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Messages - RegalStar

#1
Project List / Re: [RELEASE] Golden Sun Reloaded
30, June, 2021, 09:48:12 PM
Is there a reason why Slayer is so poor? (It only gives out 21 coins which seems atrocious for a west continent encounter)
#2
Project List / Re: [RELEASE] Golden Sun Reloaded
28, June, 2021, 07:30:54 PM
Quote from: Caledor on 28, June, 2021, 06:38:41 PM
Hi RegalStar,

about the drop, do you still have the save so I can do some testing? Most likely culprit is the djinn if it's off by one btw, in case you wanna try again.

The topic of Ivan lacking growth pops up from time to time. There's no way around it with classes cause Growth is the second worst spell in its element IIRC, so a spellcaster class won't have it.

I considered adding an item that teaches Growth but it's so minor i'm not sure it's worth it.

Here's a save: http://puu.sh/HStf9/c07622efc2.sav though this one is for a different djinni that also exhibits the same problem (Gust). First encounter in the room is Grand Golem + Wild Griffin. With all psynergies centering on Grand Golem, turn 1 use Plasma/Fireball/Thunderclap/Prism (16 RNs); turn 2 use Plasma/Defend/Gust/Prism (8 RNs). Grand Golem dies but no Zodiac Wand at the battle's end. On the other hand, Turn 1 use Shine Plasma/Wish/Thunderclap/Punishment (18 RNs); turn 2 Plasma/Defend/Gust/Impact (on Garet) (5 RNs) will result in Zodiac Wand dropping. Switching Gust to Squall will result in the first method working (but the second not working).
#3
Project List / Re: [RELEASE] Golden Sun Reloaded
28, June, 2021, 12:16:21 AM
Hi, I'm having trouble getting the RNG method to work in TBS. I was trying to grab a Prophet's Hat off Cerberus, but I can't get it to drop even on RN 31.

I used save states to found out that if I reset in the room after Squall, then leave and re-enter 4 times, two Cerberi will appear. However, I tried multiple times to use 6 multi-target psynergies (without killing any) or 4 multi-target psynergies + a Wish, then finishing off one of them with a mercury djinni (which should lead to it dying on RN31), and while it would flash and die, no hat would drop for me. Just for sanity check I used a rom editor to check that Cerberus would drop the hat at all, and the editor says indeed it does (1/64 chance).

EDIT: I found this topic https://gamefaqs.gamespot.com/boards/561356-golden-sun-the-lost-age/45031874 and used cheat engine to check the memory for RN. Apparently something used up one extra RN than normal because I realized that I was getting RN31 on the flash, not on the kill, so I went back and used 1 less RN than normal and the hat dropped. I have no earthly idea what used up that extra RN though.

EDIT 2: After several successful RN methods, I started failing again on trying to get a Spike Armor from Chimaera Mage, so I opened up cheat engine to keep track of RN again. Turns out Sleet is using up one more RN for no apparent reason.

DOUBLE POST: Ivan not having access to growth at all means I can't cheat as much in Colloso as vanilla :(