Golden Sun Hacking Community

General Hacking => Non-GS Hacking => Topic started by: Luigisuperstar on 09, September, 2010, 07:37:40 PM

Title: Fire emblem:(working title)
Post by: Luigisuperstar on 09, September, 2010, 07:37:40 PM
about a year ago in yoshi lighthouse there was a poll about the 2nd community hack well this is it, but I guess it's a personal hack now(kinda)
any way here you can request which character you want to replace here's the set up.

[spoiler]Character's Name:
Forum Member:
Character's Class:
Character's affinity:

Stats
LV.
HP.
ATK/MAG:
STK
AGG
GRD
RES
LUCK:


Growths

Weapon Levels

Starting Inventory

Background/personality/synopsis (optional)
R-Button Info:
Death Quote:

Portrait


Base stat bonuses:
+10 For unpromoted.
+45 For promoted.
+3 For every level above 1.
[/spoiler]

more to come.
Title: Re: Fire emblem: tale of two forums(working title)
Post by: Aile~♥ on 09, September, 2010, 11:33:06 PM
Shouldn't this go in the "General Hacking" section?
Title: Re: Fire emblem: tale of two forums(working title)
Post by: Griever on 09, September, 2010, 11:56:54 PM
This should be moved to General Hacking i think.
And Jami as a global mod shouldn't you be able to do that?

Also .... when you say to put what character we want to replace.... shouldn't you at least tell us what fire emblem title this hack is for?
I played Fire Emblem 6 to 8 since i cant get hold of anything past that (save maybe the NDS one).


And this should be interesting ..... hope you put more info for this.
Title: Re: Fire emblem: tale of two forums(working title)
Post by: Aile~♥ on 10, September, 2010, 12:44:15 AM
Well, yeah, but I figured I should at least ask before moving it, especially if it turned out that I was somehow wrong.
Title: Re: Fire emblem: tale of two forums(working title)
Post by: Atrius on 10, September, 2010, 01:15:28 AM
Sounds like a Fire Emblem hack, so yes it belongs in general hacking...
Title: Re: Fire emblem: tale of two forums(working title)
Post by: Charon on 10, September, 2010, 11:58:11 AM
Definately an FE hack. What kind of things are you planning for it? Characters, story, chapter requirements... anything set up so far?
Title: Re: Fire emblem: tale of two forums(working title)
Post by: Salanewt on 10, September, 2010, 03:09:17 PM
Yeah, it would be nice to find out everything that you have set up. If there is not much, would you be willing to read suggestions?

Have a nice day.
Title: Re: Fire emblem:(working title)
Post by: Luigisuperstar on 11, September, 2010, 12:05:48 PM
Yes I am open to suggestions, about the characters I'm open to that to. so you can make characters using the set-up I put on.don't think me as lazy their will be some characters that I made but just not all of them.




Quote from: Luigisuperstar on 09, September, 2010, 07:37:40 PM
about a year ago in yoshi lighthouse there was a poll about the 2nd community hack well this is it, but I guess it's a personal hack now(kinda)
in that poll both YL and GSHC's members that have over 50 post will participate in the hack, sad thing is... is there enough members for this hack?! maybe.
if there's not, then I'll have to put a lot of OCs into this along with the Nintendo characters. any way here you can request which character you want to replace here's the set up.

[spoiler]Character's Name:
Forum Member:
Character's Class:
Character's affinity:

Stats
LV.
HP.
ATK/MAG:
STK
AGG
GRD
RES
LUCK:


Growths

Weapon Levels

Starting Inventory

Background/personality/synopsis (if no background just personality)
R-Button Info:
Death Quote:

Portrait


Base stat bonuses:
+10 For unpromoted.
+45 For promoted.
+3 For every level above 1.
[/spoiler]

more to come.


Edit (Atrius): It was about 1 minute between your two posts, and the second one was just to quote the first post in the topic.  That type of double posting is unacceptable.
Title: Re: Fire emblem:(working title)
Post by: thenightsshadow on 11, September, 2010, 03:16:11 PM
I'll be following this topic with interest, and if I'm not busy I might be able to help out with this.
Title: Re: Fire emblem:(working title)
Post by: Charon on 11, September, 2010, 05:48:31 PM
What kind of characters are you looking for? Originals or new ones?

'Cause you know I would kinda like to make Marth not suck. lol
Title: Re: Fire emblem:(working title)
Post by: Griever on 11, September, 2010, 06:09:51 PM
Hehe, the only other character that sucked as much as marth was Eirika... or maybe it was bad luck ....... (note i replayed the game about 4-5 times and she would still end up with really low str .....)
Well i hope there is an update about this soon sounds interesting
Title: Re: Fire emblem:(working title)
Post by: Aile~♥ on 13, September, 2010, 11:50:10 AM
Eirika always sucked and probably always will. Low HP + Low Str = weak and useless.
Title: Re: Fire emblem:(working title)
Post by: Charon on 13, September, 2010, 11:53:14 AM
Dude I'm pretty sure there are more characters that suck as much as Marth than that. Marth isn't that bad. That's like saying Seaking sucks in comparison to Luvdisc.
Title: Re: Fire emblem:(working title)
Post by: Salanewt on 13, September, 2010, 12:04:52 PM
Really? Actually, you have a point, as Eirika was someone who I never risked sending ahead to kill enemies. I usually used the luring method though. Oh, and I gave Myrrh Dark Magic, using the control enemy glitch (there is a monster weapon that can raise your Dark level, and everyone/everything can use it). I had to do this to avoid having a useless unit. Actually, I think I will play again so I can decide on a good character suggestion.

Have a nice day.
Title: Re: Fire emblem:(working title)
Post by: Griever on 13, September, 2010, 03:08:52 PM
Well if there are characters that are worse than Marth ... i don't think i have seen them ... or maybe didn't use them.
god now i can get rid of Eirika using the Fire Emblem editor ......... or maybe i can change her onto something else .... hard to decide  :Sweat:

Title: Re: Fire emblem:(working title)
Post by: Charon on 14, September, 2010, 12:00:36 PM
Guys, remember, this is not talking about the characters of current games but of this planned hack. Let's keep it to that. You guys should continue discussing general FE in the Entertainment area.
Title: Re: Fire emblem:(working title)
Post by: Salanewt on 14, September, 2010, 02:32:28 PM
Oh, right, sorry Luigi. I do have a question though. Do you know where the hack will take place? For example, will it include Renais or Altea, or will it be something entirely new?

Have a nice day.
Title: Re: Fire emblem:(working title)
Post by: Charon on 15, September, 2010, 12:22:09 PM
Why limit oneself to worlds established by Fire Emblem? Why not have an FE hack in say, Detroit or something? XD

In all seriousness though if we wanted to work together to make an excellent FE hack lets try originality. even though that squashes my dream of making Marth not useless
Title: Re: Fire emblem:(working title)
Post by: Salanewt on 15, September, 2010, 03:07:55 PM
Point taken. I had a funny idea a while ago to have a hack based on movie stars, but I doubt that any of what I have in mind for that would be useful for this. Anyway, I almost have a good idea for a character, I just need to decide what her class will be (and with it stats/possible equipment).

Have a nice day.
Title: Re: Fire emblem:(working title)
Post by: Aile~♥ on 16, September, 2010, 12:53:01 AM
Hey, we should include Pikachu! *brick'd*
Title: Re: Fire emblem:(working title)
Post by: Luigisuperstar on 18, September, 2010, 02:35:03 AM
Quote from: Charon the Ferryman on 11, September, 2010, 05:48:31 PM
What kind of characters are you looking for? Originals or new ones?

'Cause you know I would kinda like to make Marth not suck. lol
I allow both, as long it's not to ridiculous.

about the pikachu, someone already did that.
http://www.youtube.com/watch?feature=iv&v=pN3QgdQts84&annotation_id=annotation_555861
Title: Re: Fire emblem:(working title)
Post by: Salanewt on 18, September, 2010, 07:54:06 AM
I remember a second video, where Link was talking to Pikachu. Ooh, Squirtle would be neat though.

Have a nice day.
Title: Re: Fire emblem: tale of two forums(working title)
Post by: Rolina on 18, September, 2010, 07:59:04 AM
Quote from: JamietheFlameUser on 10, September, 2010, 12:44:15 AM
Well, yeah, but I figured I should at least ask before moving it, especially if it turned out that I was somehow wrong.
Role for GM 2011!
Title: Re: Fire emblem:(working title)
Post by: Salanewt on 18, September, 2010, 08:14:25 AM
So we are having elections now?

Anyway, to stay on topic... Are we allowed to use new classes? Oh yeah, are you hacking FE7 or FE8?

Have a nice day.
Title: Re: Fire emblem:(working title)
Post by: Rolina on 18, September, 2010, 08:40:37 AM
It'd be interesting if we had classes based on the GS games...  The different emblem (or whatever the class change item was called) could be used for different classes...

I'd say have three emblems for each character:  One for Base, one for Hybrid, one for Tri-Hybrid.  So, for Squire, one for Slayer, one for Ronin, and one for Chaos Lord.

Alternatively, you could change it up.  Squire gets Slayer and Master, while Guard gets Hero and Ronin (both can go to Chaos Lord).

What do y'all think?
Title: Re: Fire emblem:(working title)
Post by: Charon on 18, September, 2010, 10:10:01 AM
Oh, nice. Now only if we could have class changing items to replace for djinn (so we could get the intermediate classes). Of  course we could choose the class upgrade options for that. There's probably a way to add more hehehe. Perhaps we could even throw in a few psynergies and legendary Golden Sun items while we're at it? The two games are rather different and fusing them together would be a difficult task but it probably could be done in more creative ways than one.

Also, if we're doing a story, it should NOT be based off of GS, GS:TLA or whatever GS:DD has in store for us. Come on, we gotta build on that! lol
Title: Re: Fire emblem:(working title)
Post by: Rolina on 18, September, 2010, 11:11:15 AM
Ah, but in FE there's only two, three classes a character will to through, tops.  And that determines their equips and stat growths - and resets their level to level 1.

That's why I said to limit it.  Base class, and three top tier classes.  That's it.  Any more and they're too powerful.

More in depth:  I may have limited XP with this game, but...  My understanding says:

Tier 0 (trainee) Classes:

Max level is 10.

Tier 1 (basic) Classes:  Not sure about how to advance from trainee

Max level is 20.

Tier 2 (advanced) Classes:  Use emblem @ Level 20 Basic Class

Max level is 20.


Rarely, if ever, does a character start at trainee.  Usually it's at a basic class.  As such, I think we should focus mainly base class and above.
Title: Re: Fire emblem:(working title)
Post by: Salanewt on 18, September, 2010, 11:38:31 AM
Hm... Oh, what about weapons? Considering that we have the weapon triangles in both games, most weapons would have to fit into one of the eight weapon types, right? By the way, do you know what the Dragonstone fits with?

Have a nice day.
Title: Re: Fire emblem:(working title)
Post by: Luigisuperstar on 18, September, 2010, 11:45:33 AM
Quote from: Salanewt on 18, September, 2010, 08:14:25 AM
So we are having elections now?

Anyway, to stay on topic... Are we allowed to use new classes? Oh yeah, are you hacking FE7 or FE8?

Have a nice day.
You are allowed to use new classes and I'm hacking 7.

about dragonstone it's a special weapon so it doesn't count as any of the triangles if your character uses it go ahead.

Title: Re: Fire emblem:(working title)
Post by: Charon on 18, September, 2010, 02:45:41 PM
Quote from: Role on 18, September, 2010, 11:11:15 AM
Ah, but in FE there's only two, three classes a character will to through, tops.  And that determines their equips and stat growths - and resets their level to level 1.

That's why I said to limit it.  Base class, and three top tier classes.  That's it.  Any more and they're too powerful.
yush I know that... but...

When a game loads a script like that, it could be possible to edit that script so that it checks whether a certain item is being held. Once we do that, we could easily then configure the script to only show that class when that item is held, in place for the other (neutral) class. It's a bit more hacking but it is more unique. Depending on whether it's raw ASM or an actual script would indicate its difficulty, however. Of course comes the problem later in balancing all the classes though... (I'm no programmer but I know how to think like one. lol).

But we don't need to add more class-volutions (lol) to accommodate mixed element classes... here's another idea:

More spread out bases perhaps? Usually a class table (or any table) has dummy classes and we could use those, where they'd have similar attributes (item usage for example) but with slightly different things tweaked here and there - so, say we have a unit of the Guard class, we could have a character of the similar Page class but with slightly different abilities. I don't hack FE but each unit probably has a set class when you first get him or her, indicated in their data under the table. We couldn't do every single class (because we should at least have one repeat for some classes) but we'd still have more variety than a typical FE. It would also put more pressure on which class-volution to select, because of the more limited amount of characters with a particular class. (We might be able to add more units though by changing the scenario and using any dummy slots that the unit table may have - I'm pretty darn sure that recruitment is script based and, while requiring hex editing to add, wouldn't be too difficult)

Can we add another element to the weap. triangle? To, you know, make an Venus/Mercury/Mars/Jupiter square? Or is that impossible?...

Also, what the heck are we going to do with special units and archers?... lol
Title: Re: Fire emblem:(working title)
Post by: Luigisuperstar on 18, September, 2010, 07:08:50 PM
Quote from: Charon the Ferryman on 18, September, 2010, 02:45:41 PM
Can we add another element to the weap. triangle? To, you know, make an Venus/Mercury/Mars/Jupiter square? Or is that impossible?...
is it possible? yes. do I know how? nope.
Title: Re: Fire emblem:(working title)
Post by: Rolina on 18, September, 2010, 10:14:40 PM
Swords, Axes, and the new class, Spears.  There's three.
Daggers exist outside of the weapon triangle, iirc, so there's four (light blades).
Staffs, Ankhs, and Scythes can work for the Anima, Light, and Dark triangle.  There's three.
Maces could be used for the healing weapon.

BAM.  There you go, weapons done.

Archers can work as a ninth weapon type which was uncodable in GS.



Edit: Guys, this is pathetic.  I hardly know ANYTHING about FE and BAM, here we go, I've figured out weapons AND classes.

Also, GBG?  We can't do every class.  That's why we should stick with the top tier classes - Base class, Tri-Hybrid, Hybrid, and Tri-Element.  Since in FE, iirc, some classes share an upgrade or two, that's why I think they should share the Hybrid class, and have their Base and either the Tri-Hybrid or Tri-Elemental as a unique.  Since Isaac is faster than Garet, that's why I suggested Isaac be a Master, and Garet a Ronin.


For stat growths... well, just base it on the stat multipliers.
Title: Re: Fire emblem:(working title)
Post by: leaf on 19, September, 2010, 03:56:00 PM
I was ignoring this thread due to the incredibly stupid title it originally had, but when I saw role was posting in it, I figured something might actually be happening here.

Anyway, FE already had the sword/axe/lance triangle, so I think spears should just be a subset of lances (ie. functionally identical).

Staves have always been the healer's weapon in FE games, so it's kinda weird moving maces there. Maces are sort of the really misplaced weapon-type.

It'd be easier to figure out what to do with the elements, first, before making a second weapon triangle. Remember that the reason the anima/light/dark triangle exists is because those use resistance instead of defense. It would be kinda strange to have two atk+def based triangles. In radiant dawn, there was a triangle of fire, wind, and lightning within anima, but there were never two completely separate triangles using the same stats.
Title: Re: Fire emblem:(working title)
Post by: Salanewt on 19, September, 2010, 11:26:46 PM
QuoteSwords, Axes, and the new class, Spears.  There's three.
Daggers exist outside of the weapon triangle, iirc, so there's four (light blades).
Staffs, Ankhs, and Scythes can work for the Anima, Light, and Dark triangle.  There's three.
Maces could be used for the healing weapon.

BAM.  There you go, weapons done.

Archers can work as a ninth weapon type which was uncodable in GS.

Edit: Guys, this is pathetic.  I hardly know ANYTHING about FE and BAM, here we go, I've figured out weapons AND classes.

Currently, we have...
Sword - Axe - Lance/Spear (Spears are Lances in Fire Emblem), Bow (not in a triangle)
Anima - Light - Dark, Staff (Ankhs could probably be considered the same as Staves, like Spears to Lances, healing, not in triangle)

In the end, it would make a little bit more sense to keep what we have and just see if we can help Luigi figure out how to have weapon diamonds instead of triangles. I am not fully sure if it is possible to add a new weapon, as that could be somewhat similar to adding a new element in Golden Sun (since unlike Golden Sun, the weapon classes are already hard coded categories (from what I have been told)).

As for Anima, I think there are at least Fire/Ice/Lightning to work with in 7. Excalibur might be in it too, but I do not remember.

Have a nice day.
Title: Re: Fire emblem:(working title)
Post by: Griever on 20, September, 2010, 10:21:55 AM
Excalibur is there in FE7.
And don't forget that spears were ranged weapons in FE.
Also i have a list of the Anima, Light and Dark books if you need it.
Title: Re: Fire emblem:(working title)
Post by: Kain on 20, September, 2010, 11:35:39 AM
If you guys would like a list of any weapons or items that have been in any of the recent Fire Emblem games, I'd be more than happy to get them.  However, I have not played the sequel to Rekka no Ken, (Or as it was plainly called when it was imported to America, Fire Emblem on GBA.) so I only know what was used during the Lyn/Eliwood/Hector stories and not Roys.

Excalibur, for those who haven't played the games, was used as a legendary wind spell.  However, in the DS version Shadow Dragon, one of the mage characters you get early on has the tome and it's about a D rank spell compared to it's legendary form which was an S rank.

The lance class did indeed go long range with the Javelin, Short Spear, Spear and in recent titles, Flame Lance.  Sword has ranged weapons as well, (Rune Blade and Wind Sword) but the latter is not normally obtainable.  Axes have Hand Axe, Tomahawk and the Journeymens beginner weapon, Hatchet.

Also, do not forget about the 3rd tier.  Super trainees.  Super trainees look exactly the same as normal trainees (Recruit, Journeyman or Pupil), but are much stronger, as they are promoted classes. The Super Recruit, Super Journeyman, and Super Pupil are exclusive to Amelia, Ross, and Ewan respectively.

The "Super" Journeyman and "Super" Recruit have an innate 15% critical boost, similar to the Swordmaster or Berserker classes. The "Super" Pupil can wield Anima, Light and Dark magic.

They are promoted from second-stage Trainees, which fans usually include a "2" after their class name, eg. Recruit (2), to distinguish them from regular trainess. These can only be obtained after beating both of Eirika and Ephraim's stories and appear as a third promotion choice for the regular trainees.

The only major drawback of Super trainee classes are that they do not gain any Constitution bonuses when they are promoted. However, much of Constitution drawbacks are usually compensated when the said characters are promoted into the super trainee class with unique special bonuses (such as Ewan gaining the flexibility when it comes to the Trinity of Magic and Amelia having much higher Speed caps with an additional critical boost).

Hmm...wonder if I'm forgetting anything...
Title: Re: Fire emblem:(working title)
Post by: Charon on 20, September, 2010, 12:13:12 PM
Quote from: Overlord Kain on 20, September, 2010, 11:35:39 AM
Excalibur, for those who haven't played the games, was used as a legendary wind spell.  However, in the DS version Shadow Dragon, one of the mage characters you get early on has the tome and it's about a D rank spell compared to it's legendary form which was an S rank.
SD's so different from most FEs that it shouldn't even count. lol

Interesting. I've never had a chance to play the GBA fe's but it seems like we could work around with these. (although I still don't see why so many people seem to object to adding more bases lol)
Title: Re: Fire emblem:(working title)
Post by: thenightsshadow on 20, September, 2010, 02:21:48 PM
While working with Fire Emblem, I never really liked the Constitution stat.  It was there to serve as a reminder of which units were good and which weren't.  (Amelia as a General is probably the only exception)

Are you going to leave it as is or do you have something in mind for it?
Title: Re: Fire emblem:(working title)
Post by: Salanewt on 20, September, 2010, 03:29:01 PM
QuoteInteresting. I've never had a chance to play the GBA fe's but it seems like we could work around with these. (although I still don't see why so many people seem to object to adding more bases lol)

Bases as in the weapon types, or as in base stats? Adding new weapon types would be cool, but I would imagine it to be like adding new elements to Golden Sun.

Have a nice day.
Title: Re: Fire emblem:(working title)
Post by: Rolina on 21, September, 2010, 06:23:47 AM
Quote from: Salanewt on 19, September, 2010, 11:26:46 PM
QuoteSwords, Axes, and the new class, Spears.  There's three.
Daggers exist outside of the weapon triangle, iirc, so there's four (light blades).
Staffs, Ankhs, and Scythes can work for the Anima, Light, and Dark triangle.  There's three.
Maces could be used for the healing weapon.

BAM.  There you go, weapons done.

Archers can work as a ninth weapon type which was uncodable in GS.

Edit: Guys, this is pathetic.  I hardly know ANYTHING about FE and BAM, here we go, I've figured out weapons AND classes.

Currently, we have...
Sword - Axe - Lance/Spear (Spears are Lances in Fire Emblem), Bow (not in a triangle)
Anima - Light - Dark, Staff (Ankhs could probably be considered the same as Staves, like Spears to Lances, healing, not in triangle)

In the end, it would make a little bit more sense to keep what we have and just see if we can help Luigi figure out how to have weapon diamonds instead of triangles. I am not fully sure if it is possible to add a new weapon, as that could be somewhat similar to adding a new element in Golden Sun (since unlike Golden Sun, the weapon classes are already hard coded categories (from what I have been told)).

As for Anima, I think there are at least Fire/Ice/Lightning to work with in 7. Excalibur might be in it too, but I do not remember.

Have a nice day.


Ummm... I just said we could use Scythes to use Dark Magic, Staffs to use Anima Magic, and Ankhs to use Light Magic.  You don't attack with them, but there are no known spellbooks other than the Tomagathericon in GS, and that should arguably be an emblem...  That gets the three magic weapons out of the way.

If you REALLY want staffs to be healing, then have Maces be Anima magic.
Title: Re: Fire emblem:(working title)
Post by: Charon on 21, September, 2010, 07:29:14 AM
Quote from: Salanewt on 20, September, 2010, 03:29:01 PM
QuoteInteresting. I've never had a chance to play the GBA fe's but it seems like we could work around with these. (although I still don't see why so many people seem to object to adding more bases lol)

Bases as in the weapon types, or as in base stats? Adding new weapon types would be cool, but I would imagine it to be like adding new elements to Golden Sun.
I mean like as having similar base classes for characters, but with slightly different stats and stat growths. Like, having a Guard line, a Page line, ect. But we don't have to do it with every class, just a few. It'd get a bit difficult if we went too crazy...

@Role - staves as healers and effects is like one of the huge staples of the fe series ;-;
Title: Re: Fire emblem:(working title)
Post by: Salanewt on 21, September, 2010, 07:45:42 AM
Charon has a point. Oh yeah, has anyone seen the videos about the game with Mia and Isaac added? It was kind of funny (although they were the only characters that I recognized).

As for the weapon ideas, that sound like a pretty good triangle. The only problem with leaving out the other types of magic would be that there are no more weapon types to work with, and there are those who love to use their magic. It is a good idea, however. I wonder what Luigi will think?

Have a nice day.
Title: Re: Fire emblem:(working title)
Post by: Rolina on 21, September, 2010, 07:48:20 AM
I know, I know.  But IIRC, this thread is about making a GS hack of FE.  Thus, the magic triangle would be:

Luna (Seal/Dark) beats Sol (Pure/Light
Sol (Pure/Light) beats Elemental (:Venus::Mars::Jupiter::Mercury:/Anima)
Elemental (:Venus::Mars::Jupiter::Mercury:/Anima) beats Luna (Seal/Dark)

I THINK that's actually reversed, but the way it's done here makes sense in terms of GS Lore - Luna sealed away Sol, Sol is the sum of all elements, and the individual elements survive through and undo the effects of Luna.

Also:  The only time non-base classes should be used is for the Jeigan, to give them higher growths to make up for being, well, the Jeigan.
Title: Re: Fire emblem:(working title)
Post by: Kain on 21, September, 2010, 10:21:55 AM
Well first, it IS backwards.  Light beats Dark.  Dark beats Anima.  Anima beats Light.  But I can't argue GS's setup so go with Dark beats Light, Light beats Anima, Anima beats Dark.  Also...new weapons?  I like the idea, but why make new weapon classes instead of just adding those weapons in as existing weapon types?  Maces could be added to axe.  Scyth to swords.  Why not make Ankh an item instead of a weapon or something?  Like...it stops the effects of spells that ignore Resistance (Ie:  Luna) and gives units with dirt poor resistance something to help them, just like the Filis Shield for flying units for bows and the Guard thing that negates criticals.  Just tossing an idea out there.

If you're magic user is going into armed combat, I think something's wrong here.  They're already leveling up with a set amount of stats and magic is replaced for Strength for magic users.  They have poor defense as is, let alone their HP.  Giving your healers (Who are generally portrayed as being weak, feeble or scrawnier than other characters in all games.) a heavy weapon like a mace...I hope you see where I'm going with this.  Besides, the staffs are what let the magic users heal in the game, however, I have heard of someone hacking the game to make the healing animation for enemies, but instead of healing them, it hurts them.

So I'm going to go have to ask if you are going to consider the GC/Wii/DS versions since GS is a GBA game and the first few FE's were GBA as well.  Because it wasn't until the Gamecube version when Daggers/Knives had their own weapons and then the Wii made them a class.  Also...why not have new units?  You have Lord class, which is customizeable to whatever sprite you want for whatever weapon, which is usually a Rapier wielding weakling, that more often than not, turns into another form of Lord class that has a horse.  Ike, Lyn and Hector were exceptions AFAIK and Ike changed class twice.
Title: Re: Fire emblem:(working title)
Post by: Griever on 21, September, 2010, 10:38:04 AM
The elemental triangle is fine the way Tole explained i think.
But i don't really like the idea of adding mace to axe .... nor scyth to swords, also you are forgetting the fact that Ankh is Mia's signature weapon and Mia is mainly a healer so if the Ankh is added as a healing weapon instead of the healing staff she won't lose her job ><

Adding items that stops the effect of spells like LUNA is not really that of a good idea. LUNA had only 1 good use (since we don't get enough of it) is that its strong against other spell casters. It does damage equal to mag and ignores the resistance of the mage.

Mace, in GS, was one of the weapons mages (and healers) can use. so giving a healer a mace is not a bad idea, we don't have to do every thing like FE did it.

Nice work though ><

Title: Re: Fire emblem:(working title)
Post by: Rolina on 21, September, 2010, 10:57:14 AM
Quote from: Overlord Kain on 21, September, 2010, 10:21:55 AM
Well first, it IS backwards.  Light beats Dark.  Dark beats Anima.  Anima beats Light.  But I can't argue GS's setup so go with Dark beats Light, Light beats Anima, Anima beats Dark.  Also...new weapons?  I like the idea, but why make new weapon classes instead of just adding those weapons in as existing weapon types?  Maces could be added to axe.  Scyth to swords.  Why not make Ankh an item instead of a weapon or something?  Like...it stops the effects of spells that ignore Resistance (Ie:  Luna) and gives units with dirt poor resistance something to help them, just like the Filis Shield for flying units for bows and the Guard thing that negates criticals.  Just tossing an idea out there.

If you're magic user is going into armed combat, I think something's wrong here.  They're already leveling up with a set amount of stats and magic is replaced for Strength for magic users.  They have poor defense as is, let alone their HP.  Giving your healers (Who are generally portrayed as being weak, feeble or scrawnier than other characters in all games.) a heavy weapon like a mace...I hope you see where I'm going with this.  Besides, the staffs are what let the magic users heal in the game, however, I have heard of someone hacking the game to make the healing animation for enemies, but instead of healing them, it hurts them.

So I'm going to go have to ask if you are going to consider the GC/Wii/DS versions since GS is a GBA game and the first few FE's were GBA as well.  Because it wasn't until the Gamecube version when Daggers/Knives had their own weapons and then the Wii made them a class.  Also...why not have new units?  You have Lord class, which is customizeable to whatever sprite you want for whatever weapon, which is usually a Rapier wielding weakling, that more often than not, turns into another form of Lord class that has a horse.  Ike, Lyn and Hector were exceptions AFAIK and Ike changed class twice.

New weapon types my @#$.  Like I've told you many times:  PLAY GOLDEN SUN ALREADY, DAMMIT!

Also, if you were paying attention, you'd see that Scythes replace Dark Tomes, Ankhs replace Light Tomes, and Maces replace Anima tomes in the GS hack I mentioned.  Do TRY to pay attention next time, okay?

We'll probably do a GBA version - can't do a DS version without the tools and a decent emulator, and I'm SURE there's hacking tools for FE out there already, it's simply a matter of making... a...



...


Guys.


Clan wars.

Seriously.

Think about it.  It starts out, the clans pitted against one another.  However, bit by bit, it's revealed that someone has been playing them against one another, and slowly the four clans come to realize this, eventually uniting in one large army against the guilty person.  I vote Jamie for bad guy - GBG's too obvious.
Title: Re: Fire emblem:(working title)
Post by: Salanewt on 21, September, 2010, 11:48:07 AM
I like the idea to allow for those weapons, it is just that it would force pretty much every unit to be a fighter. You have no more mages (aside from the healers). There are people who prefer using the pure mage type as opposed to mixed. If someone were given a Scythe (for example), it would look a bit strange for them to cast magic with it. Giving someone the ability to use both a weapon and magic would be nice though (since if I recall correctly, characters in the GBA Fire Emblems could only have weapon types from one set or the other (weapons or magic)). It might have been possible to teach people magic when they are in the weapon category though, but it would not show the levels?

Jamie as the bad guy? I would prefer him as one of the kindly kings in the game than one of the bad guys. However, the original idea (before Luigi took over the project) was that everyone here would be a usable character, and then throw in some YL members. It was going to be based on post count, so it isn't like we would have any of the 0-post bots or anything.

Oh yeah, Ephraim did not use a Rapier either. However, he spawns a horse like other Lords.

Have a nice day.
Title: Re: Fire emblem:(working title)
Post by: Charon on 21, September, 2010, 12:06:19 PM
I think a really big problem in having Maces as healers are just as Kain said - Maces are usually heavy objects, and that would seriously hinder the healer's speed. We could probably extrapolate and just change the healing/effect items to the psynergy objects, like the Teleport Lapis and all that.

We could possibly, however, add additional effects to the weapons. I am so sick of just "Iron Sword. Steel Sword. Silver Sword." ect.. Yeah, I know, there are special weapons with special range or those that defeat certain units quickly, but I mean a serious makeover - having units have weaknesses and resistances to certain elements, and many weapons have that elemental combonation with it. Screw the weapon triangle, keep it the same, but add the element part and we could really mix things up. (We could proably add elements by changing the unit types, such as horseback/knight/flying ect. and just make it so that they have certain weaknesses/resistences that are elemental based). Of course, we shouldn't just have this kind of battling; we do need neutral weapons after all.
Also:
Quote from: Salanewt on 21, September, 2010, 11:48:07 AM
Oh yeah, Ephraim did not use a Rapier either. However, he spawns a horse like other Lords.
'cept for marth because nobody gives marth any love 'cept for meeeeeeee~
Title: Re: Fire emblem:(working title)
Post by: Rolina on 21, September, 2010, 12:21:03 PM
So basically you're wanting exactly what I've been suggesting - A Golden Sun based game using FE mechanics.

Also, am I the only one hearing me?

What the HELL do you mean, Sala, by then "we have no mages"?  SCYTHES, MACES, and ANKHS work like the TOMES - basically, THEY CAST WITH THEM, THEY DON'T ATTACK WITH THEM.  Staffs, by popular demand, are the healing items.  Personally, I think if we're doing this, then we should swap staffs and ankhs due to the Ankh's connections with Mia, but hey, that's just me.

But hey, I've said this... how many times now?  How many times have I had to repeat myself and have NOBODY listen?  Nobody listens to the mage, I swear... >_>
Title: Re: Fire emblem:(working title)
Post by: Charon on 21, September, 2010, 12:23:49 PM
I think that's what most of us want... but...

It's quite hard to think of how it would work. They're totally different games. Probably modifying the unit types is the only way to go.
Title: Re: Fire emblem:(working title)
Post by: Rolina on 21, September, 2010, 12:27:29 PM
...No, it's actually rather easy.


What's wrong with y'all?  I've had all of four, maybe five hours of experience with Fire Emblem, as well as a brief explanation to the terms and basics of the series from my ex-roomie.  How is it that I am doing this so easily, and yet y'all, who supposedly play the crap out of this game, are having a hard time with it?

If anything, it should be the other way around!
Title: Re: Fire emblem:(working title)
Post by: Kain on 21, September, 2010, 12:28:24 PM
First off, I'm giving suggestions here.  I DID read your comments and I gave some of my own in regard to yours.  Somehow you got the impression I didn't read your post.  How this appears to me is, this is a Fire Emblem hack but you're tring to put in Golden Sun characteristics and what not.  I'm trying to keep the basic FE style while trying to implement what you guys have suggested to try and make it work.  Am I wrong here?

I don't see how you can give a mage class a weapon nor do I exactly like the idea.  That's pretty much taking out the magic role of the game by making every unit a weapon fighter.  Granted, in Path of Radiance, units had a Strength AND Magic stat, but fighters generally didn't gain any skill in Magic nor mages gained Strength, which is what made weapons like Sonic Sword (Which worked on both of those stats depending on what range you fight.) good for Mist since she's a cleric that gains the ability to use a sword later.(Speaking of weapons, I forgot to list Light Brand, it's a sword with light magic.)

As I stated...JUST TOSSING OUT IDEAS.  Ankh is that girls weapon.  Yay.  Make an icon for it, make an animation and give it a times left/times can be used number and voila.  Prf type weapon for that char.

When I hear scythe, my mind does not immediately go towards the big scythes like the grim reaper carries, more like smaller hand scythes.  Thus my suggestion to put it in swords.  However, if this is a big scythe, then axe or lance would be a better idea while mace goes to swords, unless you want to keep those out.  Or you CAN make them Prf weapons or legendary weapons.

There IS a glitch you can cause to give your characters the ability to use classes they can't normally use.  However, they have no combat animation and the rank does increase, but is not shown.  I think it might be an effect from the mine glitch.

There are classes that duel wield, however it's mainly special characters.  Mist:  Valkyrie, but she can use swords and staves.  Elincia:  Uses swords and staves, but rides a Pegasi.  Also, if you REALLY want to make those weapons magic types...then give them the same animation like you would the already existing weapons, Sonic Sword, Light Brand and Rune Blade.  Light, Anima and Dark magic swords.  (Though the swords aren't affected by magic.)

Elemental weapons are in effect for the Laguz on the Path of Radiance game.  (Not to mention, there are elemental weapons.)  Wolves are weak to fire, dragons are weak to thunder and birds are weak to wind.  Just adding information, but I do have an idea for what you're saying.

Like...throw in your Venus element and it could deal more damage to cavalry or mounted units but said units could also resist Jupiter elements easier, making a weapon like Ridersbane with that element harder to use against said unit.  Of course, I agree that we should keep the basic non elemental weapons like Iron sword, but you could possibly forge an Iron Sword with a Mars effect.

I keep forgetting certain lord units.  Ephraim is a spear, yes.  My bad.  And Marth doesn't get a war pony.  However, they half fall into the category previously stated.
Title: Re: Fire emblem:(working title)
Post by: Rolina on 21, September, 2010, 12:40:19 PM
Quotesmaller hand scythes
Those are called SICKLES.  Learn your farming tools.

Kain... PLAY GOLDEN SUN ALREADY!  EVERY MAGE HAS AN ANKH SPRITE!  EVERY.  SINGLE.  ONE.  It's not just Mia.  Seriously, PLAY THE FREAKING GAME.  Second, they're trying to make a FE hack which is based in Golden Sun.  Thus, MY WEAPON SWAPS.  This way, it uses GS weapon types while still playing like Fire Emblem.  You read my posts, yes.  But did you listen?  No.  Otherwise you'd have understood where I was coming from when I replaced the tomes with GS equipment types.  Most characters who use maces (Read:  Since fighters are pretty much always using swords or axes, Mia and Sheba) are more well known for CASTING rather than attacking physically, they were listed under "magical".

The elemental sub-triangle I've not figured out yet.  I dunno if the code will allow for 4 elements, and if it does, we can just follow Rockman.EXE's cycle:  Venus > Jupiter > Mercury > Mars > Venus.  That'd work well for our purposes.  However, if not, I'm sure we can find a way to make it nothing more than an 'asthetic animation difference', and just restrict equipable weapons to different characters based on element.  One thing is for sure - Wind and Lightning are both the same element if we're doing a GS hack, Jupiter, so we can't really separate them.

You're tossing out ideas, but you're attacking mine out of context, Kain.  You're blatantly disregarding why I'm making various suggestions, and picking and choosing what you're listening to.  You got the necessity for the magic triangle reversal, but NOT the equipment change.  You totally ignored it, blindly thinking I was talking about physical attacks on mage units.

Basically, it's akin to you thinking that my new weapon for Marida is an axe, despite knowing very well she's a mage.  THINK next time.
Title: Re: Fire emblem:(working title)
Post by: leaf on 21, September, 2010, 01:00:06 PM
Role, you keep claiming you have this so easily "figured out," and then touting that you have barely had any experience with FE. That's part of the problem. Not all of us agree with making physically oriented weapons into the magical weapons and personally, I think it's highly awkward for stuff like maces and scythes to be used predominately for magic. At most, they should be hybrid weapons, but any weapon type could be qualified for a hybrid weapon.

I know it doesn't make much sense, either, but we could make psynergy stones be the primary magic weapon, which would take away some of the weirdness.

If we're doing an element cycle (instead of opposing elements), I vote venus>mercury>mars>jupiter, since that's the order the elements appear in the listing in GS. Although neither GS gameplay nor GS storyline hint toward a cyclical elemental system at all, and the storyline hints much more toward an opposing elements system (despite not really being reflected in gameplay). Unfortunately, opposing elements probably wouldn't work too well in an FE environment.
Title: Re: Fire emblem:(working title)
Post by: Rolina on 21, September, 2010, 01:42:12 PM
That's the thing, I don't.  I never claimed I did.  In fact, I explicitly said that it makes no sense why I'm the one putting this out there - I'd have expected ANYONE to be able to do this before me.  Which is why this is confusing the hell out of me.  I have a rudimentary-at-best knowledge of FE, it make no sense that I'm the one putting this out.  All I know is the basic GIST mechanics.  Not specifics, just the basic, most simple rules and terms.   That it.

And that's what's confusing the hell out of me.  All I'm doing is posting info that'd let us do a GS-themed game that works in the FE engine.  Hell, I don't even know if I got the name for the magic weapons right in FE!  I'm calling them Tomes... for all I know, they could be Grimoires or something.  I just remember books.  Since there's no book weapons in GS, and the only actual book makes more sense as a class upgrade item, I figured we'd just use weapons from GS that are commonly attributed to mages.

Scythes from the prox chicks.  They were antagonists, so they have the 'dark' attribute.
Maces, now that I think of it, are used by clerics in other media, whom wield divine power... they may be a better choice as the "Light" candidate.
Staffs were healing items in FE, but in GS they're more attributed with offense than defense, so I figured they'd be the "Anima" candidate.
The only person with a signature weapon of Ankh was Mia, the healer, so Ankhs would be the healing equipment.

That was my logic.  If you can come up with something better, do so.  But don't accuse me of giving them physical weapons - read the post and the suggestions IN CONTEXT.  Otherwise it just pisses me off.  I KNOW mages can't attack physically in FE.  They don't even have a strength stat!

Due to the symbolism in GS, though, it make sense for the element triangle to be reversed as its 'default' direction.

Next came the Anima-sub-triangle.  GS has FOUR elements, though. So it's more of a square... There's another game that did something similar, and it made sense.  The logic went as such:

Fire scorches Earth.  Earth blocks Wind.  Wind disperses Water.  Water douses Fire. 

Thus my earlier order.  It makes sense, as far as I'm concerned.  There's also an alternative:

Fire melts Ice, Ice freezes wind's wings, wind beats fire for balancing reasons, and earth is neutral.

I liked the first one more, so...


Yeah.  There's my logic.  Spelled out this time.  The fighter weapons are easy, and light blades can easily be used as daggers.
Title: Re: Fire emblem:(working title)
Post by: thenightsshadow on 21, September, 2010, 02:22:32 PM
My suggestion is to make everyone hybrids, and using FE8 as a base instead of FE7.  The reason? 

- In Fire Emblem, weapons are always used for STR calculations while tomes/magic are always used for MAG calculations.  If you can make it so that instead of the traditionalist Sword > Axe > Lance > Sword, we have Fighter > Spellsword > Mage > Fighter for physical weapons, then you have your triangle.  This, of course, means that weapons equippable by more than one type of classs has to be firmly in only one class.

Fighter - Sword/Axe
Spellsword - Dagger/Staff
Mage - Mace/Ankh

That's just one suggestion on how to split them up.

Now, for psynergy.  There isn't exactly a way to represent PP in any of the GBA games without ridiculous recoding, so that's out of the picture.  Instead, if you want to emulate that, represent basic/intermediate/advanced psynergy as tomes (excluding EPAs), and have the tomes' uses refill back to full after each battle.  There's a way to do so, but I don't know how to do it (I'm assuming it involves looking at how the uses refill after taking a downed enemy's weapon).  Of course, since they refill, set their maximum as being lower.

Something like 32 for Quake, 16 for Earthquake, 8 for Quake Sphere, and work from there.

- When you hack FE8, and you combine weapons and magic, STR and MAG interchange depending on the weapon.  If you hack FE7, sometimes it works, sometimes it doesn't and causes glitches.

Also, supposedly, the refill works in both FE8 and FE7, but I've only seen it in a hack of FE8.
Title: Re: Fire emblem:(working title)
Post by: Salanewt on 21, September, 2010, 03:29:55 PM
Not to mention that Fire Emblem 8 already has a Creature Campaign, so it would be fun to work with the maps in that as well (the only game that lets you work on your characters after killing the boss).

I agree with Leaf's idea for the new magical weapons. The scythe would look a bit funny when casting magic with it, especially when the amount of uses that it has left are reduced.

Ooh, I have an idea! I think a bit of THUMB would be needed for this or something, but what about giving certain units an attack when they do not have weapons equipped? For example, lets use Ewan. With my idea, he would be able to use a very weak version of Fire if he does not have a tome, or something like a small aura ball or a splash of energy.

And Luigi, I have an idea for a character submission for your hack, but I just need to work out suitable stats. For now, I can say that he would be a red Yoshi (not a generic one by the way), and can use magic. What makes him different from most mages would be that he has better movement (a bit closer to what a Paladin would have for movement, but to allow for walking on water like a Pirate and climbing mountains slightly). Basically, a mage's talent in a Yoshi's body. No idea on what the rest of the stats could be though, although I might make them all balanced (with slightly better magic). To avoid making him perfect, he will only be able to use one Magic type until he classes up, and then he can have the ability for two magic types and a Manakete-like item.

Have a nice day.

Have a nice day.
Title: Re: Fire emblem:(working title)
Post by: Kain on 21, September, 2010, 03:35:22 PM
You're right, they are called Tomes.

QuoteKain... PLAY GOLDEN SUN ALREADY!  EVERY MAGE HAS AN ANKH SPRITE!  EVERY.  SINGLE.  ONE.  It's not just Mia.  Seriously, PLAY THE FREAKING GAME.
Go play Fire Emblem.  Go beat Fire Emblem.

@thenightsshadow:  But that totally takes lances out of the picture.  lol.

Look, why is this Ankh, Mace and Scythe thing really an issue?  There are only four weapon sprites for each class of weapons and magic and the actual weapons themselves on the sprites are not changed at all either.  Lords are the only ones who have different weapon animations for their legendary weapons and that was only on FE7.  Other than that, the sprites don't change.  Mages aren't show holding anything.  Unless you're going to sprite a scythe in for, say, a druids entire combat animation.

EDIT:  The psynergy symbols would be a great idea for a replacement for the tomes.  You could even work it like FE PoR.  Each element has a mastery level for mages.  Or you could give every unit a type and they are affected differently depending on the spell or person with another affinity attacking them.

Another thing, how would you identify your spells?  Each tome, unlike swords, has a different color to show what element it is.  Also, what would you do for uses?  The weapons aren't going to last forever I would hope.

Casting magic without tomes?  I've only read of this in fanfiction, but I generally have to agree.  Sure you don't have a weapon anymore, but why are you not doing anything but dodging?  It'd be good if you could at least retaliate somehow.  Look at the bird Laguz!  When they aren't transformed, they punch enemies!
Title: Re: Fire emblem:(working title)
Post by: Salanewt on 21, September, 2010, 03:59:57 PM
Yeah, and it would also help when you want to kill someone who only has a small amount of HP left (like one or two HP), and the only weapon that you have left is your Fimbulvetr (the only Ice magic in Sacred Stones) or your Dragonstone.

Have a nice day.

Edit: Each psynergy has one of these little bullets ( :Venus: :Mercury: :Mars: :Jupiter: :Neutral:) to remind you of what element it is. Of course, it all depends on what Luigi wants for the hack, whether he includes any of these ideas or not.
Title: Re: Fire emblem:(working title)
Post by: thenightsshadow on 21, September, 2010, 04:01:22 PM
I never took lances out of the picture.  Lances don't exist in GS, playability-wise, so strictly speaking Lances don't have a spot to begin with.

Even then, Mages' weapons take the role of Lances.  The sprite-change is easily enough obtained, and if you need help with that, ask my buddy MK404.

---

The sprites identify the spells.  A simple oblong rock can be used for Quake, a few rocks going out of the ground for Earthquake, and Quake Sphere is pretty obvious.  Using a color scheme sets the magic apart.

The problem, I think, is that you can't code Venus beats Jupiter beats Mars beats Mercury beats Venus, or w/e.  FE8/FE7 can't accommodate those.  Instead, what you'll have to do is split Mercury from the group, and use that for the Staves, which works since it's mainly healing and status effects.  I suggest Venus beats Jupiter beats Mars beats Venus.

--

Casting magic without tomes in the FE universe is possible if you have a magical weapon (re: Wind Sword) or you're using magic for non-combat reasons (see all FE Manga).  Otherwise, if you're aiming to strictly adhere to the universe, use "tomes".  I suggested a workaround above, but there's plenty of ways to do it.
Title: Re: Fire emblem:(working title)
Post by: Salanewt on 21, September, 2010, 08:20:58 PM
My character is done! I think I will be a red Yoshi this time (as this is self-insertion, right?).

QuoteCharacter's Name: Salanewt
Forum Member: Salanewt
Character's Class: Yoshi (promotes to DracoYoshi)
Character's affinity: Anima

[spoiler=Stats]
LV. 3
HP. 14
MAG: 16
STK: 5
AGG: 18
GRD: 7
RES: 12
LUCK: 4

Growths: HP 45% Mag 65% Stk 20% Agg 70% Luck 35% GRD 20% Res 55%
[/spoiler]

Weapon Levels: Anima (E), can use Light after class-up.

Starting Inventory:

Eggstone (only usable when DracoYoshi, has Manakete effect (transformation during battle)). Perhaps not supereffective against anything, just a bit weaker than the Dragonstone. Maybe 10/10 uses left (a strong optional boss might be able to drop more, as long as you accept this character idea).
Vulnerary (3/3)

Background/personality/synopsis: One day, this young Yoshi was walking throughout Yoshi's Island, when a bright portal opened up. He was about to inform the others of the portal, when a Fire Bro started attacking him. With his injuries, he ran through the portal to escape the fireballs. The Yoshi was about to enter the porta for a second time, however, when it vanished right in front of his eyes. Bewildered, he started wandering before he found a small pendant. He noticed that with the pendant, he could recreate the portal and return to Yoshi's Island. However, he noticed some bandits looting a nearby village and decided to help. When the last bandit was defeated, the town's mayor rewarded him with the mysterious Eggstone, the only artifact that was not taken in earlier raids. The townspeople told him about the war, and that they were in danger of being slain by the corrupt royalty. He decided that he would take on the name of Salanewt and help fight the evil.

R-Button Info: A Yoshi from Yoshi's Island, he loves a tasty watermelon.
Death Quote: (I... I am sorry. I have to go back to my island now...)
(Explanation, which is not a part of the quote: The story is that he teleports instead of dies if he gets too weak)

Portrait: Red Yoshi, wearing a pendant with a small egg symbol on it.

So, how do I sound? Lol, if I can not insert myself as a character, then I can easily change the name. Am I missing anything?

Have a nice day.
Title: Re: Fire emblem:(working title)
Post by: Rolina on 22, September, 2010, 12:51:40 AM
Lances and scythes DO exist in Golden Sun - every soldier holds a lance, and two of the most prominent antagonists hold scythes.  How many times have I said this now?  Not just in this thread, either.  I've pointed out the precedent time and time again, and yet NOBODY seems to listen.  It's getting annoying, guys.

@Kain:  AHA!  You're NOT listening!  It makes no sense in Fire Emblem, but what I've been telling you time and time again is that this is a GOLDEN SUN GAME using FIRE EMBLEM MECHANICS.  It makes PERFECT SENSE for a Golden Sun character to cast spells without a spellbook.  THUS, MY MAGIC TRIANGLE.


Look, guys, this is what I know about Fire Emblem.  This is where all of my ideas stem from - applying GS rules and lore to the few FE mechanics I know.

There's five physical weapons in fire emblem.  Three are in a triangle, two are not.

Swords, Axes, and Lances exist in a triangular relationship.  Swords beat Axes, Axes beat Lances, Lances beat Swords.  All three have precedent in GS, as I've already pointed out.
Daggers exist outside the triangle.  I don't know the specifics about them, but I know they're there.  I figure Light Blades would work here in a GS hack.
Bows exist outside the triangle.  They're Anti-melee - you cannot attack physically with them.  We really don't have precedent in GS with them, but we also don't have a reason not to include them, since in FE you're either one thing OR another.

FE has three magic types:

Dark, Light, and Anima.  They have a triangular relationship.  This relashionship is usable in a GS hack and fits with the thematics, so long as we REVERSE it.  Biggest problem we'd run into?  Dark and Light aren't elements in GS.  These would be adepts wielding seals and the pure essence of alchemy instead, which is stretching it QUITE a bit.  But it makes it doable.

Anima has its own triangle.  Fire, Lightning, and Wind, iirc.  I don't remember what beats what, but that's irrelevant - that won't work AT ALL in a GS hack.  In GS, lightning and wind are the same element, and you'd need four of them.  I made a suggestion about how we could do it, but... again, it's stretching things a bit.

GS does not have spellbooks in it.  FE does.  However, GS DOES have weapons typically attributed to mages - what we could do is have them be 'unleash types' instead that go off of the Magic Stat.  But it's gotta be done in a way that makes sense.  Thus, I suggested we change healing from staffs to Ankhs to go with symbolism, ans sticking with symbolism, Scythes are attributed to darker themes, maces to light ones, and staffs get the elemental themes.

If you cannot comprehend playing FE without magic books, stop playing FE in your mind for a second.  First, realize that we're trying to make this a GOLDEN SUN GAME.  In golden sun, mages DO have weapons.  In an FE hack of golden sun, we CHANGE HOW THOSE WEAPONS WORK.  Mages don't attack physically.  They cast spells.  So simply make those weapons unleash those spells.  A scythe user could hold up their scythe, causing the dark spell above them to form.  Then they slash the scythe in place (read:  THEY DON'T ATTACK WITH IT, they just make a slashing motion.  Ragnarok in GS does this with Isaac, for example) and the spell sends itself to the enemy.  Maces would work similarly with light.  Anima would look more traditional with its spells, and they'd move forward their hand, which would call the spell down.

So why do it?  Because the only thing that could be a spellbook in GS fits with a DIFFERENT FE mechanic.

What I know about classes:

There's three types of classes:  Training, Basic, Advanced.

Training is a rare class, not many people have it on the battle field.  It's got a max level of 10.
Basic is what most new characters are.  It's got a a max level of 20.
By using an emblem at a certain level, a basic unit can become an advanced unit.  It has a max level of twenty.
At changing class, the unit 'levels up' from level 10/20 to level 1 of the new class.

For the advanced classes, many base classes share advanced classes, but usually have one or two exclusive to them.  However, compared to GS, the classes are much more limited in selection.

This is why I said have the class in GS be based on base classes.  Each element could have one melee and one magic version, to keep things simple.  The advanced classes would be based on the top tier of the base class for the exclusive, and use Hybrid, Tri-hybrid, and/or Triple element classes for the advanced classes they share (Choas Lord, Ronin, and Master for example).  They'd require not djinn, but emblem thingies so as to keep with fire emblem.  For example, a Ninja's Scroll or something could be used on a Level 20 Squire or Guard to have them become a Master - a Bushido Code could make them become a Ronin instead, though.

How training becomes basic, I have no idea.  I donno how we'd even handle training classes in a GS hack.  Maybe we could make up Tier 0 classes for that purpose...

Alternatively, tier 1 classes could be training, and Tier 2 would be the Basic.

Laguz... are apparently lycans of some kind.  They can fit into GS, but... y'all'd have to come up with how.

That is pretty much all I know.  I have taken what little FE knowledge I know and applied Golden Sun to it.  Basicaly, you're playing a GOLDEN SUN GAME this way, but it uses FE mechanics.  That's why Mages have weapon-types, and are using them NOT like warriors, but like mages.  I didn't suggest hybrid classes because to my knowledge, there is no such thing in FE - you either use a weapon, OR you use a spell.  You cannot use both at once.  Even if you're capable of using both in your class, when you fight, you have to use one OR the other - you cannot attack with multiple weapons at once.
Title: Re: Fire emblem:(working title)
Post by: leaf on 22, September, 2010, 01:41:13 AM
Quote from: Role on 22, September, 2010, 12:51:40 AM
Lances and scythes DO exist in Golden Sun - every soldier holds a lance, and two of the most prominent antagonists hold scythes.  How many times have I said this now?  Not just in this thread, either.  I've pointed out the precedent time and time again, and yet NOBODY seems to listen.  It's getting annoying, guys.
We heard you the last 135413854328425842543284768 times. We don't care. You repeating the same thing over and over again is getting annoying, too. It's not that we need clarification. It's that you believe there's only one way to do things - yours. I'm not just talking about this, either; I'm talking in general, and it's getting very tiring. We're trying to come up with other ways to make this work that in our minds tie in closer to GS than what you're suggesting. Not everyone thinks like you do, and someone disagreeing with you does not necessarily mean they don't understand; they may just plain not like the idea. As it is, all you're doing is prematurely killing other ideas by not letting them develop.

Quote@Kain:  AHA!  You're NOT listening!  It makes no sense in Fire Emblem, but what I've been telling you time and time again is that this is a GOLDEN SUN GAME using FIRE EMBLEM MECHANICS.  It makes PERFECT SENSE for a Golden Sun character to cast spells without a spellbook.  THUS, MY MAGIC TRIANGLE.
Sure, it makes sense for a GS char to cast without a spellbook. It doesn't make sense for them to cast for free, though. Either way, you're discarding a pretty major FE mechanic here, making it less about hacking GS themes into FE mechanics and more about hacking GS mechanics together with FE, which is a whole other matter.

edit: The big thing here is what everyone considers important to preserve from each game. I realize what I said about GS and FE mechanics could be applied to anything here, really.

---

Honestly, I think TNS had the best idea for this so far. It keeps the FE mechanics in play but applies GS themes to them.
Title: Re: Fire emblem:(working title)
Post by: Rolina on 22, September, 2010, 01:50:47 AM
I'm not discarding mechanics.  I'm replacing one thing with another which serves the SAME FUNCTION.  IT'S an AESTHETIC DIFFERENCE.  They're LITERALLY THE SAME.  SYNONYM FOR WHAT I JUST SAID.

Edit:  Whatever.  You know what, y'all are the FE brats, you go have fun with that.  I tried to contribute in ways that didn't change ANY of the FE mechanics, but all I got was people telling me off and telling me how stupid my ideas were.  I was TRYING to do this is a way that changed it very, VERY little, so that y'all'd be happy, but nope.  Nobody listens to the mage.  Y'all have fun with this, I hope you like your final product, assuming you ever get off your butts and make it.  See ya, I'm off to play more minecraft.  I could do without people not listening at all to me.

Honestly, thinking that I was giving mages weapons... I may not know much, but I DO know that mages don't have physical attacks in FE... I'm not that stupid, you guys...
Title: Re: Fire emblem:(working title)
Post by: Salanewt on 22, September, 2010, 08:02:11 AM
Some of what you say is true (probably most of it for the Gamebube and Wii), but most of the older games do not have Daggers, nor do they have any Lycanthropes (aside from Manaketes, which usually require a special stone to be able to attack at all). Also, it is not that your ideas are bad or anything, it is just that you have created ideas based on what you have heard or read, not based on what you have played.

Edit: One thing that you missed though, and this might help as a tiny bit of explanation for why we do not favour the scythe = magic idea (I like the weapon idea, just not for magic). Weapons have a limited amount of uses, as do almost all items. For example, an Iron Sword can only be used 40 times before you lose it (and the amount of uses will carry over to later battles, so you will lose it eventually), whereas a Silver Sword has only 20 uses. Scythes as weapons would look cool, but it would be very awkward for it to lose uses when you do only use the weapon as a channel for magic, and you are at most holding it up. The problem does not exist for tomes because that is where the magic energy comes from, and the mage units only control it.

Have a nice day.
Title: Re: Fire emblem:(working title)
Post by: Kain on 22, September, 2010, 10:24:23 AM
QuoteGOLDEN SUN GAME using FIRE EMBLEM MECHANICS
QuoteGOLDEN SUN GAME
QuoteThis topic is in General Hacking.

My common sense is tingling.  If this is a Golden Sun game, tell me why it's in GENERAL HACKING.  It's a Fire Emblem game using ideas FROM Golden Sun to make the FE game have a GS theme.  It's still Fire Emblem, you're just putting up new wallpaper.

I'll say it one more time.  Go play Fire Emblem.  You can easily pick up how the system works if you go play it because the game teaches you basic stuff as you play Easy mode.  Not to mention the manual AND the Help box in the game give you advanced tips and better explainations.

Don't want to play it?  Fine.  I can either get you that information or teach it to you myself.  All you need do is ask and I'll explain everything I know about the game.

Laguz are lycanthropic I suppose, but unlike the Manaketes (Or werewolves for that matter.), they do not require any object or anything to transform.  (They actually have a gauge for how long they can stay transformed.)  Manaketes require a certain stone to transform and attack as Sala just said.

On the Wii, clerics do have a physical attack, but it's a counter attack and it doesn't do much damage.

QuoteHonestly, thinking that I was giving mages weapons...
You WERE!  A mace IS a weapon and you wanted to give it to one of the mage classes.  You say it wasn't going to be used as a weapon, but it does not change the fact that it IS a weapon and a heavy weapon at that that would be better off being given to a Warrior or Hero unit, someone who could possibly use the thing, let alone LIFT it.

EDIT:  I missed it before, but I love the story you made for Yoshi.  I have to ask though, does he still look like himself or did he turn into a humanoid?  I'm sure most people would freak at the sight of a giant dinosaur.

Also, you said he got an eggstone right, I'm assuming that would give him his attack.  Why not slightly alter it like in other FE titles where you get many different stones (Examples, Manaketes had firestones, dragonstones and holystones.) ?  Watermelon stone lets Yoshi spit seeds or the Pumpkin stone lets Yoshi breath fire.  ^^
Title: Re: Fire emblem:(working title)
Post by: Salanewt on 22, September, 2010, 11:48:37 AM
QuoteEDIT:  I missed it before, but I love the story you made for Yoshi.  I have to ask though, does he still look like himself or did he turn into a humanoid?  I'm sure most people would freak at the sight of a giant dinosaur.

Also, you said he got an eggstone right, I'm assuming that would give him his attack.  Why not slightly alter it like in other FE titles where you get many different stones (Examples, Manaketes had firestones, dragonstones and holystones.) ?  Watermelon stone lets Yoshi spit seeds or the Pumpkin stone lets Yoshi breath fire.  ^^

Thanks for the compliment! He is still a Yoshi, but he looks much more peaceful than other animals and people treat him as a pet. As for the Eggstone, it is basically like the dragonstone. However, I also gave him the Anima and Light magic because Manaketes tend to be pretty useless without Dragonstones (and that is also why I used the control enemy glitch in Sacred Stones to give Myrrh dark magic, so I could still use her). I like the idea of the different types of stones though.

Also, I think there was an enemy only stone in Shadow Dragon (not sure about the original or any of the remakes), and it would make them transform into a magic dragon (Magicstone?). I think there was also an Earth Stone, but it was a scripted item that would only work on one unit at the beginning of battle, since it was more like a useless Dummy item on my other Manaketes.

Have a nice day.
Title: Re: Fire emblem:(working title)
Post by: Griever on 22, September, 2010, 12:08:19 PM
Fire Emblem game with a Golden Sun theme .... works for me ><
As for the weapons ..... if the Scyth is added to the game shouldn't it be a physical weapon rather than magic? maces for clerics works for me since most games gives it to them. keep the staff for magic. You can have both dark, light and anima magic cast with it, yes the game have different tomes for magic but if it will have a Golden Sun theme >< that shouldn't really matter ... from my point of view anyway.

Or instead of staff you can add psynergy stones that help casts psynergy, different stones for different psynergy (i think the dragonstone can be used for this but im not really sure) this should solve the whole magic and weapon problems. And to make it better the psynergy stones will have less durability than the tomes had. Fire tome had 40 used if im not mistaken, the psynergy stone can have for example 20 or 15 uses .... and not all of them should be sold in shops, only common ones like the flare, flare wall and flare storm ones for example the rest should be obtainable through chests or drops.

As for the elements. As far as i know or have seen till now...... Water > Fire > Wind > Earth > Water.
But again it can be done different ways ..... (can't seem to think of any at the moment).

Well thats all for now ...... nothing else coming to mind :Sweat:

Sorry Salanewt .... i kinda hate to see Yoshi in Fire Emblem .... (im not a Mario games fan) ... but i kinda liked the idea .....
Title: Re: Fire emblem:(working title)
Post by: Charon on 22, September, 2010, 12:50:39 PM
If Sala's gonna be Yoshi, I want to be myself. If we are going to have ourselves in the game... we should probably be special units that only are recruitable under certain circumstances (like sidestories). Of course we can also open ourselves to unique classes, with unique weapons and all that. (that is, if you want to be a unique class)
I'll go into more detail later (edit button ftw!) but I'll probably be something like this:
[spoiler=stats]
Name: Rachel
Username: Charon the Ferryman
Base Class: Mydrimon (spelling ;-;)
Promotes: (not sure yet)
Affinity: (not sure yet :3)
Level: 5
(stats/growths not finalized, but has higher attack, speed and res. (well for a mya); not sure of everything else yet)

ALSO WE NEED AN AWESOME FREELANCER BUT I HAVE NO IDEA IF THEY'RE IN THE GBABLEMS[/spoiler]

Again I haven't played the GBAblems so I don't know all their quirks, but I have played other FEs and understand most of the jiz.
Title: Re: Fire emblem:(working title)
Post by: Kain on 22, September, 2010, 12:56:53 PM
You're in luck!  Freelancer is indeed a class, but it's only on Shadow Dragon.

What the Freelancer does is: s/he copies another unit. You move him adjacent to an ally, pick transform or whatever it's called, and suddenly you have two of them. So let's say you have Xane target Cain. For the next five turns, you have two Cains, except that one of them is named Xane and is missing a bunch of health. (Xane's personal HP is low; copying gets him his target's max HP, but it doesn't heal him.)

Xane copies stats, class, level, weapon ranks, and even things like 'proficient with Rapier' or 'can pick locks'. He keeps his own inventory, so you'll want to borrow some weapons from your Transform target or plan ahead. He uses his copied level for EXP calculations, but keeps his own stat growth, which is applied to his untransformed base stats; since he can't actually fight when he isn't transformed, levelling him doesn't really matter, though.

After five turns the unit turns back. This happens at the start of your turn, fortunately, so you can just mimic someone again. But they'll need another heal.

So, the main disadvantage is, every fifth turn s/he can't attack and needs a heal. In return for this, you get an extra Unit X, where Unit X is your pick of whatever is in his movement range, and you can change your choice in five turns if you want to. And s/he doesn't even need you to direct any XP their way.

Also, before the Golden Sun theme was even brought up, I thought this WAS going to be a FE hack with personal sprites and all that.  If so, I'm going with good ol' Mercenary Class. ;)
Title: Re: Fire emblem:(working title)
Post by: Charon on 22, September, 2010, 01:04:19 PM
NOOOOOOOO (I'm pretty sure were hackig FE7 or 8) *saddness as freelancers are lulzy and awesome*

We could probably have the users with more normal classes join in more normal ways (like you and me), but Sala's gotta have somethin' special (considering he's a freaking Yoshi XD)
Title: Re: Fire emblem:(working title)
Post by: Kain on 22, September, 2010, 01:11:37 PM
Combat wise, the character looks the same, correct?  All we really need is a field sprite for movement.  Any combat animation can be done by altering an already existing sprite and renaming it.
Title: Re: Fire emblem:(working title)
Post by: Charon on 22, September, 2010, 01:19:32 PM
I'd really love to do the sprites. I have a lot of work for AP art to do, but I'll try to fit that in. :D
Title: Re: Fire emblem:(working title)
Post by: Kain on 22, September, 2010, 01:22:44 PM
While I would normally say use the same sprite from Shadow Dragon, I don't think it would fit visual purposes (What with SD being of higher quality.).  Perhaps an entirely custom sprite?

I've also found a FE Editor. :)  Once my computer is fixed at home, I intend to see what this things all about.
Title: Re: Fire emblem:(working title)
Post by: Salanewt on 22, September, 2010, 03:16:14 PM
Oh yeah, they have a few programs for some of the Fire Emblem games now. Nightmare is useful, but the problem with it is that it was made with modules (so there is more to do with pointer switching than with anything else, but you can change text and stats as far as I know). For graphics, you could probably crack open YY-CHR or something. This was actually going to be my third (?) game to hack, after Link to the Past and Pokemon Sapphire. However, like those and Super Mario World, I have stopped working on them (and also means that I know the basics as to how those games work).

Quotebut Sala's gotta have somethin' special (considering he's a freaking Yoshi XD)

Totally fair. In fact, I had an optional dungeon in mind (and after beating it a certain number of times, tada!). Either that, or having a special flag after something that would be really hard to do, like having to rescue a civilian from the boss within 3-5 turns.

QuoteNOOOOOOOO (I'm pretty sure were hackig FE7 or 8) *saddness as freelancers are lulzy and awesome*

Yeah. However, to make up for it, there is a class which can produce Phantoms (weak minions that are likely to die quickly, but they are useful for luring).

http://faqsmedia.ign.com/faqs/image/article/763/763387/fire_emblem_8_class_promote.gif  For all of your Sacred Stone's class referencing needs.

Have a nice day.

Edit: Of course, if I can be a Yoshi at all. If not, then I can try crating a human character.
Title: Re: Fire emblem:(working title)
Post by: thenightsshadow on 22, September, 2010, 03:45:22 PM
And I have a list of the classes I was able to hack into FE8, as well as their promotions.

-Edit: Attached-
Title: Re: Fire emblem:(working title)
Post by: Hoopa on 22, September, 2010, 04:37:01 PM
[spoiler=submission]
Character's Name: Akira
Forum Member: Whizkidhv
Character's Class: Apprentice=>Strategist
Character's affinity: Dark

Stats
LV. 1
HP. 16
Dunno about the rest of the stats...

Weapon Levels
Axe: E
Sword: E
Bow: E
Lance: E

Basically proficient at all weapons, but they cap at level C

Starting Inventory

Emblem blade
Emblem axe
Emblem lance
Emblem bow


Background/personality/synopsis (optional):
Cool and calculating. Does not like to lose, and will do anything to save a friend, although he will never admit it.


R-Button Info: An apprentice under the famous tactician Mark.
Death Quote: Haha. I guess my plans weren't so perfect after all... forgive me Mark.

Portrait: (http://i477.photobucket.com/albums/rr139/ahpuoh/Akiraavy.png)
I'm not that good at spriting... it's the best I can do atm.

[/spoiler]
Title: Re: Fire emblem:(working title)
Post by: Rolina on 22, September, 2010, 06:39:12 PM
Quote from: Salanewt on 22, September, 2010, 08:02:11 AM
Some of what you say is true (probably most of it for the Gamebube and Wii), but most of the older games do not have Daggers, nor do they have any Lycanthropes (aside from Manaketes, which usually require a special stone to be able to attack at all). Also, it is not that your ideas are bad or anything, it is just that you have created ideas based on what you have heard or read, not based on what you have played.

Edit: One thing that you missed though, and this might help as a tiny bit of explanation for why we do not favour the scythe = magic idea (I like the weapon idea, just not for magic). Weapons have a limited amount of uses, as do almost all items. For example, an Iron Sword can only be used 40 times before you lose it (and the amount of uses will carry over to later battles, so you will lose it eventually), whereas a Silver Sword has only 20 uses. Scythes as weapons would look cool, but it would be very awkward for it to lose uses when you do only use the weapon as a channel for magic, and you are at most holding it up. The problem does not exist for tomes because that is where the magic energy comes from, and the mage units only control it.

Have a nice day.


Wait, spellbooks don't have a limited number of uses?  I thought they did, just like weapons...  Okay, maybe I can see that, then...
Title: Re: Fire emblem:(working title)
Post by: Salanewt on 22, September, 2010, 06:48:42 PM
Actually, books are limited too (but you are more likely to find one or two enemy-only tomes with infinite uses). Fire is the iron weapon of Anima magic, so it has 40 uses too. It would be a bit odd for a scythe or a mace to lose uses when the magic does not come from it is all that I was saying there.

Have a nice day.
Title: Re: Fire emblem:(working title)
Post by: Rolina on 22, September, 2010, 07:45:53 PM
...


Clearly we're not on the same page here.  If you really want a GS hack, then that's your option.  If you want to destroy the source, then the mage DIES after 40 uses.  Have fun.
Title: Re: Fire emblem:(working title)
Post by: Hoopa on 22, September, 2010, 07:50:21 PM
Shouldn't this discussion be taken elsewhere? This is Luigi's hack, and all though he said he was open to ideas, this isn't the place to argue over what is and what is not the right way to create a GS themed FE hack.
Title: Re: Fire emblem:(working title)
Post by: Salanewt on 22, September, 2010, 08:25:19 PM
Yeah, Whizkid has a point. Besides, Luigi stated that this was a Fire Emblem hack that would use the forum members of GSHC as the playable characters. I was getting a bit confused at first about all of the golden sun talk, even if they are good ideas.

Also, Luigi? Is it possible to use multiple palette sets for one army (such as enemy/ally/PC)? I was just thinking about that because of my Yoshi idea, Salanewt being a red Yoshi. If not, then I could give him a blue robe or something to let him have a red head when on a map.

Have a nice day.
Title: Re: Fire emblem:(working title)
Post by: Kain on 22, September, 2010, 09:12:12 PM
For a map sprite...I've never heard of that.  I'd say keep it blue when moving on the map.  But when combat rolls around and the animation starts up, then it would be clearly seen he's a red Yoshi.

Look at Duessel.  He's blue on the movement map, but in combat he's wearing red, black and purple.  However, I have checked some sites out about the idea of having a red unit with the blue units, so far I'm not finding anything.  : /
Title: Re: Fire emblem:(working title)
Post by: Salanewt on 22, September, 2010, 09:34:31 PM
Or like Neimi, who I noticed seems to be pink and green. The red Yoshi thing works without a robe then, which is nice. So Luigi, when you sign on, could you please tell me how my character is? If I can not have a Yoshi, then I would not mind settling for a human character (but if that is done, I would remove the Manakete-like trait).

Have a nice day.
Title: Re: Fire emblem:(working title)
Post by: Aile~♥ on 22, September, 2010, 09:47:30 PM
It is in fact possible to give allied characters different palettes, as seen in the FE games. Although, when using FEditor all characters are given a generic blue colour scheme, so you have to hex them to have the right palette.

[spoiler=character]
Name: Squall
Class progression: Ralts -> Kirlia -> Gallade
Affinity: Wind
Lv: 1
HP: 15
Mag: 5
Skill: 7
Spd: 9
Luck: 6
Def: 1
Res: 3
Move: 5
Con: 4
Aid: 3

Weapon levels:

Light: E

Stat Growths:
HP: 45%
Mag: 45%
Skill: 45%
Spd: 40%
Luck: 35%
Def: 15%
Res: 30%

Class-up bonuses:

to Kirlia:
HP +2
Mag +3
Skill +2
Spd +2
Luck: +4
Def +0
Res +2
Con +1
Aid +1

Staves: E

To Gallade:

HP: +4
Mag: +3
Skill: +3
Spd: +3
Luck: +2
Def: +1
Res: +4
Con: +3
Aid: +3

Auto-obtains the following items on promotion:

Psycho Cut:
Bow Prf Rng 2 Wt 4
Mt 7 Hit 100 Crit 20
Acts as Light in the magic triangle.
Uses: --/-- (Note: This weapon does not give weapon experience.)

Thunderpunch:
Sword Prf Rng 1 Wt 4
Mt 9 Hit 100 Crit 5
Acts as Anima in the magic triangle.
Uses: --/-- (Note: This weapon does not give weapon experience.)

Starting Inventory:
Lightning (or whatever the equivalent Light spell is)
Thundershock: Anima: Prf Rng: 1-2 Wt: 3 Mt: 6 Hit: 95 Crit: 3 Uses: 45/45
Vulnerary

Personality: Fiercely protective of friends, almost to a fault. However, he's also slightly snarky and likes practical jokes.

[/spoiler]
Title: Re: Fire emblem:(working title)
Post by: Kain on 22, September, 2010, 09:48:21 PM
Oh nice.  Looks like Sala gets his red Yoshi icon on map.
Title: Re: Fire emblem:(working title)
Post by: Salanewt on 22, September, 2010, 09:54:15 PM
Kool, Akira and Squall look cool guys. I have a question about Squall though. Would he be a training class as a Ralts, like Ross, Amelia, and Ewan were at their starting classes? Also, for Akira, what is the connection between him and Mark (looking at his death quote)? It would be interesting to see them both in the game.

As for the icon on the map, I am fine with any colour. If I recall correctly, in Sacred Stones, there may be a tiny bit of red in the PC palette (as seen on Eirika's breastplate). In fact, I am sure that there is a bit of yellow in there too. Otherwise, you have flesh tones, white/greys, and blue shades. As for FE7, I do not know if they use the exact same palette or not.

Have a nice day.
Title: Re: Fire emblem:(working title)
Post by: Luigisuperstar on 23, September, 2010, 02:21:52 AM
Quote from: Salanewt on 21, September, 2010, 08:20:58 PM
My character is done! I think I will be a red Yoshi this time (as this is self-insertion, right?).

QuoteCharacter's Name: Salanewt
Forum Member: Salanewt
Character's Class: Yoshi (promotes to DracoYoshi)
Character's affinity: Anima

[spoiler=Stats]
LV. 3
HP. 14
MAG: 16
STK: 5
AGG: 18
GRD: 7
RES: 12
LUCK: 4

Growths: HP 45% Mag 65% Stk 20% Agg 70% Luck 35% GRD 20% Res 55%
[/spoiler]

Weapon Levels: Anima (E), can use Light after class-up.

Starting Inventory:

Eggstone (only usable when DracoYoshi, has Manakete effect (transformation during battle)). Perhaps not supereffective against anything, just a bit weaker than the Dragonstone. Maybe 10/10 uses left (a strong optional boss might be able to drop more, as long as you accept this character idea).
Vulnerary (3/3)

Background/personality/synopsis: One day, this young Yoshi was walking throughout Yoshi's Island, when a bright portal opened up. He was about to inform the others of the portal, when a Fire Bro started attacking him. With his injuries, he ran through the portal to escape the fireballs. The Yoshi was about to enter the porta for a second time, however, when it vanished right in front of his eyes. Bewildered, he started wandering before he found a small pendant. He noticed that with the pendant, he could recreate the portal and return to Yoshi's Island. However, he noticed some bandits looting a nearby village and decided to help. When the last bandit was defeated, the town's mayor rewarded him with the mysterious Eggstone, the only artifact that was not taken in earlier raids. The townspeople told him about the war, and that they were in danger of being slain by the corrupt royalty. He decided that he would take on the name of Salanewt and help fight the evil.

R-Button Info: A Yoshi from Yoshi's Island, he loves a tasty watermelon.
Death Quote: (I... I am sorry. I have to go back to my island now...)
(Explanation, which is not a part of the quote: The story is that he teleports instead of dies if he gets too weak)

Portrait: Red Yoshi, wearing a pendant with a small egg symbol on it.

So, how do I sound? Lol, if I can not insert myself as a character, then I can easily change the name. Am I missing anything?

Have a nice day.
it's made pretty good.


For Akira, his portrait is pretty good, but I can't have him max out at C, or at least I think I can't. don't worry I'll create the status for him.


about Squall, I'm going to need a sprite sheet for him. and I can't have him automatic get those 2 weapons. but I can make it locked to him.

so far all 3 are accepted, Squall needs a portrait and sprite sheet(at least sprite sheet)
Salanewt needs a sprite sheet for his promote. or at least the wings.


about the map sprites, don't worry about those, those are my last priority. don't worry about it yet.



Title: Re: Fire emblem:(working title)
Post by: Aile~♥ on 24, September, 2010, 02:03:40 PM
Problem with a sprite sheet/[portraits: I can't sprite for c***. The Ralts sprite from the Pokemon games could work, but then you'd have to animate it, and I doubt the Kirlia or Gallade sprites would work particularly. For the map sprites, you could attempt to find the Pokemon Mystery Dungeon Ralts, Kirlia, and Gallade sprites, and use those. Or you could use the sprites it shows in the menu in the Pokemon games, which are (I believe) available from Bulbapedia.

@Kain: I meant the in-battle palette. I don't know that it's actually possible to change the colour of the map sprite, but that doesn't matter because it doesn't make sense to do so, as changing the map colour would make it difficult to have enemy Yoshis.
Title: Re: Fire emblem:(working title)
Post by: Salanewt on 24, September, 2010, 03:29:08 PM
When I find the time, I can make a Fire Emblem based spritesheet for Yoshi, including base class and promotion (but I still have some sprites that have higher priority, such as Maxi's sprites). This could probably include the overworld sprites as well, as I believe that those only use three frames?

Have a nice day.