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Messages - MomongaMan

#1
Project List / Re: [RELEASE] Golden Sun Reloaded
27, February, 2018, 10:19:15 PM
Caladbolg over Rising Mace: I forgot to mention another little tweak I made when I reduced enemy HP - I added +15 elemental power of their respective elements to the "big 4" long swords. So Caladbolg provides almost as much epower and much more attack than rising mace.

Nebula Wand over light blade: I see the main attraction of fury being the wide variety of very powerful psynergy it has access to, and nebula wand was the only way to boost the epower of all 3 types.

I was aware of the class lists you posted but I didn't consult them when working through my setup. I wanted the satisfaction of finding out what I could come up with on my own rather than copying from a list, if that makes any sense.

Anyway, thanks a lot for all the work you put into this project. TBS/TLA were already among my favorite games, but this makes them so much more engaging.
#2
Project List / Re: [RELEASE] Golden Sun Reloaded
26, February, 2018, 04:39:35 PM
Just beat Dullahan and Doom Dragon, so I thought I'd share some opinions.

I love that every enemy has enough atk/powerful abilities to pose a threat as you level up throughout the entire game. I think this is what separates this version from the base game and it's done really well. However, I played up to level 25ish on my first attempt, and enemies were just too sturdy for my liking. I found myself constantly PP starved trying to heal after every couple battles, so I used the editor to decrease enemy (excluding bosses) HP by about 24% (new HP = old HP/1.3 to be exact). This felt much more manageable to me - enemies could still threaten me if I wasn't proactive about surviving, but I wasn't burning 50% of my pp on every random encounter. Though I'm also fully willing to admit I'm no pro at this game so there could easily be some aspect I'm overlooking that would nullify my opinion here.

I messed around quite a bit with endgame party comps and finally settled on one that I really really like. I used it from the beginning of Mars lighthouse on.
Miko  :Jenna: - geared for venus power with Nebula wand. Beastly heals and nettle hits decently hard.
Chaos Lord  :Felix: - geared for 100% unleash. Nothing new here.
Holy Knight :Piers: - geared for mercury power and PP with Caladbolg. Very tanky support providing backup heals, remedy, revive, and break.
Psy Champion :Isaac: - geared for hybrid unleash/ailments with Excalibur, dark matter helm and shield, Demon Mail, and Knight's greaves. I was super excited to try this build out, but ended up a little underwhelmed. The unleashes didn't come often enough, and the -luck on some of the cursed gear made him extremely susceptible to condemn, seal, curse, etc. That being said, I don't think he missed a dull on Dullahan and may have been the top dmg dealer during that fight. Ideally I think the +12% crit from ninja sandals probably outweighs the ailments and jupiter power on the Knight's greaves, but I didn't feel like going back to pick up another set of sandals.
White Mage :Mia: - geared for mercury power with Clothos. She got shorted 1 djinn each from venus and jupiter, but she's still so good with powerful group heals and prism/plasma.
Fury :Ivan: - geared for jupiter power and PP with Nebula wand. I was surprised how much I liked this setup. He hits really hard with his psynergy, but needs a lot of PP recovery or will burn through his pool quick.
Radiant :Garet: - geared for resistances and some mercury power with Rising/Alecto's mace. An even tankier version of Holy knight Piers without remedy.
Arcanist :Sheba: - geared for mercury/jupiter power with Clothos/Lachesis. Versatile healer/dmg dealer with wish/plasma/ice.
#3
Project List / Re: [RELEASE] Golden Sun Reloaded
02, February, 2018, 02:58:04 PM
Quote from: Caledor on 02, February, 2018, 01:39:06 PM
Hi MomongaMan thanks for playing this hack and glad you enjoyed it.

I'm aware of the issue with TLA you mentioned and I think it's related to the emulator you're using, cause other people didn't have issues. There are absolutely no issues with transfer from TBS to an older Reloaded version though, and the issue itself has already been fixed: it will be in the patch i already announced, which should be finalized and uploaded in a few hours from now.

Awesome! I was actually able to dig up a rom that I think I ripped from the cart years ago and didn't have any luck with that one either. I've tried using several different versions of VBA and VBA-m, mGBA, and no$gba, across both Windows 10 and 7. I even threw it on a RetroPie I have set up. No dice.
#4
Project List / Re: [RELEASE] Golden Sun Reloaded
02, February, 2018, 01:27:55 PM
Just finished TBS reloaded. The ramped up difficulty was great! Thanks for all the work in putting this together.
I'm excited to see all the changes in TLA, as it seems like that's where the bulk of the design choices were based. Unfortunately I can't get GSTLA v1.67 working - when I load the patched rom I get a blank black screen that continues indefinitely. I'm using VBA 1.8 but also tried VBA-m and mGBA with the same results. I've redownloaded both the patch and rom multiple times to no effect.
I grabbed the v1.63 file posted in this thread and that works, but I'd prefer to play with the latest changes and I'm also not sure how that will handle game transfer from TBS v1.67.
I'm thinking there must be an issue with the specific rom I'm using, but I can't seem to find any different versions across the numerous sites that allow you to obtain them. If only I still had my original cart to rip...