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Messages - Sora167

#1
Project List / Re: My personal edit
24, October, 2015, 01:56:39 PM
Thanks a lot Fox! I've been looking into how to use it, can tell this is gonna be hard haha. Can you edit extra text/scenes into the game using it, or another hacking device?? As I want to delve more into Babi's death, as its just like "Oh, this important character from the previous game... yeah, he's dead now. BYE". I was like what... IS THAT IT!?

#2
Project List / Re: My personal edit
23, October, 2015, 09:55:38 AM
Hey Luna! I've only recently joined.

Yeah, its more of a mod as Rolina said, due to the fact I'm only using the editor and minor patches made by others. Gonna try and learn how to use Hex however.

Currently the mobs have had their stats multiplied (eg, hp x1.5, atk x1.3 etc), and high end mobs/bosses/djinn have been given more turns (Expect the first few djinn to obliterate you without careful planning) but I am planning to up those multipliers even more (I dread when I run through on hard mode haha).

In regards to the classes, I am also going to add individual dual and tri classes, and maybe make a couple more class changing items etc.

The extra exp has only increased my levels by 2-3 over what they should normally be, which balances out well with the harder difficulty.

New items are being added, and current ones are being tweaked.

In TLA, I am adding 'ultimate moves', which will be learned between level 60 and 70. Most of these are revamps of boss moves, with their power increased. I am taking the idea from the limits/overdrives of FF. They cost A LOT of PP (Usually ranging from 100-300), but their damage will be insane. All of this is subject to change ofc.

Garet learns Agito's Meteor Blow, Mia learns Regeneration (Coatlicue's ability, single target), Jenna learns Rising Dragon, etc etc. For the mage's, the abilities are base damage, and for the warriors they are Attack damage.

Edit: Hi Fox! Thankyou ^^ It's great to be here, seems like a really nice community :D . Yeah, the endgame level is more what I am aiming for. I wanted the GS1 party to be around the same levels as the TLA team when they join up (So high 30's), and I want TLA endgame to be about 70 or so.

Good Idea Rolina! I'll take another look at the abilities I am giving each character and work around that. True Mia is very solid... I may up the damage of Glacier and Ice Missile to compensate at higher levels. (Or maybe just straight up replace Ice... I love abilities that turn the screen XD)

I get the feeling Garet is more about explosions, whereas Jenna is more about using actual fire. So I may give her the Fire series and give Garet the Nova series instead of Fire. Just like how my Felix is plant based, Sheba is Wind based, and Piers is water based (He is a sailor after all, so I gave him Douse, Froth, and made a 'Wave' series for him)
#3
Project List / Re: My personal edit
23, October, 2015, 03:46:19 AM
Yeah, kinda realise I should've put this in the editor rather than hacking section. Ah well XD.

And I dislike flare because its repeated on both Jenna and Garet, and then makes a reappearance on both Tyrell and Eoleo. I have always been like come on developers, mix it up a little. There are so many unused Mars Psynergy. Oh and also because Flare Storm becomes obsolete pretty quick, even though its the top tier of that series (Like how I changed the power levels for the Quake series, so they are useful until Mother Gaia).

Mia I got rid of her Break and Restore abilities (Especially as I edited the Fairy Ring, to make it cure Haunt now), although thinking of replacing the Ice/Frost series, as although I've never personally used Restore and Break much, I want to try to make them useful again with enemy buffs.

Yeah, the XP bump is to help with the increased difficulty... which now that I think about, kinda defeats the whole point of enemies being harder. Whoops.

And I'm mainly just using the names that you have given the classes, as trying to come up with my own names was a lotta work.

Thankyou :D If I think of anything I'll let you know ^^
#4
Project List / My personal edit
22, October, 2015, 09:14:03 PM
Hey all! So for the past week or so I have been working on my own edit for GS and TLA. So far I've made all enemies harder, and given most bosses and djinn two turns each (sometimes more. Dullahan moves 4 times, ouch). I've also made base classes more endgame, by giving them a sixth class, and adding to their stat multipliers. Experience has also been bumped up, so you will usually be level 30-34 by the time you face Saturos and Menardi. This is to make the game quicker, and require less grinding, but still keeping it a challenge. I still need to test run with the new classes, and if they are too OP I will simply make enemies harder.

The editor has been a godsend, as I am USELESS at hacking. So thanks Artius!!

I have been using the PP multiplier and other info from Caledors Golden Sun patch, so thanks for that! Also thanks for making your patch(s) in the first place, and allowing me to get a feel for a more challenging GS!! :D And thankyou to Rolina, for your class ideas!

I have also been editing their Psynergy, what levels they learn them, and the power levels of said Psynergy. For example, Garet no long learns the flare series (I cannot describe my hatred for that series), and it has been replaced by his Fire series (With the power levels tweaked, and other psynergy to take the place of the higher level flares). Also, Mia now learns the Prism series, to make her have more multi-target options (And high level psynergy), when she isn't healing.

This is still a massive work in progress, and I'll keep updating this with more info as to what exactly I have been changing! If anyone has any ideas they'd like to input, then please go ahead :D

#5
Project List / Re: [RELEASE] Golden Sun: The Balance Age
22, October, 2015, 01:31:47 PM
I tried it out with my edited ROM, and the names of everything had completely messed up. Will give it another go though. Also, beat Saturos yay. Its so nice having him be an ACTUAL challenge now, like you expect (even though he is weakened by the Mercury Lighthouse)
#6
Project List / Re: [RELEASE] Golden Sun: The Balance Age
22, October, 2015, 11:00:27 AM
I searched and searched for the info about it, but no luck  :sad: Tbh, I didn't really know what I was looking for. I've been using the editor to edit my games, so the PP patch doesn't work with it.  :fury: . I wish there was a way to edit the editor lol, as I'm useless at hacking.

On another note, Saturos just obliterated my party. Time to grind some more, yay. He is so much harder in this patch. I am struggling with the lack of cheap damage (summons).
#7
Project List / Re: [RELEASE] Golden Sun: The Balance Age
22, October, 2015, 03:12:43 AM
Quote from: Caledor on 21, October, 2015, 12:29:24 PM
HERE's a TLA save file with all characters at level 41, most endgame gear (i think the only two thing i don't have are the new ker's weight and dark robe) and all djinn, at Contigo. No superboss defeated. Uploaded especially for those who wanted to try fighting the new Star Magician, the other superbosses or just to try different builds.
Enjoy!

That's awesome thankyou :D I wanted to see what had changed at higher levels, and the endgame gear etc.
Can I ask, how did you change the way base damage psynergy works, so its affected by PP?? As I'm trying to make my own personal edit, and your idea of PP affected psynergy is an amazing idea!
#8
Project List / Re: [RELEASE] Golden Sun: The Balance Age
19, October, 2015, 06:36:12 AM
The damage on bosses/Djinn's from my psynergy is really high. Like I finished off the 3 Chestbeaters with one Whirlwind from Sheba. (It did about 300-400 damage on them). With normal enemies it does about 70-80 damage.
#9
Project List / Re: [RELEASE] Golden Sun: The Balance Age
19, October, 2015, 01:10:59 AM
Quote from: Caledor on 19, October, 2015, 12:52:06 AM
Thanks for trying both of them and for your kind words.
Regarding TLA, are you sure you followed the patching procedure correctly (clean english rom, nothing patched after...)?

Well I feel stupid now XD. Forgot I was using the one I had been editing myself haha. Working perfectly fine now ^^
#10
Project List / Re: [RELEASE] Golden Sun: The Balance Age
19, October, 2015, 12:36:00 AM
Hey! Just started playing both of these patches, and I've gotta say I am really enjoying them. The difficulty level when you first start is insane haha. However, I've noticed on the TLA patch, that some things are incorrectly named. For example, Flare is called "Jenna (Now its changed to Felix)", and Herbs are called "Felix! ones d al" and have a description of "Din". Hope you don't mind me pointing them out. If I notice anything else I'll let you know :)

Keep up the good work!

EDIT: Just got a little further into the patch, and all the new things names are completely messed up :(