Golden Sun Hacking Community

Golden Sun Resources => The Classic GS Editor => Topic started by: Rolina on 14, January, 2013, 12:58:43 AM

Title: Progress Report on Editor Update?
Post by: Rolina on 14, January, 2013, 12:58:43 AM
I'm just wandering when we'll get this, or failing that the progress towards the next full update.

There's two big things I'm looking for:  Keyboard Support and the ability to remove all of that 10x multiplier of stuff.  The ability to have classes with multipliers that can be multiples of five is something my hacks all tend to require, so until then I can't even do my simple remix hack...
Title: Re: Progress Report on Editor Update?
Post by: zman9000 on 14, January, 2013, 04:01:39 AM
Quotethe ability to remove all of that 10x multiplier of stuff.
something like that doesn't sound to hard, but I'm not sure I could help with that, at least for now.

Only one I know who has actually changed the editor to do different things other then atrius is salanewt, but he left and doesn't have as much time as he use to.
it will come down to if someone active starts to look at the editor and change it, any changes could then be more easily added to the full version by atrius...

when it comes down to it everyone who can work on the editor are insanely busy.
Title: Re: Progress Report on Editor Update?
Post by: Daddy Poi's Oily Gorillas on 14, January, 2013, 04:15:21 AM
@Keyboard Support: I think I'll leave that up to Atrius.

@10x multiplier: Hmm... That sounds like a simple code mod... but if the x10 calculation is made more than once, then it might be difficult to know if we got them all or not. Hmm...

Edit: I think it multiplies the class stat index with (most likely character's stat)   and divides by 10.... (Now I shall rethink this.)

So the possible values I can see are... (All numbers in base 10.)

1 = 100%x multiplier
2 = 50%x multiplier
3 = 1/3rd%x multiplier
4 = 25%x multiplier
5 = 20%x multiplier
6 =
7 =
8 =
9 =
10 = 10%x multiplier
15 =
20 = 5%x multiplier

Note: %x multiplier = 1/n ; where n is the multiplier index. ; It would be nice if we could have a setting to switch to n/100 to allow for exact percentages instead of having them fractional.

Code:
080AD768 = There are six multipliers here, one for each stat...

--

Well, the only people I know who have even attempted to do anything in the editor are Atrius, Salanewt, and me. :) But with the bugs in the editor, it doesn't make it much encouraging to mod.
Title: Re: Progress Report on Editor Update?
Post by: Rolina on 14, January, 2013, 03:11:54 PM
It's not just classes, it affects attack multiplier values and many other things as well if I recall what Atrius said correctly.
Title: Re: Progress Report on Editor Update?
Post by: Daddy Poi's Oily Gorillas on 14, January, 2013, 06:15:53 PM
The code executes when you standby/set djinn (aka: Class changes), at the start of a battle, and when enemies attack(? ; Probably depending on the ability used.)... so I guess this might take a lot of time to look into. This function is a huge one, with probably other things involved(?). But seeing the many places where the function was called from makes me get a fuzzy feeling.

Basically, the game menu file calls this function when doing the djinn; and the same is for the battle mechanics file during battle. ^_^ (I think.)
Title: Re: Progress Report on Editor Update?
Post by: Atrius on 14, January, 2013, 08:41:19 PM
I'm sorry, but I don't really have the motivation to work on the editor any more.  For a long time it's been feeling like a burden keeping me from working on the projects that I really want to.  I still like Golden Sun, but I don't just want to be a "hacker" that modifies other people's work. My dream is to do more than that, I KNOW that I can do more than that.  I want to create something original, something I can release to the public and be viewed as a respectable developer for having made.  As much as I love Golden Sun and the editor I can't get where I want to go in life by working on it.


I've rethought my priorities, and unfortunately the GSTLA editor just isn't one of them any more.  I don't intend to let the invaluable experience I've gained from working on it go to waste though.  My new project is an RPG game, and yes it will include it's own editor.
Title: Re: Progress Report on Editor Update?
Post by: Daddy Poi's Oily Gorillas on 14, January, 2013, 08:51:21 PM
@New project: That sounds really nice. Except, you are doing this alone right? I can imagine how tough that may be. Have you decided a name for the new RPG? I mean, is this site going to be revamped for modding this game, or is it going to be a second website or something?

I wish you the best of luck. And hopefully this will be so good that it brings Salanewt back.

P.S. = I could also ask which platform/console were you planning on using? (GBA/DS/PC... etc.)
Title: Re: Progress Report on Editor Update?
Post by: Atrius on 14, January, 2013, 09:18:31 PM
I am working on it alone right now.

There's no official title yet,  but I've been using the project name "Forgotten Dreams"

There are no plans to change GSHC into anything else.  It would be a new site when the time comes, and probably for all my new projects instead of dedicated to just one.
Title: Re: Progress Report on Editor Update?
Post by: Aile~♥ on 14, January, 2013, 10:11:38 PM
In that case, before you cease work on the editor, could we have a stable release of V0.5? I think that if we could get that and another admin, the community could basically take care of itself. Teawater and Salanewt know how the coding works for this stuff, and Teawater recently commented that he doesn't have much motivation to work because of the glitches.
Title: Re: Progress Report on Editor Update?
Post by: Atrius on 15, January, 2013, 12:12:48 AM
I should at least fix the bugs.

Being unable to open clean roms, and needing to force it to align data to positions that are multiples of 4, right?  Was there anything else?
Title: Re: Progress Report on Editor Update?
Post by: Kain on 15, January, 2013, 01:45:08 AM
Is it shocking I'm not surprised about the editor news?  I am however taken back by wanting to make an RPG.  It sounds like a fun idea and could be great motivation to use some of your existing ideas with possibly new ones.  I'm assuming you've brainstormed this awhile and have a few ideas on what you're going to do regarding plot, writing, music and such?

What style of RPG are you interested in making?  So many questions, so much work, but well worth the effort.  If you ever need help, I will assist in any way I can.
Title: Re: Progress Report on Editor Update?
Post by: Daddy Poi's Oily Gorillas on 15, January, 2013, 04:20:50 AM
Quote from: Atrius on 15, January, 2013, 12:12:48 AM
I should at least fix the bugs.

Being unable to open clean roms, and needing to force it to align data to positions that are multiples of 4, right?  Was there anything else?
I believe there were some problems with the map editor if I'm not mistaken. When you click an NPC to open up an interface, most of the text does not show up. (In the top box, and the upper box on the right.) ; As for the map itself, did the layers that were semi-transparent remove themselves?


PS: I recall you saying in a post long ago about doing something with the Class Type value. (I think.) You never said what it was, but I guess we'll never find out?
Quote from: Atrius on 05, January, 2012, 06:46:36 AM
It's not like I wouldn't do it, there are already features in the editor catered specifically to advanced users (Hex editing for map code, anyone?)  I just prefer to try to keep things that can be presented in an easy manner accessable to everyone in a way that will make sense even if they're not intimately familiar with th underlying system.


Hmm...  Selecting a table used for detection?  No, the tables could be written in a way that automatic detection just doesn't make sense if too many odd combinations share the same value..  But I just came up with a good idea on how to present it that should work great for both beginners, and advanced users, thanks Teawater.  Yes, this will work out fantastically, I'll do it.
Title: Re: Progress Report on Editor Update?
Post by: leaf on 15, January, 2013, 09:37:08 AM
Quote from: Overlord Kain on 15, January, 2013, 01:45:08 AM
Is it shocking I'm not surprised about the editor news?  I am however taken back by wanting to make an RPG.  It sounds like a fun idea and could be great motivation to use some of your existing ideas with possibly new ones.  I'm assuming you've brainstormed this awhile and have a few ideas on what you're going to do regarding plot, writing, music and such?

What style of RPG are you interested in making?  So many questions, so much work, but well worth the effort.  If you ever need help, I will assist in any way I can.
Seconding this post. You have my full support, atrius.
Title: Re: Progress Report on Editor Update?
Post by: Rolina on 15, January, 2013, 02:13:46 PM
I see... so this is where the editor more or less ends, then?  Ah well.  It would have been fun to try a lot of things, but I understand.  In the last three/four years, priorities change, dreams evolve.  Still, it was a fun run while it lasted, and I learned a lot from working with everyone here.  It's a shame no real projects ever came to fruition, though.
Title: Re: Progress Report on Editor Update?
Post by: zman9000 on 15, January, 2013, 04:51:12 PM
Well I'm bummed
but what can you do.
I guess the best I can do is to learn coding so I can one day finish the editor.
but that's ways off.

As for the site, I can see everyone here migrating over to this new site. And while I like golden sun more then almost any other game I suppose I could just make a golden sun hack with this new game you are going to hack. lol (even if the game mechanics are totally different it will be interesting to do)

Well anyway, good luck Atrius on what ever it is you decide to go and do. I'm sure a good deal of us here are willing to support you.
Title: Re: Progress Report on Editor Update?
Post by: Rolina on 15, January, 2013, 05:18:39 PM
Not everyone, hun... I've already started to migrate away, to be honest - the only thing keeping me here is my leadership of Jupiter.  It's just hard to stay at a place you don't feel welcome in.
Title: Re: Progress Report on Editor Update?
Post by: Knight of Purgatory on 15, January, 2013, 06:13:17 PM
So does this mean the site could be coming to an end?
Title: Re: Progress Report on Editor Update?
Post by: Aile~♥ on 15, January, 2013, 06:44:15 PM
After Atrius posts the completed stable version of V0.5, probably. Which is a shame, since the other forum I typically visit died a while ago. Actually, it's highly probable that with Atrius off the project, continuation of the Editor will take place at Yoshi's Lighthouse, since that's where Salanewt and Teawater mainly hang out, and they're the two people who actually know how the coding works.

It was nice knowing you guys, though.
Title: Re: Progress Report on Editor Update?
Post by: Rolina on 15, January, 2013, 08:18:41 PM
I would have loved to have made a rebalance patch of my own, but... ah well.  It's simply beyond the capabilities of the editor...
Title: Re: Progress Report on Editor Update?
Post by: Aile~♥ on 16, January, 2013, 12:01:55 AM
As I just said, there's still hope for the editor at least, even if not for this forum. And Salanewt's been experimenting with alternate ability formulas. He's got one for HP%-based healing.
Title: Re: Progress Report on Editor Update?
Post by: Daddy Poi's Oily Gorillas on 16, January, 2013, 02:41:27 AM
Yeah, I have many thoughts about what I would like to do, but until it is done, I can't say for sure that they will be done.  It really just depends on how difficult I find them, and my motivation level on how much trouble I am willing to deal with. I can tend to put things off for a long time, so who knows if it would ever get done.

(Not necessarily in any order.)

-Treasure Data (Especially if I can figure out how to resize sprites like the treasure chest sprite.)
-Tilemap Editing (I might even make a separate 2x2 box for putting tiles together...?) This may or may not result in a number of things: The form's window could be modified to be larger (Possibly affecting the entire editor.); The map list could be replaced for a special drop-down combo-box...  (I may have to make a new control for it since the pre-existing controls aren't what I'm looking for. I don't think. or whatever.); Who knows if I'd move the other panels with the npc/event numbers and layer controls or not.
-Code patch for the six multipliers that I talked about earlier in this topic.
-I would also like to work with map code. Maps could be auto-set to their correct NPC and Event numbers. ; It would be nice to allow for repointing data in the map code, which I might use the dll for, if it is the only way to access I/O operations(?). I am also interested in finding a way to reverse-engineer the map code into easy-to-read code. (Probably Visual Basic formatting.)
-Fix the prior unknowns (vulnerabilities) to display as they should.
-Keyboard-support would be nice.
-Copy/Paste/Clear options would be nice. (So we can copy classes in less time, etc.)
-Display battle backgrounds in Data Viewer.
-It would be nice if someone could modify the compression tables so we can have more freedom with text strings.
-There was a large database in the battle file that is probably debugging related and not accessible. Learn about it and see if it could somehow be viewed in the editor.
-Code patch for the debug mode.
-Code patch for battle camera rotation with L/R.
-Map music assignments (What assigns maps their music.)
-Battle Collections
-Map Battles
-World Map Viewer

It is likely that I'm going way over my head with these ideas, so it is probably better to not expect all of them. In fact, don't expect any of them, and just randomly wait until something comes out, if anything does. (Here's saying probably two or three will actually see fruition eventually, but who knows?)
Title: Re: Progress Report on Editor Update?
Post by: Robert Joe on 16, January, 2013, 03:40:21 AM
I am quite excited to see what RPG project is going to be, especially considering the fact that it will posses its own editor. That will make the task of adding main battle tanks, Ironclads, airstrikes, and Golden Sun characters to the game very easy to accomplish!

As for the editor, I myself have only very recently started learning how to code, and even then I am currently only learning Java. So I am afraid that I will not be of much use in that respect.

If GSHC does die out, we could always migrate to another forum such as GSAR to discuss Golden Sun (Although this is would really only a last-resort operation), and also join the website for the projects by Atruis once it is up.
Title: Re: Progress Report on Editor Update?
Post by: Atrius on 16, January, 2013, 04:47:12 AM
I really appreciate the support, this was a much better reaction to this news than I could have hoped for.  It's a huge weight off my shoulders.

Whether or not people decide to stick around, the site will still be here.

@Teawater, or anyone else who might contine work on the editor.  I'll always be happy to answer questions if I can, don't hesitate to ask.

As far as "Forgotten Dreams" goes there's not much I can say right now.  The project name is as much about where the ideas came from as it is about the actual content, I'm using pieces from dozens of scrapped story ideas I came up with in the past to build the world for it.
Title: Re: Progress Report on Editor Update?
Post by: Knight of Purgatory on 16, January, 2013, 04:52:39 AM
So will you update the wiki about your " forgotten Dreams" project? And any way us gshc members can help ? Even with the little things?
Title: Re: Progress Report on Editor Update?
Post by: Rolina on 16, January, 2013, 09:26:03 AM
@Teawater:  Eh, I'd just settle for the things I mentioned up front - proper keyboard support and the ability to have classes with stat multipliers other than multiples of ten.  Just release a version of TLA with redone classes and I'm satisfied.

@Atrius:  Let's be honest - who didn't see this coming?  You hardly had time for the editor anyways, after all.  It was only a matter of time before your priorities overtook the editor completely.