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Messages - kgable10

#1
Project List / Re: [RELEASE] Golden Sun Reloaded
01, September, 2021, 10:39:17 PM
OMG I finally killed Deadbeard, gold old Flint finished him off! Just an endless cycle of flint, granite, vine, flash, corona, ember for the djinni and summons, and then lots of ragnaroks, eruptions, wishwells, potent cures, and breaks. He is a tough cookie for sure and the double spark plasmas or freeze prisms can one shot Ivan or Mia very easily. Fun fight though, I feel I learned a lot from it in terms of game mechanics and long-term strategies. Tempest Lizard and Toadonpa too, those 3 are the only bosses I died to so far with Fusion Dragon coming up momentarily.
#2
Project List / Re: [RELEASE] Golden Sun Reloaded
01, September, 2021, 07:14:21 PM
Any tips for Deadbeard in GS1? My party is fully geared, have all Djinni, Isaac is Psy Knight, Ivan is Fanatic, Mia is Thaumaturge, Garet is Luminier. Mainly I want to know what debuffs are effective vs him, I know lowering his resistance and agility works but are any seals or stuns possible? It just seems that even full healing every round, casting only the best venus and mars djinni and immediately summoning, and hitting him with my best psynergy, he still will get a turn where he 2 shots someone before I can heal and then I can't keep up anymore with the death spiral. Should I just level more?

Also, small bug report. When I have boosted defense and an enemy uses break on my party, the battle text says my strength returned to normal but it doesn't say anything about my defense. Is that intended?
#3
Project List / Re: [RELEASE] Golden Sun Reloaded
20, May, 2021, 01:42:20 PM
I see, thank you for the explanation! I will do that since the swapped class usually goes against my plans.
#4
Project List / Re: [RELEASE] Golden Sun Reloaded
20, May, 2021, 01:22:05 PM
I am not sure if this is a bug but it is bothering me so I will post it lol

In GS1, when I give a party member 5 set Djinni that is not of their starting element, the classes follow the progression in this doc: https://docs.google.com/spreadsheets/d/1W9VJcbmV5l6wGSiDO4oM6IV566i7XvVFQs_5WT0ajN8/edit#gid=514056960

However, when I give them a 6th set Djinni of the same element, they suddenly switch to a completely different line.

With Jupiter Djinni:

Isaac 5 Jup - Spellblade from the Psy Champion line
Isaac 6 Jup - Clairvoyant from the Oracle line

Mia with 5 or 6 Jup follows the Arcanist line as expected.

Garet 5 Jup - Planar Knight from the Sun Champion line
Garet 6 Jup - Zealot from the Inquisitor line

Similar findings with Mercury Djinni:

Isaac 5 Mer - Fearless from the Protector line
Isaac 6 Mer - Healer from the Druid line

Ivan with 5 or 6 Mer follows the Arcanist line as expected.

Garet 5 Mer - Righteous from the Radiant line
Garet 6 Mer - Shugenja from the Guru line

And with Venus Djinni:

Ivan 5 Ven - Clairvoyant from the Oracle line
Ivan 6 Ven - Spellblade from the Psy Champion line

Mia 5 Ven - Healer from the Druid line
Mia 6 Ven - Fearless from the Protector line

Garet with 5 or 6 Ven follows the Chaos Lord line as expected.

Is there just something I am not understanding about the class system here? I don't have 6 Mars Djinni to test with yet but I imagine it will be the same. One of the things I love about this mod is the viability of different class setups and mixing Djinni together but these dramatic class switches when just adding one more of the same type are throwing me off.