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Messages - Robert Joe

#1
Here is the texture that I made, although I am not sure if it is up to par with your textures for the other Djinn:

[spoiler]




[/spoiler]
#2
Woah. This is awesome work. Both Elitecreature and I have been working on a Golden Sun Minecraft mod ourselves, but we have been on hiatus for a while. In that time frame, you have gotten a ton of stuff done.

The original mod that I made shared the same creative-centered idea as this one (Although, it was vastly inferior to your mod, needless to say), and I must say that I really like what I see.

While Elitecreature is currently extremely busy and unable to do anything modding-related, I have recently gotten back into the spin of things. If you need any assistance with the mod, I would be happy to help, although it does not look like you need any assistance by how well you are doing so far.
#3
General Golden Sun / Re: night vs. day in GS
12, January, 2014, 01:38:29 AM
While there is no way to be completely sure, I am almost positive that Weyard is not a flat world in the traditional sense. My best guess is that it is sort of a plateau on a regular planet. Let me explain...

The most noticeable evidence for Weyard being a planet is the atmosphere. Specifically, there is one. If Weyard was a flat slab of land floating in space, fixing the roof of Dora's house would be a much more dire situation, to say the least:



A flat world would really not be able to sustain enough gravity for a habitable atmosphere due to its irregular shape and therefore lack of centralized mass. Even if the bulk of the landmass's crust was solid osmium, the gravity of the world would most likely be lower than that of Earth's moon unless it was truly massive. Though, even then, the gravity would be too weak along the edges of the landmass to hold an atmosphere in place, meaning that it would still probably erode away.

Now, that is not to say that Weyard necessarily has the same gravitational forces as Earth does. It is still probably much lower, as evidenced by the scene where Sheba and Felix fall off of the Venus Lighthouse:



Under Earth-level gravity, the tidal wave would have done almost nothing to prevent the poor little guys from dying on impact, considering how tall the Lighthouse is. They would probably be falling at their terminal velocity before they would be even halfway down the structure.  Now, of course, there are a few variables here. Sheba could have used some sort of Jupiter Psynergy to slow their descent or something.

Anyway, I am getting side-tracked. There is more evidence that Weyard is a planet with Gaia Falls. The water falls off of it:



Even if Weyard were made out of some sort of exotic matter with, like, ten times as much mass as osmium, the water would not fall off of the world, it would loop back around underneath it. The water is clearly falling to a source of gravity underneath the plateau of Weyard. Now, there is the obvious question of how Weyard's oceans do not dry up, but I do not want to get side-tracked again.

Finally, we know that Weyard has enough gravity to sustain the orbit of what is most likely a decent-sized moon, since it can refect enough sunlight to not only be seen, but also to emit enough visible radiation so that the un-aided eye can see during the night at times. We can see this in the reflection of the pond at Garoh:



So, I am quite sure that Weyard is a plateau on a regular planet. What the said planet looks like is anyone's guess, though.

Now, for the question of the star that Weyard orbits. This is a bit harder, since we never really see it too well. However, the Iris summon can give us a bit of a platform to guess on for both the star and the solar system that Weyard resides in. Although, we really cannot get anything too definite.

First, the Iris summon in the TLA has her drag your opponents into the star that Weyard orbits:



It takes her only an impressive sixteen seconds to preform this feat. Assuming that she is dragging them at just under the speed of light, that means that Weyard is approximately 4,796,679Km from its sun, which is a ridiculously short distance. By comparison, Earth is around 149,600,000Km from its sun, and Mercury, at its periapsis, is approximately 4,500,000Km.

This leads me to believe that Weyard's star is extremely small and cool (At least in terms of stars), although there is no way to get an estimate. If the star was the strength of Sol, the only life on Weyard would be Mars Adepts and a molten Wise One, since the surface temperature would probably be around 430 °C if Mercury is anything to go by.

For the rest of the star system, the Dark Dawn (Yes, I know that I have been ignoring Dark Dawn up to this point) Iris summon sort of gives us a hint. Instead of pulling the hostiles into the sun, she seems to drag them to the edge of the solar system and then creates a sun:



In this animation, you see a ton of planets. Assuming that she just happened to grab the enimies when all of the planets roughly lined up and assuming that Weyard is the closest planet to the sun in its system, this is what Weyard's star system should roughly look like:



Take this with a grain of salt, though. It is quite un-scientific, mostly just guesswork with all of the planets that appear in the summon's animation.

...Woah. Sorry for the massive rant.
#4
Tech, Gaming and Entertainment / Re: StarMade
04, August, 2013, 10:58:10 AM
I have actually been planning on starting a small Starmade server, although I wanted to wait until the game was out of alpha and had mod support. However, there are a lot of people asking me to start one, and I might do so in a few days or so once I am done working on a few other servers. I will let you know if I get it online.
#5
Yeah, as Eli Dacreach said, copying other people's code without their permission is extremely rude. While I personally consider anything that I code to be public domain (Not that anyone could really do anything with it, it is quite poorly-written), you have to respect the wishes of the particular mod's creator. If they do not want anyone messing with it (Like the creator or Arcs Magica appears to request), then you do not do so.

This subject is actually a rather common source of drama in the Minecraft modding community. Although it usually takes the form of a Modpack containing a mod that the original creator does not want re-uploaded.

Anyway, I am currently working on the Psynergy API. This might take me a while, as I have had a large amount of real life issues appear recently that I have been having to tend to. I should have it done within the next month, though.
#6
The Classic GS Editor / Re: Assemble the Sun idea
17, June, 2013, 05:18:19 AM
This sounds like a great idea, and I might even be able to assist you with it, as I know basic Java (I am still a bit of a novice with the language, though). However, I cannot help for some time, as I already have two other big Java projects on my plate (One of which I already have put on hold until the first is complete).  I may be able to help later on, though.

Java is a pretty easy language. You should be able to figure it out in no time, especially with your level of skill in coding. I am sure that you will become well-versed in it very quickly.
#7
I have not seen many magic mods recently other than Thaumcraft. However, it appears as if Ars Magica passed under my radar (I have no idea why I have not discovered this mod yet, it is quite nice). It is basically what I am trying to do with this mod, just very polished and generally better. Additionally, it has an API, so I can add a whole bunch of Psynergy spells to it (Although quite a few already exist in it that are virtually identical to Golden Sun spells).

However, I know that this is again, making more stupid mod crossover stuff that I seem to be obsessed with. However, I do want to try to have this mod posses some substance on its own, but the Mana system that I devised is extremely similar to the one in Ars Magica, and it would therefore be kind of illogical to make, as it would create an incompatibility with Ars Magica, which is more in-depth and well-done in that department.

Right now I am going to work on pure-Golden Sun stuff like Djinn and those annoying movable rock things that were in most puzzles. I will work on the magic system later, because I want to have some time to think about it. I do not know weather to go with an actual magic system or use Ars Magica's API. I could have it have its own system, and switch over to the API if Ars Magica is detected, which seems like the most logical bet, although it would be difficult to code.

I am also going to to work on make some modeled objects from Golden Sun, such as the statues from the various Lighthouses and those annoying rock things I mentioned. You are right, I need to actually add some real Golden Sun stuff before I start with "PSYNERGY NUKEZ" and other such nonsense.
#8
Hmm.. Affirmative,  you have a point there. Using Experience for Psynergy would not be that desirable. I will attempt to create a Psynergy Point system of some sort, but I might not be successful with that endeavor.

If I do end up going with the durability thing, I will make it so that Psynergy Stone and/or Psynergy Dust can be used to recharge the Psynergy item. As of right now, Psynergy Stone is incredibly common and almost useless. Everyone who has ever played the mod on survival mode either uses Psynergy Stone for IC2 Scrap or even just programs their sorters throw it into an incinerator. It desperately needs a use other than crafting the Golden Sun blocks, and while I am going to make it so that it can be used to generate electricity with the Psynergy Reactor, I want to try to add a pure-Golden Sun use for it as well.

I will continue to work in this...
#9
Having a mod that comes in multiple sections is not really that great of an idea. Many mods, such as ICBMs, do this and it makes installing everything a bit difficult. I really want to try to keep this mod in one clean .zip file instead of multiple ones.

So, I will probably have it work a bit differently, all the content that is a crossover with another mod will not be enabled unless that mod is detected (At the current time, this is not the case, as the IC2 things are enabled regardless of weather IC2 is installed or not). And also have a configuration option to disable them completely on top of that.

As for the Psynergy, that got me thinking a bit. I am not really experienced enough to edit the actual equipment setup, and doing so runs the risk of interfering with another mod and creating an incompatibility.

However, I could do something very similar. If I create some sort of item that can be equipped in a slot and right-clicked, I can make it so that it can be altered to act as multiple kinds of Psynergy. Basically, once you craft the item, you can equip it with, say a Douse Drop, and right-clicking with it will cast Douse.

Of course, this would still take up an inventory slot, and it is not that different from the Psynergy Rifle. In fact, the only difference would be the appearance and the fact that it would probably use Experience to activate, while the rifle would use electricity.

Let me keep trying things out and messing around with the code. I might be able to create proper Psynergy if I derp around enough. I have a decent amount of time before Minecraft, other mods, and my server update to 1.6, so I am not going to be that rushed.

#10
Which mod? And how so? Although I am most likely wrong, I assume that you mean that I am adding a lot of stuff that is not directly related to Golden Sun. That is sort of the idea with "Mod crossover" items, though. I am attempting to make the mod fit in very well with a heavily-modded Minecraft client. And that entails adding a lot of things that are half-Golden Sun, and half-assault rifle or something.

I might add a configuration option to disable the crossover things if they are really disliked that much, though.
#11
Woah, sorry that I missed the responses here.

Anyway, I am still working on this, the project is far from abandoned. I will be skipping Minecraft 1.5.2, and instead releasing the next version for Minecraft 1.6. I am working on a number of things, most notably these:

[spoiler]- The Psynergy Reactor might actually work, and is going to be using the Universal Electricity API instead of the Industrialcaft API.

- I am trying to add sounds, but I am encountering a great deal of problems with that. Sorry.

- I do not think that I am experienced enough to add true Pysnergy yet (Adding abilities without items like that is a extremely difficult). However, for the time being, the Psynergy rifle is receiving a complete overhaul. It will feature a module system that will allow for it to fire various types of offensive and utility Psynergy. It will also have its own model, which I have been working on here:



- I am adding Djinn mobs (Of all elements), as well as a few other Golden Sun enemies, like Vermin.

-The armor is getting actual abilities, and will not take any durability damage in order to make it a viable alternative to something like a Quantum Suit or Powersuit to justify its cost.

- New alloys that use either Golden Sun materials Orihalcon and Psynergy stone, or a mixture of both Golden Sun materials and materials from other mods. These can be used to create new reinforced blocks for strong structures, amongst other things.

- Improved inter-compatibility with other mods. As well as more mod crossover items (Currently looking at Galacticraft, Thaumcraft, and ICBMs. Yes, Elemental Nukes and Summon Missiles.).

-I may work on models for some of the weapons as well.

-Improved textures, because the Orihalcon Block texture sucks. All will be directly lifted from the GBA Golden Sun games.
[/spoiler]
I really appreciate your offer to help out. If you want, you could help me create the models for the Djinn, as I am having quite some trouble with it. Also, I really like the idea with the Dragons and Elemental Lighthouse components, they would be great for adventure maps. I will look into that as well.

#12
I have absolutely given up on console gaming. Even if it were not for the entire "Lack of modding" thing that I cannot live without, it is rather obvious that the Xbox One is going to be a flop, similar to the Wii U. The gestures and voice commands will get old after about a minute, and the ridiclous DRM system will drive away anyone that can stand it.

I hope that Sony's PS4 is actually going to be a real gaming console (Not some "Look! It is an all-in-one entertainment center!" nonsense.), and does not posses a system that prevents the use of used games. Because, if it does, I have a feeling that we may be approaching another video game crash.
#13
Introductions / Re: Where you been?
30, April, 2013, 11:06:46 AM
I too have been quite busy recently. My installations have sustained heavy damage from all of the bloody snow and hurricanes, and I have been having to do a lot of repair work. Additionally, I am not going to lie, when I do have spare time, I have been posting on Golden Sun Adept's Refuge...

As for what games I have been playing (Or rather, modding the life out of and occasionally playing for a minute or so), Minecraft, Golden Sun, Shellcore Command, and Star Control II... Those are the only games that exist, right?...

I probably should attempt to post here more. I really do not want to see GSHC die.
#14
Open Discussion / Re: Dreams
21, March, 2013, 11:24:15 AM
Well, I am not imaginative and creative enough to have dreams that I can even remember most of the time, but the one I had last night is definitely an exception and is even worth mentioning here.

Basically, I was at my house, and my mother was not present (This is very odd, as she is bedridden and unable to leave without assistance most of the time). So, since I was really worried about her, I decided to call her cell phone. When I did, she answered and told me that she was at a restaurant quite a distance away from my dwelling and might require some assistance getting home.

So, I decided to go to the said restaurant (For some reason, I knew where it was, despite the fact that I was never told its exact location), and when I got there, I kid you not, it was a Golden Sun-themed restaurant. The exterior of the building had a model of the Doom Dragon on top of it, and all four corners had miniature versions of the Elemental Lighthouses complete with actual glowing orbs on top. The interior of the structure appeared to be modeled after Sol Sanctum, and all of the staff dressed and acted like (Or might have actually been, I could not tell) the eight main characters from the original two games.

Needless to say, I was quite bummed out when I woke up. If such an establishment actually existed, I would most likely instantly start liking non-MRE food, and eating more than one meal a day (Preferably about eight or nine), each one at the said restaurant. Hell, I would probably just buy the place and practically live there... I have to build this in Minecraft or something now...
#15
What am I on now? A triple post?

Anyway, I have the first playable release of the mod out:

https://docs.google.com/file/d/0BxcLILNM7mVuUURwMzdhUGQ4TXc/edit?usp=sharing (This is a version for Minecraft 1.4.7)

Just select "File", then "Download". For some reason, I am unable to link directly to the Zip file itself. Sorry about that.

This is an early alpha version, and a great deal of content is missing, but it is at least a start.

For the current time, this is what I have completed:

Elemental armor/weapon sets:
[spoiler]
Plain Orihalcon set:

[spoiler]

The Orihalcon set is not planned to have any special effect, nor is the Orihalcon weapon, the Gaia Blade. However, like all of the other Golden Sun weapons, the Gaia Blade does not suffer durability damage. Why? Because this mod is designed to be used in heavily-modded Minecraft, and I want the Golden Sun stuff to be able to still be a viable alternative to some of the extremely over-powered equipment introduced by other mods.

[/spoiler]

Venus set:

[spoiler]

Venus armor is a bit stronger than diamond, and that is planned to be its "Special Ability". The Venus weapon, the Sol Blade unleashes Weakness. Yes, this is quite pathetic compared to its unleash in Golden Sun, but I have not coded the proper unleashes yet since I am terrible at Java... Sorry about that! They will come at some point, though.[/spoiler]

Mars set:

[spoiler]

The Mars set is planned to give immunity to fire, but this will come in a later version. The Mars weapon, the Anthropos Rod, unleashes Wither.

[/spoiler]

Jupiter set:

[spoiler]

The planned ability for this set is increased jump height and immunity to fall damage. The Jupiter weapon, the Stellar Axe, unleashes Poison. [/spoiler]

Mercury set:

[spoiler]

The Mercury set will grant the wearer the ability to breath and mine unimpeded underwater. Masamune, the Mercury weapon, slows targets on hit.[/spoiler][/spoiler]

Okay, I know what you are thinking: "Robert! You have already shown me this multiple times! Have you actually done anything with this mod in the past few weeks?".

Well... Um... A majority of the time that I have spent working on it was getting it running and bug-testing it on a server running 124 other mods. Still, there is a decent amount of added content:

Blocks:

[spoiler]

Yes, you have already seen those blocks there. It is the exact same image from the previous post. However, the grass now actually functions properly, Psynergy Stone blocks will heal you if you stand on top of them, and the logs and leaves now have an appropriate sapling.

Here are the new blocks:



These blocks are all taken from various important locations in Weyard. Clearly, this includes stone from Sol Sanctum, and brick from all four of the Elemental Lighthouses. The final two blocks are taken straight from Lamakan Desert. Because of this, walking on the sand will sap your strength, so be careful.

......... And when I said "taken from various important locations in Weyard", I of course mean that I attacked said important locations with a mining drill and copied the samples of material that I acquired. Hopefully those "Elemental Clans" will not mind the fact that large chunks are missing out of the side of their lighthouses! Besides, it is not like any of them will know it was me. I mean, are any of them going to read this pag-Ooohh.. Kaay. Moving swiftly on...

Both Psynergy Stone veins and Orihalcon veins will generate naturally in the world:





Psynergy Stone is quite common, but Orihalcon is exceedingly rare, even rarer than diamond in most cases.

[/spoiler]

Mod crossover items:

[spoiler]

Now you are most likely thinking: "Yes, those blocks that barely do anything are great and all. But, do you have anything that can actually help me survive? You know, other than just blocks essentially for building Golden Sun stuff in creative?"

Well, yes! Our researchers have been hard at work studying Adepts and Psynergy for the past few months! We have run a wealth of experiments, from giving incredibly psychotic and powerful Mars Adepts access to military-grade weaponry:

[spoiler][/spoiler]

To... Um... "Quizzing" not-at-all annoying Adepts in a completely safe and in no way life-threatening series of "Tests":

[spoiler][/spoiler]

Heck, we even collaborated with the the Jovian Empire to study it. Well, by "collaborated", I of course mean "Went to their capital city, hid behind a Faraday cage and threw rocks at their "Class-S" War Adepts just to see what would happen". But "Collaborated" sounds much better on my record. So that is the word that we are going to be using:

[spoiler][/spoiler]

Anyway, all of this research has led to us developing a powerful upgrade to the Industrialcraft 2 Mining Laser that you know and love, the Psynergy Catalyst Rifle!:



Currently, only the "Jupiter" model is available. But this model is incredibly powerful! Just point at what you want gone, and pull the trigger! Whatever you aimed at will be obliterated by Spark Plasma!:



Unfortunately, the crafting recipe for this weapon is a closely guarded secret, and we cannot reveal it to you. Meaning that you are going to have to get it by pressing "r" over the item with NEI. But we can tell you that it probably does not involve animal abuse in any way, shape or form! So there is no need at all to worry about that!

Additionally, we also offer a modified Lemurian Psynergy Reactor to power your energy grids!:



Sadly, this device is extremely buggy, and barely works. I would not use it quite yet...

[/spoiler]

Crafting recipes:

[spoiler]

Item crafting:

[spoiler]

Note: Djinn currently cannot be legitimately acquired. This is because they are supposed to be dropped from mobs, and I have been experiencing extreme difficulty with adding said mobs to the game. I will add them in a future update. Again, this is a very early alpha version, and I am sorry about that.



[/spoiler]

Block crafting:

[spoiler][/spoiler]

Smelting:

[spoiler][/spoiler]


IC2 Machine Recipes:

[spoiler][/spoiler][/spoiler]

To-do list:

[spoiler]

- Fix the Psynergy Reactor

- Fix the mod's sounds

- Add Djinn mobs

- Add armor abilites

- Add better unleashes

- Add more types of Psynergy Rifles
[/spoiler]
#16
Introductions / Re: Archer Says Hi
02, February, 2013, 10:53:37 PM
I know that I am really late here, but welcome to the forums. Hopefully you will enjoy it.
#17
Introductions / Re: Hello GSHC!
02, February, 2013, 10:51:23 PM
Welcome! Hopefully you will like it here.

Another Halo fan! Although, I have to admit that I have not played Halo 4 yet...
#18
Open Discussion / Re: Something I found on YouTube
24, January, 2013, 09:36:50 AM
Good science... They have infected Golden Sun? Is nothing sacred? Well... Heh... P-perhaps the title of the video is a joke! Heh.. Yeah! That is it! They have not corrupted Golden Sun, and that video is just wrongly-named! I am not going to play it to try to find out, since I know that is right!...

Must... Post... Something.. Stupid.. So.. That.. I.. Hopefully... Forget... That...:



Use [you.tube][./youtube] in the future, alright?  Just make sure to remove the periods in the code there.
#19
Introductions / Re: Total newb says hello~
23, January, 2013, 03:48:18 PM
Even though I am somewhat late, hello and welcome to the forums!
#20
Feedback / Re: Future of the site?
21, January, 2013, 12:35:48 AM
We could go for an RP approach, the only issue is that GSAR and ToK already do just that (Although the latter is somewhat... Shall we say, "Questionable", when it comes to the subject of sanity?). I have actually been lurking on GSAR and have been considering joining, although this changes that a bit.

But, with Teawater's skills, all of this might not even be necessary in the first place.