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Messages - Manu

#1
Yup. ¯\_(ツ)_/¯
Tyvm.
#2
Heya boys. Thanks for the replies. I never thought my ideas would get such analysing responses. Thanks!!
To answer your question I'll give you my point of view:
Ivan has been a cool PC, the thing is we all remember him because of how fast he was and how he was always dying(Lol).
I have had a thought process through this: I will try to implement both patches; intellect and PP multipling formula. Where I nerf the stat growth of intellect by a 20% and I tweak the multiplier by 1*(max PP/1536) so that the multiplier also gets a nerf and it does not progress quadratically as Rolina and Leaf stated.
As for the ring: the ring will grant a turn and some Jupiter power(to remain his element aligned weapon unleash viable), and Ivan will either get a nerf on max PP and attack or the ring will provide this 0.6(suggested) multiplier on these 2. Testing needed first. It can only be equipped to Ivan and it will be called ''Hammet's Gift'' or ''Hammet's Heirloom''

Given this information, I will do my best to balance this out by taking serious consideration on when to heal with him if he is desired to play as a healing caster, forcing him to actually be an economy action based character when it comes to healing and support. Think of this as an ''oh sh!t moment button''. Please take in consideration that PP Recovery granting items are going to be tweaked as well. He will also have an innately nerfed PP pool so he will have a hard time spamming heals and recovering that PP, as I plan to make these a lot more expensive.

Again, thanks everyone for reading and I'll be open to more  suggestions.


P.D. : I will try to think of rings for every character to make the slot a bit more impactful on the game.
#3
I forgot to mention, Ivan is the only person who will be able to equip it. And summons WILL be nerfed. If not, removed.


Thanks mr Squirtle, I'll be texting you soon. :D
#4
Thanks for the explanation, it was preety straight forward.
The proposal for Ivan still remains having an extra turn. I am thinking either give it to him via Jupiter based weapons or via a ring.
To keep the matter iconic, I was thinking it to be a ring found on the Kalay secret passage or dropped by the Toadonpa, since Ivan starts falling behind about in that point in terms of damage. But it's gonna be really hard in terms of balancing, because if Ivan gets an extra turn, he might be able to crush enemies with his psynergy. I might reduce his PP pool and make his class more bent towards dealing damage with his basic attack, but still have a fairly good alternative when it comes to casting spells, but I want that full magic-style to be set on Sheba. Think of it as the hard hitting mage that bursts through his mana but is not instantly useless when he runs out of it(?)

Many ideas on this future patch have the goal of separating Isaac from Felix and Sheba from Ivan, because they were way too much alike.
Originally the idea was to give Sheba another class tree, then I saw the class separation patch.
But I dont wanna get ahead of myself, I am on the mere beggining on TBS, I dont wanna think TLA just yet; However I must delve into TLA and try to figure our how Reflux works.
Items are gonna play a key part in this patch, such as the ''Hammet's Heirloom'' which is the extra turn ring idea I have for Ivan right now. In the meantime...Does anyone know how reflux work? lol, or where is it?
#5
I did the change HxD, worked fine for power, i haven't had a chance to keep tinkering but I'll get there. Now I gotta think of how to assembe a countering mechanic for Garet or come up with a new idea, which scares me and excites me equally.


On a side note, I'd like to either implement Caledors' patch or intellect patch. Which one do you think will fit better? Taking in consideration that many items will have elemental power additions. Suggestions?
By the way thanks for the replies. Apreciate

it.
#6
Currently looking for the section on GS 1 to get the resistance and power caps(I haven't had much time to study golden sun programming because of university, it's gone ballistic) party mechanics start in #08077000 for GS1, and 080ADA86  for GS 2. So now I have to trial and error until I find the value that reflects the cap? atleast the first clue is that it will be C8 (?) or 8C? since its reversed? it's what I understood from what Fox said D:

Well crap. I found the value. But it wasn't after I realized I had to equip and de-equip a modifier that surpassed the 200 mark to check. Kill me please. Re-starting.

00077AAC: surpassed the cap after switching it to FF, Wierd stuff happening though. Is this probably a return and not the actual amount of power or resist someone has?
The resulting damage does change...but the problem is that whenever you surpass the 200 mark, it automatically jumps to 255(my head hurts)
The whole 00077AA0 line actually has 2 more values of C8. My head hurts even further :(


Er....I woke up a little less tired today...The value seems to be #00077AC8 :D
#7
Exactly, thats why I said I see myself deep into studying how it works :( I'm scared...but totally up to the challenge :P and we don't have a reflux in GS one so it's gonna be even harder. But making Garet's durability have a use offensively is gonna make him one of a kind for sure :)
#8
Er...accidentally posted on another thread :( my bad.
I have been doing some research...so you are saying that the FA value on the byte that modifies power/res is by any chance 250? that was my deduction...I know very little of hex editing, but I assume FB would mean 251...FC 252 and so on...please correct me if I am wrong :)


Edit: :O
I have almost finished the tweaks, revamps and additions on the items on the FIRST game, I have yet modify the stats on the enemies. Overall the items in the GS1 game are going to be recieving a significant buff.
The goal of this is to make the items in the GS1 game balance out with the items in the second one, some of them are very good options to have in the reunion, but they are quickly(in some cases, instantly) overtaken by the strength of some other items already achieved by the Reunion.

Given this information, I would like to share with you the ideas I have on the characters of the 1st game.
I want Isaac to be the heavy damage dealer(Preety easy since we all know him for this.)

I want Garet to be the tough dude, he already is, but I want to make him have more presence on this aspect. The original idea on him was to make him get some extra HP and defence, and also add some counterstrike rating to some items that I would have made exclusive for him; the more you attack him, the more he can counter attack, but after seeing that this function doesn't really have any effect at all, I can already see myself submerged deeper(a lot deeper) into the editing department if I want this tweak to be a thing.

I want Ivan to be a swift and Jupiter elemental damage dealer that can either ditch heavy damage to one target or support even further than he did on the original games. This is more or less what he already does, but I Still feel like he is a lot less efficient at doing this job in comparison to Isaac and perhaps but not too much, Garet. This one is gonna be the trickiest one along with Jenna and Piers, but more on that later. I intend to make one of the following: either compress some new icons and create exclusive weapons for him or switch EVERY Jupiter aligned LIGHT BLADE to be only equip-able on him. This would make a pre-point of view of Ivan wielding a K-sword in the first game and a Phateon's blade on the second game. But there's a catch, I intend to give Ivan a second turn, provided by these exclusive weapons.
This requires a lot of thought process though, because if I don't do the right balancing, he is gonna overshadow other adepts with that extra turn. This being said, I intend to make Sheba fully a mage, and the most damaging one to be precise. But this point is gonna be harder later on, because Ivan, in mh y opinion is the party member that most fits this. This being said, I need to find out how to make Piers and Jenna stand out in whatever it is I come up with :). Please, let me know your opinion on this proposal.

And finally Mia: Nothing really much to see here, she's still the best healer in the first game. She is gonna need more attention on the second game though, but for now, increasing the cost on the AOE heals stand out. probably gonna increase her damaging capabilities.
#9
Introductions / Re: Hello, I'd like to receive advice
05, April, 2017, 03:04:52 AM
Er...wrong thread, sorry D:
#10
I just patched Caledor's version to check it out :) so I guess I know what you are talking about.
Curretly going through the docs you and Fox posted, trying to figure out how everything works...No luck yet though as I can't seem to understand how to edit at all.
I have been working on stuff I can control though, such as what I can already tweak with the editor itself. I am aware that the editor has a partial innate hex editor, but I don't know how to work with it.
Currently there are some things I am trying to find out:
What does the counterstrike rate do?
Which bits should I edit in 080ADA86 to change the actual cap?
#11
I am not very familiar with Hex editing, I know it's preety straight forward though, I just don't know how to find out the function they are doing. for example, I don't know how you found out that 080ADA86 is the power/resist cap. I need help findind these conclussions
#12
First of all, I have tried to contact Caledor and Squirtle through personal messages but the captcha seems to not be working( atleast for me, I dont want to spam the forums.)
I need help with lots of stuff to be honest.
Increasing power/resistance cap, creating new item icons and asome more stuff like that.
#13
Hey :) Thank you both for replying!
I'm glad my English is legible.

Caledor: I'm sorry!!! I didn't see your project! now I totally feel like I am copying you! I did go through your post and see very nice stuff and my ideas had way too much resemblance to yours :( I feel a bit ashamed for this. But it's cool, this is gonna force me to focus more on how to make characters unique and not on the thousands of other resemblences my vision has with your project. Needless to say I will play your version and try to not go closer to it on mine.


Rolina: I am glad you posted such analysis. As for Piers, he will be a focus for later on because I am still mainly brainstorming on the first game. The item restriction bypass is merely an initial thought on how to make him more unique, thanks a lot for letting me have your point of view.
Following, I'm going to try to answer to every single of your points with my thoughts after reading your points of view.

I do agree with you completely that it gets kind of boring to have 2 Chaos Lords and 2 Pure mages on a party to have maximum efficiency.

While I feel like I do understand how the Wish(mainly) series work... the reason why I ranked Mia as my top useful player was because she has the access to the highest mercury power on her innate class. Piers can heal like a charm, indeed, but he is still outdone (slightly) by that possible 10-30% extra multiplier that mage-classes can get due to itemization(Not to mention the lack of PP recovery items warriors can have)...And that does not feel UNIQUE at all :( this is what I am brainstorming to fix. I am indeed making the wish series a bit more pricey in terms of PP and lowering the amount of PP some items can restore you. (Talking to you, psychic circlet!)
So with this being said, and with another of your points standing out here, I fully agree with you that Piers can heal just like anyone else...And also fully agree with you when you say that the problem is that he has no good alternate class...And that's exactly what I wanna fix! I want every player to have it's particular stand out over other adepts, not to feel like they are doing a mimic of slightly stronger versions.

As for the unleashes: Yes...they suck :( it breaks the game in my opinion along with the AOE heals. My initial idea on how to fix this is to heavily nerf multipliers and edit some of the weapons that are in the game to be viable options.
While I don't know your playstyle, I can ASSUME that you also dislike the ''1 Sol blade, 2 Tisi's edge and 3 Excaliburs'' Modus Operandi. This is also something I intend to change by editing some weapons as stated before to be ''ultimate weapons'' for each of the adepts.
Example? Nebula wand: unleash already recovers PP-is Mercury based-add in some Mercury Power(Not more than 20) and some PP recovery(Not more than 3PP per turn) and we have a perfect weapon for a healer. Then again, this is just a simple idea :)

And to finish the reply, I will have to go check out the patch you are talking about as I have no knowledge about it, and it could probably fix my biased point of view towards Piers.
Please let me know if you have any other point of view, as I will be posting on the project section or updating this thread soon :)




#14
Disclaimer: I apologize in advance, my English is not A1.
Hello dudes and dudettes! first of all, I'm a random new guy in the site and just found out about the awesome program that the editor can be (Yes, I'm on that eager rookie point, Thanks a lot Atrius.).
As soon as I found out that many people were working on revamping projects of the game I got inspired to make my own. Needless to say, there are some things that I need help with, I have little to no experience with hex editing, and there are some things that the editor wont let me change, so I figure out I have to do the changes manually by editing some hex values(enemy power/resist for example).

Other than that, I have already started with many changes that the editor does let me do, I still have yet to finish all the tweaks in EVERY single aspect of the game(s) to make it more challenging and in depth.

The goal of the project:
-Expand the game's options by balancing every single aspect of the game to have it's pro and cons but to still feel viable and balanced.(Talking to you, summon rushes)
-Make every single party member extremely unique.
-Make the game more challenging overall by adding more diversity to the bosses and how they work, tweaking every single class and expanding the late game setups one    
 use to make the game more expanded options(this time, talking to you, Megiddo, Legend, Pure wish and Vengeance).
-Make the experience of the game a lot more favorable towards Golden Sun veterans that want to replay the game and go deeper with the game's mechanics without
 feeling that they are playing a foreign game in order to keep the nostalgic feeling.

Since I am barely starting the project(I assure you I will be working on it quiet oftenly) I will need some guidance as stated above, But I will share with you some of the ideas that I have to make the game more fun towards player who want to go deeper into the game's mechanics.

Example:

The main goal I want to achieve is to make every party member in the game be unique, we all know every party member and know how they work, but we all remember who were the strongest(Talking to you again, Sol Blade wielder)

To address this problem, I have made a tier(Based on  NOTHING BUT MY OWN OPINION, feel free to enlighten me if you do not agree) list of the party members and some of the things I have in mind in order to make all of them feel quiet more distinguished for their unique mechanic.

The tier list:
---God tier(most useful adept(S) in the games(s).) I am definitely nerfing these.
-Mia: The reason why she is gonna be lone in this tier, is because we all have to be a little honest here... her group healing is broken.You could literally heal a group of 4   members with 25% of their remaining health back to 100% with only one spell. On top of that, being able to use this in her mono-elemental tree: this made her mercury spells A1, and no matter where you put her of how you play her, let that be duo elemental or tri elemental, she always felt usefull due to mercury power increasing itemization and PP recovering itemization available in the game, this made her an unbeatable healer.

---Top tier: Venus adept with the Sol Blade
 Let that be one of these 2 dudes, they always outclassed every damage dealer in boss fights. Spam impact, unleash megiddo , ????, Profit. Free 1k damage every    turn because of the amount crit you can achieve with itemization.

---Mid tier: Preety much everyone else but one singular adept. Further explanation why:
All these dudes plus the venus adept who was wearing either that excalibur or tisiphone's edge( preety limited choice of ultimate weaponry equipment....BOORING).
While these dudes work like a charm in most situations, they are either played as damage dealers at the end of the game with the ultimate weapons, or they are playing by being a wish psynergy user
Bottom line: You do what Mia does like a goddess and what Isaac or Felix does(Sol Blade wielder) like a god in a less consistent way. Here's why: Garet, Jenna: These are cool, they have a 170% attack multiplier choice to be one of the best attackers, but still outclassed by Venus adepts on the subject. Ivan and Sheba on the other hand, feel like the weakest pair of adepts in the series(I am cooking something really fun for these 2) Ivan being a possible damage dealer with his ability to wield the Tisi's edge but with a low 130% attack multiplier on his base class and not having a Jupiter aligned unleash, and sheba being VASTLY outclassed as a damage dealer due to her lack of heavy unleash weapon and psynergies being a base damage dealer only, you are forced to either play her a healer or play her a Necromage, which will result in having an adept being heavily shafted.

---And to finish the list: Piers...my man, I feel like you are the weakest party member in the series...
Here's why: as a warrior, one would assume you can do heavy amounts of damage. And its true, he does with the Excalibur option...But hes by far the most outclassed damage dealer in the party, having a maximum attack multiplier of 140% and on most of his other stats. He's not bad, he just does what everyone else can do in a less consistent way.(Come on dude, even Ivan has a 150% attack multiplier on his PARTIAL tri elemental ninja class).
On the other hand, one can choose to play him as a healer, but he has little access to the wish psynergy while having a high mercury power due to lack of itemization and good-warrior friendly PP recovering items-(Talking to you, crown of glory). The lack of items that made a healing warrior favorable and his utterly average stat multipliers made him feel the most under performing party member in the game(I am also cooking fun stuff for him)


So, with this analysis on board(I repeat, feel free to share your thought on it) It's needless to say I am nerfing the multiplier weapons and nerfing the strongest spells in the game. Megiddo, Pure wish, Vengeance and Legend.
Nerfing some stats on the Venus adepts, adding new mechanics to the mid tier adepts to make them more unique and REMOVING ALL THE EQUIPMENT RESTRICTION FOR PIERS, So he does feel a unique party member. Other than that, add new stuff for Ivan and Sheba for them to be a lot stronger than they feel they are.
Finally, shafting some items to make iconic appearences stay longer in the game(Talking to you, Gaia Blade) and even make them feel like ultimate weapons for set members of the party.

This is only an example of what I have in my mind, I have a lot more ideas for classes, items and enemies in the game.
I will share with you more ideas as I progress with the editing, Have a nice day :) please let me know if you want to help me with the hex editing, I would really appreciate that.