Quote from: Caledor on 24, May, 2020, 09:17:24 AM
I don't think fleeing consumes RNG other than the one for the "got first strike" in the first fight after a reset, so you can keep fleeing until you get the desired fight and start counting RNG from 1.
In the worst case scenario, there's always the brute force method. That is, count your rngs until 31 and tweak stuff from there with savestates, like adding or subtracting a few by altering your actions slightly.
Ah I see, thank you sir. I will try then. I just thought the hard reset before battle was a requirement to have the RNG "clean" by the time you kill the enemy with the item.
Oh and really, amazing mod so far, will go for the lost age after this. It gave the game a much needed refresh and a harder difficulty. I love it, thanks a lot for your efforts.