Golden Sun Hacking Community

The Editor => Golden Sun: The Lost Age Editor => Topic started by: Rolina on June 08, 2009, 01:38:00 PM



Title: Error Reports
Post by: Rolina on June 08, 2009, 01:38:00 PM
Whoa... I dunno what just happened, but... I was messing in the editor, then clicked on abilities... suddenly the navigation icons went away.  I'd had this happen to me several times in the past, I usually just saved and rebooted the editor.  However, this time when I tried to save, I got the following error message:


Code:
___________________________________________
ERROR in
action number 2
of Other Event: User Defined 15
for object obj_eAbilities:

Error in code at line 6:
   WRITE_UBYTE(global.file,target)

at position 26: Unknown variable target


So, it seems there's a bug in the editor.  Talking to others, it seems I'm not alone in experiencing it, either.  Actually, this happened when I was editing to confirm another bug someone may have found, where a high-ish regen won't go down unless you drop it to 0 first.  I'll have an edit if I'm able to confirm that.



Additionally, when trying to boot it up from the start menu, I get this:


Code:
___________________________________________
ERROR in
action number 1
of Key Release Event for <no key> Key
for object obj_lAbilityAnims:

Could not find strings file

Which caused me to make a shortcut to it instead.  Just so you know, my start menu puts shortcuts to programs I use often into it for quick access.

Put any bugs you find, as well as putting anything you did leading up to the error message.  If Atrius is to address these bugs, they needs as much info as they can get.

DO NOT post here if you do not have an actual error to report.  Remember, you have to re-load the edited rom for changes to take effect, and start a new game to test for stuff like starting items.  EVERY TIME.  Soft resetting, and clicking on the reset option for the emulator you use to test it, WILL.  NOT.  WORK.  You have to use File -> Load GBA game (or the like) every time you test something.

If you do not have an error message pop up, you need to have someone else verify the result.  If they don't get the problem, the problem is with you, your rom, or your compy, not the editor.


Title: Error Reports
Post by: thenightsshadow on June 08, 2009, 06:12:00 AM
Confirmed for these, I've found them.


Title: Error Reports
Post by: Atrius on June 08, 2009, 10:41:00 AM
Awesome topic idea Role, I love you for this.


Title: Error Reports
Post by: Rolina on June 08, 2009, 05:47:00 PM
We'll love you back if you can fix them! ^w^


Title: Error Reports
Post by: thenightsshadow on June 10, 2009, 02:44:00 AM
Reminds me.  I think I have an error here, but every time I visit the Patch page, the Maximum Letters changes from 5 to 11 even though I don't touch anything there.  Changing it back to 5 keeps it 5.


Another error I get is


Code:
___________________________________________
ERROR in
action number 1
of Other Event: User Defined 15
for object obj_eClasses:

Error in code at line 5:
   WRITE_UINT(global.file,unknown[0])

at position 25: Unknown variable unknown


This post has been edited by thenightsshadow on Jun 9 2009, 09:44 PM


Title: Error Reports
Post by: Atrius on June 10, 2009, 11:45:00 PM
Hmm... That could be pretty bad.


Title: Error Reports
Post by: Salanewt on June 11, 2009, 09:10:00 PM
Oh wow, these might be serious. Nothing that can not be cured though, right?

If I find any errors in the future, then I will post them.

Have a nice day.
 :MercurySet:  


Title: Error Reports
Post by: Rolina on June 12, 2009, 08:21:00 AM
There seems to be two more errors I've been getting too.  The first one I confirmed for TNS... When you raise Regen to high amounts, save it, test it, don't like it, and lower it... when you save and test again, UNLESS the amount was 0, the regen doesn't actually change in play, by remains the edited value in the editor for some reason.  O.o

The other?  SOMEHOW... I don't know how... In the ability editor, despite Wish and Aura having a range of all allies...  The highest level of them (pure wish, Cool Aura) has an in-game range of 1, which heals all allies in battle, but only one ally out of battle.  I have NO CLUE what I did to get this to happen, and I've no clue how to fix it or work around it.

Neither one of these popped up an error message, so I don't have a error notice to give you.

This post has been edited by Role on Jun 12 2009, 03:21 AM


Title: Error Reports
Post by: Salanewt on June 12, 2009, 08:13:00 PM
Oh wow, that sounds odd. Maybe you could test it with spells like Cure, if you remember in the future how you did it. By the way, good news, by next week, I should be getting a new computer, so I can try to help out if anyone has problems.
The bad news that I have though, is that I have exams next week, so i will not be able to help until Friday, and very rarely on the weekends (unless it is between November and April).

Have a nice day.
 :MercurySet:  


Title: Error Reports
Post by: thenightsshadow on June 16, 2009, 02:30:00 AM
Code:
___________________________________________
ERROR in
action number 1
of Key Release Event for <no key> Key
for object obj_lAbilityAnims:

Error defining an external function.


This one I get on startup.

Edit:
Okay, I'm not sure what causes this, but...
It seems that Briggs and the Sea Fighters are bugged in and of themselves.  Once I edit them once, I can't edit them again.

As a test, I edited their HP to the Hack's levels, then down to 1, then back up again, saving each time.  It only kept the previous HP level, plus all the stats and items.  Changing past the first time never did anything.

This post has been edited by thenightsshadow on Jun 15 2009, 11:32 PM


Title: Error Reports
Post by: xakota on June 22, 2009, 02:05:00 AM
I tried to edit the chestbeaters to make them super-powered, but the HP editor won't work. they die after being hit with 1000 HP, even though i maxed it. Help?


Title: Error Reports
Post by: Salanewt on June 22, 2009, 02:46:00 AM
Quote
I tried to edit the chestbeaters to make them super-powered, but the HP editor won't work. they die after being hit with 1000 HP, even though i maxed it. Help?

Just before I answer this, I am not sure if this post is in the correct thread, but why not try gradually raising it by a few hundred HP, then save, then increase more, then save, and so on and so forth...

Anyway, I forget which of these errors I got, but if I get it again, then I will post it. I was viewing the animations, and then I edited something in either items or abilities, but when I tried to save, the error came up.

Have a nice day.
 :MercurySet:  


Title: Error Reports
Post by: goldensunwiz on June 24, 2009, 01:37:00 AM
Umm...I downloaded it, but when I start it, it goes really slow, and I can't do anything. 0.o Is that just my computer or something?


Title: Error Reports
Post by: thenightsshadow on July 06, 2009, 04:40:00 AM
Okay, new error.

I basically edited Jenna and Piers' classes to be the same.  When I put in the formulae, she became a Mariner, and made it all the way to Admiral.  Then, I edited it again, and closed the editor by accident.  Reopening and retesting the rest caused me to only attain Captain, not Admiral.  I found out after the tests that it was because the game or editor recorrected itself.  I saw an 11 in Mercury for Admiral.

This post has been edited by thenightsshadow on Jul 5 2009, 11:40 PM


Title: Error Reports
Post by: Rolina on July 06, 2009, 07:24:00 AM
Okay, peeps, the editor being slow is NOT an error report.  Also, if you're unsure if you have an actual error, please contact someone else to have your results verified.  UNLESS YOU GET AN ACTUAL ERROR NUMBER, MAKE SURE YOU CAN DUPLICATE IT.  In otherwords, have someone else verify the problem.  You can use a PM or IM, I don't care, but this is not a thread for "BAAAWWWW, the editor isn't doing what I want it to do!"


Title: Error Reports
Post by: Atrius on July 11, 2009, 08:19:00 PM
Error report
Whats been done about the errors so far for the next version of the editor.

Fixed
- Unknown variable errors when saving, or exiting the program
- Party member maximum name length changes to 11 by itself
- Enemy defense uneditable

Other

- Could not find strings file
The main way to get this error is when the "language.ini" file is missing.
You can also get this error by Dragging & Dropping a file onto the program from a different folder. Fixed

- Error defining an external function
The program has 2 dll files packed into it that it automatically extracts when run.  If for any reason it can't extract these files or locate them afterwards you'll get this error. Running the program on a non-english language version of Windows could possibly cause this error, but running it under Applocale may be able to work around it.

- Enemy stat change errors other than defense
IF YOU CREATE A SAVE STATE DURING A BATTLE THE ENEMIES STATS WILL BE THE EXACT SAME WHEN YOU RELOAD THAT STATE AS THEY WERE WHEN YOU CREATED IT REGARDLESS OF ANY CHANGES YOU MADE IN THE EDITOR.  Also after you save any changes at all in the editor, you'll need to reload the game if it's already running before any of them can take effect.


Title: Error Reports
Post by: thenightsshadow on July 11, 2009, 10:04:00 PM
Sounds nice.

Uh, I'm guessing you'll tell us when it's scheduled for release, right?


Title: Error Reports
Post by: Atrius on July 11, 2009, 10:08:00 PM
It will be released when it's ready.


Title: Error Reports
Post by: Fox on July 12, 2009, 03:54:00 AM
Okay, I understand because a released date, often means a rushed program, and rushed programs usually aren't the best, so have all the time you need! =) Generally I'm expecting around Christmas time. July, August, September, October, November, December, if before that than Great, if after, that's okay too.

This post has been edited by charleysdrpepper on Jul 11 2009, 10:57 PM


Title: Error Reports
Post by: Rolina on July 14, 2009, 11:49:00 AM
Save states reload data from the STATE IN WHICH YOU SAVE IT.  Basically, if it's the non-edited version, then you'll get the non-edited version.  Like I said before, you have to RE LOAD THE GAME.  As in, goto file -> Load GBA Game -> Filepath -> GameYoureEditing.gba

Anywho, please keep in mind that this is a place for error reports, not general chat about the editor.  Atrius can give updates on the reports, but let's try to keep this place free of clutter, guys.


Title: Error Reports
Post by: Zach on July 26, 2009, 08:08:00 PM
For some reason or another, whenever I use any multi-ranged, ally based moves or djinni, (i.e healing series, buffer series, certain djinni) the range and power keeps changing o.O.

Example 1 (Wish series): I could use Wish or Wish Well and it would heal all of my allies equally. Next time I choose to select it, the range icon changes from 11 to 1 o.O. Cause of that, I can chose who to heal and that person would have the greatest amount of HP restored, while everyone else would have a minimum, declining amount of HP restored <.<. It's even worse outside of battle where it only targets one person instead of the whole party <.<

Example 2 (Shade): Same weirdness as Wish series, except not everyone would be shielded <.< (and no healing and range icon of course)

So can anyone help me with my dilemma? As far as Djinni, this also happens with Flower, Kindle, and Iron <.<. Since I'm only at Aqua's Rock, I don't know if this happens with any other ally targeted Djinni.

I don't recall getting any error reports, but if I do, I will gladly post them here  


Title: Error Reports
Post by: Zach on July 30, 2009, 09:23:00 PM
Sorry for the double post (it's the only way you guys would notice this), but I have a new error report. So basically, I could make some changes to anything and after I save, the index for each disappears and I'm stuck in the section that I was editing until I close it and re-open it. Here's the error report

Code:

___________________________________________
ERROR in
action number 1
of Destroy Event
for object obj_eParty:

Data structure with index does not exist.


Weird huh?


Title: Error Reports
Post by: Lv11 on September 24, 2009, 12:14:00 AM
I know this isn't exactly the editor's fault, but it's an error nonetheless.
From what I can tell, the arrow that appears a monster's head depends on the size of the sprite.  The Ooze monster is originally small, so if you change it to something larger (such as an Earth Golem sprite as shown) the arrow will appear pointing near his groin instead of his head.
I screwed around with the uncertain values inside the editor and none seem to tie to the dimensions of the sprite.
Without changing the dimensions of the sprite, the following graphical errors occur:

(http://i31.photobucket.com/albums/c365/DistortGiygas/Ooze2.png)

(http://i31.photobucket.com/albums/c365/DistortGiygas/Ooze.png)

This only seems to happen if there are multiple enemies, because it didn't happen to the one on the right during the entire battle, and if fought alone, it never happens.
Just something to take into consideration.

Also I'm just assuming the origin of these errors is from sprite dimensions :x


Title: Error Reports
Post by: Atrius on September 24, 2009, 12:18:00 AM
Due to the GBA's limited amount of video memory, there's a hardware limitation to how many enemies can appear in battle at a time, depending on their size.  It seems you only have three though, which should be fine, so I'll look into this.

Hmm... I notice the one in the middle is poisoned, did the graphical glitches start before or after that happened?


Title: Error Reports
Post by: Rolina on September 25, 2009, 06:15:00 AM
That's because Oozes are small monsters.  You gave them medium sprites, but the monster data is still that of a SMALL monster... Not surprised it glitched up as a result.

It may be one of the unknown monster values that determines 'monster size', but I can tell you now it's not just the sprite.

Also, look at the position of the poison animation... it's too low for that sprite.  This only reinforces that the game data is dictating that it's a small monster, but then it's trying to apply a medium sprite to it.  Since some overlapping is occurring, you get the glitched golems, and the ailment in the wrong place.

This post has been edited by Role on Sep 25 2009, 01:17 AM


Title: Error Reports
Post by: Lv11 on September 25, 2009, 05:22:00 PM
I believe the one on the right was poisoned at the time, the glitchy one stood in the middle.  Either way, the glitches were present throughout the entire battle, before and after poison.  I guess the arrow thing mentioned in my previous post also screws with how the ailment indicators are displayed.
And to clarfiy, the glitch was still present after the Harpy died and the two Oozes remained alive.

This post has been edited by Lv11 on Sep 25 2009, 12:27 AM


Title: Error Reports
Post by: Lv11 on September 25, 2009, 08:02:00 PM
Yeah, I'm aware of why the problem arose but I'm posting it to make Atrius aware of it in hopes there's a solution ;p
I'm really hoping for a sprite scaling value as well, as it seems even the Ruffian sprite has been scaled up from it's original size during battle.
...I'll shut up now :S


Title: Error Reports
Post by: Sajin on October 02, 2009, 12:57:00 PM
I don't see that anyone has noticed this but the ability number 434 Storm Breath has the animation index number 471...Since the list ends on number 470 is it a error/bug or is it that the animation index list is still incomplete?


Title: Re: Error Reports
Post by: Tetsuya the Azure Blade on March 14, 2010, 02:10:32 PM
The editor won't show icons (portraits, spell and summon icons and item icons)
And I get this error report:

ERROR in
action number 1
of Key Release Event for <no key> Key
for object obj_lAbilityAnims:

Error defining an external function.


Title: Re: Error Reports
Post by: Atrius on March 14, 2010, 08:37:58 PM
Ensure that when you start up the editor it creates a file named "GSdatahandler.dll" in the same directory as the program.  If it can't extract this file it will be slower at loading anything that is compressed, and won't load the things you listed at all since it doesn't have a back-up method for the compression format they use.

One possible reason this would happen is if it can't write data to the location it's stored at for whatever reason.  Another is that current versions of the editor have an error that makes them become confused about the directory they're stored at if you drag & drop a file onto it from another folder, so it will attempt to extract GSdatahandler.dll to that file's directory instead.


Is the editor still able to load sprites, specifically enemy battle sprites?  What about maps, does it have problems with them, besides the regular slowness of the map viewer?


Title: Re: Error Reports
Post by: Tetsuya the Azure Blade on March 20, 2010, 12:49:31 PM
It still doesn't work.....And the Map viewer doesn't show the maps.


Title: Re: Error Reports
Post by: Rolina on March 23, 2010, 03:03:42 AM
Are you trying to run it from the start menu?  You can't do that.  It's annoying I know, but hopefully Atrius will fix that in V0.3


Title: Re: Error Reports
Post by: Atrius on March 23, 2010, 03:23:57 AM
Speaking of that, how did you get it in your start menu anyway?  It's a shortcut, yes?


Title: Re: Error Reports
Post by: Rolina on March 23, 2010, 03:35:26 AM
Yeah, that, and the fact that programs I use alot show up there.  But I can (and have tried) to make it permanent as a selectable item by pinning them in the Start Menu (this is Vista/Windows 7's interface, not 2K's), but the best I can do without error messages is to put the folder there.


Title: Re: Error Reports
Post by: Atrius on March 23, 2010, 04:10:10 AM
That shouldn't be a problem with v0.3


Title: Re: Error Reports
Post by: Tetsuya the Azure Blade on March 23, 2010, 01:30:16 PM
I'm running it from a folder, not the start menu.


Title: Re: Error Reports
Post by: Rolina on March 24, 2010, 01:47:05 PM
Quote
___________________________________________
ERROR in
action number 1
of Key Release Event for <no key> Key
for object obj_lAbilityAnims:

Error defining an external function.

Hey, I'm getting this error when I try to start it up, and I never got it before.  It doesn't seem to do anything, though - I can close it out and continue as norm.

...Wait, this is the same thing Nero's getting.

...Hmm... just for opening up the thing...

Atrius, you've got a time error thingy going on, methinks.  Is this thing expecting an update by now or something?  It never did this before.


Title: Re: Error Reports
Post by: Atrius on March 25, 2010, 03:44:19 AM
And nothing else has changed you say?  I'm stumped.


Title: Re: Error Reports
Post by: Rolina on March 25, 2010, 04:59:18 AM
Has anyone else gotten this error?


Title: Re: Error Reports
Post by: Salanewt on April 14, 2010, 08:56:24 PM
Looks like you have gotten that error as well... Have you (or anyone else who has gotten this error) changed anything on your computer (or have just tried getting it)?

Though I doubt this has anything to do with it, but I have a question. Atrius? What OS was your computer using when you made this? I seriously doubt it has any effect, but it almost looks like the error that I had before I got my new computer.

P.S. I seem to remember another error, only this one was happening not too long ago. I can't recreate it right now, but I can describe what I was doing before getting the error.

After editing either enemies or items, I would go to the class section to do some editing (or vice versa). Once everything that I wanted to finish was done, I would save, and then an error would come up. Is this because the editor was having problems saving in multiple areas?

Have a nice day.

Edit: As for Defence... The editor is like that for all of us right now. When Atrius releases version 0.3, then we can save its changes.


Title: Re: Error Reports
Post by: MaxiPower on April 14, 2010, 09:08:44 PM
I could try using my bros Windows 7 to see if i get the same error, wont be tonight tho.


Title: Re: Error Reports
Post by: Atrius on April 15, 2010, 01:00:26 AM
I just opened the editor and I received a messege from th programm itself. It tells me exactly this:
ERROR in
action number 1
of Key Release Event for <no key> Key
for object obj_lAbilityAnims:

Error defining an external function.


What does that mean?

It most likely has to do with the GSdatahandler.dll file the program extracts from itself on start-up.  The exact reasons it happens sometimes are still unknown, it could be because you're running the program from a place that can't be written to, though that usually doesn't seem to be the problem.  Dragging & dropping a file onto the program to start it up, or running it from a shortcut could also be potential causes (Both of which will be fixed in v0.3 if they are whats causing it for you) I'm making a few changes in v0.3 with how the editor handles the file that I hope will reduce the occurrences of that error.  One thing you can also try is deleting the GSdatahandler.dll file, then try running the program again.

Defense is a known error that's already been repaired for v0.3


@Salanewt, I believe I was still on XP when I released v0.2

For your errors with saving if it was an "unknown variable" error, which I suspect it was, that has been fixed for v0.3

Also I've discovered and repaired an error in the party member editor that sometimes caused parts of the editors interface to disappear.


Title: Re: Error Reports
Post by: Rolina on April 15, 2010, 02:07:16 AM
I actually got the error twice, but for some reason, I don't get that anymore.  It's quite odd...


Title: Re: Error Reports
Post by: Atrius on April 15, 2010, 08:34:03 PM
That's not an error, the release date hasn't been put up because there isn't one set yet. :p


Title: Re: Error Reports
Post by: RTGreece21 on April 25, 2010, 06:10:11 AM
In regards to this error:

ERROR in
action number 1
of Key Release Event for <no key> Key
for object obj_lAbilityAnims:

Error defining an external function.

I also keep getting it, whether I run the program as administrator or not. I have a Vista (I don't know if that helps at all). I can also add that I have never loaded the .gba file via shortcuts or drag-and-drops. I hit file, open ROM, and then find the game's file, but it always gives me that error warning.


Title: Re: Error Reports
Post by: Tetsuya the Azure Blade on April 25, 2010, 12:33:23 PM
And it doesn't display item/spell icons, face pics, and the map viewer doesn't work, right?
That's what we're all getting.


Title: Re: Error Reports
Post by: MaxiPower on April 25, 2010, 12:56:04 PM
Am I the only one that hasn't encountered this problem.... I only have used the editor to make various changes , not so much as say people making patches so maybe i haven't encountered that yet.


Title: Re: Error Reports
Post by: JamietheFlameUser on May 02, 2010, 03:19:51 AM
Hey Atrius, editing Isaac & co's default inventory and level doesn't work properly. I can't change their default level... They come up as level 30 in the editor, but level 28 in-game. I also can't manage to add any of my custom items to their inventories. And yes, automatic IPS patching IS turned off in the editor.


Title: Re: Error Reports
Post by: Salanewt on May 02, 2010, 03:21:54 AM
I may know the answer to this, but I am not sure. Are you starting a new file with the character changes saved, or are you continuing from a file that you have already started? You might have to start a completely new file to see your changes (if memory serves me correctly).

Have a nice day.


Title: Re: Error Reports
Post by: Atrius on May 02, 2010, 03:25:11 AM
Salanewt's probably got it.  If you're using a saved game right before Isaac's party joins yours their stats & items would already be loaded, everyone's stats are loaded as soon as you start a new game.


EDIT: If I recall correctly though, there are some items that Issac & co. are scripted to be given regardless of whether they have it in the editor or not.  I think those were mostly ones required to progress through the story however.


Title: Re: Error Reports
Post by: JamietheFlameUser on May 02, 2010, 03:26:59 AM
THAT. JUST. SUCKS.

This'll take a while. >.<


Title: Re: Error Reports
Post by: Atrius on May 02, 2010, 03:27:44 AM
If you want I can come up with a cheat to speed up the process.


Title: Re: Error Reports
Post by: JamietheFlameUser on May 02, 2010, 04:06:12 AM
Plzn'thx!

kthxbai.


Title: Re: Error Reports
Post by: Atrius on May 02, 2010, 04:22:30 AM
When starting a new game, enable these codes once you get to the screen where it allows you to change Felix's name.  Disable them once you get into the actual game, it's important to do it before the cut scene ends.

02000040:F0
02000184:02
02000420:000400ED
02000458:07060504

This was the best I could do since this is the point where all those extra items are dropped into Isaac & co's inventory.


Title: Re: Error Reports
Post by: JamietheFlameUser on May 02, 2010, 04:36:17 AM
I'm not really familiar with cheats, so how exactly do you use those?


Title: Re: Error Reports
Post by: Atrius on May 02, 2010, 04:44:40 AM
In VBA go to 'Cheats' > 'Cheat list...' then click on 'Code...'  You can copy & paste them all in at once.  To disable cheats open the 'Cheats' menu and check the 'Disable cheats' option, to renable them uncheck it.


Title: Re: Error Reports
Post by: JamietheFlameUser on May 02, 2010, 04:47:13 AM
OMG the six-character limit actually worked for a change, instead of auto-switching to 11!

And thanks for that. I discovered some bugs I need to fix.


Title: Re: Error Reports
Post by: Fox on June 19, 2010, 08:27:18 PM
Quote from: Atrius
Your last point really belongs in the error report thread, I'll look into it, but it would be nice if you posted more specifics about what exactly you were doing when it happened there.  If it's why I suspect it is that error has already been fixed for the next release.

Ofcourse, I'm going to post what the error that I posted about earlier...

What happens is, if I change the first enemy in any group and then save, it copies this edited group to the above group (excluding all the values on the right.). (You have to scroll away and scroll back to see the effects.)


Title: Re: Error Reports
Post by: Atrius on June 19, 2010, 08:33:17 PM
Yes, that's the one I've fixed already for the next release.


Title: Re: Error Reports
Post by: death rider243 on August 01, 2010, 12:41:49 AM
 :sad: Ummmm I need help with Editor because everytime I tried to open it it just shows me the following
message 
___________________________________________
ERROR in
action number 1
of Key Release Event for <no key> Key
for object obj_lAbilityAnims:

Could not find strings file
Please I need some help  :sad:


Title: Re: Error Reports
Post by: Hoopa on August 01, 2010, 02:29:38 AM
I just opened the editor and I received a messege from th programm itself. It tells me exactly this:
ERROR in
action number 1
of Key Release Event for <no key> Key
for object obj_lAbilityAnims:

Error defining an external function.


What does that mean?

It most likely has to do with the GSdatahandler.dll file the program extracts from itself on start-up.  The exact reasons it happens sometimes are still unknown, it could be because you're running the program from a place that can't be written to, though that usually doesn't seem to be the problem.  Dragging & dropping a file onto the program to start it up, or running it from a shortcut could also be potential causes (Both of which will be fixed in v0.3 if they are whats causing it for you) I'm making a few changes in v0.3 with how the editor handles the file that I hope will reduce the occurrences of that error.  One thing you can also try is deleting the GSdatahandler.dll file, then try running the program again.

There, hope it helps.


Title: Re: Error Reports
Post by: Atrius on August 03, 2010, 06:27:08 AM
That's a different error Whizkidhv.

The strings file is the 'language.ini' file that is included in the zip file with the program, make sure that you extract it to the same folder as the program.  This file is included to eventually allow the interface of the editor to be translated into more languages.


Title: Re: Error Reports
Post by: Hoopa on August 03, 2010, 04:10:53 PM
Ah. Shows what I know... >.<


Title: Re: Error Reports
Post by: Fox on August 13, 2010, 05:21:55 PM
Strange, but in the Party Members Editor... I can simply switch between any tab and the Level Up tab like 9 times, and when I switch to another, the bar and everything goes away... I've tried this like 4 times, and that was exactly 9 accesses to the Level Up Editor each time.

Editing to add picture of missing bars:

(http://i34.tinypic.com/25tyhw4.png)

Edit: If this is the same thing you said you fixed on page 3, then ignore this message... Thanks. Though, I do wonder exactly what caused it... I would suspect it to be an overload of something.. but...

...Also, I click Code patches once, it shows maximum name chars of 5, click a different tab, and click back, 11!


Title: Re: Error Reports
Post by: Atrius on August 14, 2010, 06:00:59 AM
Yes that is the error I mentioned on page 3, it's already fixed for the next release.


The problem was that there was a typo in the code that freed certain parts of the party member editor interface from memory when you switch between tabs.  This caused a memory leak, and the code eventually begins to free other parts of the editors interface from memory instead.


The name length patch error has been fixed already for the next release as well.


Title: Re: Error Reports
Post by: Fox on August 14, 2010, 02:36:48 PM
Oh cool!!

 I must have missed the first page.

Anyway, I'm trying to make an error log to avoid multiple error reports related to the same thing.

I have a "error log" of everything I've seen in this topic.

100% Fixed:
Code Patches Name Length - Name length sometimes switches to 11 automatically.
Enemy Defense not editable
Grouped Enemies: Group Leaders - Change the first enemy in any group and then save. It copies the edited group to the above group (excluding all

the values on the right.) (You have to scroll away and scroll back to see the effects.)
Party Members Editor - A typo was fixed. You can get errors and/or interface missing here. (Visit level up editor 9-10 times.)

obj_Abilities error
Description: Messing around and clicking on abilities, nav icons disappear; saving sometimes causes an error.

obj_eClasses unknown variable error
Description: Unknown variable unknown; "When you raise Regen to high amounts, save it, test it, don't like it, and lower it... when you save and test

again, UNLESS the amount was 0, the regen doesn't actually change in play, by remains the edited value in the editor for some reason."

Ability Editor: Range
Description: "In the ability editor, despite Wish and Aura having a range of all allies...  The highest level of them (pure wish, Cool Aura) has an in-

game range of 1, which heals all allies in battle, but only one ally out of battle.  I have NO CLUE what I did to get this to happen, and I've no clue

how to fix it or work around it."; "whenever I use any multi-ranged, ally based moves or djinni, (i.e healing series, buffer series, certain djinni) the

range and power keeps changing o.O."

Individual Enemies not saving multiple times.
Description: "It seems that Briggs and the Sea Fighters are bugged in and of themselves.  Once I edit them once, I can't edit them again. As a test, I

edited their HP to the Hack's levels, then down to 1, then back up again, saving each time.  It only kept the previous HP level, plus all the stats and

items.  Changing past the first time never did anything."

Character Classes error
Description: "I basically edited Jenna and Piers' classes to be the same.  When I put in the formulae, she became a Mariner, and made it all the way to

Admiral.  Then, I edited it again, and closed the editor by accident.  Reopening and retesting the rest caused me to only attain Captain, not Admiral.  I

found out after the tests that it was because the game or editor recorrected itself.  I saw an 11 in Mercury for Admiral."

Minor Errors: (Should be able to bypass...)
Could not find strings file - language.ini could be missing, or you're dragging and dropping the file on the editor, or opening as a shortcut.
obj_lAbilityAnims & external function error - Recieved on startup; causes are not fully known.

Likely not errors: (This is why I placed them at the bottom.)
Enemy HP editor won't work - "I tried to edit the chestbeaters to make them super-powered, but the HP editor won't work. they die after being hit with

1000 HP, even though i maxed it. Help?"


Title: Re: Error Reports
Post by: Atrius on August 14, 2010, 08:28:14 PM
Quote
obj_Abilities error
Description: Messing around and clicking on abilities, nav icons disappear; saving sometimes causes an error.

The icons disappearing was likely from the error that was fixed in the profile editor, it can occur while switching from it to a different part of the editor as well.  The saving errors with the ability editor have been fixed as well.


Quote
Ability Editor: Range
Description: "In the ability editor, despite Wish and Aura having a range of all allies...  The highest level of them (pure wish, Cool Aura) has an in-
game range of 1, which heals all allies in battle, but only one ally out of battle.  I have NO CLUE what I did to get this to happen, and I've no clue
how to fix it or work around it."; "whenever I use any multi-ranged, ally based moves or djinni, (i.e healing series, buffer series, certain djinni) the
range and power keeps changing o.O."

This error has been fixed


Quote
Could not find strings file - language.ini could be missing, or you're dragging and dropping the file on the editor, or opening as a shortcut.

Dragging & dropping a file on the editor, or opening it as a shortcut should no longer cause this error.  A default English version of the language.ini file will be packed into future releases of the .exe file as well so it can try to fall back on that if the file does not exist in the program's directory.


Quote
obj_lAbilityAnims & external function error - Recieved on startup; causes are not fully known.

Usually these are related to the .dll files the program extracts from itself and uses, some causes are:
- The files cannot be extracted (The program is running from a non-writeable location like a CD), or cannot be found after extraction
- Can occur on language versions of Windows that don't use a standard Romanic alphabet, because it has difficult locating the file after extracting it.  (May be able to avoid by storing it in a location that only uses Romanic characters)
- Compatibility issues  (I have rewritten some of the code to reduce these in future releases)

Also in previous versions the editor actually extracted and used 2 separate .dll files.  I've combined them into one so there will be less chances for problems to occur.




Quote
obj_eClasses unknown variable error
Description: Unknown variable unknown; "When you raise Regen to high amounts, save it, test it, don't like it, and lower it... when you save and test
again, UNLESS the amount was 0, the regen doesn't actually change in play, by remains the edited value in the editor for some reason."

Individual Enemies not saving multiple times.
Description: "It seems that Briggs and the Sea Fighters are bugged in and of themselves.  Once I edit them once, I can't edit them again. As a test, I
edited their HP to the Hack's levels, then down to 1, then back up again, saving each time.  It only kept the previous HP level, plus all the stats and
items.  Changing past the first time never did anything."

I have yet to find anything in the code of the editor that could explain these, although they could easily be user error caused by reloading from a save state while testing the ROM.


Quote
Character Classes error
Description: "I basically edited Jenna and Piers' classes to be the same.  When I put in the formulae, she became a Mariner, and made it all the way to
Admiral.  Then, I edited it again, and closed the editor by accident.  Reopening and retesting the rest caused me to only attain Captain, not Admiral.  I
found out after the tests that it was because the game or editor recorrected itself.  I saw an 11 in Mercury for Admiral."

Again, I haven't noticed anything code-wise with the editor that could cause this yet.  There are many oddities with editing classes that could cause a class not to work, eventually a tutorial may need to be written, although I do plan to clarify, in the editors interface, what exactly one of the previously unknown values does to help make things easier.



Thank you for the list, I've run out of time for now, but I'll have to edit it into the first post when I am able.


Title: Re: Error Reports
Post by: Fox on August 15, 2010, 11:55:54 AM
Oh cool, and you are welcome.

Quote
Quote
Could not find strings file - language.ini could be missing, or you're dragging and dropping the file on the editor, or opening as a shortcut.

Dragging & dropping a file on the editor, or opening it as a shortcut should no longer cause this error.  A default English version of the language.ini file will be packed into future releases of the .exe file as well so it can try to fall back on that if the file does not exist in the program's directory.

You know if there was a way to read/write and save the file that is in the editor itself, you may not even need the external one....

I have thought of some optional ideas.

1. Allow for dragging/dropping of language.ini files onto the opened application ( though, the mouse looks like a (\) ). Especially useful if you have multiple language files and don't feel like moving them to the editor's folder.
2. Another button in the toolbar "Options" => "Languages. Maybe used for importing/exporting... perhaps to open the file in notepad directly or within the editor.

Though, if those take too much time, no need to worry about those. (We've already been without a new version for about a year and a half...)

I think, with Visual Basic, it may be possible to drag/drop on the opened form, but... I'm starting to doubt the same with Game Maker.... hm...


Title: Re: Error Reports
Post by: Atrius on August 15, 2010, 07:04:13 PM
I would be extremely surprised if anyone had a need to switch between languages on the editor on a regular basis, it should be adequate to just place the language.ini file of whatever language you want the editors interface to be in the folder with the program and be done with it.

The purpose of the language.ini file is just to change the text in the editor's interface itself, it doesn't affect how anything in a ROM you load appears.


Title: Re: Error Reports
Post by: Fox on August 15, 2010, 11:53:30 PM
Quote
I would be extremely surprised if anyone had a need to switch between languages on the editor on a regular basis, it should be adequate to just place the language.ini file of whatever language you want the editors interface to be in the folder with the program and be done with it.

I guess I would be too. I guess they were silly ideas.

Quote
The purpose of the language.ini file is just to change the text in the editor's interface itself, it doesn't affect how anything in a ROM you load appears.

I knew that.


Title: Re: Error Reports
Post by: Atrius on September 27, 2010, 03:37:15 AM
That's not an error with the editor...


Title: Re: Error Reports
Post by: JamietheFlameUser on September 27, 2010, 04:19:16 AM
The fact that marking an item as "rare" doesn't make it behave as a rare item isn't an error? Really?


Title: Re: Error Reports
Post by: Atrius on September 27, 2010, 04:39:28 AM
You said it yourself, the flag that marks an item as rare isn't the same one that makes it appear in the Artifact section of a shop when you sell it.  It's part of the game's design, so how is it an error with the editor?  In this way you can have items that the shop keeper will tell you are rare when you sell them, but you can't buy them back as artifacts afterward.


Title: Re: Error Reports
Post by: JamietheFlameUser on September 27, 2010, 04:13:07 PM
OK, I guess I could move my post to the "new feature preview topic" or one of those similar topics.


Title: Re: Error Reports
Post by: Claros Flamestrike on October 12, 2010, 03:49:03 PM
im not sure if this is something that im doing wrong, or what...

i was trying to make a few new types of enemies, (ruffian kid, alternate ruffian, and ruffian leader), using the two slots for ruffian 2/3 and two of the '?' slots when i came across a strange glitch of sorts...

when i edited the enemy groups to include the currently unnamed enemies, it wouldn't show the right changes in-game.  it would replace the alternate ruffians with leaders, omitting the alternates, completely.


Title: Re: Error Reports
Post by: Atrius on October 13, 2010, 12:46:30 AM
What do you have the "Min" and "Max" values set for each of them in the enemy group editor?


Title: Re: Error Reports
Post by: Claros Flamestrike on October 13, 2010, 05:14:27 AM
1 min, 1 max, for all of them.

Also, I forgot to mention that it puts a normal Ruffian in place of the unnamed "Ruffian Leader" in the three-man enemy group.  What was aiming for was to make the first two encounters a normal Ruffian, then the alternate Ruffian, and the last one, (with three of them), two "Ruffian Kids" and a "Ruffian Leader."

Could it have something to do with the fact that both the alternate Ruffian and the "Leader" have 0 defense?  I just noticed that.  And, due to the defense value glitch in 0.2, I can't change it...

Thanks.

- 2br02b


Title: Re: Error Reports
Post by: Atrius on October 13, 2010, 05:48:05 AM
So, enemy group #48 contains a regular Ruffian with min/max values of 1, #49 contains the alternate Ruffian min/max 1, and #50 contains Ruffian Leader min/max 1, and two Ruffian Kids min/max 1?  Why not just put 1 set of Ruffian Kids and set their min/max value to 2?

Once you've verified that's what you have save the ROM file, and start a new saved game (or at least start from before you begin the battles, if you use a save state during them or just as they're beginning the changes won't take effect properly)  If problems persist, turn off Automatic IPS Patching in your emulator, and try again.


EDIT:  Ah, yes, I just remembered, there is a glitch in v0.2 with enemy groups.  When you set the first enemy in a group it will also become the first enemy in the group before it.  This glitch has been fixed for v0.3 though.


Title: Re: Error Reports
Post by: Claros Flamestrike on October 13, 2010, 06:24:20 AM
Yeah, I noticed that glitch when I was editing.  I couldn't figure out the pattern of why it was messing with it, though...

That explains why I had a level 20 Mimic appear in Kandorean Temple.  I had put that as an enemy group for Shrine of the Sea God, which, I guess, has its enemy groups just after the Temple...

I'll check that stuff out right quick and see what I can figure out...

- 2br02b

EDIT:  47 and 48 are both a single normal Ruffian.  49 is a single "Ruffian Leader," and 50 is a "Ruffian Leader" and one each of the two different "Ruffian Kids."

What I was aiming for was what you were saying.  I think I now understand what the problem is.  Since we have that glitch, it makes one useless, unimplemented group, the group with one Ruffian, (which is used TWICE -- the game reads the same encounter for both of the single Ruffian fights), a group with a single Ruffian Leader, and a group with a Ruffian Leader and the two Kids.

The problem is that it's swapping the normal Ruffians with the Leaders for some reason.  I'll upload some screens, if you want...

- 2br02b


Title: Re: Error Reports
Post by: JamietheFlameUser on October 14, 2010, 10:31:35 PM
The game actually reads two separate encounters for the Ruffians at the beginning of the game.


Title: Re: Error Reports
Post by: Claros Flamestrike on October 18, 2010, 01:54:52 AM
Really?  I thought that there was only one group with a single Ruffian, then the other group that had the three ruffians...  I'll have to check that in a bit, when I'm not exhausted from my last couple of days...

- 2br02b


Title: Re: Error Reports
Post by: Fox on October 31, 2010, 06:24:09 PM
Issue 1:

In the map editor, if you have the Code Disassembler or Code Hex open and you switch rooms, the scroll bar is the wrong size... and you have to switch to another menu (Ex: Map) and back to see all of it. This occurs in version 0.2 as well. The Map seems to determine the size of this bar, it seems.



Issue 2:

For rooms with a lot of code, go to Code Disassembler and scroll to bottom to get this error:

Code:
Error reading byte.

___________________________________________
ERROR in
action number 1
of Draw Event
for object obj_eMaps:

Error reading byte.

GS1 Example Room: 25 | GMAP_VOO
GS2 Example Room: 1 | UTIL


Title: Re: Error Reports
Post by: JamietheFlameUser on October 31, 2010, 07:36:52 PM
I'm having an odd problem: the sprites aren't showing up in the editor. As in, I can select them, but they all appear blank.

This is REALLY annoying when I want to change what enemies or characters look like.

Do I need Flash or something? This compy actually doesn't have Flash Player.


Title: Re: Error Reports
Post by: Atrius on October 31, 2010, 07:45:20 PM
When you use the map editor, does it display the message "Graphics card error"  In the bar with the buttons that hide layers?  Also, weren't you able to see them in previous versions of the editor, I didn't change anything with how they're displayed...  You may just need to restart the program or your computer.


Charley, that should be simple enough to fix.  I'll likely do a bug fix release after a while instead of making everyone wait until the next full release for stuff like that.


Title: Re: Error Reports
Post by: JamietheFlameUser on October 31, 2010, 07:57:38 PM
I can see maps fine, except that the sprites aren't showing. Yes, I could see sprites before the editor update.

As a side note, I've restarted the editor multiple times, and deleted GSdatahandler.dll once.

Also, trying to open one of the maps just caused the editor to crash rather spectacularly. As in, it went all white and started displaying one of those Grind spires in the top left corner.


Title: Re: Golden Sun The Lost Age Editor V0.3
Post by: SSBMX on October 31, 2010, 08:01:28 PM
I cannot see the NPC's on the map  :sad:


Title: Re: Error Reports
Post by: Atrius on October 31, 2010, 08:10:51 PM
@Jamie, Try restarting your computer.  Are you running Windows, or a different OS?

@SSBMX, Can you view sprites in other sections of the editor?  Try selecting different NPC sets from the button that says "NPCs #" at the top right.  Also near the top right there are icons with 1 2 3, and a smiley face displayed on them, click on the smiley face to make sure that it isn't grayed out.


Title: Re: Error Reports
Post by: SSBMX on October 31, 2010, 08:33:45 PM
Tried it, did not work


Title: Re: Error Reports
Post by: Atrius on October 31, 2010, 08:35:03 PM
What kind of graphics card does your computer have?


Title: Re: Error Reports
Post by: SSBMX on October 31, 2010, 08:37:00 PM
NVIDIA GeForce FX 5200


Title: Re: Error Reports
Post by: Atrius on October 31, 2010, 08:41:51 PM
Hrmm.... Should be plenty...

What about item/ability icons?  They should appear at the top left of the editing panel in their respective sections of the editor, can you see those?  What about you Jamie?


Title: Re: Error Reports
Post by: SSBMX on October 31, 2010, 08:47:34 PM
Yea I can see those :Sweat:


Title: Re: Error Reports
Post by: Atrius on October 31, 2010, 08:56:58 PM
This doesn't make any sense, nothing has changed with how sprites are loaded/displayed since v0.1, you can't even view smaller ones like 672-674 in TLA?


Title: Re: Error Reports
Post by: SSBMX on October 31, 2010, 09:04:59 PM
Don't see them
It worked for me in 0.2


Title: Re: Error Reports
Post by: JamietheFlameUser on October 31, 2010, 09:17:33 PM
I'm running Windows XP Professional.

The ability and item icons and face portraits display fine. It's just the sprites.

Is there a .dll file I should be deleting and replacing or something?


Title: Re: Error Reports
Post by: SSBMX on October 31, 2010, 09:23:53 PM
I'm running Windows XP Professional.

The ability and item icons and face portraits display fine. It's just the sprites.

Is there a .dll file I should be deleting and replacing or something?

Same


Title: Re: Error Reports
Post by: Atrius on October 31, 2010, 09:36:29 PM
No, if it's displaying maps, and icons/portraits fine there shouldn't be a problem with the dll.

Hmm...  Come to think of it those icons, and face portraits are loaded differently than the sprites.  The only other thing that comes to mind that would be loaded through basically the same method are the face portraits in Mario Golf: Advanced Tour, or Mario Tennis: Power Tour.  If you have a copy of those I'd say see if they load alright, if not don't worry about it.  I have one idea for something I can try, if they can't load either I'd say it might be a good bet, but I still have doubts either way.  I can't think of a reason why there'd be a difference between v0.2 and v0.3 as far as sprite displaying capability goes.


Title: Re: Error Reports
Post by: SSBMX on October 31, 2010, 09:41:46 PM
No, if it's displaying maps, and icons/portraits fine there shouldn't be a problem with the dll.

Hmm...  Come to think of it those icons, and face portraits are loaded differently than the sprites.  The only other thing that comes to mind that would be loaded through basically the same method are the face portraits in Mario Golf: Advanced Tour, or Mario Tennis: Power Tour.  If you have a copy of those I'd say see if they load alright, if not don't worry about it.  I have one idea for something I can try, if they can't load either I'd say it might be a good bet, but I still have doubts either way.  I can't think of a reason why there'd be a difference between v0.2 and v0.3 as far as sprite displaying capability goes.

Mario Golf didn' work


Title: Re: Error Reports
Post by: Rolina on October 31, 2010, 09:50:13 PM
After spending a good solid 5-6 hours on new classes, it turns out that the class patch doesn't work.  God, that sucks...  I was heading to bed too when the editor came out, that's what kept me up.

Anywho, since updates are apparently at the ToK, I'll only be stopping by here to list bugs and errors I find.  Like this one.  Ciao.

Edit:  Upon closer inspection, it only effects Felix.  I'll be able to say a little better when I snag another djinn, but so far the only one who isn't effected by the patch is the Second Squire.

And I made such a cool class for him, too... T-T


Title: Re: Error Reports
Post by: Atrius on October 31, 2010, 10:33:47 PM
M'kay, so, between v0.2 and v0.3 I upgraded the software that I'm using to develop the editor, and apparently how the most important function in the sprite loading code works got changed in the new version of the development software somehow.  I don't know the specifics, all I know is that something about how the function works is different, apparently making it incompatible in some instances, so I have to come up with a new method of loading sprites that doesn't rely on that function...

The class patch bug will be a simple fix.


I'll try to kick out this bug fix version fairly quickly, this sprite bug is just too big to let wait...


Title: Re: Error Reports
Post by: SSBMX on October 31, 2010, 10:37:21 PM
Thank you :heart:


Title: Re: Error Reports
Post by: Rolina on October 31, 2010, 10:56:54 PM
Good.  I'd rather have weekly or bi-weekly patches than a once-a-year-or-two release.


Title: Re: Error Reports
Post by: Salanewt on November 01, 2010, 12:05:04 AM
Quote
___________________________________________
ERROR in
action number 1
of Other Event: User Defined 3
for object obj_eMaps:

Error reading byte.

Has anybody else gotten this yet? I was taking a look at several random maps when this came up. I admit to moving a Frost puddle before selecting a few more maps, but I did not save before this happened.

Have a nice day.


Title: Re: Error Reports
Post by: Thelinil on November 01, 2010, 12:22:45 AM
I got it while I was fiddling with the Maps, I moved a few objects.


Title: Re: Error Reports
Post by: Atrius on November 01, 2010, 12:23:06 AM
User defined 3, eh?  That's where it's reading out & formatting the tile data for displaying the map, do you remember which map you were looking at when you got that error?


Title: Re: Error Reports
Post by: Thelinil on November 01, 2010, 12:25:40 AM
Not tbh, I think Sala would know


Title: Re: Error Reports
Post by: Salanewt on November 01, 2010, 12:43:20 AM
I remember a few of the maps, but not the final one. There was the first town of the game, Champa (exterior), Air's Rock (one of the interior rooms), and I think I tried one or two of the debug rooms as well.

Have a nice day.


Title: Re: Error Reports
Post by: Salanewt on November 02, 2010, 12:43:08 AM
I know that I should probably keep this in my last post, but it is an entirely new bug. I did not get an error report from the editor, but all three of the ruffians can only use their items, and then they only defend once their items are gone. None of the other enemies do this, and they are also set to Attack Pattern 1. Do you know how to fix it Atrius (or anyone else)? It seems a bit silly for three burly ruffians to use Mushrooms when they take minimal damage, and then it also seems silly to defend when they do not even have it in their moveset.

Have a nice day.


Title: Re: Error Reports
Post by: Atrius on November 02, 2010, 01:09:14 AM
Did you alter their data in any way?  For example, do have moves that require PP, but no PP to use them with?  Also, what about the check boxes beside their abilities, and that first unknown value?


Title: Re: Error Reports
Post by: Salanewt on November 02, 2010, 01:18:10 AM
I think that makes sense now, thanks for reminding me of those! I have another error though, which has to do with map data again.

Quote
___________________________________________
ERROR in
action number 1
of Mouse Event for Glob Left Button
for object obj_GSsprite:

In script heightmap_get:
Error in code at line 76:
     { cx=(15-ccx); num1=num3; }
              ^
at position 13: Unknown variable ccx

I was only playing around with two maps this time, the Apoji Islands (first area and inside the houses). I changed the text of two characters, but I saved those with no problems. After that, I moved the Aqua Stone (that required Douse) without saving, and then I changed the map. After a minute of moving the kids from house to house, this error came up.

Have a nice day.


Title: Re: Error Reports
Post by: Atrius on November 02, 2010, 01:28:56 AM
*facepalms*

er... yeah... that will be fixed along with the sprite issue when I finally resolve it.  As the error message would suggest it has to do with getting height map data, specifically for NPCs.  It'll only affect things if you position an NPC over certain somewhat rare types of terrain, and although annoying is a fairly harmless bug unless the NPC actually gets stuck there, and the error keeps popping up when you hit ignore...


Title: Re: Error Reports
Post by: Fox on November 02, 2010, 01:40:50 PM
Code:
___________________________________________
ERROR in
action number 1
of Draw Event
for object obj_eEvent:

Error reading byte.

Seems to happen whe you are trying to select an event for an NPC which has no events.

Example: In GS2, click 111 | KBMB10 , and select NPCs 3, you will see a curved row of NPCs at the bottom, yes? Well, I clicked the one at the right end, that should have no events. If you click in the box that would normally have events, this error should pop up.

If you keep clicking ignore on the error, you can see that it is attempting to populate the box at the right, while this error keeps popping up, so you have to restart the editor.


Title: Re: Error Reports
Post by: Gareth on November 02, 2010, 05:28:43 PM
I don't know if this has been posted, i've looked before and couldn't find it, but i thought this problem had been fixed or something as it hadn't happened to me for a while...

but my golden sun rom stopped working when i hacked it
ive done alot to it and it was working fine for a while
but i changed the enemies about a bit and now it wont work....
any help would be appreciated as i did alot.....


Title: Re: Error Reports
Post by: SSBMX on November 02, 2010, 07:55:21 PM
I don't know if this has been posted, i've looked before and couldn't find it, but i thought this problem had been fixed or something as it hadn't happened to me for a while...

but my golden sun rom stopped working when i hacked it
ive done alot to it and it was working fine for a while
but i changed the enemies about a bit and now it wont work....
any help would be appreciated as i did alot.....

What kind of changes to the enemies did you make?


Title: Re: Error Reports
Post by: Hoopa on November 02, 2010, 08:03:54 PM
iirc, using the editor on the first game is a bit buggy and can corrupt your rom. So... it's probably beyond help now.


Title: Re: Error Reports
Post by: Atrius on November 02, 2010, 08:10:50 PM
I you post a patch I'll take a look at it after work today.


Title: Re: Error Reports
Post by: Gareth on November 02, 2010, 11:16:46 PM
how do i post a patch? =( unless you weren't talking to me

but yeah, it has happened to me before, maybe it's just a compatability issue atm =(
i admit i did start taking risks and editing alot of enemies


Title: Re: Error Reports
Post by: Atrius on November 03, 2010, 12:50:06 AM
Enemies in GS1 are supposed to be fixed now, it should not be corrupting the game.  Anything that corrupts the game, aside from playing around in the Hex editor for maps, is a problem that I definitely want to know about.

To create a patch use Lunar IPS (http://fusoya.eludevisibility.org/lips/index.html), then attach to your post under "Additional Options..." below the post form.


Title: Re: Error Reports
Post by: Rolina on November 03, 2010, 04:52:48 AM
I've noticed some large loading issues when first loading up rom into the editor.  Also, the map viewer/editor is still riddled with lag issues, to the point that it crashed the editor.


Title: Re: Error Reports
Post by: Atrius on November 03, 2010, 05:01:05 AM
Large loading issues, as in?  The first time you load a ROM the editor has to map out the empty space in it for the automatic repointer, after you save it subsequent loads should be quicker.

What type of graphics card do you have?


Title: Re: Error Reports
Post by: Rolina on November 03, 2010, 05:49:57 AM
Eeeeh, generic walmart copy.  Sadly, I lack PCIe slots.  Graphics =/= good. At least not by today's standards.


Title: Re: Error Reports
Post by: Gareth on November 03, 2010, 02:35:14 PM
I hope I'm not wasting your time
but it does seem to be the enemy editing that messes it up


Title: Re: Error Reports
Post by: Salanewt on November 04, 2010, 12:24:13 AM
I seem to be having a strange problem, which I assume has come as a result of both text and class editing.

Step 1: I duplicate the Swordsman Class (Venus version).

Step 2: I try to give it to DK, but he ends up becoming a ? class that I created long ago (also one that I did not intend to use for a while).

Step 3: I change its element level requirements, but it still happens.

Step 4: I rename it "Egg Sage" to see if I am seeing the correct class (both this class and the Swordsman class have Thorn, so I wanted to double check), and then then I play again.

Step 5: This happened:
(http://i856.photobucket.com/albums/ab125/Salanewt/TextandClasseditorerrorGoldenSun.jpg)

Also, DK usually has an element level of Venus 5, and I first started doing this test when I tried to give him a Mercury djinni. Renaming Egg Sage back to "?" will undo this strange bug. I should also mention that this unused class of mine has a level of 3 for each element, so DK is short of 2 Mercury, 3 Mars, and 3 Jupiter when he gets it.

Thank you in advance, and I hope that this bug can be fixed when it is most convenient to you.

Have a nice day.

P.S. The "Chimp" that you might see is an actual class of DK's, and he can get it easily with no problems. I just noticed that it came up for some reason.


Edit: Oh, and this "Egg Sage" class is supposed to be class 6 in the editor, coming after the Squire set.

Edit 2: I should also mention that I checked the "Party 2" box, because this is required to give Party 2 more classes. The number that I get for it is 23 though.


Title: Re: Error Reports
Post by: Atrius on November 04, 2010, 01:09:45 AM
Yikes, I'll look into it when possible, I may ask for a patch though.

I ran countless tests on the text replacement code, I can't believe there would still be bugs with it after how much I abused it!  Apparently it wasn't enough though...


Title: Re: Error Reports
Post by: Salanewt on November 04, 2010, 01:24:58 AM
To be honest, I think that it is more of a class issue than anything, although I can not tell for sure. I can give you a patch right now if you want, so you can download it when you plan on looking at the glitch. Only the name change is required for that one class slot, and it will mess up all of their class names.

So you should be able to see the error as soon as you gain Jenna/Peach. She is supposed to be a "Maiden" at first, but I just noticed that it changes it to "Damsel" (at least for me).

I think you abused it enough. It almost seems like a problem with grabbing the class pointers or something, though I can not tell for sure. I mean, I can give DK a class that nobody should be able to gain until a character has 9 djinn.

Thank you in advance.

Have a nice day.

Edit: I seem to have a new error, having to do when I replace items. I am not really sure if this is an error with the editor, game, or if it my own cause, but the store calls this one item by its previous name and description. On top of that, when I buy it, it has the old name and description as well. I tried leaving the town, but it was still the same. It is odd, as it saves the correct names in the editor (and reopening it shows them being correct).

(http://i856.photobucket.com/albums/ab125/Salanewt/ItemEditorerrorGS.jpg)

The icon, price, and effect/use saved properly, luckily. Thank you in advance.

Have a nice day.




Title: Re: Error Reports
Post by: Salanewt on November 04, 2010, 07:32:44 PM
And another, sorry about this news Atrius. On the positive side, these sorts of things can help you perfect your editor, right? Unlike the class one, I have no idea how this happened (and it seemed fine this morning).

(http://i856.photobucket.com/albums/ab125/Salanewt/NameerrorbugGS.jpg)

As you can tell, the text in the editor is fine, but it shows up as DK in the game (this also happens with three of his spells (two at the time of the picture), and one of Toad's). I am starting to think that these errors do not have anything to do with the text, but instead how the game reads the pointers. As far as I can tell, only the name is affected. I also think that it only affects each spell up to #80 (Tempest), as all of the normal ones are higher than the DK spells.

Oh, and switching party members does not seem to change the names at all. It seems to be stuck with DK.

Have a nice day.

Edit: A bit odd too, now that I think about it. I did not have this problem earlier, so it must just have happened recently, either when I left without noticing, lunch, or within the past 20 minutes.


Title: Re: Error Reports
Post by: Atrius on November 04, 2010, 07:33:59 PM
>_<

All of this is in the same hacked copy of the game?  Just post a patch that contains all of it then.


EDIT: Also, try disabling "Automatic IPS Patching" in VBA under Options > Emulator


Title: Re: Error Reports
Post by: Salanewt on November 04, 2010, 07:41:45 PM
Same copy, unfortunately. I am horrible at remembering to back up my hacks.

I have just disabled it now (again, since I could have sworn that I did so over a year ago), and here is the updated patch. I still see the DKs though.

Have a nice day.

Wait, it... works now? Thanks Atrius! I guess there is no point of uploading the patch again. Considering that it is all over now, would you be so kind as to tell me exactly what that was supposed to do? I mean the patching.


Title: Re: Error Reports
Post by: Atrius on November 04, 2010, 07:46:43 PM
If you've created a patch of your hack with the same name as the ROM stored in the same directory, and have automatic IPS patching enabled in VBA it will overwrite some of the new data with data from the older patch.  Often this makes it so things you edit don't change at all, but it can also cause some weird glitches in some instances.  Also make sure that you're reloading the ROM in VBA each time you make an edit and want to test it.


Title: Re: Error Reports
Post by: Salanewt on November 04, 2010, 07:49:42 PM
So that is what it does... okay, thanks again Atrius! I always reload it, but I was not aware that the patch was in the same folder ( :um:). Oh, and how are the map glitches coming along? Speaking of which, is there a reason why the world map never loads?

Have a nice day.


Title: Re: Error Reports
Post by: Atrius on November 05, 2010, 05:02:39 AM
Sorry, I've been busy, it'll have to wait till this weekend.


Title: Re: Error Reports
Post by: jet3 on November 06, 2010, 07:20:16 PM
When messing around with the abilities, any change I make corrupts the .gba file.  So when I start the game in the emulator a white screen pops up.


Title: Re: Error Reports
Post by: Atrius on November 06, 2010, 07:45:34 PM
Is this in GS 1, or TLA, and are you editing the ability names as well?


Title: Re: Error Reports
Post by: jet3 on November 06, 2010, 11:59:56 PM
I'm editing GS1 only for now, and the only thing I did was change Quakes power from 12 to 13. In testing the editor I found that changes in the abilities tab resulted in corruption where as in the other tabs I have not experienced this yet. I also tested to see if a single name change in abilities corrupted and it did.

I don't know how far text editing has developed but certain combinations to text changes brings an error up in the editor

"cannot compress string with current compression tables"

it also says table rewritting isn't supported yet so I guess its a current limitation to texting. For example I changed a charaters name to vex, it was ok, but vexx the editor didn't like, vexe it was ok with, very strange. It seems like it doesn't like certain combinations of text changes.


Title: Re: Error Reports
Post by: Atrius on November 07, 2010, 12:34:32 AM
Yikes, I see whats causing the corruptions in GS1, I'll have that fixed right away.  I'll even add some code that should repair that corruption for you when you open up that ROM in the fixed release.

As for text editing, that's not really an error per se, just a limitation that will eventually be worked around.  The way the text compression format works it just doesn't like it when you put certain letters beside each other, in fact it makes it so that it's impossible for it to compress the string at all with the current compression tables.  For example having 'xx' anywhere in a string might cause problems, but 'xe' could be just fine.  Eventually once the format of those compression tables is cracked they can be rewritten, and this limitation could be removed.



Version 0.3 fix 2 is out now which should resolve the following problems:

- Sprite display issues some users were experiencing fixed
- GS1 corruption from using ability editor fixed (Will also automatically repair corrupted ROMs caused by this glitch)
- "Unknown variable ccx" error in map viewer fixed
- an "Error reading byte" glitch fixed in map viewer
- Layer sorting issues in map viewer fixed
- Hex editor now remembers it's location when switching between map viewer utilities
- Arrow keys now work for scrolling through enemy group list


Gareth, from reviewing your patch it appears you were experiencing the GS1 ability editor corruption error, this version should automatically repair that for you.

Salanewt, I just realized I never answered your question about the World Map.  Because it's so large it's stored in a very different format from the rest of the maps, the editor is still incompatible with this format.


Title: Re: Error Reports
Post by: thenightsshadow on November 08, 2010, 09:07:21 PM

___________________________________________
ERROR in
action number 2
of  Step Event
for object obj_textfield:

In script string_get_next_linebreak:
Error in code at line 17:
   { pos=string_length(tstr)+posprev; }
                             ^
at position 28: Unknown variable posprev

___________________________________________
ERROR in
action number 2
of  Step Event
for object obj_textfield:

In script string_get_next_linebreak:
Error in code at line 17:
   { pos=string_length(tstr)+posprev; }
                             ^
at position 28: Unknown variable posprev

___________________________________________
ERROR in
action number 1
of Other Event: User Defined 15
for object obj_eDjinni:

Error in code at line 3:
   WRITE_UINT(global.file,ability)
                          ^
at position 25: Unknown variable ability


====

I'm not sure what's causing these errors.


Title: Re: Error Reports
Post by: Atrius on November 09, 2010, 02:04:33 AM
I am...   Luckily they're nothing major, just really annoying, if you just click 'Ignore' when those errors pop up it shouldn't cause any problems.  Still though, they'll be taken care of in the next release.


Title: Re: Error Reports
Post by: Awec on November 10, 2010, 04:13:44 PM
Not sure if this has been mentioned before (or if it's intentional or not) but I've found that you can't set the abilities for classes to over number 255, at least on the original Golden Sun. For some reason if I set it to something like for instance, the power bread ability, it simply reverts to Earthquake and similar things happen for the other values.


Title: Re: Error Reports
Post by: Atrius on November 11, 2010, 05:34:55 AM
Yeah... The original Golden Sun's data is formatted poorly in some cases, that being one of them.  It's not an error with the editor, it's actually a limitation due to the way things were done for the original Golden Sun.  The input fields in the editor are programmed to reflect the value limitations in TLA, not GS, and there are differences in a few places.  I suppose it wouldn't be that difficult to have it reflect the differences though.


Title: Re: Error Reports
Post by: Gareth on November 11, 2010, 03:30:56 PM
Awesome, thanks so much Atrius!
This is great =)
:Menardi:


Title: Re: Error Reports
Post by: thenightsshadow on November 15, 2010, 12:30:32 PM
Would this explain why Fever's replacement in my hack keeps on trying to attack Ivan instead of healing the party?  (Example @ 1:04)

KdWqme0VSsA


Title: Re: Error Reports
Post by: Salanewt on November 15, 2010, 04:49:36 PM
The error with the stats might be in the editor, which treat the stats as unsigned values. However, as the enemy stats are signed, you have to divide it by half to get the actual cap (so FFFF would be 7FFF, which is 32767). If you go higher than that, it will treat the value as a negative number, instantly killing them if they take damage.

By the way, I am not sure if 0.3 still treats them as unsigned values, but I know that 0.2 does.

Have a nice day.


Title: Re: Error Reports
Post by: Atrius on November 15, 2010, 09:08:15 PM
That's an interesting one, TNS, TLA does the exact same thing.  I can't find anything on the editor's end that might cause that though.  I'm gonna have to dig into the game's code to see what's going on there.

Vladu, I knew there was something I was forgetting to fix for v0.3.  This is why I hate it when people post problems outside of the error reports thread, if I forget to write them down I can't find them again.  If I recall GS does something else weird with the values that lowers the maximum to below even 32767.


Title: Re: Error Reports
Post by: Awec on November 16, 2010, 05:24:14 PM
I've noticed something odd in the class editor.
Because of my switch-around of Isaac and Ivan, I've had to go through all the classes and switch them too.
And for some reason, the Ninja and Disciple classes (with their new class type index of 9) check the "Auto" box.
I've tried unchecking it, but it just checks again when I change what class I'm viewing.
Not really a problem since the class type index doesn't change, but it is annoying.


Title: Re: Error Reports
Post by: Atrius on November 16, 2010, 09:29:24 PM
The auto setting isn't actually saved, it just decides whether or not to check it when you select a class based on whether or not the type value matches what it should be based on the elemental requirements.  The only purpose that it serves at all is to automatically set that type value when you change the elemental requirements for the class.


Title: Re: Error Reports
Post by: Awec on November 17, 2010, 09:44:30 PM
Another 2 things for Golden Sun 1:
1) The classification of shields and armour is reversed; Shields show up as 'chest protectors' and armour shows up as 'Armor/Shields'. Mistake, the game's jumbled data or with reason?
2) A load of the animations have *Crashes game* next to the name, however I have made one of these work (specifically animation 134).
I think it might be something to do with the value next to the box, if that makes any sense.
On that topic, is Atrius working on adding in animation editing (or at least viewing) and if so, what's the status on it?


Title: Re: Error Reports
Post by: Max on November 17, 2010, 11:54:58 PM
I've been doing experiments with foreign language versions of the games, and have run into two problems:

  • Classes strings are broken for foreign languages, showing item names instead of the class names. I believe this is because the pointer to classes strings is an extra 4 bytes (1x uint) earlier than it is in the English ROM; it looks like the items string pointer is then duplicated (which is why items/abilities/maps don't break), although for at least German the two item string pointers produce slightly different strings (plural, maybe?) (Spanish and French appear identical though). Should be an easy fix to make.
  • Japanese strings are almost all broken. I think I remember seeing this as a known issue, but in case you had forgotten. Any idea if/when this might make it into a future release?

Good work on 0.3!


Title: Re: Error Reports
Post by: Atrius on November 18, 2010, 02:13:34 AM
@Max, Yeah... I haven't been paying foreign language support as much attention as I should be, although the language.ini file does serve it's purpose much better now than in v0.2.  I have been very much aware of the problem with the Japanese version specifically though, it's lacking a pointers to some text in the places where I found them in most other versions.  I'm planning on reworking how the editor locates many of the pointers at some point anyway so it depends more on the games code itself than it does on offsets/patterns programmed into the editor.

@Awec,
1) Ahh... Yeah, that reminds me that I've been meaning to replace that text for a while now.  Since v0.1 it's been loaded from the game in the order it has it stored in, but it's not really that accurate for some of them. 
2) Another thing I realized was a problem after releasing v0.2 but forgot to fix.  I need to keep my to-do lists better updated...  I don't think the numbers are actually corresponding to the animation data exactly, they're offset by like 1 or something.

Animations are actually programmed into the game, short of sticking an emulator into the editor (Which I do NOT plan to do) there's no good way to display them.


Title: Re: Error Reports
Post by: thenightsshadow on November 18, 2010, 07:01:31 PM
That's an interesting one, TNS, TLA does the exact same thing.  I can't find anything on the editor's end that might cause that though.  I'm gonna have to dig into the game's code to see what's going on there.

Good to hear.  I thought it was going to be like that Briggs bug from v0.2 (where if you alter it once and try to alter it again it sticks to the former).

I better switch Aurora and something else, then.


Title: Re: Error Reports
Post by: Atrius on November 19, 2010, 02:09:07 AM
I doubt the "Briggs bug" was the editor either, it was most likely either user error, or having "Automatic IPS Patching" turned on in VBA.  I didn't do anything to fix it at any rate.


Title: Re: Error Reports
Post by: Griever on November 23, 2010, 12:49:59 PM
I found this minor error, whenever i press end while editing a name (any name whether its item or character name) i get this error:

ERROR in
action number 2
of  Step Event
for object obj_textfield:

In script string_get_next_linebreak:
Error in code at line 17:
   { pos=string_length(tstr)+posprev; }
                             ^
at position 28: Unknown variable posprev

And since i didn't see anyone posting this i thought i might do so.


Title: Re: Error Reports
Post by: Atrius on November 23, 2010, 03:55:02 PM
Yeah, I've been aware of it for a little while now, it happens with any string that only uses only 1 line.  I've actually got a fix prepared for it already.


Title: Re: Error Reports
Post by: Claros Flamestrike on November 25, 2010, 10:34:39 AM
Hey, Atrius, got an interesting one for ya...

So, hot off the heels of fresh inspiration for my hack...  The ability editor failed.

To be specific, when I add the effect, "User Dies," (#55 on the list of effects), to my new ability "Trump Card," it doesn't kill the user.  It just does the massive, (*coughcough11kcoughcough*), damage that I want it to, and LEAVES THE PERSON ALIVE FOR ANOTHER ASSAULT.

So, Mr. Doom Dragon comes up and is all like, "Rawr, and stuff!"  Sheba equips the "Mysterious Card" item, pull her "last card" and says "F*** YOU!" and blows s*** up.  Oops!  There's one head!  Oh, you have another?  Hehehe...  Felix!  Psy Crystal!  *Trump Card*  BOOM.

Rinse.  Repeat.  You just beat the last boss in three hits.

.  .  .

So.  "User Dies?"  Not really.  It's more like, "ACROBAT GO BOOM!  LIVES!  GO BOOM AGAIN!  LIVES!  GO BOOM..."

I tried implementing it on other abilities, (as in making "Trump Card" a very weak base damage spell, then a very weak healing spell, then EVEN an effect-only spell), and Sheba still lives!

Death to Sheba/Amy!

.  .  .

It's 2:30am.  Don't judge me.

- 2br02b


Title: Re: Error Reports
Post by: Atrius on November 25, 2010, 10:53:40 AM
Some effects only seem to work on either enemies, or party members, but not both.  That's probably one of them.  It's not really the editor's fault the game is programmed that way.  Regardless, I'll double check to make sure that's the case.


Title: Re: Error Reports
Post by: Max on November 25, 2010, 07:19:51 PM
I've noticed that saving palette-swapped sprites doesn't seem to work properly. Go to any sprite, switch to a palette >0, hit spacebar, Save Sprite, and then open the resulting file. Colors appear all glitched.


Title: Re: Error Reports
Post by: Atrius on November 25, 2010, 07:43:27 PM
Hit spacebar, Save Sprite?...  Daww... I didn't even mean to leave that in there for the release version yet.  The .gif exporter has more problems than just dealing with palette swaps right now, it's still a work in progress.


Title: Re: Error Reports
Post by: Claros Flamestrike on November 26, 2010, 03:53:14 AM
Some effects only seem to work on either enemies, or party members, but not both.  That's probably one of them.  It's not really the editor's fault the game is programmed that way.  Regardless, I'll double check to make sure that's the case.

But I've used the "User Dies" effect before, in 0.2...  I'll have to do some testing tomorrow, as I am really tired from Thanksgiving fun, (I went to my sister's house for dinner and some entertainment, [i.e., Wii games with my nephew and the re-airing of the NYC Parade], and ate A LOT).  So, if someone else wants to test the "User Dies" effect on various abilities in version 0.2 of the Editor before I do it tomorrow, please either post the results here, (so everyone can see them), or just PM me.  I would like to know if it's just me or what...

And I'm beginning to lose touch with reality.  I had to re-type most of this post multiple times due to exhaustion...

.  .  .

*permanent facedesk*

*snores*

.  .  .

*drools*

- 2br02b

PS:  Happy Turkey-Day, y'all!


Title: Re: Error Reports
Post by: Salanewt on November 26, 2010, 05:16:49 PM
Minor problem really, but I can not move NPCs to lower levels on maps. For example, in Apojii, I can not put the kids back onto the sandy beach area unless I change their coordinates in NPC editing mode. I try to drag them over the cliffs, they are always red. I try to drag them down the stairs, and they still blush more than Jenna can. It is a minor problem though, since I can still put them down there. However...

Have a nice day.

Edit: And now I can not move them around on the sand, unless I continue with manually typing in coordinate values.

Edit 2: I have another minor one. While there are no problems when changing the text, the editor keeps trying to give the text pointers of NPCs 0 (on each map) to NPCs 1, so changing those will change the text of NPCs 0. When I save, it overwrites the text of the corresponding NPC in NPCs 0. It does nothing to the NPCs in set 1, aside from showing the text/scripts of NPC set 0 as their own. Closing the editor does nothing, unfortunately. If you need pictures, I can try my best to get some.

Have a nice day.


Title: Re: Error Reports
Post by: Atrius on November 26, 2010, 09:18:02 PM
Hmm... The beach there must be on a different height map layer from the rest of the map, interesting...  They turn red whenever you try to put them in a location that it can't make sense of with the height map data.  Normally an NPC's Y coordinate is a lot further down on the map than where it actually appears, but the game raises it up to match the height of the map at that location.  If the editor can't find a spot on the map that would raise the NPC up to where you're trying to put it, than the NPC would actually appear either higher, or lower in game if it tried to save it's location to there.


NPC dialogue pointers are in the Event sets, are you switching those to the match the NPC set you're trying to edit?


Title: Re: Error Reports
Post by: Salanewt on November 26, 2010, 09:28:32 PM
1: I used to be able to move them around on the beach (I think), but then it wouldn't allow me to when I moved them up onto the harder land. I can still relocate them if I manually edit the coordinates, so it seems to be fine. Of course, it will not allow me to drag them on the beach at all now, so I am not sure if I could earlier.

2: That was the problem, thanks!

Have a nice day.


Title: Re: Error Reports
Post by: MaxiPower on November 27, 2010, 01:27:58 AM
Getting an error upon opening editor

"ERROR in
action number 1
of Trigger Event: Trigger0
for object obj_circle:

Error defining an external function."

Its a freshly downloaded version on this new computer, windows 7 the OS, any ideas?


Title: Re: Error Reports
Post by: Atrius on November 27, 2010, 02:00:27 AM
It's an error initializing a function in GSdatahandler.dll, so firstly make sure it's being extracted to the program folder when you run the editor.


Also try installing the Microsoft Visual C++ Redistributable (32-bit (http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84), 64-bit (http://www.microsoft.com/downloads/en/details.aspx?FamilyID=bd512d9e-43c8-4655-81bf-9350143d5867))  I only recently realized it has a dependency to it, and although most people already have the Visual C++ redistributable installed since it's a fairly common requirement for programs, it actually doesn't come preinstalled on some newer computers.


Title: Re: Error Reports
Post by: MaxiPower on November 27, 2010, 02:10:55 AM
the solution was simple for me, i had changed the icon of the folder the editor was in so i could see it easy on my desktop, thats when the errors came


Title: Re: Error Reports
Post by: Atrius on November 27, 2010, 02:23:30 AM
Changed the icon of the folder the editor was in???...  That shouldn't have any effect...


Title: Re: Error Reports
Post by: MaxiPower on November 27, 2010, 02:51:25 AM
Changed the icon of the folder the editor was in???...  That shouldn't have any effect...

It was the only thing that was altered :]


Title: Re: Error Reports
Post by: Salanewt on November 29, 2010, 09:16:22 PM
I am not sure if anybody reported this (which is why I did not mention it earlier), but you know how most of the houses in Apojii have barrels of green and red apples? If I try to move/drag an object onto or over them, the editor crashes. You already know about it now because of the Golden Star topic, but I might as well put it here for reference.

___________________________________________
ERROR in
action number 1
of Mouse Event for Glob Left Button
for object obj_GSsprite:

In script heightmap_get:
Error in code at line 76:
     { cx=(15-ccx); num1=num3; }
              ^
at position 13: Unknown variable ccx

Have a nice day.


Title: Re: Error Reports
Post by: Atrius on November 30, 2010, 05:03:16 AM
Err... Go to Help > About in the editor, and make sure you have v0.3 fix 2, instead of fix 1.  I'm pretty sure that's the error I already fixed.


Title: Re: Error Reports
Post by: Salanewt on November 30, 2010, 01:44:44 PM
Wait, how many times did you fix it? It turns out that I have Fix 1, so I shall download the other fix later today.

Have a nice day.


Title: Re: Error Reports
Post by: OmegaXAdvent on December 03, 2010, 11:06:12 PM
 :irate: Everytime I go to open V1 it works fine but...V2 and V3 just suck on me because it say things are missing like the "title" or "menu bar" stuff like that but I can ignore all that with the button but it say after awhile "no file" on the error thing and it won't let me pass is it because im a Windows 7 CPU or is there a problem. Thanks for the help.

                                                                                      SIGNED -OmegaXAdvent AKA   :idea::VenusDjinni: :MarsDjinni: :JupiterDjinni: :MercuryDjinni: :idea:


Title: Re: Error Reports
Post by: Atrius on December 04, 2010, 01:16:16 AM
You are extracting the language.ini file to same directory as the editor, right?

Also, if you're running the editor from a shortcut go to the properties, and make sure the "Start in" directory is the same as the directory the executable file is in.  It's also a known issue that it doesn't like it if you drag & drop a ROM from another folder onto it, or use "open with..." or other methods that run the editor when you click on a ROM file in windows explorer.


Title: Re: Error Reports
Post by: OmegaXAdvent on December 04, 2010, 03:39:55 AM
No what i did was start the editor normaly thats all only V1 works for me ill try again thought hnaks anyway  :happy:

NEVERMIND i fixed the problem thanks for your help again too :VenusDjinni:


Title: Re: Error Reports
Post by: Rolina on December 18, 2010, 10:11:07 AM
Tried running from the start menu.

Got this message:

Code:
___________________________________________
ERROR in
action number 1
of Create Event
for object obj_editor_sys:

Cannot locate string: title


Title: Re: Error Reports
Post by: Atrius on December 18, 2010, 09:24:15 PM
Yeah...  The way Game Maker handles .ini files combined with how Windows handles a program's working directory is causing an unimaginably large amount of frustration.  I may end up just having to copy the language.ini to whatever wacky place Windows decides to make the working directory in order to work around it.


Title: Re: Error Reports
Post by: Atrius on January 04, 2011, 05:40:18 AM
Hmm... There were quite a few changes with GSdatahandler.dll which is what that error would have to do with...  I'll have to look into whether there are new dependencies that the v0.2 dll didn't have.

The only dependency I remember off the top of my head is to the Microsoft Visual C++ redistributable library


Title: Re: Error Reports
Post by: ScottTheAdept on January 07, 2011, 03:11:17 AM
This is weird...

ERROR in
action number 1
of Trigger Event: Trigger0
for object obj_circle:

Error defining an external function.

It never did this for me until today.

Everything is in the same folder as the editor, so I really don't know what's wrong.

Edit: ?! Wha... It fixed itself. Nevermind, it's ok... As long as I don't move the mouse while it's opening. Has this ever happened to anyone else, or am I the first?


Title: Re: Error Reports
Post by: RTGreece21 on January 07, 2011, 04:47:44 AM
upon editing the doom dragon(s) there are multiples (9?), some of which, are isaac. is there a reason for this? (2nd, 3rd, 4th, 6th, 7th, and 9th doom dragons are issac with 0 PP.)

and should i be counting this as an error report?


Title: Re: Error Reports
Post by: Atrius on January 07, 2011, 07:18:08 AM
No, it's not an error.  It's a trick the game uses to bypass the 8 ability limit that enemies have.


Title: Re: Error Reports
Post by: RTGreece21 on January 07, 2011, 07:41:39 PM
oh cool o.o; im deffinately gonna play with that now.


Title: Re: Error Reports
Post by: Atrius on January 30, 2011, 02:30:18 AM
Erm... Wanna try that again?


Title: Re: Error Reports
Post by: OmegaXAdvent on February 09, 2011, 01:30:37 AM
The Problem may not be that. :happy:
The problem for me was that I had the Editor Program out the folder. :fury:
As soon as i put it back in it worked. :heart:
Oh and make sure its a ROM. or GBA. file. :!:
Ini.'s = NO GO!!! :sad:
Happy Hacking!!! :idea:


Title: Re: Error Reports
Post by: goldensunmaster97 on April 02, 2011, 07:30:42 PM
i was wondering where do i download this i want to play as jenna ALL THE TIME


Title: Re: Error Reports
Post by: Griever on April 02, 2011, 07:33:12 PM
http://forum.goldensunhacking.net/index.php?topic=1.0 (http://forum.goldensunhacking.net/index.php?topic=1.0)

Try this link. Also do try to look at the download section next time ^_^


Title: Re: Error Reports
Post by: Atrius on April 02, 2011, 07:34:50 PM
This topic is for if you find something wrong in the editor itself (which you can download here (http://forum.goldensunhacking.net/index.php?topic=1.0))

The editor can't quite do that yet, but here's a VBA code for TLA that'll let you play as Jenna.

03002100:0005
03002107:03
03002108:08307EEC
0300210C:08303ADC


Title: Re: Error Reports
Post by: luluthefirst on April 04, 2011, 11:59:40 AM
Salanewt, I just realized I never answered your question about the World Map.  Because it's so large it's stored in a very different format from the rest of the maps, the editor is still incompatible with this format.

Will this be fixed in next version?


Title: Re: Error Reports
Post by: arst001 on May 02, 2011, 01:01:15 PM
I just want to try the editor, but when i open it my computer suddenly reboot.  :sad:
:sad: So, I cannot use it... I download the three versions but it's still the same.
I don't have any anti-virus or any kind of software installed on my computer.
I even put the software on the exception list of the windows firewall.
Don't know what to do now, maybe i should play it again without cheats  :sad:


Title: Re: Error Reports
Post by: Salanewt on May 02, 2011, 04:55:52 PM
I think we need more details. For example, what type of OS do you have? Windows, Mac, Linux? Which version? Have you downloaded any programs that might cause problems? What of your processor? Any information about your computer that you deem to be important should be shared in your next post.


Title: Re: Error Reports
Post by: Rolina on May 02, 2011, 06:23:29 PM
Quote
I don't have any anti-virus or any kind of software installed on my computer.
WHY?  Are you nuts?  Don't tell me you're one of those Apple guys that were fooled into thinking Macs are virus proof...

This doesn't sound like a problem with the editor, it sounds like your computer is royally screwed.


Title: Re: Error Reports
Post by: arst001 on May 02, 2011, 08:53:22 PM
To Salanewt: I debug the program myself so I can use it now... Ugh, anyway thanks buddy!

To Role: I simply don't need Anti-virus, well for personal reasons :3 ho ho ho :3 and I think I can handle them pretty well ;3



Title: Re: Error Reports
Post by: Rolina on May 02, 2011, 09:06:38 PM
I think the problem is because you don't have anti-virus.  If you're that naive, then that's your problem.  This has nothing to do with the editor, and everything to do with you compy being screwed.

On top of that, you never gave what your system and other important things are.  What are you running?  What are your compy's specs?  Dood, if my 4 year old generic walmart compy can run this thing fine, and yours can't, the problem isn't with the editor, trust me.  Go run grab malwarebytes and use it to help clean up your system.  Try ESET's antivirus program, or hell, even AVG is better than nothing.  Upgrade your videocard and buy some more RAM for the system.  If you think the editor is doing this, you're foolish.  There's a few other things you can do to help your computer.  Go fix it up and actually post editor errors here.

Unless, of course, you're willing to actually share the specs with us - who knows, it could actually be something that doesn't work with your settings.  It may need to be something addressed.  But as it is now?  Sorry, man, with just what you said - I'm gonna say your compy sucks and is infested with viruses, and THAT's why it's crashing.


Title: Re: Error Reports
Post by: Salanewt on May 02, 2011, 09:19:36 PM
Um, Role?

Quote
I debug the program myself so I can use it now... Ugh, anyway thanks buddy!

That is sound advice and all, but I am not sure if it belongs in this topic at this point. Still, anti-virus would be good to ensure that you do not lose your hacks!


Title: Re: Error Reports
Post by: Atrius on May 03, 2011, 01:23:37 AM
That's good you were able to get rid of all those viruses that were causing a chain reaction and crashing your computer when you ran the editor.


Title: Re: Error Reports
Post by: Fox on May 03, 2011, 06:14:22 AM
Quote
___________________________________________
ERROR in
action number 1
of Draw Event
for object obj_eEvent:

Error reading byte.

I was in the Map Editor...

Map # 21 in the listbox...

Make NPCs 3 in the box above.

Double click one of the NPCs... I saw an empty box.. (The Events listbox) when you click this empty box you get this error.


I tried a few more times.. same thing.

 I also checked the version a few times.. This is Version 0.3 fix 2



EDIT: This seems to be related to the same error before (http://forum.goldensunhacking.net/index.php?topic=255.msg19153#msg19153)... Are you sure you fixed it?


Title: Re: Error Reports
Post by: Atrius on May 12, 2011, 10:50:05 PM
I think I misunderstood what you actually said was causing the error before for whatever reason. 


Title: Re: Error Reports
Post by: dwkjohn on May 19, 2011, 04:50:39 PM
Avira, my anti-virus, constantly says that the program is a virus. I'm positive it isn't but is it something in the program that makes it look like a virus or can i just turn that alert off in Avira, i've tried but can't figure out how. :!:


Title: Re: Error Reports
Post by: Atrius on May 19, 2011, 05:46:44 PM
I forget what the setting is called in Avira, but theres one that if you set too high it starts identifying some regular programs as viruses.


Title: Re: Error Reports
Post by: dwkjohn on May 19, 2011, 06:37:58 PM
Thanks. I'll see if i can find it.


Title: Re: Error Reports
Post by: Atrius on July 01, 2011, 12:52:06 AM
What message does it give you when you try to open the ROM from the editor's file menu?


Title: Re: Error Reports
Post by: Salanewt on July 01, 2011, 03:07:04 AM
I actually have this exact same problem. Might the OS have something to do with it? I use Windows 7 myself, but 0.3 doesn't have this problem.

Anyway, this is the only error that I have encountered so far. I will tell you about any others that I find if I find them.


Title: Re: Error Reports
Post by: ScottTheAdept on July 01, 2011, 03:13:42 AM
I've got a different problem. I don't know if it counts as an error report, but when I try to open up the rom via VBA 1.8 after editing with editor version 0.4, it only comes up as a black screen. Truth be told the rom was edited by version 0.3 before hand. Is that part of the problem?


Title: Re: Error Reports
Post by: Atrius on July 01, 2011, 05:04:03 AM
That definitely goes here Scott, post a patch and I'll take a look at it.

*bangs head on desk* stupid, stupid...  Ah...  Er, I think I might have a theory as to why some people may be having trouble opening ROMs from the file menu, I'll have a fix out momentarily.


Title: Re: Error Reports
Post by: Fox on July 01, 2011, 05:50:13 AM
Yup, I was having trouble opening it there as well. I too had to Right-click the ROM => Open With Editor.

The first time I tried Open With, though, there were a series of errors, I assume it was the filepath.. so I moved the ROM somewhere where the filepath doesn't have " " (spaces).. and the Open With worked..


Title: Re: Error Reports
Post by: Atrius on July 01, 2011, 05:59:44 AM
Strange, most of my ROMs are stored in a file path where there are spaces in the folder's names.  A lot of the ROMs even have spaces in their file names as well.


Title: Re: Error Reports
Post by: Fox on July 01, 2011, 06:16:37 AM
Actually, erase the spaces in filename theory... I did a little more testing..

Errors at:
C:\Users\charleysdrpepper\Desktop\Treasure Trove\Golden Sun\Golden Sun.gba
C:\Users\charleysdrpepper\Desktop\Golden Sun.gba

No errors at:
 C:\Users\charleysdrpepper\Desktop\GoldenSunTLA_Editor_v0_4\Golden Sun.gba (and the ROM still had a space in it.)

I think I know why now, it's because current directory was where the editor was.


Title: Re: Error Reports
Post by: Atrius on July 01, 2011, 06:21:04 AM
I'm not getting errors no matter where I place it.

What errors exactly are you getting?


Title: Re: Error Reports
Post by: Rolina on July 01, 2011, 06:22:08 AM
Same, I don't get those errors.  What else is going on?  Your OS might be a factor, or maybe there was a hiccup when you saved the zip file.


Title: Re: Error Reports
Post by: Fox on July 01, 2011, 06:30:31 AM
I have Vista.

Here are all the errors I get when I load the ROM via that errored method.

___________________________________________
ERROR in
action number 1
of Create Event
for object obj_editor_sys:

Cannot locate string: title

___________________________________________
ERROR in
action number 1
of Create Event
for object obj_MasterEditor:

Cannot locate string: menubar_item

___________________________________________
ERROR in
action number 1
of Create Event
for object obj_MasterEditor:

Cannot locate string: menubar_ability

___________________________________________
ERROR in
action number 1
of Create Event
for object obj_MasterEditor:

Cannot locate string: menubar_party

___________________________________________
ERROR in
action number 1
of Create Event
for object obj_MasterEditor:

Cannot locate string: menubar_class

___________________________________________
ERROR in
action number 1
of Create Event
for object obj_MasterEditor:

Cannot locate string: menubar_djinni

___________________________________________
ERROR in
action number 1
of Create Event
for object obj_MasterEditor:

Cannot locate string: menubar_enemy

___________________________________________
ERROR in
action number 1
of Create Event
for object obj_MasterEditor:

Cannot locate string: menubar_map

___________________________________________
ERROR in
action number 1
of Create Event
for object obj_MasterEditor:

Cannot locate string: menubar_sprite

___________________________________________
ERROR in
action number 1
of Create Event
for object obj_MasterEditor:

Cannot locate string: menubar_text

___________________________________________
ERROR in
action number 1
of Create Event
for object obj_MasterEditor:

Cannot locate string: menubar_patch

___________________________________________
ERROR in
action number 1
of Create Event
for object obj_MasterEditor:

Cannot locate string: menubar_data

___________________________________________
ERROR in
action number 1
of Create Event
for object obj_MasterEditor:

Cannot locate string: nofile

___________________________________________
ERROR in
action number 1
of Create Event
for object obj_filebutton:

Cannot locate string: titlebar_file

___________________________________________
ERROR in
action number 1
of Create Event
for object obj_filebutton:

Cannot locate string: titlebar_file_open

___________________________________________
ERROR in
action number 1
of Create Event
for object obj_filebutton:

Cannot locate string: titlebar_file_save

___________________________________________
ERROR in
action number 1
of Create Event
for object obj_filebutton:

Cannot locate string: titlebar_file_saveas

___________________________________________
ERROR in
action number 1
of Create Event
for object obj_filebutton:

Cannot locate string: titlebar_file_exit

___________________________________________
ERROR in
action number 1
of Create Event
for object obj_helpbutton:

Cannot locate string: titlebar_help

___________________________________________
ERROR in
action number 1
of Create Event
for object obj_helpbutton:

Cannot locate string: titlebar_help_about

___________________________________________
ERROR in
action number 1
of Other Event: User Defined 1
for object obj_editor_sys:

Cannot locate string: loading

___________________________________________
ERROR in
action number 1
of Create Event
for object obj_eItemShop:

Cannot locate string: items

___________________________________________
ERROR in
action number 1
of Create Event
for object obj_eItemShop:

Cannot locate string: artifacts

___________________________________________
ERROR in
action number 1
of Create Event
for object obj_eItemShop:

Cannot locate string: shops

___________________________________________
ERROR in
action number 1
of Other Event: User Defined 14
for object obj_list:

Cannot locate string: search_box

___________________________________________
ERROR in
action number 1
of Other Event: User Defined 1
for object obj_editor_sys:

Cannot locate string: title

Then everything shows up, I can click an item in the item editor and get more errors.

Quote
___________________________________________
ERROR in
action number 1
of End Step Event
for object obj_eItems:

Cannot locate string: item_name

___________________________________________
ERROR in
action number 1
of End Step Event
for object obj_eItems:

Cannot locate string: item_desc

___________________________________________
ERROR in
action number 1
of End Step Event
for object obj_eItems:

Cannot locate string: item_f0
There are more errors passed that...


Title: Re: Error Reports
Post by: Rolina on July 01, 2011, 06:32:58 AM
There's many versions of Vista.  You'll need to be more specific.


Title: Re: Error Reports
Post by: Atrius on July 01, 2011, 06:35:43 AM
So, basically you created a shortcut to the editor, and your "Open with..." link points to the shortcut instead of the .exe file.


Title: Re: Error Reports
Post by: Fox on July 01, 2011, 06:40:39 AM
No shortcuts...

Okay, here it is..

Windows edition:
Windows VistaTM Home Premium
Copyright (c) 2007 Microsoft Corporation. All rights reserved.
Service Pack 2

(TM is in small characters aligned at the top of the line, and the (c) is that copyright symbol.)

System:
Manufactururer: Dell
Model: Studio 1737
Rating: 3.7 Windows Experience Index: Unrated
Processor: Intel(R) Pentium(R) Dual CPU T3400 @ 2.16 GHz  2.17 GHz
Memory (RAM): 4.00 GB
System type: 64-bit Operating System


Title: Re: Error Reports
Post by: Rolina on July 01, 2011, 06:42:00 AM
Hmmm, odd, that's more or less what I use.  Double check to make sure it's not a shortcut, you may have overlooked it.  Also, where is it in comparison to the rom?


Title: Re: Error Reports
Post by: Atrius on July 01, 2011, 06:50:45 AM
Hmm... I managed to recreate the errors, still not sure what exactly the cause is though.


Title: Re: Error Reports
Post by: ScottTheAdept on July 01, 2011, 06:59:52 AM
It appears that this, bug i should say, happens with any patch from v0.3 as I see it... try the Mars Clan hack patch Atrius... thats pretty much what i was working on.


Title: Re: Error Reports
Post by: Fox on July 01, 2011, 07:22:48 AM
Quote
I think I know why now, it's because current directory was where the editor was.
Ah. Actually, I think I had one thing backwards. I believe curdir was actually at the ROM. I failed to notice before, but all them errors had to do with the language.ini file.  I thought Atrius fixed it so it'd use the one in the editor if it failed to get data from the ini file?

I tried moving language.ini to in the same folder as the ROM... and can get it to work. but there seems to be one case where it doesn't work. (Like if I click the ones in the Recent list under Open With, instead of clicking the "Choose Default Program..." button.

 I am pretty sure that they are not shortcuts, afterall, I am doing this via the folders, so I can see File Types. (and there are no shortcut arrows on the icons.)

This is a bit complicated...

P.S. - This also reminds me of a similar issue Salanewt and I had with our own editor once before.


Title: Re: Error Reports
Post by: Rolina on July 01, 2011, 07:50:21 AM
...Forgive the bump please.  I'm trying to see if I can see this in the list after I post, because right now I can't.

Edit:  There it is!  Sorry about that.  It didn't show up on the topic list, only the newest posts.  Had to fix that.


Title: Re: Error Reports
Post by: Atrius on July 01, 2011, 08:10:19 PM
It's a problem that's been plaguing the editor since v0.1, it has to do with the way that GameMaker handles .ini files.



@ScottTheAdept, I'm not experience the problem you were having with the patch you uploaded.  Try this, in VBA go to "Options" > "Emulator" and uncheck "Automatic IPS patching" then reload the ROM that wouldn't start up.  If that doesn't fix the problem, then make sure that when you're creating your patch you do it with the broken ROM, and a copy of TLA that has never been modified.  Attach it to your post here by clicking on "Additional Options..." at the bottom of the posting form.


Title: Re: Error Reports
Post by: ScottTheAdept on July 01, 2011, 08:24:48 PM
Sorry that was the wrong patch... Here is the problem one. Try to open that one in vba.


Title: Re: Error Reports
Post by: Atrius on July 01, 2011, 09:00:52 PM
Ah, I see.  It's the editor's fault, but nothing is being corrupted.  I'll have a fix out soon.


Title: Re: Error Reports
Post by: ScottTheAdept on July 01, 2011, 09:30:51 PM
Glad I could help.


Title: Re: Error Reports
Post by: Rolina on July 02, 2011, 06:24:25 AM
Strangest thing happened to me.  I'm using Editor Version 0.4_01

I did some testing to see what animations looked like what in my normal test file... I went to close it.  Would you like to save?  No.

Code:
___________________________________________
ERROR in
action number 1
of Other Event: User Defined 1
for object obj_selector:

Error in code at line 4:
   { sel=list.sel }
              ^
at position 13: Unknown variable sel

O.o


Title: Re: Error Reports
Post by: zman9000 on July 02, 2011, 08:40:52 AM
found a glitch in the editor. when your selecting an ability to add to inate abilitys and try to select another area of the editor it brings up an error message and then stops you from doing any thing else...


___________________________________________
ERROR in
action number 1
of Other Event: User Defined 1
for object obj_selector:

Error in code at line 4:
   { sel=list.sel }
              ^
at position 13: Unknown variable sel

this is what it said

edit: its version 0.4_01


Title: Re: Error Reports
Post by: Rolina on July 02, 2011, 08:52:36 AM
Lol Role had a saVe fail! hahahahahahahaha get it because it's save... anyways is 0.41 on said page? http://forum.goldensunhacking.net/index.php?topic=1.0

This IS 0.4_01, genius.  Read the first line of my post.


Title: Re: Error Reports
Post by: Atrius on July 02, 2011, 05:50:58 PM
I'll look into this bug when I have the time later tonight.


Quote
anyways is 0.41 on said page?
Technically by my version numbering conventions it would be .4.0.1  (Right click the .exe, click properties, and look at the file details)


Also, why is everyone still using .4 fix 1 anyway?  It contains a bug that can cause your ROM not to boot, upgrade to fix 2.


Title: Re: Error Reports
Post by: dwkjohn on July 02, 2011, 05:55:11 PM
wow. I am really behind. there is a fix 2 now? did it replace the original and fix 1?


Title: Re: Error Reports
Post by: Fox on July 02, 2011, 11:31:21 PM
Um...

Apparently while editing GS1 in the editor, I noticed that you cannot change the Shop Type. (I was wanting to test out General for a second since I noticed there wasn't any text related to it in the Text Editor.)

Basically.. if you change it, go to another shop, come back.. you see that it reverted back to what it was originally.

This is the same with the items in the shop... so I take it that this was intentional. However, nothing was hinted by it in the new features log.
Selecting Artifacts doesn't even go into the Artifact boxes...


Version 0.4 fix 2...


Title: Re: Error Reports
Post by: Hoopa on July 03, 2011, 05:47:53 AM
Well, my comp bsod'd on me while I was editing things. I saved, but then my rom got corrupted, and the editor won't read it. Help? Here's the ips.


Title: Re: Error Reports
Post by: zman9000 on July 03, 2011, 09:19:55 AM
wait... Version 0.4 fix 2 when and where did this happan and how did i miss it?


Title: Re: Error Reports
Post by: Atrius on July 03, 2011, 09:37:01 AM
Erm... Hoopa, I'd run a memory check on your PC, I'm pretty sure it's not possible for the editor to do this to a ROM on it's own.


Title: Re: Error Reports
Post by: Rolina on July 03, 2011, 01:22:18 PM
wait... Version 0.4 fix 2 when and where did this happan and how did i miss it?

This.  I saw no post with 0.4_02 when I posted that.

Edit:  Wow, after hunting it down, I apparently had just missed it...


Title: Re: Error Reports
Post by: dwkjohn on July 03, 2011, 02:01:02 PM
so where is it? I can't find it.


Title: Re: Error Reports
Post by: Fox on July 03, 2011, 02:04:09 PM
http://forum.goldensunhacking.net/index.php?topic=1378.msg27425#msg27425


Title: Re: Error Reports
Post by: Salanewt on July 18, 2011, 06:52:25 PM
Hey. I was trying to edit one of the NPCs in the second room of Yampi Desert, when this error popped up:

Code:
ERROR in
action number 2
of End Step Event
for object obj_eEvent:

Could not find strings file, make sure the language.ini file is in the program directory.

So I decided to restart the editor. I go back and try again, but the error comes back up. This error seems to come up for the NPCs with orange hats, but the following error comes up for the older NPC behind the Madran Elder.

Code:
ERROR in
action number 1
of Create Event
for object obj_eEvent:

Trying to read from undefined INI file

I am using the latest editor fix. v0.4.2. The rest of the NPCs do not seem to have these errors, but I have also noticed that there is no dialogue coming up in any of their scripts. I suspect this to be normal, but...


Title: Re: Error Reports
Post by: Fox on July 18, 2011, 08:04:22 PM
I am getting those errors too. Are you sure it is not related to the scripts? (I mean the scripts scripts, not ASM.)

That room is not the only one that can get errors. (For example, Map 131, the flying bird.)


Title: Re: Error Reports
Post by: Griever on July 22, 2011, 05:12:03 AM
After choosing the RNG patch and switching to a different tab the editor freezes ...


Title: Re: Error Reports
Post by: ajlsunrise33 on July 22, 2011, 06:19:30 AM
Hey. I was trying to edit one of the NPCs in the second room of Yampi Desert, when this error popped up:

Code:
ERROR in
action number 2
of End Step Event
for object obj_eEvent:

Could not find strings file, make sure the language.ini file is in the program directory.

So I decided to restart the editor. I go back and try again, but the error comes back up. This error seems to come up for the NPCs with orange hats, but the following error comes up for the older NPC behind the Madran Elder.

Code:
ERROR in
action number 1
of Create Event
for object obj_eEvent:

Trying to read from undefined INI file

I am using the latest editor fix. v0.4.2. The rest of the NPCs do not seem to have these errors, but I have also noticed that there is no dialogue coming up in any of their scripts. I suspect this to be normal, but...

I'll confirm this, and add a bunch more:

Code:
___________________________________________
ERROR in
action number 2
of End Step Event
for object obj_eEvent:

Could not find strings file, make sure the language.ini file is in the program directory.

___________________________________________
ERROR in
action number 1
of Create Event
for object obj_eEvent:

Trying to read from undefined INI file

___________________________________________
ERROR in
action number 1
of Create Event
for object obj_eEvent:

In script get_text:
Error in code at line 6:
   if str="" && !argument2
          ^
at position 9: Cannot compare arguments.

___________________________________________
ERROR in
action number 1
of Other Event: User Defined 0
for object obj_eEvent:

Error in code at line 1:
   list=instance_create((room_width/2)-204,168-room_height*view,obj_lDS)
                                                          ^
at position 57: Unknown variable view

___________________________________________
ERROR in
action number 1
of  Step Event
for object obj_eEvent:

Error in code at line 1:
   if f_text!=noone
     ^
at position 4: Unknown variable f_text

___________________________________________
ERROR in
action number 2
of  Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 2
of End Step Event
for object obj_GSsprite:

Error in code at line 27:
     if s_events.done
                 ^
at position 16: Unknown variable done

___________________________________________
ERROR in
action number 1
of End Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 2
of End Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 1
of  Step Event
for object obj_eEvent:

Error in code at line 1:
   if f_text!=noone
     ^
at position 4: Unknown variable f_text

___________________________________________
ERROR in
action number 2
of  Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 2
of End Step Event
for object obj_GSsprite:

Error in code at line 27:
     if s_events.done
                 ^
at position 16: Unknown variable done

___________________________________________
ERROR in
action number 1
of End Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 2
of End Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 1
of Draw Event
for object obj_eEvent:

Error in code at line 1:
   if view!=view_current && obj_editor_sys.view!=8
     ^
at position 4: Unknown variable view

___________________________________________
ERROR in
action number 1
of Draw Event
for object obj_eEvent:

Error in code at line 1:
   if view!=view_current && obj_editor_sys.view!=8
     ^
at position 4: Unknown variable view

___________________________________________
ERROR in
action number 1
of  Step Event
for object obj_eEvent:

Error in code at line 1:
   if f_text!=noone
     ^
at position 4: Unknown variable f_text

___________________________________________
ERROR in
action number 2
of  Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 2
of End Step Event
for object obj_GSsprite:

Error in code at line 27:
     if s_events.done
                 ^
at position 16: Unknown variable done

___________________________________________
ERROR in
action number 1
of End Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 2
of End Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 1
of  Step Event
for object obj_eEvent:

Error in code at line 1:
   if f_text!=noone
     ^
at position 4: Unknown variable f_text

___________________________________________
ERROR in
action number 2
of  Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 2
of End Step Event
for object obj_GSsprite:

Error in code at line 27:
     if s_events.done
                 ^
at position 16: Unknown variable done

___________________________________________
ERROR in
action number 1
of End Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 2
of End Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 1
of Draw Event
for object obj_eEvent:

Error in code at line 1:
   if view!=view_current && obj_editor_sys.view!=8
     ^
at position 4: Unknown variable view

___________________________________________
ERROR in
action number 1
of Draw Event
for object obj_eEvent:

Error in code at line 1:
   if view!=view_current && obj_editor_sys.view!=8
     ^
at position 4: Unknown variable view

___________________________________________
ERROR in
action number 1
of  Step Event
for object obj_eEvent:

Error in code at line 1:
   if f_text!=noone
     ^
at position 4: Unknown variable f_text

___________________________________________
ERROR in
action number 2
of  Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 2
of End Step Event
for object obj_GSsprite:

Error in code at line 27:
     if s_events.done
                 ^
at position 16: Unknown variable done

___________________________________________
ERROR in
action number 1
of End Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 2
of End Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 1
of Draw Event
for object obj_eEvent:

Error in code at line 1:
   if view!=view_current && obj_editor_sys.view!=8
     ^
at position 4: Unknown variable view

___________________________________________
ERROR in
action number 1
of Draw Event
for object obj_eEvent:

Error in code at line 1:
   if view!=view_current && obj_editor_sys.view!=8
     ^
at position 4: Unknown variable view

___________________________________________
ERROR in
action number 1
of  Step Event
for object obj_eEvent:

Error in code at line 1:
   if f_text!=noone
     ^
at position 4: Unknown variable f_text

___________________________________________
ERROR in
action number 2
of  Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 2
of End Step Event
for object obj_GSsprite:

Error in code at line 27:
     if s_events.done
                 ^
at position 16: Unknown variable done

___________________________________________
ERROR in
action number 1
of End Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 2
of End Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 1
of Draw Event
for object obj_eEvent:

Error in code at line 1:
   if view!=view_current && obj_editor_sys.view!=8
     ^
at position 4: Unknown variable view

___________________________________________
ERROR in
action number 1
of Draw Event
for object obj_eEvent:

Error in code at line 1:
   if view!=view_current && obj_editor_sys.view!=8
     ^
at position 4: Unknown variable view

___________________________________________
ERROR in
action number 1
of  Step Event
for object obj_eEvent:

Error in code at line 1:
   if f_text!=noone
     ^
at position 4: Unknown variable f_text

___________________________________________
ERROR in
action number 2
of  Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 2
of End Step Event
for object obj_GSsprite:

Error in code at line 27:
     if s_events.done
                 ^
at position 16: Unknown variable done

___________________________________________
ERROR in
action number 1
of End Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 2
of End Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 1
of Draw Event
for object obj_eEvent:

Error in code at line 1:
   if view!=view_current && obj_editor_sys.view!=8
     ^
at position 4: Unknown variable view

___________________________________________
ERROR in
action number 1
of Draw Event
for object obj_eEvent:

Error in code at line 1:
   if view!=view_current && obj_editor_sys.view!=8
     ^
at position 4: Unknown variable view

___________________________________________
ERROR in
action number 1
of  Step Event
for object obj_eEvent:

Error in code at line 1:
   if f_text!=noone
     ^
at position 4: Unknown variable f_text

___________________________________________
ERROR in
action number 2
of  Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 2
of End Step Event
for object obj_GSsprite:

Error in code at line 27:
     if s_events.done
                 ^
at position 16: Unknown variable done

___________________________________________
ERROR in
action number 1
of End Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 2
of End Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 1
of  Step Event
for object obj_eEvent:

Error in code at line 1:
   if f_text!=noone
     ^
at position 4: Unknown variable f_text

___________________________________________
ERROR in
action number 2
of  Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 2
of End Step Event
for object obj_GSsprite:

Error in code at line 27:
     if s_events.done
                 ^
at position 16: Unknown variable done

___________________________________________
ERROR in
action number 1
of End Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 2
of End Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 1
of  Step Event
for object obj_eEvent:

Error in code at line 1:
   if f_text!=noone
     ^
at position 4: Unknown variable f_text

___________________________________________
ERROR in
action number 2
of  Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 2
of End Step Event
for object obj_GSsprite:

Error in code at line 27:
     if s_events.done
                 ^
at position 16: Unknown variable done

___________________________________________
ERROR in
action number 1
of End Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 2
of End Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 1
of  Step Event
for object obj_eEvent:

Error in code at line 1:
   if f_text!=noone
     ^
at position 4: Unknown variable f_text

___________________________________________
ERROR in
action number 2
of  Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 2
of End Step Event
for object obj_GSsprite:

Error in code at line 27:
     if s_events.done
                 ^
at position 16: Unknown variable done

___________________________________________
ERROR in
action number 1
of End Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 2
of End Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 1
of  Step Event
for object obj_eEvent:

Error in code at line 1:
   if f_text!=noone
     ^
at position 4: Unknown variable f_text

___________________________________________
ERROR in
action number 2
of  Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 2
of End Step Event
for object obj_GSsprite:

Error in code at line 27:
     if s_events.done
                 ^
at position 16: Unknown variable done

___________________________________________
ERROR in
action number 1
of End Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 2
of End Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 1
of  Step Event
for object obj_eEvent:

Error in code at line 1:
   if f_text!=noone
     ^
at position 4: Unknown variable f_text

___________________________________________
ERROR in
action number 2
of  Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 2
of End Step Event
for object obj_GSsprite:

Error in code at line 27:
     if s_events.done
                 ^
at position 16: Unknown variable done

___________________________________________
ERROR in
action number 1
of End Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done
... and it just keeps going....
and going...

I'm going to try to see if I can recreate this, then I'll post back.


Title: Re: Error Reports
Post by: ajlsunrise33 on July 22, 2011, 06:29:00 AM
Here's what I did to reproduce the above error log:

Open EXE.
Open Rom.
Select Maps.
Scroll to 68 YANPI02 and select it.
Change "NPCs 0" to "NPCs 2"
Dbl-click on lower orange-hatted npc
Select event
Error:
Code:
ERROR in
action number 2
of End Step Event
for object obj_eEvent:

Could not find strings file, make sure the language.ini file is in the program directory.
Ignore.
Dbl-click on elder, error:
Code:
ERROR in
action number 1
of Create Event
for object obj_eEvent:

Trying to read from undefined INI file
Ignore. Error:
Code:
ERROR in
action number 1
of Create Event
for object obj_eEvent:

In script get_text:
Error in code at line 6:
   if str="" && !argument2
          ^
at position 9: Cannot compare arguments.

___________________________________________
ERROR in
action number 1
of Other Event: User Defined 0
for object obj_eEvent:

Error in code at line 1:
   list=instance_create((room_width/2)-204,168-room_height*view,obj_lDS)
                                                          ^
at position 57: Unknown variable view

___________________________________________
ERROR in
action number 1
of  Step Event
for object obj_eEvent:

Error in code at line 1:
   if f_text!=noone
     ^
at position 4: Unknown variable f_text

___________________________________________
ERROR in
action number 2
of  Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 2
of End Step Event
for object obj_GSsprite:

Error in code at line 27:
     if s_events.done
                 ^
at position 16: Unknown variable done

___________________________________________
ERROR in
action number 1
of End Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 2
of End Step Event
for object obj_eEvent:

Error in code at line 1:
   if done
     ^
at position 4: Unknown variable done

___________________________________________
ERROR in
action number 1
of Draw Event
for object obj_eEvent:

Error in code at line 1:
   if view!=view_current && obj_editor_sys.view!=8
     ^
at position 4: Unknown variable view

___________________________________________
ERROR in
action number 1
of Draw Event
for object obj_eEvent:

Error in code at line 1:
   if view!=view_current && obj_editor_sys.view!=8
     ^
at position 4: Unknown variable view

___________________________________________
ERROR in
action number 1
of  Step Event
for object obj_eEvent:

Error in code at line 1:
   if f_text!=noone
     ^
at position 4: Unknown variable f_text
and so on. Hope this helps.


Title: Re: Error Reports
Post by: Rolina on July 22, 2011, 10:59:58 AM
It should, since you have the actual error reports Atrius should be able to hunt down the problem when he gets back.  Which OS and version of the editor are you using?  That should help as well.


Title: Re: Error Reports
Post by: ajlsunrise33 on July 22, 2011, 07:52:01 PM
OS: Windows 7 Home Premium, 64 bit, Service Pack 1
CPU: AMD Athalon(tm) Processor TF-20 1.60 GHz
GPU: ATI Radeon HD 3200 Graphics

(though the cpu and gpu shouldn't have anything to do with it, i'd imagine)

Editor:
Version 0.4 fix 2
July 1, 2011


Title: Re: Error Reports
Post by: Rolina on July 23, 2011, 01:02:57 AM
IIRC, there's a Fix3 out.  Grab that and see if it solves the problem.


Title: Re: Error Reports
Post by: ajlsunrise33 on July 23, 2011, 01:12:44 AM
that's odd... I downloaded the new editor yesterday.


Title: Re: Error Reports
Post by: Salanewt on July 23, 2011, 02:02:35 AM
Er, Role, there isn't a fix 3 yet. The latest was a fix 2 if I recall.

Anyway, it is nice that the error could be recreated. I happen to have a new one though. If you open two editors (like for side-by-side comparisons) and close one of them, the other one will produce errors if you go to different tabs.


Title: Re: Error Reports
Post by: Rolina on July 23, 2011, 10:44:30 AM
Ah, sorry, my bad.  I got that a bit mixed up.  Looking back, I had an issue with 0.4.1, not 0.4.2...


Title: Re: Error Reports
Post by: Lishy on July 23, 2011, 09:33:21 PM
http://www.mediafire.com/?99bo8fje9eg789p

I think the class editor is b0rked. I'm trying to make a class line to replace the Medium (Slot 182) and its other classes, but I'm getting weird results.

I'm using Role's patch, and trying to make the class line start by using 3 venus and 3 jupiter djinn on Piers to produce my class. However, the class does not change until I have 4 venus djinns and 3 jupiter djinns, and it instead points to class #217 (Seafarer) of Piers, which uses his jupiter line.

Role is having similar problems, but it apparently did not begin to occur until the update of the editor.

Atrius, can you perhaps double check the support for tri-elemental classes for Party 2 with Role's patch compatibility? This is really odd, but we're positive the problem lies in the editor, somehow :S

Or, if anyone wants to fix what I have in my patch, go ahead.


Title: Re: Error Reports
Post by: Rolina on July 23, 2011, 09:41:50 PM
I can confirm this - I got equally strange results when testing my raw patch - and I know it's not the patche's fault.  Everything is checking out fine in the editor itself, but there's no way in hell Mia shouldn't be able to reach Ranger class with 3 Mars and 3 Jupiter djinn.  Atrius, you need to check the class editing on the editor, it might be the 2nd party patch that's doing this.  I'm glad Lishy brought this to my attention, because I wasn't testing the lower tier classes when working on this stuff.  Even in the template I'm working on for 10 djinn classes, it's doing this, and I'm only halfway done with just the Venus character's classes.


Edit:  I take that back.  I can still hit ninja in that test, which I've not edited out yet, so it may have to do with the values that we have yet to figure out what they do.  Atrius, I'm gonna need you to go in there and figure out what the hell's going on with that, because it SHOULD work, but it's not.  We may need you to figure out what that unknown value is in the lower left and right fields are in the class editor.

Edit2:  Lish did some testing, and those values didn't seem to affect anything.  Atrius, I'm gonna need to need you to go into the code and fix this stuff.  At least there's some good news out of this, though - my branching classes test?  The data I collected for it is now useless thanks to this problem, so it still may be possible if the class editor gets fixed.  I'll have to retest it, so let's hope it'll work.


Title: Re: Error Reports
Post by: Lishy on July 24, 2011, 12:02:51 AM
http://www.mediafire.com/?bsqby51h7wd22ne

Messed with unknown values. Still didn't work.


Title: Re: Error Reports
Post by: Rolina on August 13, 2011, 05:45:47 AM
Here's both patches, using 0.4.2.  The patch that uses 0.3.X is in the downloads section, and has the same problems (I tested on high-end classes, which it's fine on.  Lower-tier classes, such as Ninja, aren't accessible for some reason).


Title: Re: Error Reports
Post by: ThanatosTheDark on August 18, 2011, 07:24:26 PM
I get these error reports too. I usually get them when i change an item icon. It usually appears near the bottom of the icon list, for that i click ignore twice and it doesn't bother me until I change another icon. I also see it during map altering (lets just call it that.) If I'm editing for too long, it pops up and i can't get rid of it, forcing me to restart the editor and making me lose progress.


Title: Re: Error Reports
Post by: Rolina on September 08, 2011, 01:51:47 AM
Here's both patches, using 0.4.2.  The patch that uses 0.3.X is in the downloads section, and has the same problems (I tested on high-end classes, which it's fine on.  Lower-tier classes, such as Ninja, aren't accessible for some reason).
I've noticed that each class starts on a 10 mark - does that have anything to do with the reason the condensing of the classes is screwing up tri-element classes?  Could it be something to do with the actual position of the classes themselves?


Title: Re: Error Reports
Post by: Claros Flamestrike on September 13, 2011, 06:43:46 PM
I got something that I'm pretty sure is new.  When I try doing anything in the text editor after the Vale Sanctum scene at the beginning of the game, it says, "Error replacing string!" and smashes all the text together on every single entry for the rest of the game.  0_o  So, everything that comes after that scene's text in the editor gets all smashed up and mixed together.  The formatting tags, (like "[3]" and "[17][1]"), are all in place and fine.  But plain text is all screwy.  I'll upload a screenshot of it when I get a chance, providing I can get a new mouse for my computer.  (I left my mouse at school yesterday, as the computers there are Macs and I wanted to play Minecraft.)  In the meanwhile, here's a line that I remember quite well, for some reason, though I can't recall the line number...

[17][1], wilou accre[3]
orthis land?[2]

...Or something like that.  xD

- 2br02b


Title: Re: Error Reports
Post by: Rolina on September 14, 2011, 03:44:43 AM
That's a known error - the compression for text needs to be fixed - it's ridiculous right now, as even canon text will trigger this if you go to edit it and change your mind.


Title: Re: Error Reports
Post by: Atrius on September 14, 2011, 05:28:36 AM
That's a known error - the compression for text needs to be fixed - it's ridiculous right now, as even canon text will trigger this if you go to edit it and change your mind.

First I've heard of it.  Nice to hear about it now so that I know I need to fix it.

I recall programming in that error message, and am fairly certain I had also programmed it to revert the changes so that it was as if you hadn't tried to edit the string at all if it occurred.  Seems like something's still being changed though...  Anyway, it occurs when the string is successfully compressed, but an error occurred while trying to insert it into the ROM for whatever reason.


Title: Re: Error Reports
Post by: Rolina on September 15, 2011, 12:18:19 AM
...?  No, this sounds like just common compression problems we've had since the text editor came out.  If I'm wrong, though, oh well, but to me it kinda sounds like the same kind of frustration I've had to deal with at times thanks to the text compression.


Title: Re: Error Reports
Post by: Atrius on September 15, 2011, 07:01:25 AM
I'm pretty sure that since I programmed the error messages into the editor I know that "Error replacing string" has a very different cause from "Cannot compress string with current compression tables"

"Cannot compress string" can only mean one thing, the text compression tables wouldn't allow the string to be compressed.

"Error replacing string" is a bit more vague, but can only be triggered after a successful compression has taken place.  It just means that somewhere during the proccess of sticking that compressed data into the ROM something went wrong.  There are a surprisingly large number of steps to that process, so there's a lot that could go wrong.  The only thing it knows for sure is that what it meant to stick in there didn't make the trip successfully.


Title: Re: Error Reports
Post by: Rolina on September 15, 2011, 07:59:54 AM
Ah, I see.  Thanks for clarifying.


Title: Re: Error Reports
Post by: Fox on January 06, 2012, 06:50:37 PM
Did you know when you keep the editor open for long periods of time, it begins to take up a lot of memory? (Like over night for example.) Though, I believe my computer ended up going standby/hibernation/whatever at some time..

I come back to notice the editor had a black screen, and in the task manager it was up to like 1,800,000 K memory. I closed the editor to get this error:

Quote
___________________________________________
ERROR in
action number 1
of Other Event: Game End
for object obj_editor_sys:

Cannot locate string: savechanges

I don't think it is anything much to worry about, in my opinion, but I'm just making sure if this is something game maker is known for or not...


As far as GML goes, do you think maybe there is a way to dispose of any unused resources?


Title: Re: Error Reports
Post by: Atrius on January 06, 2012, 09:06:44 PM
There is for some stuff, but not everything.

Sounds like a pretty bad memory leak, though I can't imagine what the editor could be leaking while just sitting there...  I do sometimes test for leaks by switching between interfaces in the editor a lot since that would be when they're most likely to occur, but I can't say I've ever just left it run overnight to.


I know that if your computer goes to sleep or something like that with the editor open it may have a black screen when you return to it, but it should automatically fix itself within a couple seconds.  Sometimes it also throws a lot of error messages that say it doesn't have enough permissions or something like that.  As far as I can tell it's something to do with Game Maker when that happens, when you close all the error messages the editor still works fine.


Title: Re: Error Reports
Post by: Darkest ivan on January 08, 2012, 04:40:56 PM
The map index shows conversations of game. This happens with the spanish rom of Golden Sun 1.

(http://img859.imageshack.us/img859/3786/mapindexofgoldensun1spa.png) (http://imageshack.us/photo/my-images/859/mapindexofgoldensun1spa.png/)


Title: Re: Error Reports
Post by: Atrius on January 09, 2012, 12:42:49 AM
Again?  I thought I fixed that once already...  Or, maybe I did for TLA but never checked the original GS...


Title: Re: Error Reports
Post by: JamietheFlameUser on January 31, 2012, 05:55:48 PM
So. Somehow the editor managed to corrupt a ROM to the point that the editor won't recognize it as a GS ROM. I have no idea how this happened: All I did was take a hack someone had made (all he did was increase the number of turns each enemy gets) and went to change the stats given by Djinn so that all the Djinn found by Felix's party during TLA gave +4 PP as their only stat increase. I also had modified a few abilities and created a new class, as well as modify the elemental levels and innate abilities of some characters.


Title: Re: Error Reports
Post by: Rolina on January 31, 2012, 11:00:26 PM
I can confirm this.  That's happened to me as well.  It doesn't happen often, granted, but occasionally it does.  Usually just re-patching a clean rom should work (dunno why, but it does...)


Title: Re: Error Reports
Post by: Atrius on February 01, 2012, 02:29:57 AM
Making a patch of the broken ROM, and applying it to a clean one fixes it?

I'd like to see a patch either way.


Title: Re: Error Reports
Post by: JamietheFlameUser on February 01, 2012, 02:32:11 AM
Will do next time I have access to a Windows machine.


Title: Re: Error Reports
Post by: Rolina on February 01, 2012, 11:39:06 AM
no no no, as in reapplying the patch you used first onto a clean rom.  Basically, starting over.


Title: Re: Error Reports
Post by: JamietheFlameUser on February 23, 2012, 06:03:19 PM
Well, this is interesting. Having a character start with no elemental attributes and changing a class so that it should take the place of NPC and running it in VBA apparently causes the game to randomly scramble all the text in regards to Psynergy descriptions.


Title: Re: Error Reports
Post by: Durza on February 25, 2012, 09:40:47 PM
Got this when I tried checking character stats after using Roles class patch. Can't think of what else would have caused it, since it was a new rom.

ERROR in
action number 1
of Other Event: User Defined 1
for object obj_eParty:

Error reading byte.


Title: Re: Error Reports
Post by: nenad285 on February 28, 2013, 03:42:52 AM
This is the error i receive when i launch the v0.4 version

ERROR in
action number 1
of Trigger Event: Trigger0
for object obj_stresstest:

Error defining an external function.

Running Windows 7 x64  :Felix:

anyone know a solution?  :happy:


Title: Re: Error Reports
Post by: Fox on February 28, 2013, 05:14:58 AM
Trigger0? That doesn't exist in obj_stresstest!  I have a feeling you have a similar problem like one of our other members that don't come to GSHC anymore. However, I heard that he was having the problem with obj_license (In v0.5), when I asked him to try deleting obj_license, he was then having it with obj_stresstest. (If I remember correctly.)

http://gmc.yoyogames.com/index.php?showtopic=569319

You could probably try a restore point like he did, or maybe even some Windows Update, but I'm not sure.


Title: Re: Error Reports
Post by: nenad285 on February 28, 2013, 07:17:17 PM
Fixed the error, i just logged out of windows and logged back in, now it works :)


Title: Re: Error Reports
Post by: Drake baku on August 30, 2015, 07:17:58 PM
I have an, well I guess an error, at least its something that is not working properly.
For some reason all psynergy entries I have made starting at slot 277 and higher.
When I put them on a class and end up checking that class later, well they are replaced by an other psynergy, often mercury related but I have seen Venus ones as well, both custom and original ones...

pretty annoying to have gotten so far after so long and suddenly having such problems....

BTW, I am currently working on GS1.
Is there a known solution for this?

(an example for those wanting that or not being able to follow my faulty grammar:

for a custom class I have recreated Undead Curse series, I place them in the class I want and when checking up on the levels and such I find that instead of the Undead Curse series it now has the Ice series
tried other custom skills, all work normally.
tried other classes, same problem.
played with various slots below the ones I put undead curse in, same problem)


Title: Re: Error Reports
Post by: Fox on August 30, 2015, 07:34:51 PM
*Checks for your problem in version 0.4 of Atrius's editor. (Will check 0.5 later.)

Seems like you were correct! Nice find!
I think it only happens when editing GS1, so GS2 should be fine. And I doubt that there are any work-arounds? So a bug fix may be needed.

Without looking, I suspect Atrius inserts them as the wrong data-type? (AKA: 8-bit instead of 16-bit, for example.)

256 => 0
512 => 0


Title: Re: Error Reports
Post by: Drake baku on August 30, 2015, 08:05:54 PM
is there a 0.5? I have not seen that or read any mention of it...

no work arounds huh... damn that means I have to do a lot more prep work, I was working from some older sheets and incomplete word files on my lap to work on all my classes while trying to make unique duo and mono classes for everyone, downside, had to make a lot more custom spells XD
but due to the older sheets being obsolete and all, I wanted to keep what was already existing to make sure I wont remove something I would need later on.
plus I wanted to add, for example Odyssey and such as well XD
plus due to various other smaller changes I was forced to make various new utility ones as well...

ok going off topic here for a second, I was planning on making items for magic field and arrow as well, figured I wanted to test those out my self (who knows I may find something) but if its 100% clear that they dont work, that would save me some space ^^


Title: Re: Error Reports
Post by: Fox on August 31, 2015, 01:26:43 AM
Atrius's 0.5 version was only posted in the News & Announcements section.
See: http://forum.goldensunhacking.net/index.php?topic=1936.0
That version was his first and last open-sourced version...
Since then, I did do a bug fix of certain things in that version (See http://forum.goldensunhacking.net/index.php?topic=2163.0), but it does not include your find.

Anyway, even though there was a version where I may have added one or two things...., for the most part, plans for the present and future are that I most likely won't be adding anymore features to the /Game Maker version/ of the editor... (With the exception of bug fixes, maybe?) I could easily create my own version of Atrius's Editor in my C# version, but I've been quite lazy about it... (Most of the time doing no editor work for long periods... so.. sorry about that.) (My guess is that it could take up to a month at most... - But the reality is that it'd be much longer because of my procrastinations.)


Title: Re: Error Reports
Post by: NCChris on November 05, 2018, 11:11:29 PM
For some reason, when I load the Editor, it's really small, about 25% the size of my PC Screen with no way to maximize it.
Is this meant to happen or is it an issue on my side?


Title: Re: Error Reports
Post by: Fox on November 06, 2018, 12:23:54 AM
Not sure.
What is your PC resolution?
If you have a high resolution, it probably makes sense. (Not a bug.)
The way to maximize it would be to hit F4 or something, I think.


Title: Re: Error Reports
Post by: NCChris on November 06, 2018, 11:44:04 AM
Not sure.
What is your PC resolution?
If you have a high resolution, it probably makes sense. (Not a bug.)
The way to maximize it would be to hit F4 or something, I think.

Ah yes! Thank you! Pressing F4 did make it widescreen! Thanks so much, I can't tell you how awkward it was before.