welp we might have talked on discord a bit more
but since there is soo much to discus... here I go again with my replies in here XD
I also will be giving more replies here then I did in discord haha
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firstly I overlooked your first section XD
I should name any name changes I made are not random, and from memory there is only one ability that I changed the name off to match a theme while keeping it the same further XD
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Opinion suggestions
Tremor line = yeah that was the plan, as you know I plan to make an continuing with GS2, so naturally GM's Tremor's line will be directly connected to GMA's tremor bit XD
Slayer = Yeah I missed up with the description and was hoping that the name would be enough
unless stated all of these are psynergies (I think only Rainbow was not XD)
the concept is an direct attack infused with psynergy with a chance to fell
but when I learned of Dagger Rain, I figured that works as well, slaying by raining daggers on the enemy (and in GMA it has the option to evolve with the right class in a group target version, so dagger rain there works just as fine (even a bit dull animation update wise, its function grows enough that its noticeable)
Water Star =, yeah Shuriken also exists, so the concept or untagging that pallet linked flag
Aura Sword and Claw = are indeed part of the same class so they will remain indeed XD
Hell Hound = as discussed in discord, you really went off track here XD
I am actually still confused about this entire post XD
help request Doubt group
Holy Water / Molten Metal line = I am keeping douse and volcano, through if I am not mistaken Molten Metal, Lava Shower and Volcano are all in different classes, so I have to look into Douse x Holy water to ensure the classes at least does not have both or it becomes an issue XD
Copper Ore line = Copper Ore is an line and its the ray in an wind seers ray to plasma setup XD
Devils Deal = Ill consider it, cause yeah it does make perfect sense and makes it a bit less broken as well, but yeah its power levels is tricky... which is why I liked to have use the 7% pp recovery effect XD
Force = firstly I like the idea of giving force an mutation form in GMA and use one of your overhaul animations
for the current one... I just wonder a little about if from an energy blast with extended form in OW to go into soundwaves of circles.. its a tough one...
As for my reasoning why I made it a Mars option, cause in GS1 there never was an mars based utility option, I disliked it and figured Force works well as an mars path XD
HammerForge = tbh I never even considered an hammer based animation, cause I know there are none, I guess I failed with explaining it again haha
but the general idea is an heavy blow attack
basically a blacksmith attack with his hammer imbued with the heat and power of a forge, great to shape metal or smash enemies XD
Water Dragon line = its a line so its tricky to only have an pallet changed dragon cloud BUT I admit to loving the idea, the entire pallet change path sounds like an very variable path ^^
Toxic Sand/ Poison Air = Glad Poison Air works well ^^
As for Toxic sand, I actually like the idea presented, an venus type ice breath
I do begin to wonder if I got enough open slots for animation variants to add XD
Djinne set Glad to know they all work fine, you also mentioned in discord that like with smoke bomb, there are other arguments for a lot of the buffs and debuffs, which could perhaps be used here as well? it sounds so interesting to play with
Help Request Full help
Land Divide = I should consider how far land divide would come across other classes that also have Gaia
but the idea is nicer then Quake XD
grand forest = Grand forest is not a line, I try and always state when an psynergy is an line, an set (two instead 3) or if I just use the name it will either be a stand alone or one of those evolve with the right class setups
I have an reason I made this one, an item bestow psynergy (if need be ill explain more about this one in discord dm)
Cold line = its still cold now, not yet cool XD
Again the issue likely comes with conflict animations in a single class
Cremate = ah yeah the part of the arguments that I was unaware of that existed XD
I have to ask, what does smoke bomb 2 actually appear as?
Flame Arm = I am using Planet Diver in a new psynergy called Hell Blast
did I forget to list that one??
So I will have to look into mighty press XD
then again as long as Hell Blast and Flame Arm dont show up on the same class...
Fume line + Split = yeah that feel issue is a thing.... while the upside is that when the game switches to GMA, I can use the actual animations, so it would be a single game issue, the issue is still pretty high...
it would be one of the reasons that i feel like.. try and rip the animations or download from that spriters resource site and alter them to load them in the game as lower versions....
same with Laser yeah...
Breaker = somewhere in my mind I have this little nagging feeling that I might have read something about that... but I cannot remember anything about it so I am pretty curious to how to use this cause it sounds very cool to play with
Blood Point = Bloodpoint actually has no real concept, I see in my beta data that I had considered the animation of Headbutt, likely cause of the animation effect outside of the attack XD
however its a self target ability, so you get the animation effect and a get hurt blow I guess, which makes sense, even if it does not deal damage, the sensation of raising your stats by controlling your inner blood flow would be painful XD
otherwise I guess something like an red overlay that flikkers a few times...
Angel Wings = I can see Zypher work, instead of boosting agility it allows a second action next turn, but both are considered fast movement setup XD
Help Request Spread line
Fresh Breath line = Pallet swapped Wish sounds interesting XD
Blue Flame line = I would consider Flare line more with a blue pallet swap
also was there not an unused animation of blue flames?
could it be a line by chance XD
Snow Line = I got to ask, if were talking about pallet swaps, would there be an white path to setup for a break clone?
Other
Lift = I began thinking, since I am not using: dull, weaken or impair animations... maybe there is an option to lore wise explain Lift to match one of those effects and thus animation XD
Air Shell set = it would be the first access to ward effect actually... ward itself does not exist, magic shell does and then there is angel guard (which is in set with Angel Blade, an ward + attack buff set) one is high level, the other is a trickier class to get, so in that sense its already different I guess XD
I can always list its stats if needed
Psyseal / Time Rend = Never considered confusion as I looked for what matched my ideas in mind, but your suggestions work ^^
Leech/ Drain Fang + Plasma Leech / Blood Drain = yeah I guess a pallet swap makes sense, cause yeah 3 fang types and currently 4 fangs XD
and yeah I know these need an update, which is 1. why they got an power upgrade, 2. if I can an accuracy update, 3. why they can evolve into higher forms with the right class upgrade
also one we could discuss further in discord to update them all to be more useful
Angel Heal Line = oh yeah this line is a single target to cover the Fresh Breath as jupiter's group
I gave all 4 elements a single heal line, a group heal line and an revive XD
Aura Share =
Green Wood = with these two, I wonder, the spinny orbs seem interesting to use with Green wood or the unused orb animations, if one of them could be colored red, then use that as aura share??
both are group healers at least ^^
Warming Body = seems good XD
Earth Scan = I love this idea, would need some aid to do this but I love it
the animation then could also work from weaken I think XD
Aqua Orb = yeah too similar...I will consider tonic ^^
--------------------------------
Sucks for the ones even you had issues with but I can understand it ^^
actually I wonder if you even considered unused options with this list?
Also I noticed that a lot of gaps were part of not knowing which abilities and animations I do keep and which dont or reuse elsewhere
So should I perhaps list all names and animations chosen for an better guide?
then it would perhaps be clearer and questions can be asked about them as well
but since there is soo much to discus... here I go again with my replies in here XD
I also will be giving more replies here then I did in discord haha
--------------------------------------------------------------
firstly I overlooked your first section XD
I should name any name changes I made are not random, and from memory there is only one ability that I changed the name off to match a theme while keeping it the same further XD
--------------------------
Opinion suggestions
Tremor line = yeah that was the plan, as you know I plan to make an continuing with GS2, so naturally GM's Tremor's line will be directly connected to GMA's tremor bit XD
Slayer = Yeah I missed up with the description and was hoping that the name would be enough
unless stated all of these are psynergies (I think only Rainbow was not XD)
the concept is an direct attack infused with psynergy with a chance to fell
but when I learned of Dagger Rain, I figured that works as well, slaying by raining daggers on the enemy (and in GMA it has the option to evolve with the right class in a group target version, so dagger rain there works just as fine (even a bit dull animation update wise, its function grows enough that its noticeable)
Water Star =, yeah Shuriken also exists, so the concept or untagging that pallet linked flag
Aura Sword and Claw = are indeed part of the same class so they will remain indeed XD
Hell Hound = as discussed in discord, you really went off track here XD
I am actually still confused about this entire post XD
help request Doubt group
Holy Water / Molten Metal line = I am keeping douse and volcano, through if I am not mistaken Molten Metal, Lava Shower and Volcano are all in different classes, so I have to look into Douse x Holy water to ensure the classes at least does not have both or it becomes an issue XD
Copper Ore line = Copper Ore is an line and its the ray in an wind seers ray to plasma setup XD
Devils Deal = Ill consider it, cause yeah it does make perfect sense and makes it a bit less broken as well, but yeah its power levels is tricky... which is why I liked to have use the 7% pp recovery effect XD
Force = firstly I like the idea of giving force an mutation form in GMA and use one of your overhaul animations
for the current one... I just wonder a little about if from an energy blast with extended form in OW to go into soundwaves of circles.. its a tough one...
As for my reasoning why I made it a Mars option, cause in GS1 there never was an mars based utility option, I disliked it and figured Force works well as an mars path XD
HammerForge = tbh I never even considered an hammer based animation, cause I know there are none, I guess I failed with explaining it again haha
but the general idea is an heavy blow attack
basically a blacksmith attack with his hammer imbued with the heat and power of a forge, great to shape metal or smash enemies XD
Water Dragon line = its a line so its tricky to only have an pallet changed dragon cloud BUT I admit to loving the idea, the entire pallet change path sounds like an very variable path ^^
Toxic Sand/ Poison Air = Glad Poison Air works well ^^
As for Toxic sand, I actually like the idea presented, an venus type ice breath
I do begin to wonder if I got enough open slots for animation variants to add XD
Djinne set Glad to know they all work fine, you also mentioned in discord that like with smoke bomb, there are other arguments for a lot of the buffs and debuffs, which could perhaps be used here as well? it sounds so interesting to play with
Help Request Full help
Land Divide = I should consider how far land divide would come across other classes that also have Gaia
but the idea is nicer then Quake XD
grand forest = Grand forest is not a line, I try and always state when an psynergy is an line, an set (two instead 3) or if I just use the name it will either be a stand alone or one of those evolve with the right class setups
I have an reason I made this one, an item bestow psynergy (if need be ill explain more about this one in discord dm)
Cold line = its still cold now, not yet cool XD
Again the issue likely comes with conflict animations in a single class
Cremate = ah yeah the part of the arguments that I was unaware of that existed XD
I have to ask, what does smoke bomb 2 actually appear as?
Flame Arm = I am using Planet Diver in a new psynergy called Hell Blast
did I forget to list that one??
So I will have to look into mighty press XD
then again as long as Hell Blast and Flame Arm dont show up on the same class...
Fume line + Split = yeah that feel issue is a thing.... while the upside is that when the game switches to GMA, I can use the actual animations, so it would be a single game issue, the issue is still pretty high...
it would be one of the reasons that i feel like.. try and rip the animations or download from that spriters resource site and alter them to load them in the game as lower versions....
same with Laser yeah...
Breaker = somewhere in my mind I have this little nagging feeling that I might have read something about that... but I cannot remember anything about it so I am pretty curious to how to use this cause it sounds very cool to play with
Blood Point = Bloodpoint actually has no real concept, I see in my beta data that I had considered the animation of Headbutt, likely cause of the animation effect outside of the attack XD
however its a self target ability, so you get the animation effect and a get hurt blow I guess, which makes sense, even if it does not deal damage, the sensation of raising your stats by controlling your inner blood flow would be painful XD
otherwise I guess something like an red overlay that flikkers a few times...
Angel Wings = I can see Zypher work, instead of boosting agility it allows a second action next turn, but both are considered fast movement setup XD
Help Request Spread line
Fresh Breath line = Pallet swapped Wish sounds interesting XD
Blue Flame line = I would consider Flare line more with a blue pallet swap
also was there not an unused animation of blue flames?
could it be a line by chance XD
Snow Line = I got to ask, if were talking about pallet swaps, would there be an white path to setup for a break clone?
Other
Lift = I began thinking, since I am not using: dull, weaken or impair animations... maybe there is an option to lore wise explain Lift to match one of those effects and thus animation XD
Air Shell set = it would be the first access to ward effect actually... ward itself does not exist, magic shell does and then there is angel guard (which is in set with Angel Blade, an ward + attack buff set) one is high level, the other is a trickier class to get, so in that sense its already different I guess XD
I can always list its stats if needed
Psyseal / Time Rend = Never considered confusion as I looked for what matched my ideas in mind, but your suggestions work ^^
Leech/ Drain Fang + Plasma Leech / Blood Drain = yeah I guess a pallet swap makes sense, cause yeah 3 fang types and currently 4 fangs XD
and yeah I know these need an update, which is 1. why they got an power upgrade, 2. if I can an accuracy update, 3. why they can evolve into higher forms with the right class upgrade
also one we could discuss further in discord to update them all to be more useful
Angel Heal Line = oh yeah this line is a single target to cover the Fresh Breath as jupiter's group
I gave all 4 elements a single heal line, a group heal line and an revive XD
Aura Share =
Green Wood = with these two, I wonder, the spinny orbs seem interesting to use with Green wood or the unused orb animations, if one of them could be colored red, then use that as aura share??
both are group healers at least ^^
Warming Body = seems good XD
Earth Scan = I love this idea, would need some aid to do this but I love it
the animation then could also work from weaken I think XD
Aqua Orb = yeah too similar...I will consider tonic ^^
--------------------------------
Sucks for the ones even you had issues with but I can understand it ^^
actually I wonder if you even considered unused options with this list?
Also I noticed that a lot of gaps were part of not knowing which abilities and animations I do keep and which dont or reuse elsewhere
So should I perhaps list all names and animations chosen for an better guide?
then it would perhaps be clearer and questions can be asked about them as well