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Messages - miner49er

#1
so is it possible to create totally new dungeons / overworlds with this editor?
#2
Project List / Re: [RELEASE] Golden Sun Reloaded
03, September, 2019, 11:27:55 AM
oh no... guess i'll have to experiment a bit.

good to know that i'm not too far behind on levels.

BTW, are you working on any new hacks?
#3
Project List / Re: [RELEASE] Golden Sun Reloaded
02, September, 2019, 03:34:19 PM
Hello,
I've been stuck on the fire dragons in the mars lighthouse for 2 months now. Characters are ~lvl 32 all around. Doesn't seem possible to beat them. Do I need to grind for 10 levels?
#4
Project List / Re: [RELEASE] Golden Sun Reloaded
14, December, 2018, 11:55:11 AM
are you talking about the battle on jupiter lighthouse? yea that one was easy. I also found briggs pretty easy this time around for some reason. Now I just have to make a strategy for the star magician
#5
Project List / Re: [RELEASE] Golden Sun Reloaded
20, November, 2018, 08:39:28 PM
Demon mail is also buffed, which is nice. for some reason in the original it reduced jupiter resist, which made it just worse than other gear, despite it being cursed.
#6
Project List / Re: [RELEASE] Golden Sun Reloaded
20, November, 2018, 08:37:34 PM
beat him, not too much trouble in the end.

dont waste your time using luff. it makes you have 3 effective party members and Deadbeard can still get off impacts between intervals and has a monster move now.

Break is essential or his sweep attack really hurts with impact.

having two white mages, with issac as a samuri makes this fight a walk in the part. you easily outlast his PP with two heals and increasing your resistance via Ivan, and from there you can spam dull on Deadbeard, making him pose no threat. Although I did have to use a psy crystal on Ivan.

Summoning feels underpowered, and not usefull. 4 djjin earth summon did like 700 damage, and I was pulling 400s with Issacs Gaia unleash.

Giving Garret armour with mecury resist is also a good idea or storm prism really hurts.

I'd be interested in hearing anyone else's approach and their levels when they beat him.

#7
Project List / Re: [RELEASE] Golden Sun Reloaded
19, November, 2018, 05:35:51 PM
Quote from: Caledor on 19, November, 2018, 05:21:18 PM
Since the issue is impact, have you already tried with dull?

Yea I have. My strat was to set Issac as Shinobi and attack with helm splitter to reduce defence, while Garret Seals him with Luff and Ivan uses dull / summons / other buffs, and have Mia constaly healing. Obviously Deadbeard has a monster move now so blocking his psenergy is less effective, but the fight fells impossible without constantly using luff. The problem is that no matter who uses it, Luff seems to act after Deadbeard moves, so he can get an impact off. Either way I don't end up lasting too long, and it feels like I would run out of mana on Mia faster than I could put out enough damage with Issac auto attacks.

I'm thinking now that I need to forget about wasting a Garret's move every two turns to set Luff and rely on Break. But I wanted to hear someone elses ideas and whether its even possible to kill him at my party level.
#8
Project List / Re: [RELEASE] Golden Sun Reloaded
19, November, 2018, 10:05:12 AM
Has anyone managed to beat Deadbeard? My party is ~lvl 27 and I don't want to move on to the next game without completing everything.

Seems like the author of the patch got rid of all the viable cheese strats like luffing him and using granite / flash. If he gets off even one impact, one of his swipe attacks is curtains for my whole squad. Looking for tips.

Otherwise, great patch so far. makes the game much more challenging.