As I still see some acquisitions from the forum, I think that maybe would be nice to let a post here saying that this project is still alive and evolving. Please visit https://gshtml5.org/
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Show posts MenuQuote from: OpenGoldenSun on 28, October, 2015, 05:30:45 PM
It's been a long time but in case you missed it, I posted a new video:
Quote from: OpenGoldenSun on 13, April, 2015, 02:16:04 PMQuote from: jjppof on 13, April, 2015, 07:41:02 AM
I'm trying to learn XNA to don't get completely lost.
Learn MonoGame instead, since that is where this will go and XNA is dead.
Quote from: Fox on 13, April, 2015, 08:02:25 AM
Oh cool! I don't think taking time-defined courses is for me, but thanks anyway. Say? Are they going to record their session for later viewing? (For those who don't enroll?)
(Edit: I just realized April 7th was about a week ago. :p)
Quote from: Menaus on 12, April, 2015, 09:07:57 PM
But regardless, looks like I have some motivation to drive my wish to learn C#.
Quote from: Luna_blade on 27, March, 2015, 02:34:00 AM
jjppof, I was wondering if you already have an overworld in your flash game.
Quote from: OpenGoldenSun on 01, March, 2015, 11:55:10 PM
A video on the battle system progress (preliminary).
Quote from: Luna_blade on 23, February, 2015, 03:04:08 PMYes, these ones.
Yeah, well it wasn't unexpected. I'm not sure how the current OpenGoldenSun is doing though...
Which flash projects? Formina's arena? Atrius' old project?
Quote from: Luna_blade on 23, February, 2015, 03:04:08 PM
Wow looking good!!! Far better than the latest version of the RPGmaker. Altough there aren't any menus or psyenergy added yet?
Quote from: Luna_blade on 23, February, 2015, 03:04:08 PM
Collosion dectection stuff in flash? I knew it could be done in RPGMaker using the method you show here, but flash?
Quote from: Luna_blade on 23, February, 2015, 03:04:08 PM
Yes, this looks pretty easy and fun. What do I think:
Where did you get this project? Did you make it yourself?
Anyway, keep up the good work!
Quote from: Fox on 22, December, 2014, 02:54:17 PMAnd furthermore, the work to adapt the engine is usually not effective and always leaves gaps ... He did something that everyone has laziness about doing: made his own engine. But the more impressive is the fidelity he's keeping with the original GS, I just can't see difference. Very very nice work.Quote from: jjppof on 22, December, 2014, 11:22:06 AMI agree.
well.. I'll wait for the open golden sun results that probably will be amazing. That project is light-years away better than this. There's no sense keep working here.
Especially since the RPG Maker isn't easily accessible to everyone. (Because it either needs to be paid for, or pirated... And there are people who probably don't like either.)
And often times I feel like RPG Makers/Game Makers are more of a hassle to deal with than a normal code editor. Probably because the mouse is often used which slows things down a bit.
Quote from: Fox on 22, December, 2014, 02:54:17 PM
I can't wait to see how their project will be organized. (I wish they'd at least screenshot their code. ;) )
(Even now, I'm still documenting the GBA games. It's a lot of code, but if you try to figure out how it is sectioned, it probably makes things seem somewhat less. For example, my latest find is that there are 6(+?) functions in Battle Mechanics that seem to be listing the chars in some way or another, be it the PCs or enemies, etc.)
[spoiler=General description of the functions... but this can be ignored.]1. First four PCs in PC list. (3 if multiplayer?)
2. Last four PCs in PC list. (0 if multiplayer?) (Likely "PCs waiting in back.")
3. Enemies list...
4. Characters not downed in battle list. (PC and/or Enemies depending on argument.)
5. Characters not downed list. (PC and/or Enemies depending on argument.)
6. Seems to copy characters in battle that aren't downed. (PC and/or Enemies depending on argument.) Might not be the same as #4, though.
#3-5: Enemies with [+12A]!=0 is required to be added to list.[/spoiler]
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