All right, I just finished going through all of TBS. Similar to my last post, I'll detail my thoughts on each of the major sections and then give an overall impression after.
But before that, I want to comment on my party setup. Before, I was planning on having
be a guru, but I soon realized that you had switched around its psynergy and it no longer had Wish. Thus, upon exiting the Desert and getting the
immediately outside it before Kalay, I changed my setup to be the following:
-- 
-- 
-- 
-- 
This setup was the obvious route for me since it's pretty much the only one that gives my party 2 wish users. Mia can also get wish from her
and
classes, but Ivan needs the
. I was debating giving Mia
instead of Garret, but once again, when I saw you removed revive from the Chaos Lord class that
and
share there was really no point in having 2 of them.
As a result, I really felt like I was pigeonholed into this specific party comp. The enemies and bosses (especially) did so much damage that I just couldn't justify not having 2 wishes. And with
also having the full cure series, the revive I was expecting
to have, and better stats than her default Angel class there was no reason to not have her as a Guru.
One of the goals of this patch, I thought, was to give players a reason to explore the class system and try new tactics they didn't have to in the vanilla game. This is why I thought you had moved some psynergy around and themed the characters to differentiate them from one another. However, my impression from playing through the game was that class diversity was actually hurt as a result of the balance attempts. As I stated before, the enemies do so much damage that you really need 2 healers in your party. And since nearly all the bosses have multiple turns with aoe potential having wish is just the best and ideal solution, especially when one of those classes has both wish, cure, AND revive. The difficulty of the game basically requires you to have
as an Arcanist and
as a Guru, at least if you want to have a smooth run.
Anyways, onto the bosses.
MANTICORE
At this point I had 4
, so Ivan was now a certified Wish user. With Ivan healing every turn and Mia topping off or supporting with Granite every now and then, my party never came close to dying. This was a fairly smooth and uneventful fight, actually, and with the 2 psynergy crystals in the previous zone I came into this fight pretty much in perfect condition.
OVERALL CHALLENGE: 3/10
KRAKEN
From reading through this thread I had noticed quite a few mentions of this boss being quite a big difficulty spike from the game up to this point, so I was expecting hell going into this. And while he did do a ton of damage, I was also savvy enough to pick up the 2
,
, and
before this area. This meant that in addition to Ivan, Mia could now also use Wish. Having those 2 work together on healing duty and Issac + Garret just cycling through djinn -> summons was more than enough to clear the fight with little difficulties. I think 1 character went down during this fight, but he was easily revived immediately after.
OVERALL CHALLENGE: 6/10
COLOSSO
I was really nervous going into this. This is where you have to use Issac alone, and given the HP and Damage boost enemies have I was worried I wouldn't have enough sustain to do these 3 fights consistently. Before then, though, I got a bit peeved at your balancing attempts for the classes. In the first challenge, you have the option to help Issac complete the obstacle course faster by using Move, Douse, and Growth. However, you removed any possibility for Mia to get Growth, and since Garet is the only one who can learn it while also being the only one who has move of the 3 helpers, there is absolutely no way to cheat all 3 areas with psynergy. Admittedly, it's not that big of a deal since you still have more than enough time to get every chest and make it to the goal first, but it was still a bit annoying and noteworthy. It was this event that made me start feeling like a lot of the balance changes involving psynergy were a bit unnecessary on your part and done more so for flavor than actual balance.
Anyways, as for the 3 fights themselves, giving Issac his trusty
so he can have cure proved to be more than enough to handle all 3 fights. The third guy was doing a ton of damage every turn and was making me worried, but when I gave in and decided to use the bombs the game gave me the fight suddenly became a cakewalk.
OVERALL CHALLENGE: 3/10
TOADONPA
Honestly, not much to say about this fight. 2 Wish users and Djinn + Summons was all that was needed here. No one went down and nothing besides poison (which Mia could cure) to worry about. Fight dragged on longer than I feel it should have though.
OVERALL CHALLENGE: 3/10
STORM LIZARD
At this point I realized I could use Ember to restore my party's PP and then reset him after each fight, thus giving me effectively infinite PP for healing. By the time I got to the boss I was at pretty much tip top condition, despite fighting pretty much every Tornado Lizard in the area.
The Storm Lizard did a lot of damage, which is somewhat par for the course, and my characters got below 50 hp quite a few times during this fight, but with the power of double wish I managed to not lose anyone throughout the entire fight. No status aliments to worry about. No real difficulties to note.
OVERALL CHALLENGE: 3/10
DEADBEARD
At this point I, of course, had every single Djinn and pretty much the best in slot equipment aside from Issac's Gaia Blade. What made this fight manageable for me was being able to use Djinn on Ivan and Mia and not have them lose their Wish spells. He honestly was not that bad until the second half of the fight where he started spamming sweep on the same characters over and over. 3 of my characters went down in total during the fight. Issac went down first, but With Garet casting Kite on Mia she was able to revive and then full heal Issac back to full the following turn. Then Mia and Garet both went down at the same time due to a double Sweep from Deadbeard, but since my team has 3 characters that can revive (2 Djinn + mia), I was able to get both of them up the following turn too. And, luckily, Deadbeard decided to play nice and just buff himself that turn while I recuperated.
Ivan and Mia were getting really low on PP so I used my first 2 psynergy crystals on both of them using a Kited Issac (who had the crystals), but in 2 turns Deadbeard died so it was a total waste. Sigh.
Long fight, but doable.
OVERALL CHALLENGE: 8/10
SATUROS AND MENARDI
These 2 had a ton of hp, but they didn't feel that threatening at all. Menardi stuck to trying to cheese me with Death scythe pretty much every turn (but it never worked, thank god), and Saturos alternated between fireball and attack mostly. I spammed djinn and summons on Saturos first, and 2 years later he finally died. Menardi by herself was barely a threat that I decided to just recuperate by recycling all my djinn and just attack her until she died. Mia was enough to heal anything she could do with her eyes closed.
OVERALL CHALLENGE: 4/10
FUSION DRAGON
He had a ton of Aoe and liked spamming outer space on me every other turn, but yet again the power of 2 wishes came out on top. I think at one point he killed Issac by using a move that automatically puts a character at 1 hp and then did an Aoe to attack everyone like an @#$, but it was a simple revive procedure to get him back up. Other than that, he went down much faster than the duo before him. Ivan also got low on PP from constantly healing so I threw him a Psynergy Crystal, but like with Deadbeard the boss died a few turns later, making it another wasted item. Sigh.
OVERALL CHALLENGE: 6/10
GENERAL IMPRESSIONS/COMMENTS
Overall, I had a lot of fun with this. This was definitely a different experience from the vanilla game. The game was kind of stressful in the beginning, as I noted in my first post, but after obtaining Wish that feeling went away mostly. It was still annoying to have Ivan have to heal after every battle, but after Mia got Wish herself the game suddenly got A LOT easier.
I mentioned it up above, but I want to restate it here, I think there is still some issue with the balancing in this game/patch, and perhaps it's not something you can address. Wish is such a strong move that it pretty much trivializes much of the game. However, when you make enemies have so much hp and deal so much damage you basically force players to take it. And this is why I felt like I was stuck in the one party comp I had at the end. Anything else just isn't as efficient, you really want to have 2 wish users and a revive (just in case).
Ultimately, I ended up playing the game the way I usually do: Have 2 dedicated healers and then just spam djinn -> summons on bosses. The only difference being I had to heal pretty much every turn as opposed to only every 2-3 turns in the vanilla experience, thus making fights last longer not just because of the increased HP pool. Part of me wanted to experiment a bit with aliments and using buffs/debuffs, but I didn't really need to, just like vanilla.
After getting all the Djinn I got really curious about how TLA is going to work though. With more Djinn and characters a lot more class options are likely to open up and my problems with the balancing in TBS might be alleviated there. With the 7 Djinn limit, though, the game feels somewhat incomplete to me. That might just be my familiarity with TLA talking, though.
One thing that I really have to applaud you for in this patch is making the bosses actually feel like bosses. They feel like an entirely different beast from the regular enemies, as they should. In the vanilla game you could pretty much fight bosses the same way you would fight normal enemies. In fact, the last several times I've played the GS games I decided to never use any djinn or summons since they made the game so easy. The bosses in this patch, though, were tough enough that I felt like I needed to use the djinn to have a chance. I could probably beat most of the bosses without djinn or summons, but they would be a very, very long fight without them.
I'm glad I found this patch, but at the end of the day I'm feeling exhausted from the whole experience. I can't say I've ever felt tired from playing GS before, so I'm still deciding whether or not that's a good thing or a bad thing.
But I would definitely recommend this patch to anyone who thinks the GS is too easy. Thank you for making it!
I'll be starting my TLA Reloaded run within the next few days, so I'll post my thoughts on the game when I make some decent progress in it.
But before that, I want to comment on my party setup. Before, I was planning on having










This setup was the obvious route for me since it's pretty much the only one that gives my party 2 wish users. Mia can also get wish from her






As a result, I really felt like I was pigeonholed into this specific party comp. The enemies and bosses (especially) did so much damage that I just couldn't justify not having 2 wishes. And with


One of the goals of this patch, I thought, was to give players a reason to explore the class system and try new tactics they didn't have to in the vanilla game. This is why I thought you had moved some psynergy around and themed the characters to differentiate them from one another. However, my impression from playing through the game was that class diversity was actually hurt as a result of the balance attempts. As I stated before, the enemies do so much damage that you really need 2 healers in your party. And since nearly all the bosses have multiple turns with aoe potential having wish is just the best and ideal solution, especially when one of those classes has both wish, cure, AND revive. The difficulty of the game basically requires you to have


Anyways, onto the bosses.
MANTICORE
At this point I had 4

OVERALL CHALLENGE: 3/10
KRAKEN
From reading through this thread I had noticed quite a few mentions of this boss being quite a big difficulty spike from the game up to this point, so I was expecting hell going into this. And while he did do a ton of damage, I was also savvy enough to pick up the 2



OVERALL CHALLENGE: 6/10
COLOSSO
I was really nervous going into this. This is where you have to use Issac alone, and given the HP and Damage boost enemies have I was worried I wouldn't have enough sustain to do these 3 fights consistently. Before then, though, I got a bit peeved at your balancing attempts for the classes. In the first challenge, you have the option to help Issac complete the obstacle course faster by using Move, Douse, and Growth. However, you removed any possibility for Mia to get Growth, and since Garet is the only one who can learn it while also being the only one who has move of the 3 helpers, there is absolutely no way to cheat all 3 areas with psynergy. Admittedly, it's not that big of a deal since you still have more than enough time to get every chest and make it to the goal first, but it was still a bit annoying and noteworthy. It was this event that made me start feeling like a lot of the balance changes involving psynergy were a bit unnecessary on your part and done more so for flavor than actual balance.
Anyways, as for the 3 fights themselves, giving Issac his trusty

OVERALL CHALLENGE: 3/10
TOADONPA
Honestly, not much to say about this fight. 2 Wish users and Djinn + Summons was all that was needed here. No one went down and nothing besides poison (which Mia could cure) to worry about. Fight dragged on longer than I feel it should have though.
OVERALL CHALLENGE: 3/10
STORM LIZARD
At this point I realized I could use Ember to restore my party's PP and then reset him after each fight, thus giving me effectively infinite PP for healing. By the time I got to the boss I was at pretty much tip top condition, despite fighting pretty much every Tornado Lizard in the area.
The Storm Lizard did a lot of damage, which is somewhat par for the course, and my characters got below 50 hp quite a few times during this fight, but with the power of double wish I managed to not lose anyone throughout the entire fight. No status aliments to worry about. No real difficulties to note.
OVERALL CHALLENGE: 3/10
DEADBEARD
At this point I, of course, had every single Djinn and pretty much the best in slot equipment aside from Issac's Gaia Blade. What made this fight manageable for me was being able to use Djinn on Ivan and Mia and not have them lose their Wish spells. He honestly was not that bad until the second half of the fight where he started spamming sweep on the same characters over and over. 3 of my characters went down in total during the fight. Issac went down first, but With Garet casting Kite on Mia she was able to revive and then full heal Issac back to full the following turn. Then Mia and Garet both went down at the same time due to a double Sweep from Deadbeard, but since my team has 3 characters that can revive (2 Djinn + mia), I was able to get both of them up the following turn too. And, luckily, Deadbeard decided to play nice and just buff himself that turn while I recuperated.
Ivan and Mia were getting really low on PP so I used my first 2 psynergy crystals on both of them using a Kited Issac (who had the crystals), but in 2 turns Deadbeard died so it was a total waste. Sigh.
Long fight, but doable.
OVERALL CHALLENGE: 8/10
SATUROS AND MENARDI
These 2 had a ton of hp, but they didn't feel that threatening at all. Menardi stuck to trying to cheese me with Death scythe pretty much every turn (but it never worked, thank god), and Saturos alternated between fireball and attack mostly. I spammed djinn and summons on Saturos first, and 2 years later he finally died. Menardi by herself was barely a threat that I decided to just recuperate by recycling all my djinn and just attack her until she died. Mia was enough to heal anything she could do with her eyes closed.
OVERALL CHALLENGE: 4/10
FUSION DRAGON
He had a ton of Aoe and liked spamming outer space on me every other turn, but yet again the power of 2 wishes came out on top. I think at one point he killed Issac by using a move that automatically puts a character at 1 hp and then did an Aoe to attack everyone like an @#$, but it was a simple revive procedure to get him back up. Other than that, he went down much faster than the duo before him. Ivan also got low on PP from constantly healing so I threw him a Psynergy Crystal, but like with Deadbeard the boss died a few turns later, making it another wasted item. Sigh.
OVERALL CHALLENGE: 6/10
GENERAL IMPRESSIONS/COMMENTS
Overall, I had a lot of fun with this. This was definitely a different experience from the vanilla game. The game was kind of stressful in the beginning, as I noted in my first post, but after obtaining Wish that feeling went away mostly. It was still annoying to have Ivan have to heal after every battle, but after Mia got Wish herself the game suddenly got A LOT easier.
I mentioned it up above, but I want to restate it here, I think there is still some issue with the balancing in this game/patch, and perhaps it's not something you can address. Wish is such a strong move that it pretty much trivializes much of the game. However, when you make enemies have so much hp and deal so much damage you basically force players to take it. And this is why I felt like I was stuck in the one party comp I had at the end. Anything else just isn't as efficient, you really want to have 2 wish users and a revive (just in case).
Ultimately, I ended up playing the game the way I usually do: Have 2 dedicated healers and then just spam djinn -> summons on bosses. The only difference being I had to heal pretty much every turn as opposed to only every 2-3 turns in the vanilla experience, thus making fights last longer not just because of the increased HP pool. Part of me wanted to experiment a bit with aliments and using buffs/debuffs, but I didn't really need to, just like vanilla.
After getting all the Djinn I got really curious about how TLA is going to work though. With more Djinn and characters a lot more class options are likely to open up and my problems with the balancing in TBS might be alleviated there. With the 7 Djinn limit, though, the game feels somewhat incomplete to me. That might just be my familiarity with TLA talking, though.
One thing that I really have to applaud you for in this patch is making the bosses actually feel like bosses. They feel like an entirely different beast from the regular enemies, as they should. In the vanilla game you could pretty much fight bosses the same way you would fight normal enemies. In fact, the last several times I've played the GS games I decided to never use any djinn or summons since they made the game so easy. The bosses in this patch, though, were tough enough that I felt like I needed to use the djinn to have a chance. I could probably beat most of the bosses without djinn or summons, but they would be a very, very long fight without them.
I'm glad I found this patch, but at the end of the day I'm feeling exhausted from the whole experience. I can't say I've ever felt tired from playing GS before, so I'm still deciding whether or not that's a good thing or a bad thing.
But I would definitely recommend this patch to anyone who thinks the GS is too easy. Thank you for making it!
I'll be starting my TLA Reloaded run within the next few days, so I'll post my thoughts on the game when I make some decent progress in it.