Golden Sun Hacking Community

General Hacking => Project List => Topic started by: Charon on 17, October, 2009, 10:38:00 PM

Title: Community Hack?
Post by: Charon on 17, October, 2009, 10:38:00 PM
You know, I was going through the GS ideas in the General Golden Sun section, and I was thinking to myself, "We got some really good ideas!". Don't you think that it would be better if we could use these ideas together rather than to make competing hacks?

I was thinking, we could each hack different sections, then patch it all up together into one big patch. Of course, we can't touch any other areas, but we could communicate with eachother to add new ideas in certain areas.

One thing's for certain - we would need to use the same exact copy of GS:TLA.

If we could really get this going, we might even be able to gain Atrius's support in areas harder to hack, such as graphics and scripts (although we should leave him to producing the editor, heh heh heh).
Title: Re: Community Hack?
Post by: Zach on 17, October, 2009, 10:53:00 PM
That could work and it would be nice (unless someone changes something that someone didn't like and start a(n) argument/fight). I'm up for it ;)
Title: Re: Community Hack?
Post by: Atrius on 17, October, 2009, 11:27:00 PM
It would be difficult to make sure people don't get their patches conflicting with the others.  They need to keep an original copy of TLA, one where only what they're editing is changed, and a separate copy if they want one with all the patches combined.  Hmm... Perhaps I could slap together a tool that can apply multiple patches to a ROM at a single time, and detect if there are any conflicts between them.

Aside from the technical concerns do you plan on creating a whole new story, or just altering TLA?
Title: Why not Group Leader?
Post by: Daddy Poi's Oily Gorillas on 17, October, 2009, 11:38:00 PM
Well, you know we could do it the Group Leader way.


For example, Charon could be our group leader, we all could discuss what we think she should do inthe editor, she will use the ideas that fit best... Basically group leader does all the editing and patches it, ad yet gives credit to others who gave their idea?

Although, your way is good for surprising everyone if intended....
Title: Re: Community Hack?
Post by: Aile~♥ on 18, October, 2009, 01:00:00 PM
That's a nice idea Charleysdrpepper, especially for me, because I do not have access to the editor, considering the fact that I am using a Mac.
Title: Re: Community Hack?
Post by: Charon on 18, October, 2009, 05:44:00 PM
Quote from: AtriusIt would be difficult to make sure people don't get their patches conflicting with the others.  They need to keep an original copy of TLA, one where only what they're editing is changed, and a separate copy if they want one with all the patches combined.  Hmm... Perhaps I could slap together a tool that can apply multiple patches to a ROM at a single time, and detect if there are any conflicts between them.

Aside from the technical concerns do you plan on creating a whole new story, or just altering TLA?
Probably re-writing everything. A multiple patcher would be very useful - I was thinking about such problems today (especially with music hacking and other things requiring repointing), although for the problem with the "separate TLA's" I just keep the original zip file so I can decompress it whenever.

Quote from: Well, you know we could do it the Group Leader way.


For
example, Charon could be our group leader, we all could discuss what we
think she should do inthe editor, she will use the ideas that fit
best... Basically group leader does all the editing and patches it, ad
yet gives credit to others who gave their idea?

Although, your way is good for surprising everyone if intended....
It sounds good on paper, but it would be difficult because that would take up a huge amount of time to whoever is assigned leader. If Atrius makes a multi-patcher, we really wouldn't need it.

Although, with the current things we can change now, they all seem to be arguments that don't require repointing, so I doubt we would have huge issues until release 3 (even with music hacking)... unless I'm missing something.
Title: Re: Community Hack?
Post by: Rolina on 18, October, 2009, 06:52:00 PM
Quote from: Charon the FerrymanYou know, I was going through the GS ideas in the General Golden Sun section, and I was thinking to myself, "We got some really good ideas!". Don't you think that it would be better if we could use these ideas together rather than to make competing hacks?

I was thinking, we could each hack different sections, then patch it all up together into one big patch. Of course, we can't touch any other areas, but we could communicate with eachother to add new ideas in certain areas.
Well, that's basically the point behind my GSDG topics! ^-^

Basically, to share information for everyone to use if they want some ideas for their hacks.

However, as for the community hack...  I see some potential, but we'll have to make sure everyone's on the same page.  For example, I REFUSE to partake in it if we're gonna be turning it into a steampunk game or something, as it's supposed to be traditional fantasy.  We'll also need to keep joke and cameo weapons and the like from being in the game...  After all, what we put in needs to fit the general story/theme.  No putting in a Hylean Shield if it's not a Zelda game, for example.


So, while we're on the topic... IF we do this, who's gonna do the story?  Assuming that the goal is to not just rebalance GS2, but to make our own doujin game with the editor, we'll need a story, and someone will need to write it.
Title: Re: Community Hack?
Post by: Aile~♥ on 18, October, 2009, 07:14:00 PM
You're forgetting that since my guns are elemental, they CANNOT be powered by gun powder. Besides, they use Psynergy. Final Fantasy is considered traditional fantasy, yet it has guns. Also, they already have cannons in GS. I understand if you don't want guns to be the main focus. And we need to keep cameo items to a minimum. Maybe not 0, but still very few. Maybe at most one from each Nintendo series?
Title: Re: Community Hack?
Post by: Rolina on 18, October, 2009, 07:22:00 PM
...No, I'm just saying I won't work on a steampunk game.  I think steampunk is overrated.  I don't think I actually referenced your guns at all.  In fact, to me, they seem more like the Magic Guns you'd see in Negima - they fire spells, not bullets.  Basically, they seem like they're multiple-use elemental items - use a Seed Gun for a "May break when used" effect of the Bramble Seed, rather than a single-use only.  May Break When Used referencing how many charges it has - when out of charges, it'd "break", and you'd have to go get the "ammo" refilled by "repairing" it.

And FF hasn't been traditional fantasy since FF7.
Title: Re: Community Hack?
Post by: Charon on 18, October, 2009, 07:24:00 PM
I agree with cameos, but a big issue is our 8 character limit for the party. I don't think cameos should be inserted with the party, but rather utilized in events, similar to Atrius's script hack.

We can throw around some ideas in the GS DG section (and if you guys want, I can make that a separate planning section hee hee).

We're going to either need one person writing a story or a lot of people spreading ideas, with one "head master" of sorts.

Steampunk... I don't mind if it's 1-3 weapons, but not a full out class... considering, for example, Ankhs are very similar to staves/rods...
Title: Re: Community Hack?
Post by: Rolina on 18, October, 2009, 07:26:00 PM
@Charon:  Well, is anyone other than me working on a story?  We could collaborate, and use characters that all the people working on the game design/approve as the story's characters...
Title: Re: Community Hack?
Post by: Charon on 18, October, 2009, 07:41:00 PM
I currently have ideas for a cast, as well as a series of events.

For example, a cast for the first part of the game (I'll post basic sketches tomorrow):
Jason - Venus adept; 18 yrs old,
Karon - Mars adept; 16 yrs old,
Mica - Jupiter adept; 19 yrs old, (note, her appearance is bird-like because of a stone from Air's Rock's center room that was attached to her head when young - Jupiter adepts are an extinct race at this point in time, so this is the only way to become a Jupiter adept)
Tori - Mercury adept; 17 yrs old,

Basic synopsis:
50 years later...

Turns out that the lighthouses were only a setup, and the promise of alchemy's release actually lead Weyard to impending doom as Alex's race of "semi-humans" of the Anemos begins to take over (this is why Alex's psynergies are very strange in comparison to Mia's and Picard's). The lighthouses did not direct power across the world, rather transfered it to the moon, thus making their psynergy grow many times.

The human race doesn't know this however and keep living as they did before, not realizing that they were just pawns of the Anemos.

Until...

Jason travels to Venus lighthouse and encounters Alex, in which he has a short battle ending in defeat, and begins to drift away with Mica, who was investigating its archeology, and Karon, who was accompanying Jason at the time.

Afterwards they aim to shut down and destroy the lighthouses, and use the mystic ship to rise to the Anemos and defeat Alex.

(More to be added later)

Also, I was thinking that if we could possibly hack how many people join your party at a time, we could have the second party join gradually rather than all at once, because under most circumstances that wouldn't make much sense (although in context with TLA's plot it does)
Title: Re: Community Hack?
Post by: Salanewt on 18, October, 2009, 07:57:00 PM
Sure, why not? I am in for the idea too. By the way, would each person get a separate section, or would multiple people be sharing sections?

Have a nice day.

Wait, I thought Alex was a member of the Mercury Tribe, unless he switched sides? Anyway, I like that storyline.
Title: Re: Community Hack?
Post by: Charon on 18, October, 2009, 08:02:00 PM
Most likely we will have individual sections.

Well, if he's a semi-human Anemos, he could pretend to be a Mercury adept easily.
Title: Re: Community Hack?
Post by: Salanewt on 18, October, 2009, 08:10:00 PM
Oh yeah, I never thought of that. Well, I like the idea. So, are these characters in any way related to the heros of the last game? Also, is the second party (if there is one) going to join the group of four to be a group of eight, or will each member join separately?

Have a nice day.
Title: Re: Community Hack?
Post by: Rolina on 18, October, 2009, 09:44:00 PM
Here's what I propose... how about everyone gets together, proposes a character and their background, then we vote on which 8 characters to use?

We'll need a thread for each element, and allow people to vote for up to two different people.  Then, once we get our COMMUNITY CREATED AND AGREED UPON characters, the storyline people can take them and build a story around it (with a few creative liberties on the characters themselves, if needed)?  I mean, if we all just use a set of characters that a single person made, then it kinda defeats the whole community feel.  Same with the whole 'single story-writer'... It's why I asked if there's anyone else, so that it can be a collaboration.

If we're gonna be serious about this, though, it'll need its own subforum or something, so we can put all the topics there.  I mean, if it's a community wide effort, it should count as its 'own game' in the series, rather than just being under General Golden Sun...
Title: Re: Community Hack?
Post by: Charon on 18, October, 2009, 10:00:00 PM
Alright, I just threw my ideas out there for them to be known, not for them to be enforced  (http://illiweb.com/fa/i/smiles/icon_biggrin.png)
Title: Re: Community Hack?
Post by: Atrius on 18, October, 2009, 10:12:00 PM
Cameos can be a nice thing so long as they're subtle.  I'd even say my little cut scene could be taking it too far.  Things like Masked Felix appearing at the Inn in Vale at the beginning of the game, Garet's scene where he knocks the support beam down in Altin Mine, and Douse creating snow in Prox are good things to look at.  So subtle that many people never notice them.

Unless you can think of a good way to tie it into the story I don't think it would be a good idea to combine a second team of 4 people into the first all at one time.  I found it somewhat hard to care about Isaac's team in TLA after I spent so long with Felix's, and they all joined at the exact same time with little to no extra character development in the second game.  Hmm... An idea though, it could be possible to have separate parties during different parts in the game, and switch between them every so often when the story calls for it.


Another thing possibly worth noting is that I have dabbled in creating custom Golden Sun sprites.
(http://img.photobucket.com/albums/v698/AtriusV/sprites/Aram.gif)
It may not exactly match Golden Sun's style, but hopefully it's convincing enough.


I wish Maxipower were more active here, he'd probably be interested in this.
Title: Re: Community Hack?
Post by: Rolina on 18, October, 2009, 10:58:00 PM
Yeah, if we do have cameos, they should be more in the form of shout-outs to anything.  If someone is well-versed in the game we're referencing, they'll get it, but if not, it shouldn't subtract from the experience.
Title: Re: Community Hack?
Post by: Ehic on 18, October, 2009, 11:39:00 PM
This Idea sounds like alot fun, I defiantely will help out. Are you planning on making an entirely new set classes or rebalancing the old ones? I would suggest if you plan on doing 8 party members have 4 human adepts and 4 lycanthrope (shape shiffted) adepts.
Title: Re: Community Hack?
Post by: Salanewt on 19, October, 2009, 02:40:00 PM
Oh yeah, I like the idea of shape-shifting adepts.

Anyway, I have a minor idea for a cameo idea (not appearance, but idea). I suppose this could be both a Zelda and Golden Sun cameo... A Trading Mini-quest. Basically, this is like the one to get Catastrophe, but much longer. You could probably throw in one of the mushrooms that are already in the game, and maybe change the turtle into a bird. Basically, it is like extending something that is in the game, but has minor, subtle Zelda references (the mushroom and the bird should be easy to remember for some people).

Also, I think (if we have not already) we should start a discussions topic.

Have a nice day.
Title: Re: Community Hack?
Post by: Aile~♥ on 19, October, 2009, 03:11:00 PM
Mushrooms are kind of a Mario cameo, but birds??? I don't really get it. I've never been much of a Zelda fan though. Are you referencing the bird that Link summons when he uses the Ocarina of Wind in Minish Cap?
Title: Re: Community Hack?
Post by: Salanewt on 19, October, 2009, 03:54:00 PM
Nope. Actually, I think I should tell you. The Mushroom (this one) is a reference to the Mushroom that is given to you in the Lost Woods, and the bird is a reference to the Cuccoo(s) that you can get during the trading Mini-quest.

Have a nice day.
Title: Re: Community Hack?
Post by: Rolina on 19, October, 2009, 05:09:00 PM
Quote from: EhicThis Idea sounds like alot fun, I defiantely will help out. Are you planning on making an entirely new set classes or rebalancing the old ones? I would suggest if you plan on doing 8 party members have 4 human adepts and 4 lycanthrope (shape shiffted) adepts.
I don't really agree with this bit.  Choose one or the other - weapons or claws.  If you try to do too much at once, you go from a great concept to a game made of suck.

Here's what I say - either we go with 8 humans, or 8 lycanthropes.  Though I PREFER to work with humans, since I don't dislike how lycans are handled in Golden Sun are handled unlike MOST media (must be born as one, it's not some stupid disease), I'm willing to go that route if, and only if, we're going full-lycan.

Why?  Because they'll have two totally different weapon types.  I think we shouldn't have more than eight, the ones already present within the golden sun series - Axes, Spears (pretty much every guard has one), Long Swords, Light Blades, Scythes (see:  Prox Chicks), Maces, Staffs, and Ankhs.  This is why they're the eight weapons that I focused on in the weapon balancing - they're already present.  Things such as claws, beaks, talons, etc, the weapons that IIRC were mentioned in Garoh as the weapons of choice for lycans, would not only be difficult to implement in terms of sprites, but if used in conjunction with human weapons, we may find ourselves unable to include everything unless we actually REMOVE some human weapon types (for example - restrict human weapons to Axes, Long Swords, Maces, and Staffs).  Not to mention the chaos about which weapons and armor should be made for lycan use.  It involves a lot more work, and in my opinion, if both types are included, it will only serve to water down the final result.


So yeah, one or the other, NOT both.

We should be having new classes, but they should not yet be paired with characters.  Rather, instead of pairing a character with a class, pair them with a build.  This does NOT mean that each character should have their own strange combo of equipment types - Rather, I think we should keep it somewhat simple... 8 Characters, 4 Core Builds.

Sure, you can modify a build for a character...

If Isaac could use Spears, Long Swords, Light Blades, and Scythes
and Garet used Axes, Long Swords, Light Blades, and Maces

And you wanted to make Felix different from Isaac, but thought that Scythes fit him more than Maces due to his Anti-hero status, then you could give him Axes, Long Swords, Light Blades, and Scythes...
Which would leave piers with Spears, Long Swords, Light Blades, and Maces.

Swapping out a pair of weapons for a character is okay, so long as you keep the CORE of the build in tact...  Since the other four characters have mage builds, and you don't want things to get chaotic, it's best if you don't do something crazy like giving Felix Axes, Spears, Maces, and Scythes, which is a totally new build in and of itself.

Most importantly, we need BALANCE in the builds we use.  2 fighters and 2 mages in each team.  But you should have a balanced number of fighters who can equip a certain type of weapon.  I say either 2, or all 4.  Don't give three of them Axes, and leave the last guy out.
Title: Re: Community Hack?
Post by: Charon on 19, October, 2009, 05:18:00 PM
@Role - I think 4 lycanthanropes is a bit excessive myself. The problem resides with the fact that wolves are most likely going to be tied with Venus, but there's no unique base class for such, so we'd have some really painful djinn combinations to deal with - I've already had this in trying to add a bird class (Fledgling) so for it to work without some serious class resetup, the Jupiter adepts can only exist through a vigourous transformation upon their own bodies.

A dragon or fish based "animal-human" doesn't have this issue, due to Jenna and Piers having unique base classes.

The weapons issue - they could easily have an exclusive weapon to themselves, but lycanthanropes can still hold things, meaning they can hold weapons as well. Same would apply to bird humans - they would still have fingers (and some games and other works of creativity have done this (http://27runesgallery.iespana.es/4images/data/media/21/s3-joe.jpg), but they'd be covered in feathers, and they'd have beaks and talons. Birds would be the most difficult to transfer to the human anatomy, but looks like it's a problem that isn't difficult to solve.

(of course, feel free to add more or suggest something better - this is the community hack, after all)

Good ideas, everyone, especially the "changing parties ideas" from Atrius and the extended trade game from Salanewt.

Say, can you make it so that you gradually gain a back party throughout the story, or is it 100% necessary to have it that they come all at once? That can really limit story ideas, unfortunately.

You know, I was thinking again... trading reminded me of the trade system from several other games (the one that comes to mind is SIII, which in one town you can buy a trading item for about 70 potch and sell it in another for over 10000). Now while we probably couldn't do that much of a difference, we could possibly create a patch that multiplies certain prices by several random values from .5 to 3. Assuming that 5 values are chosen, we could use the item's index number divided by 5, then take it's remainder to determine which items will receive what boost. It would give the player more of an incentive for buying certain goods, such as herbs, nuts and vials, when in the original game they were used mainly as "emergency healing items".

We could all submit a single, subtle cameo of our own. I was thinking a random Lloyd in a certain town would be pretty funny for those who catch him.
Title: Re: Community Hack?
Post by: Aile~♥ on 19, October, 2009, 05:23:00 PM
Lloyd FTW. But then again, I already have a ToS cameo: the Spinner weapon type.
Title: Re: Community Hack?
Post by: Charon on 19, October, 2009, 05:27:00 PM
Actually, a set of two swords as a unique weapon class would be awesome.

By spinner are you refering to Chakram? That's all that comes to mind :p

Also, Greaves would be interesting in a GS game XD

You know, cameos could be attacks as well. Something like, "Pow Hammer", "Hyper Beam" or "Objection" could all be interesting unleashes or rare psynergies.
Title: Re: Community Hack?
Post by: Aile~♥ on 19, October, 2009, 05:30:00 PM
Marta Lualdi's weapon, the Spinner, from ToS: DotNW. I have added them as a weapon type. The Offence Mage/Ranger character build gets them. Oh, and the name of one of the unleashes is a reference too: Righteous Roar is the name of Marta's Mystic Arte.
Title: Re: Community Hack?
Post by: Charon on 19, October, 2009, 05:33:00 PM
DAMN ME AND MY NOT HAVING OF A WII SYNDROME

I should make a cameo topic for us to vote on 10 cameos throughout the game, XD
Title: Re: Community Hack?
Post by: Aile~♥ on 19, October, 2009, 05:36:00 PM
Actually, I have a Brawl/Pit reference as well: Angel Ring is another name I used for an unleash, and it has about the same effect too.
Title: Re: Community Hack?
Post by: Salanewt on 19, October, 2009, 05:46:00 PM
Oh cool. Anyway, the lycanthropes would be okay to have... But only maybe one or two (if any at all). As Role first stated, it should be one or the other, but it could be neat to have that one odd character if it is so desired.

Anyway, Role...

Quote from: If Isaac could use Spears, Long Swords, Light Blades, and Scythes
and Garet used Axes, Long Swords, Light Blades, and Maces

And you wanted to make Felix different from Isaac, but thought that Scythes fit him more than Maces due to his Anti-hero status, then you could give him Axes, Long Swords, Light Blades, and Scythes...
Which would leave piers with Spears, Long Swords, Light Blades, and Maces.

Where did Garet come from?

Have a nice day everyone!
Title: Re: Community Hack?
Post by: Aile~♥ on 19, October, 2009, 05:48:00 PM
That wasn't nice Salanewt. You shouldn't be so mean to people! Especially Garet, he has feelings too! XD
Title: Re: Community Hack?
Post by: Atrius on 19, October, 2009, 05:56:00 PM
Quote from: Charon the FerrymanSay, can you make it so that you gradually gain a back party throughout the story, or is it 100% necessary to have it that they come all at once? That can really limit story ideas, unfortunately.

Theoretically, we should be able to add/remove party members at will with script editing.
Title: Re: Community Hack?
Post by: Aile~♥ on 19, October, 2009, 05:59:00 PM
That's nice to know, but then again: "The difference between theory and practice is that in theory there is none."
Title: Re: Community Hack?
Post by: Salanewt on 19, October, 2009, 06:27:00 PM
Ah, lol Jamie, lol...

Anyway, how was I being mean to Garet?

Have a nice day.
Title: Re: Community Hack?
Post by: Charon on 19, October, 2009, 06:40:00 PM
Quote from: Atrius
Quote from: Charon the FerrymanSay, can you make it so that you gradually gain a back party throughout the story, or is it 100% necessary to have it that they come all at once? That can really limit story ideas, unfortunately.

Theoretically, we should be able to add/remove party members at will with script editing.
I pretty much assumed as much - I was more worried about having 5-7 characters causing some kind of unforeseen issue.

By the way, Atrius, was that spritesheet of an original character or a cameo character? I couldn't recognize him XD
Title: Re: Community Hack?
Post by: Salanewt on 19, October, 2009, 08:26:00 PM
Oh, did you say Spritesheet? Oh yes, I had forgotten about it... Perhaps...

Have a nice day.

Hm... So, when are we going to decide who gets to work in each section? Are we going to do a tally sort of thing where people just post what they want and the first person to suggest something gets it, or will it be a poll, or... ?

Have a nice day.
Title: Re: Community Hack?
Post by: Ehic on 19, October, 2009, 08:33:00 PM
Good point Role on the weapon balancing. I don't think we should worry about cameos till after we get the core of the game down. I think it story wise it make more sense to have your party grow gradually, but gameplay wise it makes more sense to have symmetry in the party and have four join later.
Title: Re: Community Hack?
Post by: Salanewt on 19, October, 2009, 08:49:00 PM
That does make sense, but the story could most likely be extended if each party member joins at a different time (comparing it to some of the characters that already exist, replacing Garet with Kraden...).

Lets say that once you have a full party of 4 (Felix, Jenna, Sheba, Piers), another person wants to join. Perhaps... Ivan. Well, it might be odd to have 5 members. If the game makes it so when the first party is defeated, it brings up the one member. That would be a bit strange. So, perhaps Kraden joins while the script that makes Ivan join is active. This way, you have an even party of 6, and then the next two can come later.

Besides, you basically start with three people, get one more, and then four more. You should be able to get characters separately. Perhaps a game that starts with only one person? A script then activates for when that person first dies (probably better to be a scripted battle). However, this script brings them to the nearest town, where there is someone else waiting...

And these are some ideas brought to you by Salanewt.

Have a nice day.
Title: Re: Community Hack?
Post by: Rolina on 19, October, 2009, 09:10:00 PM
Quote from: EhicGood point Role on the weapon balancing. I don't think we should worry about cameos till after we get the core of the game down. I think it story wise it make more sense to have your party grow gradually, but gameplay wise it makes more sense to have symmetry in the party and have four join later.

Yeah... if we mix in Lycan weapons, it'll get too difficult to find the right balance of things, unleess you make a corresponding Lycan weapon for every Human weapon.  And to be honest, that's gonna take a LOT of work, and I REALLY don't wanna have to go though it.

It's best to keep things simple, yet effective, just like the original GS did it.  That's why either All Humans or All Lycans... for PCs, that is.

Also, I think we should split the story into three parts -- Part one has one party, part two has the second party, and part three is when they meet up and join forces.  Kind of like how Suikoden III did it, and in a similar example, GS2.  UNLIKE GS2, though, I think they should still all have important roles, and that you should have a solid third of the game left (or, since Team 1 and Team 2's journeys occurred at the same time, the second HALF of the game.)
Title: Re: Community Hack?
Post by: Charon on 19, October, 2009, 09:24:00 PM
Why can't Lycans use regular weapons? That solves the issue quite well - we don't need to stick to it's typical turf of basic claw slashing...
Title: Re: Community Hack?
Post by: Rolina on 19, October, 2009, 09:42:00 PM
IIRC, in Garoh it was established that that was their weapons of choice.
Title: Re: Community Hack?
Post by: Salanewt on 19, October, 2009, 10:03:00 PM
"of choice"

So basically, although they might choose to use their claws, they could use other things too, right?

Have a nice day.
Title: Re: Community Hack?
Post by: Rolina on 19, October, 2009, 10:04:00 PM
...But they probably WON'T.
Title: Re: Community Hack?
Post by: Aile~♥ on 19, October, 2009, 10:15:00 PM
Keep in mind that Charon's Lycanthrope-ish thing STARTED OUT AS A HUMAN and thus would be used to regular weaponry rather than feral weapons like claws.
Title: Re: Community Hack?
Post by: Rolina on 19, October, 2009, 10:39:00 PM
Like I said, Lycanthropes are BORN AS SUCH.  As such, she's not a lycan - she's a human with birdlike traits.
Title: Re: Community Hack?
Post by: Charon on 19, October, 2009, 11:09:00 PM
Role's right, but still...

Quote from: RoleIIRC, in Garoh it was established that that was their weapons of choice.
True but they also have other weapons sold.

BESIDES LYCANS ARE ONLY WOLVES FOR ONE FRIGGIN' NIGHT A MONTH EVEN GAROH ESTABLISHED THAT

Wouldn't that make Lycans look the same as people 99% of the time? Ugh, having Lycans is pointless, unless their full lupine homonoids. XP
Title: Re: Community Hack?
Post by: Rolina on 19, October, 2009, 11:54:00 PM
I figured that it was one night a month that they couldn't change back.  Other than that, I figure they could probably go in and out of lycan form at will.  They normally choose not to because of how they were hunted in the past.  After all, how do you think they got past Air's Rock?
Title: Re: Community Hack?
Post by: Aile~♥ on 20, October, 2009, 11:36:00 AM
They can use Whirlwind even without being in wolf form. That is how they got past Air's Rock.
Title: Re: Community Hack?
Post by: Charon on 20, October, 2009, 01:56:00 PM
True - their wolf forms only become permanent when they learn Reveal.
Title: Re: Community Hack?
Post by: Salanewt on 20, October, 2009, 01:59:00 PM
Yeah, but I noticed that Maha can't transform back, even though everyone else can. Isn't that because he went to Air's Rock and learned Reveal? Doing so prevented him from being able to transform into human again.

Have a nice day.

Edit: Lol, I was just typing something along those lines...

"Charon the Fortune-seer"
Title: Re: Community Hack?
Post by: squizzy44 on 26, October, 2009, 05:31:00 AM
i think we should just have one animal-like creature with certain abilitys all of it's own, like being able to transorm into the animals in gstla such as, turtle(lil' and big), cow, dog, chicken etc. while also being able to transorm into a lycanthrope. but, these abilitys would only be used for missions and other extra tasks.

because i am terrible at patchs and other stuff like that, i would like to say sorry in advance for not helping much.    (http://forum.goldensunhacking.net/users/1311/21/75/83/smiles/432557.gif)

ps.if this seems too complicated please tell me
Title: Re: Community Hack?
Post by: Rolina on 26, October, 2009, 03:29:00 PM
That seems... kinda cliche, though.  The token mascot creature?  I dunno, the Djinni do a good enough job as that, right?  We just need to make them more active in the story than just during the djinni tutorial.  I think we should have one of each djinni act more openly as part of the story.  Most likely, the tutorial djinn, as well as perhaps a djinn that comes with someone else, perhaps acting as a partner of sorts.
Title: Re: Community Hack?
Post by: Salanewt on 26, October, 2009, 05:20:00 PM
Yeah, but the partner thing almost reminds me of Pokemon games. Please don't ask me why, I do not know.

However, I like the idea that there are main character djinni. It will open up many more opportunities for plot.

Have a nice day.
Title: Re: Community Hack?
Post by: Zach on 26, October, 2009, 07:57:00 PM
Quote from: SalanewtYeah, but the partner thing almost reminds me of Pokemon games. Please don't ask me why, I do not know.

However, I like the idea that there are main character djinni. It will open up many more opportunities for plot.

Have a nice day.
It would be similar in a sense (especially since some of them do resemble pokemon o.O)
Title: Re: Community Hack?
Post by: Charon on 26, October, 2009, 08:01:00 PM
I think Djinn were a tad of a marketing trick to attract those to the game, because they're cute and cuddlwy and adowable and... and... and...

I'm not too keen on having Main Character Djinn... because that sorta defeats the purpose of djinn... They're all about customization. Why make it so there's one that's forced on somebody?

unless I'm not thinking about it right. Meh.

Wait, are you suggesting they play a role in the plot?
Title: Re: Community Hack?
Post by: Aile~♥ on 26, October, 2009, 08:03:00 PM
Yes, we are suggesting that we have Djinn that play a role in the plot, and in conversations, and suchlike.
Title: Re: Community Hack?
Post by: Rolina on 26, October, 2009, 08:39:00 PM
Yeah, like Typhoon is in my story.  You know snarky ol' Typhoon...

What I meant by 'partners' was stuff like the djinn Mia and Piers came with.  In my story, Nina comes with one, whom takes part in the story.  They're even more blast-happy than she is.
Title: Re: Community Hack?
Post by: squizzy44 on 27, October, 2009, 12:16:00 PM
Who's Typhoon?
Title: Re: Community Hack?
Post by: Rolina on 27, October, 2009, 12:27:00 PM
See:  Golden Sun - Advent of the Betrayer

You can find it in the Creative Works section.
Title: Re: Community Hack?
Post by: Salanewt on 27, October, 2009, 02:41:00 PM
Hm... So, any guesses as to when we are starting the hack? If possible, can we please not make it near Christmas? I will not have all of the programs to help out then, and I really really want to help wiht this hack.

Have a nice day.
Title: Re: Community Hack?
Post by: Charon on 27, October, 2009, 09:44:00 PM
Most of the stuff, except for some of the mechanics and music, will not be available to us until we receive a new release of the editor.

Or... if we make Atrius do everything... muhahahaahahahaahahaaaa... but that's slightly mean. It's also against the 13th amendment.
Title: Re: Community Hack?
Post by: Salanewt on 27, October, 2009, 10:00:00 PM
13th Ammendment?

Anyway, I understand. I suppose this means that it will be some time after Christmas (which should work for many people, right?).

Have a nice day.
Title: Re: Community Hack?
Post by: Atrius on 27, October, 2009, 10:04:00 PM
The 13th Amendment to the constitution of the United States abolished slavery.
Title: Re: Community Hack?
Post by: Rolina on 27, October, 2009, 10:11:00 PM
Though, arguably, it's circumvented by the sale of credit. Because honestly, when you go in dept, the person you owe money to OWNS YOUR @#$%.  It's just slavery of another sort.

Anywho, if we're gonna do this, we've got to keep in mind that it can't just be one person doing it.  Sure, Atrius made the tools, but it's our job to use those tools to create this.  We'll need a sprite artist, we'll need storyboard peeps, we need a group of people working on the scripts once the script editor is done, etc...
Title: Re: Community Hack?
Post by: Aile~♥ on 27, October, 2009, 10:16:00 PM
I agree with that last statement though, but this is getting OT. Anyway yeah, I'm not great at any of those things, but I'll do work with the script editor at times. Honestly, scenes are going to be a hard part, because you have to take the scene to everyone and ask if they approve, or what their character would say in this situation, or whatever.
Title: Re: Community Hack?
Post by: Rolina on 27, October, 2009, 10:18:00 PM
Well, I don't see how it's too off topic.  We need people to do certain things...

To a degree, I can see myself and Salanewt working as sprite artists, for example.
I'd work well on the storyboard team as well, though I'd prefer some teammates.
Atrius and Charon seem like capable programmers, from what I can see.

Basically, we've all got roles to fill... But who gets what roles?
Title: Re: Community Hack?
Post by: Charon on 27, October, 2009, 10:26:00 PM
My niche is working with Music - Golden Sun's compression algos are right above my head. But the music is relatively easy to hack... heck, I could even add some more new instruments... :D

I like working in the creative niche and I'm decent at character design (of course, I'm usually adamant about that design, whether you like it or not... but flexible enough to change it after enough pestering, as in the Jupe thread XD), I would love to recompose the soundtrack for our hack (some will be remixes, others completely new) as well as helping with storyboard (but that's more of Role's niche).

Atrius is a much better programmer and computer guy than I really am - I use trial and error, he uses methods of finding his solution XD
Title: Re: Community Hack?
Post by: Aile~♥ on 27, October, 2009, 10:27:00 PM
No I meant the thing about debt and slavery was OT. Anyway, yeah who gets what roles is a big question. Also, Charon seems to be a good artist, even if not astounding at sprites, she could be good for things like environmental artist, which we could need one of, if the current tileset isn't satisfactory.
Title: Re: Community Hack?
Post by: Charon on 27, October, 2009, 10:28:00 PM
I think that I could work something up, if there were necessary palettes for them. Of course, we might just want to keep most of the areas the same simply because they're rather generic.
Title: Re: Community Hack?
Post by: Aile~♥ on 27, October, 2009, 10:30:00 PM
We'll probably end up using all four Lighthouses, and all four elemental Rocks, so those can stay the same, but we'll need technologically advanced areas for things like Charon's Alchemy Experiment labs... Which remind me of the Iselia Human Ranch in ToS: DotNW.
Title: Re: Community Hack?
Post by: Rolina on 27, October, 2009, 10:37:00 PM
I'm probably going to make an edit of Babi Tower to appear more complete.  It may not be as grand as he would like, but it's going to become the symbol of Lalivero, and a HUUUUUGE tourist attraction! :heart:

What was once a symbol of oppression becomes a grand economic blessing!  Oh, the irony! :heart:
Title: Re: Community Hack?
Post by: Charon on 27, October, 2009, 10:42:00 PM
Quote from: JamietheFlameUserWe'll probably end up using all four Lighthouses, and all four elemental Rocks, so those can stay the same, but we'll need technologically advanced areas for things like Charon's Alchemy Experiment labs... Which remind me of the Iselia Human Ranch in ToS: DotNW.
I always imagined them to be far less machine-like and more cave like. A dark cave... with its innards lined with cells of animal experiments... with one giant one lurking in the darkness, looming overhead...

Passing him is imperative for obtaining an important item to continue the story, but upon killing it, the part comes to a horrible realization... the monster was not animal at all, but a young child that reacted horribly to the psynergy stones that he was fed...

That kind of aura I'm going for - a sad, yet eerie feel. I always thought the human ranches were kind of... like a weird technology haven (which they were, but it would not suit GS)

@Role - I like this idea, but would it just be a fun place, or would it be like a lighthouse with a hidden ancient secret? Like the tunnel ruins... maybe they could mean something...
Title: Re: Community Hack?
Post by: Aile~♥ on 27, October, 2009, 10:48:00 PM
It would fit GS though, at least if it were done by the Anemos it would. And the human ranches ARE eerie, but at the same time they have awesome music.
Title: Re: Community Hack?
Post by: Atrius on 27, October, 2009, 10:54:00 PM
I believe the battle backgrounds all have their own 64 color palette.

I also enjoy doing artwork sometimes, I should do some to post here at some point.  Not sure if anyone noticed this the first time I posted it, but this was an attempt of mine at creating Golden Sun style sprites:

(http://img.photobucket.com/albums/v698/AtriusV/sprites/Aram.gif)
Title: Re: Community Hack?
Post by: squizzy44 on 28, October, 2009, 03:46:00 AM
that's awesome, kepp up the good work
Title: Re: Community Hack?
Post by: Charon on 28, October, 2009, 02:05:00 PM
Squizzy, we're discussing on how we're going to make this hack. It's great if you wish to contribute, but please don't just send spam messages as such.

I think that we should wait until V.03 comes along before we do anything. It will give us more time to formulate ideas.
Title: Re: Community Hack?
Post by: squizzy44 on 28, October, 2009, 04:44:00 PM
sorry, i wont post anymore.
Title: Re: Community Hack?
Post by: Charon on 28, October, 2009, 05:30:00 PM
That's not what I said... you can post if you want to contribute ideas, but telling us to "keep it up" isn't much more than spam.
Title: Re: Community Hack?
Post by: Daddy Poi's Oily Gorillas on 28, October, 2009, 06:10:00 PM
Hmm... You make me want to post yet another poll. Well, I wonder if most battle music should be faster then area music which should be slower in most cases.


But the poll I was thinking of was to be about everyone's thoughts related to the community hack.
Title: Re: Community Hack?
Post by: Clara Vita on 30, November, 2009, 01:30:28 AM
purge
Title: Re: Community Hack?
Post by: Salanewt on 30, November, 2009, 08:02:19 AM
I imagine that it should not be too hard once we can use the map editor. I am guessing that it is tile based (like most GB A games), and almost anything that moves on a map is a sprite (even is subtle)?

Have a nice day.
Title: Re: Community Hack?
Post by: Matrim on 02, December, 2009, 02:24:09 PM
Perhaps we could add something with the ankol ruins and tundaria tower. Nothing much was explained with them and but they were a neat interlude. Perhaps we could have them as like another mini dungeon like thing with them holding two halves of a key in a new area of the tower that can be gotten to by a new psyenergy and have the two key pieces open another new tower that has risen out of the water as the land rises back up.

I wonder how in the heck i've missed this thread until now.
Title: Re: Community Hack?
Post by: Salanewt on 02, December, 2009, 03:04:00 PM
Hard to say. Also, that seems like a good idea, and can even be explained with the story maybe... After the release of Alchemy, changes happened in each of the towers of the lost civilizations, which causes hidden chambers to be revealed?

We could even keep the Sea God's tear as one key, and then give keys to the other two towers (we might as well keep the one tower, so we can have all three of the neat towers). I like your idea.

Have a nice day.
Title: Re: Community Hack?
Post by: Rolina on 02, December, 2009, 04:12:47 PM
Quote from: Anemos Alchemist on 30, November, 2009, 01:30:28 AM
I think that it'd be awesome to expand the Lighthouses to be larger.  I mean, in Venus, you basically did three puzzles, moved three blocks, and ran around in moving sand.  Then, you jumped down a slide thing onto a platform that took you to the Aerie.  Jupiter Lighthouse, however, was a LIGHTHOUSE.  If we could make all the lighthouses like Jupiter...

I would be happy to contribute to this, if someone would teach me how to make the maps...

- Alchemist
I actually really love that idea.  Expanding the lighthouses (and the rocks, for that matter!  Yes, even Air's Rock.) I think would be a great idea.

To tell you the truth, I actually plan in my own personal hack to have two different paths for each elemental rock.  Which path you take depends on which psynergy you use in certain areas.  For example, I plan to make Bolt castable outside of battle (with an animation similar to the lightning strikes you'd find in the Jupiter lighthouse after putting the spires in the right spot).  When you get up to the first large whirlwind stone, casting whirlwind will clear the way so that you can climb the mountain.  However, using Bolt there will trigger a sequence that allows you to traverse a much more extensive interior.  Similarly with Gaia Rock, Growth allows you to climb the outside, Quake (which now acts like tremor outside of battle) allows you access to the interior.  Of course, both will be changed quite a bit, but that's the overall goal.  Different paths for different psynergies, and which psynergy you have depends on which team you currently control.  Eventually, when the two teams join forces, you can go back to optional places in the rocks that require the use of both psynergies to get extra goodies (like when you go back to the cave leading to Imil after you learn reveal).

Honestly, I cannot wait until the map editor comes out... I've heard a lot of good ideas from everyone in this regard.