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Messages - Condrak

#1
Project List / Re: [RELEASE] Golden Sun Reloaded
24, May, 2020, 09:20:44 AM
Quote from: Caledor on 24, May, 2020, 09:17:24 AM


I don't think fleeing consumes RNG other than the one for the "got first strike" in the first fight after a reset, so you can keep fleeing until you get the desired fight and start counting RNG from 1.

In the worst case scenario, there's always the brute force method. That is, count your rngs until 31 and tweak stuff from there with savestates, like adding or subtracting a few by altering your actions slightly.


Ah I see, thank you sir. I will try then. I just thought the hard reset before battle was a requirement to have the RNG "clean" by the time you kill the enemy with the item.

Oh and really, amazing mod so far, will go for the lost age after this. It gave the game a much needed refresh and a harder difficulty. I love it, thanks a lot for your efforts.
#2
Project List / Re: [RELEASE] Golden Sun Reloaded
24, May, 2020, 08:47:25 AM
Quote from: Caledor on 24, May, 2020, 08:29:34 AM
RNG values haven't changed. What changed is damage and HP, so strict methods with a specific chain of actions to do that guarantee the kill on the last one, don't work anymore.

As for enemies, they might have changed after a hard reset cause i rearranged enemy groups.

Sorry but that's not what I was asking, your last sentence is the one I care about.

My question is, are you able to get any item now that the enemy we need is not appearing the first battle after a hard reset?

I tried for the 2 Fenrirs(whatever they are called) in Altmiller cave for prophet's hat and also tried for the kikuichimonji, but they never appear in the first battle after a reset. I don't really care about how they are, the whole game has been really fun with your mod, I just want to know how am I supposed to get any item now that the order in which they appear after a reset makes them the 4th encounter or more. Thanks though!

Edit: I might not be explaining myself clearly, every time I hard reset in either Altmiller or Venus lighthouse, the first enemy is a specific one, the order of the following battles always follows the same pattern too. So, for example, in Altmiller cave, the 2 fenrirs appear always at the 4th battle when trying the hard reset method in the Djinn room
#3
Project List / Re: [RELEASE] Golden Sun Reloaded
24, May, 2020, 05:01:13 AM
Hello all,

I have been using the hack for GS1 and was wondering what happened with enemy spawns. I cannot seem to be able to get a specific enemy when hard resetting, I assume this is intended, since Caledor points to a RNG guide instead of going for vanilla methods. Is this the case and if so, how do I even calculate the RNG by the time I get the enemy I want? Or are hard resets a thing from the past that don't really matter? I was under the impression RNG values changed with previous encounters.

This is because I am seeing things like this in the guide:

"To sum it all up:

-Hard Reset (turn GBA off/on)
-Battle Start
-Six Attack Psynergies
-Djinni unleash (DP method)
-Enemy dies
-Item dropped at end of battle"

Doesn't that mean that I need the required enemy in the first battle after a hard reset?

Thank you.