Golden Sun Hacking Community

The Community => Creative Works => Topic started by: Majora on 09, May, 2014, 04:43:55 PM

Title: Golden Sun Decor (Minecraft 1.7 Mod)
Post by: Majora on 09, May, 2014, 04:43:55 PM

Golden Sun
The Minecraft Decor Mod (1.7)

(http://i.imgur.com/JSa3cFp.png)

DOWNLOAD
(by clicking this link, you promise you'll make a backup of your world before loading up the mod)
[spoiler]Version 1.0.0: https://drive.google.com/file/d/0B6RDTwb4OndTRFlBTnpRSEx3UVk/view (https://drive.google.com/file/d/0B6RDTwb4OndTRFlBTnpRSEx3UVk/view)[/spoiler]

To install, extract the contents of the .RAR file provided in the above link, and place the resulting folder into your 'mods' folder.
Forge is required to run this mod.

Creator's comments...
Version 1.0.0: "It's rudimentary - the lamp object doesn't quite yet let off any light, the rail object lacks a corner texture, the Mythril Bag is nowhere to be found; weapons-wise, only Swords and Light Blades have been implemented so far, but it's functional.
Adds over two hundred and fifty new blocks, items, food articles, plants, flower vases, ladders, and weapons into the game (so many new blocks that it's impossible to justifiably showcase them all together in two or three screenshots).
No major problems that I'm aware of.
I recommend using Forge Profile '10.12.0.1034' when running this mod."


Had this little mod going as a side project for awhile on a server myself and a few friends use.
The mod is mainly intended to be used for creative world-building, as it adds a good amount if not most textures from Golden Sun into Minecraft.
If sprucing up your world is what you're after, you'll get along with this mod famously.

(http://i.imgur.com/77DpQQc.png)

(http://i.imgur.com/Zw5wScA.png)

SCREENSHOTS

[spoiler]
(http://i.imgur.com/qNT6FyH.png)
Kalay House (Kalay tiles, Tolbi Brick)

(http://i.imgur.com/5kWYGbQ.png)
Kalay House Interior (Blue Stripe Wallpaper, Cabin Wood, Counter Wood + Counter Mat, Suhalla Brick, Vault Wallpaper)

(http://i.imgur.com/nQM3Eb5.png)
(Contigo Design Brick, Peach Block, Sky Blue Wallpaper)

(http://i.imgur.com/ylZnUP2.png)
Gerudo Shop (Cabin Wood, Gerudo Block, various weapons & items)

(http://i.imgur.com/8OKgGBn.png)
Sewer (Forest Temple Tiles, Thatched Grating)

(http://i.imgur.com/GxAtMzg.png)

(http://i.imgur.com/20CAXuh.png)

(http://i.imgur.com/wXkJNdr.png)
Storage Area (Lon Lon Milk Crates, Golden Sun Crates, Storage Blocks, Barricade Crates)
[/spoiler]

The mod goes great with Custom NPC mods, such as Noppes' Custom NPCs, which allows custom user-created quests, in-game dialog, essentially everything anyone will ever need.

FEATURES

The vines and desert rock groove objects act as functional ladders.

Each block acts in the manner you'd imagine it would - sand acts the same as regular in-game sand, the wood materials (such as Tret's Tree Wood) have the hardness and step sound effects of regular in-game wood.

The Psynergy Blocks, seen in the center toward the upper region of the first image from the top of this page, act as pseudo redstone blocks, and emit redstone signals when placed.
They also emit a low amount of light, around the same level of light emitted by a redstone torch.
They can be mined using diamond equipment, and can be broken down into Psynergy Stones at a crafting table, which offer beneficial potion effects when consumed (which can also be reversed back into a Psynergy Block by placing a Psynergy Stone into a furnace).

Subtle block features are in place as well.
For example, objects such as the Skull Block are affected by gravity in the same way sand and gravel are in vanilla Minecraft.
Makes for quite a horrific effect; imagine yourself in a mining situation, only to find yourself covered in skulls falling from the ceiling.
It's the small things like these in my opinion that, when added up, give a mod much needed character and grace - that is what the Golden Sun Decor mod generally brings to the game.

(http://i.imgur.com/OZc7Uzg.png)

(http://i.imgur.com/DERhfCn.png)

You can see the Gaia Blade on display in the image below.
It's a monster, deals about +18 damage against any non-player character. For reference, the player's normal health level without armor is 20.
All weapons' special maneuvers can be used by right-clicking with the weapon equipped. Some maneuvers provide benefits in combat, such as the Storm Brand, which has a 50% chance of causing lightning to strike your target, while others are purely aesthetic.

Items such as Vials and Herbs act in the same way they do in the series, healing any damage accumulated by the player.

Important items, such as the Mars Star and the soon-to-be-implemented Mythril Bag, have the same in-game descriptions as the series' descriptions.

(http://i.imgur.com/F1oheXe.png)

CRAFTING RECIPES

As the mod is mainly intended to be used for creative world building, most objects can only be accessed from the Golden Sun Decor mod's creative tab. However, some objects can also be created at a crafting bench, and even fewer objects can only be accessed through crafting.
For the sake of convenience, the few crafting recipes the mod adds to the game are kept simple, and are constructed in a fairly logical manner.
Here's a list of the crafting recipes:

Blood Water
(http://i.imgur.com/qUp08M4.png)

Purple Water
(http://i.imgur.com/e3n3nJr.png)

Short Sword
(http://i.imgur.com/5BFeZQW.png)

Note that the water icon in the crafting recipes for the varied water color blocks doesn't reflect the water's actual color.

PROBLEMS?

If you encounter any problems, post a crash report here so I can take a look at it.
Should be 99.8% stable, would be surprised if it caused any issues for anyone other than Item ID conflicts with other mods, which is easily fixed.

Finally, be cautious - find a clear area that you don't particularly care for (perhaps an opponent's base of operations) before using the Tisiphone Edge's special attack.

COMING SOON...

Green = Done
Various bug fixes; Maces; Staffs; more Items; the legendary Wheat Sword; transparent blocks such as glass, steel bars, and grates; sephia blocks; Djinn NPCs
[spoiler]
(http://i.imgur.com/51AmTWw.png)
(http://i.imgur.com/NABM2Hh.png)
(http://i.imgur.com/jzY0Ubt.png)
(http://i.imgur.com/6MPGVia.png)
[/spoiler]
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Luna_blade on 09, May, 2014, 04:56:54 PM
Nice! I'll give it a try when you've uploaded it.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 09, May, 2014, 05:02:19 PM
Cool, glad you like it.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: charon the ferryman on 09, May, 2014, 07:07:05 PM
That is slick as hell. I love it. Always wanted to spice up my minecraft but couldn't figure out what texturepack would be best. I like your psynergy ideas too. When you're ready, are you uploading a video?
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: zman9000 on 09, May, 2014, 07:24:55 PM
Its funny that you post this as there is already a golden sun mod that has new items AND has a texture blocks from golden sun.

it was actually from a topic i made. someone went and made it. not sure if its still updated but check it out if you can.
here's the topic
http://forum.goldensunhacking.net/index.php?topic=1467.msg29204#msg29204
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 09, May, 2014, 07:37:21 PM
Sure, can do a video for it soon.
Yeah, I know what you mean. I noticed how few mods there are for specific games, which is disappointing in that you can really only ever find resource packs that make existing blocks in the game appear similar to other game textures. Wanted to integrate textures from other games into a Minecraft setting without replacing existing vanilla Minecraft blocks, which is rather limiting in that you can only add as many new textures as there are block objects currently in the game.

Avoiding that entirely by going as in-depth as possible, adding as many textures from Golden Sun (and the Legend Of Zelda, note the Temple of Time tiles in the first image) as possible, with all the items and their effects. Taking time to give each item and weapon some secondary effects when used. For example, cursed weapons, such as the Muramasa, are extraordinarily powerful, but inflicts some damage to the player equipping it; the Storm Brand causes lightning to strike in random frequency in the direction you swing, (accidentally took out a village with that one) and so on.

@zman, yeah, I first noticed that one a few weeks ago. I believe there was another Golden Sun-related Minecraft page somewhere here as well.
Coincidentally already had this mod here going for awhile by the time I saw it, I hope it doesn't seem as if I'm taking their ideas or anything, purely coincidental.

Had started this mod off as a test to see how easily custom blocks could be added to a server I own awhile ago, gradually started to add some textures from a few Zelda games and eventually Golden Sun, which I think compliments Minecraft's vibrant and layered vibe fairly well. Thought I may as well showcase it and eventually release it here, as it is a pretty well-done mod, I think.

If the other mods can also be used with 1.7.2, perhaps they could all be used together, bet they'd compliment each other nicely.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: zman9000 on 09, May, 2014, 07:52:05 PM
o i wasn't trying to make you feel bad or anything. i was just pointing out a mot already exists.
however...
QuoteIf the other mods can also be used with 1.7.2, perhaps they could all be used together, bet they'd compliment each other nicely.
this might not work as well since it already has most blocks you have, and they are craftable from normal blocks while leaving normal blocks as they are.

the way i see it is, if the mod is still fully updated that's the way to go... however if its not, i'd go all for your texture pack. i'd like to recreate the world of golden sun however there are problems such as rolling logs and puzzles, the mod was the best chance at being able to recreate it in minecraft. however if i had no option i'd go for a texture pack, and i'd figure something out for the problems... maybe using command blocks.

either way i'm not saying to stop... ... what am i trying to say really...

j-just make your thing and i may or may not use it... baka
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Rolina on 09, May, 2014, 08:09:00 PM
Multiple mods can exist just fine figure - especially if they focus on different approaches to it.  Just adding in items is kind of minor enough, but I could see one acting more like those RPG mods out there.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 09, May, 2014, 08:32:09 PM
Ah yeah, I was thinking of the puzzle elements, already have things like bridges and logs in place.
Not exactly :VenusSet:'adept':VenusSet: with coding mods myself - adding objects and audio to the game is about as far as I'll get for now, best to avoid things like rolling logs, especially with the whole square thing Minecraft models have going.

Can imagine it would be a bit of a challenge to give the impression of things like rolling cylinder-esque objects using cube-based models, (I suppose something along the lines of still object-to-moving object texture-replacement could do it, give the rolling log texture a few wind-shaped patterns to visualize rolling movement) which isn't exactly a high priority for this particular mod, at least. Taking time to focus on replicating all the textures and items from the game instead, can think about puzzle elements later.

@Rolina, the Fulminous Witch
You've read my mind, ma'am, trying for more of an RPG-with-limitations vibe with this one, as opposed to a general 'Golden Sun mod'.
Designed the weapons and items in the mod to fit with the Custom NPC mod on my server, which has a good amount of RPG elements going there.
Obviously can't add to someone else's existing mod, so instead, I'm simply having this mod compliment a Noppes' Custom NPCs environment, which allows for much more expanded use of the items this mod adds.
Would honestly consider use of the Custom NPCs mod a necessity when running this Golden Sun Decor mod, as it's such an extraordinarily well-done program.
Allows for things like item quests, kill quests, factions, faction reputation building, and so on. When combined with the mod I've worked on here, it essentially gives you everything you need to create a totally Golden Sun-esque world. Can't get enough of that mod.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Rolina on 09, May, 2014, 09:20:31 PM
That's gonna be tricky.  If you wanna do a proper translation of GS into Minecraft, that'll require a bit of an overhaul - GS is a high-stat game, as compared to minecraft's low-stat game.  It'd also render the mod essentially incompatable with other mods, as the items they make would be doing pituful damage to the GS-ified mobs...

But Minecraft is set up to allow for multiple modsets now.  Meaning that you can simply go to servers that use the GS modset for your GS adventures, and other servers for a traditional minecraft adventure.

It's quite the undertaking, and if you can find a way to pull it off - psynergy, djinn, summons and all - then you'll be much loved by both communities.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: zman9000 on 09, May, 2014, 09:23:29 PM
Quotean imagine it would be a bit of a challenge to give the impression of things like rolling cylinder-esque objects using cube-based models
i was thinking of a way you could do it with command blocks

it would teleport you while deleting the log under you and replacing it with water, and would keep going to a certain distance. you could have them all linked so they keep track of each other and could have logs hit and stop on each other. but even with command blocks this would take a massive amount of them to do even a small log puzzle.

i'm sure seth bling could figure something out... but i don't exactly have him on speed dial... lol
so a mod was my hope. but a texture pack is a fair descent chunk of what i need.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 09, May, 2014, 09:53:06 PM
Oh yeah, tried that method out a few times. It isn't as visually-appealing as it could be.
If you've ever seen Movecraft in action, teleporting to simulate motion isn't very pleasant, can look rather jarring.

The Archimedes' Ships mod has a smoother method of motion for its vehicles, could look into utilizing that in some way.

Have this Golden Sun mod going on the server I'm running currently, have other mods going as well. You'd be surprised at how well it works with other mods, such as the Alien Versus Predator mod. Can imagine going up against powerful, fast-moving aliens with a variety of automatic and explosive weapons would make Golden Sun battles seem fairly well-balanced, those things don't hesitate at all.

I'll look into Djinn and summons later on, see what can be done with them.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: charon the ferryman on 10, May, 2014, 03:08:55 PM
Just throwing a wacky idea out there, but why not have djinn be mobs, that when you touch it, you pick it up as an item (set) and it gives you certain status effects while you have it in your inventory (they stack as you get more, effects that modify your resistance and strength), and then combine them on the crafting table to create the summons (which I guess would work like elemental TNT - It does more damage to certain blocks than others depending on the element values). It's a little out there but I'm just throwing ideas around. You should also be able to use the single djinni item to turn them back into a mob (like a chicken egg but with a 100% success rate).

To offset their power they should be very rare and hard to capture.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 10, May, 2014, 05:08:25 PM
Can do that, would be pretty cool.
No model could ever possibly be as complex as the one I'm working on for Midna: http://www.planetminecraft.com/project/midna-imp-custom-npc-model/ (http://www.planetminecraft.com/project/midna-imp-custom-npc-model/)

I'll see what can be done.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 11, May, 2014, 03:35:36 PM
Added a version 1.0.0 download, has no major problems that I'm aware of.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 12, May, 2014, 08:27:42 PM
(http://i.imgur.com/51AmTWw.png)

How's Flint looking so far?
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Rolina on 13, May, 2014, 08:59:08 AM
That's not Flint, silly.  That's the lovechild between Flint and a minecraft Squid. :3
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 13, May, 2014, 10:18:30 AM
Classic.
I'll get something going for Gust the Jupiter Djinn just for you.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: charon the ferryman on 13, May, 2014, 11:15:40 AM
I just remembered something a few nights ago, you should totally do the wheat sword (http://goldensunwiki.net/Wheat_Sword)!

Just have the craft be like a regular sword, but use wheat instead of stone/wood/iron ect. And when you attack you should have little yellow particles appear when you attack if possible to represent the howl unleash.



On flint, I think his ears are too big. His side spikes should be lower too, but he looks like he's getting there.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 13, May, 2014, 11:37:30 AM
That's hilarious, never heard about this before
Implementing it now. Deals +250 damage, spawns yellow particles when crafted and when its special right-click maneuver is used
(http://i.imgur.com/GNAqJmW.png)
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 13, May, 2014, 01:19:04 PM
Added Fever the Mars Djinn
(http://i.imgur.com/NABM2Hh.png)
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: charon the ferryman on 13, May, 2014, 02:38:23 PM
Doesn't Fever have more spiked feet?

(http://gamesites.nintendo.com.au/golden-sun-dark-dawn/en_AU/jinn/img/index_win3.jpg)

Otherwise I like him a lot.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 13, May, 2014, 03:29:05 PM
I agree, will adjust things accordingly. Can get around to fine-tuning the models later.
The name of the game at the moment is getting generic Djinn into the game, which is now complete:

(http://i.imgur.com/5Dpy52D.png)

Working on their behaviors and attacks now
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: charon the ferryman on 13, May, 2014, 03:35:23 PM
That's a cuteness overload.

Here's a couple of suggestions:
-Have each djinn have a chance of inflicting a status for a couple of seconds. Venus should probably be Poison, Mercury should be Weakness, Mars should be set on Fire and Jupiter should be Slow (you can of course modify these to what you think makes more sense).
-Have Jupiter have no falling damage and Mars have reduced falling damage, because Jupiter flies and Mars levitates.  :MarsSet:
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 13, May, 2014, 03:38:38 PM
That's what I'm thinking, can do a lot with these little guys.
Will have Ground's attacks inflict Slowness upon the assaulted player, which makes it difficult for you to move, just like he does in-game.
Various little things along those lines.

May be able to give them Living, Hurt, and Death sounds as well, can use their extracted audio from Dark Dawn for that.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 14, May, 2014, 02:59:37 AM
(http://i.imgur.com/pMjSPkI.png)

Almost have the whole gang together. Unfortunately Fever was a little too busy at the time for a photograph, although you can still see him in the distance.
Gust is pretty sweet, summons a storm when something attacks it. Looking into getting Fever to explode as a defense mechanism
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: zman9000 on 14, May, 2014, 12:27:18 PM
Quote from: Majora on 09, May, 2014, 09:53:06 PM
I'll look into Djinn and summons later on, see what can be done with them.
O wow... i think you should look into things like the rival rebels mod and the volts mod

i can just see it now. having something like the explosion animation from rival rebels and the missiles from volts for judgement.

something like using the summon has the knight with a lion face  gun thing show up in the sky and shoots a blue orb at an enemy, and then when it hits an expanding blue orb like explosion happens that damages and hostile mods in its range with massive damage. explosion damage optional

it wouldn't exactly be copying since both of those example are merely examples of what can be done in minecraft.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 14, May, 2014, 12:39:57 PM
Looks pretty cool, can look into it further at a later point, see how it's done.
If worse came to worse, I could simply make spawn-entity NPC models for each summon, which takes time.
Might not look as good as it perhaps could, though. Can imagine the blocky model look might not look all that pretty on some of the more easy-on-the-eye summons, such as Atalanta, Flora, Iris, and so on. Would have an easier time modeling Ocarina Of Time's Great Fairy, curves and all.

I know I'll be adding unique models for each individual Djinn over time though, modeling and texturing those little guys is wicked fun.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: zman9000 on 14, May, 2014, 12:46:34 PM
O well i don't expect you to get models as good as pixelmon mods new models.
those people are like on Asian level talent (i hope this doesn't offend anyone)
when i saw those i was like "WOA you can do that in minecraft?"
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 14, May, 2014, 12:55:14 PM
Some Pixelmon more than others, in my opinion. Can only be so forgiving with a Mew of this nature: http://wiki.pixelmonmod.com/index.php?title=Mew (http://wiki.pixelmonmod.com/index.php?title=Mew)
Although their textures are pretty sweet, looks like they started using higher resolution skins, had to do that with Gust the Jupiter Djinn to fit all the pleasant little pinks, purples, and blues in there. Always liked that Djinn, looks like a living jewel.

Slightly unrelated, but should Djinn spawn in biomes that match their element?
For example, should Mercury Djinn only spawn in Snowy biomes, Mars Djinn in desert biomes, Venus Djinn in plain biomes and dungeons, and Jupiter Djinn in jungle biomes (thinking of Tret's Jupiter Djinn)?

I could make a new biome specifically for Jupiter Djinn if necessary.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Rolina on 14, May, 2014, 07:28:34 PM
So... how exactly are djinn implemented?  Do they get their own, non-stacking inventory slots (kinda like armor)?  I could see them being usable in the scroll bar, as well - use it to activate its effect, with a cooldown before you can re-set it (6 seconds seems to be the standard rpg "turn", so that sounds like a good cooldown).  Later on, once summons are implemented, I could see there being a longer "recovery" cooldown that takes effect...
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: charon the ferryman on 14, May, 2014, 07:36:17 PM
It looks like he's just implementing the mobs right now. I suggested that they drop as items - if he has the skill and gets around to your idea it sounds pretty cool, although it might just be easier and less broken to just be able to craft summons lol.

Hey, idea - after making them drop as an object, if you respawn them by using them as opposed to crafting them, they're considered tame, so they can easily be "set" again.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 14, May, 2014, 08:40:41 PM
Yeah it's all rudimentary at the moment, have them emulating wolf behavior patterns for the tame effect, will get around to fleshing out exactly what it is they do besides walking around, summoning rain, exploding, and giving you the stink eye at a later point.
Their wolf behavior is actually kind of funny, they shake water off their bodies after a rainstorm ends, it's pretty cool.

Testing new higher definition and transparent blocks currently. Wonder how cool Golden Sun blocks would look if they were at higher resolutions

(http://i.imgur.com/gOFlj5d.png)
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Rolina on 14, May, 2014, 09:33:38 PM
If you have it so that you can collect as many as you want, but there's only 9 equip slots, it could make for some interesting stuff.  Not only that, but if you randomize the abilities of the drops, you can make it so that you essentially emulate the nature of the Djinn abilities without having to specifically copy stuff.  Just have a random name generator for each element, and a random ability generator for the whole.  You can have things like different levels of reach, range, knockback, added/multiplied damage, added effects, etc.  Would make for some interesting things.

Just... make sure they're still rare spawns.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 14, May, 2014, 10:18:51 PM
Could do that, already have a portion of it down. The Djinn are already rare spawns, think the max percentage of one being generated in any biome is under 5%, can only have one randomly-spawned Djinn in any biome at any given time. Had to drop some eggs in the field to get screenshots of them.

Was thinking of creating a GUI accessible via an assigned button on the keyboard that accurately replicated Golden Sun's pause menu, with the icons and the move-selection sound and all that. Could create a Djinn selection GUI for that page, with a reasonably similar class system that offers different classes with different in-game abilities, determined by the number and element assignment of the Djinn you have equipped on your person.

And by the way, have a happy birthday ma'am.:JupiterDjinni:
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Rolina on 14, May, 2014, 10:34:48 PM
Thanks.

Anywho, I figured you could keep the Minecraft UI for this - instead, you'd do what the Aether and a few other mods do an actually add new slots and tabs to the inventory menu.  That'd make most sense for minecraft - but I could totally see you adding a UI option to the options menu to switch between traditional Minecraft UI and GS-themed UI.  TBS and TLA are the most recognizable menus, but you should totally look into a 32x32 res pack that uses DD-style icons and such.  Dat sexy Dusk Blade, amirite? :D
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 14, May, 2014, 10:49:24 PM
Absolutely, was coincidentally looking into grabbing some material from Dark Dawn just now, actually. Would like to be able to implement the items and textures from that game as well.

May have to wait on that one for the time being, unfortunately, as it seems that the most promising links you find tend to involve people responding with lists of extraction tools or DIY tutorials on how to extract textures and other material from a game for the original poster to peruse, (as opposed to simply uploading a .RAR with the files the individual asked for) for fear of violating copyrights they believe Camelot, among other developers, may or may not have on each individual texture and icon image from the game.

Tend to see that a lot with video game textures online, unfortunately. Had to beat an old woman with a stick to get Ocarina Of Time's textures without having to sit down with a copy of Rice's Video Plugin and play through the entirety of the game in Project 64.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Rolina on 15, May, 2014, 12:43:58 AM
Well, I have all the menu icons, so there's that resource at least.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Robert Joe on 15, May, 2014, 05:31:41 AM
Woah. This is awesome work. Both Elitecreature and I have been working on a Golden Sun Minecraft mod ourselves, but we have been on hiatus for a while. In that time frame, you have gotten a ton of stuff done.

The original mod that I made shared the same creative-centered idea as this one (Although, it was vastly inferior to your mod, needless to say), and I must say that I really like what I see.

While Elitecreature is currently extremely busy and unable to do anything modding-related, I have recently gotten back into the spin of things. If you need any assistance with the mod, I would be happy to help, although it does not look like you need any assistance by how well you are doing so far.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 15, May, 2014, 10:27:40 AM
@Rolina
Sweet, feel free to send me a few copies, I'll see what I can do with those

@Robert Joe
Thank you, and absolutely, can always use help. Lots of things I don't know how to do.
Implementing the Djinn is pulling teeth, almost always get a compileJava error with every other minor behavior change, all trial and error with those guys. If you know how to configure mobs, could be wicked helpful.

Also have no idea how to create doors, which :VenusSet: opens up :VenusSet: a whole new realm texture-wise, have at least twenty-twenty five door textures just waiting to be implemented in some way. If you know how to implement doors, that would be great.

Have no idea when it comes to stair blocks either.

Would also like to expand into implementing custom block models at some point for some of the random decorative things you see in the games, such as the following:

(http://i.imgur.com/yaJlicw.png)

I'm pretty solid with creating models and texturing them, but I have no idea how to go about adding custom block models to the game.
Could add things like Kraden's furnace up there, and the Tolbi dice game tables.

No clue how to make functional beds either, which is another necessity.
If you know how to make carpets, that would be cool as well.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: zman9000 on 15, May, 2014, 12:19:25 PM
I at least know how you could make that vat looking think from kradens house. check out come different mods with with multiblock structures. could be a more advanced crafting station for stuff in the mod.
as for djinn collection. i would say to look at something like pixelmon i guess? i figure you would be able to bring the djinn back out once collected... then again its not exactly needed.
for doors, i know there are a few mods that add something like 40+ doors. you could look into those as a refrence.

I know i'm not real helpful since all i know is other mods that can do the stuff you want. but i suppose its a start right?
multiblock structure > tekkit mod collection has a few
doors > Extra door mod adds like 20 more doors.
for collecting djinn > pixelmon, and the Mobcages mod, they both work sorta the same way except pixelmon stores them in a GUI i think, while Mobcages stores them in an item.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 15, May, 2014, 12:41:18 PM
@zman Will look into those.

(http://i.imgur.com/HUnwdxg.png)

Adding more high resolution blocks; also tweaked the 'Tall Crate (lower)' and 'Sol Sanctum Statue (lower)' objects - when the lower block of the two is placed, the upper block will place itself along with it, occupying the space one block above the lower object, allowing you to create items such as the Tall Crate (seen above) in one placement, instead of having to place each upper and lower component individually (although I left the original upper and lower blocks intact in case you'd like to use each one on its own for world building).

Will also be creating a sephia version of each new block the mod adds, as well as sephia versions of the vanilla Minecraft blocks, all with its own exclusive "Sephia" Creative tab. Will also be adding a Sephia dimension.

Will be creating Fizz the Mercury Djinn soon as well.

(http://i.imgur.com/zRBISg6.png)

Also adding a bunch of textures from Majora's Mask. This thorned vine object uses vanilla Minecraft's biome-based plant color system, and also inflicts some damage if a player climbs it. You can also climb the signs to the right of the vines there, just for the hell of it. Get a little parkour going
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Rolina on 15, May, 2014, 08:17:22 PM
What I've got is quite a lot~!  After all, what else would you expect from the owner of the Siggy Shop? ;)

[spoiler]*snip*[/spoiler]

I've also got custom sprites.  I'll dig around a bit to see if I've got the attack icon sprites as well, and maybe other menu sprites.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 15, May, 2014, 10:37:47 PM
Sweet, thank you ma'am, I'll take whatever you can give me. Just what the doctor ordered
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Knight of Purgatory on 16, May, 2014, 11:34:53 PM
Good work on the dd backgrounds role. More resources mean more potential to do stuff
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 17, May, 2014, 02:52:38 PM
Let me know if you're able to extract any other textures from Dark Dawn
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 17, May, 2014, 05:15:23 PM
(http://i.imgur.com/3KO2M7y.png)

Adding tons of decorative wall items.

Once complete, the mod will come in several parts, as there are simply too many new items to include in a somewhat organized way using only one mod. Installation will be as simple as ever, simply extract contents of a .ZIP and drop all the folders it gives you into the 'mods' folder.

Will also be including some choice sound effects, musical cues, dialog, and other things with the mod.
Once the mod is installed and you've got the game up and running, the sound effects will be viewable via Noppes' Custom NPCs mod, which has a custom sound selection feature that allows you to assign any sound effect from any other mod you have installed, and assign it to an NPC in a variety of ways.

The mod will essentially be a complete RPG world-building environment by the time it's finished, will be wicked cool
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Rolina on 17, May, 2014, 08:05:36 PM
You know, you could look into Minecraft's own resources for the mod.  I see the growth sapling there as a wall ornament - why not make an actual sapling that grows into vines when you cast growth on it?  Just have it travel up the connecting wall until it reaches an air block.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 17, May, 2014, 08:09:33 PM
Working on something along those lines, involves getting the sapling ornament to place the existing Golden Sun Vine object up to the end of the wall the growth is on when right-clicked. Can implement Psynergy later on
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Rolina on 17, May, 2014, 09:01:46 PM
I could see Growth having the same properties as bonemeal - you simply spend PP instead of bonemeal to use it.  Quite useful for Venus adept farmers and lumberjacks I'd imagine.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: FrozenWrath on 17, May, 2014, 09:07:22 PM
So I noticed that you fellows have a Minecraft thread.

So let me not help you: If Growth doesn't hit a plant, it creates an AoE.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 17, May, 2014, 09:14:05 PM
You're a funny guy, Tommy
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 18, May, 2014, 08:40:20 PM
(http://i.imgur.com/ej3aC75.png)

(http://i.imgur.com/hapDZXq.png)

Adding in the last few items from the first two Golden Sun games, added a crafting recipe for the Trident using the left, right, and center prongs.
Finally added the Mythril Bag as well.

Also added in the Skyward Sword version of the complete Master Sword, for the hell of it
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: FrozenWrath on 18, May, 2014, 08:58:36 PM
:um::!::Sweat:
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 18, May, 2014, 09:15:02 PM
(http://i.imgur.com/hvrJCov.gif)
Isaac: !!!
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 19, May, 2014, 04:43:02 PM
If any interested individual here knows how to implement custom fonts into a Minecraft environment, send me a message.

Still in the process of adding in the rest of the items from Golden Sun through The Lost Age, have most of them added already.
Will be holding off on articles of clothing and armor for now, they're a little finicky, can get to them later on.

Finishing up adding the Ring and Mace items. The Golden Ring item is pretty sweet. In the game, it increases your elemental resistance, so in the Minecraft version, it increases your elemental resistance in the following fairly similar ways:

Increases your damage Resistance by 20%;
Bestows water-breathing;
Prevents player damage from fire and lava.

The effects are only temporary, think it lasts for about 30 seconds, and the item will break after use, as it does in the series.
It's pretty cool

Might make a living NPC for the Li'l Turtle character in the Lost Age, as well. That thing is the man
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: FrozenWrath on 19, May, 2014, 08:29:02 PM
Are you talking about the font textures, or adding in usable font for your NPCs?
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 19, May, 2014, 10:10:50 PM
Referring to the process of providing and compiling the necessary code for implementing a font file into a Minecraft environment, accessible via an in-game GUI, various interfaces, things of that nature.

Not entirely sure what a 'font texture' would be, in this case. Can't help but get the sense that you may perhaps be referring to a font's fill graphic, such as the 3D yellow fill of the Pokemon logo.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Rolina on 20, May, 2014, 08:25:24 PM
This has been bugging me...

Is this a Golden Sun mod you're showcasing, or several mods?  Because all the non-gs stuff kinda doesn't make sense for a GS mod...
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 20, May, 2014, 10:23:50 PM
Was waiting for an observation like that one, very perceptive of you, miss.
The mod is being tailored to meet my server's world-building needs, which includes implementing all of the textures and objects from the Golden Sun series, as well as textures and objects from a variety of other classic games.
Using textures from Golden Sun as well as the Legend Of Zelda series, the Donkey Kong series, Sega's Sonic The Hedgehog series,
Telltale Games' The Walking Dead series, right on down to game-of-the-movie pieces like Spiderman 2 for the Gamecube.
There are even textures made from images of Jerry Seinfeld's apartment, the sources really are endless.

The file sizes are microscopic as well, which allows for nearly unlimited world-building potential. As the mod exists currently, adding over four hundred individual modifications to the game, it's barely over 3MB large.

The idea is to be able to accurately create any and every kind of game environment you can imagine in a Minecraft setting.
From what I've implemented so far, and in doing so, it looks like it also just so happens to be the most comprehensive Minecraft mod that adds Golden Sun modifications to the game at the moment. Sharing its progress here because I believe it may be of interest to Golden Sun enthusiasts who enjoy building worlds in Minecraft.

Also thought it would be a little hard to imagine anyone actually feeling bugged-out over seeing Legend Of Zelda items in Minecraft, in all honesty - almost feeling shocked. Are you not a particular fan of the Goron tribe's artistic endeavors?
Can compile a special version of the mod, with your Fulminous Witch forum avatar as a placeable wall decoration, just for you. :VenusSet:
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Kain on 20, May, 2014, 11:27:42 PM
GM Note:  You people and your double posting.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 20, May, 2014, 11:29:57 PM
Eyes like a hawk, my friend.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Kain on 20, May, 2014, 11:37:43 PM
Most days I just glance at stuff but I've been noticing lots of double posting going on.  At first I just merged the two and ignored it but with how much it's been going on I'm gonna have to start cracking down on it.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 20, May, 2014, 11:40:52 PM
Discipline, discipline, discipline.
All about knowing when to push, and when to pull. Can respect that.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Rolina on 21, May, 2014, 07:28:56 AM
Pretty sure that neither I nor the artist who I commissioned would be too happy if that art showed up randomly in a minecraft mod.  Axe it.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 21, May, 2014, 11:59:12 AM
Done, no problem. Just a little joke, as it seems like you are an individual that knows the value of a good forum signature.
You've got to admit though, it's still pretty cool. The things you can do with this mod are virtually endless
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: charon the ferryman on 21, May, 2014, 01:18:34 PM
Quote from: Rolina on 21, May, 2014, 07:28:56 AM
Pretty sure that neither I nor the artist who I commissioned would be too happy if that art showed up randomly in a minecraft mod.  Axe it.
Don't want to be that one @#$%&*!# but really, it's his mod. These are the "Creative Works" section. Make your own mod if you have a problem with it. You don't have to use the non-golden sun things in Minecraft if you don't want to - if anything, it allows more versatility and they match styles reasonably well most of the time, allowing for things beyond just a "Golden Sun" make. I personally think it's cool and he should have the creative license to do what he wants, especially considering that he made it.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Salanewt on 21, May, 2014, 06:33:38 PM
So uh, to bring this back to a lighter note, this is an impressive mod you're working on! I especially like seeing all of the Zelda textures in here, but the djinn are roughly on par for me. I really wish I could play Minecraft at a good enough speed to try it out, but as it stands the game is too slow for me to do anything for long in.  :sad:
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 21, May, 2014, 07:07:35 PM
Tell me about it, I can run Twilight Princess at a higher speed on this computer than I can run Minecraft on the same machine.
I've heard the Optifine mod speeds things up pretty well, but apparently it creates its own client Profile when you install it, and you would need to run a Forge client Profile in order to use Forge mods. Trying to figure out how to get it to install itself into an existing Forge profile so a friend of mine can finally log back into our server, his connection is awful
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Rolina on 22, May, 2014, 06:45:34 AM
Quote from: Flash on 21, May, 2014, 01:18:34 PM
Quote from: Rolina on 21, May, 2014, 07:28:56 AM
Pretty sure that neither I nor the artist who I commissioned would be too happy if that art showed up randomly in a minecraft mod.  Axe it.
Don't want to be that one @#$%&*!# but really, it's his mod. These are the "Creative Works" section. Make your own mod if you have a problem with it. You don't have to use the non-golden sun things in Minecraft if you don't want to - if anything, it allows more versatility and they match styles reasonably well most of the time, allowing for things beyond just a "Golden Sun" make. I personally think it's cool and he should have the creative license to do what he wants, especially considering that he made it.
It's his mod, but it's not his art.  Art theft is still theft, and I don't have permission to let him use that art for such a purpose.  I could run it by the artist, but again, I'm the commissioner, not the artist.  I simply paid for the art.  Bottom line, charon, you may be fine with stealing other people's work, but I'm not.  I'd need to have permission before I let someone use it like that.  Furthermore, I'm not sure I'm comfortable with someone just taking my picture and spreading it around like that.  What if a photo of you just showed up in a mod one day, and you had never given your permission for you?  That's basically what's going on now.  I asked a simple question that has a simple answer.

I did not get a simple answer.  I got my face sprawled all over that area and my work taken and thrown in - without my permission.  It was no longer a gaming mod then - it became personal.  I have nothing against using other things in a GS mod (though I'd suggest expanding your advertisement a bit, as it'd appeal to more than just GS fans), but when it becomes personal, that's not cool.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 22, May, 2014, 03:05:14 PM
Can only take things like these so seriously. It was a joke, miss, please don't take it personally.
You may send me a message if you really have an issue - I will not have what I'm reading continuing further in my thread.

(http://i.imgur.com/qxc9pWs.png)

Working on the rest of the Mace and Axe items, have about 75% of them implemented.
Making the Trident weapon a little weak in terms of the amount of damage it deals. It'll have a hell of an unleash attack, though.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Rolina on 22, May, 2014, 06:57:24 PM
Still, I don't want my artists to get the wrong impression.  It'd be pretty bad if they saw that and said "I don't like how you're using my art, you can't work with me anymore".  Anywho, as to what I was going to say before being ganged up on by the bully there, rather than being a GS mod, why not make this a general gaming mod?

Think about this:  the GS fandom is much smaller than it used to be, and you've got multiple games going on here.  Showcase all those games, and put in equal amounts of stuffs for each of them.  If you do this, it'll attract more people, and you'll have a more popular mod on your hands.  This will also let you have installments for the mod - after doing that, you could introduce a second mod that would be compatible, and would have, say five new games to introduce.

Unlike what a certain bully may say, I'm actually trying to help here.  I never once said that GS mods had to only be GS - Flash said that.  She's the one who put words in my mouth.  She's the one who's had a vendetta against me for years.  if you wanna complain at someone for starting fights, bring it up with her.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: leaf on 22, May, 2014, 07:30:56 PM
Role, chill. Did you not even see the part he said he would make it a "special patch" for you? As in, not part of the main mod. As in, it wouldn't be available to other people. As in, it was a joke.

QuoteThink about this:  the GS fandom is much smaller than it used to be, and you've got multiple games going on here.  Showcase all those games, and put in equal amounts of stuffs for each of them.  If you do this, it'll attract more people, and you'll have a more popular mod on your hands.  This will also let you have installments for the mod - after doing that, you could introduce a second mod that would be compatible, and would have, say five new games to introduce.
If you wanted to stay productive, you could've just posted this and left out the first and last paragraphs. This is actually quite a reasonable suggestion, but it's easy to wash over it when you're so acerbic otherwise.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Rolina on 22, May, 2014, 07:35:37 PM
I am chill, leaf.  Don't make assumptions.  That reaction was a knee jerk reaction - and while I may not have responded the best I could, it does not excuse Flash/Charon from immediately attacking me and putting words in my mouth.  She started a fight where there didn't need to be one, and I don't appreciate that.  Nor do I appreciate her cussing me out over private messages, nor the trio of bullies who decided to attack me for what she claimed I said but never actually did.

I wanted to know one thing - if these were one mod, of if these were several.  If one, then the goal was to suggest expansion to get a wider audience.  If several, I wanted to know what the others were.  The post of the art freaked me out, yes, and threw me off, but not once did I ever say, imply, or insinuate that he had to remove anything GS from this.

@Edit:  And you guys didn't need to assault me for what was obviously a panicked knee jerk reaction.  The harassment and slander being thrown my way is rather uncalled for here.  I don't need fights started, so let's all just chill out.  No more ten paragraph PMs to me insulting me and telling me why I suck, no more bold face lying to new people as to what I'm telling them.  This thread is meant to be in support of this mod.  Let's all agree to drop this and move on.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: zman9000 on 22, May, 2014, 08:23:37 PM
Well i'm reporting and down voting anyone and everyone who continues the fight in this topic from this point on. i don't care about your arguments. i just like info on the mod this topic is about.
you all need to chill.

Now. about the mod i have a question. these weapons, there are a ton as i can see. will they all have different attack values? also looking forward to what you said about unleashes.

Also i don't know if this was mentioned but have you thought of re-skinning the mobs to match like mobs in the game? like zombies, spiders and skellys. also think there's something like pig men in the game but not totally sure.

you could even reskin the ender dragon to look like the one in gaia rock. the one that gets weakened by orbs. sorta like the ender dragon but the other way around.
i also think it might be possable to reskin the wither to look like the doom dragon but it might look kinda derpy...

just some ideas i've been thinking about that in theory shouldn't be too hard.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Rolina on 22, May, 2014, 08:25:51 PM
How about the other games?  What content is from them?  I see Zelda and... Castlevania, I think?  Do you have any items from those?
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 22, May, 2014, 08:46:38 PM
Oh yeah, all the weapons have their own characteristics.
Items like the Short Sword and the Wooden Stick inflict minor damage and have no unleash attacks/effects, think it's around +4 damage for the two of them, while other weapons are more powerful. Went by the amount of damage and the types of unleashes the weapons have in-game when developing them for the mod.

Some cursed weapons have negative unleash attacks/effects like Wither and Poison, while others don't even bother and simply execute the player wielding the weapon when they attempt to use their unleash effects. All unleash attacks/effects have a 50% chance of being  utilized when the player attempts to use them.

The same goes for items like Rings. The coolest Ring item so far is the Rainbow Ring, which can be used once to temporarily dull the player's senses when used via a combination of the Nausea, Night Vision, and Blindness effects. Think that effect lasts for about 10-15 seconds.

Was thinking about implementing some minor enemies from the game, like the Rat and the Zombie, just to test the waters.
Can do that later on.

Only have the Skyward Sword version of the Master Sword added so far, no other weapons from other games yet.

Yep, have a few CastleVania textures added, looking into adding a few of the paintings from the two CastleVania games for the Nintendo 64.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Rolina on 22, May, 2014, 11:09:25 PM
What items you got planned for them?  I'd love to see how the heck a whip would work in minecraft...
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Kain on 23, May, 2014, 05:03:56 AM
GM Note:  Such arguing.  Very troublesome.  Much warnings.  Wow.

So let's get serious.  I've been hearing a lot of complaints about you Role mainly from just this topic.  Now while there hasn't been any actual reporting going on, people have been coming to me and telling me, which is commendable but I was also paying attention and would have preferred a report function.

So this is actually your third strike.  BUT!  Because I didn't get any official reports against you from the members, I'm not going to outright ban you.  Stop doing this crap, stop wasting peoples time and for the love of everything...just stop fighting and having a bad reaction to every little thing that annoys you.  I'm being lenient here, don't make me regret this.

Oh and allow me to teach you something about the internet.
>right clicks your avatar
>saves image as
Mine now.  Don't put something up you don't want others to have.  You said it is your commission and the property of the artist.  I see no name, no watermark, no insignia, nothing to distinguish that the art belongs to anyone and so long as it remains that way, there's nothing that can be said other than "this person drew it" and I'd have to take your word for it because I don't know.

GM Edit:  HOLD the phone.  I missed something.

QuoteNor do I appreciate her cussing me out over private messages

This is news to me.  Would either party like to file a complaint over the PM's?  If so, I'd need a forward of all messages.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 23, May, 2014, 05:06:55 PM
http://golden-sun-decor.wikia.com/wiki/Golden_Sun_Decor_Wiki (http://golden-sun-decor.wikia.com/wiki/Golden_Sun_Decor_Wiki)

Created a brief Wiki site for the mod. Can use it as a convenient place to add information for each individual block and item the mod adds to the game once it's all put together.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Kain on 23, May, 2014, 05:11:42 PM
Very nice.  Good luck with all of that.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 24, May, 2014, 04:26:18 PM
(http://i.imgur.com/ra4R1KP.png)

Finishing up with the rest of the items from the first two Golden Sun games. Have the Ring and quest items done.

Unrelated, but if anyone likes to paint textures for 3D models, feel free to give Fizz the Mercury Djinn a little something if you have the time.
Here's a link to the model file:
https://drive.google.com/folderview?id=0B6RDTwb4OndTMHJWdEE1bTZuWHc&usp=sharing&tid=0Bz8PWXTWctXKNlpVelUySUZrNHc (https://drive.google.com/folderview?id=0B6RDTwb4OndTMHJWdEE1bTZuWHc&usp=sharing&tid=0Bz8PWXTWctXKNlpVelUySUZrNHc)

Can use a program like Novaskin's Techne Model texture creation suite for 3D texturing. Already have the model texture-mapped and everything, can simply load up the model and jump right in.

Here's a link to the Novaskin site. The Techne Model editing option is towards the bottom of the page: http://minecraft.novaskin.me/texturepacks (http://minecraft.novaskin.me/texturepacks)
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Robert Joe on 25, May, 2014, 12:10:11 AM
Here is the texture that I made, although I am not sure if it is up to par with your textures for the other Djinn:

[spoiler]

(http://imageshack.com/a/img845/1807/j9jc.png)

(http://imageshack.com/a/img835/5929/29hg.png)
[/spoiler]
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: charon the ferryman on 25, May, 2014, 12:22:13 AM

(http://thelostwaters.com/gallery/galleries/goldensun/official/MercuryDjinn.png)
Looks pretty good but the skin is too bright and it looks a little flat.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Rolina on 25, May, 2014, 07:47:40 AM
I agree.  Try adding a big of teal to it, and the belly bulges a bit so try and perhaps have it be at a > angle rather than the current /.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 25, May, 2014, 03:19:17 PM
(http://i.imgur.com/6MPGVia.png)

There, made some minor adjustments.
Thank you very much, Fizz is looking sweet, will implement him in-game now. Can't wait to see the whole gang together

(http://i.imgur.com/TPNv90i.png)
(http://i.imgur.com/vMh10V9.png)

Fizz's model is hovering ever so slightly, but that's alright, the gang's all here. Looking great.
You're the man, Robert Joe
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Rolina on 25, May, 2014, 10:35:27 PM
Huh... The Jupiter djinn seems... kinda flat from this angle.  Is it just the camera angle, or is he really one voxel thick?
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 25, May, 2014, 10:44:28 PM
(http://i.imgur.com/HP3LsvW.png)

Nope, plenty of depth.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Rolina on 27, May, 2014, 07:04:15 PM
Picture must have totally thrown me off then. :/
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 29, May, 2014, 12:53:04 AM
Very understandable, had to fly up a block or two for those pictures.
The Djinn were moving around and spreading themselves out and all that, needed a full view of the room to get them all in the shot.

Apologies for not updating sooner, been going through a large folder full of new block textures for version 1.0.1 of the mod.
The new version will add a Page Two to the mod, adding about three to four-hundred new modifications to the game (in addition to the two or three-hundred modifications version 1.0.0 adds).

Will take the mod for a test drive in a non-development environment once that's done, can see how well it does in a single player and multiplayer setting before releasing it. Shouldn't take too long.

I can't wait to pop a squat and really see what this mod can do world-building-wise.
With a few exceptions, a good majority of the photos I've shared so far were taken in a development world. So far, I've only thrown a few rooms together there to show off the new things the mod will add. Absolutely chomping at the bit to take it for a spin in a server setting, can't wait to see what it can do.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: charon the ferryman on 30, May, 2014, 11:12:31 AM
Will these guys spawn naturally or do they only spawn with eggs or under specific conditions?
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 30, May, 2014, 12:52:07 PM
Love the name change.
They should spawn naturally, haven't taken the time to see if they actually do yet. They're very simple at the moment, all they do is emulate the behavior of wolves (except Fizz, trying to get him to emulate a Slime enemy's behavior so that he'll hop around, which would be sweet).
They can also be spawned using eggs from the Creative tab, which is an unavoidable requirement in order for them to exist as NPCs, apparently.

The main concern is figuring out a delivery method to make it so that when you can fell them, (they all have about 40 HP, so unless you're packing weaponry like the Sol Blade, they'll take awhile) they'll drop an item that can be cast almost like a Pokéball to send them back out.
I implemented something along those lines using a portrait of Flint from Dark Dawn as an Item icon a few days ago, but for some reason, it would send out two Flint NPCs when you cast it, which is weird.

For now, the key is to head back in and quickly correct Fizz's model so that he doesn't float, and to work out a simple NPC collection system similar to how Pokémon does things, so that they can be spawned again once they've been taken out. The Djinn won't be too complex, for now.

Having a small Item ID problem on the block side as well. Isn't a big issue, more of a time-waster sort of thing, have to go in and remove 41 already implemented blocks, compile in the remaining 300 blocks as a complete mod with the existing 1.0.0 version, then add those 41 blocks in as a new mod, then compile that one in as well. Isn't too bad, just one of those things you have to work with when it comes to Java.
Thing's like the mayonnaise of the game development world, can't believe it's still in use
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 04, June, 2014, 11:05:22 PM
Having a few more developmental Item ID-related errors in version 1.0.1, will have to re-build it from square one.
Won't affect anything in 1.0.0 or anything else, just means that it'll be awhile before the next update.
Title: Re: Golden Sun Decor (Minecraft 1.7.2 Mod)
Post by: Majora on 22, August, 2014, 01:16:26 PM
Still working on 1.0.1. Taking longer than expected due to some hard drive issues from a month or two ago. It'll come around eventually.