Quote from: cBoxAnemos Alchemist: LOL! I just realized that we've been waiting for a text editor in the Editor, (repetitive, anyone?), for over a year. =D
Anemos Alchemist: *insert conversation starter here*
Salanewt: So? Better for it to come later than for it to be rushed now.
Salanewt: After all, one thing that many Golden Sun fans can take pride in is their patience.
MegaDarkNero: ...After waitng almost a decade for a third Goldensun game to be announced.
Salanewt: Indeed.
Salanewt: Just more proof that we tend to be patient though.
leaf: tbh it'd be better if atrius would just focus on one thing at a time and release each part as it's done, instead of saving up for a grand release like this >_>
leaf: there have been so many things that have been added, fixed, or otherwise improved upon since v0.2, but nothing has been released
Salanewt: You make a valid point too.
leaf: like, we could've had defense editing ages ago, but instead of getting a new release when that was fixed, we instead have to wait until everything ELSE to get done before we have access to it
leaf: I'd rather have a product that adds new utility (like the aforementioned defense editing) with some unfinished new additions (like a not-fully-working text editor) than have nothing at all
leaf: and if some of the new additions are glitchy, that's fine too... it's as simple as just not using them
leaf: the only reason I could see for not releasing when progress is made is if it somehow interferes with already established functions of the editor
Salanewt: Yeah, but the way Atrius handles the editor's release dates now means that we can get more at unexpected times.
Salanewt: That way, we can be more excited for unexpected content.
Role: I'll raise you and counter you, sala. Most of us are sick of waiting, and the editor we have now can only do boring difficulty hacks.
Role: So basically, it'd be nice to have, say, a V0.2.1, with a fixed set of glitches (defense, name entry, etc...), and a V0.2.2 with beta versions of the new editors. Once he finishes with the new ones..
Role: That's when V0.3 comes out.
charleysdrpepper: Why not do something interesting that will make you forget about the editor? (That way, time can seem to go by fast, and when the later versions come out- Surprised!)
charleysdrpepper: That strategy may not work for everyone, though.
Salanewt: Aye, you've countered me successfully.
This seems like a conversation that needs to be had, I too find it ridiculous that it's been over a year since the last release. Obviously something needs to change.
Quoteleaf: tbh it'd be better if atrius would just focus on one thing at a time and release each part as it's done, instead of saving up for a grand release like this >_>
leaf: there have been so many things that have been added, fixed, or otherwise improved upon since v0.2, but nothing has been released
Salanewt: You make a valid point too.
leaf: like, we could've had defense editing ages ago, but instead of getting a new release when that was fixed, we instead have to wait until everything ELSE to get done before we have access to it
Agreed, completely. Aside from having a much more demanding job outside of working on the editor than I did while programming versions 0.1, and 0.2, the other main delay is that I'm working on too many things at once. I've already decided that I will not be adding any new features to the editor until I've polished whats already there enough for v0.3's release. For future versions I need to avoid spontaneous decisions to add new previously unplanned features between releases. It wasn't such a big deal back when everything the editor handled was uncompressed, and fairly simple to deal with, but now as I'm delving more into the compression algorithms, and ASM the complexity of writing the code required to handle it all is slowing progress down a lot.
I do not want to release versions where features are knowingly left glitchy. I get enough people asking how to edit sprites, text, maps, e.t.c with v0.2 as it is, the last thing I need to do is to actually make the editor look like it can edit things it can't, or leave a feature in that could easily break the ROM even if it's being used in a way that it shouldn't (And yes, that can happen very easily once you start dealing with compressed data)
I'll take Role's suggestion into consideration, though I'm not committing to anything just yet.
Well, this just makes sense to me. 0.3.0 would be the initial release, 0.3.1 has bug fixes, 0.3.2 has beta versions of new things, 0.3.3 has bug fixes we found for those, 0.3.4 has new beta things, etc... and then 0.4.0 would be the next major release, with beta versions being upgraded to complete versions.
For now, though, I'd not mind a, say, v0.2.5 release.
Quote from: Role on 29, April, 2010, 02:55:12 AM
Well, this just makes sense to me. 0.3.0 would be the initial release, 0.3.1 has bug fixes, 0.3.2 has beta versions of new things, 0.3.3 has bug fixes we found for those, 0.3.4 has new beta things, etc... and then 0.4.0 would be the next major release, with beta versions being upgraded to complete versions.
For now, though, I'd not mind a, say, v0.2.5 release.
/support
@Atrius: I guess I see your point on not releasing anything with known glitches, although to me that just means it shouldn't be an "official" release.
Think of it this way: We have releases and Updates.
0.2 is the last release. 0.2.5 would just be an update, not a release.
0.3 would be the next release.
Get what I'm saying?
I wouldn't mind an "update". to test all these smexy new features. Even if its just to hold us over etc....
Quote from: Role on 29, April, 2010, 11:27:48 AM
Think of it this way: We have releases and Updates.
0.2 is the last release. 0.2.5 would just be an update, not a release.
0.3 would be the next release.
Get what I'm saying?
Yeah I get it maybe updates could be better.
If you'll release a v0.3.0 today it is sure will have bugs but think of it. There are people who love to tweak and will try to use the new features and because of this there will be a chance that they may
find interesting glitches, bugs etc. and this will cut your work off Atrius, instead you're the one who's looking for the bugs.The curious people might find the bugs or glitches and will just report on you then you'll fix it and someday you'll release an update(example: v0.3.1) with bug fixes. I think this is how DOTA being released.
Uhmm... you can shut my mouth.This is just my opinion.
I need defence editing BADLY for my next idea.
I also need the ability to change the minimum damage limit, but that'll probably come later.
purge
Although it would be really nice to have a dedicated bug tester or two, It's pretty difficult to weed out the candidates that just want to get the program early from those that actually know how to test for bugs, and are willing to do it properly.
Recently progress has been slowed due to the discovery of a crippling bug in the automatic repointing system that affects the editing of any compressed data, including text. Although I am seriously looking at doing an incremental release before the full v0.3, it has to be fixed before that,
QuoteAlthough it would be really nice to have a dedicated bug tester or two,
QuoteIt's pretty difficult to weed out the candidates that just want to get the program early from those that actually know how to test for bugs, and are willing to do it properly.
The first part makes sense, and the second makes even more sense. After all, how could one be trusted if they have been waiting impatiently for the editor (with good reasoning, because it is good work)? I am not fully sure how you could get beta testers, unless you separate the code for the glitched parts, so you are unable to save with anything else (eg. remove saving for everything but editing text in the enemy editor). The only problem I see with this is that the other editor could be used for touch-ups that the buggy editor can not do (with the previous editor). Otherwise, you could secretly offer sections of the beta 0.3 editor to other people, but it only has one of the main glitchy sections (or with the main glitch). That way, the assigned people are stuck with only the one new thing instead of all of the new additions. If you make them promise to keep it anonymous, then it is unlikely that all of the parts of the editor will come together for people to abuse.
I hope at least some of that paragraph gives you ideas, since I want to help out in any way that I can.
Have a nice day.
The idea of having testers is to find bugs that I'm not aware of. If I were to disable certain parts of the editor like that, how would I know I'm not disabling parts that have bugs?
That was a problem that I was also thinking about as I was explaining my apparently lame RCMP compliment/joke... Well, you will probably think of an idea for finding as solution. Of course, bug testing yourself could take weeks, or even months if you are unlucky.
You could also have a poll with the more likely candidates. However, this would cause problems within the community... Hm... I'm sorry, I am not sure how I can help right now, since I am better with keeping our own project safe than one which I am not really involved in.
Have a nice day.
Also testing is hard and dedicated work.
I suggest you pick someone who knows something in this area.
and who has alot of time on his/her hands.
I get Atrius' point. so I'll just leave all my hope to Atrius' hands.
I'll just shut up for a while and wait patiently for the release.
Well, you better stretch because your going to get cramps waiting there. Atrius how about you focus on the smaller glitches and features and update that as version 2.1? You dont have to work on a whole crapload of glitches and make alot of new features, if you look at Blizzard or Microsoft they do alot of little updates and rarely do a huge update.
I think that will not happen because while I'am waiting for the v0.3
I'am thinking a strategy of how to beat BassBX the hell a month pass and still I can't beat him.
They BETTER have a Japanese release date by the end of this year. >_>
Quote from: Corvidae on 14, May, 2010, 06:44:19 PM
They BETTER have a Japanese release date by the end of this year. >_>
Are you on about GS3? If so, I hope that there's a Japanese release of the game by the end of this year because I can't wait to play it >_<
Well obviously, I think everyone wants that.
Hey, Goth Bird Girl, Atrius was talking about the next release EDITOR, not GSDS... Surely you knew that, right? I mean... This is done under the Lost Age Editor forum...
They both are delaying their release for a longass time though XD
No, technically GSDS is still on schedule. Until Jan 1st, 2011, it'll be on-schedule.
It's not like there ever was a scheduled date for v0.3 so it can't really be behind schedule.
These errors in the automatic repointing system baffle me more and more as I work on them. Now it's writing data it should be putting in one location in a location that's reserved for different data.
Now that's rather.... odd, isn't it? You haven't gone and pressed multiple keys at once, have you?
When I was working on that Asteroids clone game, there was an error in the script that allows the ufo's to appear randomly, I tried everything that I could think of to fix it, turns out that the error was caused by a measly typo.... I felt like such an idiot after I'd figured that out.
Just goes to show that even people who know what they're doing will sometimes make mistakes.
So please, always check for typos... If you don't, they WILL turn around and bite you in the butt sooner or later XD
@Role: Jan 1st 2011? That's awfully long off, isn't it? I thought that it would be out sometime this year.
What it is, is that I'll write code that looks like:
writeByte(0,0x12)
writeByte(1,0x34)
And it will correctly write 0x12 at position 0, but it also writes it at position 1 instead of 0x34. Then when I add another line of code "writeByte(3,0x56)" it correctly writes 0x34 at position 1, but also writes it at position 3. Basically instead of writing the correct data at the current position, it copies what was last written to a different position, but somehow fixes it after the next chunk of data is written.
Woah, that IS srange! So lemme get this straight, it copies what you last wrote to a different position, but somehow fixes it after the next piece of data is written? Why that is is a complete mystery...
The only thing I think it could be is something in the functions for actually writing the data to the file (represented by writeByte(pos, value) in that description), but I've looked over them a dozen times, and can't find anything that could cause it. They're extremely simple functions so it's unlikely I could be missing something.
Yeah, that's what I thought was causing it for a sec, but it doesn't look like that's the case, now does it? Man, this is wrecking my head as much as it must be wrecking yours, and it's not even my program XD
Quote from: Atrius on 15, May, 2010, 03:38:43 PM
What it is, is that I'll write code that looks like:
writeByte(0,0x12)
writeByte(1,0x34)
And it will correctly write 0x12 at position 0, but it also writes it at position 1 instead of 0x34. Then when I add another line of code "writeByte(3,0x56)" it correctly writes 0x34 at position 1, but also writes it at position 3. Basically instead of writing the correct data at the current position, it copies what was last written to a different position, but somehow fixes it after the next chunk of data is written.
Given how you wrote it... isn't that what you said to do? It simply wrote it at the position you told it to do so. I mean, from a layman's point of view, it's doing EXACTLY what you wrote.
Perhaps your having a blonde moment, not realizing that you're using the wrong command or something...
@ Long way off comment: ...Yeah. It is. That's why I said that it'll start being 'delayed' when we hit that mark, because it'd no longer be due out this year. As for the editor, the last update was valentines of LAST year, IIRC, so it's wait has been even longer than GSDS'.
I think what he's trying to say is that instead of writing the Byte to 0,0x12 and 1,0x34, it's writing it to 0,0x12 and 1,0x12.
Ah, is that it? Strange, if it's not doing what he told it to, then it may be something else he coded that's causing the mix up.
QuoteAh, is that it? Strange, if it's not doing what he told it to, then it may be something else he coded that's causing the mix up.
Of course, it could also be something missing? By the way, I know that you are coding this in Game Maker (if I recall correctly), but is there another language that you are using?
QuotewriteByte(0,0x12)
writeByte(1,0x34)
Just to make sure, there are no "And then" related commands, right? It also looks like you are just relocating separate bytes... Wouldn't it be easier to relocate the whole part of what you want relocated, and then trying to write the bytes afterwards? Of course, we only know of such a tiny section, so you could probably already have what you need and we wouldn't know about it.
Anyway, best of luck for trying to code the editor.
Have a nice day.
It could be that there's something in an earlier piece of code causing this. Like... something that was made global that shouldn't have been for example.
That's not the actual code, Salanewt, it's just a sample to explain what's happening.
You're all listing possibilities I've already looked into, I wouldn't be a very good programmer if I didn't know how to debug. Of course I've gone through the rest of the code looking for anything that could cause problems, and nothing's out of place so far. As far as I can tell, the rest of the code is behaving exactly as it's supposed to, and there's nothing I'm aware of that should have any effect on this part of it. As I said, they're very simple functions, you give them a location and a value, and they write it to the file no questions asked, at least that's what they're supposed to do. Nothing else should have any effect on it, not that I'm not looking into that possibility anyway since nothing logical is left to check.
So basically, you've checked all the usual suspects, but it's none of them? Yeesh... Watch it be the last thing you expect, y'know? Or maybe something stupid like a typo that you've been overlooking that's causing stuff to work incorrectly...
Have you checked the actual decryption/reincryption section of the programming?
I would have to be extremely skilled to have created an error in them that causes what's happening to happen.
Wait... what? How does that logic work?
I think he means that he would have to be so skilled in making code, that he makes things very complicated.
What they do is completely separate from the automatic repointing system. The repointing system never actually deals with the data, it just manages the free space in the file. Basically all it does is allocate space for other parts of the program to use as they want, or mark it as empty if they say they don't need it any more.
The only interaction the rest of the program has with it is through four simple functions:
free_space(pos, size)
find_space(size)
claim_space(pos,size)
get_free_amount()
Jamie... you do know it's not a good idea to have that kind of an attitude with the boss guy? You DO know that that, as in the attitude thing, is the primary reason I got demoted, right?
Yes I do, and I'm sorry.
I was in a VERY bad mood that day, and probably not safe for forums. =P
SO yeah...
But it'd still be nice if Atrius'd fix the defence editing glitch in V0.2 and upload the result.
Please? :D
It's not going to do much, Jamie. Look at how all the difficulty hacks work - they force you to use psynergy more. PSYNERGY IGNORES DEFENSE. So you make weapons absolutely useless... nice job, but enemies still drop to psynergy after a couple rounds.
It makes Garet and Piers suck more ^-^
Their suck-tasticness is over 9000!
...No it doesn't. Piers actually BENEFITS from enemies having a higher defense... it makes his sucky class selection actually BENEFICIAL to him, since they're mage-like classes.
The ONLY thing that fixing defense will do is weaken physical attacks, and since most difficulty hack involve heavy use of base damage skills, which TOTALLY IGNORE DEFENSE...
I mean, you never noticed? At Post-Game, lowly mooks don't hurt much at all you unless they use a base damage skill, which will hurt like hell. See: Cruel Ruin, the most notable example.
And it make Jenna's class selection suck, right? Y'know since they're warrior-like classes.
Yes, actually, though her Base Class is actually pretty good. Basically, should these so-called hard mode hacks gain defense editing, they'd only really reverse the roles of fighter and mage in the party - the mage takes priority, while the fighter will support when needed. When you can't do much physically, bring in the mages, after all. All y'all do is just pump up the stats and swap a few skills anyways, so the only thing that really happens is that people's strategies change to match.
It's the reason I don't like difficulty hacks - you try to force the difficulty, which forces the strategy. At least psynergy was still somewhat usable for most of the original games, but if y'all get ahold of that defense stat, physical attacks will probably become a thing of the past, seeing how most of these hacks are. Granted, the ones going for legit challenge rather than crazy challenge might actually use it in a more balanced way, but...
Role, you're MISSING THE POINT ENTIRELY.
I was trying to LOWER DEFENCE.
I was trying to make a Fire Emblem style GS hack. But the enemies having 6 defence was getting in my way, because Jenna only has 6 attack at the time.
Basically, the enemies were turning into level 3 Knights at a time when the main char is more like a level 1 Myrmidon or level 1 Lord.
THAT'S my problem.
Now, people, get back on topic and stop accusing me of things I'm not doing. I was having a good day before Role started snapping at me like this.
So basically you're wanting really really low stats, as opposed to really high ones.
...Do you have a thread for this? I'd love to see the target stats, but if I ask here, I'd be going off topic...
Quote from: JamietheFlameUser on 19, May, 2010, 02:54:52 PM
I was trying to make a Fire Emblem style GS hack.
A Fire Emblem styled GS hack? So you're gonna get rid of revive and Water of Life, right?
As in Fire Emblem once a character dies, they're gone forever. So are you gonna do that with GS aswell?
No, that would be too cruel.
BUT! I am going to do the whole "weapons breaking" thing like in FE.
I suppose I could make a thread for this.
Double post because this topic has been inactive for a LONG time and I've got an idea and I WANT ATRIUS TO NOTICE IT!!!
OK, so we've been waiting for Defence editing for FAR TOO LONG, and I'm at a point where I REALLY NEED IT!
So, assuming the Defence editing bug has an easy fix, here is how you (Atrius) do it:
1. Get a copy of v0.2, if you don't already have one. Just download it from the site.
2. Fix defence editing glitch.
3. UPLOAD RESULT!
Quote from: JamietheFlameUser on 23, August, 2010, 01:12:00 PM
Double post because this topic has been inactive for a LONG time and I've got an idea and I WANT ATRIUS TO NOTICE IT!!!
OK, so we've been waiting for Defence editing for FAR TOO LONG, and I'm at a point where I REALLY NEED IT!
So, assuming the Defence editing bug has an easy fix, here is how you (Atrius) do it:
1. Get a copy of v0.2, if you don't already have one. Just download it from the site.
2. Fix defence editing glitch.
3. UPLOAD RESULT!
Trust me, he notices. I make a stab at it every time he's on in the C-box, to the point to where he said it's no longer [/stab], but is now [twistknife].
Also: I didn't know you were brittish.
I'm not British. I'm Canadian. As such, I spell "Defence" with a "c".
But that's off-topic.
.exe file =/= source code
You know what he meant. We need something. ANYTHING. Even a PATCH would be fine at this point. The forums are dying, and the ridiculous delay is the cause. It's been a year and half! We've got all these plans, and nothing to act on them with!
Yeah, but from the way things seem, Atrius is unable to get his hands on the source code. It is not normally uploaded with the file that everyone else uses, so the most that could be gained from downloading it would be a reminder of how it looks, as well as examples of what the code can do (maybe one or two other things, but...).
By the way, Atrius, will you be able to get the source code back any time soon?
Have a nice day.
I have the source code for the version I'm currently working on, it's just that between my old laptop dying, being away for nearly an entire month, activation issues with the software I was using to develop it after transferring things to my new laptop, and being extremely busy at work (I even spent the majority of both days this past weekend working) I haven't been able to do anything on it recently.
These past few months have been extremely hectic for me, and it looks like things at work aren't going to be slowing down until well into September. Hrmm.... I'm not one to publicly announce deadlines I'm not absolutely sure I can meet yet, but at the moment the goal I'm shooting for is to have the next release out before the end of October. If things keep going the way they have been for me though, that might not be possible.
Quote from: Atrius on 24, August, 2010, 10:51:44 AM
I have the source code for the version I'm currently working on, it's just that between my old laptop dying, being away for nearly an entire month, activation issues with the software I was using to develop it after transferring things to my new laptop, and being extremely busy at work (I even spent the majority of both days this past weekend working) I haven't been able to do anything on it recently.
These past few months have been extremely hectic for me, and it looks like things at work aren't going to be slowing down until well into September. Hrmm.... I'm not one to publicly announce deadlines I'm not absolutely sure I can meet yet, but at the moment the goal I'm shooting for is to have the next release out before the end of October. If things keep going the way they have been for me though, that might not be possible.
cough cough... 23rd October my birthday... that day :)
Well yeah, that explains recent events, but... what about the year prior?
When I had just joined the Air Force, and was going through BASIC training, and tech school?
Oh, you had just joined? I was under the impression you'd been with them longer than that. Okay, that explains it then.
Wait, so how does exe file not equal source code? Couldn't you just, like, open the .exe in Notepad to grab the code, like you can with most other applications? I do that sort of thing quite often, usually for Windows command scripts.
Erm. No Jamie you can't. The .exe file is a final product, and you can't edit it anymore. You need the source code in order to make changes to the program and then create a new .exe file
Usually when you create an executable you're compiling your source code into byte code similar to compiled ASM for the GBA, but much more complex. That being said, Game Maker doesn't actually compile the code, but it does compress & encrypt it which makes it equally as illegible in notepad.
So I've noticed, having recently tried it myself.
Even still, though, we need a working release, preferably sooner rather than later.
Really, Atrius should work at this one feature at a time. He has a nice release so far, but we do need progress. So here's a suggestion: Don't try to pile all these new features in as one release. That takes forever and leaves everyone bored for the year-and-a-half in the mean time [twistknife]. Instead, do this one feature at a time. So, for example:
Take v0.2, fix bugs, upload result as v0.2.1. Add Djinn editing (and do some testing to try and spot the bugs yourself), upload result as v0.2.2. Fix bugs (the ones you didn't fix the first time around), upload result as v0.2.3. Add Summon editing, etc.
And I KNOW this issue has been brought up before, but Atrius didn't do anything about it.
Isn't it amusing that we've gone from [/stab] to [twistknife] now? Just shows how badly we need it, and how much we're pushing it.
He's Duke Nukem Forever'ing us, isn't he?
[twistknife]I'll say he is.[/twistknife]
I'd rate your comment down if I didn't feel the same way, Nero. You pretty much nailed how people are feeling right now.
Ouch. I feel sorry for Atrius... so many knife wounds... Then again, it wouldn't hurt to have a new release...
2 months... I give you an estimated date of release just 2 months out, and you piss all over my cheerios... Thanks I feel so motivated to work on the editor now.
*siiiii-iiiiiiiiiii-iiiiiiiiiiiiiiiiii-iiiiiiiiiiiiiii-* takes a breath *-iiiiiiiiiiiiiiigh*
Projects canceled, Peace out!
Heh, sorry, bad joke, just kidding. Look people, I know I dug myself into a hole with v0.3, I'm trying to dig myself back out. Currently it's just not feasible to release just a bug fixed version of 0.2, but I'm taking steps to ensure that's not the case for future versions. And yes, Jamie, the plan to avoid these horrendous delays between future versions is to only work on one feature between them.
I've had a hell of a busy past year and half, having just joined the military around that time. When it's one of those days I've been working around 3 weeks straight without a single day off, and I get off work after being there 11 hours I'm exhausted and just want to rest, so sorry I don't work on the editor as much right now. Summer is a busy time for us up here, but around September things start to slow down.
Yay! Only about two months to wait? That's awesome!
Is good to hear you are still working on this, slowly but still working, keep up the good work.
Well, sorry we went all jack the ripper on you so 'close' to release, but we all needed to get rid of a lot of frustration in this issue. We hope you understand.
Quote from: Atrius on 25, August, 2010, 10:06:58 PM
2 months... I give you an estimated date of release just 2 months out, and you piss all over my cheerios...
Who said anything about pissing on your cheerios?
I didn't even know you HAD cheerios!
Honestly, though, sorry for being such a jerk. But, I really did need to get rid of some frustration on the issue.
you should make it a christmas release
obv
Or a Valentine's day release, so we can all fall in love with it at the appropriate time. Of course, two months is perfect for us right now.
Salty-nut Cheerios anyone? Just make sure that after those [twistknives] that I saw earlier, you do not throw his Cheerios.
Have a nice day.
Edit: I love how people were saying a few months ago "take your time," and now they are juggling knives to try to get you to hurry up.
Quote from: Salanewt on 26, August, 2010, 02:48:17 PM
I love how people were saying a few months ago "take your time," and now they are juggling knives to try to get you to hurry up.
If I recall correctly, that was
you. XD
That still is me. If you notice, I have not once insinuated that I would want to stab people with imaginary knives. However, other people were saying it as well.
By the way, take as much time as you need or want on the editor, okay Atrius?
Have a nice day.
Quote from: Salanewt on 26, August, 2010, 03:09:00 PM
Take as much time as you need or want on the editor, okay Atrius?
Don't tell him that! Or do you actually WANT him to release it when we're 40?
Personally, it just encourages me to do other things. I would love to have a completed Golden Sun editor, but there are so many things that I would like to do right now, some of which I am working on as I type. As long as we get one in the future, that is all that matters.
Besides, think of it this way. It is either him who makes the editor, or it is up to someone else to work on it. At least we know a little bit about Atrius and of his knowledge on Golden Sun's data, so he would be more trustworthy for this sort of thing.
Have a nice day.
I don't know much about hacking this game, nor do i claim to
but I've been following (lurking) this project for a very long time now :P
though the current releases have been fun, i do agree with Role and Jamie, it would be nice to see some minor releases between the massive ones
(though i see you've already addressed this issue :P)
anyway, just wanna say thanks for even putting the time in, can't wait for October's release now =)
:heart:
:Jenna:
ive got my birthday week and the second week of in November from work soooo yaaaaaaaaaaaaaay
2 months from now.. = Perfect..
Note: I would never stab you
Quote from: Role on 27, August, 2010, 05:10:02 PM
Quote from: MaxiPower on 27, August, 2010, 01:16:51 PM
Note: I would never stab you
Note: I would
Note: I won't stab you, I'll blow your head off with a bazooka instead
programming would be extremely hard, yes he has experience, but even hes tredding in new territories.. deeper and deeper which only is getting harder. Thats why i will never be impatient / ungrateful for the pace he works at.
I can see why people need updates as it gives them something to practice and mess about with whilst waiting for the next version and I will agree that minor updates will make the wait for the final version much sweeter.
But pushing a guy with a great job (air force material) to dig even deeper isn't the way forward, posting stabs is a joke and all i know but it doesn't help the situation. The fact remains is that if Atrius could get a full fledged great release tomorrow he probably would but the time taking between releases only guarantees a more polished release. and I can honestly say, Quality over quantity is on on his mind
In short, Smaller releases are cool, but will only hold you over a short period and alas, constant waiting times will occur over and over again. Big releases mean you can concentrate on your lives and when a big update comes its all cool.
Riiight im of to the pub, and yes im already mighty drunk lol (but i talk the truth whilst in this state always) you are reading the truth
woooooooooooooooo :happy: :happy: :happy:
You guys were just making things worse. I am a fellow scripter, basically working on .xml and .lua files. I know how it is to be pressed on by the community you work in. Just wanted to let you know, reminding him about the new version of the editor not here yet doesn't make it any better. He REALLY knows that. He's working on it, after all. And alone, if I'm not mistaken. I know how it is, to have those fun projects started long ago, and then come the real life problems, you eventually get bored of what you started, etc. Let him be. He'll probably start working on it hard when everything settles where it should be settled. And I know that it's been some time since anybody posted here, but I really felt like pointing that out. You just don't know how it is if you never been in that situation yourselves.
So it takes you a year and a half to get a single update out on your programs, Roareye?
Quotethen comes the real life problems,
Such as work and computer replacement, if I recall correctly. It can be pretty tiring to code, debug, recode, reorganize, check for bugs in other sections, etc.
Have a nice day.
Quote from: Role on 01, September, 2010, 09:50:27 AM
So it takes you a year and a half to get a single update out on your programs, Roareye?
Nope, but you know what an Art-block is? You know, that thing when artists can't draw/sing/etc. Lack of inspiration, or ideas, or just no motivation. To be honest there was a time when I had to do a one not-so-complicated script, and it took me... half a year. And I was able to do in a single day. I just got tired of what I was doing, and took a break. A really long one. Because when I just thought about it, it made me feel ill. And there was a time when I thought of just abandoning my work. But after some time, it just came to me. I realized (actually, remembered) that I was doing it for fun, not for other people. Keep in mind that Atrius don't have to share his tools with you, he could never release them in the first place. But he did, and you should be grateful for what he did up to this point. He'll release it when it's done, so just wait patiently, and do something more productive.
Yes, I'm also a hardcore fan of Golden Sun. But there's no need to rush things up. I know I'm repeating myself, but that will get you nowhere.
By the way, Role, I'm not writing programs, I'm just making more or less complicated scripts to enhance the "program". Or in my case, a MMO game based on the said scripts. I also make sprites, but that's not the case.
If anybody finds that post offensive, then I'm sorry. I don't mean to attack anyone, my point is just to explain the feelings of a person who's in the very similar situation as I am. Especially the "working alone" part.
So, peace out and respect,
~Roa
Quote from: Roareye on 01, September, 2010, 02:50:41 PM
Quote from: Role on 01, September, 2010, 09:50:27 AM
So it takes you a year and a half to get a single update out on your programs, Roareye?
Nope, but you know what an Art-block is? You know, that thing when artists can't draw/sing/etc. Lack of inspiration, or ideas, or just no motivation. To be honest there was a time when I had to do a one not-so-complicated script, and it took me... half a year. And I was able to do in a single day. I just got tired of what I was doing, and took a break. A really long one. Because when I just thought about it, it made me feel ill. And there was a time when I thought of just abandoning my work. But after some time, it just came to me. I realized (actually, remembered) that I was doing it for fun, not for other people. Keep in mind that Atrius don't have to share his tools with you, he could never release them in the first place. But he did, and you should be grateful for what he did up to this point. He'll release it when it's done, so just wait patiently, and do something more productive.
Yes, I'm also a hardcore fan of Golden Sun. But there's no need to rush things up. I know I'm repeating myself, but that will get you nowhere.
By the way, Role, I'm not writing programs, I'm just making more or less complicated scripts to enhance the "program". Or in my case, a MMO game based on the said scripts. I also make sprites, but that's not the case.
If anybody finds that post offensive, then I'm sorry. I don't mean to attack anyone, my point is just to explain the feelings of a person who's in the very similar situation as I am. Especially the "working alone" part.
So, peace out and respect,
~Roa
I agree with this, when im doing my GSC videos, when im doing them i enjoy making them but it can be weeks / months between releases for no reason other than motivation (and lack of sprites sometimes)
Quote from: Roareye on 01, September, 2010, 02:50:41 PM
Quote from: Role on 01, September, 2010, 09:50:27 AM
So it takes you a year and a half to get a single update out on your programs, Roareye?
Nope, but you know what an Art-block is? You know, that thing when artists can't draw/sing/etc. Lack of inspiration, or ideas, or just no motivation. To be honest there was a time when I had to do a one not-so-complicated script, and it took me... half a year. And I was able to do in a single day. I just got tired of what I was doing, and took a break. A really long one. Because when I just thought about it, it made me feel ill. And there was a time when I thought of just abandoning my work. But after some time, it just came to me. I realized (actually, remembered) that I was doing it for fun, not for other people. Keep in mind that Atrius don't have to share his tools with you, he could never release them in the first place. But he did, and you should be grateful for what he did up to this point. He'll release it when it's done, so just wait patiently, and do something more productive.
Yes, I'm also a hardcore fan of Golden Sun. But there's no need to rush things up. I know I'm repeating myself, but that will get you nowhere.
By the way, Role, I'm not writing programs, I'm just making more or less complicated scripts to enhance the "program". Or in my case, a MMO game based on the said scripts. I also make sprites, but that's not the case.
If anybody finds that post offensive, then I'm sorry. I don't mean to attack anyone, my point is just to explain the feelings of a person who's in the very similar situation as I am. Especially the "working alone" part.
So, peace out and respect,
~Roa
If you were paying attention, though, you'd know that's not a problem.
The problem was twofold: Bootcamp and a busted computer. Atrius had joined the air force, and just recently fixed the compy. So while we're giving him a hard time, you're defending him for ENTIRELY THE WRONG REASONS.
No need to quote all that.
No, no, no. As I stated before, I'm not really defending anyone. My point was to make you understand, more or less, how it is. If you will keep that in mind and still stick to your ways, then fine, be that way, I don't care. I'm also a little annoyed about how much of the time passed since the last version has been out. And yeah, I've read his posts about why he's so busy. No need to go "all caps", my job in this thread is done.
So, I'm out. Just one more question... or nah, wait. I'll ask Role via PM.
Make me understand?
I DO.
We all do. We know exactly why the delay happened. The thing is, I'm the resident sadist. It's my job to bring up the long delay every chance I get so as to twist the knife. I mean, I'm ROLE. It's what I do.
I think you don't understand. You're trying to reason writer's block from the looks of it - and are trying to be as unoffensive as possible. I'm saying you're wrong, it's a hard case of real life getting in the way, then mocking you for being too blind to see it. Get it yet?
Wrong, Role. There's a lot of truth in what Roareye is saying as well.
What, writer's block? Doesn't happen for years at a time, sorry. My argument was that you had more pressing issues at hand than a fan-project, and that we know this, but have been poking fun anyways. I don't think they got it.
I'm not saying it's the only reason for the delay, but he's not wrong. There are some weeks that I work around 70 hours or more, and when I do have time to work on the editor I'm too burnt out to think through what to with the code.
Actually, I do believe that demotivation was a problem at one point, as Atrius did mention it. First it was lack of motivation (and being overworked), then it was Air Force (and more being overworked), then the computer got asploded.
My argument wasn't that it didn't happen, it was that it didn't have for a full year and a half. I understand getting sick of it and wanting a break. We ALL have that. But then we get over it and get back to it.
Sure, sure, I get it, everyone who ever argues with you is always wrong. I should have learned that by now.
Um....maybe we should all calm down?
Quote from: Atrius on 02, September, 2010, 08:54:19 PM
Sure, sure, I get it, everyone who ever argues with you is always wrong. I should have learned that by now.
Exactly! :P
Quote from: Zach on 03, September, 2010, 12:06:35 PM
Um....maybe we should all calm down?
NEVER, you'll not stifle our joking! Way to be downer, I bet you throw awesome parties, the muzak matches the mood perfectly. :p
In case it failed to translate well into text again, yes I'm still just joking around.
Yeah, why would we calm down? We wage war like this all the time, if we stop, it could cause serious problems. The rivers would dry up, the mountains would crumble, the crops would fail, and the djinni would drop dead!
Our petty silly wars are very important! The would would END if we don't fight!
"Djinn". The plural is "Djinn". Get it right for a change.
Quote from: Role on 05, September, 2010, 09:26:42 PM
Yeah, why would we calm down? We wage war like this all the time, if we stop, it could cause serious problems. The rivers would dry up, the mountains would crumble, the crops would fail, and the djinni would drop dead!
Our petty silly wars are very important! The would would END if we don't fight!
:VenusSet: :MarsSet: :JupiterSet: :MercurySet: D=
Quote from: Gareth on 06, September, 2010, 05:25:13 AM
Quote from: Role on 05, September, 2010, 09:26:42 PM
Yeah, why would we calm down? We wage war like this all the time, if we stop, it could cause serious problems. The rivers would dry up, the mountains would crumble, the crops would fail, and the djinni would drop dead!
Our petty silly wars are very important! The would would END if we don't fight!
:VenusSet: :MarsSet: :JupiterSet: :MercurySet: D=
Sorry, but Jamie's right here. Usually, djinni is the plural for djinn. However, in golden sun djinn is plural and djinni is singular. Now back on topic (sorta): Atrius said we might get the next release by the end of October right? So we won't have that long to wait.
QuoteAtrius said we might get the next release by the end of October right? So we won't have that long to wait.
...Unless the fall makes him work as hard as he did in the Summer. (Which is unlikely, but he did not give any definites.) I suppose we could use Japan's Dark Dawn countdown for the release of version 0.3 as well?!)
Since we "sorta" do have a release date (not an exact one, but... it's helpful, nevertheless.) I suppose we can enjoy the bug fixes and see if there are any more bugs! I wonder who will find the first bug. (If any.)
Oh, and might I add... Yoshi Magic was started last year (I forget when ? July/August 2009??), and we are still working on it (Not even public yet.)... and I've only finally
started getting grpahics from the game on it as well. 4BPP... Only recently, I've located the Sprites bank for Superstar Saga as well, it should connect in with doing the animations as well.
Yup, I was not motivated enough to just keep working on it... did get bored a few times... But I keep getting back to it... (Assembly is interesting... but gets boring sometimes... so...)
Quote from: Hoopa
Quote from: Gareth on 06, September, 2010, 05:25:13 AM
Quote from: Role on 05, September, 2010, 09:26:42 PM
Yeah, why would we calm down? We wage war like this all the time, if we stop, it could cause serious problems. The rivers would dry up, the mountains would crumble, the crops would fail, and the djinni would drop dead!
Our petty silly wars are very important! The would would END if we don't fight!
:VenusSet: :MarsSet: :JupiterSet: :MercurySet: D=
Sorry, but Jamie's right here. Usually, djinni is the plural for djinn. However, in golden sun djinn is plural and djinni is singular. Now back on topic (sorta): Atrius said we might get the next release by the end of October right? So we won't have that long to wait.
Oh hush! I was operating on a broken lappy at half sleep! Lay off! Seriously, the nitpicking is MY shtick! You can't have it!
Quote from: Role on 05, September, 2010, 09:26:42 PM
Yeah, why would we calm down? We wage war like this all the time, if we stop, it could cause serious problems. The rivers would dry up, the mountains would crumble, the crops would fail, and the djinni would drop dead!
Our petty silly wars are very important! The would would END if we don't fight!
That sounds pretty awesome =)
>_>