon than the Gaia Blade, unless I am terribly mistaken (Which I probably am, since I do not know too much about the Golden Sun stats).

I also had the idea of weapon unleashes. I might try for that once I am done with the items, blocks, and mobs.

After I am done coding the rest of the items and the mod compatibility stuff, I am going to start working on the blocks. Any suggestions for what they should be?
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Robert Joe on 08, January, 2013, 08:53:28 PM
I am sorry for double posting, but here is another update.

I have mainly been working on blocks:

(http://imageshack.us/a/img338/6610/gsmod8.png)

There is going to be a whole set of Weyard blocks, that will allow you to build Golden Sun things and still have regular Minecraftian blocks available.

Weyard blocks are crafted with eight of their mundane Minecraftian counterparts and some Psynergy Dust. Psynergy Dust is acquired by macerating Psynergy Crystals....

What? What do you mean: "What if I am not running Industrialcraft 2?"? Are you implying that it is possible to play Minecraft without at least Industrialcraft, Buildcraft, and Redpower? ... Okay, fine. You can place them in a crafting grid for half of the yield that a macerator would give.

Speaking of Industrialcraft, this is another, more complex block that I am working on:

(http://img404.imageshack.us/img404/2002/gsmod12.png)

Ripped straight out of Pier's Lemurian Ship (Hopefully he will not mind, I gave him an old 2.5HP Outboard engine in exchange for it), it is a Psynergy Reactor. You know, that thing that needed the Black Orb in order to power the ship?

I have always assumed that when they said: "The Black Orb draws energy from nearby Adepts to power the ship", they actually meant: "The Black Orb generates electrical energy from the on-board Adept's Psynergy and uses it to power the craft's electric engine" (Hey, the Lemurians had that computer-like device, it is not too farfetched!).

Because of this, there is no reason why the Psynergy Reactor cannot be used to supply power to your Industrialcraft power grid. The Psynergy Reactor produces as much energy as a Geothermal Generator, but requires no fuel or outside sources in order to do so. The catch? It is extremely expensive, requiring multiple Orihalcon Blocks to craft, and Orihalcon is rarer than diamond.

And finally, I have been working on the armor:

I took Jamie's suggestion and recolored the Mars set:

(http://imageshack.us/a/img94/7824/gsmod9.png)

I think that is sufficient, I wanted to stick to the original Golden Sun pallet.

I also remade the Mercury set:

(http://imageshack.us/a/img854/4387/gsmod10.png)

I like this one much better, it still uses the correct pallet (Mostly), and Mia looks like much less of a Dummkopf while wearing it.

Also, on one final note, here is the non-elemental Orihalcon set:

(http://imageshack.us/a/img96/97/gsmod11.png)

Not too happy with it, but it works.

Any suggestions?
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Robert Joe on 19, February, 2013, 08:33:03 PM
What am I on now? A triple post?

Anyway, I have the first playable release of the mod out:

https://docs.google.com/file/d/0BxcLILNM7mVuUURwMzdhUGQ4TXc/edit?usp=sharing (This is a version for Minecraft 1.4.7)

Just select "File", then "Download". For some reason, I am unable to link directly to the Zip file itself. Sorry about that.

This is an early alpha version, and a great deal of content is missing, but it is at least a start.

For the current time, this is what I have completed:

Elemental armor/weapon sets:
[spoiler]
Plain Orihalcon set:

[spoiler](http://imageshack.us/a/img96/97/gsmod11.png)

The Orihalcon set is not planned to have any special effect, nor is the Orihalcon weapon, the Gaia Blade. However, like all of the other Golden Sun weapons, the Gaia Blade does not suffer durability damage. Why? Because this mod is designed to be used in heavily-modded Minecraft, and I want the Golden Sun stuff to be able to still be a viable alternative to some of the extremely over-powered equipment introduced by other mods.

[/spoiler]

Venus set:

[spoiler](http://img545.imageshack.us/img545/9708/venus.png)

Venus armor is a bit stronger than diamond, and that is planned to be its "Special Ability". The Venus weapon, the Sol Blade unleashes Weakness. Yes, this is quite pathetic compared to its unleash in Golden Sun, but I have not coded the proper unleashes yet since I am terrible at Java... Sorry about that! They will come at some point, though.[/spoiler]

Mars set:

[spoiler](http://imageshack.us/a/img94/7824/gsmod9.png)

The Mars set is planned to give immunity to fire, but this will come in a later version. The Mars weapon, the Anthropos Rod, unleashes Wither.

[/spoiler]

Jupiter set:

[spoiler](http://img543.imageshack.us/img543/534/jupiters.png)

The planned ability for this set is increased jump height and immunity to fall damage. The Jupiter weapon, the Stellar Axe, unleashes Poison. [/spoiler]

Mercury set:

[spoiler](http://imageshack.us/a/img854/4387/gsmod10.png)

The Mercury set will grant the wearer the ability to breath and mine unimpeded underwater. Masamune, the Mercury weapon, slows targets on hit.[/spoiler][/spoiler]

Okay, I know what you are thinking: "Robert! You have already shown me this multiple times! Have you actually done anything with this mod in the past few weeks?".

Well... Um... A majority of the time that I have spent working on it was getting it running and bug-testing it on a server running 124 other mods. Still, there is a decent amount of added content:

Blocks:

[spoiler](http://imageshack.us/a/img338/6610/gsmod8.png)

Yes, you have already seen those blocks there. It is the exact same image from the previous post. However, the grass now actually functions properly, Psynergy Stone blocks will heal you if you stand on top of them, and the logs and leaves now have an appropriate sapling.

Here are the new blocks:

(http://imageshack.us/a/img829/2681/block2t.png)

These blocks are all taken from various important locations in Weyard. Clearly, this includes stone from Sol Sanctum, and brick from all four of the Elemental Lighthouses. The final two blocks are taken straight from Lamakan Desert. Because of this, walking on the sand will sap your strength, so be careful.

......... And when I said "taken from various important locations in Weyard", I of course mean that I attacked said important locations with a mining drill and copied the samples of material that I acquired. Hopefully those "Elemental Clans" will not mind the fact that large chunks are missing out of the side of their lighthouses! Besides, it is not like any of them will know it was me. I mean, are any of them going to read this pag-Ooohh.. Kaay. Moving swiftly on...

Both Psynergy Stone veins and Orihalcon veins will generate naturally in the world:

(http://imageshack.us/a/img560/3097/ore1.png)

(http://imageshack.us/a/img534/55/ore2.png)

Psynergy Stone is quite common, but Orihalcon is exceedingly rare, even rarer than diamond in most cases.

[/spoiler]

Mod crossover items:

[spoiler]

Now you are most likely thinking: "Yes, those blocks that barely do anything are great and all. But, do you have anything that can actually help me survive? You know, other than just blocks essentially for building Golden Sun stuff in creative?"

Well, yes! Our researchers have been hard at work studying Adepts and Psynergy for the past few months! We have run a wealth of experiments, from giving incredibly psychotic and powerful Mars Adepts access to military-grade weaponry:

[spoiler](http://imageshack.us/a/img248/1555/randomness2.png)[/spoiler]

To... Um... "Quizzing" not-at-all annoying Adepts in a completely safe and in no way life-threatening series of "Tests":

[spoiler](http://imageshack.us/a/img19/6276/randomness1.png)[/spoiler]

Heck, we even collaborated with the the Jovian Empire to study it. Well, by "collaborated", I of course mean "Went to their capital city, hid behind a Faraday cage and threw rocks at their "Class-S" War Adepts just to see what would happen". But "Collaborated" sounds much better on my record. So that is the word that we are going to be using:

[spoiler](http://imageshack.us/a/img69/8312/randomness3.png)[/spoiler]

Anyway, all of this research has led to us developing a powerful upgrade to the Industrialcraft 2 Mining Laser that you know and love, the Psynergy Catalyst Rifle!:

(http://imageshack.us/a/img818/9107/psynergyrifle.png)

Currently, only the "Jupiter" model is available. But this model is incredibly powerful! Just point at what you want gone, and pull the trigger! Whatever you aimed at will be obliterated by Spark Plasma!:

(http://imageshack.us/a/img715/424/gsmod14.png)

Unfortunately, the crafting recipe for this weapon is a closely guarded secret, and we cannot reveal it to you. Meaning that you are going to have to get it by pressing "r" over the item with NEI. But we can tell you that it probably does not involve animal abuse in any way, shape or form! So there is no need at all to worry about that!

Additionally, we also offer a modified Lemurian Psynergy Reactor to power your energy grids!:

(http://img404.imageshack.us/img404/2002/gsmod12.png)

Sadly, this device is extremely buggy, and barely works. I would not use it quite yet...

[/spoiler]

Crafting recipes:

[spoiler]

Item crafting:

[spoiler]

Note: Djinn currently cannot be legitimately acquired. This is because they are supposed to be dropped from mobs, and I have been experiencing extreme difficulty with adding said mobs to the game. I will add them in a future update. Again, this is a very early alpha version, and I am sorry about that.

(http://imageshack.us/a/img11/2084/itemscrafting.png)

[/spoiler]

Block crafting:

[spoiler](http://imageshack.us/a/img18/6154/blockscrafting.png)[/spoiler]

Smelting:

[spoiler](http://imageshack.us/a/img547/773/smelting.png)[/spoiler]


IC2 Machine Recipes:

[spoiler](http://imageshack.us/a/img7/415/ic2m.png)[/spoiler][/spoiler]

To-do list:

[spoiler]

- Fix the Psynergy Reactor

- Fix the mod's sounds

- Add Djinn mobs

- Add armor abilites

- Add better unleashes

- Add more types of Psynergy Rifles
[/spoiler]
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Aile~♥ on 20, February, 2013, 01:06:52 PM
Looks pretty cool, so far! I don't have Minecraft, though, so I can't test it or give feedback. I'm just commenting in the hopes that somehow I can prevent the forum from dying a slow and painful death.
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Daddy Poi's Oily Gorillas on 20, February, 2013, 01:13:48 PM
I don't have Minecraft either.  I think I will do the prepaid gift card method when I get it... (If I get it anytime soon and don't change my mind, etc... ) I currently have about 29 dollars worth on Swagbucks, so...

All the good people don't have minecraft, and this project slowly dies a painful death. :'(

Title: Re: Golden Sun Minecraft Mod Discussion
Post by: RTGreece21 on 19, May, 2013, 05:39:16 AM
If there's anything I can do to help, let me know. I might be able to do some models for the monsters or retexture something. I really love minecraft so a GS mod is right up my alley. Equipting abilities would be pretty cool too, if we could get that going.
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Robert Joe on 01, June, 2013, 07:57:11 PM
Woah, sorry that I missed the responses here.

Anyway, I am still working on this, the project is far from abandoned. I will be skipping Minecraft 1.5.2, and instead releasing the next version for Minecraft 1.6. I am working on a number of things, most notably these:

[spoiler]- The Psynergy Reactor might actually work, and is going to be using the Universal Electricity API instead of the Industrialcaft API.

- I am trying to add sounds, but I am encountering a great deal of problems with that. Sorry.

- I do not think that I am experienced enough to add true Pysnergy yet (Adding abilities without items like that is a extremely difficult). However, for the time being, the Psynergy rifle is receiving a complete overhaul. It will feature a module system that will allow for it to fire various types of offensive and utility Psynergy. It will also have its own model, which I have been working on here:

(http://imageshack.us/a/img209/9107/psynergyrifle.png)

- I am adding Djinn mobs (Of all elements), as well as a few other Golden Sun enemies, like Vermin.

-The armor is getting actual abilities, and will not take any durability damage in order to make it a viable alternative to something like a Quantum Suit or Powersuit to justify its cost.

- New alloys that use either Golden Sun materials Orihalcon and Psynergy stone, or a mixture of both Golden Sun materials and materials from other mods. These can be used to create new reinforced blocks for strong structures, amongst other things.

- Improved inter-compatibility with other mods. As well as more mod crossover items (Currently looking at Galacticraft, Thaumcraft, and ICBMs. Yes, Elemental Nukes and Summon Missiles.).

-I may work on models for some of the weapons as well.

-Improved textures, because the Orihalcon Block texture sucks. All will be directly lifted from the GBA Golden Sun games.
[/spoiler]
I really appreciate your offer to help out. If you want, you could help me create the models for the Djinn, as I am having quite some trouble with it. Also, I really like the idea with the Dragons and Elemental Lighthouse components, they would be great for adventure maps. I will look into that as well.

Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Rolina on 03, June, 2013, 02:14:42 PM
...This reminds me of a zelda mod that BebopVox reviewed.
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Robert Joe on 04, June, 2013, 03:11:22 AM
Which mod? And how so? Although I am most likely wrong, I assume that you mean that I am adding a lot of stuff that is not directly related to Golden Sun. That is sort of the idea with "Mod crossover" items, though. I am attempting to make the mod fit in very well with a heavily-modded Minecraft client. And that entails adding a lot of things that are half-Golden Sun, and half-assault rifle or something.

I might add a configuration option to disable the crossover things if they are really disliked that much, though.
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Rolina on 04, June, 2013, 04:28:21 PM
Aye, the Zelda Mod was more of a Zelda Inspired mod.  Rather than have an option to "disable" stuff, why not just release it as two companion mods?  One doesn't necessarily need the other to work, but they build on each other.

Also, for your spell thing... I think you answered your own question.  Look at what the games themselves do - they get the same icons as weapons and items and stuff.  The trick is, though, to make it separate from the storage inventory so that it doesn't take up space.  You should have the ability to place it on the bottom bar, though.  I suppose another issue is to have an icon for the selection, but nothing in the hand...

Perhaps modify the equipment selection screen?  If you have people equip a primary weapon (which would automatically be slotted to slot 1 in the active inventory), then you could make what the player is holding default to that weapon when using the spell.  You can still switch to secondary weapons normally (from sword to bow or visa versa), but when selecting the spell it'll show what's in the weapon equip slot (or just your hand if that's empty).
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Robert Joe on 04, June, 2013, 07:17:05 PM
Having a mod that comes in multiple sections is not really that great of an idea. Many mods, such as ICBMs, do this and it makes installing everything a bit difficult. I really want to try to keep this mod in one clean .zip file instead of multiple ones.

So, I will probably have it work a bit differently, all the content that is a crossover with another mod will not be enabled unless that mod is detected (At the current time, this is not the case, as the IC2 things are enabled regardless of weather IC2 is installed or not). And also have a configuration option to disable them completely on top of that.

As for the Psynergy, that got me thinking a bit. I am not really experienced enough to edit the actual equipment setup, and doing so runs the risk of interfering with another mod and creating an incompatibility.

However, I could do something very similar. If I create some sort of item that can be equipped in a slot and right-clicked, I can make it so that it can be altered to act as multiple kinds of Psynergy. Basically, once you craft the item, you can equip it with, say a Douse Drop, and right-clicking with it will cast Douse.

Of course, this would still take up an inventory slot, and it is not that different from the Psynergy Rifle. In fact, the only difference would be the appearance and the fact that it would probably use Experience to activate, while the rifle would use electricity.

Let me keep trying things out and messing around with the code. I might be able to create proper Psynergy if I derp around enough. I have a decent amount of time before Minecraft, other mods, and my server update to 1.6, so I am not going to be that rushed.

Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Rolina on 05, June, 2013, 10:13:17 PM
Oooh, I don't like the XP cost.  Even a limited number of uses would be better than that - you'd never get anyone to use it.  There's a lot of mods out there that add an MP bar.  Perhaps you can look and see how they did that?
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Robert Joe on 06, June, 2013, 03:29:09 AM
Hmm.. Affirmative,  you have a point there. Using Experience for Psynergy would not be that desirable. I will attempt to create a Psynergy Point system of some sort, but I might not be successful with that endeavor.

If I do end up going with the durability thing, I will make it so that Psynergy Stone and/or Psynergy Dust can be used to recharge the Psynergy item. As of right now, Psynergy Stone is incredibly common and almost useless. Everyone who has ever played the mod on survival mode either uses Psynergy Stone for IC2 Scrap or even just programs their sorters throw it into an incinerator. It desperately needs a use other than crafting the Golden Sun blocks, and while I am going to make it so that it can be used to generate electricity with the Psynergy Reactor, I want to try to add a pure-Golden Sun use for it as well.

I will continue to work in this...
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Rolina on 06, June, 2013, 02:44:55 PM
Definitely look into the various Magic and RPG mods out there then - they'll help with the MP thing.  With MP also comes use for psynergy stones.  Also, consider making all the Psynergy Tools OUT of psynergy stones - for example, you'd need a Psynergy stone, a block of snow, and a block of ice for a Frost Jewel or something.  Then Psynergy stones can be used to recharge it as if you're fusing two swords or something at the work bench.

Bam, three uses for Psynergy Stones right there - Recharging PP, Crafting, and Recharging Tools.

Also, consider making it quite rare.  Otherwise they might seem a bit OP, like Ambrosia was when the Aether mod first came out.
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Robert Joe on 07, June, 2013, 01:04:09 AM
I have not seen many magic mods recently other than Thaumcraft. However, it appears as if Ars Magica (http://www.youtube.com/watch?v=mByh8L0J5r4) passed under my radar (I have no idea why I have not discovered this mod yet, it is quite nice). It is basically what I am trying to do with this mod, just very polished and generally better. Additionally, it has an API, so I can add a whole bunch of Psynergy spells to it (Although quite a few already exist in it that are virtually identical to Golden Sun spells).

However, I know that this is again, making more stupid mod crossover stuff that I seem to be obsessed with. However, I do want to try to have this mod posses some substance on its own, but the Mana system that I devised is extremely similar to the one in Ars Magica, and it would therefore be kind of illogical to make, as it would create an incompatibility with Ars Magica, which is more in-depth and well-done in that department.

Right now I am going to work on pure-Golden Sun stuff like Djinn and those annoying movable rock things that were in most puzzles. I will work on the magic system later, because I want to have some time to think about it. I do not know weather to go with an actual magic system or use Ars Magica's API. I could have it have its own system, and switch over to the API if Ars Magica is detected, which seems like the most logical bet, although it would be difficult to code.

I am also going to to work on make some modeled objects from Golden Sun, such as the statues from the various Lighthouses and those annoying rock things I mentioned. You are right, I need to actually add some real Golden Sun stuff before I start with "PSYNERGY NUKEZ" and other such nonsense.
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Rolina on 08, June, 2013, 01:31:15 AM
Can I ask a favor?  Can most of the explosive spells not destroy the hell out of the terrain?  I hate that about most magic mods.  Can't use fire spells without obliterating the landscape...
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Aile~♥ on 10, June, 2013, 05:43:17 PM
Is there some reason you can't base the PP metre code for your mod on the MP metre code from the Ars Magica mod? Just use that as a base for your mod, then make your own spells and suchlike and add the rest of your stuff. Or is that considered stealing?
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Dullahan1116 on 26, July, 2013, 12:43:00 AM
While not technically illegal, it is HIGHLY frowned upon to use someone else's code directly. (That doesn't mean that one cannot look at the code to see how someone did a certain thing that is stumping you.)

By the way, this is Eli Dacreach/EliteCreature (I don't really know why I used the name I did, or why (or how) I made an account back in 2011...?)
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Daddy Poi's Oily Gorillas on 26, July, 2013, 02:24:34 AM
@annoying rock things: If you are talking about the ones you use "Move" on, they are probably pillars, but I like to call them statues myself, :)

@Copying other peoples work: Or better yet, ask for permission to use someone else's code. Isn't that what some people can be afraid to do, and yet, it's the very thing that let's other know they have been helpful. (If they agree to sharing.) And even if they don't, the message still gets across: "We like what you did there!" However, there is one exception to that, and that's when you try to hack their program to see code they may want to keep private to themselves. (Especially if there's any indication that you shouldn't "hack" said program/ROM.)

@Eli Dacreach/EliteCreature: Oh, hello there, I don't know you, but have you ever considered introducing yourself in the Introductions?
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Robert Joe on 26, July, 2013, 07:38:51 AM
Yeah, as Eli Dacreach said, copying other people's code without their permission is extremely rude. While I personally consider anything that I code to be public domain (Not that anyone could really do anything with it, it is quite poorly-written), you have to respect the wishes of the particular mod's creator. If they do not want anyone messing with it (Like the creator or Arcs Magica appears to request), then you do not do so.

This subject is actually a rather common source of drama in the Minecraft modding community. Although it usually takes the form of a Modpack containing a mod that the original creator does not want re-uploaded.

Anyway, I am currently working on the Psynergy API. This might take me a while, as I have had a large amount of real life issues appear recently that I have been having to tend to. I should have it done within the next month, though.
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Dullahan1116 on 14, September, 2013, 12:53:38 PM
@Teawater: uh....oops...my bad  :Sweat:

To follow up Robert Joe's previous post, considering our current skills (or lack thereof) in the java department, RJ and I have decided to dedicate the rest of this year to gaining a better understanding of Java, and digging into minecraft code to figure out how best to proceed.

We would like to make as high quality of a mod as possible, that many will find enjoyable, and that will be cross-compatible with as many other mods as possible. We will keep you updated on our progress.
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Thunder-squall on 07, February, 2014, 09:42:11 AM
Quote from: Robert Joe on 08, January, 2013, 08:53:28 PM
I am sorry for double posting, but here is another update.

I have mainly been working on blocks:

(http://imageshack.us/a/img338/6610/gsmod8.png)

There is going to be a whole set of Weyard blocks, that will allow you to build Golden Sun things and still have regular Minecraftian blocks available.

Weyard blocks are crafted with eight of their mundane Minecraftian counterparts and some Psynergy Dust. Psynergy Dust is acquired by macerating Psynergy Crystals....


Hey, would you feel ok posting these skins?  I'm not doing anything with Minecraft, but I might try to use these with a simple 3d map editor I'm making using lua and Love2d.  Using stuff that resembles Golden Sun would be cool.

(http://imageshack.us/a/img338/6610/gsmod8.png)
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Dullahan1116 on 08, February, 2014, 02:10:39 PM
Quote from: Thunder-squall on 07, February, 2014, 09:42:11 AM
Quote from: Robert Joe on 08, January, 2013, 08:53:28 PM
I am sorry for double posting, but here is another update.

I have mainly been working on blocks:

(http://imageshack.us/a/img338/6610/gsmod8.png)

There is going to be a whole set of Weyard blocks, that will allow you to build Golden Sun things and still have regular Minecraftian blocks available.

Weyard blocks are crafted with eight of their mundane Minecraftian counterparts and some Psynergy Dust. Psynergy Dust is acquired by macerating Psynergy Crystals....


Hey, would you feel ok posting these skins?  I'm not doing anything with Minecraft, but I might try to use these with a simple 3d map editor I'm making using lua and Love2d.  Using stuff that resembles Golden Sun would be cool.

(http://imageshack.us/a/img338/6610/gsmod8.png)

You are going to have to explain this....

(just want to note, for many of the natural and *simple* blocks (such as bricks and stone based materials) all we need is a single 16x16, 32x32, 64x64, 128x128, or 256x256 image to put that texture on it... From that point all it takes is a single block of code, and (provided you have the right hooks for the mod in general, and registered your block correctly) Wallah! You have a simple block with a texture!)

Actually, now I realize that I read your post wrong -_-' sorry.

[well, a little info on an item that is perfectly safe and open to the public never hurt anybody ;P]
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Thunder-squall on 08, February, 2014, 05:27:42 PM
I just want someone to post square pictures.  Any size or format is fine.
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: zman9000 on 27, April, 2014, 04:39:36 PM
I haven't been on the site and look what i missed. My idea became a thing. though i really had no part in it i'm glad its a thing.
kinda sad i didn't realize it was out, even partly finished, for a year now.

Have to look into this.

Also about the mod. one main thing i was having trouble with recreating a area from golden sun in normal minecraft was the logs rolling in water. (or on land)
I have no idea how you would do it, or if its even possible in minecraft with out lagging the hell out of it.

well i'll try it out and i hope to see more. Amazing work Robert Joe!!!
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Luna_blade on 28, April, 2014, 02:54:20 AM
QuoteI haven't been on the site and look what i missed. My idea became a thing. though i really had no part in it i'm glad its a thing.
kinda sad i didn't realize it was out, even partly finished, for a year now.

Have to look into this.

Also about the mod. one main thing i was having trouble with recreating a area from golden sun in normal minecraft was the logs rolling in water. (or on land)
I have no idea how you would do it, or if its even possible in minecraft with out lagging the hell out of it.

well i'll try it out and i hope to see more. Amazing work Robert Joe!!!
I don't know if this another project or not but as far as I know Eli Dacreach and RobertJoe have been working together and made the mod in this topic:
http://forum.goldensunhacking.net/index.php?topic=2350.msg40427;topicseen (http://forum.goldensunhacking.net/index.php?topic=2350.msg40427;topicseen)
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Dullahan1116 on 06, December, 2014, 05:00:18 PM
I'm back. I only have a few weeks of definite free time though, so don't expect alot. (I am mainly going to work on some basic modding stuff (the foundation of the mod, if you will)) {I also lost alot of data from a computer crash... but that is not a big deal since I remember most of what I did.}
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Rolina on 07, December, 2014, 09:34:26 AM
Hey, Eli... look into Ars Magica 2.  It's got a lot of magical effects and stuff, including beam shaped spells.  Should help you a lot if you want to mod in GS spells or something.
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Luna_blade on 07, December, 2014, 11:37:58 AM
Wow Eli you're back!

I take it then that really nothing has happened with the mod in the meantime? Because I recall you moving to reddit and I thought you continued the mod there...

Unfortunate that you lost so much stuff, though.
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Dullahan1116 on 08, December, 2014, 02:16:58 AM
@Roli: As I am restarting from scratch, graphical stuff is quite a bit off, but I will keep are magical in mind.

@Luna: Tis a shame to lose data, but is probably for the best. I have learned that I was going about things the wrong way last time. Now I can do things better.
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Dullahan1116 on 05, January, 2015, 10:15:51 PM
I feel I have made some good progress. also, I would like to announce my current project tangent/arc:

I am making Air's Rock :O
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Luna_blade on 06, January, 2015, 02:32:42 AM
Quote from: Eli Dacreach on 05, January, 2015, 10:15:51 PM
I feel I have made some good progress. also, I would like to announce my current project tangent/arc:
That's good to hear.
Quote from: Eli Dacreach on 05, January, 2015, 10:15:51 PM
I am making Air's Rock :O
Wow. That's pretty sweet. Do you have some kind of RPG system already or enemies?
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Dullahan1116 on 06, January, 2015, 08:50:40 AM
Quote from: Luna_blade on 06, January, 2015, 02:32:42 AM
Quote from: Eli Dacreach on 05, January, 2015, 10:15:51 PM
I feel I have made some good progress. also, I would like to announce my current project tangent/arc:
That's good to hear.
Quote from: Eli Dacreach on 05, January, 2015, 10:15:51 PM
I am making Air's Rock :O
Wow. That's pretty sweet. Do you have some kind of RPG system already or enemies?

I am definitely adding some things, like mana. But not a full fledged RPG system...

I will add enemies later, currently making structures. (And textures, which I am Really bad at)
Title: Lighthouse Model...
Post by: EggEmperor on 03, March, 2015, 12:05:01 PM
I sort of just stumbled on this forum looking for an image of the first floor of Mercury Lighthouse and became intrigued... Long story short, applying for Jobs and Grad school is boring and to keep myself from going insane I started a little project. Namely building Mercury Lighthouse in Minecraft... I've finished the exterior and I'm working on the inside right now...Not sure if this is at all helpful or anything but I just thought that someone here might be able to use it.
J.E.E.
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Luna_blade on 03, March, 2015, 03:08:30 PM
Woww.  :um:
That looks pretty good.
Perhaps this may be used as a structure that generates in the world.

As for looking for a picture of the Mercury LH rooms, we migth not have that here BUT, we do have a big savestate library around, which can be usefull for exploring Mercury LH.
Link here: http://forum.goldensunhacking.net/index.php?topic=566.0 (http://forum.goldensunhacking.net/index.php?topic=566.0)

Anyway, welcome to the forums.
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Dullahan1116 on 03, March, 2015, 04:40:16 PM
I have to apologize. But, at least for this semester, I have to buckle down and do homework.

#CalculusIsEatingMyLife

I do highly appreciate the design you have done! (May I ask how tall it is?)
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: EggEmperor on 03, March, 2015, 09:29:43 PM
Eli Dacreach:
Ugh Calculus... Don't remind me of that...

The Lighthouse is ~ 240-242 tall 60 wide at the base (the generic body... there's no way in hell I'm rebuilding the basic design for all 4 when they're nearly identical, the fact that the Jupiter aerie is wider and has a different design irks me :irate:) Because I was forgetful in the fact that Mercury sits in water when I created the main design - and my editor is a very outdated and limited program - I had to add an additional foundation so it sits properly. So about 243-244, beacon and the platform the foundation sits on places the building at about world height. I attached an image of the lake and the foundation platform (I actually designed an entire "world" for the Imil or north Angeran peninsula, though I ended up making it too big, I didn't really understand the vastness of a 3200 x 3200 world  :Sweat:) I made the lighthouse so tall because besides a few places that I can remember - Altin mines, the basement area of Venus Lighthouse which could e a problem ... ugh and some building basements - most caves and other structures never go underground, thus I could take full advantage of the build height, basing it off that one picture of Venus Lighthouse where it's almost as tall as the mountains in the distance (Personally basing it on that picture it's not really tall enough maybe if it were more like 500 it would be more to scale  :happy:) At any rate I was also able to get a redstone system that actually ignites the beacon if you toss a block down the well...Still have to work on getting that perfect. Also have to figure out how to split the aerie's of Venus and Mars.

Luna_blade:
Thanks for the room guide. I'll put that to good use.

Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Rolina on 07, March, 2015, 07:23:12 PM
/me winces at the diamond blocks

That's gonna get griefed to hell and back.  Though, I do think it looks freaking awesome.  Which versions of MC was it done in?  I think you could do something awesome with the star in 1.8, and there's plenty of new blocks for detail and the interior along with it...
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: EggEmperor on 09, March, 2015, 07:46:18 AM
Yeah the diamonds and emeralds - it's lime wool now but that's just because my architecture program was made before emeralds were introduced, I was going to use another editor to bulk replace them - are/were sort of of just a place holder. When I was just building this thing for myself, I chose Mercury Lighthouse because it was 1) the easiest of the 4 to build and 2) because it was the only one I could build semi-accurately in vanilla minecraft, it was just a happy coincidence that the diamond, emerald and prismarine blocks matched the the GS in-game pallet of the lighthouse fairly well. :happy:
I guess if/when the thing is placed in world we'd (if I may so humbly include myself) need to replace them with texture blocks matching the lighthouse(s). As for griefing... ugh I don't know...  :sad: besides perhaps making the texture blocks un-mineable, a la bedrock or something similar I don't know. I do remember my roomate playing a server long ago, it was the first time I had even heard of minecraft, where certain structures would just refresh their "state" every 30 min - hour. But that was a long time ago, years, it had to have been beta/alpha, perhaps infdevl, if they had server play that far back, so I'm not sure if something like that is still possible, if it ever was; I could have well miss understood something. :?:

But yeah the minecraft build I'm using is 1.8.1 or what ever is the newest update they have. So the light was built in that. One I finish the basic plan I really will have to see how things can be embellished, it may just have to be the interior, I'm not certain how much I can do on the outside (maybe some water dragon/s gargoyles on the transition levels between the main tower and the aerie tower) but once I have the design pat so I can use it as a template for the other 3, I'll try for a finished product.

The only other thing I might want to add is the question of the accuracy of the ignition process. Mercury and Jupiter are easy, beam and boom - beacon - Venus and Mars crack open though. I've actually figured out a way to do that (at least for the aerie, I gave up on doing it for the whole lighthouse really early), basically uses a command block to replace the whole intact aerie with a split one hidden in a mountain somewhere via a command block and the clone command, then after a bit replaces the split one with another intact aerie, again hidden in a mountain somewhere using the same process. After that it resets itself like the normal beacon command system (which I've used for Mercury). All that needs to be done to repeat the process is chip away the beacon over the well, and then toss another block (star) into the well and everything starts over. The thing is this is still mostly on paper it can be done, I just haven't built anything but the first stage of the system, the one that lights the beacon and is used for Mercury, and eventually Jupiter. Basically I want opinions before I embark on that, if it's not necessary, then I'll just skip it.
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: Rolina on 10, March, 2015, 02:12:30 AM
Definitely look into using a lot of the new ocean temple blocks.  Sea Lanterns could work out great for the Mercury star as well~
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: zman9000 on 17, September, 2015, 07:47:15 PM
QuoteI sort of just stumbled on this forum looking for an image of the first floor of Mercury Lighthouse and became intrigued... Long story short, applying for Jobs and Grad school is boring and to keep myself from going insane I started a little project. Namely building Mercury Lighthouse in Minecraft... I've finished the exterior and I'm working on the inside right now...Not sure if this is at all helpful or anything but I just thought that someone here might be able to use it.
J.E.E.

I attempted to do the same sorta thing during Christmas 2 years ago. i spent nearly the entire day just working on the first floor building everything by hand, to scale, going back and forth between the editor and mine craft.

In the end once i finished the first floor of the inside and made a round base around that i realized the scale of what i was building and decided to stop. even more this was just after the hight limit in minecraft was doubled and looking at the base compared to the height in the over world view i figured it would be to big to build in one piece, and would even be to wide even if i built it on its side. and this is just the first, smallest lighthouse... they are insane, though talking about it makes me want to go try again... lol
Title: Re: Golden Sun Minecraft Mod Discussion
Post by: EndiePlays on 05, December, 2015, 11:57:11 AM
I don't play Minecraft, but you should make an adventure map for it.