Golden Sun Hacking Community

The Community => Creative Works => Topic started by: Salanewt on 21, February, 2010, 09:46:34 PM

Title: Salanewt's Sprites and Graphics® (You can join in too)
Post by: Salanewt on 21, February, 2010, 09:46:34 PM
Hello everyone. For the past two days, I have been working on making portraits (which will hopefully be Golden Sun compatible) for Mario characters. I have only made 5 portraits so far, with assistance to make them better.

Here are some portraits:

Edit: A lot of old Imageshack ones, I'll see if I can hunt them down on my laptop and upload them someday.

[spoiler=Old Stuff]Yoshi: (http://img218.imageshack.us/img218/7924/yoshiportraitgoldensun.png)
Peach: (http://img191.imageshack.us/img191/526/peachportraitgoldensun.png)
Atrius' Peach: (http://img.photobucket.com/albums/v698/AtriusV/Random%20Screens/Peach2.gif) (I prefer this one)
Bowser: (http://img268.imageshack.us/img268/8854/bowserportraitgoldensun.png)
Toad: (http://img685.imageshack.us/img685/488/toadportraitgoldensun.png)
Luigi: (http://img213.imageshack.us/img213/8207/luigiportraitgoldensun.png)
Mario: (http://img171.imageshack.us/img171/1654/marioportraitgoldensun.png)
Donkey Kong: (http://img246.imageshack.us/img246/9595/dkportraitgoldensun.png)
Mallow: (http://img535.imageshack.us/img535/2999/mallowportraitgoldensun.png)

More portraits coming soon. For now, here is one made by MegaDarkNero!

MegaDarkNero's Relind: (http://i811.photobucket.com/albums/zz37/Yumari-chan/Relind-1.png)[/spoiler]

Stuff! Lots of older posts in here too; this post alone is over five years old!

Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Rolina on 22, February, 2010, 01:04:42 AM
Peach just looks... Odd, to me... But the rest are awesome!
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Atrius on 22, February, 2010, 02:24:38 AM
Here's my try at revamping Peach's portrait.
(http://img.photobucket.com/albums/v698/AtriusV/Random%20Screens/Peach2.gif)
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Neko-chan on 22, February, 2010, 07:29:11 AM
Those portraits look good, Salanewt! I may be completely out of the loop here but are they for a Mario based RPG?
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 22, February, 2010, 08:08:21 AM
Well, when I am done with Mario, Peach will be fixed. Thanks though!

Thanks Atrius. Yours is really good (better than mine).

Thanks Neko. Yep, they are for a Mario based RPG.


The problem with Peach is that her reduced base image was extremely blurry, unlike most of the other characters. This made it harder to make every part of her one colour (each segment), and then add shades and different pixels to the outline.

Have a nice day.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Rolina on 22, February, 2010, 02:28:53 PM
Oh, much better, Atrius!  That should work well for peach.

How are you going to approach Geno and Mallow?  They do have a different art style than the one you're currently doing, so it'd not be all that easy...
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 22, February, 2010, 03:32:53 PM
Actually, they almost all had a different art style, with Peach and Bowser being the closest (and Mario is close as well, but the shading is used differently for the base). Hopefully, I should be able to make Mallow and Geno easily, provided I can find a 2D image of them (3D is fine as well, but then I try to make the new more like the original, and makes it more likely for me to mess up). I have found images of them, but they are 3D. Luckily, Mallow looks doable, and Geno should be possible too.

Oh yes, Mario is coming much sooner, and so is a slightly revamped Peach, based more on Atrius' revamp (with some slight differences, mostly only by pixel).

As for Mallow and Geno... You can probably expect them before Wario, but after Donkey Kong. They will definitely be before regular enemies, like Goomba and Koopa (I will have a few of regular enemies).

Have a nice day.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: leaf on 22, February, 2010, 11:06:11 PM
Hm... I think I like the style on your peach better, but I like the expression on atrius's better.

Mario looks sorta weird with his nose/mustache. It's like you were trying to make the mustache into a smile.

Really liking the DK. I think his nose could use a little more shading, though... it looks like there's a hole in his face leading to the background right now.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 22, February, 2010, 11:19:08 PM
Quote from: leafgreen386 on 22, February, 2010, 11:06:11 PM
Hm... I think I like the style on your peach better, but I like the expression on atrius's better.

Mario looks sorta weird with his nose/mustache. It's like you were trying to make the mustache into a smile.

Really liking the DK. I think his nose could use a little more shading, though... it looks like there's a hole in his face leading to the background right now.

1. Thanks. I know, Atrius gave Peach a very good expression (which I found a bit harder to do than Luigi).

2. I know. I tried to add a little bit of gray to his mustache, but it definitely has to be fixed. At one point as well, I noticed something to be wrong with his eye? I barely notice it anymore, so it is probably just my imagination.

3. Sweet, thanks! By the way, I stretched him a tiny bit, so it will be a bit easier to give him more shading now (just stretched a little bit vertically). I will probably use a darker shade of Yellow for the background too, since his face does almost seem to match.

I will upload the fixed Mario and DK when I upload Mallow. Unfortunately, my time tonight is almost over, so I might have to wait until tomorrow.

Have a nice day.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Atrius on 22, February, 2010, 11:28:42 PM
His eye on the left could maybe use a bit of tweaking.  The problem seems to mostly be the nose though, it looks less round, and more sausage-like.

Donkey Kong... I think you cropped the source image too high, the bottom of his face is cut off.  Also depending on his personality/allegiance his expression might not be right for him.  He looks menacing, even though he's usually a good guy.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Aile~♥ on 22, February, 2010, 11:36:04 PM
You should do a portrait for DK where his face is almost partially hidden by him carrying his Coconut Gun.(as in, move his face higher up in the portrait, and put the Coconut Gun just in front of his mouth)
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 22, February, 2010, 11:45:10 PM
QuoteDonkey Kong... I think you cropped the source image too high, the bottom of his face is cut off.  Also depending on his personality/allegiance his expression might not be right for him.  He looks menacing, even though he's usually a good guy.

True. In fact, the way I stretched it, his head is closer to the top now, and his eyes are a bit wider (I also added nostrils, which I forgot about before). You are right about cropping it incorrectly, since the bottom of his bouth is missing. I can easily add in a few pixels to make it look better though (nice thing with Photosuite is that I can copy images just by dragging a selection, which sometimes makes it easier to add more at the cost of a few pixels of empty space).

As for normally being the good guy. This is true, but there are some comic books during which Donkey Kong seems to team up with Bowser and Wario to fight Mario (when I find out which one it is, I will give the name). I do need to play more Donkey Kong games though, the newest one I own is Donkey Kong 64...

QuoteYou should do a portrait for DK where his face is almost partially hidden by him carrying his Coconut Gun.

I could... I will probably do things like this and Robo-Piers once I am done the ones which I want to do.

Have a nice day.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Atrius on 22, February, 2010, 11:54:21 PM
I'm aware Donkey Kong was originally created specifically as Mario's foe in the first game either of them appeared in, so if you want to make him a bad guy that's just fine, I only wanted to make sure that was the direction you were going with him.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 23, February, 2010, 11:30:46 AM
Well, the path that I am planning for his portrait is probably a protagonist-like character. Afer all, I have fixed it a bit to make him look better (though some minor edits are required).

Mario's nose is like a sausage? I can try to fix it when I get back from school then (I am only home for lunch).

Have a nice day.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Rolina on 23, February, 2010, 01:20:21 PM
DK would make a horrible villain.  Remember, it's CRANKY KONG that was Mario's original opponent, in the original DK game.  DK himself?  He's from DK Jr.  In the DKC games he's all grown up.  Now, if you remember the plot behind the recent Mario and DK games, he's not as bad an enemy as Bowser.  Bowser kidnaps royalty.  DK wanted TOYS.  DK is a cameo at best, I figure.  Same as how Link, Samus, and the F-Zero racers were done in SMRPG.

I think Mario looks fine.  The nose part is great, IMO.  I guess we'll have Mallow, Geno, Daisy, Rosalina, etc... after this.  Oh!  But the Koopalings first!  Totally!
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 23, February, 2010, 03:06:43 PM
Quote from: Role on 23, February, 2010, 01:20:21 PM
DK would make a horrible villain.  Remember, it's CRANKY KONG that was Mario's original opponent, in the original DK game.  DK himself?  He's from DK Jr.  In the DKC games he's all grown up.  Now, if you remember the plot behind the recent Mario and DK games, he's not as bad an enemy as Bowser.  Bowser kidnaps royalty.  DK wanted TOYS.  DK is a cameo at best, I figure.  Same as how Link, Samus, and the F-Zero racers were done in SMRPG.

I think Mario looks fine.  The nose part is great, IMO.  I guess we'll have Mallow, Geno, Daisy, Rosalina, etc... after this.  Oh!  But the Koopalings first!  Totally!

That is true about Donkey Kong (and Cranky Kong). Luckily, the newer version of his portrait makes him look a little less evil than before. As for Mario's Nose... Thanks! I did modify it slightly though, but just so it looks like it is attached to the centre of his face. Mallow is next, but there will be a few characters before Geno (not too many though). I can give the Koopalings a shot, and Superstar Saga can give me the best face angles (well, probably). Also, I will be designing several other portraits, including Link and stuff (which does not have to be used). Non-Mario related characters will probably come later.

Oh yeah, Mallow is almost done, but he is not quite the same style as the rest of the characters (looks more like Golden Sun + DK). This is because I was dithering some of the pixels to make his body look more like a cloud, and also with the shades I am using.

Have a nice day.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: leaf on 23, February, 2010, 07:45:36 PM
Mario... not only does his nose look like a peanut, but he looks like a mobster. I would just completely redo that portion of his face...

Mallow looks good, but doesn't really match the style of the others. I think part of it has to do with his size relative to the portrait.

Luigi looks amazing.

DK looks great except for that strip of yellow on him... it just looks like it could do with some better shading there. I know you have a color limit, so it might be difficult, but that's the only part of the image that's really sticking out right now as a sore spot.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 23, February, 2010, 07:55:45 PM
Quote
Mario... not only does his nose look like a peanut, but he looks like a mobster. I would just completely redo that portion of his face...

Just noticed it, thanks. I will try to fix it for when I upload Robo-Piers.

QuoteMallow looks good, but doesn't really match the style of the others. I think part of it has to do with his size relative to the portrait.

I agree, but I find him difficult to do without making him look like a blob of butter, since he actually looks like a cloud. I can try again though, possible with darker outlining and less dithering.

QuoteLuigi looks amazing.

Thanks!

QuoteDK looks great except for that strip of yellow on him... it just looks like it could do with some better shading there. I know you have a color limit, so it might be difficult, but that's the only part of the image that's really sticking out right now as a sore spot.

I just noticed that too, thanks. I shall try to fix him as well, since I can easily do so (by adding a little bit more shading).

Have a nice day.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: leaf on 23, February, 2010, 10:16:29 PM
Well now that the nose is fixed, mario's eyes make him look like he's in some sort of trance lol

On DK... I think what's really bothering me is that the yellow sorta just forms a crescent blob on his face. It looks great from a distance, but if you look at it up close, it looks sorta awkward, since there isn't enough detail in that portion. Even if it's at the expense of one of the colors in his fur, I think it'd help if there was a second color in there to help ease that part in.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 23, February, 2010, 10:49:10 PM
The thing with DK's palette is that he only has 3 hair colours (the fourth is exclusive for his tie). Removing one of them would not work well... What I could try to do is make that section above his eyes slightly thinner, and avoid using the lighter shades. In fact, I think I will do this once I am done with Larry Koopa (I have started working on them already, though I might take a break between two or three Koopalings at a time to make a different character).

Have a nice day.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: leaf on 23, February, 2010, 10:54:35 PM
It's not the eyes that are the problem, though. It's the nose. The eyes look fine.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 23, February, 2010, 11:03:21 PM
Oh, oops. I thought you meant the eyes before, so... Yeah, I can very easily shade in his face more using the colours that I have (6 shades, two of them are only for extra shading, like near his mouth, or on the tiny bit of his chest that is visible).

As for portraits... Larry Koopa is next. This will probably be followed by Morton and Wendy, but then I will take a break from Koopalings (some will have wands, others will not, depending on the widths of their heads).

Have a nice day.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Atrius on 23, February, 2010, 11:13:38 PM
The only thing I see wrong with the DK portrait is color selection.  Make the yellow something like R=248, G=208, B=128 and it'll be fine.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 23, February, 2010, 11:27:42 PM
That is just about what I have now, according to the programs that I am using and I am still not sure which other colour to use. Don't worry though, I just fixed it by reducing the amount of that shade and also by using just a tiny bit of dithering. I will upload it with the three Koopalings... Which I might not finish until later tomorrow or early Thursday (if then, it will be uploaded later).

Have a nice day.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Rolina on 24, February, 2010, 12:53:58 AM
WHOA, Mallow stands way the heck out.  Like, way different art style compared to the others.  May wanna work on that a bit.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 24, February, 2010, 07:43:12 AM
I noticed. Well, I did fix DK's yellow crescent on his face, as well as make Mallow a tiny bit more like the others, but my computer restarted when I was sleeping. Luckily, I saved after I fixed Mario, so I still have all of them (though I lost what I started of Larry Koopa). The problem with him (and DK slightly) is that I started with 3D bases. Reducing them does make them closer to 2D, but Mallow's base looked sort of like what it does now, but with more colours. Anyway, I just re-fixed DK, and will do some touch-ups on Mallow before I have to go.

Have a nice day.

Edit: I have decided to add portraits to this post until I have about five in here. The reason for this is because I am having strange screen twitching problems in the first post. Anyway, I will continue with some Mario portraits once I am done Lishy's portraits. Speaking of which...

Shion: (http://img230.imageshack.us/img230/9223/shioncustomgoldensun.gif)
Kagra: (http://img517.imageshack.us/img517/3732/kagracustomgoldensun.gif)
DK: (http://img695.imageshack.us/img695/9595/dkportraitgoldensun.png)
Mallow: (http://img169.imageshack.us/img169/2999/mallowportraitgoldensun.png)

Have a nice day.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: leaf on 04, March, 2010, 04:19:55 PM
Wow. DK looks way better now. His mouth and to an extent his eyes still look a little strange when you look at him closely, though. But especially the mouth. It looks like someone just spread jelly over his face... or something like that. I think it's just the size of the smile, although maybe dk always had a freakishly large mouth. >_>

And I'm not sure what it is, but there's something about both dk's and yoshi's portraits that just seem a little bit off in regard to their eyes, and I'm having trouble placing my finger on exactly what it is (and I think it's a different problem on each of them at that). I'm guessing eyes are something pretty hard to do to make look natural, since even nintendo's artists have screwed them up in recent times (in BII, mario pretty much always looked mad instead of being more expression-neutral like he should've been).
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 04, March, 2010, 04:42:28 PM
Thanks! Yeah, he normally does have a big mouth like that, and the shades which I selected do almost look like some sort of Raspberry Jelly or something, but I think they are fine (since there was not much else available that was appropriate). As for that yellow blob... I reduced its size a tiny bit, but I thought that changing the background to yellow would make the colours that looked yellow blend in better with his other shades. Unfortunately, that is also what more heavily defined the Raspberry Jelly, which I barely changed from the last portrait.

I agree that there is something a little different with DK's eyes, though they are fine. As for Yoshi, I only copied and modified an image when was by Nintendo, on a picture of "Yossy Island", the direct translation of the Japanese Yoshi's Island. I actually kind of like how Yoshi's eyes are like that, but I can see what you mean by how they look a bit stranger compared to today's standards (though they are actually closer to today's standards than the original base image).

Eyes tend to be quite difficult, and I honestly think that Kagra's eyes are a bit messed up as well. In fact, it was on Peach, Toad, Mario, and Lishy's two portraits that I had the most difficulty with eyes. Yoshi's are mostly easy to do, Bowser and DK's are in eye sockets instead of on the face, and Luigi was actually quite simple for some reason. Mallow only really has those black/dark grey blobs with the white lightsource reflections, so he was easy too. Shion is mostly using Mia's eyes, and I still have yet to find an alternative for Kagra... Toad was difficult because of how small they are, but his eyes have to match up with his mouth to give him a slight smile and to make him look friendly.

Have a nice day.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Rolina on 05, March, 2010, 05:32:26 AM
Mallow's much better, though he still seems a little too 3-Dish compared to the others.  Then again, it's not like we've got 2D art of the guy to go off of, right?  I guess that's the best you can get with him... much better than the first one, that's for sure.

Hey, think you can do portraits for Aiden and Kari?  If you can do those... then I figure you'd be able to do any of the pics that we get for the Community Hack project.  It'd be nice to have portraits to go along with the names when we go into the polls...
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 05, March, 2010, 08:17:17 AM
Aiden and Kari? Sure, I can give it a go. There is still one more portrait that I should do for Lishy (forget who, but I have the name recorded). After that, I can make those characters.

About Mallow, thanks! Yeah, that is almost the most that I can do with him. I decided that the first background did not work very well, so I chose the second one (as well as changing a few pixels). The 3D-ish look is hard to get rid of without making him look like a sphere, since he is more like a cloud.

On a side note, I did finally notice a better shade for DK, so he does not exactly have Raspberry Jelly anymore... Now he has Marmalade.

DK: (http://img696.imageshack.us/img696/9595/dkportraitgoldensun.png)

Have a nice day.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Rolina on 05, March, 2010, 03:25:50 PM
If you do a good enough job, I'll probably ask you to do the portraits for all 64 candidates.  Think you're up to the task?

Shouldn't be too hard, granted - it's not like we're dishing out the pics at mach speed.  Basically, when a final pic is done, make a portrait.  And if for some reason they have a goofy face (such as a certain dagger using mars adept), think you could fudge up a neutral expression one?
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 05, March, 2010, 04:21:44 PM
Sure, I can give them a try. I am currently busy with a few things (one of which is playing around with something, or at least attempting to), as well as working a bit on my short story. When I am done with them and Lishy's, then I shall start.

As for the next Nintendo portrait... I will either do Daisy, Toadsworth, a Koopaling, or I might try a Zelda one for a change.

Have a nice day.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Rolina on 06, March, 2010, 02:18:58 AM
Do Daisy.  Then dominatri---er, I mean, possessed Daisy.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 12, March, 2010, 10:35:35 PM
Daisy? She can come soon (since I do have March Break now, where I can sip some orange juice during my Cheech and Chong marathon). Possesed Daisy will be very interesting to do, and I do have some ideas on how to do her, which can go one of two ways:

Dark Bowser style: Skin and clothes take on a blue/purple colour and eyes become red, or...

Daisy looks meaner (like how Peach changed in Paper Mario 2) with different clothes.

To be honest, I like the Dark Bowser style more, but I can try them both if you want.

Lishy's portraits, on the other hand, are done. Menlo will probably need a little bit more work, but I think there is little I can do with Kagra (and it is mostly coincidence that Menlo looks similar to Shion).

Kagra: (http://img199.imageshack.us/img199/3732/kagracustomgoldensun.gif)
Menlo: Edit: Removed due to not being ready in my opinion. Sorry.

Changes in Kagra since last update. She has red clothes instead of pink, and her eyes look a bit better. I also did a bit more with shading.

Have a nice day.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Mion Sonozaki on 13, March, 2010, 10:37:10 AM
Hope you don't mind, but I did an edit
(http://img641.imageshack.us/img641/6156/kagrav2.png)
Still not so good, but meh
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 13, March, 2010, 11:21:44 AM
I don't mind. In fact, I think I like your eyes better. However, it looks like he is wearing eyeshadow or something. Pretty good edit otherwise.

Have a nice day.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Atrius on 13, March, 2010, 10:49:18 PM
(http://img.photobucket.com/albums/v698/AtriusV/Random%20Screens/Kagra.gif)

She's supposed to look fairly young, right?
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Mion Sonozaki on 14, March, 2010, 10:01:10 AM
Yeah, but not exactly the most cheerful girl of the bunch ^

I do like the other touchups you did despite the facial features.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Atrius on 14, March, 2010, 04:57:05 PM
So more like this then?
(http://img.photobucket.com/albums/v698/AtriusV/Random%20Screens/Kagra2.gif)

It's just a couple very subtle changes to affect the emotion she portrays.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Mion Sonozaki on 14, March, 2010, 05:21:26 PM
Oooo Perfect!!
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Atrius on 14, March, 2010, 06:08:09 PM
Almost, just need to smooth out the edges of the yellow band on her hat, and there.
(http://img.photobucket.com/albums/v698/AtriusV/Random%20Screens/Kagra3.gif)
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Pkmn-Master on 22, March, 2010, 03:38:41 PM
This :MercuryDjinni: Djinni I did I believe has more than 15 colors, but I think it's still a great concept.

A New Element: Sonic!
(http://i467.photobucket.com/albums/rr31/Metalknick/Sonic_Djinni.png)

I know it's my display pic, but I just posted it anyways.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Rolina on 22, March, 2010, 11:31:43 PM
Sonic elemental EPAs go off of the Agility Stat instead of Attack! :awesomeface.gif:
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Rolina on 28, March, 2010, 12:06:25 AM
Been nearly a week, so...

Hey, Sala, got any updates for us?  I'd love to see a new face pic or something.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 28, March, 2010, 07:58:23 AM
Well, I have been busy with Superstar Saga, school, and chores. I will try to get some done today though (first to finish Lishy's, and then to move on to some more Mario characters).

Have a nice day.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Tetsuya the Azure Blade on 21, April, 2010, 04:53:31 PM
I dunno if this is the right place but.....

Relind: Face pic
(http://i811.photobucket.com/albums/zz37/Yumari-chan/Relind-1.png)

Relind: Stood still sprite
(http://i811.photobucket.com/albums/zz37/Yumari-chan/Relind.png)

Oh, if ya wondering who on earth Relind is, he's something I've just come up with! Simply put, he's the result of a little playing around with MS Paint.

Maybe I (or someone else if he/she wants to do the rest of his sprites) could finish him off......
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 21, April, 2010, 05:00:46 PM
Yeah, this is the right place.

Looks good Nero, I will add your portrait to the first post.

Have a nice day.

Edit: I did notice that the dimensions are off though. Are you going to resize it, or do you want to wait first?
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: MaxiPower on 21, April, 2010, 05:04:11 PM
May I ask what the correct dimensions are Sala?
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 21, April, 2010, 05:15:35 PM
The correct dimensions for portraits are 32x32 pixels, and they have a limited palette of 16 colours (that is, if they are meant to be placed in the game).

Oh yeah, I said I would upload your other portrait, didn't I Lishy? That is a bit overdue, sorry about that... I still have it ready though.

(http://img72.imageshack.us/img72/3958/menlocustomgoldensun.gif)

Anything to improve on?

Have a nice day.


Oh yeah, more Nintendo portraits will come in the future.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: MaxiPower on 21, April, 2010, 05:19:09 PM
Is there any fast way on knowing if theres more than 16 colors lol... I have a few avarters but dont know if there legit or not
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 21, April, 2010, 05:21:49 PM
Unless you have Photoshop, you have to do find the pixel until you have gone through the desired 16 colours (or a method which I have not done yet might work). Basically, moving the portrait over empty space, all while temporarily making one colour transparent in Paint.

Have a nice day.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Tetsuya the Azure Blade on 21, April, 2010, 05:26:43 PM
Quote from: Salanewt on 21, April, 2010, 05:00:46 PM
Yeah, this is the right place.

Looks good Nero, I will add your portrait to the first post.

Have a nice day.

Edit: I did notice that the dimensions are off though. Are you going to resize it, or do you want to wait first?
Thanks Sala. I'll post more when I make 'em.
The dimensions are off? I'll just wait 'til someone else corrects them as I'm WAY to busy with other stuff (writing an rpg's storyline, school, little brother who makes my life hell and trying to NOT eat my pillow in my sleepings....)....
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Tetsuya the Azure Blade on 11, May, 2010, 07:03:41 AM
Some more that I did 'cause I wanted to.

For fans of the Lufia games.

Look! Selan and Artea! Maxim and Guy are being drawn when I feel like it.

Selan front sprite (Selan how she looked in Lufia 1)
(http://i811.photobucket.com/albums/zz37/Yumari-chan/Selan_front.png)

Selan face pic
(http://i811.photobucket.com/albums/zz37/Yumari-chan/Selan.png)

Artea front sprite
(http://i811.photobucket.com/albums/zz37/Yumari-chan/Artea_front.png)

Artea face pic
(http://i811.photobucket.com/albums/zz37/Yumari-chan/Artea.png)

Stuff I did for teh luz ^-^

An older Sheba (the hair is supposed to be over her eyes)
(http://i811.photobucket.com/albums/zz37/Yumari-chan/ShebaO-1.png)

A girl version of  Felix
(http://i811.photobucket.com/albums/zz37/Yumari-chan/R63dFelix.png)

A girl version of Garet
(http://i811.photobucket.com/albums/zz37/Yumari-chan/R63dGaret.png)

A boy version of Jenna (Yep, she's a girly guy, why? TEH LULZ!)
(http://i811.photobucket.com/albums/zz37/Yumari-chan/R63dJenna.png)

An older Ivan
(http://i811.photobucket.com/albums/zz37/Yumari-chan/IvanW.png)

And 'cause I was REALLY bored, an afro'd Felix...
(http://i811.photobucket.com/albums/zz37/Yumari-chan/AfrodFelix.png)

And because I wanted to start making battle sprites, I gave Ivan a scythe
(http://i811.photobucket.com/albums/zz37/Yumari-chan/Ivan_Scythe.png)
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 11, May, 2010, 07:37:46 AM
Those look pretty interesting, the scythe being my favourite. I will add them to the front post, but I am currently thinking of some way to organize it better.

Have a nice day.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Rolina on 12, May, 2010, 09:39:03 PM
Most of these looks like plain recolors or minor edits, which I don't think would even qualify as beta-quality...
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 16, June, 2010, 04:33:27 PM
Hello everyone! Remember how Dark Dawn was just announces yesterday? Well, a few demo videos have since been released, one of which with portraits in it. Taking into consideration these demo portraits, and the character art supplied by Role, I have recreated (to the best of my current ability) a suitable GBA version Matthew portrait (so here it is)!

Matthew

(http://img130.imageshack.us/img130/8127/matthewportraitgoldensu.png)


Before I add it to the first post, could a few of you please tell me how it looks? Also, I did not pass the 16 colour limit for Golden Sun 1 and 2, did I?

Have a nice day.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: MaxiPower on 16, June, 2010, 04:55:16 PM
looks amazing thus far dude, better let otehrs comment, im not good with criticism
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 16, June, 2010, 04:56:30 PM
Sweet, thanks for your input so far Maxi.

Have a nice day.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Tetsuya the Azure Blade on 16, June, 2010, 05:19:21 PM
I'm not all that experienced with sprites and stuff, but something around the eyes looks off to me.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Rolina on 16, June, 2010, 11:03:54 PM
Seems fine to me.

Heh, I wouldn't mind having a cameo battle in the CH/Doujin games...
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Hoopa on 16, June, 2010, 11:06:38 PM
He seems alright... it's just that the eyes seem off... along with his smile.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 16, June, 2010, 11:19:33 PM
Yeah, something does seem off with the eyes. Unfortunately, the image of the portrait from the snapshot that I took was angled, so that was why this was the best that I could do. I tried fixing the eyes, but it looked even funnier.

Have a nice day.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 17, October, 2010, 08:51:09 PM
Seeing as it has been a while since my last post in here (or anyone's last post for that matter), I suppose I can post a new sprite that I made for the Sprites and Portraits section.

(http://forum.goldensunhacking.net/useravatars/avatar_3.gif)

So, is there anything that I can improve on with him? I used a Super Mario RPG Yoshi as a base, slowly changing his shape to match the more modern Yoshi. This is a PC sprite, but the angle could also be used as an NPC sprite with the way that I did it.

Have a nice day.

Edit: And I already have his portrait! I definitely need more directions, which will come soon (later than Maxi's Uranus djinni, but sooner than Sheba's scythe or Young Link).
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Hoopa on 17, October, 2010, 08:55:12 PM
He's pretty good. Imo though, he seems like something from an old snes game though. Kinda reminds me of the style some breath of fire enemies have...
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 17, October, 2010, 09:01:54 PM
Thanks! I did base him on an SNES Yoshi from Super Mario RPG, so I can see how you noticed the resemblance. It is also the fact that it mostly uses bright colours, so I can see your point entirely.

And now that I think about it, I should start on the next few sprites soon. I might also make some Toad sprites later.

Have a nice day.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 18, October, 2010, 11:59:24 AM
(http://img183.imageshack.us/img183/3619/goldensunyoshianimated1.gif)

So please tell me, how does this first animation work? Oh yeah, Atrius (or anyone else who knows), could you please tell me how many frames are generally used for NPC sprites when they walk (as well as PC sprites)?

Have a nice day.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 21, October, 2010, 07:52:34 AM
Considering that it has been a few days, could someone please tell me how Yoshi look now?

(http://img189.imageshack.us/img189/3619/goldensunyoshianimated1.gif)

Changes: I noted the amount of frames in a standard walking animation, and I also removed some of the shadow near his mouth.

Have a nice day.

Edit: There we go, it seems that Photobucket was not giving me a good link, as I could not see it before.

Edit 2: I am starting to think that his shoes are being joined together when he walks, so I might have a tiny bit more work to do with the feet. Needless to say, I might be finished until I upload a small spritesheet.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: MaxiPower on 21, October, 2010, 12:08:46 PM
looks sweet sala
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 21, October, 2010, 03:05:40 PM
Thanks! I might make make some palette swaps of it as well, since I plan on adding Yoshi's Island to my hack when the time comes (like when we can do it easily without relying on hex editing).

Have a nice day.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Griever on 23, October, 2010, 03:20:18 AM
well nice work ..... you can probably add it to GS when the new editor is our ... assuming that i understood correctly and we can change sprites.

keep the good work  :happy:
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: MaxiPower on 23, October, 2010, 08:02:38 AM
Quote from: DarkGriever on 23, October, 2010, 03:20:18 AM
well nice work ..... you can probably add it to GS when the new editor is our ... assuming that i understood correctly and we can change sprites.

keep the good work  :happy:

no thats for after 0.3

0.3 allows you to change battle sprites in the sense of using various in game sprites
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 23, October, 2010, 12:24:34 PM
QuoteDark: well nice work ..... you can probably add it to GS when the new editor is our ... assuming that i understood correctly and we can change sprites.
keep the good work

Thanks. I certainly will add him when we can add sprites. Of course, I have several more sprites to make (since I need all of the NPC animations). It currently looks like I will have to figure out how to give NPCs all 8 PC directions, so I will ask Atrius later if it is possible. Funny thing, but I have to figure that out for a different game too.

Have a nice day.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Griever on 23, October, 2010, 04:08:26 PM
oh i see.
well Atrius will certainly know the answer for the 8 directions ><

V0.3 still have lots of stuff, anyway what game you are making sprites for?
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 23, October, 2010, 04:14:59 PM
That he will, hopefully. I would reckon that it is not too hard to do, just that it uses up extra space to add all of the directions in.

Golden Sun, and then I also have a few layers for Superstar Saga. However, I find the Golden Sun sprites more fun to make.

Have a nice day.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Aile~♥ on 24, October, 2010, 07:06:16 PM
@Maxipower: Sprite switching for NPCs is coming with v0.3. However, we won't be able to swap PCs out-of-battle sprites yet. *is sad*

Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Griever on 25, October, 2010, 07:31:54 AM
Well i haven't played superstar saga ... (not a Mario & Luigi fan) but from the images .... i find golden sun sprites a lot nicer.
BTW since we can switch Battle sprites .. then you can at least switch one character with the sprite that you made right? or will that be hard to do?


Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Aile~♥ on 25, October, 2010, 07:19:58 PM
@Darkgriever: We can switch battle sprites, but we can't import battle sprites yet.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: MaxiPower on 25, October, 2010, 07:25:07 PM
Quote from: JamietheFlameUser on 24, October, 2010, 07:06:16 PM
@Maxipower: Sprite switching for NPCs is coming with v0.3. However, we won't be able to swap PCs out-of-battle sprites yet. *is sad*



really we can?

Interesting so we can say pure example include new NPC characters into the story of Golden Sun?
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Aile~♥ on 25, October, 2010, 07:34:23 PM
No, we can't import sprites, only use the ones that are already in-game. So you could make, say, Susa show up somewheres. Or you could make Garet's little bro Aaron be in various towns, just for the lulz.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 25, October, 2010, 08:11:14 PM
So on a scale from 1-10 (1 being the lowest, 10 being the highest), how high would you say that the sprites look when animated? I am aiming for an average of 8+ before I make more, since anything below that will likely persuade me to make some changes.

Have a nice day.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: MaxiPower on 25, October, 2010, 09:31:10 PM
@ Jamie

Yea you must of misunderstood me as in my first message as i did your last message :_)
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Aile~♥ on 26, October, 2010, 01:46:52 AM
@Maxi: Although, you gotta admit, having Aaron show up everywhere could be quite entertaining. Basically, make him major plot-unimportant NPC: He follows the party around for hoots and giggles, and every time you meet him he discusses the plot and disses everyone.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Griever on 26, October, 2010, 02:23:47 AM
Oh well switching between already in game sprites will be fun too.

I would put Garets sister in every town since she is angry at him for ruining her flowers.
but again having his brother every where will be fun too ><

Salanewt > your Yoshi sprite is nice, for some reason it doesn't look like a GBA or GS sprite ...... maybe the coloring or something I'm not sure about ...

Keep up the good work ...... the sprite is already good enough ......

Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 26, October, 2010, 06:52:21 AM
Cool, thanks. I shall have more sprites ready later on, and then have a whole spritesheet by some time next year (although I am busy playing around with something really fun right now, which is keeping me from spriting again).

Have a nice day.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Griever on 26, October, 2010, 07:49:17 AM
Cool ....
You can't say you are busy with something that is keeping you from spriting and not say what that thing is .............

I will try to learn spriting since it seems interesting ....

BTW you are making this sprite for a hack? or just because you are a Yoshi fan?
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 26, October, 2010, 08:18:28 AM
1: True enough. I am practicing with animation data in Superstar Saga, editing now and custom later. However, this does not have anything to do with Golden Sun, which is partially why I did not mention it before.

2: It is a nice little hobby, have fun!

3: Both. I am a huge Yoshi fan, but I decided to replace Disco Sun with a Mario/Yoshi themed hack. Oh, and I wanted a new avatar as well.

Have a nice day.

Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Atrius on 28, October, 2010, 02:38:30 AM
PC, and NPC walk animations both contain 6 frames.

The amount of directions a sprite set has is controlled by a very simple to edit value stored with the other general data for the sprite set.  Current versions of the editor already display this data below the sprite in the sprite viewer.  It will all become editable once sprite editing is added.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 28, October, 2010, 07:08:47 AM
Oh, 6 frames, right! I guess I need another frame before that direction is finished then.

Cool, I never noticed. But adding directions will be really cool. In fact, that reminds me of something that I want to do...

Have a nice day.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Griever on 30, October, 2010, 02:37:37 PM
Coloring sprites is really    :irate:

For now I'm trying to color Garet into a Blue version .....
Will post what i get when i finish and see what suggestions you can give ><
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Atrius on 30, October, 2010, 02:55:09 PM
Open up the sprite viewer, and use palette swap #3  :happy:
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Griever on 30, October, 2010, 03:11:57 PM
Ha that's too easy .. i want to learn sprite editing on my own first ... then will use the editor ^_^ after i get used to it.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 30, October, 2010, 04:15:56 PM
Sounds cool. Also, I would keep Atrius' advice in mind when you want to try different techniques. For example, orange and green Mars djinn look a bit different, not to mention that they sometimes look like more than palette swaps. In fact, I nearly used the green palette swap for some Yoshi body parts (kind of ugly, but it was a neat idea at the time).

For now, good luck on Blue Garet!

Have a nice day.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Griever on 31, October, 2010, 03:03:10 AM
I did keep his advise in mind ^_^. i will post the sprite when i finish it.... And i need to keep the color differences in mind ..... (this is what you meant right?)
Well Yoshi sprite is cool ><

Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 31, October, 2010, 08:31:22 AM
Cool, and thanks. Quick question, but how is it doing so far?

Have a nice day.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Griever on 31, October, 2010, 08:39:40 AM
Oh really fine .....
I'm just gonna be hairless in a few more days >< [jk]

I finish him twice except its .... not looking nice ... i need to work on shades and stuff
But i must say i like this so i don't think i will stop learning it ><
Also i want to try and make some sprites for the characters I'm creating.

BtW what program you use for editing?
And what advice you can give for moving sprites ... like these  :Garet:  :MarsDjinni:  :MarsSet:
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Griever on 27, January, 2011, 11:25:51 AM
Errrr this is just too big for a Golden Sun sprite .... and i have no idea on how to start fixing it ><
Should i have one of the GS sprites as a base and change it or just start from Scratch? and most of the clothes design will be gone XD

(http://img402.imageshack.us/img402/2702/comparen.png)
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 27, January, 2011, 11:50:25 AM
I had missed your previous post. I used to use a program called Photosuite, but I did not care for this one glitch that permanently messed up two of my main files (I used to use it for transparency on .GIF files). Now I use Paint, and Gimp for transparency. For animated ones, you need to make each sprite/frame of the animation. You then need a program like unFREEz to animate them.

As for myself, I almost always use another one as a base. Then again, I also tend to combine multiple bases. I like how they turn out about 90% of the time when I use a base. Scratch can work if you plan on making really small sprites, like mice or chicks. Oh, did you use the correct palette for that? If you did, then you might be able to re-size the image. It will be squished if you do so, but you can probably get close enough to the usual proportions, not to mention that some detail will still remain. That way, you don't have to start completely from scratch.

Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Rolina on 27, January, 2011, 11:55:21 AM
I use Paint.NET for transparency.  It's actually much quicker to load up, too.  I grew to dislike gimp, personally.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Griever on 27, January, 2011, 11:55:56 AM
Well i have Paint (lol), Paint.net and Gimp so i think i have enough drawing programs ><
Hmm so i will get this unfreez and see how the sprite i made turns out.

And then i will go with a base and see how it turns out. I don't think i used the correct one ... although I'm not sure how to know? If i can do that then i won't have to re-draw right?
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 27, January, 2011, 12:07:58 PM
Ooh, Paint.NET is a good one too. Anyway, a good base would be a sprite that already exists. For yours, I think that a combination of Isaac and/or sprite 192 might work (Isaac for overall body, 192 for the clothes). If you can get away with resizing and fixing the details, then you will not need a base. Also, you used the same palette that Golden Sun uses, right?
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Griever on 27, January, 2011, 12:15:06 PM
After checking the palette that Atrius has posted ... no i did not >< which means i will have to go and fix that too.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: leaf on 27, January, 2011, 01:58:31 PM
It's a shame you have to redo it, because that's a great sprite. It looks 3D almost.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Griever on 27, January, 2011, 02:01:02 PM
Thanks ... though when i made that i did not have any game in mind which is why i have no idea where i can use it ><
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Rolina on 27, January, 2011, 02:04:17 PM
Aye, his sprite is really good.  Although it's too large and doesn't fit to palette, it shows he has a lot of potential.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Aile~♥ on 27, January, 2011, 04:03:29 PM
Looks like Isaac does in GS:DD. And it's still an awesome sprite.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 27, January, 2011, 04:08:50 PM
Edit: Crap, I was reading the wrong topic. Sorry about that.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Griever on 28, January, 2011, 01:49:35 PM
Ok here is something i made while trying to turn my sprite into a GS one.

(http://img145.imageshack.us/img145/6643/compare1.png)

The one on the Left was supposed to be a GS remake of the middle one. The right one is just something i did while playing with the sprite XD
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Rolina on 28, January, 2011, 09:14:48 PM
Ah, not bad.  You may wanna do a bit more to distinguish him from Isaac - especially his head/hair.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Griever on 01, February, 2011, 04:05:05 AM
QuoteAh, not bad.  You may wanna do a bit more to distinguish him from Isaac - especially his head/hair.
Well I'm trying .. and once i figure out how to do the hair i will post the result .... so far every time i try to edit his hair ... it ends up like a morning hair .. you know super messed up. If i keep doing that .. i might post the messed up hair to see what you guys suggest i can do to fix it >< but hopefully i won't have to do that.


Ok after hours of trying to make the hair look right .... i got pissed and for some reason i did this >< but i should say ... i like the student version of Isaac ... i think i will continue working on the hair tomorrow  :happy:

(http://img517.imageshack.us/img517/8959/isaac.png)

Edit 2: Fixed the collar of the robe, hopefully looks better now. Second picture with the hair darkened a little, and it looks just .. awful if i might say ;_;  I'm sure if Isaac saw this image of his, it would be judgment time for me.

(http://img560.imageshack.us/img560/5557/isaacinbetween.png) (http://img248.imageshack.us/img248/9135/hairmod.png)
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Rolina on 04, February, 2011, 07:58:45 AM
Robe definitely looks better like that.  Looked way too... poofy before.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 04, February, 2011, 08:12:43 AM
The new one looks better than the old one, but you should remove that outline. Those darker blue pixels on the left and right edges of the sprite, I would put replace some of those pixels with the lighter blue pixels of the robe, and replace the rest with a lighter shade of blue (but not lighter than the other pixels of the robe). A few similar shades of blue on the robe would be really cool, as a blending technique will drastically enhance the sprite. Oh, and you should also bring the collar closer to the neck; it currently looks like that robe is missing a hood.

As for the hair, darker pixels should work. Of course, the bang does not stand out as much as it does in the original sprite (your first one), so a bit more than adding some darker pixels might be needed. In fact, there are a few differences between these sprites and that one. I like the newest version, but a bit more work is needed to fix it up a bit. You have done an excellent job so far, please keep it up!

Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: ChrisButton on 05, February, 2011, 01:43:17 AM
I read sprites, so I thought I should post my pixel art. This time, I was practicing my AA. I took the long method and did the whole thing by hand.
The line is 100% accurate to my scaling, and I'm pretty satisfied with it's outcome. I would have been angry if the outcome was bad because it
took so long.

(http://img202.imageshack.us/img202/1299/morepractice.png) (http://img202.imageshack.us/i/morepractice.png/)
If you want a better look, copy and paste into paint and zoom in.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Rolina on 05, February, 2011, 08:58:48 AM
The hair alone makes a great improvement.  It's must closer to the original sprite.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Griever on 05, February, 2011, 09:47:36 AM
Well that's nice. Now i need to make that small change to make the hair look like it's supposed to but not only in color.

Edit: here is something i did with Garet .....
(http://img534.imageshack.us/img534/8458/garet.png)

Hopefully i will be able to finish the clothes by tomorrow ....

@Sala: don't get your hopes up that i might make my own sprite ... you STILL have to make it ^_^
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Rolina on 09, February, 2011, 08:54:51 PM
Uh oh, here comes Charon!   Run Garet, Run!  Protect the hat!
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Charon on 09, February, 2011, 09:28:33 PM
*takes the hat*

Nice hat xD
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Rolina on 09, February, 2011, 09:38:50 PM
Aww, too slow, Garet.  Maybe next time you'll use some more mints, eh?  Perhaps some Zol Gear or something...
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 09, February, 2011, 09:52:15 PM
I shall make it if needed, and I think you are #4 on the lineup? I have decided to resort to modeling after each initial sprite, since I do not want to make every frame from scratch. I might also mix the order up a bit. If so, then multiple sprites will be released in each sitting. Still, the first sprite for each character shall be done with pixels. Nice hat for Garet!
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Griever on 14, June, 2011, 10:14:24 AM
Now that I'm actually free of university, i can resume my sprite editing again ^_^ ... hopefully by the time we reach that point i can help with something >_<
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: Salanewt on 14, June, 2011, 03:08:17 PM
Nice, it would be nice to have you aboard for DC sprite creation! I will be back to my old pace once exams are finished next week; that, and I now have access to some of my old workshop .png files because of my recently fixed PC. You should probably be able to help out by then.
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: feraljack1200 on 16, September, 2011, 10:25:38 AM
(http://img695.imageshack.us/img695/1157/iconay.png) Lucario portrait
Title: Re: Salanewt's (and your) Sprites and Portraits!
Post by: ChrisButton on 16, September, 2011, 11:42:03 PM
Totally made my avatar.
Anti aliasing practice.
Title: Re: Salanewt's Sprites and Graphics® (You can join in too)
Post by: Salanewt on 17, November, 2015, 07:12:25 PM
Okay, so here's an icon dump. These are pretty much all items and/or equipment, and I'm colour-coding the backgrounds to make identifying them easier.

Really old topic, but I also plan on posting some of my overworld sprites here soonish I think. Unless I had another topic for overworld stuff? Probably better to merge them if that's the case.

Purple: Gear
Green: Food/Consumables
Yellow: Gag Items

I'll also be using other colours in the future, but for now these are the only recent ones I have made.

(http://i.imgur.com/oAuz3sC.png)

[spoiler=My Names for these things]
1: Gear
- Hydro Staff: I see it as an end-game, but it doesn't have to be obviously; if I do add this in Disco Sun, all standard attack animations will be replaced with a Froth tier
- Bristle Blade
- Dreamsnare Staff
- Clover Ring
- Moonlight Axe: Unleash idea is Shamash, a moon god
- Golden Locket: I'm trying to come up with a general shape for amulet/necklace gear, and I think this almost has what I would like to try

2: Food/Consumables
- Drumstick
- Leek
- Maple Cookie
- Maple Syrup
- French Fries
- Honey
- Shrimp
- Pizza
- Mushroom(1)
- Mushroom(2)
- Psy Candy
- Strawberry
- Tomato
- Grapes
- Wine
- Potato
- Nanaimo Bar
- Sushi Roll
- Coffee

3: Gag Items
- *Censored* (ejaculating boner blade; PM me if you want to see it, lol)
- Sexy Lingerie
- Ball Gag (a literal gag item)
- Groucho Glasses
- Bong
[/spoiler]
Title: Re: Salanewt's Sprites and Graphics® (You can join in too)
Post by: Daddy Poi's Oily Gorillas on 17, November, 2015, 08:23:37 PM
Good! :) I suppose it is time for me to start my collection of icons now?

First, the Gameboy Advance... in palette swaps. Hope you like it. (Might not be perfect, unfortunately? Especially since some palette swaps might look worse than others.)


Edit: Just realized I'm closing in on 2k posts now... Prodigy #4 here we come!

x ? (Nothing yet.)
*Adds Cat In The Hat's famous hat.
x ? (A fish/sea creature icon, maybe?)
*I don't feel that confident about Spongebob, but did it as a joke.
*Added hot sauce (Maybe a dynamite would be more useful?)
*Dung (Sorry, I had to add it... Someone's going to want it.... there are animals in this game... anyway. :P And not censoring is based on the fact Neopets doesn't "censor" theirs.)
*Name tag. (Sticker)
*Toilet - I failed miserably, but hey... Golden Sun can finally do things right, and have toilets for once! (Basically a reference to some past conversation(s)...)

x No idea if we should actually have Underwear in this game? (Since the word can be found in the text, right?) Preferably in different colors.... since well... I was watching that Family Feud show. Steve Harvey was the host, and one of the questions was "What color underwear do you think Steve Harvey is wearing?".... or something like that. (The 8 answers, I believe were... (not in any order....) Black, white, red, blue, purple?, pink, yellow?, gray.... if I remember correctly.)

Since my style is probably ugly, I guess I can just look at this as place-holders for now... I grant permission for anyone to fix them if they want to.
Title: Re: Salanewt's Sprites and Graphics® (You can join in too)
Post by: Rolina on 18, November, 2015, 08:22:03 AM
/me pokes at the attached image

Why aren't you done through [img] tags...
Title: Re: Salanewt's Sprites and Graphics® (You can join in too)
Post by: Salanewt on 18, November, 2015, 09:43:25 AM
Oh cool, those seem like a pretty nice start! What else are you planning to make?
Title: Re: Salanewt's Sprites and Graphics® (You can join in too)
Post by: Daddy Poi's Oily Gorillas on 19, November, 2015, 05:11:07 PM
Thanks... and not sure yet... but I have added some butterflies and a bomb.
(http://i900.photobucket.com/albums/ac208/charleysdrpepper/myitemicons_zpsrz4awtcx.png)
Title: Re: Salanewt's Sprites and Graphics® (You can join in too)
Post by: Caledor on 19, November, 2015, 05:50:31 PM
Lol Fox, at first i was like "omg, digivices" then i looked better and noticed the grey L and R button of the GBA :P
Title: Re: Salanewt's Sprites and Graphics® (You can join in too)
Post by: Salanewt on 19, November, 2015, 08:44:27 PM
I think that bomb in particular could end up looking really great with a couple tweaks... nice work Fox!