Golden Sun Hacking Community

General Hacking => Non-GS Hacking => Topic started by: Charon on 07, July, 2010, 01:28:40 PM

Title: SSBB Hacking
Post by: Charon on 07, July, 2010, 01:28:40 PM
Weird, with most gba games they call it hacking, but with other games they call it homebrew... o.o
Hey guys, interested in working on making a Homebrew together? I recently got into it (I like modding more than winning XD) and I want to see if you guys wanted to work on a homebrew together as well. I'm currently trying to figure everything out, but it's currently going very smoothly. If you want to help but don't know how, you can either suggest ideas or search on Smashboards for some info on how to do something. :3
Title: Re: SSBB Community Homebrew Hack
Post by: leaf on 07, July, 2010, 02:13:33 PM
Quote from: Charon the Ferryman on 07, July, 2010, 01:28:40 PM
Weird, with most gba games they call it hacking, but with other games they call it homebrew... o.o
Hey guys, interested in working on making a Homebrew together? I recently got into it (I like modding more than winning XD) and I want to see if you guys wanted to work on a homebrew together as well. I'm currently trying to figure everything out, but it's currently going very smoothly. If you want to help but don't know how, you can either suggest ideas or search on Smashboards for some info on how to do something. :3
Homebrew = how you're loading the hacks

I've worked on Brawl+ extensively in the past, and am currently working on Project M. In either of those cases, there are or were a large team of players experienced with the game working on it. Between B+, PM, Brawl- (a hack that aims to break everyone), and BB (Balanced Brawl, essentially, just brawl with a few minor balance tweaks), just about every possible smash demographic is covered. Needless to say, I don't really see the point in this. In all likelihood, it would just be creating an inferior version of one of the above hacks. What would this codeset be accomplishing that one of the other four do not?
Title: Re: SSBB Community Homebrew Hack
Post by: Salanewt on 07, July, 2010, 02:19:07 PM
Doing it for the heck of it? I would love to help... Except that there are several things that I want to do first.

1. Mario & Luigi

2. Mario & Yoshi (hack)

3. Community Hack

4. Other CH (hint: not a community hack)

However, I do have some ideas for characters that you could try to add, as well as movesets. Most of my ideas are one time only characters though, like  Veran (or too common, like Goomba).

Have a nice day.
Title: Re: SSBB Community Homebrew Hack
Post by: Charon on 08, July, 2010, 10:35:39 AM
Quote from: leafgreen386 on 07, July, 2010, 02:13:33 PM
Quote from: Charon the Ferryman on 07, July, 2010, 01:28:40 PM
Weird, with most gba games they call it hacking, but with other games they call it homebrew... o.o
Hey guys, interested in working on making a Homebrew together? I recently got into it (I like modding more than winning XD) and I want to see if you guys wanted to work on a homebrew together as well. I'm currently trying to figure everything out, but it's currently going very smoothly. If you want to help but don't know how, you can either suggest ideas or search on Smashboards for some info on how to do something. :3
Homebrew = how you're loading the hacks

I've worked on Brawl+ extensively in the past, and am currently working on Project M. In either of those cases, there are or were a large team of players experienced with the game working on it. Between B+, PM, Brawl- (a hack that aims to break everyone), and BB (Balanced Brawl, essentially, just brawl with a few minor balance tweaks), just about every possible smash demographic is covered. Needless to say, I don't really see the point in this. In all likelihood, it would just be creating an inferior version of one of the above hacks. What would this codeset be accomplishing that one of the other four do not?
For the heck of it, of course! I mean, we may not be as experienced, but many people make inferior Pokemon and Fire Emblem hacks just for the fun of hacking, despite having some really good ones out there. No reason to let dominating forces to put us down, but of course, if you're working on something else, it makes sense to do that instead. :3

I'll leave this open if anyone wants to come up with anything, so revivals won't count here, considering how busy everyone else is. hehehehehehe
Title: Re: SSBB Community Homebrew Hack
Post by: Atrius on 08, July, 2010, 10:55:13 AM
Quote from: leafgreen386 on 07, July, 2010, 02:13:33 PM
Quote from: Charon the Ferryman on 07, July, 2010, 01:28:40 PM
Weird, with most gba games they call it hacking, but with other games they call it homebrew... o.o
Homebrew = how you're loading the hacks

Actually, if you program something yourself for proprietary hardware (Something typically not programmable without an official development kit, like a video game console) it's homebrew.  If you hack existing software it's just a hack, not homebrew.  The confusion comes from the so named "Homebrew channel" created for the Wii, which is also useful for running hacks.

Basically the difference between homebrew and a hack is whether you created it yourself, or modified existing software.  The phrase "Homebrew hack" is a bit of an oxymoron.
Title: Re: SSBB Community Homebrew Hack
Post by: Charon on 08, July, 2010, 12:51:12 PM
Everyone calls "hacking" with SSBB "Homebrew", which makes no sense. Then again, "Hacking Channel" could scare away some inexperienced users :/

Regardless, this topic's not about that (hehehehe). In the meantime I'm working on learning animation but it's taking a long time. Here's a picture of the first frame:
(http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs070.snc4/34841_1155058172966_1723071006_314504_4533203_n.jpg)
(i am lazy and did not edit the model lol)
Title: Re: SSBB Community Homebrew Hack
Post by: felixsrg on 02, September, 2010, 01:38:36 PM
I see you like to hack brawl, I'm working in a character I really wanted to be playable at first but Nintendo only did him as an Assist Trophy, well here are some pics.

Quote(http://a.imageshack.us/img405/6001/f0640ff6a0a4bc37.jpg)
(http://a.imageshack.us/img541/9208/afcdca31dc011e56.jpg)
(http://a.imageshack.us/img85/4893/6323dc698d7b508c.jpg)
(http://img695.imageshack.us/i/3e6e90558f483a39.jpg/)


He will replace Link. I'm working on his move psynergy attack and his sword, I'm working in some animations too, what do you think?
Title: Re: SSBB Community Homebrew Hack
Post by: Salanewt on 02, September, 2010, 01:57:36 PM
Looks pretty nice, although my first pick for replacing somebody would be Marth, not just because she is a princess, but also because she is more popular in Japan than in North America, and he only has the one game in English (which is a remake of the first one).

Also, if you are still up to it after January, I think I will be able to find time to participate, considering I mostly have fun courses... Come to think of it, I consider every one of my courses this year to be fun, with the exception of math.

Have a nice day.
Title: Re: SSBB Community Homebrew Hack
Post by: felixsrg on 02, September, 2010, 02:11:16 PM
I know there are some better characters to port Isaac, but the only one that would work well is Link, so I have to keep my port over him.

I really need as much help as I can because we are only two persons in this project and we have so many things to do yet.
Title: Re: SSBB Community Homebrew Hack
Post by: leaf on 02, September, 2010, 02:33:25 PM
Cool. Someone else picked up the isaac project, and is going over a real character this time. That's good to know. It was a nightmare trying to make him work on an alloy... so many limitations. If you need any help with the PSA work, I could prob lend a hand.
Title: Re: SSBB Community Homebrew Hack
Post by: felixsrg on 02, September, 2010, 02:48:36 PM
The Alloy version was mine too  :happy:, but now I finally got him ported over a real fighter, and Isaac can be fully playable, right now I really need PSA hackers and animators.
Title: Re: SSBB Community Homebrew Hack
Post by: leaf on 02, September, 2010, 03:14:54 PM
Huh? Guess you picked up that project after guy, shadic, and I dropped it? Oh well. Cool stuff, either way.

Have you got a full moveset plan yet? Link certainly has enough articles that you could do a lot with his specials.
Title: Re: SSBB Community Homebrew Hack
Post by: felixsrg on 02, September, 2010, 03:51:05 PM
Ah I remember now, Thatguyyoumightknow and shadic had an Isaac/Alloy version then they stopped it, after that I started to port Isaac on my own.

Yes we have a moveset plan, but first we need to make Isaac hold a sword and get the move psynergy to work.
Title: Re: SSBB Community Homebrew Hack
Post by: Rolina on 02, September, 2010, 03:54:28 PM
What are you using for a base?  I don't think Link would work too well, but one of the other sword users might.
Title: Re: SSBB Community Homebrew Hack
Post by: Aile~♥ on 02, September, 2010, 03:59:04 PM
Link is actually a very good slot to use as he has a large number of articles available to him for projectiles and such. But they're using Isaac's Assist Trophy model, if that's what you mean by "base".
Title: Re: SSBB Community Homebrew Hack
Post by: felixsrg on 02, September, 2010, 05:58:43 PM
JamietheFlameUser you are right about that, but there's other reason why we can't use Isaac over other swordsman, and is because of his TransN bone, it must have the same index as the one I'm replacing, and the only one that worked was Link.
Title: Re: SSBB Community Homebrew Hack
Post by: Salanewt on 02, September, 2010, 07:13:51 PM
Is there currently any way to add bones to a model, or is it limited? Otherwise, there is always the troublesome act of editing a character's model manually.

Have a nice day.
Title: Re: SSBB Community Homebrew Hack
Post by: felixsrg on 02, September, 2010, 10:09:00 PM
You can add bones, but you can't really edit them, they are only empty bones.

What did you meant by "editing a character's model manually."? the Isaac's model is working great over Link, there's no need to change it.
Title: Re: SSBB Community Homebrew Hack
Post by: Charon on 03, September, 2010, 07:42:19 PM
Nooooice. Please make him better than Link so I'll actually use him. lol

What, you can add bones? meh I wish I knew that. I wish I could actually pinpoint them on the model though, then I could add bones to Marth's hair like in Melee... Hex Editing might help perhaps.

It looks like a perfect port from the assist trophy, but I have a question real quick - I noticed that in Brawlbox the textures look really strange, like they're grey and stuff; is this a corrupt file because I've encountered it with Isaac only (although Ho-oh doesn't map textures properly either...)

Also a bit off topic but...
I'm a relatively good programmer when I learn a language, but my knowledge of the Brawl commands is kind of, incomprehensive so to speak. Any good guides on Smash Attacks or any other attack editors out there? My friend and I want to recreate the entire roster (to be more fair but with our own characters), but we're having difficulty defining the commands. I'm writing a list of the commands as I go so I can help him with that (so I can do more complicated matters), so any references would be great.
Title: Re: SSBB Community Homebrew Hack
Post by: leaf on 03, September, 2010, 08:00:41 PM
You can add bones. What you can't do is choose where to put them or edit them at all. They don't have any effect on the model movement and only serve as placeholders.

For info on various PSA commands, your best bet is probably here: http://opensa.dantarion.com/wiki/Brawl_Documentation

Imo, you should just rename this to the brawl hacking thread and leave it at that.
Title: Re: SSBB Community Homebrew Hack
Post by: Charon on 03, September, 2010, 08:04:04 PM
Thanks, and can be done.

Placeholders, probably makes sense for animations. Hrm.

JEEFFF. YES. I CAN ADD JEFF.
Title: Re: SSBB Hacking
Post by: felixsrg on 03, September, 2010, 09:46:40 PM
Yes I'm planning to make Isaac much better and cooler than Link.

As for the textures, is only a problem of BrawlBox, there's nothing wrong with the model or the textures, It's only than the texture tree of some assist trophies are totally different from the map of the actual playable characters, and BrawlBox don't really know how to arrange them.
Title: Re: SSBB Hacking
Post by: Charon on 05, September, 2010, 04:14:21 AM
Oh, I see. Makes sense.

I'll do some offset investigation of sorts to see what I can find. SmashBox V.57 is the best for that (I even did sound hacking with a wee bit of help lol)