Golden Sun Hacking Community

General Hacking => Project List => Topic started by: Salanewt on 02, April, 2010, 03:48:07 PM

Title: Disco Sun: The Age of Beat
Post by: Salanewt on 02, April, 2010, 03:48:07 PM
Hello everyone! As some of you know, I am working on a hack which will eventually be 70s themed (not 100% Disco, but that will be the main aspect of the 70s which will be present). When I am done any version of it, I will post it in here. I am posting the topic before I am done the first patch because I would like to start a topic for which people can give ideas or input. Some changes which I can inform everyone of right away...

First of all, I have changed Felix, so he is no longer a Squire (I made him into a Swordsman (Earth 4, Water 2)). I have done some playing around, and you can get him to be the NPC class (which I will try to fix later). You get him at level 4, while Jenna and Sheba are at level 2, and Piers joins at level 16. Jenna also learns Fume after she learns Beam, but virtually no modifications have been made to Sheba, Piers, or any of the original characters.

There are no healing spells until Felix is level 9, but he has to be a Defender (one class higher than Swordsman). Most enemies are a little bit stronger than in the original, and I have introduced Vermin and Wild Mushroom to Indra. I also introduced Mad Vermin to Gondowan, but I think it is already found in the game elsewhere. Some advice: Buy herbs and antidotes for other enemies. Slimes and Bats will probably be introduce for the next version too (since I can not remember if they are in the game or not). I have not modified any Djinn or Mimics, but I will edit them for the next release.

I have barely touched items. The Herbed shirt can be dropped by one or two enemies, and its cost has been reduced slightly. Item editing will come for the next patch. No items have been added into the game, and few enemy rewards have been altered (and this includes experience and coin rewards).

I do have a new set of enemies to replace one of the Vermins and the two unused Sentinels, which I will name (from weakest to strongest) Giant Crab, Tundra Crab, Mad Crab. The crabs have not made it into the game yet, and will probably not be in this version of the hack.

Now, does anybody have any ideas for my hack? For the next version, I am going to try to give Sheba a new class (as long as I can prevent Felix from becoming an NPC). Piers will also have more water based psynergies than ice (after all, a sailor should have water over ice). Because Frost is to be removed, I will make a boss drop a Frost Jewel (the boss which will drop it is a secret, but will be obvious when the time comes).

Have a nice day.

Notes about 0.2: Goes as far as the reunion. Still includes few edits other than enemy and class edits. The NPC class can still be obtained with Felix, but Ivan now comes as a Seer. Most enemies have been changed up to Jupiter Lighthouse, some may have been edited past this point. I have also added a new item (or rather, made it useable). The Mystic Draught now has Regenerate's effect when used. Few items have been changed other than this. I have modified psynergy a little bit, but only the healing psynergies (so they cost more). The GS1 party will now come with slightly different items and stats.My new crab enemies have not made it into the hack yet.

I also forgot to mention that you can sell any of your psynergy bestowing items.

Have a nice day.

Edit: In case you miss where you can download it from the bottom of the page...

http://forum.goldensunhacking.net/index.php?action=downloads;sa=view;down=11
Title: Re: Disco Sun: The Age of Beat
Post by: Tetsuya the Azure Blade on 02, April, 2010, 06:49:37 PM
This looks interesting, Sala, I assume that you're going to change the storyline, music, items and sprites to fit the theme? I'm guessing that because you're doing a 70s themed hack, that you're going to include other aspects of the 70s like the invention of video games (no, i DON'T mean the first ever "game", I mean arcades), that happened around that time, amirite?

Well good luck with this, sala, it looks crazy enough to work!
Title: Re: Disco Sun: The Age of Beat
Post by: Salanewt on 02, April, 2010, 07:12:21 PM
Thanks, and I am going to try to cover several aspects of the 70s. For now though, it is just another hack (at least until text editing is available). The unfortunate part of this is that I am not quite sure how much I can add without the game getting too boring or strange. I might make it a 1900s hack with a Time Machine, but it is just the 70s for now.

Have a nice day.
Title: Re: Disco Sun: The Age of Beat
Post by: Atrius on 02, April, 2010, 09:04:25 PM
I expect to see Afros or I'll be severely disappointed.
Title: Re: Disco Sun: The Age of Beat
Post by: Aile~♥ on 02, April, 2010, 09:23:42 PM
I guess Akafubu will be a major character then?
Title: Re: Disco Sun: The Age of Beat
Post by: Salanewt on 02, April, 2010, 09:35:40 PM
Afros? At least a few. I need to make some glasses for Felix to wear too.

Akafubu? He is going to be the new owner of a night club in Kibombo (amazing how the plot theoretically exists, I just have to alter the details). It will be tribal themed. Maybe not a major character, but I will work on something to make his role different than it currently is.

Have a nice day.
Title: Re: Disco Sun: The Age of Beat
Post by: Zach on 03, April, 2010, 05:18:32 PM
I would lmao if I saw one of the females fighting in high-tops XD
Title: Re: Disco Sun: The Age of Beat
Post by: Salanewt on 03, April, 2010, 05:42:33 PM
And some characters are going to wear flares too (Felix will, and probably Isaac and Piers). Garet is going to start off as a bouncer at a club, while Jenna and Sheba are groupies! The thing about this hack is that it will mostly be the spirit of the 70s in Golden Sun, so I will not be adding anything like cars, and I will keep Cold War references out of this hack (or at a minimum, since one or two would make it neat). I will add a little bit of the later 60s in as well, since there are some facts about the 70s that I like.

This will be a very fun hack to make once we can edit text. In fact, I am starting to work on it again now. I am currently trying to do some rebalancing near Gaia Rock, and then I will use Atrius' April Fools editor to edit the boosts for some of the djinn (as well as the defence values of one or two enemies, but this might take a while unless I focus on bosses (or even if I focus on them it could take a while)). I am guessing that they are in the same order as seen in the ability editor (is that correct Atrius?). One move to be changed is Dire Inferno (Disco Inferno).

Needless to say, it will be very funny when it is done. However, I might have to make it PG 13 for some references. I doubt I will, but I will have to be careful because there is so much that I want to add. This hack might take a bit longer though, because I am planning on another Golden Sun hack based on Nintendo stuff (primarily Mario/Yoshi), and three Superstar Saga hacks (one with Yoshi instead of Luigi, one into a Zelda game, and the last into a Golden Sun game with most of the Superstar Saga mechanics left in it).

Have a nice day.
Title: Re: Disco Sun: The Age of Beat
Post by: Salanewt on 22, April, 2010, 01:35:48 PM
It has been a while, so I will post to inform everyone that version 0.2 of Disco Sun is now available! Most of my notes have been included in the first post, but I have some advice...

Rely on Felix as your healer. When he becomes a Cavalier (level 3 of his base class) he forgets the Cure series in favour of the Ply series, and nobody can learn Revive until level 24 (which means that unless you grind your levels, you should not have Revive until some point in the Western Sea). The hack may seem mostly similar to what it was before, but this drastically changes after Aqua Hydra.

As a little treat, Poseidon will drop a Mystic Draught. Use this to cast Regenerate on one member of your party (best saved for a boss)! For those of you who forget, Regenerate will restore 60% of your HP over five turns.

Have a nice day.

P.S. The patch is in the first post, and will also be in the downloads section later today.
Title: Re: Disco Sun: The Age of Beat
Post by: Tetsuya the Azure Blade on 22, April, 2010, 01:46:38 PM
Quote from: Salanewt on 03, April, 2010, 05:42:33 PM
I will not be adding anything like cars.
Aww cars in Golden Sun would've been funny.....
Title: Re: Disco Sun: The Age of Beat
Post by: Salanewt on 22, April, 2010, 01:49:10 PM
Okay, maybe a few vehicles (but there will not be many). I will add the Love Machine as a car, and there will be the Car Wash (watch me pour out all of these song references when I can add this stuff, hehehe).

And as of the time of this post, the hack can now be located in the Downloads section.

Have a nice day.

Edit: One thing that I forgot to mention before... I am terribly sorry for the sound quality (statis in pretty much every song, irritating blasts on noise when walking on shallow water, etc.), since I started this hack on a less than perfect dump. It will be fixed as I start adding different audio though.

Edit 2: I might as well offer more advice, now that I think about it. Although Piers is a Mercury Adept, it would help if you give Felix most of the Mercury djinn, and give Piers Venus (unless you want Piers to use his base class, then it hardly matters).

Edit 3: I might as well mention a known bug. I think this also applies to Isaac, so...

Ivan has a new base class, as a Seer. It is currently unknown if he can get the NPC class. Felix is a Swordsman who can get the NPC class (but this has already been fixed for the next version). Isaac, while no changes have been made to him, will become an NPC if his element levels become Venus 5 and Mercury 1 (and I have just fixed this for the next version as well). If there are any other class related issues with Felix, Isaac, or Ivan, please inform me so I can fix them for the next version (or any of the others, but these three are more important right now).
Title: Re: Disco Sun: The Age of Beat
Post by: Salanewt on 07, June, 2010, 04:33:10 PM
Hello everyone! I have thought about it lately, and I have decided to replace the characters in Disco Sun with original characters! Here is the first one now.

[spoiler]Name: Samantha (Sammy in game, to fit character limit)
Build: Spellsword
Base Class: Bride - Lady - Duchess - Princess - Queen
Element: Water (4), Wind (2)
Inventory:

Potion (x1)
Tidal Scepter
Douse Drop
Guardian Circlet
Silk Robe

Mercury (Spring)

Base Psynergy:

Whirlwind (Utility)

Douse
Drench
Deluge
Wave
Tidal Wave
Tsunami
Snowstorm
Hailstorm
Blizzard
(*1)Dense Fog (becomes Dread Cloud at Princess class)
Ply (at Lady)
Ply Well (at Lady)
(*2)Pure Ply (at Princess)
Wish (at Princess)
Wish Well (at Princess)
(*2)Pure Wish (at Queen)

(*1) = Dense Fog has a chance of causing Confusion; Dread Cloud has a chance of causing Charm. Both deal damage.

(*2) = In order to truly master these healing spells, all characters will require being one class higher than the class at which they learn the others in the series.


Personality: Pretty much like combining Jenna and Piers. She is witty, but also calm and quiet.


Description: Long, white hair, blue eyes, pale skin, white robes and furs, some of the royal garments remain (coloured blue). There is little need for a description, since I am going to work on a drawing myself to show everyone what she looks like in my mind.


Biography: Sammy, after leaving the capital Myria, decided to travel from her kingdom to explore the rest of the continent of Arctica (northernmost continent). After the king's death (her uncle and only living guardian), she returned to the throne to wait for her cousin's return. Months had gone by until his return, so when he eventually did return, the whole kingdom had a party to celebrate the crowning of the new king. The following week, John asked her cousin to find out why Arctica is slowly shrinking, and to look more into rising global temperatures. Before her departure, she was trusted with the Tidal Scepter and tasked with trying to find the Niagara Oracle.

Eventually, she is found in Fyrna, a town in western Athelna, by _____ and _____ (basically, kind of like the replacements for Isaac and Garet when they find Ivan, except I still have to come up with the other seven characters before I can fill in the spaces). After having her hair cut, she decides to join their quest to return the Seasonal Stars*. She, being from a reclusive land, is starting to learn of the popular culture of the world, as well as developing a growing passion for Rock and Disco music.


* The Seasonal Stars are pretty much the same thing as the Elemental Stars from Weyard, which were teleported from that world after activating the lighthouses. However, they are found in regions which are always plagued by a single season (Mercury Star was found in Arctica, where it is always winter, Mars Star was found in the Eyllafoulija Isles (pronunciation: Ay-ja-foo-lee-a), a small cluster of islands with an active volcano (and also happens to be summer all the time), etc.). The stars are renamed after the seasons of course (at least by some, others call them by their element).[/spoiler]


And here is my Character Sammy, who I plan on using in my hack. Notice her element levels? All of the characters will be multi-elemental, and all of the elements added up should eventually equal 10 (so for all of the 8 characters, each element will have 10 levels spread around).

Oh, and Sammy is a tribute to something that was very dear to me in my past. If you do know what it was, please do not say it (since we should let others guess).


If there is any room for improvement, please tell me what I can improve.

Have a nice day.
Title: Re: Disco Sun: The Age of Beat
Post by: Aile~♥ on 06, July, 2011, 11:17:17 AM
Bump for topic split.
Title: Re: Disco Sun: The Age of Beat
Post by: Kain on 06, July, 2011, 12:47:40 PM
How in the world did I miss this topic?!  This is aw- I mean...groovy!

(http://i955.photobucket.com/albums/ae40/KainUltima/1298773084877.gif)

Is there any Earth Wind and Fire?
Title: Re: Disco Sun: The Age of Beat
Post by: Charon on 06, July, 2011, 01:02:07 PM
Quote from: Overlord Kain on 06, July, 2011, 12:47:40 PM
Is there any Earth Wind and Fire?
Because seriously, this would be the best thing EVER.
Title: Re: Disco Sun: The Age of Beat
Post by: Salanewt on 06, July, 2011, 01:59:34 PM
There most likely will be. For audio hacking, I plan on getting the battle themes done first. Earth Wind and Fire is a probability.

Now, I think it is nearly time for me to finish making the enemies more difficult. However, I am still trying to decide on something; should I use the Class Separation patch? I am probably going to use only four characters now, so the mages would be in the second party and the warriors would be in the first.

Title: Re: Disco Sun: The Age of Beat
Post by: Charon on 06, July, 2011, 02:06:16 PM
Well, it ain't Earth Wind and Fire but it's definitely disco:



This is without any real instrument hacking (I did remove some SFX because I needed to remove some of the non-functioning drum notes). I wanted to do September too but the midi I had just had too many layers to be handled properly, and a crapload of drums not supported by GS.

Title: Re: Disco Sun: The Age of Beat
Post by: Salanewt on 06, July, 2011, 02:16:04 PM
Quote from: Charon the Ferryman on 06, July, 2011, 02:06:16 PM
Well, it ain't Earth Wind and Fire but it's definitely disco:



This is without any real instrument hacking (I did remove some SFX because I needed to remove some of the non-functioning drum notes). I wanted to do September too but the midi I had just had too many layers to be handled properly, and a crapload of drums not supported by GS.

[spoiler=For those who want to figure out the band for themselves]The Village People, YMCA![/spoiler] Oh, I love it Charon! That's it, I have to start working on audio. Thanks for the video!

Edit: Oh yeah, I recall you making a tutorial topic for importing music. I will have to see if I can find that. I need Sappy and Anvil Studio, right?
Title: Re: Disco Sun: The Age of Beat
Post by: Aile~♥ on 06, July, 2011, 02:19:11 PM
Congratulations Charon. You can haz WIN!
Title: Re: Disco Sun: The Age of Beat
Post by: Charon on 06, July, 2011, 02:21:51 PM
Quote from: Salanewt on 06, July, 2011, 02:16:04 PM
Edit: Oh yeah, I recall you making a tutorial topic for importing music. I will have to see if I can find that. I need Sappy and Anvil Studio, right?
Yup, although you can use any midi editor you want. I just prefer Anvil. Also, use Sappy 1.6.
Title: Re: Disco Sun: The Age of Beat
Post by: Salanewt on 06, July, 2011, 02:29:20 PM
Great, thanks! You wouldn't happen to have a list of usable instruments, would you? I just want to make sure that this song works and sounds good enough when I insert it.

Edit: It ever occurred to me that it might be so, but would having 16 tracks be too much?
Title: Re: Disco Sun: The Age of Beat
Post by: Charon on 06, July, 2011, 03:07:00 PM
Waaaay too much. The game starts to cancel out tracks at around 8.

This means tracks playing at the same time though, so if you wanted to do a bunch of different instruments at different times (and be lazy and not use instrument change events) you could put in 16, as long as no more than 8 are playing at the same time.
Title: Re: Disco Sun: The Age of Beat
Post by: Salanewt on 06, July, 2011, 03:23:24 PM
Okay, thanks for the info. I am still kind of a novice for non-M&L audio though, so I will try a different song over instrument changing events. Now to see if I can remove some of the "label tracks" in this new song.

Quick question: I am going to create some new characters soon, should one of them have Whirlwind as a utility?
Title: Re: Disco Sun: The Age of Beat
Post by: FelixWolf on 06, July, 2011, 04:52:32 PM
i suppose that in this game the laughing mushroom will become a usable item, and the effect will make the user go under illusion XD. jk jk
btw good idea
Title: Re: Disco Sun: The Age of Beat
Post by: Salanewt on 06, July, 2011, 06:17:07 PM
Oh no, you found out one of my secret ideas! Thanks! Do you have any suggestions for it?

Anyway, I have another question or two about inserting music, sorry about that. On the positive side, I will have a boss to upload if this is successful.

1: I am guessing that .midi files are not immediately compatible as GBA songs, is this correct? If so, is there a program that I could use to convert it?

2: The next question refers to looping. Can/do I do this through Anvil Studio, Sappy, or hex editing?



That is basically it for questions, and my first song will be ready for transfer once these are ready. I recall reading something about mid2gba, but I have not been able to find any information about it since then. I just found out, but now I am seeing if I can get a good tile viewer that works with my computer. I shall update this post if I have more information, unless someone makes a new reply.

Title: Re: Disco Sun: The Age of Beat
Post by: Charon on 08, July, 2011, 09:50:21 AM
Hey, Sala, I noticed yesterday when testing your hack that Jenna is at level 0 with 0 HP/PP. Is that intentional?
Title: Re: Disco Sun: The Age of Beat
Post by: Salanewt on 08, July, 2011, 10:17:33 AM
I did that so I could start from scratch; Role's class patch is likely to be next on my list of things to use to help with starting over. Currently, everyone has 0 for every stat/level, is named "Slot #" to indicate which slot they take, and has absolutely no starting items or innate abilities (aside from Felix/Slot 4, who should still have the Shaman's Rod and Mythril Bag for story flag purposes). Stat growths are still unmodified, as well as djinn, summons, maps, and several spells/enemies. Oh, text is unmodified as well, aside from character names.

However, I plan on working on all of the characters for a bit once I get some more songs in. So yeah, thanks for helping me with the song!
Title: Re: Disco Sun: The Age of Beat
Post by: Rolina on 08, July, 2011, 10:22:50 AM
You can have a level 0? Hmm...

@Sala:  How many characters is this?  If you want, I can get to work on a 4 Character version.  Leaf and I were discussing this earlier - with 4 characters, there's actually room to account for 10 djinn classes.  It'll be stable, since the game can handle 10 djinn at once, and given some testing, I may be able to pull off even more class varieties.  If you can give me some time, I'll get the 4-member template out.

I'd really like atrius to give us legit template support though...
Title: Re: Disco Sun: The Age of Beat
Post by: Salanewt on 08, July, 2011, 11:17:53 AM
You can, but the stats shown in the editor at level 0 seem to be incorrect because I never changed them in the editor.

I am currently leaning towards four, with the possible introduction of temporary PCs that can not equip or use djinn/summons. So yeah, I would love it if you were to make a four-character template. With the way I am going to set up the temporary PCs, they will mostly use multi-elemental and item classes.

Ah, that would be cool too. It is up to him though; work on template stuff, or work on sprite editing?
Title: Re: Disco Sun: The Age of Beat
Post by: Charon on 08, July, 2011, 11:23:43 AM
Oh yeah, Sala, while you're working on this, I wouldn't mind making patches with music to save you time. Just provide MIDI's and what song number you want to replace and I'll be on it. Just do me a favour and make sure you don't do any updates while I'm working on the patch, because I don't want to have any accidental overwriting. Give me 3-5 songs at a time and I could insert them fairly quickly.
Title: Re: Disco Sun: The Age of Beat
Post by: Salanewt on 08, July, 2011, 11:32:50 AM
Cool, thanks! I am currently working on choosing a few more midi songs, but I have downloaded a few that I want to try out. I shall work on researching other midis/patched instruments that I want to use.

Edit: The main problem for me is not choosing which songs I like, but choosing which ones to replace (with which songs). Where they play can always be changed later, but for the present... anyway, I almost have some more songs chosen.
Title: Re: Disco Sun: The Age of Beat
Post by: Charon on 08, July, 2011, 02:40:28 PM
You could just write down the pointers and replace them, takes like 2 seconds. lol
Title: Re: Disco Sun: The Age of Beat
Post by: Salanewt on 08, July, 2011, 03:02:20 PM
That is true, but the hard part isn't actually replacing the songs themselves; it is deciding which songs I will replace now, and which ones I will keep until I have better replacements for them. Either way, I think I have decided to focus mostly on the battle themes for now.

Oh, and I have received your PM. I shall do some more work on the hack, and then send you the next patch before I am kicked off of the computer go to bed.

Now, on to character planning. I can wait for the class template, but working on the characters' stats and stuff should be something that I can start now.

Edit: I have been thinking, and I might go with the original template that was uploaded. I recall it being made with a full party of eight members in mind, so using it would mean that I do not have to worry about missing classes when I use the class separation patch for my mages and fighters.
Title: Re: Disco Sun: The Age of Beat
Post by: Salanewt on 27, July, 2011, 03:46:42 PM
Okay, so I have Disco Sun 0.3.1 finished if anyone wants to try it out. I am going to wait until I make it to 0.4 before I add it to the Downloads section... If anyone wants to test it, I may need you to do some minor work. In Notepad or something, I need at least a few people to record:

- Deaths, and what killed them
- Sanctum Visits
- Monster difficulty, as well as bosses
- PCs, and how easy/hard it is to use them

Anyway, a changelog:

- Some of the characters have been renamed, further renaming may occur;
Isaac -> Barry - Starts at level 9 (not yet useable, will be useable in 0.4)
Garet -> Shelly - Starts at level 6
Felix -> Andrew - Starts at level 2
Jenna -> Janet - Starts at level 17
Sheba -> Sarah (not useable, might become a temporary PC later)

- Ivan, Mia, and Piers are currently left as empty slots; they shouldn't be referenced or obtained yet,
- Custom base classes for Barry, Shelly, and Andrew. Janet has two completed classes in her line,
- Janet comes with two Mars djinn; Corona and Sizzle,
- Some songs have been replaced; only one should be heard in 0.3.1,
- Vermin, Wild Mushroom, and Brute are all enemies that can be fought; the Brute is Ruffian's replacement that uses psynergy,
- Psynergy bestowing stones are now artifacts; they can be bought and sold at the item shop,
- Party 1 shouldn't come with djinn anymore.

Bugs/Oversights:

- Sizzle doesn't have an animation,
- Menu sound effects are all muted for some reason, and is not just a VBA option like I previously thought,
- Some enemies may seem a bit too difficult; this is from the difficulty aspect that I added with editor v0.2, and enemies may be rebalanced for 0.4 if they are too difficult,
- While unlikely, it may be possible for Shelly to join with a djinni. This is not supposed to happen if it does,
- This is also unlikely, but you are not supposed to be able to get passed Barry in Madra. If you do, please report how you do it,
- It may be possible to obtain the NPC class. However, there shouldn't be enough djinn to allow for this yet.

Credits:

Charon - For all of her help with audio-related stuff, including her patch.
Teawater - ASM research/help, character adding and removing research, djinn research, etc..
Role - While currently unused, a ROM patched with her template helped give me ideas on organization and such.
Various musicians - For the use of their actual songs (will be announced as they are heard in-game).

If I should credit anyone else, please remind me and I will add you to this list.

Tips:

- Like Janet? Don't get too attached to her ability to fight.
- Summon rushing doesn't always get you anywhere.
- Because Andrew is a fairly weak character near the beginning, you may have a hard time protecting him until you get Echo.
- Need some gear? Visit the stores in Daila! Be sure to check for rarities...
- Once you reach Madra, your adventure should be nearing its end; Barry blocks your path to the jail cell, so you should not be able to visit Piers/Slot 7 in jail.

And now that this is out of the way, please give me some feedback... Oh, and enjoy!
Title: Re: Disco Sun: The Age of Beat
Post by: Mion Sonozaki on 28, July, 2011, 10:20:49 AM
Drain punch is too strong.

Also, the Whirlwind Bow kinda ruins the start of the game. If Garet dies, then Felix being level 1, it kinda makes the difficulty SKYROCKET at the start of the game! Then is the fact you gotta grind up starting money for basic equipment.. And then grind up to level 5 on Felix just to beat the chestbeaters...

Reduce the price of the bow and raise the start level of Felix to 3.


Also, need moar Miror B
Title: Re: Disco Sun: The Age of Beat
Post by: Salanewt on 28, July, 2011, 10:36:16 AM
Thanks for trying out my hack! Now to address some of your suggestions.

1. Drain Punch? I only have it as Drain in the version you have; but Drain Punch should be weaker than Drain near the beginning.
2. The Wind Bow's price is now 900. However, as it is a temporary item, you should only be able to find it in stores until later on.
3. Felix is now level 3, but you don't really need to grind on the Chestbeaters; I beat them at the starting level. Granted, it did take a few tries.
4. Maybe, but I am not sure if I want to do too much with mixing Pokemon with Golden Sun. I shall wait and see...


Oh, and I should add one or more things to the bugs/oversights. Some of these things have already been fixed for the next release, while others are a bit too odd for me to figure out.
Title: Re: Disco Sun: The Age of Beat
Post by: Mion Sonozaki on 28, July, 2011, 01:48:46 PM
Why not just make the Wind Bow a starting item? It makes a lot more sense considering that an unknowing player would still spend away too much money on equipment before the bow. Being 900g does not make a huge difference. Might as well make it a starting item and decrease the amount of G you start with.
Title: Re: Disco Sun: The Age of Beat
Post by: Salanewt on 28, July, 2011, 02:56:08 PM
I am thinking about it, but Whirlwind isn't going to be needed before you get Barry when we have map editing. It would only be granted for testing purposes if I decide to do this.
Title: Re: Disco Sun: The Age of Beat
Post by: Mion Sonozaki on 28, July, 2011, 04:09:51 PM
Quote from: Salanewt on 28, July, 2011, 02:56:08 PM
I am thinking about it, but Whirlwind isn't going to be needed before you get Barry when we have map editing. It would only be granted for testing purposes if I decide to do this.
So since this is all temporary crap until Barry, would it not be better to make it 0g?
Title: Re: Disco Sun: The Age of Beat
Post by: Rolina on 28, July, 2011, 06:07:13 PM
Lishy, stop whining.  By your logic, since no hack is complete yet, everything should be free and we should allow monsters to die in one hit.
Title: Re: Disco Sun: The Age of Beat
Post by: Salanewt on 28, July, 2011, 07:23:59 PM
I could make it free, but then I would have to put the price back again later on. Either way, having the item's cost like this will make it easier to get used to wise practices on spending money; there will be times in this hack when you need to be careful with your money. I don't want to give too much away yet...