Golden Sun Hacking Community

The Community => Creative Works => Topic started by: Atrius on 14, November, 2009, 07:11:27 AM

Title: Atrius' Artwork
Post by: Atrius on 14, November, 2009, 07:11:27 AM
I don't do artwork often, but I still like to on occasion.

First here are a couple older pieces of work I'm somewhat fond of.





(http://img.photobucket.com/albums/v698/AtriusV/Chibi_1.gif)
Nathan Thatcher Chibi-ized, in fact the very same Nathan (http://forum.goldensunhacking.net/index.php?topic=344.msg5638#msg5638) I suggested as a Jupiter Adept for the GSDG.  Also seen in this animatic (http://forum.goldensunhacking.net/index.php?topic=299.msg5428#msg5428)




(http://img.photobucket.com/albums/v698/AtriusV/Random%20Flashes/Noir_exper2.png)
This was originally a character design for a Film Noir style animation that never got finished.




(http://img.photobucket.com/albums/v698/AtriusV/3D%20Models/Ryu%20Gi%20Designs/Lunarok_01_small.png)
A 3D model I made of an Axe design created by someone else.




(http://img.photobucket.com/albums/v698/AtriusV/3D%20Models/Master%20Sword/MasterSword_01.jpg)
A 3D model of the Master Sword from Zelda.




(http://img.photobucket.com/albums/v698/AtriusV/School%20Stuff/Final.jpg)
World of McCraft Box Art Photoshop - There are parts of this that could have been done a lot better, but it's still one of my favorite pieces of work.




And now, since I enjoy seeing how art goes from a rough idea to the final product, I'll show the Mercury Banner at several points in it's creation process as I make it.  Keep in mind it's going to take a long time since I can only work on it in my spare time alongside the many other things I do.

Rough Sketch
(http://img.photobucket.com/albums/v698/AtriusV/Random%20Screens/MercuryPreview.png)

At this point I decided to handle each character one at a time.  Since I'm using Photoshop, I can easily do this by keeping them on separate layers.

Alex: Line Art
(http://img.photobucket.com/albums/v698/AtriusV/Random%20Screens/MercuryPreview2.png)

Mia's sketch was moved to it's own layer (As well as Alex's water ball), which had it's opacity reduced to emphasize the fact it's just to be used as a guide.

Alex: Basic Colors
(http://img.photobucket.com/albums/v698/AtriusV/Random%20Screens/MercuryPreview3.png)
Fairly simple, just selecting colors for him.  I just used the eyedropper tool on a piece of official artwork.

Alex: Shading (Incomplete)
(http://img.photobucket.com/albums/v698/AtriusV/Random%20Screens/MercuryPreview4.png)

Started adding shading to Alex.  Also brought the water ball back on it's own layer after tweaking it, and adding a nice glow effect.
Title: Re: Atrius' Artwork
Post by: Charon on 14, November, 2009, 11:14:01 AM
I like your digital stuffies, but the only problem I have with it is that your proportions are a little wonky. For example, your hands in the Alex pic are far too small (hands are evil anyhow. I mean, why do we have hands! We might just be better off without them) and they look... very unusual. The thumb should be fatter than the other fingers, which is probably why the hands look so strange to me :p

Other than that, I like it. It's got an interesting style to it that I like.

Your 3-D weapons are very nice. I suck at rendering lol

I WANNA PLAY WAR OF McCRAFT SRSLY
Title: Re: Atrius' Artwork
Post by: Salanewt on 14, November, 2009, 12:15:13 PM
Lol, almost looks like it would be a fun game, if we could play it.

Also, I like these Atrius. Charon is right about the hands, but everything else is very good. I would say that the weapons are my favourite.

Have a nice day.
Title: Re: Atrius' Artwork
Post by: Rolina on 14, November, 2009, 03:32:40 PM
Hmm, the hands are a wee bit... tiny on the Mercury one.  Remember proportions - A hand, when open, should be about the size of the person's face.  For example, spread your fingers out on your hand, then place it up against your face.  Notice how it pretty much covers the whole thing?  Yeah, that.  
Title: Re: Atrius' Artwork
Post by: Sajin on 15, November, 2009, 05:36:00 AM
Lol War of McCraft.
Very nice artworks. I really like the second one. And Alex's too, although his hands are a bit weird. Nice job!
Title: Re: Atrius' Artwork
Post by: Atrius on 15, November, 2009, 11:03:26 AM
Every single time I draw people the hands end up tiny.  I try to adjust for it, but somehow they're always too small anyway.  I'm just surprised no-one has mentioned that he has the neck of a giraffe.

For the World of McCraft thing, I just had a weird thought one day "What if they made an MMO about something extremely boring, like working in a fast food restaurant?"  Then a couple days later in class we were given an assignment to photoshop video game box art into something else  :happy:
Title: Re: Atrius' Artwork
Post by: Rolina on 15, November, 2009, 12:01:51 PM
Lower the head and make the hand the size of his face.  Balled up in a fist, it should be half a face big.
Title: Re: Atrius' Artwork
Post by: Charon on 15, November, 2009, 01:36:59 PM
Quote from: Atrius on 15, November, 2009, 11:03:26 AM
Every single time I draw people the hands end up tiny.  I try to adjust for it, but somehow they're always too small anyway.  I'm just surprised no-one has mentioned that he has the neck of a giraffe.
Ha, I didn't even notice. Probably because the hands irked me =_=

Anyhow, a good way is to just draw a sort of tear drop shape, about the size of the character's face. Then, you can separate the tear drop into two parts, the bottom being the palm and the top being the 4 main fingers. You can then draw the fingers individually. With Alex's pic, with the hand that has the blue energy orb, think of the tear drop as two dimensional, then bend it along the middle where the palm separates with the fingers. The other hand should just be enlarged and it will be fine :3
Title: Re: Atrius' Artwork
Post by: Atrius on 28, March, 2010, 12:57:51 PM
(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Nathan.jpg)

It be Nathan for the community hack (http://forum.goldensunhacking.net/index.php?topic=425.msg11429#msg11429).  Yes I drew it myself, that's why it's below the workmanship standards of the designs Role commissioned.  Does anyone have any suggestions for improving his character design though?
Title: Re: Atrius' Artwork
Post by: Rolina on 28, March, 2010, 01:56:39 PM
Hmm... well, aside from the obvious proportion tweaks that would be needed, the arms seem really... weird.  Hard to really describe it well... it's just... kinda... O.o
Title: Re: Atrius' Artwork
Post by: Salanewt on 28, March, 2010, 01:57:42 PM
He looks pretty good. However, with the way his one arm is bent, it almost looks dislocated. I mean, it looks like his arm is supposed to go forward, yet his hand is behind his back. I would also make the corner of his head a bit rounder (even if only slightly), and some of the folds on his pants too. Other than that, I would say that he should work quite well as a character for almost any type of game/story.

Have a nice day.

Title: Re: Atrius' Artwork
Post by: Atrius on 28, March, 2010, 03:51:52 PM
Yeah, I screwed up the perspective on his left arm, ,and broke his right wrist.
(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Nathan2.jpg)

Any comments on his actual design itself?
Title: Re: Atrius' Artwork
Post by: Aile~♥ on 28, March, 2010, 04:57:26 PM
...Give him an F-Zero helmet and he'd look like Captain Falcon. O.o
Title: Re: Atrius' Artwork
Post by: Tetsuya the Azure Blade on 28, March, 2010, 05:02:28 PM
Quote from: JamietheFlameUser on 28, March, 2010, 04:57:26 PM
...Give him an F-Zero helmet and he'd look like Captain Falcon. O.o
I thought that too! FALCON PWNCH!!!! (pun ( or should that be pwn) intened)
Title: Re: Atrius' Artwork
Post by: Aile~♥ on 28, March, 2010, 05:06:59 PM
Post has been deleted to the best of my ability.
Title: Re: Atrius' Artwork
Post by: Atrius on 28, March, 2010, 05:51:24 PM
This is exactly why the community hack boards are closed off to the general public.
Title: Re: Atrius' Artwork
Post by: Aile~♥ on 28, March, 2010, 05:54:05 PM
We actually never did that in the old community hack boards. Everything was more-or-less on topic, but Role got pissed off about all the cameo ideas out of Salanewt and I, though Salanewt continued them even when I stopped.
Title: Re: Atrius' Artwork
Post by: Atrius on 28, March, 2010, 05:59:48 PM
Let me rephrase that then, I'm trying to work on something, and you're posting distracting useless messages.  It's rather rude.
Title: Re: Atrius' Artwork
Post by: Aile~♥ on 28, March, 2010, 06:30:18 PM
There. I got rid of it as much as I could.

And you're right. If I'm gonna spam anywhere, I should do it in the Cbox, since we don't really have a spam board.
Title: Re: Atrius' Artwork
Post by: Rolina on 29, March, 2010, 12:03:48 AM
Quote from: Atrius on 28, March, 2010, 05:59:48 PM
Let me rephrase that then, I'm trying to work on something, and you're posting distracting useless messages.  It's rather rude.
*puts hand on shoulder* Welcome to the club, man... welcome to the club.  Ask for a serious discussion and actual help, and all you get is the nonsensical mumblings of a couple kids...  I feel your pain.

Another thing that'll probably get cleared up when you get color is the stripes - they make me think bones or something.  Weird, huh?

As for some sketch-period advice, the upper half seems proportionally large compared to the lower half.  From the waist down, it starts to look a little off.  The facial hair looks a little weird, too, but it could just be his expression.   Finally... Draw a line down the middle of the sword.  Er, up the middle of the sword.   It misses the hilt.  May wanna fix that!
Title: Re: Atrius' Artwork
Post by: Atrius on 29, March, 2010, 02:07:38 AM
The stripes down the lower arm are just recessed & raised parts in the leather of his gloves, the band over the thick part of his lower arm is also part of them.  The recessed sections would be a different shade of brown from the rest of the glove.

Hmm... Checking it again the legs were supposed to start roughly where the bottom of his belt currently is, how I managed to miss my own guide lines that badly without noticing is beyond me...

His beard is pulled up on the left side of his face because he's half-smiling/smirking.  It may be a bit exaggerated though.

The hilt is only a little crooked compared to the scabbard, maybe he bent it and is too poor to get it repaired :P  Nah, It'll get fixed.
Title: Re: Atrius' Artwork
Post by: Rolina on 29, March, 2010, 02:30:42 AM
I know.  Like I said, that'd probably be fixed with colors.

Anywho, can't wait to see your tweaks.  Not used to bearded characters, so that's probably why it seemed off.  I'd love to see a full team come out of your drawings, though.  Would be kinda cool. ^-^
Title: Re: Atrius' Artwork
Post by: Atrius on 02, April, 2010, 06:19:58 AM
Alright, here's take two.  Slightly different pose, more interesting (and common for Golden Sun character art) angle, and new technique for the clothing folds.

(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Nathan3.jpg)
Title: Re: Atrius' Artwork
Post by: Salanewt on 02, April, 2010, 09:06:18 AM
Looks good Atrius. His mouth looks a bit small now... But other than that, he looks pretty good.

As for the mouth, you can fix it if the corner of his mouth was aligned vertically with the centre of his eye (but you do not have to do anything to the other side of the mouth). This character looks pretty neat too (and the folds on his clothes look a bit better now).

Have a nice day.
Title: Re: Atrius' Artwork
Post by: Rolina on 02, April, 2010, 01:24:35 PM
Okay, that facial expression is just.. weird.  It's not the beard this time, either.  It looks like his cheek is swollen and he was raised with his head in a box.  You need to make the face more round and... well, do a much better job with the mouth.

Next:  He looks like he's dragging that leg behind him...

...

He didn't just get his @#$% kicked, did he?
Title: Re: Atrius' Artwork
Post by: MaxiPower on 02, April, 2010, 01:50:52 PM
his head reminds me of a dood from lost

(http://i209.photobucket.com/albums/bb90/maxipower90/250px-Daniel_faraday.jpg)
Title: Re: Atrius' Artwork
Post by: Tetsuya the Azure Blade on 02, April, 2010, 04:19:14 PM
Oh, I see that someone else has noticed that. OMG ATRIUS'S DRAWING HAS COME TO LIFE!!!!!!
Will everyone please calmly evacuate the universe because we're all gonna die.


Title: Re: Atrius' Artwork
Post by: Atrius on 02, April, 2010, 04:52:35 PM
He does have a lot of similarities to what I had in mind, just needs thicker eyebrows, to shave the edges of his beard, and a couple other fairly minor changes.

(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Nathan4.jpg)
Title: Re: Atrius' Artwork
Post by: Rolina on 04, April, 2010, 12:49:01 AM
Ah, his face looks significantly less beaten up in that pic.  Good improvement.  Belt buckle seems a bit odd, and he still looks like his left(?)/rear leg is crippled.
Title: Re: Atrius' Artwork
Post by: Atrius on 13, April, 2010, 04:12:19 AM
(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Ania.jpg)

Hey look another character for the community hack.  She is a spell fighter, mercury adept named Ania.  Full bio will be posted later.

My scanner seemed rather convinced that the part of the paper where her feet are drawn doesn't actually exist, sorry about that.
Title: Re: Atrius' Artwork
Post by: Tetsuya the Azure Blade on 13, April, 2010, 09:35:34 AM
Is she holding a samurai sword? It looks like a Wakizashi......
Methinks I play too many RPGS as I've played so many that I can name almost every type of sword, axe, mace, spear.....
That or I have too much spare time.......
Title: Re: Atrius' Artwork
Post by: Rolina on 13, April, 2010, 12:40:23 PM
Funny, to me it looks like she's holding a Light Blade *is shot*

Ahem... er... anywho, it's done pretty well.  I can't really think of anything to go in and fix.  The only thing that really needs doing is that it needs some color for the sprite artists to work with.

Edit:  I love her outfit, though.  The overall mix of the simplicity with the designs... looks like a solid candidate, really.  I can see a light blue/white color scheme with it, to match the mercury aspect of the character...  similar to Piers, I guess...

You may also want to look at her arm... er, the one not holding the blade.  Seems a bit stiff... but I really dunno much else to tweak.
Title: Re: Atrius' Artwork
Post by: Atrius on 14, April, 2010, 12:16:19 AM
Oh, there's no rush on coloring it.  We're still way behind our goal for submissions, it'll be quite a while before we have enough characters to vote between, and select who actually will be in the game.  I may create a sketch for a character of each element before I start coloring them.

Thanks for the compliments on her outfit.  Your description of the color scheme sounds like what I had in mind.

It could almost pass for a Wakizashi, though they're actually a shorter blade between 1 and 2 feet long with a slight curve.  Her sword is styled more closely to a Ninjato.

EDIT: Just noticed your edit, tweaked my post.
Title: Re: Atrius' Artwork
Post by: Rolina on 14, April, 2010, 02:59:32 AM
Indeed, but it's just a heads up for when we do have sprite artists go at it.  Don't forget that other people could use your character, even if it's not in the community hack.  That's one of the main reasons I want art for each submission - so that it can be used for more than just the community hack.  If someone else looks and sees a character concept they like, they can use it.

....At least, that's the goal.
Title: Re: Atrius' Artwork
Post by: Atrius on 14, April, 2010, 03:20:19 AM
Not a bad idea, but what if some people don't want just anyone using their characters?
Title: Re: Atrius' Artwork
Post by: Rolina on 14, April, 2010, 03:22:55 AM
Then they shouldn't be entering them into the community hack.  The point of the CH characters is that they're shared by the community.  Even if the hack itself doesn't have them, they're there for viewing and/or using as a basis.
Title: Re: Atrius' Artwork
Post by: Atrius on 18, April, 2010, 12:09:56 AM
(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Daryl.jpg)
I dub him Daryl, wandering scholar, and Mars pure mage.
Title: Re: Atrius' Artwork
Post by: Aile~♥ on 18, April, 2010, 01:14:20 AM
Him? A pure mage? He looks a bit too strong for a pure mage, more like a spellsword.
Title: Re: Atrius' Artwork
Post by: Salanewt on 18, April, 2010, 08:37:25 AM
He looks great Atrius, but I would round his elbows and heels a tiny bit (not much). Other than that, I see no room for improvement.

Have a nice day.
Title: Re: Atrius' Artwork
Post by: Rolina on 18, April, 2010, 07:47:27 PM
Seems a bit proportionally off, to me... Torso is too big compared to the legs, and the arms look like they'd go all the way down to his knees (should be no longer than mid-thigh).

The staff(?) looks way off, too.
Title: Re: Atrius' Artwork
Post by: Atrius on 19, April, 2010, 10:53:33 AM
Tough crowd, eh?  Seems to me you're looking for a finished product before the basic design of the character is decided, good, serves me right for relaxing my standards too much.
Title: Re: Atrius' Artwork
Post by: Tetsuya the Azure Blade on 19, April, 2010, 11:15:11 AM
Looks fine to me. I can't criticize people's artwork 'cause the only thing I can draw is a........STICKMAN!
Srsly I can't draw for crap.....
Title: Re: Atrius' Artwork
Post by: Charon on 19, April, 2010, 04:49:44 PM
Nice. Can't wait to see your "blender" GS-like sprite.
Title: Re: Atrius' Artwork
Post by: MaxiPower on 19, April, 2010, 04:52:53 PM
Quote from: MegaDarkNero on 19, April, 2010, 11:15:11 AM
Looks fine to me. I can't criticize people's artwork 'cause the only thing I can draw is a........STICKMAN!
Srsly I can't draw for crap.....

Word!... Even my stick men look out of proportion. If i had a scanner you would see them first hand, Looks good Atrius, you did a fine job on the chest design thingy...

EDIT!

Quote from: Corvidae on 19, April, 2010, 04:49:44 PM
Nice. Can't wait to see your "blender" GS-like sprite.

To rights, he does a top notch job there....
Title: Re: Atrius' Artwork
Post by: Rolina on 19, April, 2010, 08:54:39 PM
Quote from: Atrius on 19, April, 2010, 10:53:33 AM
Tough crowd, eh?  Seems to me you're looking for a finished product before the basic design of the character is decided, good, serves me right for relaxing my standards too much.
You asked for honest critique, not a sugar coated pat on the back.  I delivered.
Title: Re: Atrius' Artwork
Post by: Atrius on 19, April, 2010, 11:05:53 PM
Quote from: Corvidae on 19, April, 2010, 04:49:44 PM
Nice. Can't wait to see your "blender" GS-like sprite.

"blender" ?

I should really do one of the community hack characters as a GS sprite though, shouldn't I?
Title: Re: Atrius' Artwork
Post by: Tetsuya the Azure Blade on 20, April, 2010, 06:57:57 AM
Quote from: Atrius on 19, April, 2010, 11:05:53 PM
Quote from: Corvidae on 19, April, 2010, 04:49:44 PM
Nice. Can't wait to see your "blender" GS-like sprite.

"blender" ?

Oh, I copy/pasted Mia's head onto Jenna's body for lulz.....
Title: Re: Atrius' Artwork
Post by: MaxiPower on 20, April, 2010, 02:19:26 PM
Quote from: Atrius on 19, April, 2010, 11:05:53 PM
Quote from: Corvidae on 19, April, 2010, 04:49:44 PM
Nice. Can't wait to see your "blender" GS-like sprite.

"blender" ?

I should really do one of the community hack characters as a GS sprite though, shouldn't I?

How long does would it take for you to do one.
Title: Re: Atrius' Artwork
Post by: Tetsuya the Azure Blade on 20, April, 2010, 03:43:52 PM
It just depends on how much time you have, or if you can remember to finish a bit of the sprite off and NOT sit around for four hours watching random youtube videos........
Title: Re: Atrius' Artwork
Post by: MaxiPower on 20, April, 2010, 05:29:50 PM
Quote from: MegaDarkNero on 20, April, 2010, 03:43:52 PM
It just depends on how much time you have, or if you can remember to finish a bit of the sprite off and NOT sit around for four hours watching random youtube videos........

Okay then how long would it take if you sat in a sprite creating mood and new what you had in mind.... In both mind and body you were focused.
Title: Re: Atrius' Artwork
Post by: Tetsuya the Azure Blade on 20, April, 2010, 06:28:24 PM
If I had my own pc, about a few hours.
On this crappy family pc, maybe a week if I felt like working on a sprite. Then I'm writing the storyline for an rpg I wanna do if there's someone here who's good at using rpg maker then I'd appreciate the help (or gs hack, though it REALLY doesn't fit gs's style of gameplay as there's NO WAY that I'd be able to work around the djinn system with Aurablade's storyline in mind)

Now we're REALLY off topic, so let's take this somewhere that's more relevant to what most of these last few posts are about.....
Title: Re: Atrius' Artwork
Post by: Atrius on 21, April, 2010, 12:47:00 AM
My technique doesn't involve combining old sprites though.

I do seem to recall throwing out the name of a program called Blender as a free alternative to what I actually use to make them though, which is Maya.

(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_idle.gif) Hey look it's Kari
Title: Re: Atrius' Artwork
Post by: Rolina on 21, April, 2010, 01:42:11 AM
Quote from: Atrius on 21, April, 2010, 12:47:00 AM
My technique doesn't involve combining old sprites though.

I do seem to recall throwing out the name of a program called Blender as a free alternative to what I actually use to make them though, which is Maya.

(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_idle.gif) Hey look it's Kari
Dunno... Look at them side by side with a GS Adept.

(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_idle.gif) :Isaac:

Notice how off it looks.  Just like with all the "Silver Moon" sprites, it doesn't look like it fits into GS.
Title: Re: Atrius' Artwork
Post by: Atrius on 21, April, 2010, 02:36:04 AM
Glad you appreciate my effort, I'll be sure to put the same care into fixing it as you did in being sure to criticize it in a way that's not just basically saying that it sucks.
*twitch*
Title: Re: Atrius' Artwork
Post by: MaxiPower on 21, April, 2010, 06:40:25 AM
OMG Atrius you rock... You said you were gonna do it and bam its done... and it looks amazing.... Life just isnt fair on my part....

I'm gonna try my hand again at that blender to give it a second attempt but I just cant get the proportions right nor even were to begin. I was hoping for a way to import any of the sprites such as Felix etx to use as a starting point on size etc but it seems not possible

@ Role, Indeed My sprites look terrible, the only one that looks a bit decent was (http://i209.photobucket.com/albums/bb90/maxipower90/Sakum-6.png) and thats only because I didn't make it, I paid some dude on youtube 15 dollars to make it (maybe a bit to much) but hey, I was relieved to get one done even tho it didn't include all the nodding things etc. So the rest of the worser looking ones are basically placeholders until I can get somebody else to carry the flag....

Anyone wanna make some extra cash lol :)
Title: Re: Atrius' Artwork
Post by: Salanewt on 21, April, 2010, 08:04:34 AM
That Kari sprite looks pretty good Atrius. The usual Golden Sun idle animation is different, but that is just more evidence that the animations do not always need to be the same (in fact, I was planning on making a sprite that swings its arms sometimes when not walking). Anyway, when can we expect more of your artwork?

And MaxiPower... I could try making some sprites for you today if you want (I keep putting it off because I have been busy, but also because I have never attempted overworld sprites before). Oh, and it would be free of charge (similar to my offer to work on character concept art for people if they do not want to pay money for it, which actually surprised me when nobody seemed to acknowledge my offer in the character submissions topic). A few reasons for this are because sprites and drawing only become a chore when I am so busy on them. If I make them at my own leisure, then I feel more compelled to finish them on time.

And now I am almost completely off topic, sorry Atrius.

Have a nice day.
Title: Re: Atrius' Artwork
Post by: MaxiPower on 21, April, 2010, 08:26:05 AM
Quote from: Salanewt on 21, April, 2010, 08:04:34 AM
That Kari sprite looks pretty good Atrius. The usual Golden Sun idle animation is different, but that is just more evidence that the animations do not always need to be the same (in fact, I was planning on making a sprite that swings its arms sometimes when not walking). Anyway, when can we expect more of your artwork?

And MaxiPower... I could try making some sprites for you today if you want (I keep putting it off because I have been busy, but also because I have never attempted overworld sprites before). Oh, and it would be free of charge (similar to my offer to work on character concept art for people if they do not want to pay money for it, which actually surprised me when nobody seemed to acknowledge my offer in the character submissions topic). A few reasons for this are because sprites and drawing only become a chore when I am so busy on them. If I make them at my own leisure, then I feel more compelled to finish them on time.

And now I am almost completely off topic, sorry Atrius.

Have a nice day.
Oh wow really, REALLY! wooooooooo.... I,ll PM you dude

+ 1
Title: Re: Atrius' Artwork
Post by: Atrius on 21, April, 2010, 11:05:11 AM
Quote from: Salanewt on 21, April, 2010, 08:04:34 AMThat Kari sprite looks pretty good Atrius. The usual Golden Sun idle animation is different, but that is just more evidence that the animations do not always need to be the same (in fact, I was planning on making a sprite that swings its arms sometimes when not walking). Anyway, when can we expect more of your artwork?


If you pay close attention, none of the idle animations are exactly the same, even if it's just a small detail like the character turning their head a different direction, or the timing being a little bit different.  Of course Isaac & Felix have more elaborate animations as well.
[sprite=0,9,7]Isaac[/sprite][sprite=1,1,7]Garet[/sprite][sprite=2,1,7]Ivan[/sprite][sprite=3,1,7]Mia[/sprite][sprite=4,9,7]Felix[/sprite][sprite=5,1,7]Jenna[/sprite][sprite=6,1,7]Sheba[/sprite][sprite=7,1,7]Piers[/sprite]


The beauty of my technique is that once I finish the base model, I can have sprites for each pose I've made in every direction needed really quickly.
(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/KariSheet.gif)
Title: Re: Atrius' Artwork
Post by: Salanewt on 21, April, 2010, 12:02:26 PM
Oh yeah, I never noticed that. Well, I am looking forward to seeing what you will make next Atrius.

Have a nice day.
Title: Re: Atrius' Artwork
Post by: Tetsuya the Azure Blade on 21, April, 2010, 04:05:33 PM
Quote from: Atrius on 21, April, 2010, 11:05:11 AM
Quote from: Salanewt on 21, April, 2010, 08:04:34 AMThat Kari sprite looks pretty good Atrius. The usual Golden Sun idle animation is different, but that is just more evidence that the animations do not always need to be the same (in fact, I was planning on making a sprite that swings its arms sometimes when not walking). Anyway, when can we expect more of your artwork?


If you pay close attention, none of the idle animations are exactly the same, even if it's just a small detail like the character turning their head a different direction, or the timing being a little bit different.  Of course Isaac & Felix have more elaborate animations as well.
[sprite=0,9,7]Isaac[/sprite][sprite=1,1,7]Garet[/sprite][sprite=2,1,7]Ivan[/sprite][sprite=3,1,7]Mia[/sprite][sprite=4,9,7]Felix[/sprite][sprite=5,1,7]Jenna[/sprite][sprite=6,1,7]Sheba[/sprite][sprite=7,1,7]Piers[/sprite]


The beauty of my technique is that once I finish the base model, I can have sprites for each pose I've made in every direction needed really quickly.
(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/KariSheet.gif)

Nice as always Atrius. Here's one I've just finished working on. (just showing him to you guys while we're on the subject of sprites)
(http://i811.photobucket.com/albums/zz37/Yumari-chan/Relind.png) I've named him Relind. I may make a full sprite sheet for him if I feel like it ^-^
Title: Re: Atrius' Artwork
Post by: Charon on 21, April, 2010, 04:30:16 PM
The battle sprite... hrm, not so sure about it. Looks a bit too pixelated... the colours are a bit of an eyeburn too, but the last sprite sheet is awesome.
Title: Re: Atrius' Artwork
Post by: MaxiPower on 21, April, 2010, 04:53:10 PM
QuoteThe beauty of my technique is that once I finish the base model, I can have sprites for each pose I've made in every direction needed really quickly.
(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/KariSheet.gif)

Any Chance next time you make one, you record it and speed it up and post it on YouTube to act as a tutorial?
:Venus: :Mars: :Neutral: :Jupiter: :Mercury:
Title: Re: Atrius' Artwork
Post by: Tetsuya the Azure Blade on 21, April, 2010, 04:55:35 PM
Maxi: That's actualy something that I was thinking.... It'd be good if he DID do that though!
Title: Re: Atrius' Artwork
Post by: Atrius on 22, April, 2010, 12:50:29 AM
Battle sprite?  I didn't make a battle sprite.


Actually since I already have an old model I made for someone else, I don't make them from scratch any more.  I just edit that basic model into different characters.
Title: Re: Atrius' Artwork
Post by: Rolina on 22, April, 2010, 03:24:16 AM
Quote from: MaxiPower on 21, April, 2010, 06:40:25 AM
OMG Atrius you rock... You said you were gonna do it and bam its done... and it looks amazing.... Life just isnt fair on my part....

I'm gonna try my hand again at that blender to give it a second attempt but I just cant get the proportions right nor even were to begin. I was hoping for a way to import any of the sprites such as Felix etx to use as a starting point on size etc but it seems not possible

@ Role, Indeed My sprites look terrible, the only one that looks a bit decent was (http://i209.photobucket.com/albums/bb90/maxipower90/Sakum-6.png) and thats only because I didn't make it, I paid some dude on youtube 15 dollars to make it (maybe a bit to much) but hey, I was relieved to get one done even tho it didn't include all the nodding things etc. So the rest of the worser looking ones are basically placeholders until I can get somebody else to carry the flag....

Anyone wanna make some extra cash lol :)
Terrible's a little strong.  Let's just say they're Beta sprites.  They'll work for the time being, but they're not gonna be what you use in the final product.  You know, kinda like how the REAL golden sun did things.  Just look at the Beta psys and Beta S&M.
Title: Re: Atrius' Artwork
Post by: Charon on 25, April, 2010, 03:29:49 PM
Quote from: Atrius on 22, April, 2010, 12:50:29 AM
Battle sprite?  I didn't make a battle sprite.


Actually since I already have an old model I made for someone else, I don't make them from scratch any more.  I just edit that basic model into different characters.
Oh, that may have been Salanewt's signature then...
Title: Re: Atrius' Artwork
Post by: Rolina on 25, April, 2010, 03:46:42 PM
Quote from: Atrius on 21, April, 2010, 12:47:00 AM

(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_idle.gif) Hey look it's Kari

OH MY GOD I JUST REALIZED WHO THAT WAS! XD

WOW, I'm slow...

It's a great first step, though I don't think Jenna's... pose fits her.  But hey, gotta start somewhere, right?  I thought this was one of your characters up until I gave this thread a re-read! XD
Title: Re: Atrius' Artwork
Post by: MaxiPower on 25, April, 2010, 04:39:48 PM
Quote from: Role on 25, April, 2010, 03:46:42 PM
Quote from: Atrius on 21, April, 2010, 12:47:00 AM

(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_idle.gif) Hey look it's Kari

OH MY GOD I JUST REALIZED WHO THAT WAS! XD

/FaceNuke lol

You should copy/paste it into your thread with the character art
Title: Re: Atrius' Artwork
Post by: Rolina on 25, April, 2010, 04:44:07 PM
No, not yet.  It's a good beta sprite, but right now it looks too close to being a palette swap of Jenna.  Needs a little bit more work, especially with how she has her arms.
Title: Re: Atrius' Artwork
Post by: MaxiPower on 25, April, 2010, 04:58:29 PM
Quote from: Atrius on 21, April, 2010, 11:05:11 AM
Quote from: Salanewt on 21, April, 2010, 08:04:34 AM

(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/KariSheet.gif)

(http://i209.photobucket.com/albums/bb90/maxipower90/Jenna.gif)

The only resemblance i'm seeing is there both female and there both sprites.
Title: Re: Atrius' Artwork
Post by: Rolina on 25, April, 2010, 05:56:20 PM
Jenna was clearly used as the base.  For starters, look at the arms/hands.  She's the only one who's got that out-pointing hand style.  Second, the ponytail was cearly based on jenna's on many of the sprites.

Dunno where the lower half came from, though, don't remember any person sprite with pointy-looking feet.

I should note, though... Huge hair is HUEG.  It's not that long.  A straight palette swap of Jenna would have looked closer lengthwise, actually.
Title: Re: Atrius' Artwork
Post by: Atrius on 28, April, 2010, 11:20:38 PM
QuoteDunno where the lower half came from, though, don't remember any person sprite with pointy-looking feet.

Probably because I made it completely from scratch, so it is not just a palette swap, or minor edit of Jenna or anyone else for that matter even though her pose is similar.  I'll take the fact that you assumed I cheated on it as a compliment that I did in fact mimic the style well enough that it doesn't "look off" too terribly.

I don't do straight palette swaps, but I will make the ponytail smaller.  What sort of pose would you like to see her in?  Standard hands pointing down, or something customized?
Title: Re: Atrius' Artwork
Post by: Rolina on 29, April, 2010, 03:13:15 AM
More of an Isaac or Felix pose, really.  She was conceived as a lead/main character type.  As for the ponytail, a minor edit of Jenna's would probably work pretty well.  Or perhaps Mias...


[sprite= 0, 1, 0]Isaac[/sprite][sprite= 0, 1, 1]Isaac[/sprite][sprite= 0, 1, 2]Isaac[/sprite][sprite= 0, 1, 3]Isaac[/sprite][sprite= 0, 1, 4]Isaac[/sprite][sprite= 0, 1, 5]Isaac[/sprite][sprite= 0, 1, 6]Isaac[/sprite][sprite= 0, 1, 7]Isaac[/sprite]
[sprite= 3, 1, 0]Mia[/sprite][sprite= 3, 1, 1]Mia[/sprite][sprite= 3, 1, 2]Mia[/sprite][sprite= 3, 1, 3]Mia[/sprite][sprite= 3, 1, 4]Mia[/sprite][sprite= 3, 1, 5]Mia[/sprite][sprite= 3, 1, 6]Mia[/sprite][sprite= 3, 1, 7]Mia[/sprite]
[sprite= 4, 1, 0]Felix[/sprite][sprite= 4, 1, 1]Felix[/sprite][sprite= 4, 1, 2]Felix[/sprite][sprite= 4, 1, 3]Felix[/sprite][sprite= 4, 1, 4]Felix[/sprite][sprite= 4, 1, 5]Felix[/sprite][sprite= 4, 1, 6]Felix[/sprite][sprite= 4, 1, 7]Felix[/sprite]
[sprite= 5, 1, 0]Jenna[/sprite][sprite= 5, 1, 1]Jenna[/sprite][sprite= 5, 1, 2]Jenna[/sprite][sprite= 5, 1, 3]Jenna[/sprite][sprite= 5, 1, 4]Jenna[/sprite][sprite= 5, 1, 5]Jenna[/sprite][sprite= 5, 1, 6]Jenna[/sprite][sprite= 5, 1, 7]Jenna[/sprite]

Actually, yeah, Mia's ponytail is closer to the size I'm looking for.  Maybe a mix of Isaac's and Felix's stances for her stance (though they're simliar, they're not quite the same...).
Title: Re: Atrius' Artwork
Post by: Atrius on 01, May, 2010, 11:21:05 PM
(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_00.gif)
Title: Re: Atrius' Artwork
Post by: Rolina on 02, May, 2010, 06:26:05 PM
Oh, nice.  Real nice. ^-^

I'd love to see her animated...  Maybe idle, walking, and running animations?
Title: Re: Atrius' Artwork
Post by: Atrius on 05, May, 2010, 04:02:55 AM
Probably needs some upper body rotation, and her whole body should bob up & down, but it's a start:

(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_walk.gif)

It kinda looks like just her hair is bobbing up & down the way it is now, though it should be her whole upper body...  It'll get fixed though.
Title: Re: Atrius' Artwork
Post by: Rolina on 05, May, 2010, 06:11:45 AM
(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_walk.gif)[sprite=0,2,7]walk[/sprite][sprite=4,2,7]walk[/sprite]

Yup, decent start indeed.
Title: Re: Atrius' Artwork
Post by: Atrius on 06, May, 2010, 01:39:32 AM
(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_walk_0.gif)(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_walk_1.gif)(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_walk_2.gif)(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_walk_3.gif)(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_walk_5.gif)(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_walk_6.gif)(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_walk_7.gif)(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_walk_4.gif)
Title: Re: Atrius' Artwork
Post by: Rolina on 06, May, 2010, 05:35:43 AM
[sprite=0,2,0]walk, baby, walk![/sprite](http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_walk_0.gif)[sprite=4,2,0]walk, baby, walk![/sprite]
[sprite=0,2,1]walk, baby, walk![/sprite](http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_walk_1.gif)[sprite=4,2,1]walk, baby, walk![/sprite]
[sprite=0,2,2]walk, baby, walk![/sprite](http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_walk_2.gif)[sprite=4,2,2]walk, baby, walk![/sprite]
[sprite=0,2,3]walk, baby, walk![/sprite](http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_walk_3.gif)[sprite=4,2,3]walk, baby, walk![/sprite]
[sprite=0,2,4]walk, baby, walk![/sprite](http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_walk_5.gif)[sprite=4,2,4]walk, baby, walk![/sprite]
[sprite=0,2,5]walk, baby, walk![/sprite](http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_walk_6.gif)[sprite=4,2,5]walk, baby, walk![/sprite]
[sprite=0,2,6]walk, baby, walk![/sprite](http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_walk_7.gif)[sprite=4,2,6]walk, baby, walk![/sprite]
[sprite=0,2,7]walk, baby, walk![/sprite](http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_walk_4.gif)[sprite=4,2,7]walk, baby, walk![/sprite]


Nice! ^-^
I like how she's slightly taller than Felix and Isaac.  I mean, she's older, and obviously would have grown more than the other two.  Nice touch.


You see?  This is exactly why I don't call the 'sub-par looking' sprites as bad, but rather beta.  They're a great start, and when you work with them a little bit more, put in a little more blood, sweat, tears, and love, they shine really well.  So remember, Silver Moon guy, your sprites aren't bad - they're just in beta form!  Don't let the criticism get to you, think of them more like suggestions for tweaking and improvement.

I really wanna see more like this, and not just the characters myself and TNS came up with, either!  It'd be really cool if we could have a full sprite sheet for all the characters that we wind up voting on.  That way, even if we don't get them put into the community hack, someone else may say "Hey, I like that.  I wanna use that model for my hack!" and then BAM, it's easy to plug in!  All we have to do is make sure we've got our eyes focused on consistent quality. ^-^
Title: Re: Atrius' Artwork
Post by: MaxiPower on 06, May, 2010, 08:18:21 AM
Great job Atrius. Its unfortunate that the dood behind the editor is also the sprite whiz because of how you had to spread your time around.

But yea, hopefully other people can follow your lead, im still getting nowhere with this blender tho
Title: Re: Atrius' Artwork
Post by: Atrius on 06, May, 2010, 10:50:59 PM
Quote from: Role on 06, May, 2010, 05:35:43 AM
Nice! ^-^
I like how she's slightly taller than Felix and Isaac.  I mean, she's older, and obviously would have grown more than the other two.  Nice touch.
Of course, her bio says she's 6' 1", even taller than the average fully grown adult.  I'm glad you noticed.

I think idle, and walking are all I'm going to do for them until we decided who the main characters are.  Maybe casting Psynergy as well since that would put her up on the same level for number of animations as Sheba (Minus her being unconscious at Idejema, and collapsed onto her hands & knees), whom is the original party member with the least number of sprites.


QuoteI really wanna see more like this, and not just the characters myself and TNS came up with, either!  It'd be really cool if we could have a full sprite sheet for all the characters that we wind up voting on.  That way, even if we don't get them put into the community hack, someone else may say "Hey, I like that.  I wanna use that model for my hack!" and then BAM, it's easy to plug in!  All we have to do is make sure we've got our eyes focused on consistent quality. ^-^
That would be the goal.  Aside from the character art, it's nice to have a reference for what they'll actually look like in game before a decision is made.
Title: Re: Atrius' Artwork
Post by: MaxiPower on 07, May, 2010, 11:37:26 AM
Any chance you could do the Sakum character hehehehehe for the community project of course... when you get free time of course

It would be interesting to see what he would look like all proper... of course I do have the NPC sprite that would cut time in half

Title: Re: Atrius' Artwork
Post by: Rolina on 07, May, 2010, 05:08:29 PM
Quote from: Atrius on 06, May, 2010, 10:50:59 PM
Quote from: Role on 06, May, 2010, 05:35:43 AM
Nice! ^-^
I like how she's slightly taller than Felix and Isaac.  I mean, she's older, and obviously would have grown more than the other two.  Nice touch.
Of course, her bio says she's 6' 1", even taller than the average fully grown adult.  I'm glad you noticed.

I think idle, and walking are all I'm going to do for them until we decided who the main characters are.  Maybe casting Psynergy as well since that would put her up on the same level for number of animations as Sheba (Minus her being unconscious at Idejema, and collapsed onto her hands & knees), whom is the original party member with the least number of sprites.


QuoteI really wanna see more like this, and not just the characters myself and TNS came up with, either!  It'd be really cool if we could have a full sprite sheet for all the characters that we wind up voting on.  That way, even if we don't get them put into the community hack, someone else may say "Hey, I like that.  I wanna use that model for my hack!" and then BAM, it's easy to plug in!  All we have to do is make sure we've got our eyes focused on consistent quality. ^-^
That would be the goal.  Aside from the character art, it's nice to have a reference for what they'll actually look like in game before a decision is made.

Don't forget that idea I had a while back for a patch to make the left-most character in the status screen be the de-facto leader of the group, and thus the one displayed.  Similar to the Tales of games.  We already have precedent - you can have a save file with Jenna as the person in the title screen.

And even if that doesn't work, we'll need it anyways (save custom, situation sprites like Garet hanging and Mia reaching for him, and, of course, the Felix Dance). After all, if she's not the main in the Community hack, she could be in another hack.  Such as the one she was originally created for! \o/

However, without even a way to input sprites yet, for now just go as you're able.  I'd love to see the idle sprites when you're done with them.
Title: Re: Atrius' Artwork
Post by: Atrius on 07, May, 2010, 11:46:38 PM
8 characters for each element x 4 elements x 5 sprite directions x 35 necessary poses Felix has = 5600 sprites

Enough said.


Speaking of not having a way to input sprites yet:
(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_00-1.png)
The portrait is just a palette edited version of Izumo's item vendor.

[sprite=4,17,0]I'ma firin' mah lazer![/sprite](http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_psy_0.gif) (http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_idle_0.gif)
[sprite=4,17,1]I'ma firin' mah lazer![/sprite](http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_psy_1.gif) (http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_idle_1.gif)
[sprite=4,17,2]I'ma firin' mah lazer![/sprite](http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_psy_2.gif) (http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_idle_2.gif)
[sprite=4,17,3]I'ma firin' mah lazer![/sprite](http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_psy_3.gif) (http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_idle_3.gif)
[sprite=4,17,4]I'ma firin' mah lazer![/sprite](http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_psy_4.gif) (http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_idle_4.gif)
[sprite=4,17,5]I'ma firin' mah lazer![/sprite](http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_psy_5.gif) (http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_idle_5.gif)
[sprite=4,17,6]I'ma firin' mah lazer![/sprite](http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_psy_6.gif) (http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_idle_6.gif)
[sprite=4,17,7]I'ma firin' mah lazer![/sprite](http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_psy_7.gif) (http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_idle_7.gif)
Title: Re: Atrius' Artwork
Post by: Aile~♥ on 07, May, 2010, 11:54:32 PM
Nice! The portrait actually fits her pretty well, surprisingly.
Title: Re: Atrius' Artwork
Post by: Rolina on 08, May, 2010, 10:01:32 AM
That is a lot of sprites...  Except... It's kinda twice as many, since it's 8 characters x 2 build types x 4 elements x 5 directions x 35 poses.

That doesn't even touch battle sprites!

...okay, well, that's stretching it, since not all sprites have 8 directions, such as climbing, going up/down stairs, etc...

Needless to say, it's gonna be a long time before we're done, and it's gonna be a group effort that's needed.  But in the end, it'll probably be worth it.

Of course, we don't need to have all of it done by the time we figure out who the eight characters we'll be using are, and those eight will take priority, but after those are done we can easily just keep working on more, and bit by bit we'll get closer to completion.
Title: Re: Atrius' Artwork
Post by: Atrius on 08, May, 2010, 02:11:39 PM
For climbing, going up/down stairs, and others that only have 1 direction I only counted about 1/5 of them in the 35 poses so that the final result would be more accurate.

2 build types for each character?
Title: Re: Atrius' Artwork
Post by: DarkShuyin on 08, May, 2010, 06:57:08 PM
Nice work there ^
Title: Re: Atrius' Artwork
Post by: Rolina on 09, May, 2010, 11:42:01 PM
Quote from: Atrius on 08, May, 2010, 02:11:39 PM
For climbing, going up/down stairs, and others that only have 1 direction I only counted about 1/5 of them in the 35 poses so that the final result would be more accurate.

2 build types for each character?
For each element.  Basically, we'll have 8 mage and 8 fighters for each element.  We'll vote to narrow it down until we get 1 for each, and then we have our 8 characters - four fighters, four mages, and each element with one of each.  Allows for some interesting situations, such as areas with enemies with crazy high defense, and thus you may wanna bring in the four mages.  When you do that, the best part is you'd still have a team with each element represented.  Likewise, you could have an area where enemies have high attack, and fighters are preferred for their higher defense.

This, of course, means that in the end, we'll be voting for 16 characters for each element, 8 of whom are mages, and 8 of whom are fighters.  So that's 64 characters we should eventually have... however, the 8 we're actually going to be using will be the first to get full sprite sheets.  After all, higher priority is given to those we know will be used, right?

All and all, though, there's no way one person can do this alone, so it'll take an effort from all the artists, and perhaps a few other people.  I mean, I'm not gonna have you do it all yourself!  That's way too much work, and besides, you've got the editor to work on, too!
Title: Re: Atrius' Artwork
Post by: Atrius on 10, May, 2010, 01:23:31 AM
You don't have a full sized, dedication game production company here, don't expect miracles.
Title: Re: Atrius' Artwork
Post by: Rolina on 10, May, 2010, 01:39:02 AM
That's exactly why I said we'd finish it when we do, and why the 8 we eventually choose in the CH will take priority.  I mean, it's not like I'm setting deadlines, y'know?
Title: Re: Atrius' Artwork
Post by: Atrius on 10, May, 2010, 01:40:23 AM
I'm talking about even getting 64 character submissions as much as everything else.
Title: Re: Atrius' Artwork
Post by: Rolina on 10, May, 2010, 01:58:11 AM
If nothing else, I'll come up with everything myself.  It may take much longer that way, but it can be done I figure.  There's also the art you and RTS have been coming out with.  I'm surprised that there's not been more art of y'alls posted up there with the appropriate characters...
Title: Re: Atrius' Artwork
Post by: RTGreece21 on 10, May, 2010, 02:33:25 AM
rose and the others have been busy with homework and such. im not sure myself as to what the appropriate characters are, but thats an explination as to why you dont see too much for artwork from any of the personalities.
Title: Re: Atrius' Artwork
Post by: MaxiPower on 10, May, 2010, 10:26:20 AM
Convert my characters into the submission thread please... the completed ones at least

http://forum.goldensunhacking.net/index.php?topic=493.0
Title: Re: Atrius' Artwork
Post by: Rolina on 10, May, 2010, 01:35:46 PM
Done.  This brings us to:

:Venus: Fighters: 0
:Venus:    Mages: 1
:Mars: Fighters: 1
:Mars:    Mages: 1
:Jupiter: Fighters: 3
:Jupiter:    Mages: 0
:Mercury: Fighters: 0
:Mercury:    Mages: 0
Title: Re: Atrius' Artwork
Post by: MaxiPower on 10, May, 2010, 08:04:45 PM
thanks :) hopefully the third one will be done before the weeks up
Title: Re: Atrius' Artwork
Post by: Rolina on 11, May, 2010, 12:02:53 AM
They'd be up already if you'd finish the info for them.  I can just update it when the full color pic is done.
Title: Re: Atrius' Artwork
Post by: Atrius on 11, May, 2010, 04:41:21 AM
(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Daryl2.jpg)
Daryl the mars pure mage wandering scholar, take two.
Title: Re: Atrius' Artwork
Post by: Rolina on 11, May, 2010, 04:49:10 AM
Significantly better.  However, the proportions are still a little off... look at that torso, it's like... XBOX HUEG.  If you meant for the shirt to go down past the waist, then I think you messed up with the pants.  if not, then you messed up with the torso itself.

If the pants are the problem, make sure they close at about the crotch area, like normal pants do.  You know... about where that vest-like thingy ends.
If the problem is the torso... yeah, you see that Vest-like thingy?  That's where he ran out of torso, and where his pants should be beginning.

Other that the weirdness with that, I still think the staff looks kinda weird, but it's easy to tell you spent less time on it than everything else, so it may just need a bit more attention.
Title: Re: Atrius' Artwork
Post by: Atrius on 11, May, 2010, 05:22:59 AM
At his vest?  His legs would be double the size of his torso!  As it is, they'd begin at the bottom of the fold in his tunic.  His body is tilted slightly to face the right, so the beginning of the leg on the left will overlap the right one a bit.
Title: Re: Atrius' Artwork
Post by: Rolina on 11, May, 2010, 05:28:43 AM
Actually, double checking, I was a bit off, should be in the middle of the tunic area below it where the crotch area would be.  Also, perspective alone cannot be used to explain why it looks proportionally off.  Remember - unless tucked in, tunics hang over be pant area.  The waist =/= the torso, and should be about where the vest ends... unless you meant for the vest to end at the ribs or something (it looks like it goes down to the waist).

I mean, it looks like he's got a really long crotch.

...er, let me rephrase that...

His waist looks twice as long as it should be.  His height is about right, but right now he looks like he's got kinda stumpy legs compared to the rest of his body.
Title: Re: Atrius' Artwork
Post by: RTGreece21 on 11, May, 2010, 09:50:39 AM
He looks really good though, but Role's right about the legs looking a little short compared to the torso. Maybe I could try drawing the character and give you the sketch so you have something to look off of.
Title: Re: Atrius' Artwork
Post by: Atrius on 12, May, 2010, 01:15:41 AM
Or, I could just shorten his tunic, and make more of his existing legs visible.

(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Daryl2_.jpg)
Title: Re: Atrius' Artwork
Post by: Salanewt on 12, May, 2010, 07:40:22 AM
I don't think you even need to do that Atrius. It just looks like the leggings of his pants are too close together when you get past that part of the tunic. The most that really needs to be done, in my opinion, is to just make the edge of his right legging more vertical near the top than diagonal, but still apparent that there is an angle. However, I also see what you mean by how the legs might look too long...

Also, your drawings are pretty good Atrius. When shall we see more of them?

Have a nice day.
Title: Re: Atrius' Artwork
Post by: Rolina on 12, May, 2010, 09:37:09 PM
How do I put this...

It looks like his hips are on backwards.  In other words, looks like he's facing his butt towards us when you look at the angles you used.  Knees don't bend that way.
Title: Re: Atrius' Artwork
Post by: Charon on 14, May, 2010, 08:34:25 PM
Yeah, it looks a little like the legs are pointing backward and not forward. This is because of how you shading the leggings. I would recommend probably darkening the shading on the tibia.
Title: Re: Atrius' Artwork
Post by: Atrius on 15, May, 2010, 11:28:45 AM
I see what she's talking about, it's a bit more than just the shading.
Title: Re: Atrius' Artwork
Post by: Tetsuya the Azure Blade on 15, May, 2010, 11:43:28 AM
Quote from: Role on 12, May, 2010, 09:37:09 PM
How do I put this...

It looks like his hips are on backwards.  In other words, looks like he's facing his butt towards us when you look at the angles you used.  Knees don't bend that way.
Yikes, if knees DID bend both ways I don't know how on earth we would be able to stand up properly..... We'd be smashing our heads into the pavement all the time.
Title: Re: Atrius' Artwork
Post by: Charon on 20, May, 2010, 05:13:08 PM
Quote from: Atrius on 15, May, 2010, 11:28:45 AM
I see what she's talking about, it's a bit more than just the shading.
The legs are about straight though so you could probably fix it like that.
Title: Re: Atrius' Artwork
Post by: goldensunmaster97 on 02, April, 2011, 04:27:53 PM
wow you draw so cool
Title: Re: Atrius' Artwork
Post by: Rolina on 02, July, 2017, 11:19:31 AM
Quote from: Atrius on 07, May, 2010, 11:46:38 PM
8 characters for each element x 4 elements x 5 sprite directions x 35 necessary poses Felix has = 5600 sprites

Enough said.


Speaking of not having a way to input sprites yet:
(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_00-1.png)
The portrait is just a palette edited version of Izumo's item vendor.

[sprite=4,17,0]I'ma firin' mah lazer![/sprite](http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_psy_0.gif) (http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_idle_0.gif)
[sprite=4,17,1]I'ma firin' mah lazer![/sprite](http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_psy_1.gif) (http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_idle_1.gif)
[sprite=4,17,2]I'ma firin' mah lazer![/sprite](http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_psy_2.gif) (http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_idle_2.gif)
[sprite=4,17,3]I'ma firin' mah lazer![/sprite](http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_psy_3.gif) (http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_idle_3.gif)
[sprite=4,17,4]I'ma firin' mah lazer![/sprite](http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_psy_4.gif) (http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_idle_4.gif)
[sprite=4,17,5]I'ma firin' mah lazer![/sprite](http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_psy_5.gif) (http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_idle_5.gif)
[sprite=4,17,6]I'ma firin' mah lazer![/sprite](http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_psy_6.gif) (http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_idle_6.gif)
[sprite=4,17,7]I'ma firin' mah lazer![/sprite](http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_psy_7.gif) (http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Kari_idle_7.gif)

I know it's been a while, but I figured I could at least show off something.

(http://i.imgur.com/YAtkDBm.png)

Been working on a project of my own, and this came in handy with the visual aids.  Mad props still for making these Atrius, even after all these years.