Very nice! I wonder if I could mess with the magnet (MA) psynergy to make it have an effect?
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Show posts MenuQuote from: Atrius on 19, August, 2011, 08:14:54 PM
The game's engine only supports 4 elements.
Quote from: Menaus on 06, January, 2010, 12:39:27 AM
How about in the next version we have a feature to edit the names of the ability's, items, etc. It would really help me when I edit things like making the wheat sword.
Quote from: zman9000 on 19, August, 2011, 05:25:14 PM
... well space wise (on the computer) i think it would be fine, but the way the program is set up it can only have so many slots for enemys and items and moves and other stuff... and i don't think you could fit all the enemys from gs1 and 2 in the empty slots... wait... is there even any empty slots???
Quote from: Atrius on 19, August, 2011, 08:16:16 PM
I looked at it briefly to see what it would take, and partially converted 1 map from the original game into TLA's format.
My conclusion is that it would take WAAAAY more effort than it's actually worth.
Quote from: Atrius on 16, October, 2008, 03:36:00 PM
I did a quick experiment on inserting custom graphics into The Lost Age. Someone gave me a link to some battle sprites for Kraden, so I used those.- Click on the image to view a video
Consider this proof of concept for the feature being in The Lost Age Editor. It'll take a while, but it'll happen eventually.
Quote from: JamietheFlameUser on 07, August, 2011, 09:30:24 AM
But surely a mere lack of light wouldn't be enough to cause evil monsters to form out of the darkness? There was something worse than that in the Eclipse. It was spreading darkness, too, if you look at the animation, rather than just blocking light.
Just my two cents on the subject.
But yes, the Eclipse Tower was designed to absorb light. The Apollo Lens fills the tower immediately, causing it to shut down.
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