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General Hacking => Project List => Topic started by: Zach on 11, August, 2009, 11:33:00 PM

Title: Zach's Difficulty Patch!
Post by: Zach on 11, August, 2009, 11:33:00 PM
This hack is done all the way up to Lemuria (which I consider the half-way point and actually Poseidon was the last thing edited and not the items inside Lemuria itself). Without further ado, I present to you, my (in-progress) difficulty patch.

Zach's Difficulty Patch Version 1.04  (http://www.sendspace.com/file/4m8i7j)

Just to let you know, the difficulty is on the high side and to get past the 4 scripted battles in the beginning of the game, you have to use the 4 oil drops that I put in your inventory.

Changes from the game
~You can use nearly all of your items in battle
~Weapons are more useful now
~Weapons cost more (due to usefulness, but money shouldn't be a problem after a while)
~Difficulty is SPIKED!
~When you fight a Djinni, they will NEVER be alone
~Most of the classes (except for the Hermit series, classes that requires items, and the tri-elemental classes since they have not been edited yet) have been changed (nerfed in most cases)
~All enemies have 2 turns (excluding the Rat, Serpent, Felix, Jenna, and Sheba)(Refer to  Plot Twist! (http://www.youtube.com/watch?v=WxKv4ItDfio) for Felix, Jenna, and Sheba)
~Cost of Psynergy is increased
~Nearly all of the enemies can use psynergy
~Some classes (like the Mariner class series for example) can use unleashes and/or enemy-only moves
~EXP Level Requirements have been increased
~Different base classes
~To use the old base classes, Felix needs Jupiter Djinni, Jenna needs Mercury Djinni, Sheba needs Venus Djinni, and Piers needs Mars Djinni
~Serpent has a different palette swap for each light that is activated
~Avimander has been replaced with Felix, Jenna and Sheba ( Plot Twist! (http://www.youtube.com/watch?v=WxKv4ItDfio))
~All utility psynergy (except the ones used in battle) costs 4 PP including Retreat

Once you get past Kibombo, I recommend doing the following in this order:
Aqua Rock -> Gaia Rock -> Sea of Time Islet (Optional) -> Tundaria Tower -> Ankohl Ruins. The weakest enemies are at Aqua while strongest are at Ankohl Ruins

Also, when you get to the djinn tutorial, make sure you skip it if you have the Long Sword equipped

That's about it until I remember something else. Enjoy please and some feedback would be nice.

Here's what each weapon and armor (the category atleast) generally does when used in battle. NOTE: Not all of them does the same thing in battle

All Weapons - Varies
Armor - Guard Aura
Clothing (Shirts, Coats, and Vests) - Guard
Robes - Guardian
Shields - Protect
Gloves - Demon Spear
Armlets - Ward
Helms - Protector
Caps (Caps, Crowns, Hoods, and Hats) - Resist
Circlet - Bind

Here's a general rundown of weapons and armors (general categories) abilities (i.e Max HP, PP Recovery, etc.)

Long Swords - Boosts Encounters (most weapons has this ability)
Light Blades - Boosts Encounters and for some, Agility Gain
Axes - Boosts Encounters and Agility Loss (but great Atk and Def stats to make up for it)
Maces - Varies
Staffs (Staffs, Rods, Wands, and Ankhs) - Varies
Armor - Good Defense and Agility Loss
Clothing (Shirts, Coats, and Vests) - Agility gain, mediocre defense, and attack (usually less then half of the defense stat)
Robes - Luck boost and average defense
Shields - Agility loss, mediocre attack, and average defense
Gloves - Max PP increase, Great Attack (for armor =D) and below average defense (usually half of the attack stat. even with high attack, it's hard to get go defense with this method)
Armlets - Nothing surprisingly o.O. Thinking about adding increase criticals or counterstrike rate
Helms - Max HP increase, mediocre-average attack strength (usually half of the defense stats) and great defense
Caps (Caps, Crowns, Hoods, and Hats) - Nothing surprisingly o.O. Thinking about adding increase criticals or counterstrike rate
Circlet - PP Recovery gain, horrid attack stat (usually 1/3 of the defense stat), and average defense

As Salanewt would say "Have a nice day" ^-^

This post has been edited by zach on Sep 13 2009, 10:55 PM
Title: Zach's Difficulty Patch!
Post by: Zach on 11, August, 2009, 11:36:00 PM
Some videos from my hack:

Difficulty Patch Battle  (http://www.youtube.com/watch?v=dMz0oDEUa98)

Getting my revenge  (http://www.youtube.com/watch?v=KAHBKVGkHPQ)

It's those thieves again  (http://www.youtube.com/watch?v=s0WoXOR25xY)

Versus the Uber Serpent  (http://www.youtube.com/watch?v=L-u1CyJjKwE)

Plot Twist!  (http://www.youtube.com/watch?v=WxKv4ItDfio)

Versus the Mighty Poseidon  (http://www.youtube.com/watch?v=qxBddkbD9YA)

EDIT: New vid (went back and am correctly doing bosses that were not filmed)

Versus the Chestbeaters  (http://www.youtube.com/watch?v=vuHpJIbEPV0)

The King Scorpion  (http://www.youtube.com/watch?v=smGfPnhr1BE)

Briggs The Pirate  (http://www.youtube.com/watch?v=v8aJTrrrQvU)

I'm contemplating whether or not to do each djinn (but I'm leaning towards no)

This post has been edited by zach on Sep 22 2009, 10:40 PM
Title: Zach's Difficulty Patch!
Post by: Aile~♥ on 13, August, 2009, 07:42:00 PM
It has to be a patch, or Role will kill you. Remember? Get rid of this quick before you are banned.
Title: Zach's Difficulty Patch!
Post by: Zach on 13, August, 2009, 07:45:00 PM
Quote from: JamietheFlameUser on 13, August, 2009, 07:42:00 PMIt has to be a patch, or Role will kill you. Remember? Get rid of this quick before you are banned.
that's the problem. when i upload the patch itself, it doesn't make any changes at all <.<

how exactly do i go about this?

This post has been edited by zach on Aug 13 2009, 06:49 PM
Title: Zach's Difficulty Patch!
Post by: Atrius on 13, August, 2009, 07:50:00 PM
I'm feeling generous today so no ban this time, but DO NOT DO IT AGAIN!!!  Posting commercial ROMs is illegal.
Title: Zach's Difficulty Patch!
Post by: Zach on 13, August, 2009, 07:50:00 PM
but how exactly am i supposed to upload this then?
Title: Zach's Difficulty Patch!
Post by: Atrius on 13, August, 2009, 07:54:00 PM
To create a patch you need your modified version of the game as well as an original unmodified version of it.
Title: Zach's Difficulty Patch!
Post by: Salanewt on 13, August, 2009, 07:55:00 PM
Hm... I suppose you could try using a different version of LIPS. If you can somehow find the version that I used for the Mario and Luigi: Superstar Saga patches, then it should work. If you can not find it, then I will try to upload it onto my website, and give you a link (and I could post a link here).

Have a nice day.
:MercurySet:  :MercuryDjinni:  
Title: Zach's Difficulty Patch!
Post by: Zach on 13, August, 2009, 07:57:00 PM
Quote from: Atrius on 13, August, 2009, 07:54:00 PMTo create a patch you need your modified version of the game as well as an original unmodified version of it.
I know, BUT when I upload and people use it, the changes aren't made (thanks to Jamie for pointing that out)

EDIT: The real problem is the size. The patch itself is 1 KB, while what I uploaded is 16,384 KB. Pretty much the size is going to that instead of the patch itself. And when it's time for upload, the patch itself changes from 8 bytes - 82 bytes. That's why i uploaded what I uploaded instead of the patch itself

This post has been edited by zach on Aug 13 2009, 07:04 PM
Title: Zach's Difficulty Patch!
Post by: Atrius on 13, August, 2009, 08:02:00 PM
Make sure you're selecting them in the right order then try uploading it again.

An 8 byte patch?  There's no way that even contains all the changes you made to begin with.
Title: Zach's Difficulty Patch!
Post by: Zach on 13, August, 2009, 08:13:00 PM
Quote from: Atrius on 13, August, 2009, 08:02:00 PMMake sure you're selecting them in the right order then try uploading it again.

An 8 byte patch?  There's no way that even contains all the changes you made to begin with.
which is why i need your help. how should i go about fixing this?
Title: Zach's Difficulty Patch!
Post by: Atrius on 13, August, 2009, 08:51:00 PM
Title: Zach's Difficulty Patch!
Post by: Zach on 13, August, 2009, 09:25:00 PM
finally got it to work
Title: Zach's Difficulty Patch!
Post by: thenightsshadow on 29, August, 2009, 02:29:00 AM
Okay.  Here's a couple of my thoughts when I started:

- Okay, let's see what's different.
- Wha...why is the name line huge?
- Skip the intro, yadda-yadda.
- Waiting for the computer to allow me the Autofire A option.
- Let's just get the Herb and get out of there.
- Okay, let's see what Jenna has...huh?
- Swordsman as a class, Guard with 10 PP?  Oh boy.  Looks like I'm not casting Psynergy.
-
- First enemy.  Let's see what he does...
- Wha?  Flash Punch?  With a Sword?  And he attacks first and twice.  Lovely.
(First turn:
Ruffian used Flash Punch. 24 damage.
Jenna attacked. 10 damage.
Ruffian used an Herb.  Healed to full.)
- Okay, so how am I supposed to win?
(Second turn:
Ruffian used Flash Punch. 22 damage.
Jenna attacked. 10 damage.
Ruffian used Flash Punch. 22 damage.
Jenna died.)
- Definitely couldn't win.  Let's check the editor...
- Only two Flash Punches on the Ruffian?  I think I got the short end of the stick, since one of the Flash Punches makes him use an item.
- Well, that's why.  Wooden Stick casts Ice Horn when used.
- Ruffian used Flash Punch.
Jenna used Wooden Stick.
- Well, that was easy.  I'll do it again.
- Wait, what?  No Wooden Stick?  Huh, interesting idea.  I like it.  One-shot spells from weapons/armor.
- Looks like I'm stuck using Oil Drops.
- Died to the group of 3.
- Beat them.
- Actually beat the Punch Ant (because he called for help) at 12 HP.
- Okay, more Autofire A goodness.  Waiting for Felix and co.
- While waiting, I can't help but think they were TOO hard.  One thing I think Zack forgot was that it needs to be beatable in Hard Mode, where HP is x2.0 and ATK/DEF/AGL is x1.5 (or was it x1.25? I forget).  It's impossible with what is given to actually beat them in Hard Mode, and the rest of the hack needs to reflect the changes done to them as well...well, maybe not.  Being unable to change Briggs more than once right now kinda is a pain in the butt.

- Hehe, can't get rid of Move that easily.  Retreat and Move are back...with a different PP cost.  4 PP on Retreat makes it too easy to get out of a dungeon, and 4 PP for Move is a tolerable increase.  It's okay.  Ray's at 7 PP, which doesn't seem too bad.
- Wait, Sheba's a Wind Mage?  Uh oh.  Looks like the Djinn will go haywire on purpose.  That's not good in my opinion.  Purposefully unbalancing Djinni isn't something you do lightly.  Ever.
- Okay, big problem.  Five enemies to start out with?  Did you seriously just buff the difficulty without buffing the strategy?  Now it's always going to be nuke nuke nuke.
- Felix's party was defeated...great.  We're off to a "great" start.  Do realize, Zack, that there's no free money.  It's not a game if you can't beat it.
- I just noted something.  Felix is the only one with a weapon, but he has 130+ attack.  What in the world?
- Short Sword, Attack + 120.  Boosts Encounters.  Thanks.[/sarcasm]
- Venus Summon doing 120 to an enemy early on.  What the heck?
- I win, and I get a Water of Life and a Psy Crystal.  HUH?
- I'm going back to the shops to sell the new items AND sell the Herbs, since they're useless.
- Funny how the Short Sword is the best item from the shop.
- Rebuying the Herbs since I forgot there's no healing spell early on <_<  This seems strangely familiar...
- Sheba's Shaman's Rod lets out a Howl!  Summon Dullahan!  26 damage.
- Jenna's Short Sword let out a Howl!  Defend!  A protective aura encircles Wild Wolf! (Uh...uh oh?)
- Felix attacks!  Wild Wolf took 34 damage!
- Wait...oh boy.  What did he do?  *checks editor*
- Weird happening.  It's just the normal Defend Effect.  It just...hit his enemy.  Somehow.  Weird.
- Felix's party was defeated...stupid bats.
- Felix's party was defeated...again.  Okay, I'm confused.  Why did it do 80 in that one battle, and 30 in this one?  Myeh.  I just have to think, I guess.
- Felix's party was defeated...I ALMOST beat those four bats.
= End Transmission, Day 1 =

In all seriousness, you accomplished what you wanted to accomplish.  Too bad it's unplayable in that form.  IMO, a game isn't a game unless it is possible to complete it.  If I wanted to complete this, it'd take me a lot longer.  And while there are a couple of good ideas that I like, you went overboard in the difficulty and not so much in regards to the thinking involved.  Is this even beatable in Hard Mode (I was doing Normal)?  Can you actually kill one enemy?
Title: Zach's Difficulty Patch!
Post by: Salanewt on 29, August, 2009, 12:32:00 PM
Hm... You know what? I can take a break from what I am doing to test this patch. I will tell you what I myself think of it.

Have a nice day.
:MercurySet:  :MercuryDjinni:

Names:

Felix: Yoshi

Isaac: Moby Dick (first name to come to mind)

Starting the intro, always interesting.
Finished intro by skipping it...

- Alex won't shut up...
- Still won't shut up...
- ...
- ...
- ...
- He actually stopped talking-wait, never mind.
- Finally finished talking.
- Lets get me my herb.
- Alex is showing off (when the editor is more advanced, I am killing off Alex near the start).
- Cool, Guard the psynergy... I suppose I should use it, right?
- Ow! 25 damage...
- There we go, second Flash Punch only dealt 12 damage...
- 9, 12 with regular attacks... He dodged my attack! Herb time.
- 23 damage, he killed me before I could use it.

Retry...

- Ow-ow-ow-ow! 28 damage with Flash Punch...
- Guard.
- Finally, he defended.
- Dead... Guard did nothing this time?

Retry...

- 12 damage from attack.
- This time, I followed your advice and used an Oil Drop. Dead (not me)!
- Next battle.
- Aw... Baby Isaac. Lets kill him.
- Flash Punch and Quake, lowered me from 50+ HP to 6.
- Next battle.
- Oh cool, the original Ruffians are all dead. Time to kill them... Scarface style (not really, but you get the idea)!
- Punji Stike... 161 damage!!! Holy crap!

Retry...

- Oddysey... 366 damage!!!!!!!!!!!!! And I thought Punji Strike was strong.

Not retrying again for a bit, sorry.

Well, this is pretty good, but I think you made a mistake by giving the purple Felix Ruffian moves that go first, and destroy me before I can do anything (this might be okay if you lower his speed). The Oil Drop is unusable because Felix killed me before I had my turn.

Also, I think you should maybe edit guard a bit, allow it to raise your defense by at least 10-12 instead of 5. As for the Oil Drops, maybe you should only get two, and make it so the first one can be killed with normal psynergy (maybe one that is normally enemy only, but not have it be as powerful as Fume).

Okay okay, one more retry... Huh? The purple Felix is gone. Maybe I can do this after all.

- Quake, Gaia (5 HP now), Flash Punch, dead.

Maybe not...

One more thing... I like the idea of two turns, I even did this myself in my not uploaded patch, but you need to consider their speed. Also, maybe you should have it so you have an equipment item that gives you two turns, but you have to use it to beat the second last scripted battle?

I hope my advice will help you. If not, then I hope that you are successful with your hack.

Have a nice day.
:MercurySet:  :MercuryDjinni:

This post has been edited by Salanewt on Aug 29 2009, 12:25 PM
Title: Zach's Difficulty Patch!
Post by: Zach on 29, August, 2009, 02:57:00 PM
Quote from: thenightsshadow on 29, August, 2009, 02:29:00 AMOkay.
Title: Zach's Difficulty Patch!
Post by: Zach on 29, August, 2009, 03:29:00 PM
Quote from: Salanewt on 29, August, 2009, 12:32:00 PM
- 12 damage from attack.
- This time, I followed your advice and used an Oil Drop. Dead (not me)!
- Next battle.
- Aw... Baby Isaac. Lets kill him.
- Flash Punch and Quake, lowered me from 50+ HP to 6.
- Next battle.
- Oh cool, the original Ruffians are all dead. Time to kill them... Scarface style (not really, but you get the idea)!
- Punji Stike... 161 damage!!! Holy crap!

Retry...

- Oddysey... 366 damage!!!!!!!!!!!!! And I thought Punji Strike was strong.

Not retrying again for a bit, sorry.

Well, this is pretty good, but I think you made a mistake by giving the purple Felix Ruffian moves that go first, and destroy me before I can do anything (this might be okay if you lower his speed). The Oil Drop is unusable because Felix killed me before I had my turn.
You fought Purple Felix (Ruffian 3)? You're not supposed to fight him until right before Lemuria. *checks editor*, that must be a glitch in the editor since he's not in the enemy group that's in the scripted battles and since it didn't happen to TNS (and if it did, he hasn't said anything about it)

Quote from: Salanewt on 29, August, 2009, 12:32:00 PMAlso, I think you should maybe edit guard a bit, allow it to raise your defense by at least 10-12 instead of 5. As for the Oil Drops, maybe you should only get two, and make it so the first one can be killed with normal psynergy (maybe one that is normally enemy only, but not have it be as powerful as Fume).
Unfortunately, that's the highest it can do since you can only raise defense by 25% (which it's at) and 12.5%

Quote from: Salanewt on 29, August, 2009, 12:32:00 PMOne more thing... I like the idea of two turns, I even did this myself in my not uploaded patch, but you need to consider their speed. Also, maybe you should have it so you have an equipment item that gives you two turns, but you have to use it to beat the second last scripted battle?

I hope my advice will help you. If not, then I hope that you are successful with your hack.

Have a nice day.
:MercurySet:  :MercuryDjinni:
The only weapon that bestows 2 turns is the Long Sword

This post has been edited by zach on Aug 29 2009, 02:40 PM
Title: Zach's Difficulty Patch!
Post by: Salanewt on 29, August, 2009, 04:29:00 PM
I think it is. However, I must tell you that he was not in that fight for the three or four times that I was in that battle (the first two battles, he was, but in the other one, he was not there).

As for equipment... How about one or two rings? Perhaps they can also give you double turns. As for the defense limit... I had forgotten about that limit. Oh well. Wait... I am guessing that raising its power would have no effect, right?

Have a nice day.
:MercurySet:  :MercuryDjinni:  
Title: Zach's Difficulty Patch!
Post by: thenightsshadow on 29, August, 2009, 11:40:00 PM
Since I'm a Fire Emblem buff as well, I'm quite familiar with the Darion Patch.  Reminiscent, sure; like, no.

Funnily, you went the opposite direction as I did.  I went for tougher bosses and slightly harder enemies.  You went for tougher enemies and slightly harder bosses (I checked).

Here's some advice.  You've got to make sure the Djinni and class bonuses check out with the weaponry and enemies available as if it was Hard Mode.  That was a mistake of mine when I started, too.

Unless you can find a way to beat even a singular enemy with the stats you give in Hard Mode, it's not likely that this will be successful.  Since you're aiming for difficulty, give the player a false sense of security.  Something like, make certain enemies easy, and other enemies harder in comparison.  You can, say, travel along the World Map and easily beat the monsters, then get to the next destination and die in one hit.  Something like that.  That's a difficulty change that isn't AS annoying.

Another one could be the explanation straight up.  I know the text editor isn't available yet, but at least drop some hints along the way.  I can play better than what I did, but I approached the hack like a player that had previously beaten the game at least once, which isn't that much better than a new player.

Probably, you can incorporate what made the Darion Patch playable: shifting what can be obtained and whatnot to make them think more?  Something like, have the Mimic drop a key item to use vs. the Chestbeaters, or something similar to that.
Title: Zach's Difficulty Patch!
Post by: Salanewt on 30, August, 2009, 12:19:00 AM
Yeah, TNS has some good points, but maybe you shouldn't spike enemies located in certain places more than on the World Map.

Anyway, I like it how Jenna does not have powerful psynergies near the beginning of the game, and the Oil Drops are a pretty good idea. However, I think you should slightly alter their distribution near the beginning of the game.

As for TNS' idea about making it so a Mimic might drop something that is required to defeat the boss... This is a good idea, but I think you should wait for the editor to be more developed first (so you can relocate the Mimic). Oh yeah, while making your hack, if you find out how to disable Piers' Douse (so he does not have it as a permanent psynergy) please tell me.

Have a nice day.
:MercurySet:  :MercuryDjinni:

You called the Purple Felix near the beginning a glitch, right? Good luck on fixing it, as well as finishing the hack (and I hope that it is successful).
Title: Zach's Difficulty Patch!
Post by: Zach on 30, August, 2009, 08:26:00 AM
Quote from: thenightsshadow on 29, August, 2009, 11:40:00 PM
Here's some advice. You've got to make sure the Djinni and class bonuses check out with the weaponry and enemies available as if it was Hard Mode. That was a mistake of mine when I started, too.
Although the class bonuses didn't quite check out (it's more fun that way), the weaponry really helps

Quote from: thenightsshadow on 29, August, 2009, 11:40:00 PMUnless you can find a way to beat even a singular enemy with the stats you give in Hard Mode, it's not likely that this will be successful. Since you're aiming for difficulty, give the player a false sense of security. Something like, make certain enemies easy, and other enemies harder in comparison. You can, say, travel along the World Map and easily beat the monsters, then get to the next destination and die in one hit. Something like that. That's a difficulty change that isn't AS annoying.
I did, but I don't think I posted how did I?

-Sheba should use Ray/Plasma (Bolt when it's re-released)
-Jenna should use a Game Ticket/Guard/Venus
-Felix should use Echo and regular attacks/Game Ticket and have the Long Sword equipped (so he can have 2 turns)

Quote from: thenightsshadow on 29, August, 2009, 11:40:00 PMAnother one could be the explanation straight up. I know the text editor isn't available yet, but at least drop some hints along the way. I can play better than what I did, but I approached the hack like a player that had previously beaten the game at least once, which isn't that much better than a new player.
Sorry

Quote from: thenightsshadow on 29, August, 2009, 11:40:00 PMProbably, you can incorporate what made the Darion Patch playable: shifting what can be obtained and whatnot to make them think more? Something like, have the Mimic drop a key item to use vs. the Chestbeaters, or something similar to that.
The Mimic currently drops the Battle Axe, which uses Fireball in battle

I hope this weapon's and armor's list (for Daila) helps

Weapons
--------------
Long Sword (Daila, Madra, and Alhafra)

Price - 350
Use - Single
Attack/Defense - 24/10
Unleash rate - 40
Earth Attribute
Boosts Encounters (20) and Turns (1)
Use - Helm Splitter
Unleash - Slice

Short Sword (Daila and Alhafra)

Price - 275
Use - Multiple
Attack/Defense - 120/0
Unleash rate - 85
No Attribute
Boosts Encounters (40)
Use - Total Defense
Unleash - Defend

Mace (Daila and Alhafra)

Price - 300
Use - Single
Attack/Defense - 9/3
Unleash rate - 40
Wind Attribute
PP Recovery (10)
Use - Tornado
Unleash - Whirlwind

Wooden Stick (Daila)

Price - 300
Use - Single
Attack/Defense - 5/0
Unleash rate - 50
Water Attribute
Mercury Power (20) and Mars Resist (10)
Use - Ice Horn
Unleash - Prism

Armors
-----------
Cotton Shirt (Daila and Madra)

Price - 80
Use - Single
Attack/Defense - 1/3
Unleash rate - 0
No Attribute
Agility (1o)
Use - Guard
Unleash - Nothing

Travel Vest (Daila and Alhafra)

Price - 150
Use - Single
Attack/Defense - 3/7
Unleash rate - 0
No Attribute
Agility (15)
Use - Guard
Unleash - Nothing

One-Piece Dress (Daila)

Price - 120
Use - Single
Attack/Defense - 0/6
Unleash rate - 0
No Attribute
Luck (2)
Use - Guardian
Unleash - Nothing

Wooden Shield (Daila, Madra, and Alhafra)

Price - 120
Use - Single
Attack/Defense - 0/6
Unleash rate - 0
No Attribute
Agility (-5)
Use - Protect
Unleash - Nothing

Padded Gloves (Daila and Madra)

Price - 100
Use - Single
Attack/Defense - 4/4
Unleash rate - 0
No Attribute
Max PP (10)
Use - Demon Spear
Unleash - Nothing

Leather Cap (Daila, Madra, and Alhafra)

Price - 80
Use - Single
Attack/Defense - 0/5
Unleash rate - 0
No Attribute
Use - Resist
Unleash - Nothing

This post has been edited by Atrius on Oct 24 2009, 04:25 PM
Title: Zach's Difficulty Patch!
Post by: Salanewt on 30, August, 2009, 11:40:00 AM
Actually, that equipment is really good. The only item that I changed (practically the only) was the Shaman's Rod. The problem with my hack is that the Shaman's Rod is too strong, you you can pretty much kill any enemy with it near the start (should it unleash Thunderhead, and be used for Hurricane?).

I wish you more good luck.

Have a nice day.
:MercurySet:  :MercuryDjinni:  
Title: Zach's Difficulty Patch!
Post by: Zach on 30, August, 2009, 08:22:00 PM
Quote from: Salanewt on 30, August, 2009, 11:40:00 AMActually, that equipment is really good. The only item that I changed (practically the only) was the Shaman's Rod. The problem with my hack is that the Shaman's Rod is too strong, you you can pretty much kill any enemy with it near the start (should it unleash Thunderhead, and be used for Hurricane?).

I wish you more good luck.

Have a nice day.
:MercurySet:  :MercuryDjinni:
Thank you Salanewt, you should see the later weapons (up to Lemuria) that are available. I was thinking of including the actual blueprints for the weapons, enemies, classes, etc., but you can view it through the editor I presume
Title: Zach's Difficulty Patch!
Post by: Salanewt on 31, August, 2009, 08:31:00 AM
Neat. Maybe I should upload my patch again sometime soon... Oh yeah, just a question... Have you added any of the unused enemies into the game (Vermin, etc.)?

Have a nice day.
:MercurySet:  :MercuryDjinni:  
Title: Zach's Difficulty Patch!
Post by: Zach on 31, August, 2009, 10:55:00 AM
yeah and they include:
~Ruffian 3 (Purple Felix)
~Champa 2
~Dark Wizard (He's in the videos Golden Sun TLA: Difficulty Patch Battle  (http://www.youtube.com/watch?v=dMz0oDEUa98) and Golden Sun TLA: Getting My Revenge  (http://www.youtube.com/watch?v=KAHBKVGkHPQ&feature=related)
~216. Vermin (He's actually at the very beginning of Golden Sun)
~237. Bandit (The one from Golden Sun is now Indigo Jenna)
~238. Thief (The one from Golden Sun is now green-yellow Sheba)
~239. Brigand (The one from Golden Sun is now sky blue Piers, who hasn't made his appearance yet)

I have some more unused enemies that I plan to use once I get back into my patch (Lemuria is full of weapons that I have to edit, but I'm being a little lazy with that right now ^-^)

Also, some former GS1 enemies will be re-appearing (like Vermin as I mentioned earlier) and even Mystery Man, Mystery Woman, Menardi, and Saturos ^-^, but don't think for a second that most of them will be easy (Mystery Man gave me the hardest time for awhile and I literally had to go back after I gained 2-3 levels o.O)

This post has been edited by zach on Aug 31 2009, 09:57 AM
Title: Zach's Difficulty Patch!
Post by: Salanewt on 31, August, 2009, 10:57:00 AM
Oh wow. Cool, I myself used a lot of the unused enemies as well. I think I should work some more on my patch as well.

Have a nice day.
:MercurySet:  :MercuryDjinni:  
Title: Zach's Difficulty Patch!
Post by: Zach on 31, August, 2009, 11:00:00 AM
Quote from: Salanewt on 31, August, 2009, 10:57:00 AMOh wow. Cool, I myself used a lot of the unused enemies as well. I think I should work some more on my patch as well.

Have a nice day.
:MercurySet:  :MercuryDjinni:
Yes it is very cool to get your butt kicked by Mystery Man like 10 times+, but I hope you have just as much fun working on your patch as I did :)
Title: Zach's Difficulty Patch!
Post by: Salanewt on 31, August, 2009, 11:43:00 AM
Thanks. By the way, are you doen your patch yet?

Maybe I can change some of the text with a HEX Editor (at least until the text editor is available).

Have a nice day.
:MercurySet:  :MercuryDjinni:  
Title: Zach's Difficulty Patch!
Post by: Zach on 31, August, 2009, 12:37:00 PM
Quote from: Salanewt on 31, August, 2009, 11:43:00 AMThanks. By the way, are you doen your patch yet?

Maybe I can change some of the text with a HEX Editor (at least until the text editor is available).

Have a nice day.
:MercurySet:  :MercuryDjinni:
Nope, I'm still at Lemuria lol. I went on hiatus once band camp had started and I haven't even resume like I said I was
Title: Zach's Difficulty Patch!
Post by: Salanewt on 01, September, 2009, 12:57:00 AM
Oh, well, I hope you will find time to continue it soon.

Anyway, maybe you can make someone a Lumberjack? I am going to make Felix into a Lumberjack... And he's okay (or will Isaac be a lumberjack, and Felix becomes Yoshi?).

Have a nice day.
:MercurySet:  :MercuryDjinni:  
Title: Zach's Difficulty Patch!
Post by: Zach on 02, September, 2009, 01:21:00 AM
Well, I'm resuming my hack today, but never fret, I will still be looking for HEX for the M&L:SS editor. Lumberjack? Once I actually figure out what you mean by that, I will take that into consideration
Title: Zach's Difficulty Patch!
Post by: Salanewt on 03, September, 2009, 01:16:00 AM
Monty Python's Lumberjack Song.

Anyway, good luck on resuming your hack. I should do so myself soon... However, I have been busy doing random stuff.

Have a nice day.
:MercurySet:  :MercuryDjinni:  
Title: Zach's Difficulty Patch!
Post by: Zach on 03, September, 2009, 10:41:00 AM
yay, i finished editing the weapons won in the center, 1st, and 2nd circle of the Lemurian Spring =). Too bad I still got 3 more circles to go <.<. Also, next update is either before Jupiter Lighthouse or after

EDIT: I finally finished the weapons from the Lemurian Spring =D. Also here's what each weapon and armor generally does when used in battle. NOTE: Not all of them does the same thing in battle

All Weapons - Varies
Armor - Guard Aura
Clothing (Shirts, Coats, and Vests) - Guard
Robes - Guardian
Shields - Protect
Gloves - Demon Spear
Armlets - Ward
Helms - Protector
Caps (Caps, Crowns, Hoods, and Hats) - Resist
Circlet - Bind

Here's a general rundown of weapons and armors (general categories) abilities (i.e Max HP, PP Recovery, etc.)

Long Swords - Boosts Encounters (most weapons has this ability)
Light Blades - Boosts Encounters and for some, Agility Gain
Axes - Boosts Encounters and Agility Loss (but great Atk and Def stats to make up for it)
Maces - Varies
Staffs (Staffs, Rods, Wands, and Ankhs) - Varies
Armor - Good Defense and Agility Loss
Clothing (Shirts, Coats, and Vests) - Agility gain, mediocre defense, and attack (usually less then half of the defense stat)
Robes - Luck boost and average defense
Shields - Agility loss, mediocre attack, and average defense
Gloves - Max PP increase, Great Attack (for armor =D) and below average defense (usually half of the attack stat. even with high attack, it's hard to get go defense with this method)
Armlets - Nothing surprisingly o.O. Thinking about adding increase criticals or counterstrike rate
Helms - Max HP increase, mediocre-average attack strength (usually half of the defense stats) and great defense
Caps (Caps, Crowns, Hoods, and Hats) - Nothing surprisingly o.O. Thinking about adding increase criticals or counterstrike rate
Circlet - PP Recovery gain, horrid attack stat (usually 1/3 of the defense stat), and average defense

This post has been edited by zach on Sep 3 2009, 12:52 PM
Title: Zach's Difficulty Patch!
Post by: Salanewt on 03, September, 2009, 02:00:00 PM
Oh yeah. These look nice. I am looking forward to trying out your next patch.

Have a nice day.
:MercurySet:  :MercuryDjinni:  
Title: Zach's Difficulty Patch!
Post by: Zach on 07, September, 2009, 03:00:00 PM
Single Elemental Summons special effect/ability (which ever word is your cup of tea). Don't know why I didn't post this, but better late then never <.<

:VenusSet: - May multiply damage by 1, 2, or 3
 - May multiply damage by 1, 2, or 3
 - May ignore 50% of defense
 - May ignore 50% of defense
:MercurySet: - Inflict delusion
 - Inflict delusion
 - Halve Agility
 - Halve Agility
:MarsDjinni: - May inflict stun
 - May inflict stun
 - Ignore defense
 - Ignore defense
:JupiterSet: - May inflict seal
 - May inflict seal
 - Drop resistance by 20
 - Drop resistance by 20

Hope this helps :D
Title: Zach's Difficulty Patch!
Post by: weckar on 08, September, 2009, 06:12:00 PM
So on the higher half, Mars is far more potent than Venus, right?
Title: Zach's Difficulty Patch!
Post by: Aile~♥ on 08, September, 2009, 06:32:00 PM
Here's how I would do it:

:VenusSet: May multiply damage by 1, 2, or 3.
May cause target to be unable to move.
Ignores Defence.
Always multiplies damage by 1, 2, or 3.


:MarsSet: May ignore 50% of Defence.
Ignores 50% of Defence.
60% chance to inflict Stun.
Always lowers target's Defence.


:MercurySet: May lower target's Resistance by 20.
Always inflicts Delusion.
Almost always multiplies damage by 1, 2, or 3.
Always halves target's Agility.


:JupiterSet: May inflict Psy Seal.
May multiply damage by 1, 2, or 3.
May inflict Venom.
High Crit. Chance. (Similar to the Gryphon psynergy.)

Don't go complaining that there's no pattern. Pattern isn't the point. The point is for it to make sense. I don't see how a barrage of arrows could inflict Psynergy Seal.

This post has been edited by JamietheFlameUser on Sep 8 2009, 05:34 PM
Title: Zach's Difficulty Patch!
Post by: Zach on 08, September, 2009, 08:48:00 PM
Quote from: JamietheFlameUser on 08, September, 2009, 06:32:00 PMHere's how I would do it:

:VenusSet: May multiply damage by 1, 2, or 3.
May cause target to be unable to move.
Ignores Defence.
Always multiplies damage by 1, 2, or 3.


:MarsSet: May ignore 50% of Defence.
Ignores 50% of Defence.
60% chance to inflict Stun.
Always lowers target's Defence.


:MercurySet: May lower target's Resistance by 20.
Always inflicts Delusion.
Almost always multiplies damage by 1, 2, or 3.
Always halves target's Agility.


:JupiterSet: May inflict Psy Seal.
May multiply damage by 1, 2, or 3.
May inflict Venom.
High Crit. Chance. (Similar to the Gryphon psynergy.)

Don't go complaining that there's no pattern. Pattern isn't the point. The point is for it to make sense. I don't see how a barrage of arrows could inflict Psynergy Seal.
While most of this is possible, some of these will have to have a different approach taken until we can make new effects:

The following needs a different approach
----------------------------------------------
1. May cause the target to be unable to move
~The closest you can do is "May inflict Stun"

2. Always multiplies damage by 1, 2, or 3
~The closest you can do are "May multiply damage by 1, 2, or 3", "May cause double damage", and/or "May cause triple damage"

3. 60% chance to inflict stun
~Refer to #1

4. May lower target's Resistance by 20
~The closest you can do is "Drop resistance by 40" or "Drop resistance by 20"

5. Almost always multiplies damage by 1, 2, or 3.
~Refer to #2

6. High Critical Chance
~The closest you can do would be one of the damage multipliers

And trust me, you have some good ideas, but I wasn't going to complain about no pattern. I made the pattern due to limited abilities (they loop after awhile), until we can add abilities. And as for the arrows inflicting Seal, it could happen when she does it due to her being a goddess (and that shouldn't be too hard for her) and since they are magic arrows (though any effect could actually fit into that now that I think about it)
Title: Zach's Difficulty Patch!
Post by: Salanewt on 08, September, 2009, 09:08:00 PM
Oh yeah, those are good ideas...

As for stun zach, it could also be Sleep (which suits Jupiter better in my opinion, maybe Mercury).

Anyway, are you going to work with the other summons? If so, then I would give Eclipse something like "Uses Pure Wish" when it is used (similar to Iris using Aurora Field), or maybe that should go to Azul, and Eclipse can have HP Drain (or Psy Drain)... Anyway, it is your choice, but that is what I would do.

Maybe Haures or Charon could have a chance of inflicting Death (Haurse has a chance, if possible, and Charon will do it).

Well, have a nice day, and I hope that you like these ideas.
:MercurySet:  :MercuryDjinni:  
Title: Zach's Difficulty Patch!
Post by: Zach on 08, September, 2009, 11:27:00 PM
True, and I've actually haven't thought up any ideas for the dual elemental summons yet =/. And as for the "Pure Wish" Idea, the closest you can get to is regeneration of 60% HP for 5 turns, health draining, recovering 30%-70% HP, or reviving to 30%-80% HP =/
Title: Zach's Difficulty Patch!
Post by: Aile~♥ on 09, September, 2009, 12:01:00 AM
What about Ulysses? It can inflict Unable to Move on the target. Why can't our summons do that?

Also, the chance of the additional effect can be edited through the ability editor, correct?
Title: Zach's Difficulty Patch!
Post by: Zach on 09, September, 2009, 06:35:00 AM
Ulysses effect is "Lose 12% of HP and may lose next turn". I don't ever recall seeing her special effect before and didn't even know what it meant when it said "may lose next turn". But I'll take your word that it makes them unable to move. As I said before, we cannot change/edit effects, percentages, etc. at all with the current editor
Title: Zach's Difficulty Patch!
Post by: Salanewt on 09, September, 2009, 07:34:00 AM
Hm... Maybe not with the editor, but Atrius might know where they are located in HEX... ... ...


Anyway, I thought that you could make abilities also use psynergies (sounds odd, but I am looking at how Iris fully restores everyone).

Have a nice day.
:MercurySet:  :MercuryDjinni:  
Title: Zach's Difficulty Patch!
Post by: Aile~♥ on 09, September, 2009, 11:36:00 AM
I thought we could change the secondary effects of monster skills and Psynergies.
Title: Zach's Difficulty Patch!
Post by: thenightsshadow on 09, September, 2009, 03:44:00 PM
Ulysses' effect is wrong.  The 12% is coded in, and changing the effect from that to Cage doesn't affect its damage in any way.

Just a little FYI.
Title: Zach's Difficulty Patch!
Post by: Zach on 09, September, 2009, 07:58:00 PM
@ Jamie: The only thing we can't change ability wise are effects in the ability section (which has all the effects of every move, ability, psynergy, and summon)

@ TNS: Thank you, I will remember that
Title: Zach's Difficulty Patch!
Post by: Aile~♥ on 09, September, 2009, 08:12:00 PM
So, we can set any effect already coded into the game, but we cannot change percent chance?

Some info, for those who didn't know:

Magaera: May raise party's Attack.
Zagan: May lower enemies' Defence.
Flora: May put enemies to sleep.
Moloch: May reduce targets' Agility by 50%.
Ulysses: May cause enemies to be unable to move.
Eclipse: May lower enemies' Attack.
Catastrophe: May cause additional PP damage to foes.
Azul: May inflict Stun.
Coatlicue: Heals party with base power of 60, and heals party by 60% of total HP for 5 turns. This summon does not inflict damage to foes.
Haures: May inflict Deadly Poison.
Deadalus: Damage spread over multiple turns.
Charon: May cause instant death.
Iris: Fully heals and revives all party members.

This post has been edited by JamietheFlameUser on Sep 9 2009, 07:12 PM
Title: Zach's Difficulty Patch!
Post by: Zach on 10, September, 2009, 08:13:00 PM
Pretty much

EDIT: The only summoning effect you can actually edit is Aurora Field (Iris uses this) since it's not a percentage and since you can change the healing statistic in the power section.  

This post has been edited by zach on Sep 10 2009, 07:17 PM
Title: Zach's Difficulty Patch!
Post by: Atrius on 16, September, 2009, 08:06:00 PM
That's completely off topic Giga Bowser, next time find a more appropriate location to post your question.  To answer it though, text editing is coming in the next version.
Title: Zach's Difficulty Patch!
Post by: Salanewt on 16, September, 2009, 08:17:00 PM
Hm... zach, are you going to give other summons abilities similar to what Iris or Coatlique have if possible (or when possible)?

Have a nice day.
:MercurySet:  :MercuryDjinni:  
Title: Zach's Difficulty Patch!
Post by: Zach on 16, September, 2009, 09:54:00 PM
Quote from: Salanewt on 16, September, 2009, 08:17:00 PMHm... zach, are you going to give other summons abilities similar to what Iris or Coatlique have if possible (or when possible)?

Have a nice day.
:MercurySet:  :MercuryDjinni:
I actually haven't thought up any new abilities for them, so right now they still have their same old abilities (doubt that I'll give Iris a new ability, but I might nerf it)
Title: Zach's Difficulty Patch!
Post by: Salanewt on 16, September, 2009, 10:09:00 PM
Oh, nerfing it is a good idea. An idea for someone like Ulyssus might also have the ability to remove a certain status ailment... Just as an idea.

Have a nice day.
:MercurySet:  :MercuryDjinni:  
Title: Zach's Difficulty Patch!
Post by: GIGA BOWER LV 100 on 17, September, 2009, 01:31:00 AM
Atriuz, When will be possible to edit the names of enemies?
Title: Zach's Difficulty Patch!
Post by: Salanewt on 17, September, 2009, 03:25:00 PM
Hm... Why not start a new topic then?

zach? Are you going to do anything extra with Djinn unleashes as well?

Have a nice day.
:MercurySet:  :MercuryDjinni:  
Title: Zach's Difficulty Patch!
Post by: Zach on 17, September, 2009, 11:25:00 PM
I was actually going to wait till the next version to do that
Title: Zach's Difficulty Patch!
Post by: GIGA BOWER LV 100 on 18, September, 2009, 01:39:00 AM
Sorry for my mistake Atriuz, but not a topic related to my question

I will wait for version 3.0 hehe

About the PATCH ... I do not think a good idea to be spreading it even here xD

A Good week for All (^_^)\,,/
Title: Zach's Difficulty Patch!
Post by: Salanewt on 18, September, 2009, 08:21:00 AM
Oh cool. I am looking forward to it.

Have a nice day.
:MercurySet:  :MercuryDjinni:  
Title: Zach's Difficulty Patch!
Post by: Zach on 21, September, 2009, 10:46:00 PM
Just a little note when fighting Briggs. When he dies, there's a possibility that the Sea Fighter may do Regen Dance (if he's alive). So beware until I update this <.<
Title: Zach's Difficulty Patch!
Post by: Zach on 27, September, 2009, 08:04:00 PM
Although I should've did this earlier, here is a rundown of items for the Lemurian Spring and some equipment suggestions purely from the spring. NOTE: I'm going to post SOME of the statistics, not all. Also, seeing how this is a lucky well, some of these items will increase criticals (which compensates for some of the difficulty in this patch). The list is as followed:

Center Circle
-------------
Summon: Eclipse
Aegis Shield - 17450
Erebus Armor - 18000
Hestia Blade - 23000

1st Circle
----------
Aegis Shield - 17450
Floral Dress - 18000
Mighty Axe - 22250
Minerva Helm - 19750

2nd Circle
----------
Erebus Armor - 18000
Fireman's Pole - 18500
Floral Dress - 18000
Leda's Bracelet - 18250
Mighty Axe - 22250
Crown of Glory - 19750

3rd Circle
----------
Brilliant Circlet - 20500
Crafted Gloves - 19000
Hestia Blade - 23000
Leda's Bracelet - 18250
Wild Coat - 19500

Outer Circle
------------
Minerva Helm - 19750
Wild Coat - 19500
Water of Life - 3000

Outside
-------
Brilliant Circlet - 20500
Potion - 1000
Psy Crystal - 1500
Water of Life - 3000

Stats
-----
Aegis Shield

Attack/Defense - 25/48
Use - Protect

Erebus Armor

Attack/Defense - 24/52
Use - Guard Aura

Hestia Blade

Attack/Defense - 165/126
Use - Pyroclasm

Floral Dress

Attack/Defense - 24/44
Use - Sleep

Mighty Axe

Attack/Defense - 163/122
Use - Epicenter

Minerva Helm

Attack/Defense - 26/52
Use - Protector

Fireman's Pole

Attack/Defense - 138/84
Use - Resist

Leda's Bracelet

Attack/Defense - 27/51
Use - Reflect (Very useful)

Crown of Glory

Attack/Defense - 23/50
Use - Psy Boost

Brilliant Circlet

Attack/Defense - 17/51
Use - Bind

Crafted Gloves

Attack/Defense - 54/27
Use - Demon Spear

Wild Coat

Attack/Defense - 26/48
Use - Guard

Weapons

Personally I would go with the Hestia Blade since it raises Mars Power and Max HP by 50 each (plus it has good Atk/Def). When used in battle, it uses Pyroclasm on the enemies. Another reason I would choose this is because of it doesn't lower your stats (unless you had a weapon that increased agility, but there's only like 2-3 that does that), compared to the Mighty Axe (which lowers stats). Equip able only by the guys (excluding Ivan).

Armors

The only armor you receive from the well is the Erebus Armor (still awesome though =D). Like the other Armors, it uses Guard Aura and has HP Recovery (50)

Clothing

Both the Floral Dress and the Wild Coat are great choices, but seeing how only the ladies can equip the Floral Dress, it would be best to give the Wild Coat to a guy. Floral Dress puts enemies to sleep and raises criticals (10), while the Wild Coat raises Agility (50) and can use Guard

Shields

The only shield you get from the well is the Aegis Shield, which uses Protect like the other shields and increases criticals (10)

Gloves

The only pair of gloves you get from the well are the Crafted Gloves, which uses Demon Spear and raises Max PP (60) like the other Gloves. I feel like I could do more with this, but for now, I'll leave it as is.

Armlets

The only armlet you get from the well is Leda's Bracelet, which raises your Jupiter Power (40) and uses the beta move (which can be used in battle =D) Reflect. Reflect decreases damage by 60% to 3 allies (which is kinda broken, but if the bracelet breaks you'd have to pay quite a chunk of money to fix it ._.). I know this Armlet will be abused to hell, but it'll be fun fixing it over and over again (assuming that it'll break after 2-3 uses)

Helms

The only helm you get from the well is the Minevra Helm, which raises you Max HP (65), Max PP (50), and casts Protector (like the other Helms). A great choice since it has nice abilities and stats (26 Atk/52 Def =D)

Caps

The only cap you get from the well is the Crown of Glory, which has HP Recovery (50), PP Recovery (30), and uses Psy Boost (which in raises your PP by 50, but can only be used on the user). If you like to use psynergy or have terrible keeping your HP up, then this would be a great choice for you (and the stats aren't half bad either 23 Atk/50 Def)

Circlets

The only circlet you get from the well is the Brilliant Circlet, which (like the other circlets) gives you PP Recovery (30) and (unlike any other weapon/armor) raises your Luck (30). Now I realize that that's high, but I'm probably going to halve it or bring it down to 10. Still a nice accessory though

I will get into individual people tomorrow, so until then........

This post has been edited by zach on Sep 27 2009, 10:25 PM
Title: Zach's Difficulty Patch!
Post by: Salanewt on 27, September, 2009, 09:38:00 PM
Looks nice. I am also looking forward to testing this out, but I am still a bit busy with trying to find some information for Mario and Luigi (I think I am going to try to locate some information for each mini game soon, it shouln't be too hard).

Have a nice day.
:MercurySet:  :MercuryDjinni: